For anyone interested, here's the prototype "support" build the yeald me the best results: gw2skills.net/editor/?PKgAYNlNwEZeMMGJe6SqLfA-D6YfIJIC6VKUtCwmnAAA Take it with a grain of salt though, just becouse it worked for me, doesn't mean its a holy grail of any sort.
I usually use staff on a full power berserker build. Lots of quickness helps with the slow auto chain. The gameplay loop boils down to mauling enemies and farming free heals for the team on downed bodies that can’t dodge 😬
that would be my Go-To option as well, if Arena didn't reduce [Rampart Splitter's] damage in PvP to auto chain level of underwhealming. still not sure if that's an intended nerf or a bug though.
Without even watching this I'ma say they need to fix the double animation lock' on the staff 3. Or just make it heal along the rush. Would make more thematic sense too imo. 😂
Huh, where could the insight of that man come from? Almost as if he played warrior himself? Impossible... Spot on brother. Applying the skill effect on pass-trough would be really damn bloody good idea, if i have to say so myself.
Tbh I love support Spellbreaker in PvP. I regularly have above 600k heal, so I guess I do not miss that much. But yes, Warrior in general needs a lot of rework and tweaks. Regarding shouts: For Great Justice has two charges, meaning it heals as much as the banner of defense and grants offensive boons. In pvp is grants a lot of burst damage through might for your team.
one charge of shout heals just shy off 2k health, while [Banner of Defence] provides 4.2k barrier and after that up to sic pulses, 4 seconds of regeneration each, which is 911 health for every pulse, meaning up to 5440 healing over time. Swapping either of ammo shouts for Banner effectively leads to more teamwide survivability. Sure burst from having much might is cool, but unless you are on voice with your teammates you wouldn't be able to coordinate well enouth to not waste this utility most of the time, as situations where your team needs healing, and situations when they can utilize damage steroids aren't usually the same situations, and it takes a moment to realize you've been buffed in the first place.
I’ve also use to finish on 500k-600k up to P1. I’m agree with you that some damage mitigation further than protection would be great. Depend just on raw healing is not the best way to go. However the amount of healing provided is more than enough to keep companions alive and rarely die myself. Tbh I feel it a bit OP at this point compared with other supports. I would suggest you to go for Sword Warhorn offhand. Mainly camping staff but switching for some extra conditions cleanses, barrier and sword mobility to link the staff while kitting. Shouts are better than banners because they are instant (can be used even while stunned) and also clean condition to the whole party with trooper relic while the regeneration from the banner is over capping with staff F1 so is a waste. Support warrior can be improved but will be meta as one of the top healers for sure.
Hey. I already thought you might Bring up the regeneration. True If you count all that, the raw healing will surpass the shout. However the banner has a cast time, your team mates move out of the initial zone or probably wont stay within it afterwards. Shouts on the other hand are instant, castable while stunned and provide same initial healing (except for 5 secs in between and poison issues). For Great Justice gives your team Fury and also 12! (Not 6) stacks of might in pvp. For 6 seconds, that ist actually burst for the whole team. It is noticable. Personally I run spellbreaker with shout heal, fgj, shake it off and then balance stance to counter burst and for the stability. At first I was using Banner of Defense but no self defense cd and the cast time breaks it for me. I am also using Trooper for the cleanse. Together with warhorn you get quite a lot of cleanse. And Dagger is a great option as well. So many leaps and interrupts and boon removals with those weapons.
@@Cyrtox there seems to be multiple viable options to play supp warrior even now, when options aren'tweighted equally and foundations for the build are shaky. I even seen healzerker carry like nobody's buisness despite staffs preasumably bugged F1 damage. There is a big chance that within two paches we'll have 3-4 viable pvp support builds, which delights my heart.
Mine as well. Warrior was always my main but it became a bit depressing. Feels good to play it again. I mean my staff supp Tempest was also fun but Warrior just feels like home. And I cannot say that I find Tempest much stronger. The Prot uptime and reflects is what makes it a bit stronger. But not always.
Just spent a fortune gearing up a Warrior in Harriers to try out the new 'Healing' build I heard were possible ... should have seen this video first and saved myself hundreds of Gold :(
Video is about PvP. Both in PvE and in WvW healwarr preforms better than in PvP. Currently it's just the old stuff holding the build back, but once they put their asses to work and fix the traits, warrior will be a completly new self.
I tried that as well and found it less effective than Staff-LB core warr. you are going to expect more blindness and aegis in teamfighs, as there where AoE oriented Necro, Guard etc. builds wil go by defauilt, so you are more wanting for resistance than on sidenode. More CC flying both ways is aslo an issue for warrior, as he is going to be in the middle of it all, if he chooses to go mele. Finally with adrenaline steroids from staff 2 and 5, as well as [Mercyless Hammer] trait, it is easy to generate enough adrenaline for 2nd, sometimes 3rd level bursts, and keep them coming with help of [Burst Mastery's] adrenaline refund. 2nd, and 3rd lvl [Path to Victory] heals acale absurdaly well when you have healing power. Spellbreaker can't take advantage of that. Henceforth, my experimentation eventually got me to abandon spellbreaker, at least for now. we'll see how this build preforms once i drag myslef back up closer to rank where i started this bonanza.
staff will forever be the sadest addition to warrior, it highlights everythign wrong with warrior and as it came wihtout a eliet spec lacks everythign warrior players have been asking for, and becuase of it Anet will not forever say "well we gave you a support weapon so now we can ignore you again" all becuase they ahve no devs in charge of warrior and no vision for the class T.T
that's the problem i think... No devs in charge of warrior. The guy that balances warrior seems .. stupid and defintly not in touch with the class at all.
running around wvw I play fast moving specs to chase enemies. I had the same issue in smallscale fights where I was dodging my healer (I had no idea he was trying to heal me). To be fair I'd rather the support warrior to peel for me and tank damage, so I can disengage and then come back. Was this the thought process behind staff warrior?
That last question you need to direct towards Devs themselves, as I don't really have an option to read their minds. That said, between a pull on staff 4 and warrior's in general good CC, he's wedged into playing a game of crowd controll and area denial either way.
That Sir is litterly a Problem with all Support builds and not just warrior. But also i doubt its just build issue and more a communicate problem. Heal warr overall is insane good with the right build on. ^~^
Yeah, staf alone with no shouts can output 350-400k healing over the course of a match, but that's where warrior's strengths end in this departament. Warr doesn't even have a projectile block in his core toolkit, and even if we consider Golden Nope as one, it goes in the elite slot, just as warrior's only revive skill. In summary, the problems all supports face, are exasurbated to the extreame in warrior's case, because he has close to zero viable defensive utility.
@@captaincrapface7337 yes but that is why its called "offensive Support". Does have high healing, condi cleanes, perma regen, perma Fury, nearly perma 20 stacks might, some pulls, plus CCs and boon Rips (last 2 only while played on Spellbraker). While Guardian has some healing, protection, some Regen, stability, projectile hate. Its simply this: Warr Support= offensive boons + insane burst heal Guardian Support= defensive boons + decent over time heal
@@Myror.7521 well, yes. Unfortunatly almost every damage dealer in competitive modes has an abundance of offensive boons and damage, while often lacking in defensive utility departament. Need for offensive support is marginal in compairson to "stand near me to not get oneshot" utility that guardian/tempest provides.
You’ve made me realize that Anet is sleeping on offering a class fantasy no other current MMO does-to my knowledge, one no MMO ever has: A healer that’s a Line Officer/Angry Sergeant/Etc A healer that does what actual platoon officers do (or did, particularly in WW1&2) and stands up in the line bolstering morale and directing the troops. A hypothetical specialization could give them Warhorn Mainhand (with a whistle as the unique collection skin) Pistol offhand. Particularly good at stability and maybe barrier healing (if I understand correctly, atm the only really viable barrier healer is Scourge which struggles with stability, while one or more guardian specs are great at raw healing and stability). Stability being the mechanical opposite of fear makes this play to the fantasy. Ofc, Pistol 5 needs to be some version of “Serve on the Line or the Firing Line” Shoot ally furthest from your target to provide buffs to Allies within X distance of yourself. Duration doubled if targeted ally is outside X distance. Presumably it would be good at quickness, to continue fillin in the mechanical niche opposite scourge. Shouting at your friends to solve all problems 10/10 Or they could just rework discipline or defense to offer basically this, and stop having both be mandatory. Tl,Dr: Buff Firebrand
Tbh this could be archieved with less workload by soft reworking mace manihand, which currently only offers unfair bunker opportunity to condi zerker. Pistol could be fused into support offhand, but I'd probably take too much to turn it from 100% offensive into a support tool.
@@captaincrapface7337 There are traits that replace existing weapon skills, so in theory support pistol (or any other offhand) be done with just trait adjustments in a general class balance pass/update. Basically, you’ve warrior-needs-literally-any-attention-at-all pilled me.
@@captaincrapface7337 More from your channel as a whole. “The potential is there, but years of neglect has left the class in a terrible place and it really wouldn’t take that much dev attention to fix” seems to be the message of all of your videos.
Don't forget the auto chain. The 1st and 3rd strikes have delay. Line Breaker isn't the only laggy skill. Guess Dragon Trigger - Boost wasn't enough added delay. :T
The staff autos are "dealayed" in their respective animation, but not beond their cast times stated in the tooltips. [Linebreaker] has two separate cast times, one of which is never mentioned at all, and DT-Boost starts its animation with a short period of inactivity. these aren't the same. Further than this, importance of [Linebreker] and [Dragon Trigger] is much grander than that of staff autos. We can only be so nitpicky, before it becomes unreasonable.
@@captaincrapface7337The wind-up on 1st & 3rd auto chain doesn't feel good when you need a snappy attack to get rid of blind/aegis. Line Breaker doesn't feel good to use when your own team can run away from it like you showed in the video. Dragon Trigger Boost feels even worse when it roots you in place for no reason after the new and "improved" .5sec delay. I'd just like the weapon skills to be fun to use, and not notice how laggy or delayed some buttons are. Didn't say thanks for the video in the first comment : ) always nice to see your uploads.
@@SomeGuy-uc2pg i understand all of these complaints, and put myself on your side of the agrument for the most part. All i say, is that an auto chain's 3rd hit in this scenario is last thing that we should complain about. Its damage and regen application more than make up for the dealy, while we also have much grander issues to worry about.
@@captaincrapface7337 I agree there's bigger fish to fry. It's just the more I play with big green stick the more paper cuts I see. Bad autos are fine if other attributes cover it. Guess I've been mostly disappointed in green stick. I'll leave you be brother : ) have a good one!
I don't like your build. Its to focused on keeping yourself alive and not your allies. Plus your video constantly shows you 1v1 and not in Teamfights. A healer who is not in Teamfighs is practically throwing. As someone who consider themselves a support main. Warrior support still need some help. I Like adding stability to a shout skill or making that Stability Banner instant Cast. Give that reveal shout Aoe reveal and some other defensive boons. Support Warrior is best paired with Spell Breaker. I go Hammer or Dagger, Shield and Staff and CC the F out of the enemy team. There is currently so much projectile vomit and Condi damage in the meta that reflects and Condi Cleans is necessary. Hence why Tempest and Firebrand has taken over. Solo supporting in PVP is always a pain in the butt regardless. Warrior is best and chasing Running Teammates due to better mobility. All healing classing suffer from teammate running away so you have to position yourself properly in order to maximize your healing. Warrior is best Raw healing class. I can easily get over 600k+ heals in a PVP match. The other 2 healer classes are better due to their utility.
Consider this, the longer I'm alive the more staff skills i can cast, and all of them AoE heal. Further than this [Banner of Defense] is also a teamwide utility, which grants 4.2k barier and 5.4k healing as regen - significantly more than a shout with ammo, and I'm also running [Shake it off] by the way, so only real sacrifice is heal slot and one utility slot, which are both dedicated to tolls that let me forget about my own safety and support my teammates in situations where more shouty build, would fold under the enemy pressure. When it comes to my gameplay, yes I'm garbage, I joke about it in this very video, however me playing like a pepega becaouse you can take man out of sidenode, but you can't take sidenode out of a man isn't an argument about the build itsef. I have tested support spellbreaker, and according to my testing, its succes revolves around enemy team playing like I do (poorly), hammer is sluggish, and has small effective area of its CC skills. (Hammer 5 is single target for example.) The four enemy players usually have enough AoE blinds to make half of your CC miss, by a complete accident on their side, and there are many people who are well trained in playing against hammer warrior due to its popularity over last few months. You can acomplish similar effect to hammer's distruption, by supplying massive AoE, condition pressure, and your own blind spam, trough a courtesy of a long bow. It seems situationally dependent wheither Spb or that is better to run, but most often i find Staff-LB core, perform marginally beter. Shure Warrior heals a lot with Shouts, but equipping more than two means you effectively run around with your pants down, due to shouts having zero defensive utility at all. Unfortunatly adding defensive utility to shouts means Supertank Shout Bladesworn will immediatly rise from the grave, becouse shouts are ammo skills, and he has a built-in synergy with those, so either we remove ammo from shouts, or we can't make them any good, in any reasonable capacity, becouse Arena shoved that issue under the rug instead of fixing it. Another issue of the same magnitude; playing Tactics-Spellbreaker means not running Defense-Disciplie setup, which is omnipresent for a bloody reason. Not playing Defense-Discipline is more negative tradeoff, than not playing spellbreaker. Last few sentences of yours, everything from projectile vomit onward, I cannot disagree with as they are compltly true. One thing I have to mention though, how do you think, if warrior gets AoE projectile block, where will it go if not into utility slot :/
@@captaincrapface7337 Problem with buffing Shouts on Warrior is they can easily become broken. AOE instant cast Projectile Block/Reflect for 2 seconds on a Shout sound broken to be honest. Only other choice would be to put it on a Banner either Tactics of Defense Banner but the Cast time is stupid. I like the Defense Banner but the Tactics Banner is more useful in this Meta in my opinion. The Tactics banner gives better utility which Warrior desperately needs. In addition, the Staff plus Shouts can burst Heal very effectively. The cast time for the banners is just Dumb I would put it to 1/2 a second Similar to [Snap Pull] on Warrior staff. I am currently running Defense 1,2,2 I find [Shield Master] is really strong in this Meta but I swap to [Cull the Weak] if have the Hammer. Tactics 2,2,2 and Spell Breaker 2,2,3. For great Justice, Banner of Tactics and Shake it Off. The Shout Heal and Battle Standard Banner. I went and Ran your build for about 20 games and I actually had a lot of fun. I still hate the Long Bow and wanted to swap it for Hammer (to cater more to my playstyle) but the range pressure on down bodies and keeping the Point a damage zone was amazing. I think for the build running The banner choice is fine only because of [Balance Stance]. Also I baited out some many stuns with the Defense banner only to then instantly pop [Balance Stance] then Dropped [Battle Standard] for the kill or revive . Many times the heal skill brought my from the brink of death to Full health due to being focused but Scrapper, Thieves, Mesmers, Holosmiths and Dragon Hunters who who love to one shot you. Sun bathing in Scourge Aoe vomit was super fun for that full heal. However, I was fine in all the damage but my allies where dead lol. I still think the Spell Breaker Healer is better for healing allies, with your build being a good alternative. It also allows you to 1v1 and hold points like a beast. The build is clearly inspired by someone who likes to be a sidenoder but wants to heal.
For anyone interested, here's the prototype "support" build the yeald me the best results:
gw2skills.net/editor/?PKgAYNlNwEZeMMGJe6SqLfA-D6YfIJIC6VKUtCwmnAAA
Take it with a grain of salt though, just becouse it worked for me, doesn't mean its a holy grail of any sort.
Support warrior struggling in PvP you say? Time to buff firebrand!
FeelsWarriorMan
I usually use staff on a full power berserker build. Lots of quickness helps with the slow auto chain. The gameplay loop boils down to mauling enemies and farming free heals for the team on downed bodies that can’t dodge 😬
that would be my Go-To option as well, if Arena didn't reduce [Rampart Splitter's] damage in PvP to auto chain level of underwhealming.
still not sure if that's an intended nerf or a bug though.
Let’s gooooooo!
Time to drink from the well of righteous rage again.
Without even watching this I'ma say they need to fix the double animation lock' on the staff 3. Or just make it heal along the rush. Would make more thematic sense too imo. 😂
Huh, where could the insight of that man come from? Almost as if he played warrior himself? Impossible...
Spot on brother.
Applying the skill effect on pass-trough would be really damn bloody good idea, if i have to say so myself.
Tbh I love support Spellbreaker in PvP. I regularly have above 600k heal, so I guess I do not miss that much.
But yes, Warrior in general needs a lot of rework and tweaks.
Regarding shouts: For Great Justice has two charges, meaning it heals as much as the banner of defense and grants offensive boons. In pvp is grants a lot of burst damage through might for your team.
one charge of shout heals just shy off 2k health, while [Banner of Defence] provides 4.2k barrier and after that up to sic pulses, 4 seconds of regeneration each, which is 911 health for every pulse, meaning up to 5440 healing over time.
Swapping either of ammo shouts for Banner effectively leads to more teamwide survivability.
Sure burst from having much might is cool, but unless you are on voice with your teammates you wouldn't be able to coordinate well enouth to not waste this utility most of the time, as situations where your team needs healing, and situations when they can utilize damage steroids aren't usually the same situations, and it takes a moment to realize you've been buffed in the first place.
I’ve also use to finish on 500k-600k up to P1.
I’m agree with you that some damage mitigation further than protection would be great. Depend just on raw healing is not the best way to go.
However the amount of healing provided is more than enough to keep companions alive and rarely die myself. Tbh I feel it a bit OP at this point compared with other supports.
I would suggest you to go for Sword Warhorn offhand. Mainly camping staff but switching for some extra conditions cleanses, barrier and sword mobility to link the staff while kitting.
Shouts are better than banners because they are instant (can be used even while stunned) and also clean condition to the whole party with trooper relic while the regeneration from the banner is over capping with staff F1 so is a waste.
Support warrior can be improved but will be meta as one of the top healers for sure.
Hey. I already thought you might Bring up the regeneration. True If you count all that, the raw healing will surpass the shout. However the banner has a cast time, your team mates move out of the initial zone or probably wont stay within it afterwards.
Shouts on the other hand are instant, castable while stunned and provide same initial healing (except for 5 secs in between and poison issues). For Great Justice gives your team Fury and also 12! (Not 6) stacks of might in pvp. For 6 seconds, that ist actually burst for the whole team. It is noticable.
Personally I run spellbreaker with shout heal, fgj, shake it off and then balance stance to counter burst and for the stability. At first I was using Banner of Defense but no self defense cd and the cast time breaks it for me. I am also using Trooper for the cleanse. Together with warhorn you get quite a lot of cleanse. And Dagger is a great option as well. So many leaps and interrupts and boon removals with those weapons.
@@Cyrtox there seems to be multiple viable options to play supp warrior even now, when options aren'tweighted equally and foundations for the build are shaky.
I even seen healzerker carry like nobody's buisness despite staffs preasumably bugged F1 damage.
There is a big chance that within two paches we'll have 3-4 viable pvp support builds, which delights my heart.
Mine as well. Warrior was always my main but it became a bit depressing. Feels good to play it again. I mean my staff supp Tempest was also fun but Warrior just feels like home. And I cannot say that I find Tempest much stronger. The Prot uptime and reflects is what makes it a bit stronger. But not always.
Just spent a fortune gearing up a Warrior in Harriers to try out the new 'Healing' build I heard were possible ... should have seen this video first and saved myself hundreds of Gold :(
Video is about PvP.
Both in PvE and in WvW healwarr preforms better than in PvP.
Currently it's just the old stuff holding the build back, but once they put their asses to work and fix the traits, warrior will be a completly new self.
Same , I wish if i just made ranger
so the reason you didn't go the already useable spellbreaker support with hammer and staff is?
I tried that as well and found it less effective than Staff-LB core warr.
you are going to expect more blindness and aegis in teamfighs, as there where AoE oriented Necro, Guard etc. builds wil go by defauilt, so you are more wanting for resistance than on sidenode.
More CC flying both ways is aslo an issue for warrior, as he is going to be in the middle of it all, if he chooses to go mele.
Finally with adrenaline steroids from staff 2 and 5, as well as [Mercyless Hammer] trait, it is easy to generate enough adrenaline for 2nd, sometimes 3rd level bursts, and keep them coming with help of [Burst Mastery's] adrenaline refund.
2nd, and 3rd lvl [Path to Victory] heals acale absurdaly well when you have healing power.
Spellbreaker can't take advantage of that.
Henceforth, my experimentation eventually got me to abandon spellbreaker, at least for now. we'll see how this build preforms once i drag myslef back up closer to rank where i started this bonanza.
Still better than heal tempest. PvP and PvE.
i've spent 0.3 sec in Deadeye's line of sight, I'd trade alot for some mag aura.
hi, I don’t remember if I asked you this, but is the war class still relevant in pvp and pve?
Yes it is.
It runs very similar build for every gamemode, becouse trais are out of whack, but that doesn't make it irrelevant.
@@captaincrapface7337 thanks
My brother in Christ, how are you able to play at that frame rate..
Poverty tought me skills some would cosider... unbelivable
He, Fable music
staff will forever be the sadest addition to warrior, it highlights everythign wrong with warrior and as it came wihtout a eliet spec lacks everythign warrior players have been asking for, and becuase of it Anet will not forever say "well we gave you a support weapon so now we can ignore you again" all becuase they ahve no devs in charge of warrior and no vision for the class T.T
that's the problem i think... No devs in charge of warrior.
The guy that balances warrior seems .. stupid and defintly not in touch with the class at all.
running around wvw I play fast moving specs to chase enemies. I had the same issue in smallscale fights where I was dodging my healer (I had no idea he was trying to heal me). To be fair I'd rather the support warrior to peel for me and tank damage, so I can disengage and then come back. Was this the thought process behind staff warrior?
That last question you need to direct towards Devs themselves, as I don't really have an option to read their minds.
That said, between a pull on staff 4 and warrior's in general good CC, he's wedged into playing a game of crowd controll and area denial either way.
That Sir is litterly a Problem with all Support builds and not just warrior. But also i doubt its just build issue and more a communicate problem. Heal warr overall is insane good with the right build on. ^~^
Yeah, staf alone with no shouts can output 350-400k healing over the course of a match, but that's where warrior's strengths end in this departament.
Warr doesn't even have a projectile block in his core toolkit, and even if we consider Golden Nope as one, it goes in the elite slot, just as warrior's only revive skill.
In summary, the problems all supports face, are exasurbated to the extreame in warrior's case, because he has close to zero viable defensive utility.
@@captaincrapface7337 yes but that is why its called "offensive Support". Does have high healing, condi cleanes, perma regen, perma Fury, nearly perma 20 stacks might, some pulls, plus CCs and boon Rips (last 2 only while played on Spellbraker). While Guardian has some healing, protection, some Regen, stability, projectile hate.
Its simply this:
Warr Support= offensive boons + insane burst heal
Guardian Support= defensive boons + decent over time heal
@@Myror.7521 well, yes.
Unfortunatly almost every damage dealer in competitive modes has an abundance of offensive boons and damage, while often lacking in defensive utility departament.
Need for offensive support is marginal in compairson to "stand near me to not get oneshot" utility that guardian/tempest provides.
support = sapoh-oht :D
You’ve made me realize that Anet is sleeping on offering a class fantasy no other current MMO does-to my knowledge, one no MMO ever has: A healer that’s a Line Officer/Angry Sergeant/Etc
A healer that does what actual platoon officers do (or did, particularly in WW1&2) and stands up in the line bolstering morale and directing the troops.
A hypothetical specialization could give them Warhorn Mainhand (with a whistle as the unique collection skin) Pistol offhand. Particularly good at stability and maybe barrier healing (if I understand correctly, atm the only really viable barrier healer is Scourge which struggles with stability, while one or more guardian specs are great at raw healing and stability). Stability being the mechanical opposite of fear makes this play to the fantasy.
Ofc, Pistol 5 needs to be some version of “Serve on the Line or the Firing Line” Shoot ally furthest from your target to provide buffs to Allies within X distance of yourself. Duration doubled if targeted ally is outside X distance.
Presumably it would be good at quickness, to continue fillin in the mechanical niche opposite scourge.
Shouting at your friends to solve all problems 10/10
Or they could just rework discipline or defense to offer basically this, and stop having both be mandatory.
Tl,Dr: Buff Firebrand
Tbh this could be archieved with less workload by soft reworking mace manihand, which currently only offers unfair bunker opportunity to condi zerker.
Pistol could be fused into support offhand, but I'd probably take too much to turn it from 100% offensive into a support tool.
@@captaincrapface7337 There are traits that replace existing weapon skills, so in theory support pistol (or any other offhand) be done with just trait adjustments in a general class balance pass/update.
Basically, you’ve warrior-needs-literally-any-attention-at-all pilled me.
@@piedpiper1172 If that's your takeaway from this conversation, then I'm glad i could "help" :)
@@captaincrapface7337 More from your channel as a whole.
“The potential is there, but years of neglect has left the class in a terrible place and it really wouldn’t take that much dev attention to fix” seems to be the message of all of your videos.
@@piedpiper1172 yup, thats essentially it.
I've done dps bladesworn with staff, pretty fun and good I think
Don't forget the auto chain. The 1st and 3rd strikes have delay. Line Breaker isn't the only laggy skill. Guess Dragon Trigger - Boost wasn't enough added delay. :T
The staff autos are "dealayed" in their respective animation, but not beond their cast times stated in the tooltips.
[Linebreaker] has two separate cast times, one of which is never mentioned at all, and DT-Boost starts its animation with a short period of inactivity.
these aren't the same.
Further than this, importance of [Linebreker] and [Dragon Trigger] is much grander than that of staff autos.
We can only be so nitpicky, before it becomes unreasonable.
@@captaincrapface7337The wind-up on 1st & 3rd auto chain doesn't feel good when you need a snappy attack to get rid of blind/aegis. Line Breaker doesn't feel good to use when your own team can run away from it like you showed in the video. Dragon Trigger Boost feels even worse when it roots you in place for no reason after the new and "improved" .5sec delay. I'd just like the weapon skills to be fun to use, and not notice how laggy or delayed some buttons are.
Didn't say thanks for the video in the first comment : ) always nice to see your uploads.
@@SomeGuy-uc2pg i understand all of these complaints, and put myself on your side of the agrument for the most part.
All i say, is that an auto chain's 3rd hit in this scenario is last thing that we should complain about. Its damage and regen application more than make up for the dealy, while we also have much grander issues to worry about.
@@captaincrapface7337 I agree there's bigger fish to fry. It's just the more I play with big green stick the more paper cuts I see. Bad autos are fine if other attributes cover it. Guess I've been mostly disappointed in green stick.
I'll leave you be brother : ) have a good one!
Masz wielkiego plusa za wstawkę z Noragami xD
za dobrze mi pasowało XD
I don't like your build. Its to focused on keeping yourself alive and not your allies. Plus your video constantly shows you 1v1 and not in Teamfights. A healer who is not in Teamfighs is practically throwing. As someone who consider themselves a support main. Warrior support still need some help. I Like adding stability to a shout skill or making that Stability Banner instant Cast. Give that reveal shout Aoe reveal and some other defensive boons. Support Warrior is best paired with Spell Breaker. I go Hammer or Dagger, Shield and Staff and CC the F out of the enemy team.
There is currently so much projectile vomit and Condi damage in the meta that reflects and Condi Cleans is necessary. Hence why Tempest and Firebrand has taken over. Solo supporting in PVP is always a pain in the butt regardless. Warrior is best and chasing Running Teammates due to better mobility. All healing classing suffer from teammate running away so you have to position yourself properly in order to maximize your healing. Warrior is best Raw healing class. I can easily get over 600k+ heals in a PVP match. The other 2 healer classes are better due to their utility.
Consider this, the longer I'm alive the more staff skills i can cast, and all of them AoE heal. Further than this [Banner of Defense] is also a teamwide utility, which grants 4.2k barier and 5.4k healing as regen - significantly more than a shout with ammo, and I'm also running [Shake it off] by the way, so only real sacrifice is heal slot and one utility slot, which are both dedicated to tolls that let me forget about my own safety and support my teammates in situations where more shouty build, would fold under the enemy pressure.
When it comes to my gameplay, yes I'm garbage, I joke about it in this very video, however me playing like a pepega becaouse you can take man out of sidenode, but you can't take sidenode out of a man isn't an argument about the build itsef.
I have tested support spellbreaker, and according to my testing, its succes revolves around enemy team playing like I do (poorly), hammer is sluggish, and has small effective area of its CC skills. (Hammer 5 is single target for example.)
The four enemy players usually have enough AoE blinds to make half of your CC miss, by a complete accident on their side, and there are many people who are well trained in playing against hammer warrior due to its popularity over last few months.
You can acomplish similar effect to hammer's distruption, by supplying massive AoE, condition pressure, and your own blind spam, trough a courtesy of a long bow.
It seems situationally dependent wheither Spb or that is better to run, but most often i find Staff-LB core, perform marginally beter.
Shure Warrior heals a lot with Shouts, but equipping more than two means you effectively run around with your pants down, due to shouts having zero defensive utility at all.
Unfortunatly adding defensive utility to shouts means Supertank Shout Bladesworn will immediatly rise from the grave, becouse shouts are ammo skills, and he has a built-in synergy with those, so either we remove ammo from shouts, or we can't make them any good, in any reasonable capacity, becouse Arena shoved that issue under the rug instead of fixing it.
Another issue of the same magnitude; playing Tactics-Spellbreaker means not running Defense-Disciplie setup, which is omnipresent for a bloody reason.
Not playing Defense-Discipline is more negative tradeoff, than not playing spellbreaker.
Last few sentences of yours, everything from projectile vomit onward, I cannot disagree with as they are compltly true.
One thing I have to mention though, how do you think, if warrior gets AoE projectile block, where will it go if not into utility slot :/
@@captaincrapface7337 Problem with buffing Shouts on Warrior is they can easily become broken. AOE instant cast Projectile Block/Reflect for 2 seconds on a Shout sound broken to be honest. Only other choice would be to put it on a Banner either Tactics of Defense Banner but the Cast time is stupid. I like the Defense Banner but the Tactics Banner is more useful in this Meta in my opinion. The Tactics banner gives better utility which Warrior desperately needs. In addition, the Staff plus Shouts can burst Heal very effectively. The cast time for the banners is just Dumb I would put it to 1/2 a second Similar to [Snap Pull] on Warrior staff.
I am currently running Defense 1,2,2 I find [Shield Master] is really strong in this Meta but I swap to [Cull the Weak] if have the Hammer. Tactics 2,2,2 and Spell Breaker 2,2,3. For great Justice, Banner of Tactics and Shake it Off. The Shout Heal and Battle Standard Banner.
I went and Ran your build for about 20 games and I actually had a lot of fun. I still hate the Long Bow and wanted to swap it for Hammer (to cater more to my playstyle) but the range pressure on down bodies and keeping the Point a damage zone was amazing. I think for the build running The banner choice is fine only because of [Balance Stance]. Also I baited out some many stuns with the Defense banner only to then instantly pop [Balance Stance] then Dropped [Battle Standard] for the kill or revive . Many times the heal skill brought my from the brink of death to Full health due to being focused but Scrapper, Thieves, Mesmers, Holosmiths and Dragon Hunters who who love to one shot you. Sun bathing in Scourge Aoe vomit was super fun for that full heal. However, I was fine in all the damage but my allies where dead lol. I still think the Spell Breaker Healer is better for healing allies, with your build being a good alternative. It also allows you to 1v1 and hold points like a beast.
The build is clearly inspired by someone who likes to be a sidenoder but wants to heal.