Solo Mutation: #71 Bannable Offense - Dehaka P1 - Full Clear (6/15/2024)

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  • เผยแพร่เมื่อ 14 มิ.ย. 2024
  • Mutation Description: Unavailable
    Mutators:
    Power Overwhelming: All enemy units have energy and use random abilities.
    Evasive Maneuvers: Enemy units teleport a short distance away upon taking damage.
    Special Notes: P1, Full Clear
    Commander: Dehaka
    Prestige: Devouring One (P1)
    Advantages:
    -Devour applies its benefits to all nearby friendly units.
    Disadvantages:
    -Dehaka has 0 base armor, loses the Scorching Breath ability, and has his max level reduced by 4.
    Masteries: 20 Devour Healing Increase, 10 Devour Buff Duration, 15 Greater Primal Wurm Cooldown, 15 Pack Leaders Active Duration, 30 Gene Mutation Chance
    Enemy Composition: Ravaging Infestation
    Q: Why is it called a Full Clear when you left a [Creep Tumor, Overseer, Overlord, Observer, Stasis Ward, etc] alive?
    A: The community rules for a Full Clear say that all pre-placed units and structures and whatever they create from said pre-placed units or structures are destroyed and wiped out. This does not include units spawned from scripted attack waves, map events such as the infested on Dead of Night, indestructible structures like the conduits on Void Launch, or special units or structures generated by mutators such as Purifier Beam or Laser Drill. Creep Tumors, Overseers, Overlords, Observers, and Stasis Wards are exempt.
    In addition, all main objectives and bonus objectives must be completed with no misses to the main objectives are permitted such as no shuttles missed on Void Launch, no bots destroyed on Mist Opportunities, or no damage the Temple on Temple of the Past.
    Kimmo's Notes: I thought it was high time for myself to put more of an effort to get out of my comfort zone in terms of maps. If all the 32 runs I had to this point, only one of them was not on Temple of the Past, Mist Opportunities, Oblivion Express, or Void Launch. It was on Miner Evacuation.
    I thought to start by going on Malwarfare because the progression of that map is linear and to get a Full Clear, you don't have to go far and out of your way to seek out stray buildings since the objective only moves in one direction the whole mission.
    I really took advantage of the early game's quirk to let the Suppression Tower stall out the completion timer for as long as possible to buy time for my Tyrannozors to come online. And once the first two came along, it snowballed from there.
    Devouring One also allows me to heal unit objectives as well. Although, I'm sure that wasn't intended by the developers but it's not as if a patch will remove this any time soon.
    This was a relatively stress-free run. Felt like I was doing some workout regime. Actually had to do it twice due to me missing a few swarm hosts the first time. But second time, I was able to have a little more polish to my play.
    Quite a fun run.
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