Thanks for sharing that, it certainly would be helpful for beginners who wants to build a platformer. Although I've noted few things in your tutorial which will make it certainly harder to support and add more features to the controller. Since you're changing velocity of rigidbody directly without using AddForce, you are basically killing possibility to interact with other objects such as Surface effector for example, since it applies a force to a rigidbody in a specific direction, it also will be hard to make a moving platform work flawlessly with that, since you would have to figure out how to add velocity of platform to the player and conserve momentum during jumps. Overall good job, keep it up
A "simple" solution to the moving platforms is to make the player a Child of the platform when they hit it, and dechild the player when they jump - this wont save momentum though.
tus videos me ayudan a seguir adelante, hay muchas cosas que debo aprender de unity, Me encanta personalizar la jugabilidad del personaje. Por favor trae más tutoriales incluso aprender cómo realizar skills como los juegos de ori y hollow.
definitely going to be looking over my jump after watching this, all the adjustability seems really useful. i have to ask though, do you have thoughts on implementing movement via AddForce instead of straight velocity changes? seems to me like implementing knockbacks or such would be a lot simpler if movement is done with AddForce? really grateful for all the videos so far, they've helped tremendously in setting up various systems.
Awesome Tutorial, as always.
I absolutely love your tutorials they have been SO helpful in setting up my game cannot thank you enough for these
Dude, you have no idea how much you helped me. Thank you very much! We need more of these videos! :)
Nice tutorial!
18:12 OnDrawGizmos isn't called in a Build, so turning it off or leaving it on won't make a difference.
Oh. That is super cool and nice!
Fantastic!
Thanks for sharing that, it certainly would be helpful for beginners who wants to build a platformer. Although I've noted few things in your tutorial which will make it certainly harder to support and add more features to the controller. Since you're changing velocity of rigidbody directly without using AddForce, you are basically killing possibility to interact with other objects such as Surface effector for example, since it applies a force to a rigidbody in a specific direction, it also will be hard to make a moving platform work flawlessly with that, since you would have to figure out how to add velocity of platform to the player and conserve momentum during jumps. Overall good job, keep it up
A "simple" solution to the moving platforms is to make the player a Child of the platform when they hit it, and dechild the player when they jump - this wont save momentum though.
tus videos me ayudan a seguir adelante, hay muchas cosas que debo aprender de unity, Me encanta personalizar la jugabilidad del personaje. Por favor trae más tutoriales incluso aprender cómo realizar skills como los juegos de ori y hollow.
definitely going to be looking over my jump after watching this, all the adjustability seems really useful. i have to ask though, do you have thoughts on implementing movement via AddForce instead of straight velocity changes? seems to me like implementing knockbacks or such would be a lot simpler if movement is done with AddForce? really grateful for all the videos so far, they've helped tremendously in setting up various systems.
epic
Please can you zoom in a little bit the script that I can see it clairly and thank you so much for these great tutorials .
This reminds me of the plarformer toolkit by GMTK
How can i try this?
this did not work for me. Not sure what i did wrong.
can u upload the code?
First