Driidgess has 159 words of text, less than "Endymion, The Mighty Master of Magic" from yugioh which has about 180, though it does surpass second place "Nirvana High Paladin" which has 146 words, now those who don't play yugioh should now understand why yugioh players can't read, we've gone blind from reading novels of text on cards with a text box thats around 40% smaller than mtg cards.
10:00 The way you break this card is with effects where you reveal from the top of your library until you find x, like demonic consultation. Name a card you don't have and you give this thing stats equal to the number of instants and sorceries in your deck. I still feel it's balanced enough however since you require some setup by giving it haste and trample to actually make it a lethal combo.
I do believe Suskerra works like this: He has no counters, that means you sac no artifacts and draw no cards. Let's say someone bolts this. he prevents the 3 damage and gain 3 counter. So now his activated hability means: Sac 3 Artifacts, draw 3 cards. So the cost to activate and the draws grow the more counters he has, which for me it sounds fair. Also, the etb is essencialy gain one life and draw a card for each walker you control UNLESS you get to put a different type of counter (that's not a loyalty counter) on a walker you control, then it repeats for each differnt type of counter.
@@literallyadogno if you have 1 kind of counter on planeswalkers(loyalty), then you draw 1 card and gain 1 life. If you somehow get another counter there you draw that many cards twice
One new bingo square could definitely be "Nika adds a 'The' to the name of a card that wasn't there in the first place", it could take up the free slot for variety.
I'm surprised Suskerra Riftwurm turned out legible till the end, despite all those Xs. So based on what I've read: you draw cards and gain life equals to Planeswalkers you control, per *any type of counters of them* (so at least once, since they're gonna have loyalty) Third and second ability feel pretty narrow, though - you can sac artifacts to get cards, which is nice, but it's gonna be equal to (accumulated) damage it took, so it can quickly balloon outta control, if you let it take too many hits
Gymar Scourge: I believe the rules say that one MAY reveal their cards to an or all opponent(s) at any time if they choose to (generally this would be to a disadvantage). This to not punish players when they drop a card or opponents for looking apparently. DANGER? ^_^
@@isHavvy "Players can show their opponent any information that that player is allowed to see. This means they cannot show the opponent the contents of their deck unless they are currently allowed to see it (i.e. searching). Players cannot try to look at the opponent’s hand, but if the opponent has it revealed they don’t need to inform them. It is also possible to accidentally reveal information. Maybe they are playing with their hand tilted too far forward, or maybe they are wearing reflective sunglasses. This rule covers situations such as “show me the lightning bolt and I’ll concede” and accidentally dropping their hand on the table." - MTR 3.13 Hidden Information It says "reveal" a lot. 🤷 Can you reveal a single card more than once? Can you grow this infinitely as a special action if you have a sorcery in hand?
I'm so glad this stream stayed up! Sometimes they get removed before I can watch them... Can't miss the AI or custom streams! I watch any time I see them, and keep the link open, so I can still view it for a bit before it's unlisted/deleted. Thanks for keeping this one up! these are blessed streams
OMG I didn't realise! I assumed they were being removed by you because the viewers were saying TH-cam no-no words. I might see if I can find streams I haven't finished!
Actually, Kicker on a Planeswalkers is a great idea. Perhaps paying the Kicker would let it enter with Loyalty equal to its Ult, letting you pop it the turn you play it.
@pablovirus Yeah I was thinking the opposite of Compleation. Instead of paying less mana to get a nerfed walker, you pay extra to get a little more. Maybe give some loyalty abilities that add a reward for kicking, or a loyalty ability you can only use if kicked
My favorite Ai card was the land that said "When this enters, you win the game unless you pay 1 generic mana for each merfolk you control" cuz you just choose not to pay
"Vigilance, they don't give that to blue very often" Duskmourn had 4 mono blue and one UR card with vigilance. Every recent set up to Dominatia United had at least one mono blue creature with vigilance
Elvish Rumbler has to have Frying because if it had Flying, then the Reach would be redundant. But lets say Frying is a new mechanic that creates food tokens. Thats pretty cool
The urborg journey stops flip cards from flipping as well . There is an alchemy card with this same effect with the additional effect of token indestructibility for a cost
Urbog Nale Journey, It's almost like a card in Legend of Runeterra, Spirit Journey. Kill and Revive a unit. Which can be pretty useful, you can save a creature, you can remove a creature from combat with that's attacking you. You remove any buffs or anything attached to it. Downside here being the Exile which means you don't get death triggers, but at 2 mana instant it's giving you alot of utility. You can even now Populate that token to make multiple copies of the original creature. I could see this type of card opening alot of options to build around.
Gymur Scourge A lot of "reveal cards from the top of your library until you reveal x type of card, you may play that card... type effects. So imagine this is in play, and you polymorph, you reveal cards till you reveal a creature, all those revealed instants and sorceries pump this creature.
Not sure if someone commented on Bootwater Engine, but it doesn't really work like this, unfortunately. Any effect that removes ability, removes *all* instances of it, whether it's one or hundred flyings stacked on a creature
Fire Lands sounds like the opposite of Snow Lands. I don't know how you'd make a plane where all lands are on fire, but with recent sets everything seems possible
If Flying Flying, means you have to lose flying twice, or need Reach Reach to block it, does Raking Canopy deal damage twice? If so that flying T-Rex is in for a bit of an unintended forceful landing when it takes 8 damage just for attacking.
Apraster winds is clearly future-er sight. You have a deck of electronic cards that you preload with a card that they represent and they have a whole animation instead of just 1 image.
i feel like koddado mory could be good, if kicker made its starting loyalty go up to 8, so that you can play it and immediately use the -7 for 7 mana, and still have a planeswalker for the first strike ability afterwards - also on the 2nd one, a single -1/-1 counter would put it at 0 toughness w/ dealing damage, thus killing it, any amount of toughness debuff is removal.
Of course bootwater engine has flying, flying. In the art hes sitting in a plane that is suspended from a balloon! If u cut the balloon hes still in a plane 😂
Lantern of Insight with Gymar locks the game. It just never ends getting plus one in attack and defense as long as an instant or sorcery stays there. I think you may be able to cast Fling in between however
I don't think it would work like that. It triggers *in the event* of you revealing something. If you Lantern of Insight, it would just do its trigger and be done if you reveal a valid card. If it was a continuous effect that applied *while* something was happening, it would state so.
Driidgess has 159 words of text, less than "Endymion, The Mighty Master of Magic" from yugioh which has about 180, though it does surpass second place "Nirvana High Paladin" which has 146 words, now those who don't play yugioh should now understand why yugioh players can't read, we've gone blind from reading novels of text on cards with a text box thats around 40% smaller than mtg cards.
No way Nirvana High Paladin is 2nd, I think that even Cyberse Clock Dragon has more.
@@dudono1744 Cyberse Clock only has like 120something so less than Nirvanna High Paladin
Nobody runs those cards so it doesn't matter.
@@nyurgh1139 Not nobody. Plenty of people play pend magicians and I have used Nirvana before when I needed its specific stats.
@@nyurgh1139 Endymion was meta for a while, NHP never was same for Cyberse clock, but Endymion was good
10:00 The way you break this card is with effects where you reveal from the top of your library until you find x, like demonic consultation.
Name a card you don't have and you give this thing stats equal to the number of instants and sorceries in your deck.
I still feel it's balanced enough however since you require some setup by giving it haste and trample to actually make it a lethal combo.
I do believe Suskerra works like this:
He has no counters, that means you sac no artifacts and draw no cards.
Let's say someone bolts this. he prevents the 3 damage and gain 3 counter.
So now his activated hability means: Sac 3 Artifacts, draw 3 cards.
So the cost to activate and the draws grow the more counters he has, which for me it sounds fair.
Also, the etb is essencialy gain one life and draw a card for each walker you control UNLESS you get to put a different type of counter (that's not a loyalty counter) on a walker you control, then it repeats for each differnt type of counter.
You only draw 1 card unless you have a non loyalty counter on a planeswalker
@@literallyadogno if you have 1 kind of counter on planeswalkers(loyalty), then you draw 1 card and gain 1 life. If you somehow get another counter there you draw that many cards twice
Some Planeswalkers can become Creatures (Gideon for example), so you can get alternative counters that way
@@MrGBH good point, then you draw twice the cards
@@Lightning37clips Nesting Grounds is also good with this, as it allows you to put any type of counter on any type of permanent.
Gymar Scourge could genuinely have been mechanically printed in the original Kamigawa block, as it synergizes with Splice onto Arcane.
Ohhh good point
One new bingo square could definitely be "Nika adds a 'The' to the name of a card that wasn't there in the first place", it could take up the free slot for variety.
Dang, I never end up catching these live- still, love them!
38:00 2 life for each human... Not in play, just each human. So that's what, 14 billion life?
Around 16.
I'm surprised Suskerra Riftwurm turned out legible till the end, despite all those Xs. So based on what I've read: you draw cards and gain life equals to Planeswalkers you control, per *any type of counters of them* (so at least once, since they're gonna have loyalty)
Third and second ability feel pretty narrow, though - you can sac artifacts to get cards, which is nice, but it's gonna be equal to (accumulated) damage it took, so it can quickly balloon outta control, if you let it take too many hits
Gymar Scourge: I believe the rules say that one MAY reveal their cards to an or all opponent(s) at any time if they choose to (generally this would be to a disadvantage). This to not punish players when they drop a card or opponents for looking apparently. DANGER? ^_^
Is that mechanically considered revealing a card though? And if so, how is it defined? A special action?
@@isHavvy "Players can show their opponent any information that that player is allowed to see. This means they cannot show the opponent the contents of their deck unless they are currently allowed to see it (i.e. searching). Players cannot try to look at the opponent’s hand, but if the opponent has it revealed they don’t need to inform them. It is also possible to accidentally reveal information. Maybe they are playing with their hand tilted too far forward, or maybe they are wearing reflective sunglasses. This rule covers situations such as “show me the lightning bolt and I’ll concede” and accidentally dropping their hand on the table." - MTR 3.13 Hidden Information
It says "reveal" a lot. 🤷
Can you reveal a single card more than once? Can you grow this infinitely as a special action if you have a sorcery in hand?
I'm so glad this stream stayed up! Sometimes they get removed before I can watch them...
Can't miss the AI or custom streams! I watch any time I see them, and keep the link open, so I can still view it for a bit before it's unlisted/deleted.
Thanks for keeping this one up! these are blessed streams
They get removed after the stream is over and reposted the next morning.
OMG I didn't realise! I assumed they were being removed by you because the viewers were saying TH-cam no-no words. I might see if I can find streams I haven't finished!
Mistmeader is what happens when Ornithopter goes on its anime assent to divinity
Actually, Kicker on a Planeswalkers is a great idea.
Perhaps paying the Kicker would let it enter with Loyalty equal to its Ult, letting you pop it the turn you play it.
Compleation does more or less that (but the other way round and with the broken as hell phyrexian mana mechanic)
Jace from Zendikar Rising has Kicker, although it doesn't interact with his loyalty but just creates a copy of him
@pablovirus Yeah I was thinking the opposite of Compleation. Instead of paying less mana to get a nerfed walker, you pay extra to get a little more.
Maybe give some loyalty abilities that add a reward for kicking, or a loyalty ability you can only use if kicked
@JuniusHalsey True 🤔 maybe that's why they haven't done more lol, considering everyone broke that Jace within 2 weeks of getting printed lol
Does anyone know where to find the original recorder piece from 6:10 ?
Heard it like a 1000 times before, but never found out from where it comes... 😅
The irony of "Ash Blossom Lover" asking what "It Danger" means.
59:09 Rubblefyend reveal combos with the reveal goblin at 7:30, potentially a lot of reveal triggers
My favorite Ai card was the land that said "When this enters, you win the game unless you pay 1 generic mana for each merfolk you control" cuz you just choose not to pay
"Vigilance, they don't give that to blue very often"
Duskmourn had 4 mono blue and one UR card with vigilance. Every recent set up to Dominatia United had at least one mono blue creature with vigilance
Sure, frying COULD just be a flying typo, but new rule: When a creature with Frying becomes tapped, create a Food token.
Suskerra Riftworm is awesome because it's totally doable, but those Xs are WILD.
Elvish Rumbler has to have Frying because if it had Flying, then the Reach would be redundant. But lets say Frying is a new mechanic that creates food tokens. Thats pretty cool
The urborg journey stops flip cards from flipping as well . There is an alchemy card with this same effect with the additional effect of token indestructibility for a cost
I don't think I have ever laughed so hard in my life. Nearly died laughing.
Urbog Nale Journey, It's almost like a card in Legend of Runeterra, Spirit Journey. Kill and Revive a unit. Which can be pretty useful, you can save a creature, you can remove a creature from combat with that's attacking you. You remove any buffs or anything attached to it. Downside here being the Exile which means you don't get death triggers, but at 2 mana instant it's giving you alot of utility. You can even now Populate that token to make multiple copies of the original creature. I could see this type of card opening alot of options to build around.
On top of that, it's got some interesting niche-situational-use-cases (e.g getting rid of a creature's counters, preventing a swing mid-combat)
Gymur Scourge A lot of "reveal cards from the top of your library until you reveal x type of card, you may play that card... type effects. So imagine this is in play, and you polymorph, you reveal cards till you reveal a creature, all those revealed instants and sorceries pump this creature.
The Children's Champion. Is demon pilot, doesn't fly... has wings... still doesn't fly.
Not sure if someone commented on Bootwater Engine, but it doesn't really work like this, unfortunately. Any effect that removes ability, removes *all* instances of it, whether it's one or hundred flyings stacked on a creature
8:54 any card with 'reveal cards from the top of the library until' like Animist's Awakening, Abundance, ext.
Gymar scourge missing the opportunity to be called Mind Goblin
Fire Lands sounds like the opposite of Snow Lands. I don't know how you'd make a plane where all lands are on fire, but with recent sets everything seems possible
26:47 trailblazer boots!
9:41 Use the reveal activated ability with Force of Will
24:00 most memorable ai card was definitely the house of ulamog
Holy fuck Gymar scourge is the first arcane spell support in a while
If Flying Flying, means you have to lose flying twice, or need Reach Reach to block it, does Raking Canopy deal damage twice? If so that flying T-Rex is in for a bit of an unintended forceful landing when it takes 8 damage just for attacking.
Apraster winds is clearly future-er sight. You have a deck of electronic cards that you preload with a card that they represent and they have a whole animation instead of just 1 image.
i feel like koddado mory could be good, if kicker made its starting loyalty go up to 8, so that you can play it and immediately use the -7 for 7 mana, and still have a planeswalker for the first strike ability afterwards - also on the 2nd one, a single -1/-1 counter would put it at 0 toughness w/ dealing damage, thus killing it, any amount of toughness debuff is removal.
Mistmeader looks pretty cool. I think indestructible would round it out.
You could manifest the champion at 34:00 and flip it face up for 0
Wolf realm. The two cards could be high cost that you can't play for some time. Also it makes when you roll a die abilities go off
55:40 reduces loyalty
does nikachu huff paint before these streams?
Well, sometimes reading AI Magic cards is the mental equivalent of huffing paint. Driidgess, for example.
The urborg nale journey card is to be used on yourself in token decks to take a really good card you have and token it
Black Hunger is a LITTLE strong for sure but it’s far from broken. Super playable
Of course bootwater engine has flying, flying. In the art hes sitting in a plane that is suspended from a balloon! If u cut the balloon hes still in a plane 😂
Urborg. Saves your creature. If it about to die make a copy of it
26:00 Zero mana 19/19 it cant even beat Marit Lage which is also technically a 0 mana creature
I've made Ornithopters that were bigger than 19/19
Lantern of Insight with Gymar locks the game. It just never ends getting plus one in attack and defense as long as an instant or sorcery stays there. I think you may be able to cast Fling in between however
I don't think it would work like that. It triggers *in the event* of you revealing something. If you Lantern of Insight, it would just do its trigger and be done if you reveal a valid card.
If it was a continuous effect that applied *while* something was happening, it would state so.
Urborg Nale Journey nets you cheap clones of anything with play from exile.
Effectively extra copies of those cards to dodge the 4 card rule.
Percentage counters are kinda a call back to the original un sets in a weird way
Sound like a secret lair to me
Children's Champion is a Demon Pilot so it can't return itself to the hand
Loat Ward with 0 mana 19/19
Yrank is spelled wrong on the bingo card. Madge
I like you and i get why you stream at 720p but please i can't read the cards on my phone in 2024 with my 4k screen
If you use infernal Reckoning on the 19/19 you you will gain 19 life