@@flabortI haven't got to that bit yet, but I assume he's pronouncing it the way the name is usually pronounced (it's usually a French name, I believe), which is different from the English word guy. Guy Fieri is the odd one here, I wonder if maybe he switched the pronunciation of his name to appear less foreign or something along those lines, maybe he got sick of people saying it wrong.
22:30 The reason your Haste example didnt work is because Haste is not a triggered ability like the one on the card. If you give a creature Haste twice it does get it twice, it just doesnt trigger twice because theres nothing to trigger. Triggered abilities stack however, example: If you attack with a Myriad creature with Blade of Selves (Myriad being just a stand in for "Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. If one or more tokens are created this way, exile the tokens at end of combat."), you may create 2 token copies for each other opponent.
@@ANDELE3025 “Genju of the Fields has an activated ability that turns an enchanted land into a creature and gives it "whenever this creature deals damage, you gain that much life." If this ability is activated three times, the enchanted land will be a creature with three instances of the life-gaining ability. If it then deals 2 damage, each of those three abilities will trigger, each will see that 2 damage was dealt, and each will give 2 life to its controller, for a total gain of 6 life.” - MTG Wiki
22:30 100% stacks. Also, you can give that ability to an opponent's creature. And infinite targeting is busted in general, too. Edit: Platonic Liquid doing God's work🙏
@@I_see_provy Den does stack. Becoming something with an ability in addition to any supertype does not overwrite other abilities. There is a rules clarification on the Gatherer page. This is also why you can still tap it for mana even after activating the ability.
1:27:59 There is actually a card in Yu-Gi-Oh! that does basically this lol It's called Divine Arsenal AA-Zeus - Sky Thunder, and it can be summoned (basically for free) whenever a specific type of monster attacks, and it has the ability to send all other cards from the field to the graveyard. The specifics are different, but the basics are the same: you attack the opponent, then you blow everything up.
@@inquisitorhoennheim5389 I wonder what happens if you use Hyper Synchron to summon it. Black Rose Dragon is an interesting card but the Speedroid upgrade does the job way better.
@residentgrey that might be a timing issue for that combo. Example: use dragon capture jar before the opponent uses the blue eyes fusion card that destroys a card on the field if blue eyes were on the field.
Third third of this video: (1:01:04) Elvish Emperor: OP, shred. A one-mana exile wrath?! IT DANGER!!! Also, the reminder text for cycling doesn't match the mana cost of the cycling ability. Whoops. (1:02:57) Wings of the Feet: Fair, ship. It's doable, but it's a serious flavor fail that this doesn't give itself flying and/or trample in addition to the +1/+1 when you cast a spell. (1:04:19) Spinning Deal: Underpowered, ship then never use. For 6 mana, I'd expect to get much more than just a single treasure token, a peek at the opponents' hands, and a usually meaningless die roll. (1:06:01) Atomato, Bringer of the Angel: Likely OP, word salad, ship then ban. First of all, thanks for explaining that we can cast this card, and reminding us what represents colorless mana. And then, for the tap ability, what does it mean by "that creature", after it's pinged "each creature" for 1? If it means every creature that was damaged by this ability, then that's OP. On the other hand, if "each creature" was changed to "target creature", and "each opponent" was changed to "target opponent", then this would be more fair and kind of neat. (1:09:27) Tombsbreak: OP, ship then ban. An unconditional exile for just 2 mana is kinda pushed already, but then this recurs itself to do so again and again every turn? Yeah, OP. (1:10:44) Yeah, oni is a Japanese demon, basically. (1:10:57) LOL, at Office of Naval Intelligence. (1:11:28) Illusionist's Despition: OP, ship then ban. Ooh, it's a symmetrical edict with a cantrip, and... _storm?!_ IT DANGER!!! (1:13:01) One Braimodie: Likely OP, ship then ban later if needed. It's neat to see wither here. Also, it prevents countering for everyone, and has a repeatable bounce effect, which probably pushes this into OP territory. Also, that's not typically how lieutenant works. Lieutenant usually means it has an effect while you control your commander. (1:14:18) Yeah, we just found "Atomato", back at 1:06:01. I'm guessing you didn't notice that "tomato" was within that card's first name. (1:14:26) Become Spark: Word salad, shred. Dang, so close, but it's nonfunctional as written. Change "Enchant player" to "Enchant planeswalker", and you've got a neat aura that adds a decent +1 loyalty ability to that planeswalker. (1:16:13) Elite Queen: Fair, ship. Just get rid of the unnecessary "would" in the text, and pluralize "create" to "creates" to make it grammatically correct. Neat to have a way to proliferate while populating. (1:16:29) Oh, right... We did it! We broke Scurry Oak! :P (1:17:35) Yeah, it'll work alright, the same way it works with Ivy Lane Denizen and Rosie Cotton of South Lane. (1:18:44) (nameless card): Word salad, shred. You lost me at non-hemping. At least its creature type line is truly amazing. (1:20:14) No. Only a Planeswalker permanent loses loyalty when it takes damage. For instance, if you somehow get a loyalty ability onto a creature (there are ways to do this), it won't lose loyalty from taking damage. (Of course, if it dies to the damage, then all of its loyalty counters will cease to exist.) (1:20:44) Armored Seer: Underpowered, ship. It's technically doable, but so many stars have to align for that ability to be useful. Maybe you can set it up to be good against a Duskana, the Rage Mother deck? But even then, it's too many hoops to jump through. (1:25:01) Prowling Hiredout: Word salad, shred, and burn the one of your hands too. (1:26:33) Avacyn, Lady Maniac: OP, word salad, shred. Zero mana?! How about making this cost 7 mana, and then it would probably be fair. Oh, but even then, it has an X down there that's not properly defined. Maybe if it said that X was equal to the mana value of the enchantment that went to the graveyard or something.
@28:12 the Ultimate ability is extremely close to the Mordenkainen's planeswalker's ultimate ability from the adventures in the forgotten realm set, it just takes 1 less loyalty to activate but does not grant you no maximum hand size.
He rarely talks about who submitted each card, but I generated and made the art for Prowling Hideout, Armored Seer, and Tombsbreak; and I was really laughing my ass off at his reaction to Tombsbreak and Armored Seer. 😂
Second third of this video: (31:48) Obzedat Constrictor: Fair, ship. If you really need to slow down your opponent's mana base, this is an option. Otherwise, it's a plain 2/1 flier for 2 mana, which is okay. (32:09) Exert can be done at instant speed. (34:13) Actually, exert doesn't require attacking. Most creatures with an exert ability do trigger it while attacking, but not all of them. For example, with Angel of Condemnation: "2W, Tap, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield." No attacking involved with that ability at all. (36:43) Sunlike Storm: Fair, maybe OP, ship then ban later if needed. Wow, that's one hot basketball. Is it "on fire" like in the NBA Jam games? As for the card's abilities, they may be a bit strong, but I honestly think this Zibers! Also, best flavor text ever! (39:11) Stormclaw Weird: Fair, ship. It's a bit overpriced for its stats, but if the opponent dares to harm this thing, they're gonna lose some ammo... unless their hand is already empty due to it being later in the game. Also, they can just hit this angel with a destroy or exile effect to get rid of it without losing anything from their hand. (42:06) Grabbling Single: Word salad, shred. Yeah, this ability is nonsensical, no matter what time of day you look at it. (44:36) Megarazza's Mastery: Fair, maybe OP, ship then ban later if needed. Very wordy, but basically, you exile the top card, then draw 3, discard 3, then draw 2. This results in you losing the first card to the cleft of dimension, then you end up with 3 cards in the graveyard and 2 extra added to your hand. It's comparable to Quick Study's instant speed draw 2, but this one also effectively mills 3 as well, which can help some decks. Of course, there is the drawback of having the first card exiled as well. I'm honestly not sure whether this is still fair or very OP. I bet Dredge, madness, and reanimator decks would think this Zibers. (47:26) Spectral Slayer: OP, ship then ban! 3 mana for a 4/5 is already a great rate, and then it gets cheaper/free if you have tokens, and _then_ it steals a card from your foe's hand too! IT DANGER!!! Raise the mana cost of this to like 8 or 9, and then maybe it would be more fair. (50:39) Hydrosonous Mage: Likely OP, ship then ban later. It's a 0-mana Planeswalker, but that's not important, because its ETB ability will still work, and it's effectively a kill spell in blue for 2 mana, and if the creature has a death effect, you get that too. (52:52) If the target is indestructible, then it's like a Threaten effect instead, but it does not give the creature haste, so if the stolen guy doesn't already have haste, there's not much you can do with it, except maybe use it for a sacrifice effect of your own. (54:36) Lightning Omen: Word salad, ship for new candidate! So, fieries breath joins the ballot with Death Goblin, flying, deeply, and sprout! (56:58) Lingerogon: Fair, word salad, ship if we can figure out how to make this creature half train. Maybe if there was a train creature with mutate? As for the ETB downside, you can just play this on turn 1 before you have any other creatures to avoid that, or target your own Eternal Scourge, Misthollow Griffin, or Squee, the Immortal, which are creatures that can be cast from exile anyway. (59:12) Burning-Inder: OP, ship then ban. Recovering things from the graveyard is nice, but this just gives way too much for its cheap mana cost. That's huge card advantage, especially later on in the match or if you've had a lot of your library milled. Maybe this guy should've had: "Multikicker 1B: When Burning-Inder enters the battlefield, you may return target creature card from your graveyard for each time it was kicked."
Due to Nikachus accidental fumble of saying the word sacrifice and enunciating it as snackrifice, i now move that we call the activation of food tokens Snackrifice. 😆
14:04 According to mtgs rules, doing 0 of something is the same as not doing it, so adding no (0) mana does not count as a creature source adding mana, and as such is not increased
17:36 HOLY SHIT this is like the first time in history an AI actually made (X) in the cost super relevant and functional. I am speechless. S K Y N E T is coming
23:46 Yes, it stacks. When you give the ability to the creature it's like if you were writing those words in its text box. If it has the ability 100 times, all 100 will trigger Your "Haste" analogy fails because the rules specify that multiple copies of haste are redundant
52:49 The 2 most important thing is,xab you untap,then do something with it,and just destroy it ob the end of the turn. And the second use if you have cards out that gives some effect if you untap something
35:50 having two Constrictors lets you weave them so your opponent can never play lands again. Also busted with untap abilities like on Manifold Key. Edit: Platonic again😂
First third of this video: (0:10) Colossus Doom: Fair, ship. That's a hefty life loss, but maybe it could be worth it in some situations, especially if you can immediately follow this up with a Swamp and Death's Shadow. Then, maybe play another Swamp and Shadow of Mortality on the following turn. Or, better yet... End of an opponent's turn, cast Colossus Doom. Then on your turn, Swamp, Dark Ritual, Death's Shadow, and Shadow of Mortality! (1:52) Joss the Cheece: Fair, ship. A 3/1 with swampwalk for 3 mana is okay-ish. Not amazing, but doable. Now we just need the Hot Nightr's Pise of Black token. (3:12) Cochate Corlicat: Likely OP, ship then ban later if needed. If it was just the first paragraph, it would be a fine Impulse-like effect. But, the last ability can quickly make exponentially greater numbers of copies of your creatures each turn if left unchecked. (3:57) The copied creature only gets the bottom ability. You don't get extra copies of the Impulse-like ability. (5:34) Anointer's Quaye // Hull of Porcapory: OP, ship then ban. The front side is just a strictly better Ancient Tomb on steroids! IT DANGER!!! The back side by itself would probably be fine, but why would you ever want to not play the front side of this thing? Unless you have a way to animate the land and really need the card draw. Or, if you drew multiples of it, because the front side is legendary, so you can still play the back side without worrying about the legend rule. Except, you'd still likely want to play the front side anyway to get the triple fetch effect! (8:01) Feral Reaper: Fair, ship. This is pretty neat. Very weird support for auras that requires a Kobold, but even without that, this thing is solid and helps your life gain effects. I like it a lot. It Zibers! (8:30) You could always use Changelings that are in the proper colors. (10:29) Aura Voyage: Fair, ship. Interesting mass resurrection spell, with a niche added restriction, in case the opponent wanted to try to use a flashback ability or something right after this resolved. (12:30) Headly Ranger: Underpowered, ship. Oh, we've got a simple mana dork... Wait, it's a no-mana dork! Even the wizard in the art is facepalming at this. (15:10) Flood of the Dalek: Fair, ship. Symmetrical painful tax on everyone's spells! (16:41) LOL at the Universes Beyond crossover. (17:14) Strangle of the Distortion: Fair, ship. Ooh, this is really neat design. And, if you have free artifacts and/or artifact lands in your deck, you could still get them with X=0. Let's fill the deck with Darksteel Citadel and the Bridges from Modern Horizons II! Oh, and it can even get the suspend artifacts that have no mana cost-- Lotus Bloom, Mox Tantalite, and Sol Talisman! Maybe this is bordering on being OP, but I think it Zibers! (18:47) Bloodtuster Adept: Underpowered, word salad, shred. Darn, its * power isn't defined in the card's rules text. This could've been doable and neat if the * was perhaps equal to the mana value of the artifact you exiled with its _Undergrowth_ ability. (21:20) Oh, yeah. This thing should have flying added to it as well. (21:36) Icatian, Drawn Honored: OP, ship then ban. IT DANGER!!! This basically reads: "Whenever you deal combat damage to a player, exile that player's entire library." So, either that activated ability should cost some mana, or it should be a tap cost, or only allow the ability to be activated once per turn. (22:29) Yes, the ability is infinitely stackable. Welp. (26:44) Borgar Trap: Underpowered, ship. It's doable, but a very slow way to eventually kill a creature. Perhaps this Big Mac should've tapped a creature and kept it tapped for as long as Borgar Trap remained on the battlefield. Then it would've been neat. (28:05) Crackle of the God: Fair, ship. Wow, what a well-made Planeswalker! Perhaps it's too well, because that +1 is strong, and that -9 sounds reasonable to reach, and is crazy good. The -3 is underwhelming, but it's fine. I think that overall, this card Zibers! Wow, barely any word salad and a lot of good cards in the first half hour of this stream!
Prowling Hideout's ability works like this: "The one of your hands" means it affects first permanent you play from you hand on each turn. "perpetually gain haste" means the Haste can't be removed by cards like Humility. It doesn't prevent the haste from running out at the end of turn.
9:38 switch the black mana for red, and the blue for green, and kobolds to either dragons or angles and you have a card (I think). Also give it first strike it’s a red and white creature with a sword
It does stack from what I remember den of the bugbear’s were you can stack its triggers over and over to get more tokens on attack Ruling: 7/23/2021 If Den of the Bugbear's last ability is activated multiple times in one turn, it will have multiple instances of the triggered ability that it grants. For example, if you activate it twice and attack, you will create two 1/1 red Goblin creature tokens that are tapped and attacking. So the people saying “just activate it 60 times on one creature” are right from what I can tell
Regarding Atomato (at around 1:08:00) I think Nihachus initial understanding has to be correct. The wording is a little confusing, but it needs to say "to each of your opponents" instead if it should work as the chatter interprets it.
The Drawn Honored 100% stacks. In fact, the Lifelink ability became a keyword because of Loxodon Warhammer, which gave a creature "Whenever this creature deals damage, you gain that much life." Before lifelink was created and the warhammer was errata'd to give lifelink, multiple warhammers stacked multiple life gain effects. I remember this exploit well.
10:17 For this thing to pass, it would literally BANK off of Morophon Backboard just by virtue of too F***ING FEW KOBOLDS EXISTING… Prossh and This thing as priority targets for Minion of the Mighty, Maskwood Nexus to make the Dragons Kobolds… The rest of the 13 GOOD Kobolds (I can’t believe I have to say that; 1 an Arena Exclusive, the other a crappy Portal 3 Kingdoms Kobold lord that GIVES AWAY KOBOLDS… NO, BAD), 1x Prossh 1x That Thing 1x Kher Keep 13x Kobold Cards 1x Maskwood Nexus 35x lands 20x Changelings of maybe 1 pip of at MOST WUBRG (Taurean Mauler, Mirror Entity, Realmwalker, Amoeboid Changeling, Autonomous Automaton (?), etc…) 15x Ramp Package/Tutor Cards… 1x Morophon, The Boundless *CMDR* 12 Spell Slots for Auras, Enchantments, Mana Rocks… Your Call… Terrible…
for scurry oak you just declare a number if it's an end able infinite loop. So, in this case you would make a googolplex of 1/1 creature tokens with a scurry oak with an googolplex of +1/+1 counters
35:00 I have a mono blue commander deck all about untapping my creatures over and over again instant speed for spamming tap abilities and crew multiple vehicles. This snake would be a game ender as i would lock all my opponents from playing any more lands. (And with plenty of counter spells i can keep it safe)
5:46 with a bit of tweaking this could be a plains searcher, hear me out. etb's tapped and taps for white, not a plains, puts three plains from your deck under it (exiled); on your upkeep, add one randomly to your hand
@Temperans fair point but also requires you to run restore cards in your library, and last I checked, most restore cards aren't that good unless I'm forgetting some off the top of my head here.
@@inquisitorhoennheim5389 I mean white's whole thing is healing and green/black has plenty of ways to do it. So what's the issue? If its about the discarding, you will have your whole turn to redeploy and black has ways to reanimate.
23:16 from Arena... It DOES trigger multiple times. 46:58 Drawing for separate actually makes it stronger because there are cards that say "Whenever you would draw a card"
If avacyn was a Yugioh card that you could just normal summon, its effect would not be good enough for it to see play since you wouldn’t want to waste your normal summon and battle phase on a board wipe when we have a ton of free boardwipes. If you could special summon it for free, it would be very strong but I could easily see konami printing it to give some extra help to going second, with the main advantage being flexibility: like 70% of the time you’d just use it as a free body and ignore the effect either because you want your battle phase, you dealt with the opponent’s board already, or because you went first. I’d say print it, going second needs this kind of thing.
Not true about "Icatian, Drawn Honored" not being able to give other players' creatures that ability. It says give target creature that ability. Whatever that ability is, it isn't limited to who you can give it to.
18:00 could be nice in Vintage or Legacy because you basically put 3 to 5 zero mana artifacts from your top into play for 3 mana. Also balanced by the fact you don't cast the artifacts.
Strangle of the Distortion would be sick for my Nadier, Agent of the Duskenel+Ich-Tekik, Salvage Splicer partner commander deck. Nadier is black, so I could use it, and Ich-Tekik LOVES artifacts, so I would want to use it.
The issue with Cochate Corlicat is that it does something worth more than 1 mana as its etb. If it didn't have the second ability, it would potentially still be playable generally. And the second ability compounds. You copy your shitty one drop, but now your one drop copies and spreads the ability too. This feels so bad to remove because you already got almost your mana's worth with the first ability alone.
23:34 holy shit your lack of reading comprehension is giving me a headache, "whenever a creature you control deals combat damage to a player, that player exiles the top card of their library" whenever A CREATURE you control deals combat damage, any of them, so if you have a board of 10 creatures, all 10 of them will trigger causing your opponent to mill 10 cards for each one that manages to hit them
If your opponent targets Headly Ranger with Sudden Death, and you have Lost in the Maze on the field, you can tap the ranger to give it hexproof and save it because its ability is a mana ability and thus doesn't use the stack. Solved
I was thinking 6 mana combo with teferi's protection. I don’t even think you would lose life either but bounce everything your opponent has is kinda nutty.
42:22 They take no more times this game with an opponent ?? I think "they" is everyone, and "take no more times" means that they now have a time limit of 0 seconds to take their turn. So I guess all players auto-pass and whoever's library runs out last wins the game ??
What you didn't mention about Tombsbreak is how broken the second line would be even if it didn't exile a creature. Punishing fire is used along side Dack Faden to break the draw 2 discard 2 parity. A card that just said "if this card is in the gy at the beginning of your upkeep, return it to its owners hand." It would still be broken. That's basically Squee. Use it with cards like Bazzar of Baghdad.
The leggedary land has another implication. If your play the leggendary side you can play the other 3 copies as the back side. So been legendart is not eaven a real downside
Cochate Corlicat would ziber if the token had the first ability, it would still be wayy too strong though, making a copy every turn for only 2 mana... If it were more expensive and the tokens made you look at the top 5 reveal 1 and put it in your hand then put the rest on the bottom I'd really like it I think it'd be cool for someone to make custom card adaptations of AI cards so they actually work
I love Nikachu's reading comprehension skills. Never change, Nikachu, never change.
I am confused why he pronounced "Guy Fierie" as "Ghi Fiory" though. Guy is a fairly common word.
@@flabortI haven't got to that bit yet, but I assume he's pronouncing it the way the name is usually pronounced (it's usually a French name, I believe), which is different from the English word guy. Guy Fieri is the odd one here, I wonder if maybe he switched the pronunciation of his name to appear less foreign or something along those lines, maybe he got sick of people saying it wrong.
22:30 The reason your Haste example didnt work is because Haste is not a triggered ability like the one on the card. If you give a creature Haste twice it does get it twice, it just doesnt trigger twice because theres nothing to trigger. Triggered abilities stack however, example: If you attack with a Myriad creature with Blade of Selves (Myriad being just a stand in for "Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. If one or more tokens are created this way, exile the tokens at end of combat."), you may create 2 token copies for each other opponent.
Which means it doesnt stack, just that each valid instance from different creatures will trigger it again.
@@ANDELE3025 “Genju of the Fields has an activated ability that turns an enchanted land into a creature and gives it "whenever this creature deals damage, you gain that much life." If this ability is activated three times, the enchanted land will be a creature with three instances of the life-gaining ability. If it then deals 2 damage, each of those three abilities will trigger, each will see that 2 damage was dealt, and each will give 2 life to its controller, for a total gain of 6 life.” - MTG Wiki
22:30 100% stacks. Also, you can give that ability to an opponent's creature. And infinite targeting is busted in general, too.
Edit: Platonic Liquid doing God's work🙏
Exactly. Same reason that den of the bugbear can make infinite goblins
@@Breviparopus no den states it becomes a creature with that ability already. So the ability doesn't stack
@@I_see_provy Den does stack. Becoming something with an ability in addition to any supertype does not overwrite other abilities. There is a rules clarification on the Gatherer page.
This is also why you can still tap it for mana even after activating the ability.
it does stack 100%, I knew that by playing arena where this is more like an enchantment onto the creature and it keeps stacking per each one.
@oelboy well I mean yes you can Technically activate the ability multiple times But I don't think that you can create multiple goblins.
1:27:59
There is actually a card in Yu-Gi-Oh! that does basically this lol
It's called Divine Arsenal AA-Zeus - Sky Thunder, and it can be summoned (basically for free) whenever a specific type of monster attacks, and it has the ability to send all other cards from the field to the graveyard.
The specifics are different, but the basics are the same: you attack the opponent, then you blow everything up.
I was gonna say black rose dragon, but that requires a little work to put on the field, and it blows itself up.
Zeus is so brazy
DEAR GOD NO! FKIN ZEUS!!?!?!??
@@inquisitorhoennheim5389 I wonder what happens if you use Hyper Synchron to summon it. Black Rose Dragon is an interesting card but the Speedroid upgrade does the job way better.
@residentgrey that might be a timing issue for that combo. Example: use dragon capture jar before the opponent uses the blue eyes fusion card that destroys a card on the field if blue eyes were on the field.
“I’ll give my hand haste” sounds like a threat.
They will never see me, err... it coming
"OH yeah in response I give my hand first strike."
Third third of this video:
(1:01:04) Elvish Emperor: OP, shred. A one-mana exile wrath?! IT DANGER!!! Also, the reminder text for cycling doesn't match the mana cost of the cycling ability. Whoops.
(1:02:57) Wings of the Feet: Fair, ship. It's doable, but it's a serious flavor fail that this doesn't give itself flying and/or trample in addition to the +1/+1 when you cast a spell.
(1:04:19) Spinning Deal: Underpowered, ship then never use. For 6 mana, I'd expect to get much more than just a single treasure token, a peek at the opponents' hands, and a usually meaningless die roll.
(1:06:01) Atomato, Bringer of the Angel: Likely OP, word salad, ship then ban. First of all, thanks for explaining that we can cast this card, and reminding us what represents colorless mana. And then, for the tap ability, what does it mean by "that creature", after it's pinged "each creature" for 1? If it means every creature that was damaged by this ability, then that's OP. On the other hand, if "each creature" was changed to "target creature", and "each opponent" was changed to "target opponent", then this would be more fair and kind of neat.
(1:09:27) Tombsbreak: OP, ship then ban. An unconditional exile for just 2 mana is kinda pushed already, but then this recurs itself to do so again and again every turn? Yeah, OP.
(1:10:44) Yeah, oni is a Japanese demon, basically.
(1:10:57) LOL, at Office of Naval Intelligence.
(1:11:28) Illusionist's Despition: OP, ship then ban. Ooh, it's a symmetrical edict with a cantrip, and... _storm?!_ IT DANGER!!!
(1:13:01) One Braimodie: Likely OP, ship then ban later if needed. It's neat to see wither here. Also, it prevents countering for everyone, and has a repeatable bounce effect, which probably pushes this into OP territory. Also, that's not typically how lieutenant works. Lieutenant usually means it has an effect while you control your commander.
(1:14:18) Yeah, we just found "Atomato", back at 1:06:01. I'm guessing you didn't notice that "tomato" was within that card's first name.
(1:14:26) Become Spark: Word salad, shred. Dang, so close, but it's nonfunctional as written. Change "Enchant player" to "Enchant planeswalker", and you've got a neat aura that adds a decent +1 loyalty ability to that planeswalker.
(1:16:13) Elite Queen: Fair, ship. Just get rid of the unnecessary "would" in the text, and pluralize "create" to "creates" to make it grammatically correct. Neat to have a way to proliferate while populating.
(1:16:29) Oh, right... We did it! We broke Scurry Oak! :P
(1:17:35) Yeah, it'll work alright, the same way it works with Ivy Lane Denizen and Rosie Cotton of South Lane.
(1:18:44) (nameless card): Word salad, shred. You lost me at non-hemping. At least its creature type line is truly amazing.
(1:20:14) No. Only a Planeswalker permanent loses loyalty when it takes damage. For instance, if you somehow get a loyalty ability onto a creature (there are ways to do this), it won't lose loyalty from taking damage. (Of course, if it dies to the damage, then all of its loyalty counters will cease to exist.)
(1:20:44) Armored Seer: Underpowered, ship. It's technically doable, but so many stars have to align for that ability to be useful. Maybe you can set it up to be good against a Duskana, the Rage Mother deck? But even then, it's too many hoops to jump through.
(1:25:01) Prowling Hiredout: Word salad, shred, and burn the one of your hands too.
(1:26:33) Avacyn, Lady Maniac: OP, word salad, shred. Zero mana?! How about making this cost 7 mana, and then it would probably be fair. Oh, but even then, it has an X down there that's not properly defined. Maybe if it said that X was equal to the mana value of the enchantment that went to the graveyard or something.
@28:12 the Ultimate ability is extremely close to the Mordenkainen's planeswalker's ultimate ability from the adventures in the forgotten realm set, it just takes 1 less loyalty to activate but does not grant you no maximum hand size.
He rarely talks about who submitted each card, but I generated and made the art for Prowling Hideout, Armored Seer, and Tombsbreak; and I was really laughing my ass off at his reaction to Tombsbreak and Armored Seer. 😂
Second third of this video:
(31:48) Obzedat Constrictor: Fair, ship. If you really need to slow down your opponent's mana base, this is an option. Otherwise, it's a plain 2/1 flier for 2 mana, which is okay.
(32:09) Exert can be done at instant speed.
(34:13) Actually, exert doesn't require attacking. Most creatures with an exert ability do trigger it while attacking, but not all of them. For example, with Angel of Condemnation:
"2W, Tap, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield."
No attacking involved with that ability at all.
(36:43) Sunlike Storm: Fair, maybe OP, ship then ban later if needed. Wow, that's one hot basketball. Is it "on fire" like in the NBA Jam games? As for the card's abilities, they may be a bit strong, but I honestly think this Zibers! Also, best flavor text ever!
(39:11) Stormclaw Weird: Fair, ship. It's a bit overpriced for its stats, but if the opponent dares to harm this thing, they're gonna lose some ammo... unless their hand is already empty due to it being later in the game. Also, they can just hit this angel with a destroy or exile effect to get rid of it without losing anything from their hand.
(42:06) Grabbling Single: Word salad, shred. Yeah, this ability is nonsensical, no matter what time of day you look at it.
(44:36) Megarazza's Mastery: Fair, maybe OP, ship then ban later if needed. Very wordy, but basically, you exile the top card, then draw 3, discard 3, then draw 2. This results in you losing the first card to the cleft of dimension, then you end up with 3 cards in the graveyard and 2 extra added to your hand. It's comparable to Quick Study's instant speed draw 2, but this one also effectively mills 3 as well, which can help some decks. Of course, there is the drawback of having the first card exiled as well. I'm honestly not sure whether this is still fair or very OP. I bet Dredge, madness, and reanimator decks would think this Zibers.
(47:26) Spectral Slayer: OP, ship then ban! 3 mana for a 4/5 is already a great rate, and then it gets cheaper/free if you have tokens, and _then_ it steals a card from your foe's hand too! IT DANGER!!! Raise the mana cost of this to like 8 or 9, and then maybe it would be more fair.
(50:39) Hydrosonous Mage: Likely OP, ship then ban later. It's a 0-mana Planeswalker, but that's not important, because its ETB ability will still work, and it's effectively a kill spell in blue for 2 mana, and if the creature has a death effect, you get that too.
(52:52) If the target is indestructible, then it's like a Threaten effect instead, but it does not give the creature haste, so if the stolen guy doesn't already have haste, there's not much you can do with it, except maybe use it for a sacrifice effect of your own.
(54:36) Lightning Omen: Word salad, ship for new candidate! So, fieries breath joins the ballot with Death Goblin, flying, deeply, and sprout!
(56:58) Lingerogon: Fair, word salad, ship if we can figure out how to make this creature half train. Maybe if there was a train creature with mutate? As for the ETB downside, you can just play this on turn 1 before you have any other creatures to avoid that, or target your own Eternal Scourge, Misthollow Griffin, or Squee, the Immortal, which are creatures that can be cast from exile anyway.
(59:12) Burning-Inder: OP, ship then ban. Recovering things from the graveyard is nice, but this just gives way too much for its cheap mana cost. That's huge card advantage, especially later on in the match or if you've had a lot of your library milled. Maybe this guy should've had: "Multikicker 1B: When Burning-Inder enters the battlefield, you may return target creature card from your graveyard for each time it was kicked."
12:56 That add no mana of any color would be a perfect Judge Tower card
1:14:16 Already found "a tomato" in the form of "Atomato, Bringer of the Angel"
Due to Nikachus accidental fumble of saying the word sacrifice and enunciating it as snackrifice, i now move that we call the activation of food tokens Snackrifice. 😆
22:30
If it stacks in conclave sledge-captain (and it does), it should also stack in this case.
14:04
According to mtgs rules, doing 0 of something is the same as not doing it, so adding no (0) mana does not count as a creature source adding mana, and as such is not increased
Whether or not the cards are playable the art is usually hella lit.
1:28:36 Avacyn, Lady Maniac is totally balanced, just needs to cost 10 mana
"silence is the people of lust"
that's deep, man
17:36 HOLY SHIT this is like the first time in history an AI actually made (X) in the cost super relevant and functional. I am speechless.
S K Y N E T is coming
23:46 Yes, it stacks. When you give the ability to the creature it's like if you were writing those words in its text box. If it has the ability 100 times, all 100 will trigger
Your "Haste" analogy fails because the rules specify that multiple copies of haste are redundant
5:25:this card with that green-blue win con guy where you win with 4 copies of him in play.
52:49 The 2 most important thing is,xab you untap,then do something with it,and just destroy it ob the end of the turn.
And the second use if you have cards out that gives some effect if you untap something
46:49 Megaraiza's Mastery has blue synergy with the cards that have secondary draw triggers. It was appropriately assigned but needs more CMC.
8:53 Changelings tribal sort of
35:50 having two Constrictors lets you weave them so your opponent can never play lands again. Also busted with untap abilities like on Manifold Key.
Edit: Platonic again😂
Maybe Grappling Single means that you don't get 5 turns when you go to time in a tournament but the game ends on the spot.
First third of this video:
(0:10) Colossus Doom: Fair, ship. That's a hefty life loss, but maybe it could be worth it in some situations, especially if you can immediately follow this up with a Swamp and Death's Shadow. Then, maybe play another Swamp and Shadow of Mortality on the following turn. Or, better yet... End of an opponent's turn, cast Colossus Doom. Then on your turn, Swamp, Dark Ritual, Death's Shadow, and Shadow of Mortality!
(1:52) Joss the Cheece: Fair, ship. A 3/1 with swampwalk for 3 mana is okay-ish. Not amazing, but doable. Now we just need the Hot Nightr's Pise of Black token.
(3:12) Cochate Corlicat: Likely OP, ship then ban later if needed. If it was just the first paragraph, it would be a fine Impulse-like effect. But, the last ability can quickly make exponentially greater numbers of copies of your creatures each turn if left unchecked.
(3:57) The copied creature only gets the bottom ability. You don't get extra copies of the Impulse-like ability.
(5:34) Anointer's Quaye // Hull of Porcapory: OP, ship then ban. The front side is just a strictly better Ancient Tomb on steroids! IT DANGER!!! The back side by itself would probably be fine, but why would you ever want to not play the front side of this thing? Unless you have a way to animate the land and really need the card draw. Or, if you drew multiples of it, because the front side is legendary, so you can still play the back side without worrying about the legend rule. Except, you'd still likely want to play the front side anyway to get the triple fetch effect!
(8:01) Feral Reaper: Fair, ship. This is pretty neat. Very weird support for auras that requires a Kobold, but even without that, this thing is solid and helps your life gain effects. I like it a lot. It Zibers!
(8:30) You could always use Changelings that are in the proper colors.
(10:29) Aura Voyage: Fair, ship. Interesting mass resurrection spell, with a niche added restriction, in case the opponent wanted to try to use a flashback ability or something right after this resolved.
(12:30) Headly Ranger: Underpowered, ship. Oh, we've got a simple mana dork... Wait, it's a no-mana dork! Even the wizard in the art is facepalming at this.
(15:10) Flood of the Dalek: Fair, ship. Symmetrical painful tax on everyone's spells!
(16:41) LOL at the Universes Beyond crossover.
(17:14) Strangle of the Distortion: Fair, ship. Ooh, this is really neat design. And, if you have free artifacts and/or artifact lands in your deck, you could still get them with X=0. Let's fill the deck with Darksteel Citadel and the Bridges from Modern Horizons II! Oh, and it can even get the suspend artifacts that have no mana cost-- Lotus Bloom, Mox Tantalite, and Sol Talisman! Maybe this is bordering on being OP, but I think it Zibers!
(18:47) Bloodtuster Adept: Underpowered, word salad, shred. Darn, its * power isn't defined in the card's rules text. This could've been doable and neat if the * was perhaps equal to the mana value of the artifact you exiled with its _Undergrowth_ ability.
(21:20) Oh, yeah. This thing should have flying added to it as well.
(21:36) Icatian, Drawn Honored: OP, ship then ban. IT DANGER!!! This basically reads: "Whenever you deal combat damage to a player, exile that player's entire library." So, either that activated ability should cost some mana, or it should be a tap cost, or only allow the ability to be activated once per turn.
(22:29) Yes, the ability is infinitely stackable. Welp.
(26:44) Borgar Trap: Underpowered, ship. It's doable, but a very slow way to eventually kill a creature. Perhaps this Big Mac should've tapped a creature and kept it tapped for as long as Borgar Trap remained on the battlefield. Then it would've been neat.
(28:05) Crackle of the God: Fair, ship. Wow, what a well-made Planeswalker! Perhaps it's too well, because that +1 is strong, and that -9 sounds reasonable to reach, and is crazy good. The -3 is underwhelming, but it's fine. I think that overall, this card Zibers!
Wow, barely any word salad and a lot of good cards in the first half hour of this stream!
@nickachu when you mentioned Bam Bam Bigelow I immediately knew who you were talking about…that was the best bro
Prowling Hideout's ability works like this:
"The one of your hands" means it affects first permanent you play from you hand on each turn.
"perpetually gain haste" means the Haste can't be removed by cards like Humility. It doesn't prevent the haste from running out at the end of turn.
No one made a how to train your dragon joke at Lingerogon? 56:58
19:20 this card is perfect for that one deck that those guys did to change the rules for maximum deck size that one time.
8:00 Can be used with Changelings since they all types. Thus it works in full.
1:06:10 A tomato. Can't believe no one mentioned the tomatoes in the card art.
14:52 that does explicitely not work. The ability has to add mana in order for such an effect to add more.
43:18 In my understanding it would stop opponents taking extra turns
9:38 switch the black mana for red, and the blue for green, and kobolds to either dragons or angles and you have a card (I think). Also give it first strike it’s a red and white creature with a sword
41:57 If something deals danage to it removes cards from your hand how do you kill that card?
57:23 It's the little known knock off movie, "How to half train your dragon" 😛
It does stack from what I remember den of the bugbear’s were you can stack its triggers over and over to get more tokens on attack
Ruling:
7/23/2021 If Den of the Bugbear's last ability is activated multiple times in one turn, it will have multiple instances of the triggered ability that it grants. For example, if you activate it twice and attack, you will create two 1/1 red Goblin creature tokens that are tapped and attacking.
So the people saying “just activate it 60 times on one creature” are right from what I can tell
Well, they bring up the actual rule in the rulebook that says that's how it works and he has to read it five times then doubts it anyway lol
Regarding Atomato (at around 1:08:00) I think Nihachus initial understanding has to be correct. The wording is a little confusing, but it needs to say "to each of your opponents" instead if it should work as the chatter interprets it.
The Drawn Honored 100% stacks. In fact, the Lifelink ability became a keyword because of Loxodon Warhammer, which gave a creature "Whenever this creature deals damage, you gain that much life." Before lifelink was created and the warhammer was errata'd to give lifelink, multiple warhammers stacked multiple life gain effects. I remember this exploit well.
57:48 but how do I Train my dragon?
51:00 The gaining control could actually be relevant here. You'd get any death triggers present on said creature instead of your opponent.
51:38 I think from legendaries you only can have up to 3. So that planeswalker is strong,but not that strong
1:11:05 An oni is a Japanese demon
10:17 For this thing to pass, it would literally BANK off of Morophon Backboard just by virtue of too F***ING FEW KOBOLDS EXISTING…
Prossh and This thing as priority targets for Minion of the Mighty, Maskwood Nexus to make the Dragons Kobolds…
The rest of the 13 GOOD Kobolds (I can’t believe I have to say that; 1 an Arena Exclusive, the other a crappy Portal 3 Kingdoms Kobold lord that GIVES AWAY KOBOLDS… NO, BAD),
1x Prossh
1x That Thing
1x Kher Keep
13x Kobold Cards
1x Maskwood Nexus
35x lands
20x Changelings of maybe 1 pip of at MOST WUBRG (Taurean Mauler, Mirror Entity, Realmwalker, Amoeboid Changeling, Autonomous Automaton (?), etc…)
15x Ramp Package/Tutor Cards…
1x Morophon, The Boundless *CMDR*
12 Spell Slots for Auras, Enchantments, Mana Rocks… Your Call…
Terrible…
teferi's protection plus colossus doom late game bomb. What a brutal combo.
Kobolds are mono red. I feel like the solution here would be changelings and maybe clones with +1/+1 support. Sounds weird.
for scurry oak you just declare a number if it's an end able infinite loop. So, in this case you would make a googolplex of 1/1 creature tokens with a scurry oak with an googolplex of +1/+1 counters
35:00
I have a mono blue commander deck all about untapping my creatures over and over again instant speed for spamming tap abilities and crew multiple vehicles. This snake would be a game ender as i would lock all my opponents from playing any more lands. (And with plenty of counter spells i can keep it safe)
when Gerrard said "ball to me" I felt that on a very spiritual level
Wizards of the Coast is paying attention to Nikachu's a.i. stream. That Colossus of Doom might combo with phasing frog creatures.
Would tapping Headly Ranger count as a manna ability?
5:46 with a bit of tweaking this could be a plains searcher, hear me out. etb's tapped and taps for white, not a plains, puts three plains from your deck under it (exiled); on your upkeep, add one randomly to your hand
1:08:59 Well, it doesn't say "to each of its controller's opponents", does it? Creatures don't have opponents, players do. So yeah, you win
42:40
We need a time clock.
That would help my fun and game by 10x
I feel like Atomato’s first ability saying you can cast it is supposed to get around cards that would normally block you from playing creatures.
A card that basically resets the game at the cost of you only having 4 life at best and still to broken apparently.
You can heal it off relatively easily and you effectively obliterate the enemy's board by forcing them to discard.
Meanwhile, you keep all your cards.
@Temperans fair point but also requires you to run restore cards in your library, and last I checked, most restore cards aren't that good unless I'm forgetting some off the top of my head here.
@@inquisitorhoennheim5389 I mean white's whole thing is healing and green/black has plenty of ways to do it. So what's the issue? If its about the discarding, you will have your whole turn to redeploy and black has ways to reanimate.
23:16 from Arena... It DOES trigger multiple times.
46:58 Drawing for separate actually makes it stronger because there are cards that say "Whenever you would draw a card"
Turn 1: Thraben Inspector -> Gleeful Demolition -> Spectral Slayer.
It zibers, but it also danger
If avacyn was a Yugioh card that you could just normal summon, its effect would not be good enough for it to see play since you wouldn’t want to waste your normal summon and battle phase on a board wipe when we have a ton of free boardwipes. If you could special summon it for free, it would be very strong but I could easily see konami printing it to give some extra help to going second, with the main advantage being flexibility: like 70% of the time you’d just use it as a free body and ignore the effect either because you want your battle phase, you dealt with the opponent’s board already, or because you went first. I’d say print it, going second needs this kind of thing.
Strangle of the distortion looks like it would have been in the OG mirrodin block
The cursed 1:48 trunk being a torus
Not true about "Icatian, Drawn Honored" not being able to give other players' creatures that ability. It says give target creature that ability. Whatever that ability is, it isn't limited to who you can give it to.
18:00 could be nice in Vintage or Legacy because you basically put 3 to 5 zero mana artifacts from your top into play for 3 mana. Also balanced by the fact you don't cast the artifacts.
58:10 becomes half train if u put -1/-1 counter on it 😂 goes from 2 toughness to 1 = its half the train it was
Atomato is the first and only card that actually gives you consent to cast it, making it the first fully ethical MTG card.
Strangle of the Distortion would be sick for my Nadier, Agent of the Duskenel+Ich-Tekik, Salvage Splicer partner commander deck. Nadier is black, so I could use it, and Ich-Tekik LOVES artifacts, so I would want to use it.
As a blue black surveil deck, I need aura voyage
38:30 strike it rich with this card. Profit.
The issue with Cochate Corlicat is that it does something worth more than 1 mana as its etb. If it didn't have the second ability, it would potentially still be playable generally.
And the second ability compounds. You copy your shitty one drop, but now your one drop copies and spreads the ability too.
This feels so bad to remove because you already got almost your mana's worth with the first ability alone.
Feral Reaper: Who said you need kobold cards with shapeshifters and mask wood nexus existing.
23:34 holy shit your lack of reading comprehension is giving me a headache, "whenever a creature you control deals combat damage to a player, that player exiles the top card of their library" whenever A CREATURE you control deals combat damage, any of them, so if you have a board of 10 creatures, all 10 of them will trigger causing your opponent to mill 10 cards for each one that manages to hit them
58:30 It's obviously how to train your dragon
If your opponent targets Headly Ranger with Sudden Death, and you have Lost in the Maze on the field, you can tap the ranger to give it hexproof and save it because its ability is a mana ability and thus doesn't use the stack.
Solved
4 mana combo?
Cast deaths shadow, then respond with Colossus Doom
I was thinking 6 mana combo with teferi's protection. I don’t even think you would lose life either but bounce everything your opponent has is kinda nutty.
Stormclaw is similar to that black one where you sacrifice permanents if it is dealt damage.
5:15 copy a mana dork for exponential ramp
Hour of Devastation added exert abilities not linked to an attack trigger like in ahmonket
Avacyn Stands Alone - The Card
42:22 They take no more times this game with an opponent
??
I think "they" is everyone, and "take no more times" means that they now have a time limit of 0 seconds to take their turn. So I guess all players auto-pass and whoever's library runs out last wins the game ??
technicaly, exert in the case of Obzedat works, we got Arena of Glory, which is a land that exerts now :v
What you didn't mention about Tombsbreak is how broken the second line would be even if it didn't exile a creature. Punishing fire is used along side Dack Faden to break the draw 2 discard 2 parity. A card that just said "if this card is in the gy at the beginning of your upkeep, return it to its owners hand." It would still be broken. That's basically Squee. Use it with cards like Bazzar of Baghdad.
Bloodtuster adept would be interesting if its Power is the amount of times you have shuffled your library
Storm claw weird sounds like a great blocker
Well I combined the Doctor who and Lord of the rings precons to make my commander deck so flood of the daleks looks like a good pick for me!
Feral Reaper could be a good edition to an Oloro deck.
It definitely doea stack nika!
I feel like that Avacyn was slightly pushed.
Feral Reaper... meet Shapeshifters...
Icatian, drawn honored absolutely stacks.
The leggedary land has another implication. If your play the leggendary side you can play the other 3 copies as the back side. So been legendart is not eaven a real downside
The stormclaw weird should definitely cost 4 blue pips and be the blue phyrexian version of vindicator or obliterator
Cochate Corlicat would ziber if the token had the first ability, it would still be wayy too strong though, making a copy every turn for only 2 mana... If it were more expensive and the tokens made you look at the top 5 reveal 1 and put it in your hand then put the rest on the bottom I'd really like it
I think it'd be cool for someone to make custom card adaptations of AI cards so they actually work
the best AI card was that land that said you win the game unless you pay 1 for each merfolk you control
Wait, who though Dark Ritual was fetch 3 swamps? like what?
Feral Reaper plus changelings.
flood of the dalek reminds me of Isolation Cell.
Exert is not explicitly tied to attacking.
well, i'm getting closer, lol. i'm only a day behind now/
"If it has multiple instances of the SAME ability... yea but what if it's the same ability?"
don't do drugs kids