Marco VS Preecha: FATAL FURY COTW Developer 4K Matches + Analysis
ฝัง
- เผยแพร่เมื่อ 7 ก.ย. 2024
- Check out this 4k 60fps developer matches from the developers of #FATALFURY City Of The wolves! In this set of intense action, Marco Rodrigues goes against the newcomer Preecha!
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I love that Preecha is constantly adjusting her glasses while she fights. It's a small, yet great attention to detail that makes characters so unique.
Maybe SNK should hire Michael Jai White to cosplay as Marco to help promote City of the Wolves. That would be awesome.
That would be dope AF
Excellent Idea
Nintendo did the same thing with Mike Tyson when he hired Mike Tyson to promote the game when it came out the original punch out on Nintendo
Not a bad idea
🔥
2:17 love the sound of Preecha when rolls for quick awakening😂
Sounds like a sheep🤣
Sounds Like Lil Yachty ! WAAAWK TO POLAAND 😂.
I never get tired of these cel sharing/ink brush art style. My only tiny complaint is the greenish lighting under Marco looks a bit much, maybe bc the model is larger than Preecha. But everything else **chef's kiss**
Same art style as MVC 3
The cool thing is, I heard that the graphics are actually even better if you see it in person - apparently TH-cam’s compression makes it slightly worse.
I like how she says goodbye after winning only one round
My favorite part 7:08-7:22
It feels like it has been made on the same basis as the last Samurai Shodown game, not a bad thing at all , it was great
This game is going to be Good! Makes me feel that old nostalgic feeling of being on an arcade play ing With friends
Marco is a beast
Great callback! 💪 5:03
I love the art style
THIS IS THE TRUE PATH TO THE KYOKUGEN WARRIOR! Feel it in your bones! "Ryuuko Ranbu" OSU!
7:07-7:17 Marco's Hidden Gear: *Ryuko Ranbu*
The changes to the mechanics works real well
Marco looks super fun. Miss playing Garou in the arcades. Good times.
They have this weird fascination with one arm, multi-strike attacks.
It's been like that since Art Of Fighting. Also those are references to Fist of The North Star and Jo Jo's Bizarre Adventure.
Fun fact. SNK invented supers and the first one was a multi hit super called the Ryuuko Ranbu. That super was done by Ryo Sakazaki from AOF.
@@LuminescentShine I know. And Robert had a similar move. I owned it on SNES.
Khushnood *BUTT* is that dude 💪🏾
THAT'S RIGHT!!!
Some of those kicks that she had looks close to Mizoguchi's!
Now this is definitely gonna be at Evo . Plz have Kim and Andy on here 🙌🏿
the artstyle of this game is amazing
All counter hit, counter hit, counter hit, counter hit sound IS ANNOYING. FOR THE SAKE OF GOD CHANGE THIS
Agreed; should be turned off by default, or at least must be possible to mute, otherwise it's a legitimate reason not to play this.
They should lower the volume for it
Marcos is like a fusion of Rio and Takuma but more Takuma from Art of fighting 2 and Kof 98' and Preecha is definitely from Joe Higachi school
Shows his progression in the style.ryo is his main tracher but he probly was taught a few things exclusively from takuma as well
He may be striving to become mr.karate III
Marco rodriguez in the team art of fighting for kof xvi with ryo sakazaki & kasumi todoh coming soon a new dream match
Preechas tall!
That dp cancel looks safe 😲
Always were....
Marco's the best!!
I wonder if this’ll run on a steam deck
oled gonna be working on the road & would love to play this & MVC collection
It will.
Those anounncer voices get annoying "counter hit" think just having it flash is fine. But having it say counter hit so many times repeatedly one after another makes it hard to listen
Who thought it was a good idea to have the announcer name every fucking thing happening ? SMH
I hope you can turn that off.
Are they playing the old kof games in the background?
The super-combo cutscene look much better than SF6.
Just no!!!
It depends on which super. But SNK is ahead of Capcom when it comes to supers. Especially when it comes to implementating supers into the game play.
Definitely more stylish than SF6. But SF6 has a good impact when it comes to their level 3 supers.
its obvious shin akuma wants his rematch with mr karate (taunts him with his mask sf6 reveal )
and he is obviously retired kushhindo butt #1 student the dojo stage where yuri his daughter is the sensi now snk vs capcom 3 2025
🔥 🔥
its still funny Preecha is researching how fireballs and stuff works while doing what she's doing
May i know where ya got these gameplay footages??
Counter hit x 1000
They should add some Street Fighter characters in this game.
Reduce the character motion blur by 50%.
Please do Vox Reaper vs Rock Howard matches
I guess this build removed the black screen before hidden supers. 😐
that's ryo for sure lmao
Wonder when people are gonna realize that SNK and CAPCOM are trying to MIRRIOR their graphics engines so they can do a CROSSOVER.
SNK is mirroring Capcoms older visual asthectic. Not Capcoms current one.
This voice saying "counter hit", "just defend", "Punish"...
I didn't like the gameplay and this narrator irritated me.
I wanna play a public official demo on Steam/PC not these venue Only demos😢
They should do what Bandai Namco did with Tekken 8 and release an alpha and beta so the players can give feedback on what improvements need to be made.
I think they will. They did that to kof15.
Seems like overheat isn't that big of a deal if getting guard crushed a single time sets the gauge back to 0
Pretty much like being wallsplat and getting dizzied during Burnout in SF6.
Still, serves as a discouragement to overuse the meter, so I guess there's this at play :PPP
@@bfFAN221 Yeah, but in SF6 a good combo is half your life bar, not so here. Plus burnout has a lot of other downsides. Overheat is just no rev usage and guard crush.
Imo it should be that a guard crush reduces heat by 50% instead of instantly clearing it
Joe Higashi Disciple(Preecha)
Está bastante bien la nueva actualización de Street Fighter 6.
Fool
You are saying that it's a better version of SF6. Ok. SF6 wasn't that appealing in it's art style and COTW definitely does the cool down system much better.
Só o ante -braço do Marco já é maior do que a garotinha 😂👊🏼
What is this game? I really wanna play that. It looks so good!
"Fatal Fury: City of the Wolves".
The victory pose in which Marco tears the top part of his clothes remains, I thought they were going to remove it because it didn't make much sense for it to return to normal in the next round... They missed the opportunity to make him keep his clothes torn up for the rest of the fight, there's still time to add that.
Garou 2, lets goooooo
Uma coisa, uma pequena coisa está me incomodando. "Counter hit" "cross up" eu acho essa voz muito enjoativa, não afeta o gameplay, mas não acho nescessário. Até porque tem um texto colorido avisando ao jogador que seu golpe acertou em "counter" ou "cross".
seems a little slow, but everything else is amazing
Imagine sf6 with this art style and music 😢🤦🏾♂️Awesome looking game
🤢
Nah. SF6 looks amazing in its own way. This way, COTW gets to look amazing as well and stand out.
Music is more eh. I like a lot of the SF6 tracks (Bison's theme is godlike, one of the best SF tracks ever) while I have never cared for Garou's music, personally. Haven't heard anything outstanding from COTW particularly so far either.
Marcos!!!!!!
Why is he talking like a Mexican? We Black Latinos don't talk like that. 😂😂😂
Marco.
Marcos name will forever be Butt
🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥😎💯
Counter Hit, Counter Hit is already kinda annoying. I know it’s important to convey when it happens but I’ve never been a fan of the practice, like at least make the voice cool damn.
What the hell were they thinking when decided to add an annoying ass announcer narrating EVERY counter hit, defense, reversal...
Essa mina parece uma fã do Joe que curte kpop hehehe
The only reason she has crazy toenails is because Capcom did it with their girls and now everybody else wants to make their fighting games act crazy toenail girls
Counter hit
COUNTER HIT
The dub seems out of sync but i hope that will change in the final product
When snk makes characters like SF 6, the game will be better. snk always upgrades the gameplay.👍🤩
:o
이게...참...이거...뭐...이...참...
The narration of thing happening (wild punish, spg, cross up, counter, etc) is hyper annoying
I hope you can turn off this sound
An option to tone it down would be welcome
"Counter hit" 🙄 ...annoying af
Changing his name to Marco was a smart move as now he is even more interesting and admirable as a character. I cannot imagine having a master sensei named "Kushinood Butt".
His name was always Marco Rodriguez.
It's just that the American translators changed it to Kushinood Butt for some reason.
@@rachetmarvel931 I looked it up and it's actually Khushnood Butt. When I reverse the letters and get Doonhsuhk as his first name it seems like a subliminal message of "Don't suck Butt" which is ... rather interesting now that I think about it.
ครูปรีชา
"Counter hit"
That voice is so annoying.
Counter Hit. Counter Hit. Counter Hit. Counter Hit. Counter Hit.
Dev, pls dev, turn this sound off.
Arc system works ingredient...
after sf6, i dont know why i even look at this
Same exact thing I'm thinking. This game should not be sold for more than a full price of 30 bucks max.
SF6 looks weird. This actually looks good.
@@dubol07Says some random dude who hasn't touched a game that isn't even finished.
Because this game has an actual good art style knows what it's going for. SF6 only has the art style to keep it from looking realistically generic. SF6 supers are amazing but, it looks uncanny.
@@dubol07Ah. I suppose that you know everything about this game despite it having at least 6 months left in it's development.
Good Lord, these dubs are fucking terrible... but the game is looking absolutely amazing!
Street fighter 6 blows these graphics(Artstyle) out the water... they could have done better! The mechanics seem outdated. It's like I'm playing SF6 while this is SF3... scrap this game and get some Street fighter developers but still stay true to the Fatal Fury mechanics of the game...Just my .02
Graphics ≠ artstyle
Also how are the mechanics outdated?
I prefer this ARTSTYLE waaayyy more than sf6. And you said the mechanic seem outdated? Are we even talking about the same game? This game have similarities with sf6 with way more movement options (different kind of jumps). And yeah thank god this game like any other snk fighters won't have the shitty throw loops problem.
@gv82089 yes sorry.. I mean the art style.. I'm just not a fan.. and the mechanics meaning just how the characters move just looks like an old game idk
@atrackstar123 100% agreed! This looks like a mobile phone game in comparison to SF6. Anyone claiming that this looks superior is out of their goddamn mind!
@@dubol07you capcucks are boring.
they should have added sokaku this chick blows.
💪🏾Khushnood Butt Wins💪🏾
That hidden SPG super was excellent. 🥹🥹🤯🤯