Hakumen:I am the void i am steel i am the sword Susanoo: I am Power i am might i am everything Hakumen:I am Hakumen Susanoo:You stand before Takehaya Susanoo Hakumen&Susanoo:Your End has come
The very first combo i tried adter the autocombos, having already seen 236B was jump cancellable from the trailer, did over 11k damage, and from that point on i knew my main team was susano’o/tank
2:20 For hitting the jc214BC you could try to jump cancel and do the input, but that’s super hard to get consistent. A better way to do it is to delay your input and TK it make 2147BC. I find the timing is a little bit after the hanging frames of the last kick begin, but the timing may very depending on how fast you input it.
2:30 I know one combo that does more then this and it clocks in at about 15K but it’s much less consistent. 5BB, 236C > 5BB, 214A > 5BB, 236A > 5AAA > 2C, 236B > jc.C > (4/5/6P)214B.P Requires 5 meter, only works in the corner, and the 214A > 5BB link is very strict to hit the 5AAA. The assist also has to be called very quickly and have good hitstun as the combo has gone on very long at this point. Using Adachi 6P I’ve managed to squeeze about 15.5K out of this.
Would have been wise to run away from this deadly duo during this long arse intro? and would it be a stretch to do all character combos of this update?
Shanks He’s basically just ooga booga damage. He gets thrashed by zoners, pushing blocking and has no standing overheads to worry about. So he’s not AS oppressive as he looks. Still scary tho.
@@IIIvpIII When you jump cancel 236B, there is a window before Susan leaves the ground where you can input another move, whether it be Super or another move
I don’t like this game but I might get it just for Susano’o I enjoyed the learning curve and the challenge of the original Blazblue games. I don’t like that hazama can serpent coil stun anymore your know where you can cancel his chain then immediately do another one.
Just a warning that you wont play susanoo the same way in this game. Staggers and mixups are almost non existant. You just use assists for neutral and setups
@@thelamergamer1894 Just Kagura after like half year.... then... we still waiting... also they hide the game files so i don't know if there's any clue about it ('cuz there was sound system calling at Litching, Nu, Lambda, Tsubaki, etc)
The God Has Arrived.
Hakumen:I am the void i am steel i am the sword
Susanoo: I am Power i am might i am everything
Hakumen:I am Hakumen
Susanoo:You stand before Takehaya Susanoo
Hakumen&Susanoo:Your End has come
I can’t wait to see the Hazama combos you come up with. His lows got buffed and he feels amazing.
The very first combo i tried adter the autocombos, having already seen 236B was jump cancellable from the trailer, did over 11k damage, and from that point on i knew my main team was susano’o/tank
Freezehelmet HOLY SHIT THAT TEAM SOUNDS IN SANE
ok.
He reached deep within himself 😔
And destroyed the universe 😂
Susanoo: (Strikes once)
The whole cast: BWAAAAH!!! WHY DO YOU HAVE SO MUCH POWER!?!?
SENSEI, YOU'RE WELCOME, AND THANK YOU SO MUCH, THE END HAS COME
Ware wa ku. Ware wa kou. Ware wa Jin.
wtf his meterless solo 5A confirm is 8.6K? This surpasses Azrael/Carmine tier
Assuming u unlock his moves XD
@@jasonyang6150 riiight...... unlocking his moves.....
@@jasonyang6150 You don't need to unlock seals anyways
Eh, if you played CF this was kind of expected lol
yes god press combo nothing escape from it
I kinda wish they did something with the concept of his seals
This game was made for casuals. You think they can grasp the concept of CF Susanoo?
@@wingeroni135 absolutely not
2:20 For hitting the jc214BC you could try to jump cancel and do the input, but that’s super hard to get consistent. A better way to do it is to delay your input and TK it make 2147BC. I find the timing is a little bit after the hanging frames of the last kick begin, but the timing may very depending on how fast you input it.
Welcome to the 9K meterless gang, enjoy your stay.
Great Job
2:30 I know one combo that does more then this and it clocks in at about 15K but it’s much less consistent.
5BB, 236C > 5BB, 214A > 5BB, 236A > 5AAA > 2C, 236B > jc.C > (4/5/6P)214B.P
Requires 5 meter, only works in the corner, and the 214A > 5BB link is very strict to hit the 5AAA. The assist also has to be called very quickly and have good hitstun as the combo has gone on very long at this point.
Using Adachi 6P I’ve managed to squeeze about 15.5K out of this.
U can also put 2b into ur bb hits to ensure ur combo is burst safe at any point
Would have been wise to run away from this deadly duo during this long arse intro?
and would it be a stretch to do all character combos of this update?
I'll miss his shooting laser
An 8k combo with out meter... I'm scared, you maggots.
If you thought that was scary him and akatsuki maximum output damage is 16k with meter
Both my mains are here
Gonna miss his All Might colors though
God
8k off of one button with tons of advantage.....such balance this character has.
Shanks He’s basically just ooga booga damage.
He gets thrashed by zoners, pushing blocking and has no standing overheads to worry about.
So he’s not AS oppressive as he looks. Still scary tho.
@@Robin_Robout So, basically, he's to this game what Ganondorf is to Smash; if he gets anywhere near you, you're a goner, keyword being "if". Right?
That fast
Oop never mind xp
Why the fuck does he deals so much damage holy shit man...
This video literally doesn’t even need to exist 🤣
8k off of 5A
I see
Is balanced
8,6k out of 5A, meterless, no assist, no bullshit
YEEEEEEEEEEEES
Wait how do you do C twice in air?
I can’t cancel the move
Which part of the video are you talking about? Either you are mistaking it for something else or I'm just blind. :0
I think you are talking about j.BB, it does the aura thing that looks like jC.
Im wondering how he cancels 236B into super at 2:19
It's a jump cancelled super, meaning he did the input for the super during the "jumpsquat" frames
@@IIIvpIII When you jump cancel 236B, there is a window before Susan leaves the ground where you can input another move, whether it be Super or another move
Thx I figured it out too, you can tiger knee the super.
236Bからのjc214BCってどう出すんや…
236Bのジャンプキャンセルのタイミングで「8214BC」または「21478BC」で出せますよ。
前者はともかく下から半回転ならなんとかなりそうですね
やってみます
Elizabeth next please?
OMG
Plz do a hakumen combos too
I don’t like this game but I might get it just for Susano’o I enjoyed the learning curve and the challenge of the original Blazblue games. I don’t like that hazama can serpent coil stun anymore your know where you can cancel his chain then immediately do another one.
Just a warning that you wont play susanoo the same way in this game. Staggers and mixups are almost non existant. You just use assists for neutral and setups
I hope I’m not late, but what does A.A and B.B mean? I have prior knowledge of CF but not CT
auto combo hits, most auto combos are pressing A or B like 3 or 4 times depends on the character
Huntarius thanks, I just got into CT and I’m loving it
First and last
Sus
play blazblue rr
That game still exists? I haven't played in a while, have they added any new characters beyond just Mu-12?
@@thelamergamer1894 Just Kagura after like half year.... then... we still waiting... also they hide the game files so i don't know if there's any clue about it ('cuz there was sound system calling at Litching, Nu, Lambda, Tsubaki, etc)