ULTIMATE 2D Platformer Controller for Unity

แชร์
ฝัง
  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • เกม

ความคิดเห็น • 19

  • @Firestone-Games
    @Firestone-Games หลายเดือนก่อน +3

    Awesome Tutorial, as always.

  • @PandaLuf
    @PandaLuf หลายเดือนก่อน +2

    I absolutely love your tutorials they have been SO helpful in setting up my game cannot thank you enough for these

  • @user-wi4vg1np9o
    @user-wi4vg1np9o 23 วันที่ผ่านมา

    Dude, you have no idea how much you helped me. Thank you very much! We need more of these videos! :)

  • @beatrageGameSalad
    @beatrageGameSalad หลายเดือนก่อน +1

    Nice tutorial!

  • @libberator5891
    @libberator5891 หลายเดือนก่อน +4

    18:12 OnDrawGizmos isn't called in a Build, so turning it off or leaving it on won't make a difference.

  • @fireraccoon_
    @fireraccoon_ หลายเดือนก่อน

    Oh. That is super cool and nice!

  • @midniteoilsoftware
    @midniteoilsoftware หลายเดือนก่อน

    Fantastic!

  • @NameThinkerGames
    @NameThinkerGames หลายเดือนก่อน +7

    Thanks for sharing that, it certainly would be helpful for beginners who wants to build a platformer. Although I've noted few things in your tutorial which will make it certainly harder to support and add more features to the controller. Since you're changing velocity of rigidbody directly without using AddForce, you are basically killing possibility to interact with other objects such as Surface effector for example, since it applies a force to a rigidbody in a specific direction, it also will be hard to make a moving platform work flawlessly with that, since you would have to figure out how to add velocity of platform to the player and conserve momentum during jumps. Overall good job, keep it up

    • @Razofgal
      @Razofgal หลายเดือนก่อน +1

      A "simple" solution to the moving platforms is to make the player a Child of the platform when they hit it, and dechild the player when they jump - this wont save momentum though.

  • @cadafinn
    @cadafinn 16 วันที่ผ่านมา

    tus videos me ayudan a seguir adelante, hay muchas cosas que debo aprender de unity, Me encanta personalizar la jugabilidad del personaje. Por favor trae más tutoriales incluso aprender cómo realizar skills como los juegos de ori y hollow.

  • @veerajukuri
    @veerajukuri หลายเดือนก่อน

    definitely going to be looking over my jump after watching this, all the adjustability seems really useful. i have to ask though, do you have thoughts on implementing movement via AddForce instead of straight velocity changes? seems to me like implementing knockbacks or such would be a lot simpler if movement is done with AddForce? really grateful for all the videos so far, they've helped tremendously in setting up various systems.

  • @sandman76_
    @sandman76_ หลายเดือนก่อน

    epic

  • @soufianebenamer7585
    @soufianebenamer7585 หลายเดือนก่อน

    Please can you zoom in a little bit the script that I can see it clairly and thank you so much for these great tutorials .

  • @AnEmortalKid
    @AnEmortalKid หลายเดือนก่อน

    This reminds me of the plarformer toolkit by GMTK

  • @StressedProgrammer
    @StressedProgrammer หลายเดือนก่อน

    How can i try this?

  • @josegarcia755
    @josegarcia755 หลายเดือนก่อน +2

    this did not work for me. Not sure what i did wrong.

  • @Knife8
    @Knife8 18 วันที่ผ่านมา

    can u upload the code?

  • @CoconutButter45
    @CoconutButter45 หลายเดือนก่อน

    First