Tactical Scope | Autodesk Maya + Substance 3D Painter

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  • เผยแพร่เมื่อ 21 มิ.ย. 2024
  • In this video I make a tactical scope using Autodesk Maya and Adobe Substance 3D Painter. This weeks model was based off of a concept from Rafal Brozyniak.
    Let me know in the comments what you thought of the video, and don't forget to subscribe to the channel to see more weekly 3D content!
    00:00:00 Intro
    00:00:24 3D modeling
    01:05:17 UV's
    01:09:49 Texturing
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ความคิดเห็น • 48

  • @JoshAntonio
    @JoshAntonio ปีที่แล้ว +8

    Another great video! I enjoy watching your process!

    • @polyrendr
      @polyrendr  ปีที่แล้ว +4

      Thanks so much! I'm happy to hear that 😁

  • @user-yc9yb9vv5o
    @user-yc9yb9vv5o ปีที่แล้ว +2

    Awesome!

  • @VyHoang03
    @VyHoang03 ปีที่แล้ว +2

    6:25 in this case, i usually go in to bonus tool,
    select every N-th egde in Loop/ring
    => to ring => to face
    awsome texture, i learned alot

    • @polyrendr
      @polyrendr  ปีที่แล้ว +1

      Yeah good call, that would of definitely saved me some time 😅 and thank you! I'm glad you found it helpful.

  • @isaaxtheartist3d677
    @isaaxtheartist3d677 11 หลายเดือนก่อน +1

    wow incredible

    • @polyrendr
      @polyrendr  11 หลายเดือนก่อน

      Thank you!

  • @joaonatario6593
    @joaonatario6593 ปีที่แล้ว +6

    Would be nice to see you go through a game pipeline where you create a high poly like this followed by a low poly.

    • @polyrendr
      @polyrendr  ปีที่แล้ว +2

      Definitely! I will for sure do more game-ready models in future videos. Thanks for the suggestion! 😄

    • @user-fg1yh6je1b
      @user-fg1yh6je1b 5 หลายเดือนก่อน +1

      Will this case be added to the subscription?@@polyrendr

  • @user-ez6ng5ze6z
    @user-ez6ng5ze6z ปีที่แล้ว +2

    let's go! need some more military staff, great tutorial

  • @emaeshka
    @emaeshka ปีที่แล้ว +2

    As always a great lesson. very helpful. oh I remember when you had about 40 subscribers. You did a great job. Good luck to you and more subscribers

    • @polyrendr
      @polyrendr  ปีที่แล้ว +2

      Thanks so much! I never forget my early subscribers, you were one of my first! Thank you for the continuous support, it really means a lot 🙏😊

  • @erenyeager117
    @erenyeager117 ปีที่แล้ว +1

    excellent

  • @dozar911
    @dozar911 ปีที่แล้ว +4

    if I were a cat I'd spend my nine live watching your video 🙂

  • @balenwalker8209
    @balenwalker8209 ปีที่แล้ว +1

    Awesome stuff dude. Just need something to attach it to, wink wink :D

  • @sanchitknathiya4625
    @sanchitknathiya4625 ปีที่แล้ว +1

    Bro plz make a video on how to create a proper alpha for substance texturing!
    It's very knowledgeable for me

    • @polyrendr
      @polyrendr  ปีที่แล้ว

      Great idea! Noted. Thanks for the suggestion 🙏😀

  • @ilya6299
    @ilya6299 2 หลายเดือนก่อน +1

    Hello! Very beautiful! Do you have a video that is not in accelerated format? I want to try to make it according to your video😅

    • @polyrendr
      @polyrendr  2 หลายเดือนก่อน

      Thank you! Sorry unfortunately there isn't. All of the new videos have real-time videos on Patreon though! This one was done before I started doing the real-time video uploads.

  • @imretamasszabo8147
    @imretamasszabo8147 10 หลายเดือนก่อน +1

    Hey! Yep still comments on this video. Hehe :D I just made a high poly scope too so bumped into your video. I was curious about the little spheres... I don't see them in the accessories UV map. Have you cut those into half by hand then layed out? :) Also where did you get these texts / numbers for the scope?
    Thanks for the answer in advance !
    Keep up the good work and congrats to your channel it's really good :)

    • @polyrendr
      @polyrendr  10 หลายเดือนก่อน +1

      Thanks, I appreciate the comment! Yeah I just cut the spheres in half and then camera-based projection to remove the UV cuts and then layed it out. As for the text/numbers, I just made those alphas quickly in photoshop.

  • @user-ge4zk7oe9l
    @user-ge4zk7oe9l ปีที่แล้ว +1

    大佬我每天都在看你视频跟着做已经做了两个案列了手电筒跟煤气罐

  • @ManpreetSingh-kg9os
    @ManpreetSingh-kg9os ปีที่แล้ว +2

    Great tutorial! But its so high poly! Is it ok to make high poly props.. I always go for low poly and no tris or five sided polys.

    • @polyrendr
      @polyrendr  ปีที่แล้ว +1

      Thanks! It really depends on what you're going to be using your model for. For example is it being used for a portfolio piece, mobile game, UE5, etc. There are a lot of factors, however in a lot of cases regarding video games, you would probably make a low and high model and texture it using the HP and then use the LP in game with the projected details from the HP model. Its good to practice both HP and LP modelling. This model was only used for my TH-cam channel, so I only made a HP model.
      You are also correct about the no tris or five sided faces - however tris are okay in a lot of situations.
      I hope this helps! :)

  • @silverknifex
    @silverknifex ปีที่แล้ว +1

    What is the sorcery you used at 1:00:00
    with the curves and the spheres?

    • @polyrendr
      @polyrendr  ปีที่แล้ว

      I did that using MASH. With the Sphere selected, I created a MASH network, then under "Add Node" I selected Curve and then middle-mouse clicked the curved I created earlier (around my scope) and dragged it into the Input Curves.
      If all goes well, then the sphere should line up with the curve you created, then you just mess around with some sliders to increase the amount of spheres, etc :)

    • @silverknifex
      @silverknifex ปีที่แล้ว

      @@polyrendr Thanks for the information! Ill have to look into MASH never heard of it tbh.

  • @leifdux7277
    @leifdux7277 ปีที่แล้ว +1

    Goes to show that creating at least one gun in the game takes ages to model!

    • @polyrendr
      @polyrendr  ปีที่แล้ว +1

      Definitely! Especially if its a main character weapon, it can takes weeks/months 😅

    • @leifdux7277
      @leifdux7277 ปีที่แล้ว

      @@polyrendr I bet! I can see why game companies need many hands to complete a project, let alone modelling... o.o

  • @biswajittripathy2786
    @biswajittripathy2786 10 หลายเดือนก่อน

    Bro while creating this scope in MAYA, I face a problem it is saying fix non manifold vertex, cannot bevel. Please help me, I am creating a Sniper and I want to create this scope.

    • @polyrendr
      @polyrendr  10 หลายเดือนก่อน

      Try selecting that object with the issue and go Edit Mesh > Merge. And then drag the "distance Threshold to 0. This sometimes removes any weird things going on and usually fixes the problem. Otherwise try unfolding the UV's in the UV editor and it should prompt a "Fix" option, which should also fix the problem for you. Hope this helps!

    • @biswajittripathy2786
      @biswajittripathy2786 10 หลายเดือนก่อน

      Thanks bro. Do you have Instagram, I want to show my scope model I have done by looking at your video..?@@polyrendr

  • @Akshaykumar-hs3zc
    @Akshaykumar-hs3zc ปีที่แล้ว

    How to move a single object move in vertex without moving the whole objects

    • @polyrendr
      @polyrendr  ปีที่แล้ว

      I'm sorry, I don't quite understand the question. Are you asking how to move a vertex?

  • @idristalibov3484
    @idristalibov3484 ปีที่แล้ว

    i made this model in blender . I have some questions. Did you apply the subdiv modifiers(in Blender) before doing the uv or did you apply the uv after you apply Subdiv? and Did you group or combine the selected objects?

    • @polyrendr
      @polyrendr  ปีที่แล้ว

      I usually smooth things before doing the UV's. I like to get the objects in their finalized state before jumping to the UV process, but honestly you can do it either way, it really depends on your workflow.
      I did not combine the objects in the video but if it were to be used in a game engine you definitely should 👍

  • @brazed420
    @brazed420 ปีที่แล้ว +1

    TH-cam seems to be recomending you to seeming new people looking up blender videos I see heaps or ur stuff on my feed and ill I've watched is them top 10 thing type videos

    • @polyrendr
      @polyrendr  ปีที่แล้ว

      Awesome, that's good to hear 😄Luckily most of the tools are the same in most 3D software so the workflows can be similar in both Blender and Maya. I hope you find them helpful!

  • @dogandobruca2881
    @dogandobruca2881 ปีที่แล้ว

    where is short cut

  • @Kosaykin
    @Kosaykin ปีที่แล้ว

    game ready pipelines? are more funny, compared to rendering hightpoly meshes