I was looking for a way to build a spaceelevator with a railed vehicle and found your video. That desing motivated me to build (allthough altered) my entrance and deploy ports for my underground base. Its realy satisfying to load your heavy ships on an elevator and bring them to the surface like that. Great tutorial.
Thank you so much! I just got into space engineers and saw this and I simply knew I had to build it. I made a two floor model that uses sensors on each floor to open both the elevator and exterior doors using timer blocks (each floor has one to open the doors and *Ding, another to close them). It works pretty well and adds a lovely aesthetic to the base.
Glad I could help you get it set up - there is something fun about building elevators in Space Engineers, I seem to do it even when it's definitely the slow way to get around :D
One of the best tutorials I have seen in a long time. I already knew a lot of this from watching your Survival Maybe series, and from experimenting and building my own elevator, but, there is a lot I have learnt from watching this, so thank you for sharing this with us. I just wish, and hope that Keen will one day give us some kind of winch system which will make building elevators so much easier.
My Elevators use piston legs to walk up a shaft with landing gear. When it reaches the necessary floor, A rotor connection or a merge block will grab the independent cabin of the elevator and a timer block thats been firing since the cabin disconnected from the ship will finally be able to communicate and tell everything to go back to its idle state. Each floor has a button system that turns on the corresponding floors connecting block and turns off all others so the only floor that can grab the elevator is the one you chose. Its been a while since I worked on it but I still have to work out the timer system to tell the cabin whether its supposed to be moving up or down and it will be ready. The big problem aside from that is how many small ship buttons I can fit in the cabin. 4 or more floors and I have to start covering the interior with them. Might be better just to trigger them from the control panel.
Was struggling to build a lift. Came to Splitsie and was not disappointed. Thanks fella, keep up the great work (Yeah, the horizontal piston was what I needed)
Awesome! You're a real engineer! =D What I never understood is why such games like SE, MC, Terraria cannot add one simple thing for elevator: a block that would either move on 1 axis or move between 2 blocks until collision. It's the most basic action there is in any 3D editor. Just a programmable 1-axis movement! And we get millions of ways to use that! SE could rather add a monorail. That would work. Just imagine - making a line (like conveyor but much cheaper, maybe 1 or 2 metal for unit or 10 units) and having a block that would move along that line without stumbling. At high speed, using electricity. They already have all it needs. Junctions for turning. Slowing blocks. Triggers. Actually, MC surprises me because they do have minecarts but they cannot move vertically (only diagonally). Mines do have elevators, common sense. I think everyone loves taking a ride, be it a train or a plane or a ship. Or a transparent elevator. It would add so much fun. Sliding hangar doors, unfolding bases, transformers (more than meets the eye!), puzzles (like Cube movie), trains between settlements, mines that go miles underground and take the player down by elevator. And all this could be done with only one block that could move along other blocks without damage at any distance and speed. Gosh, this game has such a potential!
The only game I've played (I'm sure there are others) that has such simple methods of movement is Skywanderers, but it just turns off collisions between the blocks to allow it, certainly a solution but maybe not the best one :P Speaking of trains though, that's something that is fully achievable, I'm most of the way through my tram build in survival and am working on something that's even more ridiculous in creative mode using similar techniques - should be quite the ride when it's finished :)
Wow, that's allot of extra time on one's hands. I just got this game a couple or so weeks ago, work for a living(50/60hrs) so there's that. An hour or so a day, and the w/e's are doing chores around my home and several acres of property. This did help considerably on just the basics. Spacing the elevator car from the main grid was my first question, now solved...yay! I'm just gonna use a simple piston to join my mine cave to my surface base so nothing this intense. I simply don't have the time...maybe if I get laid off late this year like my work has warned, I'll have lots of time....not that I want that of course. eeesh. Love watching all of your vids sir, bravo to having the technical vision you have. I have found myself drawing out schematics in between my machining work day...lol. This game eats up the 2 hours I have a night so damn fast it's frustrating,.....but fun. Thanks for doing this for all us new recruits. Salute ✌😎👍
I also work 50+hours a week with my day job so this has been my escape from that whenever I got home, I've accumulated my in game hours over a rather extended period of time, having started to play Space Engineers when it had just gotten survival mode :) Glad you're having fun with it, the feeling of achievement when you make something that works well and looks good is quite addictive :)
Thank you :) You definitely should, even though they end up quite bulky I always feel a real sense of achievement when I get them finished and functional
Thanks for this! I liked seeing this function on your planet, but this one seems easier, somehow. I like how you have worked this out in vanilla, which I really prefer to use. Great inspiration!
That is a great elevator design. One of the hardest things to get right in SE, you make look easy. Even in the real world, it wasn't easy; "mind the gap" was the 19th century solution. I think you got it smaller than even a real world elevator. A certain mountain stronghold could use an improved elevator floor. Do I sense a refit? ;)
Absolutely! I might even be tempted to build a pair - so one's always up and one down ;) Saying that, I have no idea where I'd fit the second one... maybe I won't be building two :P
i think a refit of the base is in order and keep them side by side because if you ended up with them on opposite sides of the base they that would defeat the purpose of having one up while one was down because then you would just end up waiting for it rather than running to the other one especially as your base gets bigger and bigger.
*makes the line 8 hours in advance* Would totaly try it in multiplayer they did a decent job in the recent physics patches despite the jokes, haven't had pistons or rotors break on my MPs since then to be fair.
Like how things like the solar tower (3 rotors) makes appear the 'unsafe grid' warning, and how the VTOL vehicle (2 rotors) doesn't... although i've had this warning, i've never seen it do anything weird. Or i just made enough sacrifices to clang a while back to make up for today's clangness (that's a new official word btw).
That wheel is bloody fantastic Splitsie! - Will you be putting in some of these tips into your Survival Maybe elevator? would be nice to see it in a 'real' world scenario
7:48 interior pillars do the same thing on all 4 sides, and they're way cheaper. Instead of the blast door edges, replace the middle one with an interior pillar, then the end one with a blast door corner going into the next piston like you had it. You can fit 5 in a 3x3x3 cube, then stack the 3x3x3 cubes however you like Edit: Conveyor tubes would be better if you need to transport items through it. This would be good if you used it for a drilling setup
If you're going to build this on a ship just beware that pistons, rotors and hinges can make the inertial dampeners not work properly so I'd stick to space to avoid troubles :) Also the recent collision updates will make the elevator work even more easily too
Oh Perf, man! I’m looking to build a Star Frontiers Assault Scout. It’s a vertical stack design. So it needs lift tubes to go between floors. 1-3 and 3-5? This is a great complication but I should be able to get two of these nested close enough. Gg, thanks!
Wuerfelweltler Apart from saving space, are there any advantages/disadvantages of using a rotor vs a piston? For example, is one of the setups more stable / less susceptible to clang?
The main disadvantage of a rotor is pretty minor, if you're building in survival you'll need to weld it up completely before placing any other parts or it'll freely spin and cause problems, otherwise it's about the same :)
Oddly, the ferris wheel was originally going to be part of the tutorial. I had planned on showing a bunch of different elevator mechanisms including a rotor once like a ferris wheel. Might still use it for a different one though :)
Great tutorial. I put this into my base. But I added 2 additional pistons in and I only had 1 stop. Just need to add all the other bells and whistles ( Music, bell, etc). I made a walkthrough video of what I built. Can I put a link in my description to this video and your channel? Thanks again
my first elevator was simply a piston and doors controlled by a sequence of timer blocks. Biggest pitfall is it does not know what floor its on, so it always calls to the floor, and you must wait even if the elevator is already there.
Built my first lift with the help of this video, its over three floors but each exit is on three different sides which made it tricky also I have lift doors on the carriage and room doors to the lift entrances, I programmed it so when you select a floor the two doors of the floor your on automatically close and the floor your about to go to open up ready , would be handy if there was a way to delay the doors opening until you get there but it was a challenge to get that working properly, also added the lift music which is a bit hit and miss if it plays, probably my settings some where.
Boom, the horizontal piston tip is amazing! i always hated the blast door lifts, so that alone is worth its weight in gold. fuck man..... you need more subs imo, you have high caliber content mand keep up the good work!
Thanks! I was super excited when I started playing around with it and realised it was a really simple method that looks so much better than anything else I've built for an elevator :) Now I've got to upgrade the elevator in my survival world :P
I am a new player and just now needed an elevator for my home base. But my ground floor is...on the ground...and I cannot tell what the dimensions are in your video for the elevator basement. Is it 5x5 blocks?
So...I have been playing around with my 20 piston elevator and I figured something out that makes the elevator smooth as butter when starting and stopping, mostly stopping. I have altered the speed of every single piston by a micro amount. My pistons all move at about 0.4m/s, so I made them all move at increments on 0.001 variation. In other words: 0.391, 0.392, 0.393, 0.394, etc. I did this to all the pistons, so that no single piston would stop at the same time as another. Now, the elevator is silky smooth when stopping. I tried in creating mode with a 6 piston elevator and making a 0.002 adjustment to each piston worked a little better, but I have too many pistons in my survival game. I just thought I would share for anyone else coming in 2 years late like me. Lol
This is really good. I just made my own elevator today in survival with this video playing on my iPad and it worked first time. Mine has 4 floors but I managed that with the same piston layout you used. When I was finished just like you in your survival I went up and down, up and down....like a kid who is just able to reach the buttons. One thing I couldn’t find was the “share inertia” button. Has that been changed?
Thanks, I wonder if that's hidden with experimental mode off, maybe check to see if that's off? It's still in the same spot for me and I can't think of another reason it would have disappeared
Great tutorial! Great use of a small space. Not something I'm particularly good at haha I do wonder if you could make an angled elevator using this method. Mount everything on a 45° rotor and then have the carriage on another rotor at -45° so it's upright. I guess there's only one way to find out...
You definitely can, I'd recommend using the rotor lock once the rotors are in position or making sure the upper and lower limits are set or you may find it getting a little bit wedged in the elevator shaft :P Not that I've done that or anything... ;)
Just a note or two: Dover built elevators use pistons IRL, which is why you only find them on buildings 4 floors or less. Consider this next bit a challenge: Elevators ding -twice- if they are headed down. So blind people can tell which way it's going.
You could certainly achieve that with a script, but without one you'd need extra sensors to activate or deactivate the sound block as you approach a floor from each direction... there might be an easier way, but I think that would be reliable enough :P
splitsie Very nice! The safety doors are a nice touch. Unless I missed something, the elevator car's doors will automatically open for you whenever you approach, even when moving between floors. Can you suggest a simple way to safety lock those doors closed while in motion?
one simple solution would be not to walk up to it while in motion but the more immersive method would probably be to turn the door off while the elevator is in motion I use that method for my airlock setup to keep doors from accidentally opening and venting air but that method would work here as well
MacGabhann Good idea. Now that I think about it, the door could be locked/unlocked using the same triggers used for the safety doors. A script would definitely provide some advantages, but I'm impressed by how much can be done without one.
yea I tend to avoid scripts though i have started using a few off the workshop just have not gotten to writing my own since I can do the same thing with timer blocks.
Yeah, the elevator door does have that problem, you could probably use the safety door switch to turn the auto door sensor on and off between floors to fix that little oversight :P
Is there any chance you'd make a cargo lift vanilla guide? Like an elevator you'd use as either a landing pad or for vehicles to go down a mining shaft or something similar? I made a bunker approximately 65m below surface, and I dug a hole in order to have my vehicles get to my base. The original idea was to have them go down the shaft, but stacking the pistons just makes the 5x4 platform explode using this method trying to extend all the pistons at once.. What could I do?
You should be able to build it the same way as the personal elevator was built in this tutorial, the only thing that will make it more difficult is that to go over 65m you'll need at least 7 pistons which will be a tight squeeze for a 5x4 platform. You may also need the pistons to have an increased maximum impulse so that they can move the vehicle as well as everything else that makes up the elevator
@@Splitsie Thanks for your quick response, I did figure it out in the end. It even has a connector reaching down to the base directly. It seemed to be because there was some blocks in the way, it was very picky where to be. I'll have a look at increasing the max. impulse though, as we still have a fair amount if wobble even on share inertia tensions when its fully extended. :)
also, does this work with passage doors intead of regular doors on both sides? Im having trouble where the pistons slow down and often just stop halfway through, could show picture
Yes there is a risk, though if you're having troubles you could try replacing the blast doors with conveyor tubes or interior pillars to check if they're the issue as both of those blocks have reduced hit boxes on all sides not just 2 or 3 that blast door blocks have. The type of door doesn't matter, I just find that the sliding doors have a neater finish which is why I tend to use them :)
Splitsie it seemed like it was slowing down and grinding a bit but I increased the non axis resistance on the horizontal piston and increased the force on the vertical one. Only needed 2 but ended up using three, is there a discord or something I could post my version?
How effective would this be scaled up? I'm planning on building something that led me to find this video; essentially a vehicle cargo lift up the side of a mountain since the only way to drive up is like a 50km drive around it. We also have a huge armored transport military truck weighing roughly 1 million kg, I expect that wouldn't be able to be lifted by a scaled up version of this. I'm hoping our light rovers would though.
Pistons can generate a crazy amount of force, especially if you have experimental mode on, so I'd expect you'd be able to push most things up with them, but you may need to lock onto the elevator with a connector to prevent damage with especially heavy grids :)
I have a couple questions first you said you can have it hang I was thinking this could be used for a mine shaft and in that case would you just build it the same but upside down the second question is more hypothetical if for some mad man reason I wanted 6 7 or even 8 levels would you dig further down to accommodate for extra pistons or is that just impossible with the weight and wobble. Finally you said that you weren’t sure about the elevators speed when reaching the desired floor this is how elevators work in real life think of it as a car and your braking you don’t want to come to a sudden stop you want to ease into the stop now some people want to get to places so their make their elevators fast all the way but how yours is built that’s how a normal elevator functions oh and before I forget you didn’t go over how to download that music or sound effects to the game unless I’m stupid and there in the base game.
Yep, still some advantages to doing things this way as it gives you a bit more clearance, but depending on the blocks used it's no longer absolutely necessary :)
Hey Splisie, I am a little late for the party, but I build my own Elevator after this Tutorial, works great! Thank you. One small question, the savetydoor only works for the top floor, because the sensor goes all the block length, when u build it on the 2nd floor, any Ideas for this? Greetz
The best solutions I've used for that have involved elevators where I could place the sensor in such a position that it didn't pick up the elevator when it was away from the middle floors, sometimes you'll need a large elevator shaft for that to work though
I probably should have pointed that out as another option, I may have been a little preoccupied trying to make it clear that there were some tight arrangements that don't work - I was worried people might get frustrated trying it if I didn't show that :P
"Share Inertia Tensor" option for pistons doesn't show in my game. Could that be a a bug, or am I doing something wrong? Only elevator pistons are selected btw.
I wonder what can be done if you place the sensor for the savety door horizontal/flat on the rectangular side of a half slope tip. Like the camera on the red ship in th background video of SE's main menue. And what can be done for looks by using slopes instead of catwalks to trigger sensors. Or just the rails on the catwalks. Or the rails alone. They both coud save a block of deph.
The railings are a good idea, would certainly be much smaller and easier to hide, I'd been thinking of hiding a rotor with small blocks underneath the car for extra sensor and sound block space too - your solution is a lot simpler :)
Can this design lift vehicles ? would they need to be locked in place on the elevator ( I want an underground hangar but where i am on my world burrowing into the mountain would look odd so I want a base above ground mostly but the hanger below ) also, do you have a printer video ? or could you make one ? :)
You could lift vehicles with it, there might be some issues in multiplayer if you leave the vehicle on it, but for shorter time frames should be ok :) A lock shouldn't be necessary either. I haven't made a printer video yet, but it's something that's been on my list for a while :)
A lot of tricks. Ctrl+click... I didnt know about this. Help a lot! Think about a video for Blast Doors. Types, uses, etc. Are you a Developer? How many hours playing? 😅 My Master guru. Tnks for sharing!
That might be the exact plan for the next video :) Glad you've found it helpful so far, I'm just a player though, with a lot of hours and a love of teaching things :)
Hey Splitsie, awesome design. I totally (and shameless) copied it (by hand) on our multiplayerplayer-server up to 8 pistons high. Sadly i still struggle to get custom music on soundblocks to the server. And somehow the music starts only once or sometimes 2-3 times entering the elevator car. Stopping works fine. Any clue what might cause this?
Nice. So far my elevators have just been a very deep hole with a few pistons stacked right on top of each other. I'll try work this system into my new designs. I also have an idea for the Goose's (Geese?) turntable in your survival series. What if the floor was a large rectangular shape with blast doors that open around it to allow it to rotate 180 or whatever you set it to. It might be neat if you make it rotate 90 degrees and into another side hangar. I'm excited to see how you tackle this problem.
Oh, A second thought! What if you put a piston on the rotor to raise or lower it in case it doesn't rotate around the corners. Similar to the elevators of all the docking bays in Elite Dangerous.
I've got a pretty simple solution worked out (was playing around in creative last night) I think you'll be pleasantly surprised by how easy it should be to build :)
Btw, you should build a Goose base with a turntable Garage, maybe even having more than one level and develop more Trailers for the Goose, it is a pretty perfect Design that even survivalproofed it's worth. - Mobile defense post - Mobile power Station (with plenty batteries and a connector crane) - Mobile base (refinery, o2/h2/Assembler/decent storage/survival it - One with a projector plus 2 welder cranes to print at least Chickenhawks / Tick / Sandbags), maybe even bigger things, depending how far the welder cranes can stretch out without summoning Clang. Maybe you can even have connectors and piston cranes with connectors, to park a powerstation trailer between a mobile base Trailer, and a defense Post Trailer, connect them and are good to go until you are done at this place, or have the permanent base built. I even can imagine in my mind a Team using 4 Goose with such Trailers, Finding a Spot, parking launching the butterball and Immediate starting to print stuff building a base in no time. This concept may even work on no jetpack/high grav scenarios. Anyway, the Goose is just to perfect and Well done to collect dust.
For heavier elevators you'll need to increase you maximum impulse axis to deal with this problem. The way I do it is to gradually increase it until each piston behaves consistently - you will almost certainly take the values into the red, but it shouldn't cause a problem if you know they can extend normally sometimes anyway :)
You know it is not necessary that all pistons face upwards. You can save more space by alternating upward-facing with downward-facing pistons. Then to go up, extend the upward-facing pistons while retracting the downward-facing ones and vice versa. (this needs more vertical space but less horizontal space, so probably more suitable for elevators with many levels.)
The reason I keep them all facing upwards is precisely so I can limit the vertical space necessary, you also wouldn't be able to get it that much tighter as you'd still need the extra spaces so the pistons don't catch on each other :(
Welp, now i'm going to have to try to make a thruster-based elevator using guide rails and merge blocks, connectors or landing gear.... it would certainly be more compact than pistons... but potentially more explosive. I like that in a build.
This was made in 100% vanilla, the different pieces have different attachments with the flat edge being the attachment side, the ones that go to the full extent of the placement cube :)
Ah, sorry, totally forgot I'd mentioned that in this video :P The one I was thinking of was this: steamcommunity.com/sharedfiles/filedetails/?id=300571927 which I haven't seen an updated version for but might still be useful :)
You definitely can, out of force of habit I used blast doors, but it's worth noting, for small grid setups that are similar you can only use blast doors as on small grid the conveyor collision is full block sized
I'm determined to build an elevator in this game and have been trying with rotors and tires and I kind of have it working but it's not stable (shakes, getting the rotors to stop turning exactly where they need to has been difficult). I'll try this way.
I've built many this way and they're quite stable and reliable even in multiplayer with lots of people on them :) Hopefully you have the same experience :)
@@Splitsie So. This is awesome-ness what you built here and exactly what I need. Can it be horizontal? I've been trying to build a monorail kind of thing between the original Easy Start platform/base and a platform I've built which I want to be the entrance and control center to my "city". So it needs to go --this-->way and
I can't seem to get thrusters on sub-grids to work, on a craft called omega titan I strapped 13 titan engines on its left back sub-grid and it would not move
If you're talking about controlling them then you'll need to use a thrust override to generate any force as thrusters and wheels on subgrids aren't controlled by your main controls. There are scripts like vector thrust 2 that can translate your controls across to subgrids but nothing without that
You lift Space engineers to a new level!
Lol 😆 well played
For those that want supplies in their elevator, a pipe does just as well as blast door blocks
This guy really got me into space engineers. A bloody legend tbh. Keep up the fantastic work. Gotta go copy this design for my base :)
You've too kind :)
I was looking for a way to build a spaceelevator with a railed vehicle and found your video.
That desing motivated me to build (allthough altered) my entrance and deploy ports for my underground base. Its realy satisfying to load your heavy ships on an elevator and bring them to the surface like that.
Great tutorial.
Thank you so much! I just got into space engineers and saw this and I simply knew I had to build it. I made a two floor model that uses sensors on each floor to open both the elevator and exterior doors using timer blocks (each floor has one to open the doors and *Ding, another to close them). It works pretty well and adds a lovely aesthetic to the base.
Glad I could help you get it set up - there is something fun about building elevators in Space Engineers, I seem to do it even when it's definitely the slow way to get around :D
One of the best tutorials I have seen in a long time. I already knew a lot of this from watching your Survival Maybe series, and from experimenting and building my own elevator, but, there is a lot I have learnt from watching this, so thank you for sharing this with us. I just wish, and hope that Keen will one day give us some kind of winch system which will make building elevators so much easier.
Sadly I don't expect we'll get one, but at least the pistons don't break when we use them this way now :)
My Elevators use piston legs to walk up a shaft with landing gear. When it reaches the necessary floor, A rotor connection or a merge block will grab the independent cabin of the elevator and a timer block thats been firing since the cabin disconnected from the ship will finally be able to communicate and tell everything to go back to its idle state.
Each floor has a button system that turns on the corresponding floors connecting block and turns off all others so the only floor that can grab the elevator is the one you chose.
Its been a while since I worked on it but I still have to work out the timer system to tell the cabin whether its supposed to be moving up or down and it will be ready.
The big problem aside from that is how many small ship buttons I can fit in the cabin. 4 or more floors and I have to start covering the interior with them. Might be better just to trigger them from the control panel.
I clicked as soon as the notification showed up. Still a minute late. I blame the Pacific Ocean.
i blame obama
I blame Carol Baskin!
Really well done explaining how its done. Now I can get rid of my elevator mods and build my own. Thank you and keep up the great work.
Thanks, hopefully you'll be able to figure out a visually nice way of hiding the trigger for the beep if you use it :)
Was struggling to build a lift. Came to Splitsie and was not disappointed. Thanks fella, keep up the great work
(Yeah, the horizontal piston was what I needed)
Awesome! You're a real engineer! =D
What I never understood is why such games like SE, MC, Terraria cannot add one simple thing for elevator: a block that would either move on 1 axis or move between 2 blocks until collision. It's the most basic action there is in any 3D editor. Just a programmable 1-axis movement! And we get millions of ways to use that! SE could rather add a monorail. That would work. Just imagine - making a line (like conveyor but much cheaper, maybe 1 or 2 metal for unit or 10 units) and having a block that would move along that line without stumbling. At high speed, using electricity. They already have all it needs. Junctions for turning. Slowing blocks. Triggers.
Actually, MC surprises me because they do have minecarts but they cannot move vertically (only diagonally). Mines do have elevators, common sense.
I think everyone loves taking a ride, be it a train or a plane or a ship. Or a transparent elevator. It would add so much fun. Sliding hangar doors, unfolding bases, transformers (more than meets the eye!), puzzles (like Cube movie), trains between settlements, mines that go miles underground and take the player down by elevator. And all this could be done with only one block that could move along other blocks without damage at any distance and speed. Gosh, this game has such a potential!
The only game I've played (I'm sure there are others) that has such simple methods of movement is Skywanderers, but it just turns off collisions between the blocks to allow it, certainly a solution but maybe not the best one :P
Speaking of trains though, that's something that is fully achievable, I'm most of the way through my tram build in survival and am working on something that's even more ridiculous in creative mode using similar techniques - should be quite the ride when it's finished :)
Wow, that's allot of extra time on one's hands. I just got this game a couple or so weeks ago, work for a living(50/60hrs) so there's that.
An hour or so a day, and the w/e's are doing chores around my home and several acres of property. This did help considerably on just the basics. Spacing the elevator car from the main grid was my first question, now solved...yay! I'm just gonna use a simple piston to join my mine cave to my surface base so nothing this intense. I simply don't have the time...maybe if I get laid off late this year like my work has warned, I'll have lots of time....not that I want that of course. eeesh.
Love watching all of your vids sir, bravo to having the technical vision you have. I have found myself drawing out schematics in between my machining work day...lol. This game eats up the 2 hours I have a night so damn fast it's frustrating,.....but fun.
Thanks for doing this for all us new recruits.
Salute ✌😎👍
I also work 50+hours a week with my day job so this has been my escape from that whenever I got home, I've accumulated my in game hours over a rather extended period of time, having started to play Space Engineers when it had just gotten survival mode :)
Glad you're having fun with it, the feeling of achievement when you make something that works well and looks good is quite addictive :)
@@Splitsie Amen to achievement! ;)
You can use conveyor tubes for the piston offsets in lieu of blast door blocks, and this would also allow conveyance through the elevator.
That is a very good point :)
You sir, are a legend.
You sir, are too kind ;)
Very nice tutorial to build it with vanilla blocks. Never used timer blocks in the past but now I also understand in which way they could be used 👍
Glad you found it helpful, I was very happy when I managed to put a nice vanilla elevator together :)
Nicely explained. I've always avoided vanilla elevators before but I might have a go now
Thank you :)
You definitely should, even though they end up quite bulky I always feel a real sense of achievement when I get them finished and functional
Very cool Splitsie to design an elevator with music and a ding :D.. Thanks for the tips and tricks when it comes to pistons ;) Keep up the good work
Thanks Mike :)
Extremely helpful video I feel like so many creative opportunities are unlocked with elevators in my build. Only took me five years to learn lmao
Thanks for this! I liked seeing this function on your planet, but this one seems easier, somehow. I like how you have worked this out in vanilla, which I really prefer to use. Great inspiration!
I streamlined the process quite a bit over the past few weeks while testing out for the video, I'm glad it came across as a lot easier :)
That is a great elevator design. One of the hardest things to get right in SE, you make look easy. Even in the real world, it wasn't easy; "mind the gap" was the 19th century solution. I think you got it smaller than even a real world elevator. A certain mountain stronghold could use an improved elevator floor. Do I sense a refit? ;)
Absolutely! I might even be tempted to build a pair - so one's always up and one down ;)
Saying that, I have no idea where I'd fit the second one... maybe I won't be building two :P
i think a refit of the base is in order and keep them side by side because if you ended up with them on opposite sides of the base they that would defeat the purpose of having one up while one was down because then you would just end up waiting for it rather than running to the other one especially as your base gets bigger and bigger.
Two elevators in the real world always end up together on the floor furthest from where you need them. I think there's an ordinance. ;)
yea that always seems to work out that way
Ooooh shiny wheel of clang doom !
I would probably not ride it in multiplayer, though I might offer a free ride to some friends for a laugh ;)
*makes the line 8 hours in advance*
Would totaly try it in multiplayer they did a decent job in the recent physics patches despite the jokes, haven't had pistons or rotors break on my MPs since then to be fair.
That's true, they don't break so much, but they do behave strangely when latency gets involved :P
Like how things like the solar tower (3 rotors) makes appear the 'unsafe grid' warning, and how the VTOL vehicle (2 rotors) doesn't... although i've had this warning, i've never seen it do anything weird. Or i just made enough sacrifices to clang a while back to make up for today's clangness (that's a new official word btw).
That wheel is bloody fantastic Splitsie! - Will you be putting in some of these tips into your Survival Maybe elevator? would be nice to see it in a 'real' world scenario
Absolutely, I was super excited when the horizontal piston worked so well, the first thought was... can't wait to upgrade the survival build :)
Thanks, I was just about to build a lift, this will help.
Awesome, I love a bit of good timing :)
Thanks this really helped me build a elevator down to my mine
You're very welcome :)
7:48 interior pillars do the same thing on all 4 sides, and they're way cheaper. Instead of the blast door edges, replace the middle one with an interior pillar, then the end one with a blast door corner going into the next piston like you had it. You can fit 5 in a 3x3x3 cube, then stack the 3x3x3 cubes however you like
Edit: Conveyor tubes would be better if you need to transport items through it. This would be good if you used it for a drilling setup
Yep both of those are definitely good options too :)
I'm going to try this with a ship lift. I tried using merge blocks and that ended not so well lol. As always a brilliant tutorial here
:)
If you're going to build this on a ship just beware that pistons, rotors and hinges can make the inertial dampeners not work properly so I'd stick to space to avoid troubles :)
Also the recent collision updates will make the elevator work even more easily too
Excellent tutorial, thanks so much.
Your video helped me make my underground bunker.
This is outstanding!
Thanks :)
Oh Perf, man! I’m looking to build a Star Frontiers Assault Scout. It’s a vertical stack design. So it needs lift tubes to go between floors. 1-3 and 3-5? This is a great complication but I should be able to get two of these nested close enough.
Gg, thanks!
Thanks so much for the tips. Helped so much.
You're very welcome, glad I could help :)
You can replace the offset piston with a rotor if you're tight on space...
Wuerfelweltler Apart from saving space, are there any advantages/disadvantages of using a rotor vs a piston? For example, is one of the setups more stable / less susceptible to clang?
Cyberguy42 I can't really answer that question, since I primarily use rotors... however, I've never really had any problems doing so
The main disadvantage of a rotor is pretty minor, if you're building in survival you'll need to weld it up completely before placing any other parts or it'll freely spin and cause problems, otherwise it's about the same :)
could use it to make a really complicated elevator that can get to floors that are not a straight shot of the pistons XD
Thanks Splitsie, i needed this a soon as you had your elevator with music, ;)
Hope it helps you out, it also means I need to upgrade the elevator in my survival world ;)
Yeah xD
Hi, who built the ferris wheel?
2 days ago i posted my ferris wheel in the workshop.
I guess i wasn't so original..
I built it myself :)
there are also a few other Ferris wheel designs on the work shop as well if you look up clangs amusement park there is one there as well
The first piston arrangement will work if you extend the second piston before placing the third.
This has inspired me....to build a ferris-wheel-based elevator.
Oddly, the ferris wheel was originally going to be part of the tutorial. I had planned on showing a bunch of different elevator mechanisms including a rotor once like a ferris wheel. Might still use it for a different one though :)
The paternoster is the pinnacle of elevator design.
Are you suggesting building a paternoster in SE? That would be a bumpy ride, but taking the tank treads and adding cars, you could probably do it :P
very impressive elevator now i am going to have to go and build some in my world.
I was pretty happy with how it turned out, and now I'm going to have to go and rebuild the one in my world :P
This was sure helpful!
Does that ferris wheel need one timer block per light so that they light up correctly in sequence like that? How many timer blocks were required?
Great tutorial. I put this into my base. But I added 2 additional pistons in and I only had 1 stop. Just need to add all the other bells and whistles ( Music, bell, etc). I made a walkthrough video of what I built. Can I put a link in my description to this video and your channel? Thanks again
my first elevator was simply a piston and doors controlled by a sequence of timer blocks. Biggest pitfall is it does not know what floor its on, so it always calls to the floor, and you must wait even if the elevator is already there.
That's still impressive with just timers as any complex logic with them is really hard work
Built my first lift with the help of this video, its over three floors but each exit is on three different sides which made it tricky also I have lift doors on the carriage and room doors to the lift entrances, I programmed it so when you select a floor the two doors of the floor your on automatically close and the floor your about to go to open up ready , would be handy if there was a way to delay the doors opening until you get there but it was a challenge to get that working properly, also added the lift music which is a bit hit and miss if it plays, probably my settings some where.
Nice work, sadly the music isn't you - there's more than a few bugs with the sound block in the game, it's still fun when it works though :P
Boom, the horizontal piston tip is amazing! i always hated the blast door lifts, so that alone is worth its weight in gold. fuck man..... you need more subs imo, you have high caliber content mand keep up the good work!
Thanks! I was super excited when I started playing around with it and realised it was a really simple method that looks so much better than anything else I've built for an elevator :)
Now I've got to upgrade the elevator in my survival world :P
Can you by chance do an updated video of this since the block collision update likely made it possible to improve on it.
Maybe use one of the lights for the door/ding trigger instead of the catwalk? Or perhaps move the soundblock and have it detect that?
Those would certainly be good options to keep in mind :)
I am a new player and just now needed an elevator for my home base. But my ground floor is...on the ground...and I cannot tell what the dimensions are in your video for the elevator basement. Is it 5x5 blocks?
So...I have been playing around with my 20 piston elevator and I figured something out that makes the elevator smooth as butter when starting and stopping, mostly stopping. I have altered the speed of every single piston by a micro amount. My pistons all move at about 0.4m/s, so I made them all move at increments on 0.001 variation.
In other words: 0.391, 0.392, 0.393, 0.394, etc. I did this to all the pistons, so that no single piston would stop at the same time as another. Now, the elevator is silky smooth when stopping.
I tried in creating mode with a 6 piston elevator and making a 0.002 adjustment to each piston worked a little better, but I have too many pistons in my survival game.
I just thought I would share for anyone else coming in 2 years late like me. Lol
That's quite a good solution to it :)
This is really good. I just made my own elevator today in survival with this video playing on my iPad and it worked first time. Mine has 4 floors but I managed that with the same piston layout you used. When I was finished just like you in your survival I went up and down, up and down....like a kid who is just able to reach the buttons.
One thing I couldn’t find was the “share inertia” button. Has that been changed?
Thanks, I wonder if that's hidden with experimental mode off, maybe check to see if that's off? It's still in the same spot for me and I can't think of another reason it would have disappeared
Splitsie
Yes, you are right. Experimental mode does it.
Thank you.
Great tutorial! Great use of a small space. Not something I'm particularly good at haha
I do wonder if you could make an angled elevator using this method. Mount everything on a 45° rotor and then have the carriage on another rotor at -45° so it's upright. I guess there's only one way to find out...
You definitely can, I'd recommend using the rotor lock once the rotors are in position or making sure the upper and lower limits are set or you may find it getting a little bit wedged in the elevator shaft :P
Not that I've done that or anything... ;)
Just a note or two: Dover built elevators use pistons IRL, which is why you only find them on buildings 4 floors or less. Consider this next bit a challenge: Elevators ding -twice- if they are headed down. So blind people can tell which way it's going.
You could certainly achieve that with a script, but without one you'd need extra sensors to activate or deactivate the sound block as you approach a floor from each direction... there might be an easier way, but I think that would be reliable enough :P
splitsie Very nice! The safety doors are a nice touch. Unless I missed something, the elevator car's doors will automatically open for you whenever you approach, even when moving between floors. Can you suggest a simple way to safety lock those doors closed while in motion?
one simple solution would be not to walk up to it while in motion but the more immersive method would probably be to turn the door off while the elevator is in motion I use that method for my airlock setup to keep doors from accidentally opening and venting air but that method would work here as well
MacGabhann Good idea. Now that I think about it, the door could be locked/unlocked using the same triggers used for the safety doors.
A script would definitely provide some advantages, but I'm impressed by how much can be done without one.
yea I tend to avoid scripts though i have started using a few off the workshop just have not gotten to writing my own since I can do the same thing with timer blocks.
Yeah, the elevator door does have that problem, you could probably use the safety door switch to turn the auto door sensor on and off between floors to fix that little oversight :P
If you turn the safety door around, you wouldn't be able to get into the car's sensor unless the car is at that floor.
Is there any chance you'd make a cargo lift vanilla guide? Like an elevator you'd use as either a landing pad or for vehicles to go down a mining shaft or something similar?
I made a bunker approximately 65m below surface, and I dug a hole in order to have my vehicles get to my base. The original idea was to have them go down the shaft, but stacking the pistons just makes the 5x4 platform explode using this method trying to extend all the pistons at once.. What could I do?
You should be able to build it the same way as the personal elevator was built in this tutorial, the only thing that will make it more difficult is that to go over 65m you'll need at least 7 pistons which will be a tight squeeze for a 5x4 platform. You may also need the pistons to have an increased maximum impulse so that they can move the vehicle as well as everything else that makes up the elevator
@@Splitsie Thanks for your quick response, I did figure it out in the end. It even has a connector reaching down to the base directly. It seemed to be because there was some blocks in the way, it was very picky where to be. I'll have a look at increasing the max. impulse though, as we still have a fair amount if wobble even on share inertia tensions when its fully extended. :)
Is there a risk of clang with the blast door edges along the flat side not the point side with pistons?
also, does this work with passage doors intead of regular doors on both sides? Im having trouble where the pistons slow down and often just stop halfway through, could show picture
Yes there is a risk, though if you're having troubles you could try replacing the blast doors with conveyor tubes or interior pillars to check if they're the issue as both of those blocks have reduced hit boxes on all sides not just 2 or 3 that blast door blocks have. The type of door doesn't matter, I just find that the sliding doors have a neater finish which is why I tend to use them :)
Splitsie it seemed like it was slowing down and grinding a bit but I increased the non axis resistance on the horizontal piston and increased the force on the vertical one. Only needed 2 but ended up using three, is there a discord or something I could post my version?
Are three pistons the limit? is there anything else I need to do if I build this on a ceiling?
Was this patched? The piston and blast door approach doesn't work anymore, they get stuck.
How effective would this be scaled up? I'm planning on building something that led me to find this video; essentially a vehicle cargo lift up the side of a mountain since the only way to drive up is like a 50km drive around it.
We also have a huge armored transport military truck weighing roughly 1 million kg, I expect that wouldn't be able to be lifted by a scaled up version of this.
I'm hoping our light rovers would though.
Pistons can generate a crazy amount of force, especially if you have experimental mode on, so I'd expect you'd be able to push most things up with them, but you may need to lock onto the elevator with a connector to prevent damage with especially heavy grids :)
@@Splitsie Thanks! I'll keep the connector in mind then :)
Couldn't you stack more of them closer if you used pillars for the straight bits instead of blast doors?
Yeah, you probably could actually
Won’t the safety doors open as you pass them?
I have a couple questions first you said you can have it hang I was thinking this could be used for a mine shaft and in that case would you just build it the same but upside down the second question is more hypothetical if for some mad man reason I wanted 6 7 or even 8 levels would you dig further down to accommodate for extra pistons or is that just impossible with the weight and wobble. Finally you said that you weren’t sure about the elevators speed when reaching the desired floor this is how elevators work in real life think of it as a car and your braking you don’t want to come to a sudden stop you want to ease into the stop now some people want to get to places so their make their elevators fast all the way but how yours is built that’s how a normal elevator functions oh and before I forget you didn’t go over how to download that music or sound effects to the game unless I’m stupid and there in the base game.
Great guide. Mine lifts kept on getting caught on the sides
Oooo... Sweet! Bet Capac could still get stuck in there, tho - lol
You're almost certainly correct on that :P
So this would be a bit different/easier with the updated block collisions these days, right?
Yep, still some advantages to doing things this way as it gives you a bit more clearance, but depending on the blocks used it's no longer absolutely necessary :)
Hey Splisie, I am a little late for the party, but I build my own Elevator after this Tutorial, works great! Thank you.
One small question, the savetydoor only works for the top floor, because the sensor goes all the block length, when u build it on the 2nd floor, any Ideas for this?
Greetz
The best solutions I've used for that have involved elevators where I could place the sensor in such a position that it didn't pick up the elevator when it was away from the middle floors, sometimes you'll need a large elevator shaft for that to work though
Hm. I wonder if a locked rotor would work better than that horizontal piston in some applications. After all, you can change offsets with a rotor.
It may, I chose to do the piston for the tutorial as it required less explanation to ensure things would work :)
9:10 you can just reverse piston without head and add it, its works
I probably should have pointed that out as another option, I may have been a little preoccupied trying to make it clear that there were some tight arrangements that don't work - I was worried people might get frustrated trying it if I didn't show that :P
i like your video's found out about ur channel about a week ago watched nearly all your video's
Thanks, glad you're enjoying them :)
"Share Inertia Tensor" option for pistons doesn't show in my game. Could that be a a bug, or am I doing something wrong? Only elevator pistons are selected btw.
You need to have experimental mode enabled to see that option :)
Please make a space elevator please
Are you going to change the elevator in the survival to add the horizontal piston?
Yep, as soon as I realised how well it worked with the horizontal piston I knew I'd have to upgrade the survival elevator :P
I wonder what can be done if you place the sensor for the savety door horizontal/flat on the rectangular side of a half slope tip. Like the camera on the red ship in th background video of SE's main menue. And what can be done for looks by using slopes instead of catwalks to trigger sensors. Or just the rails on the catwalks. Or the rails alone. They both coud save a block of deph.
The railings are a good idea, would certainly be much smaller and easier to hide, I'd been thinking of hiding a rotor with small blocks underneath the car for extra sensor and sound block space too - your solution is a lot simpler :)
Can this design lift vehicles ? would they need to be locked in place on the elevator ( I want an underground hangar but where i am on my world burrowing into the mountain would look odd so I want a base above ground mostly but the hanger below )
also, do you have a printer video ? or could you make one ? :)
You could lift vehicles with it, there might be some issues in multiplayer if you leave the vehicle on it, but for shorter time frames should be ok :)
A lock shouldn't be necessary either. I haven't made a printer video yet, but it's something that's been on my list for a while :)
A lot of tricks. Ctrl+click... I didnt know about this. Help a lot! Think about a video for Blast Doors. Types, uses, etc. Are you a Developer? How many hours playing? 😅 My Master guru. Tnks for sharing!
That might be the exact plan for the next video :)
Glad you've found it helpful so far, I'm just a player though, with a lot of hours and a love of teaching things :)
Love it
Hey Splitsie, awesome design. I totally (and shameless) copied it (by hand) on our multiplayerplayer-server up to 8 pistons high.
Sadly i still struggle to get custom music on soundblocks to the server. And somehow the music starts only once or sometimes 2-3 times entering the elevator car. Stopping works fine. Any clue what might cause this?
Sounds blocks are incredibly bugged in multiplayer, I've not found a workaround for it anywhere :(
Nice. So far my elevators have just been a very deep hole with a few pistons stacked right on top of each other. I'll try work this system into my new designs. I also have an idea for the Goose's (Geese?) turntable in your survival series. What if the floor was a large rectangular shape with blast doors that open around it to allow it to rotate 180 or whatever you set it to. It might be neat if you make it rotate 90 degrees and into another side hangar. I'm excited to see how you tackle this problem.
Oh, A second thought! What if you put a piston on the rotor to raise or lower it in case it doesn't rotate around the corners. Similar to the elevators of all the docking bays in Elite Dangerous.
I've got a pretty simple solution worked out (was playing around in creative last night) I think you'll be pleasantly surprised by how easy it should be to build :)
Btw, you should build a Goose base with a turntable Garage, maybe even having more than one level and develop more Trailers for the Goose, it is a pretty perfect Design that even survivalproofed it's worth.
- Mobile defense post
- Mobile power Station (with plenty batteries and a connector crane)
- Mobile base (refinery, o2/h2/Assembler/decent storage/survival it
- One with a projector plus 2 welder cranes to print at least Chickenhawks / Tick / Sandbags), maybe even bigger things, depending how far the welder cranes can stretch out without summoning Clang.
Maybe you can even have connectors and piston cranes with connectors, to park a powerstation trailer between a mobile base Trailer, and a defense Post Trailer, connect them and are good to go until you are done at this place, or have the permanent base built.
I even can imagine in my mind a Team using 4 Goose with such Trailers, Finding a Spot, parking launching the butterball and Immediate starting to print stuff building a base in no time. This concept may even work on no jetpack/high grav scenarios.
Anyway, the Goose is just to perfect and Well done to collect dust.
Suggestion, the 4th button could be an emergency call button, if the elevator got stuck.
hmm my elevator seems to have an issue with the pistons not fully retracing and extending
For heavier elevators you'll need to increase you maximum impulse axis to deal with this problem. The way I do it is to gradually increase it until each piston behaves consistently - you will almost certainly take the values into the red, but it shouldn't cause a problem if you know they can extend normally sometimes anyway :)
You know it is not necessary that all pistons face upwards. You can save more space by alternating upward-facing with downward-facing pistons. Then to go up, extend the upward-facing pistons while retracting the downward-facing ones and vice versa. (this needs more vertical space but less horizontal space, so probably more suitable for elevators with many levels.)
The reason I keep them all facing upwards is precisely so I can limit the vertical space necessary, you also wouldn't be able to get it that much tighter as you'd still need the extra spaces so the pistons don't catch on each other :(
Hey love your guides would this work on a longer elevator safely I'm making a mine shaft but worry on the explosions lol subbed
Yep, it works for much larger elevators. I've built one with this style which was a stack of over 10 pistons in my survival maybe series :)
Thanks dude I'll definitely be using this trick was so worried as people tell me pistons can be trouble lol
Bro I thought it was another’s add audio glitching over your video untill I thought about it lmao
Welp, now i'm going to have to try to make a thruster-based elevator using guide rails and merge blocks, connectors or landing gear.... it would certainly be more compact than pistons... but potentially more explosive. I like that in a build.
That sounds incredibly explosive... And fun! :)
@Splitsie This needs an update with the changed collisions!
Given a lot of blocks still haven't been updated, I'd still build this way to avoid issues with blocks like catwalks
How would I set an elevator up for more than 3 floors though?
Same concept just more pistons :)
what is the mod that adds the extra anchor point to blast doors
This was made in 100% vanilla, the different pieces have different attachments with the flat edge being the attachment side, the ones that go to the full extent of the placement cube :)
@@Splitsie I know I was asking about the one you mentioned at 4:00
Ah, sorry, totally forgot I'd mentioned that in this video :P
The one I was thinking of was this: steamcommunity.com/sharedfiles/filedetails/?id=300571927 which I haven't seen an updated version for but might still be useful :)
@@Splitsie thx
Sooooo...... you can make clang bombs with overpowered pistons?
Unless the pistons end up acting like the ones on my bouncy bear and just make your bomb bounce off the target :P
Can you not use conveyor tubes instead of blast door blocks? They're alot cheaper to make...
You definitely can, out of force of habit I used blast doors, but it's worth noting, for small grid setups that are similar you can only use blast doors as on small grid the conveyor collision is full block sized
I'm determined to build an elevator in this game and have been trying with rotors and tires and I kind of have it working but it's not stable (shakes, getting the rotors to stop turning exactly where they need to has been difficult). I'll try this way.
I've built many this way and they're quite stable and reliable even in multiplayer with lots of people on them :)
Hopefully you have the same experience :)
@@Splitsie So. This is awesome-ness what you built here and exactly what I need. Can it be horizontal? I've been trying to build a monorail kind of thing between the original Easy Start platform/base and a platform I've built which I want to be the entrance and control center to my "city". So it needs to go --this-->way and
It shouldn't be a problem, though it may end up a bit more shakey than the vertical version depending on the length of it
I can't find the elevator music anywhere is it a mod I am new to the game.
It's a mod I made, as I mentioned in the tutorial, it's the only part of this that isn't vanilla because I couldn't resist having the music :)
@@Splitsie was a great touch so I wanted to add it as well thank you!!
Just in case you haven't found it already steamcommunity.com/sharedfiles/filedetails/?id=1295525585 :)
That last song sounded really familiar but idk from where
It's by jahzzar and he's released quite a few royalty free songs, so you would have a reasonable chance of coming across it in TH-cam :)
Can you set up a powering up powering down to grids to sound like the windows start up shut down lol
Only if you mod that sound in yourself, I've not seen something like it on the workshop (though I haven't specifically looked for it)
ive tried putting blocks on the piston tops but it keeps moving :o
Спасибо за видео.
Не мог понять как убрать то, что блоки сталкиваются друг с другом. Идея с горизонтальным поршнем оч крутая.
Thanks.
welp, time to convert the floor of my garage into a massive elevator :3
That's going to be quite the project, but would end up pretty cool :)
Could I do this in reverse starting from up going down?
If you meaning hanging the car from the pistons? Yep, you can even do this for sideways movement :)
@@Splitsie cool and thank you for answering this ^.^
I can't seem to get thrusters on sub-grids to work, on a craft called omega titan I strapped 13 titan engines on its left back sub-grid and it would not move
If you're talking about controlling them then you'll need to use a thrust override to generate any force as thrusters and wheels on subgrids aren't controlled by your main controls. There are scripts like vector thrust 2 that can translate your controls across to subgrids but nothing without that
I just downloaded and built it, but there are many blast doors and pistons missing :/
Did you build it from a projection? Because projectors won't project subgrids so nothing on a piston or rotor will ever show up when using a projector
@@Splitsie I did. Anyway I gotta build a 2 exit
elevator on each floor and your plan isn't working on my structure
I have no "Ding" sound!!! 😭
Why would that not be safe in multiplayer?
excellent
Thanks :)