As for a lot of things in Revit, it's basically a shortcoming of Revit, demanding a work-around. While you _can_ modify the top / bottom of layers in a wall, you _can't_ modify the left / right end. I like to choose the method of unlocking some layers in the wall to pull them up / down and to cleanup the corners, switch the join order of the walls. If that won't do, then split up the wall's layers into separate walls.
Our standard walls are in two parts - "Finish" and "Core". This allows more freedom in designing the exterior material finishes, material heights, and material thicknesses without disrupting the core wall joins, painted walls, etc. Yes, the two walls must be Joined. Another benefit is every wall with "finish" in the name gets seen in a filter and gets a thicker exterior line on floor plans. Also, sometimes BIM depends on CAD. Cut Profiles, Detal Components, Drafting Objects, and Linework overrides are all valid tools for communicating design intent.
I use a method that is close to one that you use with a few important differences. Walls run all from the top of foundation to the second floor to plate. Floors are built as subfloor layer over joist layer and the extents run all the way to the outer face of wall stud. Then you join the floor to the walls (multiple join works to join to all walls). This "cuts" the floor area out of the wall for the full floor system thickness. The wall is continuous and the wall joins don't get goofy. Extra tips if you create parts you can hide that structure layer in any view that you find it annoying, and if you make it out of a transparent material it will be invisible by default in renderings/realistic.
I've used a combination of the methods with some success. Instead of making the siding/sheathing skin wrap all the way around the rim joist area, I just use it to patch in the little fail corners. It doesn't always work, because as we all know, short walls sometimes join themselves out of existence.
I maintain a layer in the floor for my framing and keep both functions as structural. Then the wall can be pulled down to the bottom of the framing and join the wall to the floor, this cleans up the interior “Wall layers’ without the issues you describe of the banding/finish.
i generally like to join wall with floor when I can, but there is a moment to think about at that location that you were working at. because the siding goes lower than the floor and covers the sill
While it's cool to model all the individual pieces of lumber, surely you don't actually do this in larger projects? I can't imagine having the time to model large apartment complexes or hotels like this. Not sure if this touches on one of your 3 options, but I usually have my lower wall come up to the base of the higher wall, join them for the sake of consistent cladding, then attach top/base the lower wall to the floor. The floor is modeled to end at the outside face of stud. This cleans up the lower wall by not having it cut through the floor, but makes the cladding continue up and connect to the wall above. Works for me most of the time, but there always seems to be issues no matter what method is used.
This is an option I talk about...... Also, for framing... There is massive benefit to modeling your framing. I do this on all of my residential projects. The only framing I didn't model in this one is the field wall studs.... Floors, rim joists, plates, rafters, etc... Its so helpful when solving the puzzle of building your building... It also makes drawing your details easier. As for larger projects, usually a structural engineer is involved and they may be the ones modeling it, but same rules apply.
I was really inspired by your video! It reminded me of another design too
Cheers! Stay tuned for more soon!
As for a lot of things in Revit, it's basically a shortcoming of Revit, demanding a work-around. While you _can_ modify the top / bottom of layers in a wall, you _can't_ modify the left / right end. I like to choose the method of unlocking some layers in the wall to pull them up / down and to cleanup the corners, switch the join order of the walls. If that won't do, then split up the wall's layers into separate walls.
Our standard walls are in two parts - "Finish" and "Core". This allows more freedom in designing the exterior material finishes, material heights, and material thicknesses without disrupting the core wall joins, painted walls, etc. Yes, the two walls must be Joined. Another benefit is every wall with "finish" in the name gets seen in a filter and gets a thicker exterior line on floor plans.
Also, sometimes BIM depends on CAD. Cut Profiles, Detal Components, Drafting Objects, and Linework overrides are all valid tools for communicating design intent.
I use a method that is close to one that you use with a few important differences. Walls run all from the top of foundation to the second floor to plate. Floors are built as subfloor layer over joist layer and the extents run all the way to the outer face of wall stud. Then you join the floor to the walls (multiple join works to join to all walls). This "cuts" the floor area out of the wall for the full floor system thickness. The wall is continuous and the wall joins don't get goofy. Extra tips if you create parts you can hide that structure layer in any view that you find it annoying, and if you make it out of a transparent material it will be invisible by default in renderings/realistic.
I've used a combination of the methods with some success. Instead of making the siding/sheathing skin wrap all the way around the rim joist area, I just use it to patch in the little fail corners. It doesn't always work, because as we all know, short walls sometimes join themselves out of existence.
Good point, I’d use a wall void sweep. Then means your doors and window can use report instance parameter for the thickness of the wall
I maintain a layer in the floor for my framing and keep both functions as structural. Then the wall can be pulled down to the bottom of the framing and join the wall to the floor, this cleans up the interior “Wall layers’ without the issues you describe of the banding/finish.
i generally like to join wall with floor when I can, but there is a moment to think about at that location that you were working at. because the siding goes lower than the floor and covers the sill
Sır how can I properly add a lot of environment buildings on slope topography in Revit?
While it's cool to model all the individual pieces of lumber, surely you don't actually do this in larger projects? I can't imagine having the time to model large apartment complexes or hotels like this.
Not sure if this touches on one of your 3 options, but I usually have my lower wall come up to the base of the higher wall, join them for the sake of consistent cladding, then attach top/base the lower wall to the floor. The floor is modeled to end at the outside face of stud. This cleans up the lower wall by not having it cut through the floor, but makes the cladding continue up and connect to the wall above. Works for me most of the time, but there always seems to be issues no matter what method is used.
This is an option I talk about...... Also, for framing... There is massive benefit to modeling your framing. I do this on all of my residential projects. The only framing I didn't model in this one is the field wall studs.... Floors, rim joists, plates, rafters, etc... Its so helpful when solving the puzzle of building your building... It also makes drawing your details easier. As for larger projects, usually a structural engineer is involved and they may be the ones modeling it, but same rules apply.
"line end style" this is available in autocad why not in revit for sharp corner ?
You mean so the ends of lines aren't rounded??
@@TheRevitKid Yes, is it autocad special or revit also has it