@@PhaRoaH87Then you fundamentally missed the point of that fight entirely, my dude. It is the culmination of the betrayal Pete felt upon realizing Otto had been playing the long game the entire time. The fight wasn't supposed to be grandiose or spectacular, it was meant to be an emotional slog where you see Otto and Pete both struggling not only with each other, but their own mentality as well.
Perhaps consider doing another vid on the subject, only the other way around: final bosses that weren't set up well but the fights against them were EPIC!
In Mass Effect 2, the human Reaper reveal at the end reminded me of the human alien reveal at the conclusion of Alien Resurrection, which was so silly looking it kind of deflated the whole movie (which I otherwise really loved). That said, after the stress of keeping my entire crew alive in ME2, I personally didn’t mind a less punishing final boss fight. I was all tuckered out by then.
I never understood why, in a game that's all about interaction among characters, the final boss was a mindless beast. The fight against Saren stuck with me because he had a personal history with Shepard, and you can even change the course of the fight by picking the right dialogue options. Then in ME2 you just unload endless rounds into a giant.
Yeah ditto, by the time I reached that final boss I was like "Oh good, something that isn't likely instant death". I mean you know things have been stressful when you go "Oh thank gosh, a boss!"
I really hoped the fight against Jason Todd would be a mix of the fight against Deathstroke (1v1 with precise timing) and Mr. Freeze (since he knows most of Batmans moves and had enough time to figure out how to counter them). Maybe like finding a small window in the brutal onslaught of Jason where you have to use your new powers because he doesn't know them as much as the older moves and could be surprised for the first time they hit him
Ugh I wish. Rocksteady never could design boss fights. The only one they ever seemed to put any real effort in was Freeze. Bane sucked, Poison Ivy and Ra's were both repetitive with canon fodder, Joker was bad, Clayface was OK, Grundy was repetitive and lack luster, Two-Face was just canon fodder, Penguin and Strange were nothing, and don't even get me started on the Deathstroke tank battle....I love every Arkham game, but they just couldn't figure out how to make boss fights very good. Jason should have been the best of the series. As you said, they had the Deathstroke battle that Montreal designed that they could have taken inspiration from, especially since Deathstroke was similar to Jason. They had different styles of martial arts enemies throughout the series so there was already some mechanics for reversals of reversals that they could have used as a foundation. Jason in close range would have been melee based and if you let him get distance on you, he could switch to firearms based attacks. Hell, it would have been cool if you could drop smoke and dissappear, leading to a cat and mouse game where you had to quickly get the drop on him because he knows Batman's tricks, meaning he would sniff you out pretty quickly. There was an epic encounter just waiting to be designed and they completely half assed it with the easiest design they could come up with.
@@ChaseSchleich Mr freeze was definitely the standout boss fight in all the Arkham games, I loved that you couldn't just brute force it and use the same takedowns again and again and had to think during it.
and that reminded me of the travesty they made of deathstroke in arkham knight too. let's take one of the best fighters in the dcu who lived up to his name in the previous game, and give him... another shitty tank battle!
A mention on Arkham Knight's tactics. In the Knightfall storyline, in the comics, Bane used misdirection and cannon fodder throughout to wear down Batman before taking him down. I believe the tactics used by Jason are meant to mimic this, in a shortened way, as since he does know all of Batman's tricks and weaknesses, this is a strategy that has successfully worked on him, in a larger, longer comics version of him.
Was honestly expecting Aldia from DS2. He's one of the few bosses you regularly interact with before the fight, he reveals fascinating facets of the lore, often leaves you with philosophical musings to ponder on, and when he finally confronts you face to giant gnarled tree face, he's just a stationary damage sponge. It's very disappointing indeed
I think what makes the Doc Ock fight is the emotion that comes off Peter, that is what makes the fight so memorable. Had it been a less personal connection it would have been an easily forgettable fight for me.
I knew Frank would be number one. The bit when you leave the elevator, and he really seems upset about fighting you directly always gets to me. 😢😢😢 During the later stages, after the big reveal when you kill Ryan, Frank comes across as wanting to cut loose ends and get rid of a threat that he starts to fear Jack more and more. It's only at the elevator that you realize it isn't all fear. Frank, on the precipice of the battle that might end him, appears to feel shame over what he did to Jack and the destruction he caused to Rapture. He wanted Jack to die quietly and painlessly. Now he will have to end Jack personally, and might himself die, leaving him to realize he destroyed a thriving city and hurt countless people to gain power that was falling through his fingers.
Ace Attorney Investigations setting up the entire ring and the mysterious leader...but then when you finally face that person, the final case DRAAAAAGS because of that person. You literally have evidence, confessions, etc. but because of a specific thing, you can't do anything until the game lets you, and they fake you out more than once before the final take down.
Now we need the opposing video. Perfectly built up final bosses that lived up to or even surpassed the hype. I suggest Sernator Armstrong in MGRR. I was not expecting that good or challenging of a final boss when I first played it.
Not sure if this is a re-upload to get a Spider-Man 2 bump but I'm sure I've seen this list before, and my comment here is the same: we must have been playing a different Spider-Man. The Doc Ock fight was totally fine, both segments were enjoyable enough in their own right. What should have been on here? Moon Presence from Bloodborne. Ridiculously easy. The final boss in Dark Souls 3 was massively disappointing too after how good some of the other late-game bosses were (like the Two Princes and the Nameless King).
Dark Beast Ganon was literally the first time I got on a horse. I had to figure out the controls while avoiding dark energy artillery strikes. I didn’t know you could call the horse back either, so I lost track of it after getting off to ride a wide current. I spent the rest of the battle running, chugging all my stamina drinks, and setting grass on fire. Very silly boss fight.
Sorry… Number 1 is always Lucian of Fable 2! Press a button or don’t during his monologue! The NPC will do it for you if you wait too long!!! No user input is needed for this final boss to die! I never felt so empty after playing so long in a game!
I will say for me, they were Odin in God of War Ragnorak and The Sinister Six in Spider-man (2018). I finished those game recently and wow was i underwhelmed
I'll sorta give you the Gears Lambient fight, but you can die pretty easily from it in any mode if you're either not careful, precise or quick enough. You're basically on a hidden timer.
A lot of these fights revolve around the emotional impact of the boss to the player character for Spider-Man and Arkham knight for instance you're fighting the same kind of battle of one where someone who was important to these characters went to the dark side and all the emotional turmoil from it, that isn't to say they didn't suck but it's like the scene on the Death Star between Ben and Vader it's meant to be symbolic to the characters involved not an action set piece.
Just shows how hard boss fights are in superhero games. Avengers, Arkham, Spider-Man, all had bad boss fights. Miles final boss fight wasn't too bad, but that's rare. Arkham had 2 great boss fights in 4 games (Freeze in City and Deathstroke in Origins). I think the Spidey vs Doc Ock could have been better if it relied more on perfectly timed dodges and well placed web shots. Still a tough fight to craft though.
I can confirm that Far Cry 3, Skyrim, Spider-Man, Batman Arkham Knight, Mass Effect 2, Resi 7, Gears of War 2, and Bioshock all have crappy endings!! Basically I’ve never seen a list with so many I’ve played before lol
Everything u said about Returnal was straight up wrong… the penultimate boss was flashy because the game wanted you to think it was the final boss, the actual final boss was probably harder as many of its attacks cannot be I-framed. you literally do get answers and a whole cutscene after you beat it? Why is Helios so important? What is the white shadow? Is it all in her head? The secret ending even gives more clarity on these questions.
Except Ophion's attacks can still be easily avoided without taking advantage of I-frames, not to mention by that point in Biome 6 for Act 2/3, provided players have enough artifacts and stat increases for that run, as well as maxing out Integrity to 300% and weapon proficiency to level 30, there's barely any challenge left against Ophion, especially when using weapons that have that best traits, like the Tachyomatic Carbine's Leech Rounds, which is an absolute gamebreaker when combined with the Adrenaline Leech artifact. As much as Returnal was a good game, as a roguelike, there's little challenge behind it after discovering the most advantageous builds for each run (and it doesn't take long for most people to find what these builds are).
Assassins Creed Valhalla - the big final showdown against... an assassin that spends more time talking than anything. It was a painfully simple fight that was over in no time, followed by a VERY generous "timed chase sequence", and then it's basically over. If you replaced it completely with cutscenes, I wouldn't notice
Was expecting Yu Yevon from Final Fantasy X. Plenty of story buildup and heart wrenching departures all caused by the original summoner who ended the machina wars only to end up fighting an oversized bug with high level magic. Combat tactics and story prep suddenly seemed wasted. No wonder Jecht's battle was more memorable.
What lists like this tell me is that Im just one of the few people that is just able to purely enjoy a game. Ive played most of the games on this list and not once when I fought one of the bosses, bei it Joker, Hoyt, Fontaine, whatever, was like "wow, that was easy, that sucked, this completely ruined my experience". I just walked in, enjoyed the time I had, and left. People gripe way too much and just dont let themselves sink in and take it as a video game. They start treating it like work as if they are supposed to be training for some esport.
I want to call out Paulie from The Darkness. Totally enjoyable comic themed FPS.....except for the Gangster that killed your girlfriend, You spend most of the game tracking him down, and the final conflict is...him just standing around in a room, less health than your normal thug, and not even carrying a gun. One shot, game over.
Disagree fundamentally with Alduin being on this list. He's not underwhelming at all, you're just too ungodly powerful by the point you face him for him to stack up. That's kind of the point. It fits perfectly with your journey in Skyrim.
The final fight against LeParadox in Sly Cooper: Thieves in Time had a good set-up as LeParadox so frustrated and annoyed that Sly with the help of his team, and ancestors managed to ensure the Cooper Legacy won't be destroyed decides to ensure that Sly is never born and continue the Cooper Legacy by going back in time to the moment where Sly's parents James and Sarah fall in love and prevent them from falling in love to erase Sly from history seriously that is a good set-up but sadly the fight itself isn't that great as it's just platforming and easy to preform QTEs. So yeah setup for the final fight against LeParadox is awesome considering that now Sly's very existence is at stake, but the fight itself was a letdown.
Close to a perfect game my ass. It's just a simplified version of System Shock 2. I played System Shock 2 five times doing different stuff, you can see everything Bioshock has to offer with just a couple of playthroughs. Geez, in System Shock 2 you can finish the game without ever firing a single shot, and you can finish the whole game without powers, in Bioshock you always have to use both guns and powers. The gunplay is not that good, nothing interesting happens in the narrative after the famous twist, if you kill little sisters they will still help you at a certain moment in the game, and the endings are just lame cutscenes that paint you either as Hitler or Mother Teresa. The representation of objectivism is just a caricature, it's always easy to criticize a caricature, and I'm not a fan of objectivism myself, but still. Black and white morality, the sublety of a punch to the face, this is a very shallow game when it comes to themes, narrative and gameplay, the only thing "close to perfection" in Bioshock is the art design.
I was wondering if The Hand from Middle Earth: Shadow of Mordor would be on this list. The other two bosses, The Hammer and The Tower, test your skill in combat and stealth, forcing you to change your playstyle or be utterly defeated. The Hand? It's a glorified quick time event. Literally 3 prompts and the big bad that literally made you what you are is dead.
The whole doc oc fight isn’t just THE fight the dialogue and back story between the two make the fight so impactful if you just play a story game for fights and it feels lackluster maybe you should look at the story a little more 🤷🏾♂️
0:10 Ganon in Oracle of Ages and Seasons is too easy. You probably could kill him in under a minute if you know what you are doing. You did have to go through a more challenging boss fight to get to him though. Dracula in Simon's Quest is also too easy. Throw fire at him and he won't be able to move from that spot. The man behind the man manception.
Surprised that the final boss of Halo 3 is not on this list. Just take the most OP weapon, shoot it 3 times and that's it. It's even more underwhelming when we have an obvious final boss better than it with a more interesting reason to be fought and yet you get... that.
Did you even play *Skyrim* ? *Alduin* was trapped in time against his will by a *Wizard* and his 2 companions 1000 years ago. The challenge of fighting *Alduin* as a *Boss* depends entirely on what level you decide to confront him. To early and he defeats you easily. If you grind and are more powerful then yes, an easy battle. Or you arrive at the level range that makes this a heart racing rewarding *climax* 🐲 All entirely up to the player and this is what makes *Skyrim* Great 🦹♀️ Now bend over Jules it's time for your *spanking* 🧤
Alduin was disappointing because by that point you have dealt with loads of dragons and like Jules said he’s no different. Nice to see Gears of War 2 in there, not seen it for a long time. I think Far Cry 3 was the worst though. They brought a crap baddie out from nowhere after the fantastic baddie Vaas is surprisingly killed off then it’s just a QTE with crap guy!!
Callisto Protocol, not a great game. Suffered from the same problem Resident Evil suffers from. I was hoping Captain Ferris final boss was going to be cagey boss fight that took advantage of the melee combat (something i liked in Calisto Protocol) but nope he mutates into a blob that chases you round the map and yoy shoot it with all the guns until you die! Womp Womp
It's a shame with Zelda BOTW because other games in the series have such great final boss fights with Ganon. Wind waker and Twilight princess and of course Ocarina of time have amazing Ganon fights.
would love this video, but I can not because by the 9 minute 30 seconds mark I have had NOT 1 NOT 2 NOT EVEN 3 BUT 4 DAM ads brakes all can NOT BE SKIPPED and all 2 ads each and over 2 minutes each I mean seriously I am all for content creators, need to earn money But over 8 minutes of ads befor the 10 minute mark that’s overkill
I liked the last boss in Mass Effect. Given everything that you did to get to that point, to face a tough boss would of been overkill. And then what you said about the original trilogy of Resident Evil… dude, you need new material. We all know you hate the older games and love the newest entries in Resident Evil. We don’t need to hear you spew out the same stuff again and again. It’s time to move on. Even Resident Evil 6 is not looked at like when it’s first released. After all it’s 2023, not 2013 🤦🏾
Whoever fought the doc ock fight was terrible really need to get the head out of the ass I can only see say that I like the tinkerer fight better because it's way more intense but both fights are adjusted emotional my goodness
I have to disagree with the ending of Miles Morales. It was a spectacle for sure, but it was fairly basic in what you had to do for most of it and the fight just...dragged...on...way...too...long...with...too...many...phases. I reached a point in that fight, which I rarely do in boss fights, where I stopped actually having fun fighting the boss and just wanted it to be over already.
Spider-Man 2 be like:- terrible set up and terrible fight. In my 20+ years of gaming, Spider-Man 2 is on the top of most wasted potential disappointing boss fights.
That doc ock fight was emotional and impactful. I felt each and every hit
Yeah it was really only anticlimactic from a gameplay mechanic POV
The doc ock fight was one of the most memorable and awesome final bosses in the past 5 years for me
I disagree. Just felt lackluster for the end to a great game
@@PhaRoaH87Then you fundamentally missed the point of that fight entirely, my dude. It is the culmination of the betrayal Pete felt upon realizing Otto had been playing the long game the entire time. The fight wasn't supposed to be grandiose or spectacular, it was meant to be an emotional slog where you see Otto and Pete both struggling not only with each other, but their own mentality as well.
I thought the fight was good too . He was peters final boss but Martin Lee was the real villain of the story.
@@sacysily8968 I think you take cutscenes too seriously then, over gameplay 👍 Each to there own buddy m
As soon as saw the thumbnail i knew It was bs.
Doc Ock Is One of the few times where the final boss Is the best boss of the game
Perhaps consider doing another vid on the subject, only the other way around: final bosses that weren't set up well but the fights against them were EPIC!
I was a little surprised not to see Yu Yevon from FF X on here. You literally cannot die.
In Mass Effect 2, the human Reaper reveal at the end reminded me of the human alien reveal at the conclusion of Alien Resurrection, which was so silly looking it kind of deflated the whole movie (which I otherwise really loved). That said, after the stress of keeping my entire crew alive in ME2, I personally didn’t mind a less punishing final boss fight. I was all tuckered out by then.
I never understood why, in a game that's all about interaction among characters, the final boss was a mindless beast. The fight against Saren stuck with me because he had a personal history with Shepard, and you can even change the course of the fight by picking the right dialogue options. Then in ME2 you just unload endless rounds into a giant.
Yeah ditto, by the time I reached that final boss I was like "Oh good, something that isn't likely instant death". I mean you know things have been stressful when you go "Oh thank gosh, a boss!"
What suck🥱..The final boss fight with doctor octopus was a masterpiece
I really hoped the fight against Jason Todd would be a mix of the fight against Deathstroke (1v1 with precise timing) and Mr. Freeze (since he knows most of Batmans moves and had enough time to figure out how to counter them). Maybe like finding a small window in the brutal onslaught of Jason where you have to use your new powers because he doesn't know them as much as the older moves and could be surprised for the first time they hit him
Ugh I wish. Rocksteady never could design boss fights. The only one they ever seemed to put any real effort in was Freeze. Bane sucked, Poison Ivy and Ra's were both repetitive with canon fodder, Joker was bad, Clayface was OK, Grundy was repetitive and lack luster, Two-Face was just canon fodder, Penguin and Strange were nothing, and don't even get me started on the Deathstroke tank battle....I love every Arkham game, but they just couldn't figure out how to make boss fights very good. Jason should have been the best of the series. As you said, they had the Deathstroke battle that Montreal designed that they could have taken inspiration from, especially since Deathstroke was similar to Jason. They had different styles of martial arts enemies throughout the series so there was already some mechanics for reversals of reversals that they could have used as a foundation. Jason in close range would have been melee based and if you let him get distance on you, he could switch to firearms based attacks. Hell, it would have been cool if you could drop smoke and dissappear, leading to a cat and mouse game where you had to quickly get the drop on him because he knows Batman's tricks, meaning he would sniff you out pretty quickly. There was an epic encounter just waiting to be designed and they completely half assed it with the easiest design they could come up with.
@@ChaseSchleich Mr freeze was definitely the standout boss fight in all the Arkham games, I loved that you couldn't just brute force it and use the same takedowns again and again and had to think during it.
and that reminded me of the travesty they made of deathstroke in arkham knight too. let's take one of the best fighters in the dcu who lived up to his name in the previous game, and give him... another shitty tank battle!
The end boss to dying light. An amazing setup, tons of action and explosion. Just to have a qte
Dying light 2 tried to top it lol
@@CaseyTheSpaceWarriorsSame, Waltz was a real douchebag and I wanted to pound his face into the dirt
A mention on Arkham Knight's tactics. In the Knightfall storyline, in the comics, Bane used misdirection and cannon fodder throughout to wear down Batman before taking him down. I believe the tactics used by Jason are meant to mimic this, in a shortened way, as since he does know all of Batman's tricks and weaknesses, this is a strategy that has successfully worked on him, in a larger, longer comics version of him.
Was honestly expecting Aldia from DS2. He's one of the few bosses you regularly interact with before the fight, he reveals fascinating facets of the lore, often leaves you with philosophical musings to ponder on, and when he finally confronts you face to giant gnarled tree face, he's just a stationary damage sponge. It's very disappointing indeed
there are too many games abbreviated to DS
I think what makes the Doc Ock fight is the emotion that comes off Peter, that is what makes the fight so memorable. Had it been a less personal connection it would have been an easily forgettable fight for me.
I knew Frank would be number one. The bit when you leave the elevator, and he really seems upset about fighting you directly always gets to me. 😢😢😢
During the later stages, after the big reveal when you kill Ryan, Frank comes across as wanting to cut loose ends and get rid of a threat that he starts to fear Jack more and more. It's only at the elevator that you realize it isn't all fear. Frank, on the precipice of the battle that might end him, appears to feel shame over what he did to Jack and the destruction he caused to Rapture. He wanted Jack to die quietly and painlessly. Now he will have to end Jack personally, and might himself die, leaving him to realize he destroyed a thriving city and hurt countless people to gain power that was falling through his fingers.
Ace Attorney Investigations setting up the entire ring and the mysterious leader...but then when you finally face that person, the final case DRAAAAAGS because of that person. You literally have evidence, confessions, etc. but because of a specific thing, you can't do anything until the game lets you, and they fake you out more than once before the final take down.
Now we need the opposing video. Perfectly built up final bosses that lived up to or even surpassed the hype. I suggest Sernator Armstrong in MGRR. I was not expecting that good or challenging of a final boss when I first played it.
Not a Video Game But Revenge Of The Mask the main villain was perfectly set up and got taken out offscreen
Not sure if this is a re-upload to get a Spider-Man 2 bump but I'm sure I've seen this list before, and my comment here is the same: we must have been playing a different Spider-Man. The Doc Ock fight was totally fine, both segments were enjoyable enough in their own right.
What should have been on here? Moon Presence from Bloodborne. Ridiculously easy. The final boss in Dark Souls 3 was massively disappointing too after how good some of the other late-game bosses were (like the Two Princes and the Nameless King).
Dark Beast Ganon was literally the first time I got on a horse. I had to figure out the controls while avoiding dark energy artillery strikes. I didn’t know you could call the horse back either, so I lost track of it after getting off to ride a wide current. I spent the rest of the battle running, chugging all my stamina drinks, and setting grass on fire. Very silly boss fight.
Sorry… Number 1 is always Lucian of Fable 2! Press a button or don’t during his monologue! The NPC will do it for you if you wait too long!!! No user input is needed for this final boss to die! I never felt so empty after playing so long in a game!
That one really pissed me off as a teenager, especially after how epic the 2 jack of blades fights were in the first game
I will say for me, they were Odin in God of War Ragnorak and The Sinister Six in Spider-man (2018). I finished those game recently and wow was i underwhelmed
Man I loved the Doc Ock fight. I thought it was WAY better than the Tinkerer fight in Miles Morales
I'll sorta give you the Gears Lambient fight, but you can die pretty easily from it in any mode if you're either not careful, precise or quick enough. You're basically on a hidden timer.
A lot of these fights revolve around the emotional impact of the boss to the player character for Spider-Man and Arkham knight for instance you're fighting the same kind of battle of one where someone who was important to these characters went to the dark side and all the emotional turmoil from it, that isn't to say they didn't suck but it's like the scene on the Death Star between Ben and Vader it's meant to be symbolic to the characters involved not an action set piece.
Just shows how hard boss fights are in superhero games. Avengers, Arkham, Spider-Man, all had bad boss fights. Miles final boss fight wasn't too bad, but that's rare. Arkham had 2 great boss fights in 4 games (Freeze in City and Deathstroke in Origins). I think the Spidey vs Doc Ock could have been better if it relied more on perfectly timed dodges and well placed web shots. Still a tough fight to craft though.
The end boss of Space Marine. Titus just shoulder-barges him off a platform and quick-time kills him.
I can confirm that Far Cry 3, Skyrim, Spider-Man, Batman Arkham Knight, Mass Effect 2, Resi 7, Gears of War 2, and Bioshock all have crappy endings!! Basically I’ve never seen a list with so many I’ve played before lol
Frank Fontaine has to be number 1. There's nobody I wanted to fight so badly, and was so disappointed in fighting.
“It’s long, it’s boring, and it’s so very silly”…
That’s what she said!
Hoyt was ruthless and smart leader of his militia army, but man Vass and his pirates are still unmatched with any frycry protagonists
I thought for sure the Destroyer was gonna be #1 at which point I would've felt personally attacked. All my favorite games are on this list. Lol
Making Beast Ganon INTO a Shadow of the Colossus boss would have been better indeed
Calamity Ganon is the final boss; Dark Beast Ganon is basically the first portion of the ending
Everything u said about Returnal was straight up wrong… the penultimate boss was flashy because the game wanted you to think it was the final boss, the actual final boss was probably harder as many of its attacks cannot be I-framed. you literally do get answers and a whole cutscene after you beat it? Why is Helios so important? What is the white shadow? Is it all in her head? The secret ending even gives more clarity on these questions.
Except Ophion's attacks can still be easily avoided without taking advantage of I-frames, not to mention by that point in Biome 6 for Act 2/3, provided players have enough artifacts and stat increases for that run, as well as maxing out Integrity to 300% and weapon proficiency to level 30, there's barely any challenge left against Ophion, especially when using weapons that have that best traits, like the Tachyomatic Carbine's Leech Rounds, which is an absolute gamebreaker when combined with the Adrenaline Leech artifact.
As much as Returnal was a good game, as a roguelike, there's little challenge behind it after discovering the most advantageous builds for each run (and it doesn't take long for most people to find what these builds are).
Assassins Creed Valhalla - the big final showdown against... an assassin that spends more time talking than anything. It was a painfully simple fight that was over in no time, followed by a VERY generous "timed chase sequence", and then it's basically over. If you replaced it completely with cutscenes, I wouldn't notice
Was expecting Yu Yevon from Final Fantasy X. Plenty of story buildup and heart wrenching departures all caused by the original summoner who ended the machina wars only to end up fighting an oversized bug with high level magic. Combat tactics and story prep suddenly seemed wasted. No wonder Jecht's battle was more memorable.
definitely Fable 2: Lucien spends the entire game antagonizing you, and then when you finally get the chance to confront him... no.
Cap...... the Doc Ock boss fight was dope
Disappointed not to see Marauder Shields, the true final boss of ME 3
Dishonorable mention: the Black Hand of Sauron in Shadow of Mordor
Hold up... Joker in Arkham Asylum didn't make the list?
It was just bad altogether not Arkham Asylum but the whole last part of it and the Venomed out Joker
What lists like this tell me is that Im just one of the few people that is just able to purely enjoy a game. Ive played most of the games on this list and not once when I fought one of the bosses, bei it Joker, Hoyt, Fontaine, whatever, was like "wow, that was easy, that sucked, this completely ruined my experience". I just walked in, enjoyed the time I had, and left. People gripe way too much and just dont let themselves sink in and take it as a video game. They start treating it like work as if they are supposed to be training for some esport.
Games aren’t movies, the journey to the finale must be awesome, the climax concluding, but best leave open for da next entry?
Bioshock - great game but final boss was pitiful
Skyrim- again, great game but dinal boss was 'meh' at best
I want to call out Paulie from The Darkness. Totally enjoyable comic themed FPS.....except for the Gangster that killed your girlfriend, You spend most of the game tracking him down, and the final conflict is...him just standing around in a room, less health than your normal thug, and not even carrying a gun. One shot, game over.
Disagree fundamentally with Alduin being on this list. He's not underwhelming at all, you're just too ungodly powerful by the point you face him for him to stack up. That's kind of the point. It fits perfectly with your journey in Skyrim.
Umbrella were responsible, not Eveline, she was another victim of their greed, turning a young girl into a weapon. All she wanted was a family.
Great vid
The Destroyer from Borderlands and Tyreen the Destroyer from Borderlands 3.
I don't know how you can make a top ten list every day.. Madness! You must surely have AI help witb all thr different combinations of video types
I love Borderlands, but all four entries have four underwhelming boss fights.
Arkham included again… what a shock.
LotF 2023 should be on the list, although they didn't setup him in any way
The Doc fight was great don't know what you are talking about bro
On #7, I pretty much hold the same opinions as JackSepticEye and BenjaMage when it comes to [SPOILER]
Doc Ock, so I repectfully disagree.
The final fight against LeParadox in Sly Cooper: Thieves in Time had a good set-up as LeParadox so frustrated and annoyed that Sly with the help of his team, and ancestors managed to ensure the Cooper Legacy won't be destroyed decides to ensure that Sly is never born and continue the Cooper Legacy by going back in time to the moment where Sly's parents James and Sarah fall in love and prevent them from falling in love to erase Sly from history seriously that is a good set-up but sadly the fight itself isn't that great as it's just platforming and easy to preform QTEs.
So yeah setup for the final fight against LeParadox is awesome considering that now Sly's very existence is at stake, but the fight itself was a letdown.
Masterpiece
No the final boss doesn't have to be a challenge they just have to be a fitting enough conclusion to the game
I wouldnt even throw shade on games just for the boss, but Mass Effect 2s boss wasnt even bad.
So happy Fontaine is #1. Bioshock is so close to a perfect game to me, except for this fight.
Close to a perfect game my ass. It's just a simplified version of System Shock 2. I played System Shock 2 five times doing different stuff, you can see everything Bioshock has to offer with just a couple of playthroughs. Geez, in System Shock 2 you can finish the game without ever firing a single shot, and you can finish the whole game without powers, in Bioshock you always have to use both guns and powers. The gunplay is not that good, nothing interesting happens in the narrative after the famous twist, if you kill little sisters they will still help you at a certain moment in the game, and the endings are just lame cutscenes that paint you either as Hitler or Mother Teresa. The representation of objectivism is just a caricature, it's always easy to criticize a caricature, and I'm not a fan of objectivism myself, but still. Black and white morality, the sublety of a punch to the face, this is a very shallow game when it comes to themes, narrative and gameplay, the only thing "close to perfection" in Bioshock is the art design.
I was wondering if The Hand from Middle Earth: Shadow of Mordor would be on this list. The other two bosses, The Hammer and The Tower, test your skill in combat and stealth, forcing you to change your playstyle or be utterly defeated. The Hand? It's a glorified quick time event. Literally 3 prompts and the big bad that literally made you what you are is dead.
The whole doc oc fight isn’t just THE fight the dialogue and back story between the two make the fight so impactful if you just play a story game for fights and it feels lackluster maybe you should look at the story a little more 🤷🏾♂️
0:10 Ganon in Oracle of Ages and Seasons is too easy. You probably could kill him in under a minute if you know what you are doing. You did have to go through a more challenging boss fight to get to him though. Dracula in Simon's Quest is also too easy. Throw fire at him and he won't be able to move from that spot.
The man behind the man manception.
Surprised that the final boss of Halo 3 is not on this list. Just take the most OP weapon, shoot it 3 times and that's it.
It's even more underwhelming when we have an obvious final boss better than it with a more interesting reason to be fought and yet you get... that.
The end of Bloodborne, last boss was lackluster. Especially when some if them were really good before
Although I don’t agree Gherman was bad, I do think he was far too easy. As long as you know how to parry, he’s a pushover for a final boss
@@thatfilmbuff8135 Definitely too easy for a final boss. They got it right years later though with Glock Saint
Rais at the end of Dying light... all of that for a stupid quick time event at the end.
L vid already just by looking at the thumbnail
Did you even play *Skyrim* ?
*Alduin* was trapped in time against his will by a *Wizard* and his 2 companions 1000 years ago. The challenge of fighting *Alduin* as a *Boss* depends entirely on what level you decide to confront him. To early and he defeats you easily. If you grind and are more powerful then yes, an easy battle. Or you arrive at the level range that makes this a heart racing rewarding *climax* 🐲 All entirely up to the player and this is what makes *Skyrim* Great 🦹♀️ Now bend over Jules it's time for your *spanking* 🧤
Alduin was disappointing because by that point you have dealt with loads of dragons and like Jules said he’s no different. Nice to see Gears of War 2 in there, not seen it for a long time. I think Far Cry 3 was the worst though. They brought a crap baddie out from nowhere after the fantastic baddie Vaas is surprisingly killed off then it’s just a QTE with crap guy!!
I was wondering if Fontaine would be here. A very anti-climactic fight. I'd put Titan Joker from Arkham Asylum on here as well.
Doc Oct was a good fight.
You dodged a bullet Jules, any higher and we’d have a problem
You gotta be kidding with this thumbnail...
10 times the game tricked you into thinking it was over
Okami did that twice lol
The doc ock fight was good since it haad emotion the. Pain and hurt in petes eyes during the dight set it off even the ending of the fight
You killed dark beast ganon by shooting an arrow up his butt hole
Omg this is what it feels like to be first 😮
Idk, Doc Ock was the best fight in the first game imo
Doc ock as a bad boss fight.... nah it was really good and i adored it it shouldn't be on this list
Arkham Knight should have been one hell of a fight of the decade but the game design decision wasted all potential.
Housemarque isn't HousemarquEE
Ayn Rand isn't Ann Rand
Callisto Protocol, not a great game. Suffered from the same problem Resident Evil suffers from. I was hoping Captain Ferris final boss was going to be cagey boss fight that took advantage of the melee combat (something i liked in Calisto Protocol) but nope he mutates into a blob that chases you round the map and yoy shoot it with all the guns until you die! Womp Womp
1:55 Isn’t ‘Housemarque’ pronounced Housemark?
To be fair, almost all of Arkham Knight's bosses were disappointing.
Frank Fontaine isn't that bad, especially with some many that are just QTEs or even cutscenes.
It's a shame with Zelda BOTW because other games in the series have such great final boss fights with Ganon. Wind waker and Twilight princess and of course Ocarina of time have amazing Ganon fights.
Saying the first boss in Resident Evil 7 is the best is a bit strange wince many others are good.
Frank Fawhnnntaaaayyyyyeeeeeennnnnn
would love this video, but I can not because by the 9 minute 30 seconds mark I have had NOT 1 NOT 2 NOT EVEN 3 BUT 4 DAM ads brakes all can NOT BE SKIPPED and all 2 ads each and over 2 minutes each I mean seriously I am all for content creators, need to earn money
But over 8 minutes of ads befor the 10 minute mark that’s overkill
Would you kindly
I liked the last boss in Mass Effect. Given everything that you did to get to that point, to face a tough boss would of been overkill. And then what you said about the original trilogy of Resident Evil… dude, you need new material. We all know you hate the older games and love the newest entries in Resident Evil. We don’t need to hear you spew out the same stuff again and again. It’s time to move on. Even Resident Evil 6 is not looked at like when it’s first released. After all it’s 2023, not 2013 🤦🏾
BAITTT
Whoever fought the doc ock fight was terrible really need to get the head out of the ass I can only see say that I like the tinkerer fight better because it's way more intense but both fights are adjusted emotional my goodness
Thumbnail just screams skill issue
Nitpicking at its best.
Fable 2. Ain’t even a boss, you listen to him monologue and then shoot him in the face…… or let Stephen fry do it, if you take too long.
I have to disagree with the ending of Miles Morales. It was a spectacle for sure, but it was fairly basic in what you had to do for most of it and the fight just...dragged...on...way...too...long...with...too...many...phases. I reached a point in that fight, which I rarely do in boss fights, where I stopped actually having fun fighting the boss and just wanted it to be over already.
Spider-Man 2 be like:- terrible set up and terrible fight.
In my 20+ years of gaming, Spider-Man 2 is on the top of most wasted potential disappointing boss fights.
Ubisoft is terrible at boss fights!
L thumbnail lmao
WTF have you been smoking? The Doc Ock battle in Spider-Man is awesome! It shouldn't be on this list!
Reupload? Also bad vid.