Lighting A Wine Bottle in Cinema 4D & Redshift - Tutorial

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 79

  • @andreapavan8856
    @andreapavan8856 7 หลายเดือนก่อน

    I love how simple to follow this tutorial is, while being so high in output quality. Thanks mate

  • @ttmmaacc
    @ttmmaacc 2 ปีที่แล้ว

    1:57 By the file name "ALM2" It's likely some soft box from Greyscale Gorillas Area Light Maps vol 2

  • @boskbass
    @boskbass 2 ปีที่แล้ว +1

    That' nice! In my workflow instead of lighting the back with an area light I use an emissive material with a ramp to control the fall-off, works great and you gain speed on render times.

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      This is a really cool technique, I'll give it a go!

  • @chenriva9105
    @chenriva9105 2 ปีที่แล้ว +11

    So useful!! The final render looks so clean. Really want to know how you do the glass bump on the bottle. If there's a texturing video coming up it will be so awesome. Love your work so much!

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว +2

      Just released a texturing video which I think will help you out with this :)

    • @sundeepkumar6692
      @sundeepkumar6692 2 ปีที่แล้ว +1

      @@iamrossmason yup, I also saw that video... Lots of love to you... It was very helpfull.... Thank you so much...

    • @chenriva9105
      @chenriva9105 2 ปีที่แล้ว +1

      Yes I watched that video immediately when you released 😍 thank you so much!

  • @betraydan_
    @betraydan_ 2 ปีที่แล้ว

    Great as always Ross! Love these Sunday releases.

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Thank you Daniel! I really appreciate your support

  • @Murtox
    @Murtox 2 ปีที่แล้ว +1

    that bottle is looking magnificent! Great work Ross

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Thank you Murtox, I really appreciate it!

  • @andrew4ezz
    @andrew4ezz 2 ปีที่แล้ว

    What a nice tip with redshift settings! Haven’t seen it anywhere, your tutors are priceless 💎

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Thank you! Glad I could help :)

  • @GlobalFacts_3D
    @GlobalFacts_3D 2 หลายเดือนก่อน

    That Looks Fabulous, between what should we do if we want Shadow of the bottle on the ground as well?

  • @drk9ght
    @drk9ght 6 หลายเดือนก่อน

    Great tutorial, thanks! Couldn't find the project files on gumroad though?

  • @rolandherbemont4503
    @rolandherbemont4503 2 ปีที่แล้ว

    So high quality wow thank you so much

  • @angushume2054
    @angushume2054 2 ปีที่แล้ว +1

    I forgot to add, I think but not 100% sure, that ray depth for refractions and reflections also need to take internal reflections into account. Assuming Redshift calculates these. I find I need to enter much higher than the simple calculation you give here, which I used to use as well. The simple one works for the face on areas, but steeper angles will remain dark. In Modo I use an option to set the exit colour to something obvious, then you can keep increasing the depth until this exit colour is invisible. Or good enough! Sometimes this might be as high as 48 if you want really accurate look. I'm not a redshift user though, so it might treat this a bit differently. Vray is a bit different again, as it tries to fake more depth by making an exit colour sourced from the background. So at first glance it looks better, but actually it is still lacking detail unless you crank up the depth.

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Yeah you can crank it higher and higher and it will start to add in these additional details, however, render times start to get crazy haha, so I just bumped it a little to add in the main details :)

  • @quassel
    @quassel 2 ปีที่แล้ว +3

    This looks really awesome! Thank you for your insight! Looking forward to the postproduction part and please do the texturing and shading tutorial on this one, too :)

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Texturing one is out now dude! Thank you for the kind words :)

  • @jakejakejakejakejakejake
    @jakejakejakejakejakejake 2 ปีที่แล้ว

    Love your work, Fam! X

  • @freijis8375
    @freijis8375 2 ปีที่แล้ว

    Thank you!! I’ve learnt a lot 🥺

  • @doreenvoltine
    @doreenvoltine 2 ปีที่แล้ว

    This is super cool! Thank you. I’d love to know how about the texturing process.

  • @bluedotanimation
    @bluedotanimation ปีที่แล้ว

    super interesting insights thanks

  • @mujahidessam3312
    @mujahidessam3312 2 ปีที่แล้ว

    Nice Tutorial
    Thank you Ross

  • @thomas_smit
    @thomas_smit 2 ปีที่แล้ว

    So clean! Please to the texturing and shading tutorial as well! Would love to see how you approach things

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว +1

      Texturing video is out now man :)

  • @angushume2054
    @angushume2054 2 ปีที่แล้ว

    Very nice result. I usually use a large area light with an hdri soft box texture for the back. But I’m going to try your method as well. I also stack up a couple of background hdri like you have here. Makes so much richer result. Definitely interested to see your post and texturing workflow.

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Yeah everyone has their own methods and it's always worth experimenting with different techniques. Thank you for your support :)

  • @effortmax
    @effortmax 2 ปีที่แล้ว

    Super helpful ! Thanks a bunch!!

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Thank you Max, glad it was helpful!

  • @林创杰-v8i
    @林创杰-v8i 7 หลายเดือนก่อน

    its amazing,i want to know how solve the problem about the black spot in the glass finally,my English is poor, i wish you know what i say

  • @milindachandrarathne8076
    @milindachandrarathne8076 2 ปีที่แล้ว

    Great work!!! So realistic...

  • @MikkelSmedegaard
    @MikkelSmedegaard ปีที่แล้ว

    Hello Ross, great tutorial!
    I am wondering What you have done to catch the Shadow from the bottle?
    I Can see you have used a render tag and a material that looks rather Black?
    Can you please elaborate on your method? Or maybe Be so kind to share your project file?
    Have a great one!!

  • @sundeepkumar6692
    @sundeepkumar6692 2 ปีที่แล้ว +1

    Hi Ross,
    I really thank you for making this tutorial. It was a big help for a budding artists like me.... Can you please make a tutorial on modeling this bottle as I can see lots of details in render (like subdivision, bump, etc) but I cannot see them on viewport wireframe. Is there a easy way to do it in render engine? Again a lot of love from my side for this tutorial...

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Hey dude, really appreciate the kind words! This will be coming up soon :)

  • @prostranstvoM
    @prostranstvoM 2 ปีที่แล้ว

    Thanks for the video!

  • @chicityfan
    @chicityfan 2 ปีที่แล้ว

    super nice:) can you do a tutorial on the water on the lazy estate renders? they look amazing!! or link to the tutorial you watched - if you did ;) thanks man!

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      This is coming soon. Appreciate your support!

  • @ExpressoMechanicTV
    @ExpressoMechanicTV 2 ปีที่แล้ว

    Fab - thanks so much for sharing!

  • @alexfort239
    @alexfort239 2 ปีที่แล้ว

    Thanks a lot man for all these inspiring and helpfull videos.
    You do amazing work. Bravo !
    I have question,
    What would it be for you the best way, in term of realism and high resolution speed rendering, to make a a bottle frosted glass material ?
    Merci par avance
    best

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Hi Alex, I really appreciate the kind words! I would just increase the roughness of the refraction ever so slightly - this should give you the result you're after :)

  • @Ravi-nr9lh
    @Ravi-nr9lh 2 ปีที่แล้ว

    wow thank you bro 💗💗

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Thank you for the support dude!

  • @StepanHKA
    @StepanHKA 2 ปีที่แล้ว

    Hello Ross, amazing video. Thanks for the render setting clarification. Is there any chance you could share how to texture these bottle labels in Redshift. Texturing and Shading 3D models. Thank you for your content.

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว +1

      Hey Stepan, I recently uploaded the second part of this where I go over how to texture the label and glass, hopefully it helps!

    • @StepanHKA
      @StepanHKA 2 ปีที่แล้ว

      @@iamrossmason You know exactly what I am after. :) Thanks for the update and again fantastic content. I have spoke about your channel in my last video.

  • @kwesimensah-attah
    @kwesimensah-attah 2 ปีที่แล้ว

    Hi
    Can you show us your modeling process and also the line between the liquid and inner wall of the glass ? Thanks

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Working on this as we speak! Thank you :)

  • @tomhethro9799
    @tomhethro9799 2 ปีที่แล้ว

    Yeah texturing the bottle tute would be great. How is the liquid done? Is it actual “liquid” object or is it in the bottle shader?

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Recent video should help out with this :)

  • @FelippeCavalcanti
    @FelippeCavalcanti 2 ปีที่แล้ว

    Hey Ross, perfect tutorial, I'm trying to develop my techniques to make some product viz. like this.
    I just have a doubt, is it possible to select the object where the light will be applied? like, I want this soft box lighting only the left side of the label and not the bottle... is it possible?

  • @willygamba
    @willygamba 2 ปีที่แล้ว

    Fantastic! THK
    _______________

  • @OmAbruk
    @OmAbruk 3 หลายเดือนก่อน

    Can we buy the 3d files?

  • @djordjevicdesign
    @djordjevicdesign 2 ปีที่แล้ว

    Very cool tutorial, love it!
    Do you also use octane render engine or just a redshift?

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว +2

      Thank you! At the moment I'm strictly using Redshift :)

  • @r1pperuk
    @r1pperuk 11 หลายเดือนก่อน

    Can you update this to 2024 and put it back on gumroad? insta purchase!

  • @G1NJO
    @G1NJO 2 ปีที่แล้ว

    so sick.
    are u gonna share this project file?

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว +2

      Thank you! Since this was a client project I won’t be able to share this project file I’m afraid, however, I’m going to work on a similar one which I will be able to share :)

    • @G1NJO
      @G1NJO 2 ปีที่แล้ว

      @@iamrossmason awesome dude

  • @dennisbranson7816
    @dennisbranson7816 2 ปีที่แล้ว

    🔥Can you show how to model such a bottle with ridges?

    • @neilverhavert52
      @neilverhavert52 2 ปีที่แล้ว +1

      He probably did it with displacement maps - he has a tut on it on his channel

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว +1

      Just released a video on the texturing part of this scene. I used bump maps for the embossing, hope this helps :)

    • @dennisbranson7816
      @dennisbranson7816 2 ปีที่แล้ว

      @@iamrossmason Thank you, Ross) Checking it out rn

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      @@dennisbranson7816 Let me know what you think when you’ve watched it 🙌🏼

  • @sundeepkumar6692
    @sundeepkumar6692 2 ปีที่แล้ว

    Hi Ross,
    I have a question can you please help me out? Where shall we place the liquid of the bottles? (Between the inner wall and outer wall like that).

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      I talked about this on my recent texturing video, hopefully that helps to answer your question :)

  • @vikizuna415
    @vikizuna415 2 ปีที่แล้ว

    where can i get this softbox texture?please

    • @betraydan_
      @betraydan_ 2 ปีที่แล้ว

      Softbox textures are from GreyScaleGorilla.

    • @iamrossmason
      @iamrossmason  2 ปีที่แล้ว

      Yeah all from GSG :)

  • @jhonjairoquinterovergara202
    @jhonjairoquinterovergara202 ปีที่แล้ว

    EN LOS CURSOS DE USTED NO ESTA ESTE