27:54 Her Melee range is something like 3 meters past the Serious Damage. So you can collect the powerup just fine, if you barely touch it and walk backwards. She does 200 damage per hit.
2:30 There WAS a point in shooting it! One bullet from Tommy gun or revolver and it will stun for like a second giving you enough time to make SOME distance
Best part about decino videos, you could be going through some tough life shit and just need a quick break - there you got decino talking about some games for a bit while you chill out. You da man despacito.
Fun fact: Each of those speakers in the Egypt level emits music. If you destroy them all, no music will play. Also, you can destroy pretty much everything in that secret.
The mighty gizmo health bar is obviously just a piss take, they spawn a giant marsh hopper with a boss health bar but then it turns out it dies in a single hit. Pretty funny but then you realise they played you by spawning a massive amount of extremely hard to see mini marsh hoppers. It's a pretty cheeky move.
@@Laki99000 O i am pretty sure It is. Croteam absolutely LOVES punishing greedy players. Your OCD makes you grab this solitary health pill ? Too bad, here is biomech for you...Are you enjoying your new 100 health bonus? I've got two kleers standing around the corner just waiting to trim It down to 20 % or less. That Serious Damage reeks of their sadistic nature for me .
I wish highlander bride did make a comeback, maybe in the big open area just before the catedral? That would be awesome. I remember finding the third variant of the beast in the editor and getting sooo excited, I had no idea before, because I only played on easy or something back then, and I didnt even found that secret. My favourite enemy from the series, even bigger? How is that not the most awesome thing?! I just had to find it, and so - my first, painful, save scummy playthrough of serious sam on serious difficulty began that day. Shed a manly, serious tear with me.
Problem with Legend of the Beast is balance.... and definitely the amount of weapons and ammo you can carry. You start that DLC with ONLY 30 HP, and then you're going to face Arachnoids with ONLY a Knife and a Colt.
I actually really enjoy watching your videos. Your voice is nice and mellow. You know your stuff and that's a reason I find your commentary interesting. Serious sam is game I fondly remember and I really enjoy watching you play. Thank you 😊
_That female reptiloid character also appears in the Land of the Damned when you are passing through the mountain pass to a village (where kamikazes spawns and Jingle Bells are playing in the background)._
Won't lie, recycled levels with vast improvements to their original takes are a godsend to me. Never see those much though, but I could be mercifully wrong. You never know when it comes to sequels, expansions, and DLCs. 7:51: *Yes. Same with the pills.* By the way, interesting that you say the, umm, Nadia: The Secret of Blue Water pronunciation for "Babel" (bay-bel), and not the pronunciation heard from works like Patlabor: The Movie and Ace Combat 7: Skies Unknown (basically, babble). 12:40 brings into mind Star Wars' B2 Super Battle Droids, especially the tough ones in Republic Commando. 13:47: A far more well executed joke than the mess that is Serious Sam II's. Always thought of Gremlins and Teen Titans when it comes to Gizmos, and also, the health bar is most likely a psychological ruse. The fellow commenters are right, the Highlander's Wife might need a return. Especially if they come back for that planned Serious Sam II remake. 29:19: Knowing the Wife would have been more sufficient. 33:12: You got way too many of those already. Thank goodness spin-offs can mostly deemed as non-canon. 36:16: Jim Raynor from StarCraft would beg to differ. At least the guy has two ways to end his tale, chief among them being darkly ambiguous Brood War expansion of SC1. OK, time to take a break from TSE and start exploring The Plutonia Experiment on UV difficulty.
I think it was a wasted opportunity to make the Highlander's Bride a one-off non-boss enemy. If I remember, she appears in Land of the Damned, but ONLY on multiplayer and ONLY on higher difficulties. She would've been a great opponent in that final fight. Oh well. We can only enjoy what we have... Anyway, great run. Favourite level in SE, even if the boss is pretty annoying to dodge (especially towards the end).
That area with all the rocket dudes always struck me as a ‘running with the bulls’ reference, with all of them running past and around you and bumping into the bulls
Honestly, I didn't know how to get that heart in that secret. I always associated it with killing the mini Sam there, which obviously also kills you. Anyway, yet another great TSE level. Can't wait for the playthrough of the last three levels! Edit: I also never realized this level's connections with E2M8. Though that is probably because I played Doom much, much later after playing TSE.
Small request: Could you play with the gore setting of the game for future videos ? I just want to see how many people comment with surprise when the blood and gibs are green. Or flowers.
Pretty sure enemies run past you in that Rocketeer Room because they are trying to flank you. You are distracted by werebulls and mechanoids, so you'll be surrounded by weaker enemies once you have dealt with them.
for some reason i recall wandering of boundaries of THE GREAT GREAT GRAND PYRAMID in First Encounter for some health and armor... Guess my memory took this secret and forced it into game one somehow
13:03 You are observing a coomon technique which every FPS-player knows: *The* *Serious* *Bull* *Rocket* *Jump* What, you didn't knew about that? Shame on you!
Congrats on finishing episode two! I've never noticed so many obvious similarities between this level and the one in DooM. P.S. I don't know if you record multiple levels in one session or just one at a time, so I'll say it right now just in case: I hope you'll show that the final "apocalypse" area in the Grand Cathedral is doable while standing in the middle. In all youtube walkthroughs I've seen people just run off into the distance and snipe enemies one by one from far far away, which is so cheap and boring. It's a lot more thrilling and challenging to stay in the center the entire time. It's a heck of a lot more fun as well. I hope you can show that to everybody else. :D Good luck on episode three!
I didn't know that running off to the sides is actually the default tactic for most people. I guess holding the "fort" in the middle is much harder, when the enemies come from every direction, even though you get powerups.
I think that health bar could be there for confusing purposes, but i never excluded a possibility that they've failed to attach it to little hoppers swarm instead
Love how this guy constantly complains about the game but at the same time is getting surprised video by video how good it actually is. Main problem with the game is the pacing. Majority of these issues arise at the first location of the game where the fights are mostly as good as the rest of the game, but there's a lot of room left between them , also the sniper makes it pretty easy during that section (try not to use it). The rest of the game is better than TFE battle wise. Tho the short time in each location speeds up the process a bit an the pacing feel to fast this time. All in all the game feels a lot less connected* because of that. But the positives do add up (New weapons enemies and more creativity all around) and it reached that level of TFE quality and replayability. Also think of it as one game. If you look at it that way Egypt is just the first location and each other just gets a little shorter and more action packed
He likes the game. He wouldn't bother if he didn't like it. He's just surprised that it's better than he remembers. Also he's playing on Serious and going for all kills so it's gonna be frustrating at times, especially if he has to start over and do his commentary again.
btw 14:22 careful to not hit Sam here, you will receive heavy damage. Like almost-die-on-tourist-when-im-200/200 damage if i remember correctly. Also if you can blow up almost everything in this room, even the ball :) And yeah, didn't know about secret second round like at all, but how may times i played SS:tSE...
Wow, I had noticed that the overall concept of the Grand Obelisk was similar to ToB, but never imagined it's an actual conversion of this level. Moral: Never underestimate a developer's laziness :P
AlexeiVoronin Btw, the Grand Obelisk is actually a conversion of the third level of the SS TFE alpha (but is set at night instead of morning), which i think insipired the outdoor parts of this level. In fact, the levels from LOTB are actually conversions from the first three levels of the Alpha
Awesome video as always! Also ehm i restarted playing my serious difficulty first encounter run, finished alley if sphinxies, and oh god karnak is so frickin long! At least i got my save to the arena with the marsh hoppers and the bulls destroying the door, so ehm now you know that lol, just telling Edit: so i checked, and apparently in the HD version karnak is split in two, and for a good reason!
The Tower of Babel - an iconic name in first-person shooters since 1993. So this level could be an homage ;) A great ending to the Persia/Babylon episode. Also one of the levels that have the very rare Highlander Bride monster.
Oh yeah, how do you know about all the secrets? Have you played Serious Sam before? Do you look up secrets right before the level or at first you're trying to find them at your own?
try this trick. When multiple kamikases appear, activate the flying cheat mode. let them gather below, to the maximum number. then shoot with rockets. boom. the whole garden is painted red
This is my favorite boss from second encounter, the first time i played the level I was really young and didn’t know how to stop him from regenerating, so I couldn’t complete the level until my brother said to destroy the generators. i got real mad because i couldn’t kill him, and if it wasn’t my brother I wouldn’t complete the game
decino, are we going to get some Serious Sam TSE bloopers where 70% of your deaths are just falling down stupidly into pits (like from the bridge at 4:42)? :D Also, ouch 13:03
I'm sorry decino but that was an epic gamer moment (the rocketing self recovery) also I don't think you would have gotten hit by a rocket when you were sniping the biomechs with invulnerability and serious damage.
I was actually worried that the boss would be pretty tricky in VR but I completely forgot it's basically a shoot it until it dies sisutation after you kill it's little wall thingies. Ain't no match for not one, but TWO cannons firing at once. (Also Legend of the Beast was absolute hell in VR, only worth it for that one achievement between the versions that have it)
The whole Babylon interior room fights seem to be First Encounter. Change the wall textures to TFE ones and you wouldn't know the difference. The second round Mech and scorpion fest is when both serious bombs should be used as it's useless in Boss Exo-Larvae fight. If the initial open yard by bridge mech-werebull onslaught gets too overwhelming the platform at exit of yard 4 on right and a platform by entrance wall on left before the 2 Yard 1 entrance before Egypt secret level can be rocket jumped on. One safety spot on each side of bridge. Werebulls then become harmless so mechs need focus. Minigun them then drop cannons or grenades on dumb bulls below. Infact the yard 4 exit door platform on right I allowed bulls to throw me up by turning back trying to jump up using bull force without any HP loss. In fact if you stand on side of that platform bulls can even knock you in Yard 4 (Scorpion yard). Dodging mechs and jumping up up on any main platform by central bridge is also an option. Need shield self from mechs or scorpions on any wall turn basically this map. The room without light is damn hard at 400% enemy strength on mental. On entering I found hiding by the groove between right or left wall dividing the room in 2 helped. Took care of enemies without seeing shooting cannons on half the room in my sight allowing sharp wall bend to shield me from the exit door side and scorpions. Would step a bit out at angle lure some enemies and kill them. At normal or serious mode some flame or minigun combo would be enough. I find flame gun best to deal with Kamis. They freeze in place when flamed and don't charge at you ahead like with minigun or rockets. Same with headless soldiers. So such rooms flamer is best to stop Kamis from exploding all over you in serious damage to HP. Final boss is anti climax. I played him all around the room long ago scrapping past with few HP. Then figured out dancing around one pillar was better. This time I found if you stick right up to the pillar when Larvae is on other side of it damn dumb shit freezes there hanging. If it can't see you, it won't chase. You need then 1 foot gap between self and pillar to shoot it safely. The side where straight edge from top of pillar slants towards base ground in angle is where you should be shooting the idiot through. Just above where it slants at angle down. Minigun and rockets best weapons. Even the dumb creatures it released happily circle you and pillar and don't attack ignoring. It seems they are programmed to attack you straight when you backtrack all across room when in sight of Larvae. I chose not to use any power ups on entry and round 1 of yards. I saved all powerups for Secret Round 2 as I need that most then against those crazy big enemies at 400% resistence. You need like 7-8 cannons on mechs and 5 sniper bullets on yellow scorpion. The red scorpions take 2 cannons. So obviously shooting them in dozens is not an option as one Serious damage isn't enough. OR, You can hide somewhere an eternity taking them out 1 by 1. That's too much patience. Is the first pillared entrance yard with cannonball secret and final boss yard same I wonder? With few changes of course.
Those bloody scorpions are damn loud and annoying. RIP earphone users. 9:19 At first i didn't know that there was light switch. Shooting lasers and fires in the dark lol. Have you tried that room in dark mode?
Would you say that serious difficulty is also the hardest though decino? Having watched all your levels on this game up to now, I just feel like the double ammo advantage makes such a huge difference. I played on a lower setting recently and found that I had to be a lot more careful with my weapon selections which made many fights quite difficult. Especially on something like this boss fight. The monster count doesn't seem all that much higher either so wondering where exactly serious difficulty really stands out. Do monster hits reduce your health a lot more or something?
I'm not a Serious Sam guy so I'm always wondering why you prioritize the Scorpions. You do it so fast that I never knew what their attack was until now :D but it's a nasty hitscan so that makes sense
8:50 I'm kinda surprised because I played this hallway on normal and it was a lot harder, with many more kleers and even werebulls. It's easily cheeseable with flamethrower though
Yay, another decino video, for some nice evening chill...But I would like to ask, if there are any plans in the future to visit Dusk, it is a homage to pretty much all the good FPS games from 90s and early 00s while throwing some nice twists of it's own.
Where's the Cyberdemon? Nobody told Croteam about Id?
27:54 Her Melee range is something like 3 meters past the Serious Damage. So you can collect the powerup just fine, if you barely touch it and walk backwards. She does 200 damage per hit.
13:04 gotta make a meme "Yep, that's me. You're probably wondering how I ended up in this situation..."
2:30 There WAS a point in shooting it! One bullet from Tommy gun or revolver and it will stun for like a second giving you enough time to make SOME distance
Didn't have time to think and switch to a weapon to stun him.
Best part about decino videos, you could be going through some tough life shit and just need a quick break - there you got decino talking about some games for a bit while you chill out. You da man despacito.
Exactly
decino: Makes awesome hardcore playthroughs of classic games in 2019
Me: Finally, Some Good F*cking Content
Fun fact: Each of those speakers in the Egypt level emits music. If you destroy them all, no music will play. Also, you can destroy pretty much everything in that secret.
Even yourself!
@@decino Especially yourself!
@@decino Both the mini-you *and* you!
doesnt it also drop super armor there if you destroy enough stuff
The mighty gizmo health bar is obviously just a piss take, they spawn a giant marsh hopper with a boss health bar but then it turns out it dies in a single hit.
Pretty funny but then you realise they played you by spawning a massive amount of extremely hard to see mini marsh hoppers. It's a pretty cheeky move.
Hmm, a boss level named Tower of Babel with lots of pillars in the final room? Deja vu.
And you fight a cybernetic creature on top of that. Whew.
I've just been to this place before,
Higher on the street!
And I know when it's time to gooo~
It is also last level of 2nd episode
@@popenderaza doom e1m1 music intensifies
I'd guess that both the Gizmo boss' bar and the serious damage near to the highlander are just for trolling players.
Gizmo yes but I don't think serious damage being too close to Bride was intentional.
@@Laki99000 O i am pretty sure It is. Croteam absolutely LOVES punishing greedy players. Your OCD makes you grab this solitary health pill ? Too bad, here is biomech for you...Are you enjoying your new 100 health bonus? I've got two kleers standing around the corner just waiting to trim It down to 20 % or less. That Serious Damage reeks of their sadistic nature for me .
I've managed to grab Serious Damage next to Highlander Bride several times without getting punched...
If you want to headshot a beheaded rocketeer, you should aim the head hold by his hand, not on the neck.
I wish highlander bride did make a comeback, maybe in the big open area just before the catedral? That would be awesome. I remember finding the third variant of the beast in the editor and getting sooo excited, I had no idea before, because I only played on easy or something back then, and I didnt even found that secret. My favourite enemy from the series, even bigger? How is that not the most awesome thing?! I just had to find it, and so - my first, painful, save scummy playthrough of serious sam on serious difficulty began that day. Shed a manly, serious tear with me.
May her hubbie show up in the series endgame then.
For a minute there decino it looked like you'd done some *serious damage* to yourself.
Well said. I like that he just laughs it off too.
Problem with Legend of the Beast is balance.... and definitely the amount of weapons and ammo you can carry. You start that DLC with ONLY 30 HP, and then you're going to face Arachnoids with ONLY a Knife and a Colt.
Oh yeah, secret second round that I didn't even knew of before going to multiplayer of Serious Sam
16:00 If you don't kill the Arachnoid, the fight still happens, but the other Arachnoids don't spawn until you kill it.
I actually really enjoy watching your videos.
Your voice is nice and mellow. You know your stuff and that's a reason I find your commentary interesting.
Serious sam is game I fondly remember and I really enjoy watching you play.
Thank you 😊
_That female reptiloid character also appears in the Land of the Damned when you are passing through the mountain pass to a village (where kamikazes spawns and Jingle Bells are playing in the background)._
_Only in multiplayer though_
Won't lie, recycled levels with vast improvements to their original takes are a godsend to me. Never see those much though, but I could be mercifully wrong. You never know when it comes to sequels, expansions, and DLCs.
7:51: *Yes. Same with the pills.*
By the way, interesting that you say the, umm, Nadia: The Secret of Blue Water pronunciation for "Babel" (bay-bel), and not the pronunciation heard from works like Patlabor: The Movie and Ace Combat 7: Skies Unknown (basically, babble).
12:40 brings into mind Star Wars' B2 Super Battle Droids, especially the tough ones in Republic Commando.
13:47: A far more well executed joke than the mess that is Serious Sam II's.
Always thought of Gremlins and Teen Titans when it comes to Gizmos, and also, the health bar is most likely a psychological ruse.
The fellow commenters are right, the Highlander's Wife might need a return. Especially if they come back for that planned Serious Sam II remake.
29:19: Knowing the Wife would have been more sufficient.
33:12: You got way too many of those already. Thank goodness spin-offs can mostly deemed as non-canon.
36:16: Jim Raynor from StarCraft would beg to differ. At least the guy has two ways to end his tale, chief among them being darkly ambiguous Brood War expansion of SC1.
OK, time to take a break from TSE and start exploring The Plutonia Experiment on UV difficulty.
Actually, The Grand Obelisk from Legend of the Beast is an early version of this level.
I think it was a wasted opportunity to make the Highlander's Bride a one-off non-boss enemy. If I remember, she appears in Land of the Damned, but ONLY on multiplayer and ONLY on higher difficulties. She would've been a great opponent in that final fight. Oh well. We can only enjoy what we have...
Anyway, great run. Favourite level in SE, even if the boss is pretty annoying to dodge (especially towards the end).
Apparently the highlanders bride is in the bright island dlc
That area with all the rocket dudes always struck me as a ‘running with the bulls’ reference, with all of them running past and around you and bumping into the bulls
Honestly, I didn't know how to get that heart in that secret. I always associated it with killing the mini Sam there, which obviously also kills you.
Anyway, yet another great TSE level. Can't wait for the playthrough of the last three levels!
Edit: I also never realized this level's connections with E2M8. Though that is probably because I played Doom much, much later after playing TSE.
Small request: Could you play with the gore setting of the game for future videos ?
I just want to see how many people comment with surprise when the blood and gibs are green. Or flowers.
The mighty Gizmo's health bar is there, because that's the joke. A huge secret enemy with its own Health bar, but it dies in one hit
Pretty sure enemies run past you in that Rocketeer Room because they are trying to flank you. You are distracted by werebulls and mechanoids, so you'll be surrounded by weaker enemies once you have dealt with them.
Decino: picks up powerup
Game: Have 10 hp nob
you make the best serious sam videos
Nice, really enjoyed the commentary 👍
Those arena fights were awesome.
Decino: *gets ambushed by a kamikaze, seconds away from hitting him*
Also Decino: this is fine
27:57 How to play TH-cam monetization on the serious difficulty setting
In the Egypt secret, if you kill miniature Sam, you get authomatically killed, too.
13:03 Now that's some serious damage XD
I've always wondered what that bizarre screaming is in the background. It happens in the first game as well.
for some reason i recall wandering of boundaries of THE GREAT GREAT GRAND PYRAMID in First Encounter for some health and armor... Guess my memory took this secret and forced it into game one somehow
I didnt have any idea about the "second round" secret until now, nice
13:03
You are observing a coomon technique which every FPS-player knows: *The* *Serious* *Bull* *Rocket* *Jump*
What, you didn't knew about that? Shame on you!
Congrats on finishing episode two! I've never noticed so many obvious similarities between this level and the one in DooM. P.S. I don't know if you record multiple levels in one session or just one at a time, so I'll say it right now just in case: I hope you'll show that the final "apocalypse" area in the Grand Cathedral is doable while standing in the middle. In all youtube walkthroughs I've seen people just run off into the distance and snipe enemies one by one from far far away, which is so cheap and boring. It's a lot more thrilling and challenging to stay in the center the entire time. It's a heck of a lot more fun as well. I hope you can show that to everybody else. :D Good luck on episode three!
Haven't recorded it yet. I'll see.
@@decino this is probably the most epic part of the game. I hope it doesn't get ruined by crappy spawners like in the Great Pyramid.
@@BrickManLive You are lucky cause there are no deactivating spawners that I know of.
Yeah, The Grand Cathedral's spawners are pretty chill. No security bullshit, no deactivating spawners, just 10 missing kills and that's it.
I didn't know that running off to the sides is actually the default tactic for most people. I guess holding the "fort" in the middle is much harder, when the enemies come from every direction, even though you get powerups.
This is when shit is getting real, tons of spawns and wave management
Single tommy gun bullet does little enough damage to stagger a kaze without killing it. Useful for when they are up your face.
I think that health bar could be there for confusing purposes, but i never excluded a possibility that they've failed to attach it to little hoppers swarm instead
How did you not lose yourself after that rocket? Are you a sapper? Rocket with serious damage melee splash - that can happen to everybody
Amazing level. All the art work is great.
Love how this guy constantly complains about the game but at the same time is getting surprised video by video how good it actually is. Main problem with the game is the pacing. Majority of these issues arise at the first location of the game where the fights are mostly as good as the rest of the game, but there's a lot of room left between them , also the sniper makes it pretty easy during that section (try not to use it). The rest of the game is better than TFE battle wise. Tho the short time in each location speeds up the process a bit an the pacing feel to fast this time. All in all the game feels a lot less connected* because of that. But the positives do add up (New weapons enemies and more creativity all around) and it reached that level of TFE quality and replayability. Also think of it as one game. If you look at it that way Egypt is just the first location and each other just gets a little shorter and more action packed
He likes the game. He wouldn't bother if he didn't like it. He's just surprised that it's better than he remembers. Also he's playing on Serious and going for all kills so it's gonna be frustrating at times, especially if he has to start over and do his commentary again.
14:23 if you kill Sam there you will get instant death somehow
"Oh, okay."
Famous last words.
Just finished this mission, and man there are just way too many arachnoids and not enough sniper ammo. Fun boss though.
24:24 Nice hitbox
your videos are always a blast to watch keep going :)
Very fun video, keep up the good work
Secrets in this game are much cooler than in e.g. Dooms or Quakes.
You're correct! I do honestly wish SS4 had more of the secrets in TFE and TSE and less platforming secrets
This level is a blast !
37 mins of blessing, thanks !
Crazy how i was amazed at this when i was 7, and now 22 and still in love with the game. Timeless game 💯
btw 14:22 careful to not hit Sam here, you will receive heavy damage. Like almost-die-on-tourist-when-im-200/200 damage if i remember correctly. Also if you can blow up almost everything in this room, even the ball :)
And yeah, didn't know about secret second round like at all, but how may times i played SS:tSE...
I got a state farm ad before the video, so the great doom slayer needs you to play a State Farm mod of any FPS
That final boss was the hardest boss i have ever done in any game holy
Didnt know gnars have animation of transition between ordinary and flying versions
"Nobody told me about id" playing in background
Decino to beheaded: headshot!
Beheaded to Decino: self-rocket-headshot!
18:20 lol those Rocketeer's are moving around like its some sort of "running with the Werebulls"
20:34 this cucurbito is pathetic . Xd
Wow, I had noticed that the overall concept of the Grand Obelisk was similar to ToB, but never imagined it's an actual conversion of this level. Moral: Never underestimate a developer's laziness :P
AlexeiVoronin Btw, the Grand Obelisk is actually a conversion of the third level of the SS TFE alpha (but is set at night instead of morning), which i think insipired the outdoor parts of this level. In fact, the levels from LOTB are actually conversions from the first three levels of the Alpha
At least it appears to be the love letter kind of dev laziness, unlike the kind we woefully see in non-Montpellier Ubisoft games.
Awesome video as always!
Also ehm i restarted playing my serious difficulty first encounter run, finished alley if sphinxies, and oh god karnak is so frickin long!
At least i got my save to the arena with the marsh hoppers and the bulls destroying the door, so ehm now you know that lol, just telling
Edit: so i checked, and apparently in the HD version karnak is split in two, and for a good reason!
No it isn't, it's still one level. It was split in the XBOX version.
Oh okay, i think i just red it bad myself then!
It was satisfying to see that Demon get splattered @ 12:30. Also, @12:45, that'd be a Neckshot, wouldn't it?
The Tower of Babel - an iconic name in first-person shooters since 1993. So this level could be an homage ;)
A great ending to the Persia/Babylon episode. Also one of the levels that have the very rare Highlander Bride monster.
And some anime like Nadia: The Secret of Blue Water and Patlabor: The Movie, hehe.
Oh yeah, how do you know about all the secrets? Have you played Serious Sam before? Do you look up secrets right before the level or at first you're trying to find them at your own?
I've played these levels like 1,000,000 times. All memorised.
This is the serious question. How can the kamikaze scream? They are headless, means no mouth.
Through a synthesiser.
@@decino good one 🤣
try this trick. When multiple kamikases appear, activate the flying cheat mode. let them gather below, to the maximum number. then shoot with rockets. boom. the whole garden is painted red
Soon TSE is finished too. I'll miss this series. I hope you will play at least Next Encounter too.
7:52 - Yes, yes it does
I learned a lot of thanks to you (tricks, secrets), thanks 🙂
14:20 lol thats so cool, I didnt know this was in the game. Does something happen when you shoot the mini sam?
D E A T H H A P P E N S
This is my favorite boss from second encounter, the first time i played the level I was really young and didn’t know how to stop him from regenerating, so I couldn’t complete the level until my brother said to destroy the generators. i got real mad because i couldn’t kill him, and if it wasn’t my brother I wouldn’t complete the game
decino, are we going to get some Serious Sam TSE bloopers where 70% of your deaths are just falling down stupidly into pits (like from the bridge at 4:42)? :D
Also, ouch 13:03
Haven't had many deaths so far, and if I did die I included them at the end of the video (e.g. level 5 and 7).
I think it s maybe the longest level in the game thanks to the secret second round.
this is my favorite level in tse
I'm sorry decino but that was an epic gamer moment (the rocketing self recovery) also I don't think you would have gotten hit by a rocket when you were sniping the biomechs with invulnerability and serious damage.
I was actually worried that the boss would be pretty tricky in VR but I completely forgot it's basically a shoot it until it dies sisutation after you kill it's little wall thingies. Ain't no match for not one, but TWO cannons firing at once.
(Also Legend of the Beast was absolute hell in VR, only worth it for that one achievement between the versions that have it)
The whole Babylon interior room fights seem to be First Encounter. Change the wall textures to TFE ones and you wouldn't know the difference. The second round Mech and scorpion fest is when both serious bombs should be used as it's useless in Boss Exo-Larvae fight. If the initial open yard by bridge mech-werebull onslaught gets too overwhelming the platform at exit of yard 4 on right and a platform by entrance wall on left before the 2 Yard 1 entrance before Egypt secret level can be rocket jumped on. One safety spot on each side of bridge. Werebulls then become harmless so mechs need focus. Minigun them then drop cannons or grenades on dumb bulls below. Infact the yard 4 exit door platform on right I allowed bulls to throw me up by turning back trying to jump up using bull force without any HP loss. In fact if you stand on side of that platform bulls can even knock you in Yard 4 (Scorpion yard). Dodging mechs and jumping up up on any main platform by central bridge is also an option. Need shield self from mechs or scorpions on any wall turn basically this map.
The room without light is damn hard at 400% enemy strength on mental. On entering I found hiding by the groove between right or left wall dividing the room in 2 helped. Took care of enemies without seeing shooting cannons on half the room in my sight allowing sharp wall bend to shield me from the exit door side and scorpions. Would step a bit out at angle lure some enemies and kill them. At normal or serious mode some flame or minigun combo would be enough. I find flame gun best to deal with Kamis. They freeze in place when flamed and don't charge at you ahead like with minigun or rockets. Same with headless soldiers. So such rooms flamer is best to stop Kamis from exploding all over you in serious damage to HP.
Final boss is anti climax. I played him all around the room long ago scrapping past with few HP. Then figured out dancing around one pillar was better. This time I found if you stick right up to the pillar when Larvae is on other side of it damn dumb shit freezes there hanging. If it can't see you, it won't chase. You need then 1 foot gap between self and pillar to shoot it safely. The side where straight edge from top of pillar slants towards base ground in angle is where you should be shooting the idiot through. Just above where it slants at angle down. Minigun and rockets best weapons. Even the dumb creatures it released happily circle you and pillar and don't attack ignoring. It seems they are programmed to attack you straight when you backtrack all across room when in sight of Larvae.
I chose not to use any power ups on entry and round 1 of yards. I saved all powerups for Secret Round 2 as I need that most then against those crazy big enemies at 400% resistence. You need like 7-8 cannons on mechs and 5 sniper bullets on yellow scorpion. The red scorpions take 2 cannons. So obviously shooting them in dozens is not an option as one Serious damage isn't enough. OR, You can hide somewhere an eternity taking them out 1 by 1. That's too much patience.
Is the first pillared entrance yard with cannonball secret and final boss yard same I wonder? With few changes of course.
The health bar on gizmo was probably for comedy effect. I found it funny first time I saw it
Why yes, yes it does affect my OCD.
Now I'll need to play through the level myself.
Those bloody scorpions are damn loud and annoying. RIP earphone users.
9:19 At first i didn't know that there was light switch. Shooting lasers and fires in the dark lol. Have you tried that room in dark mode?
It's doable in dark, but not very fun to watch.
Would you say that serious difficulty is also the hardest though decino? Having watched all your levels on this game up to now, I just feel like the double ammo advantage makes such a huge difference. I played on a lower setting recently and found that I had to be a lot more careful with my weapon selections which made many fights quite difficult. Especially on something like this boss fight. The monster count doesn't seem all that much higher either so wondering where exactly serious difficulty really stands out. Do monster hits reduce your health a lot more or something?
So the 10x worse Plutonia Yard, shouldn't that be called the TNT Yard? Certainly looked that way.
I'm not a Serious Sam guy so I'm always wondering why you prioritize the Scorpions. You do it so fast that I never knew what their attack was until now :D but it's a nasty hitscan so that makes sense
This boss is the only difficult one for me. It was a pain trying to defeat it
if this level is from alpha ss and /fist encounter.. and re-made for SE.. its like Refueling Base in doom 2.
Wait, is that Sargon of Akkad on the walls?
No, I'm not talking about that britbong.
Yeah, that's exactly what I thought. Bit of a shame that I only know him through the existence of, in my opinion, a mostly idiotic TH-camr.
@@ciaranponchomann3044 Yeah he says a lot of stupid stuff. And his whole UKIP gig was a one gigantic bruh moment.
Me hearting a comment is meaningless. It's just my way of showing you that I read your comment.
@@ciaranponchomann3044 I just subscribed to him just to spite you
The Egypt secret is so damn cool, just to hear the awesome music from Great Pyramid again.
Yeah weird map but fun to watch. That mega hopper with the health bar, should have been made to be harder to kill. Anyway great play😀
is there a way to check how many secrets you found per level? I'd be pretty sad if I miss at least one.
Check Netricsa, then statistics.
8:50 I'm kinda surprised because I played this hallway on normal and it was a lot harder, with many more kleers and even werebulls. It's easily cheeseable with flamethrower though
Nobody told me about Croteam
Gray Beast my favorite enemy.
22:10 that neighbors in 3am in their house . And what to do with em
i always cheese this Boss fight by standing under him and using the chainsaw...untill the laser eyes come. (no shame)
I like the music in the first dozen of minutes
You the Best 👌👌👌👍
Yay, another decino video, for some nice evening chill...But I would like to ask, if there are any plans in the future to visit Dusk, it is a homage to pretty much all the good FPS games from 90s and early 00s while throwing some nice twists of it's own.
No plans yet.