Perfect guide as usual. Honestly, you should do a lot more guides in general. This game is really obtuse and hard to play at a deeper meta level. I think you should choose all sorts of meta topics to explain to help us optimize and demystify
I have avoided trust stones like the plague since they dropped refusing to use them. I grew a deep hatred from the similar system in the alchemist code but this is gonna make me set them. It’s super easy now and a lot of the rng is removed thanks for the guide AJ!
Looking forward to when we get to choose outright the one we want. I still think them currently limiting how many times we get to reroll the stats seems like a waste, but I'll just be waiting for when they add the ability to choose.
I think your non-negotiables should be on one Trust Stone. Like I have Luck and HP on one stone... and everybody just uses that... then I have Atk Up/ Mag Up + Healing Up on the right side as my non-negotiables.. and everybody uses that... then I can change the rest according to the meta or my teams... its more systematic and easier and it will save you a lot of stones in the long run.
Slightly unrelated, but I recently returned to the game and would like to request an updated “top tier TMR” list with how the meta has shifted away from things like AP restore skills, and the addition of truststones
3:56 - About this Trust Stone sharing feature, if I were to put the same one on all five of the units I'm sending on a level, would it affect all of them?
use templates..copý paste your finished set (6 TS total) on all the units you want to use.. its the easiest way to do it, you can even separate them by modes(PVP arena, GuildBattles, or PVE missions)
@@lucianoemmanuelramirez1304 No I meant as in if I put that 20 Reaction Block + 20 Acquired AP stone on Astrius, Faris, SGlacie, Rayches, and Deah and run a team with all of them, would that one stone still work on all of them
There was one I never manage to obtain and it is the all element resist or attack resist up. I love your guide Auronj of which ability's are good, some say it;s the reaction block rate and crit up.
Reaction Block rate and Adquired AP up should be exchanged for that Crit and Crit dmg up.. great guide i use something similar.. but i divided them by roles.. Mages/Physical attkers, evasive units, tanks and Bruisers.(healer can usually use tank set just use mag % up). great guide AuronJayy. Im sure ill help a lot of new players
The lazyman guide is back jhahahaha sadly i dont think it can be more lazy. I realize that a big amount of time in this game i was editing Ts's.. Maybe they realized that we play other games too.
Are you saying make the same HP UR Trustone 3x for the defense side, and make 3x the same AGI stone for the offense, each with the 3 essentials? Idk if I have that right. Thanks :)
I'd rather be able to pick your abilities more than being able to use the same stones on all 5 (or 500) units personally. Setting stones to units is still great though.
4:00 NO sharing trust stones arent the most beathifull.... U used to have it on the TMR. But now u can have one set rune for each element with dmg for all 8 elements. Now All thunder chars can cave thunder atk 10 for extra 10% dmg.
Considering how prevalent crits are even among 0 base crit mages, is it better to just go crit type instead of assault/magic truststones?(if you care more about dmg than speed)
Perfect guide as usual. Honestly, you should do a lot more guides in general. This game is really obtuse and hard to play at a deeper meta level. I think you should choose all sorts of meta topics to explain to help us optimize and demystify
I have avoided trust stones like the plague since they dropped refusing to use them. I grew a deep hatred from the similar system in the alchemist code but this is gonna make me set them. It’s super easy now and a lot of the rng is removed thanks for the guide AJ!
Ive been waiting for an updated truststone guide. Thanks for this!
Thanks for the guide, but extra Thanks and Bigups for using Meru's theme from Legend of Dragoon.
Looking forward to when we get to choose outright the one we want. I still think them currently limiting how many times we get to reroll the stats seems like a waste, but I'll just be waiting for when they add the ability to choose.
I think your non-negotiables should be on one Trust Stone. Like I have Luck and HP on one stone... and everybody just uses that... then I have Atk Up/ Mag Up + Healing Up on the right side as my non-negotiables.. and everybody uses that... then I can change the rest according to the meta or my teams... its more systematic and easier and it will save you a lot of stones in the long run.
Slightly unrelated, but I recently returned to the game and would like to request an updated “top tier TMR” list with how the meta has shifted away from things like AP restore skills, and the addition of truststones
3:56 - About this Trust Stone sharing feature, if I were to put the same one on all five of the units I'm sending on a level, would it affect all of them?
I am also interested in the answer to this.
use templates..copý paste your finished set (6 TS total) on all the units you want to use.. its the easiest way to do it, you can even separate them by modes(PVP arena, GuildBattles, or PVE missions)
@@lucianoemmanuelramirez1304 No I meant as in if I put that 20 Reaction Block + 20 Acquired AP stone on Astrius, Faris, SGlacie, Rayches, and Deah and run a team with all of them, would that one stone still work on all of them
u need to put stones on Units now, they dont longer place in TMRs.. i suggest u use templates.@@FaiAstriel
@@FaiAstriel yes one stone can be used concurrently with every unit
There was one I never manage to obtain and it is the all element resist or attack resist up. I love your guide Auronj of which ability's are good, some say it;s the reaction block rate and crit up.
Wooo! Been waiting for this! :) I suck with Trustones so this is extremely helpful.
Been waiting for this! Thanks so much.
Reaction Block rate and Adquired AP up should be exchanged for that Crit and Crit dmg up.. great guide i use something similar.. but i divided them by roles.. Mages/Physical attkers, evasive units, tanks and Bruisers.(healer can usually use tank set just use mag % up). great guide AuronJayy. Im sure ill help a lot of new players
I just came back to the game and i like the old trust stone system better
nah
Desperately needed this guide 🎉😂 thank you.
Thanks! from one lazy man to another.
Did something change with the AGI trust stones? I don't see them until yellow\MR rarity I only have 6 options for N/R/SR so I just went with crit set.
Why is there different letters on each stones? Does it represent anything?
You forgot a core one that I always use which is reaction block rate +20 for every unit.
What if I have Trust (Stone) issues? XD
Finally i made truststone sets. Ive skipped messing with them until they did this. Top 100 guild btw lmao
So def/atk penetration are def/atk piercing rate up? Cuz i mainly playing on JP
Wait, I can just use 1 set of stones for 3 characters in PVP or do they only work if they're not together in 1 party?
yes u can. you can basicly play the game with 6 stones total applied to all your roster
The lazyman guide is back jhahahaha sadly i dont think it can be more lazy. I realize that a big amount of time in this game i was editing Ts's.. Maybe they realized that we play other games too.
Which would be a better truststone set for Kitone? Agility, Crit, or Dex?
Can we pick the stats yet? For quality of life update
Thank you!
How do you even get truststones?
Are you saying make the same HP UR Trustone 3x for the defense side, and make 3x the same AGI stone for the offense, each with the 3 essentials? Idk if I have that right. Thanks :)
Great guide thx
I put reaction block rate up in my offense set. Also healing power up esp for tanks with auto heal back. You didn't mention it bro. 😉
That's what I need, TNX for video. Please next video lazy man guide for ultimate max unit complete😅
I'd rather be able to pick your abilities more than being able to use the same stones on all 5 (or 500) units personally. Setting stones to units is still great though.
4:00 NO sharing trust stones arent the most beathifull.... U used to have it on the TMR. But now u can have one set rune for each element with dmg for all 8 elements. Now All thunder chars can cave thunder atk 10 for extra 10% dmg.
Guys does the trust's stone effect stack with the limited additional abilities of the equipment?
No, just the Set Abilities (Like the 5% All Elem res on triple HP)
Considering how prevalent crits are even among 0 base crit mages, is it better to just go crit type instead of assault/magic truststones?(if you care more about dmg than speed)
Speed over everything else.
Is it wasteful to have a stone with magic penetration and spirit penetration?
They are 2 different things so no. Also if your other gear does not have either stat, then again no. keep both
Reaction block rate too?
I really hoped those stats stack with equip coz u need to change and avoid the stat ur equipment has but it is what it is lol
Any VC limits suck because the only thing viable is what job VCs gumi felt like releasing. So expect the same fist/BM/evade/staff devout teams as b4.
I try to always run Healing Power 10 on the offensive side, great generic sub.
Love me 💕💕💕 i saw Lazy word so i watch this video. Im lazy too 😂😂😂. I still love you auronj 😘😘😘
first view baby! keep up the great work man!
Thanks for saving me first thumbs up!
AGGGHHH!! I got distracted by the unit meta video!
I was just shy of first
this is the most stpd mechanic added to this shtty game
Why so timid? Tell us how you really feel.