Substance Painter Paint Along Path tools

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  • เผยแพร่เมื่อ 27 ก.ย. 2024
  • #shorts
    Substance Painter 8.3 adds a new Paint Along Path tool for creating a paint stroke with a 3D Curve.

ความคิดเห็น • 62

  • @jeb2003
    @jeb2003 ปีที่แล้ว +81

    It’s crazy how straightforward a lot of this stuff really is

  • @cryptidwilbur
    @cryptidwilbur ปีที่แล้ว +14

    This was the BEST update, but i also noticed they deleted a lot of their built in materials
    which kinda sucked

    • @wes.mcdermott
      @wes.mcdermott  ปีที่แล้ว +6

      Yeah, I think they removed some of the older materials that were not good quality. The goal was to replace them with newer and better-quality content. Let me know if you feel a material that is needed is missing and I can talk to the team.

    • @slayyyder
      @slayyyder 7 หลายเดือนก่อน +2

      @@wes.mcdermott alll the old leather ones please!! as someone who makes 3d bags and other leather items i find its so much harder, even though the new ones are good there isnt an alternative for all of the old ones

    • @throwitouttheairlock9556
      @throwitouttheairlock9556 หลายเดือนก่อน

      @@wes.mcdermottyall planning on adding an optimized sci fi greeble texture eventually? I have one made but it relies on high poly counts to render properly within maya

  • @Dusk1990
    @Dusk1990 ปีที่แล้ว +22

    Very cool! Cant wait to try it

  • @icarustanovic3097
    @icarustanovic3097 11 หลายเดือนก่อน +2

    Wesley is kinda genius in this field.

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน +2

      Thanks! I would not say that : ) But I do love learning as much as I can about the tools. There are so many amazing artists out there. I am just scratching the surface.

    • @icarustanovic3097
      @icarustanovic3097 10 หลายเดือนก่อน +2

      ​@@wes.mcdermottYou're too humble mate, don't be that way. You are real deal. I learned from you in many years like ton of things, and I'm not the only one, everybody will say so. Cheers Wes, and keep it real.

  • @endizero
    @endizero 9 หลายเดือนก่อน +2

    is that was skin displacement? the topology must be not low to make this good detail or it is?

    • @wes.mcdermott
      @wes.mcdermott  8 หลายเดือนก่อน +1

      It is just using the normal map data for the skin. I am not using displacement in this case.

  • @lebombe8342
    @lebombe8342 6 หลายเดือนก่อน +3

    Bro 😅 That face

  • @MetalGearMk3
    @MetalGearMk3 ปีที่แล้ว +3

    wow I didn't know we could do this.

    • @wes.mcdermott
      @wes.mcdermott  ปีที่แล้ว +2

      Brand new! Just released : )

    • @yavi89
      @yavi89 ปีที่แล้ว

      me too

  • @PencuryTimun
    @PencuryTimun 11 หลายเดือนก่อน

    Thank you for shareing.. this is new for me..

  • @HollowRoll
    @HollowRoll 9 หลายเดือนก่อน +2

    Jackie Welles from wish

  • @zares1966
    @zares1966 ปีที่แล้ว +1

    Tried to look for material and tool settings to get the same kind of result on my project, but couldn't find anything that would match to this. Any help would be appreciated.

    • @wes.mcdermott
      @wes.mcdermott  ปีที่แล้ว +5

      Are you looking for the Paint on Path tool or how to create the material effect that I show in this video? I used anchor points to link data between layer masks. I will look at creating a tutorial for this.

    • @zares1966
      @zares1966 ปีที่แล้ว +2

      @@wes.mcdermott Thank you for answering. To be more specific, I meant the material effect that you showed in this video. I'll be looking forward for the tutorial.

  • @diesergeldjunge4183
    @diesergeldjunge4183 ปีที่แล้ว +1

    And im sitting thete drawing weapon Grips manually hahahaha

  • @SurajJatin
    @SurajJatin 2 หลายเดือนก่อน

    I did this with metahuman but it came like paint made in metahuman face.. what to do for making realistic cybernetic design in metahuman.. please make video on this... Bro Please reply

    • @wes.mcdermott
      @wes.mcdermott  2 หลายเดือนก่อน

      Thanks! I will take a look at a video for that. I am using the path tool in Painter along with anchor points to drive some masking on layers. It's a compound effect but once it is setup, you just need to create the mask.

    • @SurajJatin
      @SurajJatin 2 หลายเดือนก่อน

      @@wes.mcdermott sure!! Waiting for your video 😄😄

  • @EllosTambienDuermen
    @EllosTambienDuermen 3 หลายเดือนก่อน

    How did u created a new path just right after the first one, to me it just drag the first one

    • @wes.mcdermott
      @wes.mcdermott  2 หลายเดือนก่อน +1

      To create a new Paint Path you hit the Enter Key. This will allow you to create a new path and you will see the new Path layer listed in the top left corner of the Paint Path Menu in the viewport.

    • @EllosTambienDuermen
      @EllosTambienDuermen 2 หลายเดือนก่อน

      @@wes.mcdermott thank you very much!

  • @yavi89
    @yavi89 ปีที่แล้ว

    awesome

  • @josephbrandenburg4373
    @josephbrandenburg4373 8 หลายเดือนก่อน

    Funnily enough, Blender has had this feature for as long as I can remember... but it isn't easy to use lol

    • @wes.mcdermott
      @wes.mcdermott  8 หลายเดือนก่อน +1

      Yeah, this feature was requested back in the Substance Painter beta. We are pretty late to the party : )

  • @occasionallyhuman
    @occasionallyhuman 11 หลายเดือนก่อน +1

    what is the build number of this version? I don't find this in the version I have.

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      This build is version 9.0. helpx.adobe.com/substance-3d-painter/release-notes/version-9-0.html

  • @mateojaramillo609
    @mateojaramillo609 10 หลายเดือนก่อน

    Is this also posible with clothing?

    • @wes.mcdermott
      @wes.mcdermott  10 หลายเดือนก่อน

      Yes! Absolutely. We have a brush tool called Top Stitch specifically for clothing.

  • @erzajumeidi
    @erzajumeidi ปีที่แล้ว +1

    Took them long enough

    • @wes.mcdermott
      @wes.mcdermott  ปีที่แล้ว +4

      Yeah! It was requested since the beta of Painter.

  • @granul555
    @granul555 ปีที่แล้ว

    How can get this tool?

    • @wes.mcdermott
      @wes.mcdermott  ปีที่แล้ว

      This is part of Substance Painter now. It's the Paint Along Path tool.

  • @rosted_lion1234
    @rosted_lion1234 ปีที่แล้ว

    This man sounds like an ai

  • @Kupidsosoft
    @Kupidsosoft ปีที่แล้ว

    Would this work with a sequin trim texture?

    • @wes.mcdermott
      @wes.mcdermott  ปีที่แล้ว

      To get the best affect, I think it would need to be a generator created in Substance Designer that is then applied to the Paint Along Path tool in Painter. You would need this to get the overlaps and variation.

    • @Kupidsosoft
      @Kupidsosoft ปีที่แล้ว +1

      @@wes.mcdermott hmm,what about maybe a sequin trim texture from Google,would that be able to be curved and bent along a path?

  • @SurajJatin
    @SurajJatin 4 หลายเดือนก่อน

    If i make this with metahuman in substance painter will it look like realistic in unreal engine after i import?

  • @Sen583
    @Sen583 ปีที่แล้ว +7

    amazing tool. Love it

  • @SurajJatin
    @SurajJatin 4 หลายเดือนก่อน

    Can you please do this with metahuman

  • @ViridianAubergine
    @ViridianAubergine 2 หลายเดือนก่อน +1

    The realistic textures on the cartoon proportions of the face kinda creep me out ngl. This must be the uncanny valley people talk about

    • @wes.mcdermott
      @wes.mcdermott  2 หลายเดือนก่อน

      Yeah, it's definitely not realistic and can lead to uncanny valley.

  • @Musiclover6404
    @Musiclover6404 ปีที่แล้ว +1

    How did you add the second shape?

    • @wes.mcdermott
      @wes.mcdermott  ปีที่แล้ว +3

      For the 2nd shape, I am referencing an anchor point of the lines drawn on the face and then I use mask outline filter to create the beveled edge on another layer with height set to a positive value.

  • @RDD87z
    @RDD87z 8 หลายเดือนก่อน

    its so sad that zbrush doesnt have something like this

  • @Smash_ter
    @Smash_ter ปีที่แล้ว

    I think using curves is cool, but is there a way to make it work better than manual wrapping?

    • @wes.mcdermott
      @wes.mcdermott  ปีที่แล้ว +2

      Currently it is a manual process of plotting points, but we will have more functionality in the future.

  • @alaaddinhv2839
    @alaaddinhv2839 ปีที่แล้ว +1

    Is it in substance Painter 2022 or it’s in the new version 2023?!

    • @wes.mcdermott
      @wes.mcdermott  ปีที่แล้ว +2

      It's the latest release. 2023 - 8.3.

    • @alaaddinhv2839
      @alaaddinhv2839 ปีที่แล้ว

      @@wes.mcdermott thank you so much m8

    • @LARCKIN
      @LARCKIN ปีที่แล้ว

      @@wes.mcdermott I don't have this in 8.3

  • @galacticgremlin
    @galacticgremlin 9 หลายเดือนก่อน

    Can you make a tutorial on how we create that dent for the implants, please?

    • @wes.mcdermott
      @wes.mcdermott  8 หลายเดือนก่อน +1

      Yes! I will look into this. It's a cool technique.

    • @galacticgremlin
      @galacticgremlin 8 หลายเดือนก่อน

      @@wes.mcdermott omg yay, im so excited for that! Can't wait to start making fun cybernetics. Thank you!

  • @pravinrenders
    @pravinrenders ปีที่แล้ว

    Its kinda painful to watch... 😬