quilt will be one of the failed forks. most forks born out of drama fail unless a significant portion of the maintainers move over with it, which didnt happen here. Neoforge has a better chance of working out.
I personally think Neoforge and Fabric will be the most popular in a few years. Quilt really has no advantage over Fabric and with many Mods being ported to Neoforge instead of Forge (especially Sodium 6.0.0) I think Neoforge will be more popular than Forge.
I think I would choose Forge and NeoForge, since Forge is still the most popular and my all my favorite mods are available there, while some Forge mods (like Farmer's Delight) are only available for NeoForge in 1.21 and it might take over.
There was one hidden factor that split the modding community; community-friendliness, which Forge, at the time, was lack of "immensively." I was trying making my own mod when Minecraft 1.14 was launched. And Forge was not "officially" announced quite soon. The developers continued to release very unstable betas, which, of course, affected so many mods. The big problem was Forge, the main developer(s), was/were not friendly to so-called normal people, I would say. Even put moderately, they really harshly criticized anyone who came up with some questions that they thought were too stupid or too "basic." They literally drove people out. The funny thing was there was no detailed documentation at all at the time, and many technical issues were actually related to Forge itself, its unstability. So it was very natural for many people who were sick of that attitude to try to find an alternative. Forge was not just the "bloated" mod loader; it was the people who made people moved away from Forge. And it was not just me who has this kind of opinion. You can actually find many related episodes when people started to think about an alternative, i.e. Fabric, seriously (Minecraft 1.14). You can also find that it was never just a chance that Sodium was released only in Fabric when it was first announced. And there were lots of stories behind it, as well. :)
I strongly agree with you. I am developing a mod only for Fabric and NeoForge. I really don't like the attitude towards the community and the community itself in general. Personally, I will always be in favor of making the modding world always friendly and treating newcomers much easier. In general, a very interesting drama has turned out over the years, I wish you all the best
I think quilt will die because fabric is just fabric. And Quilt seems kind of useless as a mod loader. There's not many mods and not really many developers moving over to it because fabric works just fine for most of them. For NeoForge, I think it's going to be a competitor with Forge. It's going to become a lightweight version of Forge, but if you want complex mods, you need Forge. Just so you there's no hate, this is how I see it working and how I have been modding. This is my experience. Things can change.
I'm not saying that quilt is completely useless. It has its niches but not As useful to the common modder. If they could make it so you can run more complex mods like Forge and still be lightweight, I could see it succeed.
Agreed. It felt like they were being overly dramatic when they split off into Quilt and the split doesn’t particularly add anything of value so I don’t see the benefit in trying to support them in my work. Keeping tabs on multiple loaders is time consuming. I, also, don’t want to cause hate, so this is just what I saw in Discord as it was happening. Despite being there, I’m sure a lot of things happened behind the scenes and I may not have the whole picture. I can just go based on what I saw and what I know of their loader. :)
@@morningsage5673 I agree. I have no hate towards the quilt team and I support them for what they're trying to do. But they're not bringing the end user what the end user is expecting. For Example Mods like Mechanism, Alex's Caves, etc. Those mods are not on fabric. And if Quilt was able to bring that power from Forge over to Fabric, then I could see them being a worthy mod loader. Because I realized all mods are made with an API and their API doesn't seem Two useful for developers or two different from the one that fabric is offering. I personally haven't made Minecraft mods, but I have worked with code before. And I understand a lot more advanced things, even if I haven't worked in that pacific language of code.
I personally use NeoForge because it's a "revamp" or "refresh" of Forge for modern versions. I believe that Forge had its heyday in around 1.12, but now it's 1.21, and it might be time to change over. This is only my opinion, and of course, like Kasai said, use Fabric or Quilt for optimisation.
I use Fabric for mods because I can use optimization mods to make the game run smoother, and generally feel like it’s much smoother to run. I think Fabric and Forge will remain popular however NeoForge and Quilt may become equally a popular.
when 1.13 released, it took a lot for forge to get updated and when it did, it was unstable (i mean minecraft itself was unstable in 1.13) and that's probably why fabric exists
As a person who develops mods I would personally develop my mod for fabric first then port over to neoforge. The main real problem for me with Quilt is that it currently has no advantage over fabric and it tries to force the use of Kotlin rather than Java.
As a single person mod developer, developing mods for multiple loaders is actually quite easy mostly because vanilla Minecraft’s code is mostly the same (apart from a few loader specific changes), and with APIs like the Architectury API or Weave Loader it makes development much easier.
*this is false*. (oversimplified) Architectury does NOT make a mod automatically work on Fabric, Forge, and NeoForge. Instead, it helps developers write parts of their mods that work on both Fabric and Forge, but they still need to do a ton of extra work to make it fully compatible. It's not a tool that makes one version of a mod work everywhere without changes. There is an upcoming project that allows to write code once and run it on all platforms (even paper meaning the user doesn't have to install anything) without changes
@@jx_snack sorry if i didn't explain it very well, i did not mean to tell that a mod can work on all mod loaders magically just by using the Architectury API in it, but that developers can make multi platform mods a lot easier by using it in first place. It doesn't contains everything but already has a lot of stuff, and for the stuff it still doesn't have, devs still have to make specific code for each of those platforms, but it is a lot less than if not using Architectury. Thanks for your addition to my comment!
Architectury is an excellent way to do it and shedaniel is a really great guy. jaredlll08 also has a template online to help make mods cross platform (multiloader) if you don’t want/need the bigger api and added dependencies.
12:05 this is what i was struggling with yesterday. Its anojing to chose. I am a beginning mod developer, so i need a lot of help making mods. MCreator makes it really eazy to make mods but that only works for forge and i mostly use fabric. I ended up using fabric with a lot of youtube tutorials lol.
Honestly, a nice vid, man. I've been pondering for a while about all these forks and finding information online about those "incedents" was pretty hard due to the info being mix.
nearly all forge mods will switch to neoforge. reqson why neoforge is not the main thing atm is 1.20.1 as neoforge is only relevant for 1.21 and thats still relatively new
I use only fabric simply because the lightweight loader and all the performance mods allow my game to even run. That’s just my weak PC. But I’ve gotten used to using fabric, and now it’s just preference. I do wish I was able to run Forge tho.
Hey there lad! Great video, tho having spend the last year talking to all the modloaders invoved i wanted to issue a few "corrections" 1) Quilt beeing started by drama I have been in contact with I5, the person who started QuiltMC or "Fabrique" as he did not agree with Player's direction. WovenMC, another modloader, WAS created because of the discord drama by NuclearF*rts and Lambda, who later joined Quilt, who then did some... questionable things. 2) Lex beeing the issue Lex by no means is a "kind" person, ive described him as an asshole numerious times. But having attented some forge meetings myself i can tell you that he is not mallicious, just not someone who should be in the front of the store so to speak. Having obtained internal chats from neo, leaked to my by an 3rd party, the story told by Neo has some holes, for instance the reason the locked Lex out was because he joined a private discord discussing the split. Wich he got an invite for by an "hacked account". Neo is certainly doing great things but i dont buy the simple story of "lex did it" Other then that fairly accurate information, far better then my first attempts. Good job
i use neoforge. i chose forge over fabric because there is one particular mod i cannot live without that only worked on forge. since then, the split happened, and at the time i thought neoforge will replace forge and chose to switch sooner rather than later. now i am disappointed to see forge is still around and we just got a fourth modloader. i'm not switching to forge without a reason, but i hate the fact that neither won
Fabric : Overall fast and modern mod loader for newer versions of the game. Forge : For complex mods that can't be done on fabric. Quilt : Lol. Really? Just no. Hopefully it dies out. We don't need another mod loader. Especially with maintainers who are politically charged and ban those who disagree with them. Neoforge : it'd be nice if they still had compatibility with forge mods... And have their own API... Otherwise useless now. Like seriously why get rid of forge compatibility. Could've been a replacement. But not anymore. Mods should pick the two established mod-loaders. Forge. And fabric. Also the transphobic reason seems really bull. The fabric developerhimself claimed they left because they didn't like his political views. And just used transphobia as a escape goat. To split the modding scene.
Neoforge is currently on its way to overtaking Forge. I don't think Forge will ever die out, but with the biggest amount of mods either moving to Fabric or Neo, it seems like Forge will have to be content with being third place. Quilt is a meme tho, it barely exists.
@@KasaiSora Could you make a video in depth about luckperms like everything it has to offer. How to connect external websites and connect it with discord? And do it all on a minecraft network.
i use forge like most cool mods are on there that cant be on fabric even if kliltmc is good i think its still not possible to run that big of mods in fabric and even if we coud the main reason why fabric was created was to be lightweight and it woud ruin that
@@FloxyTekTV Hating someone over something they can’t control is unacceptable and the fact that you’re okay with that shows you’re a terrible person. It’s similar to racism. Or maybe you’re racist too? I don’t know, I don’t think you’d appreciate if I said all Austrians are idiotic, which is not something I believe, but it is the same sort of thing.
Maybe quilt and neoforge will collaborate each other (still working on 2 sides) but helping each other to be more lightweight, powerful and most compatible with every mods, like integrating a mod converter for neoforge and quilt and maybe they will be more popular... Now I think I'm gonna switch to neoforge and quilt... Personally... My own mod called TP Compass on Modrinth is on NeoForge. Because even the mcreator team is switching to neoforge, (neoforge on 2024.3= 1.21.1, forge on 2024.3= 1.20.1) even bedrock add-ons is 1.21.x
@@angel23444 i say this like even bedrock addons are up to date on Minecraft versions on mcreator but for forge they has stopped developing it because the actual version is 1.20.1
I would ask where the connection software is to use quilt exclusive mods on Fabric, but that would require them to exist. Like seriously, I have only seen like 1 or 2 on Modrinth and I can genuinely not find them anymore, I really tried but the plattform's tag exclusion-feature is nigh worthless for that search.(Also, it just showed me that there is a singular mod that is tagged as both 1.21 compatible AND belonging to the dead original Modloader program. What in the world?) On another note, Forge compatibility seems doomed because both Sinytra and Kilt* swapped to handling Neo rather than it for 1.21. Admittedly, the amount of Forge-exclusive mods that actually updated to/were created in 1.21+ versions is fairly small. * = Kilt does not have its 1.21 and beyond-port done yet, but official statements have definitly said that they are only temporarily on Forge and that that coming port is when they are swapping.
what loader do i use? Well for jest playing on multi player servers and doing vinilla stuff with out custom blocks and items jest ui and other tweeks i use fabric but when i want a custom modded minecraft play though i use forge or neo forge depends on the mod pack
Nobody cares about politics, nobody cares about world views, we play games to escape this stupid world not to drown in it. As such I think most of us can agree that all political idiocy, no matter which side you're on, left, right, up, down, inverse - should be gone. Take it and go away, go find an appropriate audience and let us have good old fashioned fun and joy of playing videogames.
bruh, who cares about pixelmon when you got a more modern version called "cobblemon"? Just gotta wait till they add all of the other pokemons that are still missing genesect my favorite!
No one is talking abou how new updates affect mod development and instead keep saying "No its drops drops" I dont care its bad without a official non oppresive mod api
@lpfan4491 not yet no, tho they are getting very powerfull. Take Reign of nether for instance, that uses a datapack in combination with its mod in order to function
@JuneMikaels im not buying anything, its a fact that these datapacks are getting more and more powerful. Forge didnt start with all of its features right out the gate either
HAHHAHHAHAHA "stable" and "forge" do not go in the same sentence! whenever i try to make modpacks on forge, something i hate btw cause forge sucks! When i try to run it, it will most of the time crash, and i don't have the time to go through logs, so you know what i do, i just spend my time toggling all of the mods one by one to figure out what's wrong... CAUSE FORGE DOESN'T TELL YOU THAT now, on fabric, it's a whole different story, when two or more mods are incompatible, it will actually OPEN A NEW WINDOW TELLING YOU EXACTLY WHICH MODS ARE INCOMPATIBLE WITH WHICH MODS, it even gives you a recommendation on what mods to remove or replace! Fabric is so much easier to work with when developing modpacks, that i just stopped using forge completely for my modpacks! I can't help but feel anger whenever i see a cool mod that only works on forge, and doesn't have a decent fabric alternative, like the epic fights mod, which looks pretty cool, but the alternatives for fabric are.... lacking...
Forge is pretty outdated in most-aspects, I don't see a point in still using it today apart from legacy API stuff, old Minecraft versions, and familiarity. Fabric is just a whole lot better in every way, especially for new mod developers, but it does suffer from being new of course. Doesn't officially support older versions, has less public discussion/documentation, and it has less mods in general. Missing really good mods like Tinkers' Construct (Although there are ports like Hephaestus, they simply just suck). Quilt has absolutely no reason to exist in my opinion, and seems to be common consensus. Quilt is for people who can't separate art from the artist, which is a horrible thing to do when it comes to an open-source project, worked on by many. Quilt doesn't stand out from Fabric in anyway apart from "We're not transphobic!" and its overall just stupid considering it's still built off of Fabric which is "transphobic" so you may aswell still be using Fabric. NeoForge is cool and from what I know, does a lot of things better than Forge, not just in terms of management like Quilt. A lot of people are switching from Forge to NeoForge and there's legitimate reason for it. Although it still suffers from the same issues as Fabric currently in terms of being new.
What modloader are you using? I personally am using fabric for my optimisation mc instance (Pin this comment or just create a community post about it!)
if i were a mod developer and could only make my mod for two mod loaders, i would choose fabric and quilt. the reason for fabric is cuz i just like using it. and the reason for quilt is because it seems like in the future it could become a more frequently updated and better version of fabric.
Can't we have a compiler that with one single codebase you can compile mods for all of those loaders (kinda like ArchitecturyAPI) and ALSO for multiple Minecraft versions? Because you can definitely port mods from Forge to Fabric and vice versa (I grabbed Forge and Fabric as an example) but you must have 2 codebases or more wich is hard to maintain... So why not having a compiler that compiles the code from 1 single codebase to multiple loaders and also multiple versions? I think people are willing to code like this: if (mc.version == game.version.1_16) { // Do this } else if (mc.version == game.version.1_21) { // Do that } or if (mc.modloader == game.modloader.FORGE) { // Do this with some forge APIs } else if (mc.modloader == game.modloader.FABRIC) { // Do this with some fabric APIs } in a single codebase instead of having 2 or multiple codebases for supporting multiple modloaders and multiple Minecraft versions with theese modloaders, wich results in developers constantly switching workspaces for fixing 1 tiny bug and remember that developers cannot sell mods, so they can't put a lot of time and efforts just for a Minecraft mod to be supported everywhere. And if this with the if statements is bad then maybe do it with something else but I belive a compiler for this is possible even tho people already said that "it's not feasible"... I still do belive in something like this. What do you think? I hope you're having a nice day :D
Basically, there are two mod loaders and a fork of each of them due to drama, lol. Being a mod dev, I won’t use Forge as I’ve had too many bad experiences with some of the people leading it - not just Lex - and I am currently banned, as discussed in the video. NeoForge I may be a bit more open to, but I’m hesitant. Fabric is my choice for releasing mods. Quilt, though they may have a point, I feel were a bit over dramatic and read too much into things on Discord and their split doesn’t particularly add anything of value? My personal opinion… so my mods are released on Fabric and, if there’s a good reason considering the extra work of maintaining, sometimes NeoForge.
quilt is basically fabric but they add 5 months to the time to update to new mc versions
quilt added the problem to fabric that forge had that fabric was supposed to solve
isn't the whole existence of quilt is because of some disagreements?
exactly lmao
@@atsizbalik bc some random got offended
quilt will be one of the failed forks. most forks born out of drama fail unless a significant portion of the maintainers move over with it, which didnt happen here. Neoforge has a better chance of working out.
Quilt is really bad bro 😭, if you use it, your my opp
@@Diamond-v9stop talking in ganglish, it's corny
@@Moli05 no ty, I'm too much of a lazy ass
@@Moli05 "if ur reading this ur probably mad at one of my comments." bro called me out...
anyways how can you say ganglish when you say "ur"?
@@Yu-Gi-Oh36508 thats not ganglish thats just regular slang
I personally think Neoforge and Fabric will be the most popular in a few years. Quilt really has no advantage over Fabric and with many Mods being ported to Neoforge instead of Forge (especially Sodium 6.0.0) I think Neoforge will be more popular than Forge.
cool
I think this is accurate, yeah.
I think I would choose Forge and NeoForge, since Forge is still the most popular and my all my favorite mods are available there, while some Forge mods (like Farmer's Delight) are only available for NeoForge in 1.21 and it might take over.
I'm focusing in developing for Fabric while making sure it doesn't break on Sinytra for NeoForge or on Quilt
@@DominikP7 In a few years, everyone will switch to Datapacks
There was one hidden factor that split the modding community; community-friendliness, which Forge, at the time, was lack of "immensively."
I was trying making my own mod when Minecraft 1.14 was launched. And Forge was not "officially" announced quite soon. The developers continued to release very unstable betas, which, of course, affected so many mods. The big problem was Forge, the main developer(s), was/were not friendly to so-called normal people, I would say. Even put moderately, they really harshly criticized anyone who came up with some questions that they thought were too stupid or too "basic." They literally drove people out. The funny thing was there was no detailed documentation at all at the time, and many technical issues were actually related to Forge itself, its unstability.
So it was very natural for many people who were sick of that attitude to try to find an alternative. Forge was not just the "bloated" mod loader; it was the people who made people moved away from Forge.
And it was not just me who has this kind of opinion. You can actually find many related episodes when people started to think about an alternative, i.e. Fabric, seriously (Minecraft 1.14). You can also find that it was never just a chance that Sodium was released only in Fabric when it was first announced. And there were lots of stories behind it, as well. :)
I strongly agree with you. I am developing a mod only for Fabric and NeoForge.
I really don't like the attitude towards the community and the community itself in general.
Personally, I will always be in favor of making the modding world always friendly and treating newcomers much easier.
In general, a very interesting drama has turned out over the years, I wish you all the best
I think quilt will die because fabric is just fabric. And Quilt seems kind of useless as a mod loader. There's not many mods and not really many developers moving over to it because fabric works just fine for most of them.
For NeoForge, I think it's going to be a competitor with Forge. It's going to become a lightweight version of Forge, but if you want complex mods, you need Forge.
Just so you there's no hate, this is how I see it working and how I have been modding. This is my experience. Things can change.
I'm not saying that quilt is completely useless. It has its niches but not As useful to the common modder. If they could make it so you can run more complex mods like Forge and still be lightweight, I could see it succeed.
@@Enitii I aagree
Agreed. It felt like they were being overly dramatic when they split off into Quilt and the split doesn’t particularly add anything of value so I don’t see the benefit in trying to support them in my work. Keeping tabs on multiple loaders is time consuming.
I, also, don’t want to cause hate, so this is just what I saw in Discord as it was happening. Despite being there, I’m sure a lot of things happened behind the scenes and I may not have the whole picture. I can just go based on what I saw and what I know of their loader. :)
@@morningsage5673 I agree. I have no hate towards the quilt team and I support them for what they're trying to do. But they're not bringing the end user what the end user is expecting. For Example Mods like Mechanism, Alex's Caves, etc. Those mods are not on fabric. And if Quilt was able to bring that power from Forge over to Fabric, then I could see them being a worthy mod loader. Because I realized all mods are made with an API and their API doesn't seem Two useful for developers or two different from the one that fabric is offering.
I personally haven't made Minecraft mods, but I have worked with code before. And I understand a lot more advanced things, even if I haven't worked in that pacific language of code.
@@Enitii funny you say that because one of the projects I’m working on is porting Mekanism to Fabric…
I would choose fabric and Neofroged for my mod
just choose Neoforge because it has Sinytra connector but if it is a client-side mod i would go for fabric
@@FusedVillager I because I am a technical player and build farms like Chronos Raidfarm V4 which only work on fabric
NeoFrog🔥🔥🔥
Neo🐸ed
Choose Architectury, so your mod can work on all loaders.
I personally use NeoForge because it's a "revamp" or "refresh" of Forge for modern versions. I believe that Forge had its heyday in around 1.12, but now it's 1.21, and it might be time to change over. This is only my opinion, and of course, like Kasai said, use Fabric or Quilt for optimisation.
I use Fabric for mods because I can use optimization mods to make the game run smoother, and generally feel like it’s much smoother to run. I think Fabric and Forge will remain popular however NeoForge and Quilt may become equally a popular.
Quilt? Nah, I'm rooting for neo to eat forge (the forge owner is an a-hole)
Neo has a lot of fabric optimization mods too!
when 1.13 released, it took a lot for forge to get updated and when it did, it was unstable (i mean minecraft itself was unstable in 1.13) and that's probably why fabric exists
As a person who develops mods I would personally develop my mod for fabric first then port over to neoforge. The main real problem for me with Quilt is that it currently has no advantage over fabric and it tries to force the use of Kotlin rather than Java.
As a single person mod developer, developing mods for multiple loaders is actually quite easy mostly because vanilla Minecraft’s code is mostly the same (apart from a few loader specific changes), and with APIs like the Architectury API or Weave Loader it makes development much easier.
I don't know Why but NeoForge support fabric mods like sodium for NeoForge I check this on modrinth so you can also try
And we also have Architectury API, devs can code using the Architectury API and it will act as an intermediate to work on fabric/forge/neoforge.
Interesting...
*this is false*. (oversimplified) Architectury does NOT make a mod automatically work on Fabric, Forge, and NeoForge. Instead, it helps developers write parts of their mods that work on both Fabric and Forge, but they still need to do a ton of extra work to make it fully compatible. It's not a tool that makes one version of a mod work everywhere without changes. There is an upcoming project that allows to write code once and run it on all platforms (even paper meaning the user doesn't have to install anything) without changes
@@jx_snack ummmmmmmmmm ok
@@jx_snack sorry if i didn't explain it very well, i did not mean to tell that a mod can work on all mod loaders magically just by using the Architectury API in it, but that developers can make multi platform mods a lot easier by using it in first place. It doesn't contains everything but already has a lot of stuff, and for the stuff it still doesn't have, devs still have to make specific code for each of those platforms, but it is a lot less than if not using Architectury.
Thanks for your addition to my comment!
Architectury is an excellent way to do it and shedaniel is a really great guy. jaredlll08 also has a template online to help make mods cross platform (multiloader) if you don’t want/need the bigger api and added dependencies.
12:05 this is what i was struggling with yesterday. Its anojing to chose. I am a beginning mod developer, so i need a lot of help making mods. MCreator makes it really eazy to make mods but that only works for forge and i mostly use fabric. I ended up using fabric with a lot of youtube tutorials lol.
we also used liteloader
who is "we" 💀
@FluidEnjoyer xd
i use fabric because it’s lightweight and neoforge for making my own mods just because i learned it
After a few years of being a forge supremacist I now finally have found inner peace and can appreciate Fabric.
Quilt is still trash tho.
R.I.P LiteLoader 💀
@@Turtule1770 rip manual jar patching
i guess toilet
@@EgggSheeran toilet?
@@EgggSheeran I'm on the thick of it everybody knows
@@AculossCtrL I am eating a cookie
/Parott
@@EgggSheeran toilet? Skibidi toilet? Thick of it? Lunchly?
erm what the sigma?
i personally use fabric as it supports the most mods by now
Honestly, a nice vid, man. I've been pondering for a while about all these forks and finding information online about those "incedents" was pretty hard due to the info being mix.
I cannot unsee that bear king behind on that background building.
nearly all forge mods will switch to neoforge. reqson why neoforge is not the main thing atm is 1.20.1 as neoforge is only relevant for 1.21 and thats still relatively new
Yeah, HOPEFULLY it does eat forge and takes it old mods aswell.
I love neoforge, it’s simple, it’s good, and I love the fox
I use before because it's currently the newest loader I've heard of and it supports all the mods in 1.21.1 and im happy with Neoforge loader
I use only fabric simply because the lightweight loader and all the performance mods allow my game to even run. That’s just my weak PC. But I’ve gotten used to using fabric, and now it’s just preference. I do wish I was able to run Forge tho.
only mod-loader we are missing is the quilt - neo forge crossover (neo quilt)
Didn't you mix forge with modloader in 2011? I remember people mostly using it and no one ever said about forge
Does people STILL use Quilt today?
Perhaps only for that mod that adds water splashes and that's it
@@captain3413 Not even that anymore. There's "Particular ✨" which does the same thing.
@@randoguy7488 this is actually funny
gonna try this mod btw, thx
Hey there lad! Great video, tho having spend the last year talking to all the modloaders invoved i wanted to issue a few "corrections"
1) Quilt beeing started by drama
I have been in contact with I5, the person who started QuiltMC or "Fabrique" as he did not agree with Player's direction. WovenMC, another modloader, WAS created because of the discord drama by NuclearF*rts and Lambda, who later joined Quilt, who then did some... questionable things.
2) Lex beeing the issue
Lex by no means is a "kind" person, ive described him as an asshole numerious times. But having attented some forge meetings myself i can tell you that he is not mallicious, just not someone who should be in the front of the store so to speak. Having obtained internal chats from neo, leaked to my by an 3rd party, the story told by Neo has some holes, for instance the reason the locked Lex out was because he joined a private discord discussing the split. Wich he got an invite for by an "hacked account". Neo is certainly doing great things but i dont buy the simple story of "lex did it"
Other then that fairly accurate information, far better then my first attempts. Good job
i use neoforge. i chose forge over fabric because there is one particular mod i cannot live without that only worked on forge. since then, the split happened, and at the time i thought neoforge will replace forge and chose to switch sooner rather than later. now i am disappointed to see forge is still around and we just got a fourth modloader. i'm not switching to forge without a reason, but i hate the fact that neither won
What about LiteLoader? it's like the predecessor to Fabric
Not necesarrily, Liteloader was made by the same guy who made Mixins for Sponge, that technology made it into fabric
Can you make series for best minecraft network?
Fabric : Overall fast and modern mod loader for newer versions of the game.
Forge : For complex mods that can't be done on fabric.
Quilt : Lol. Really? Just no. Hopefully it dies out. We don't need another mod loader. Especially with maintainers who are politically charged and ban those who disagree with them.
Neoforge : it'd be nice if they still had compatibility with forge mods... And have their own API... Otherwise useless now. Like seriously why get rid of forge compatibility. Could've been a replacement. But not anymore.
Mods should pick the two established mod-loaders. Forge. And fabric.
Also the transphobic reason seems really bull. The fabric developerhimself claimed they left because they didn't like his political views. And just used transphobia as a escape goat. To split the modding scene.
I'm still rooting for neo to eat forge and take it's mods (yes I'm spamming this but the forge owner is an a-hole)
Neoforge is currently on its way to overtaking Forge. I don't think Forge will ever die out, but with the biggest amount of mods either moving to Fabric or Neo, it seems like Forge will have to be content with being third place. Quilt is a meme tho, it barely exists.
@@lpfan4491 Yeah. Quilt sucks cheeks, Forge won't die cuz of old mods.
Nice video!!!
Thankyouu so much! ❤️
@@KasaiSora Could you make a video in depth about luckperms like everything it has to offer. How to connect external websites and connect it with discord? And do it all on a minecraft network.
@@jeghedderconstantin I have made video about most of these things. But I agree 1 big video covering everything would be great. I’ll work on that! ❤️
@@KasaiSora Tysm❤ And a little hard video is a full server network with plugins luckperms discord external website.
Introducing my new Mod Loader, Silk-forge
loom
i use forge like most cool mods are on there that cant be on fabric even if kliltmc is good i think its still not possible to run that big of mods in fabric and even if we coud the main reason why fabric was created was to be lightweight and it woud ruin that
Yeah! I love forge, you should try neo tho
The only reason to use forge is create and rlcraft.
Imma follow the big mods. So wherever AE2, the Aether, or any of the other big minecraft defining experiences go, I’ll go!
hello kasai!
Hi there mate!
@@KasaiSora hi
I personally use fabric because in my experience, it has more high-quality mods that are more well thought out.
7:00 W FABRIC TEAM
big W
\ /\ /
\/ \/
@@julken7183 nah
@@cake_111 yes
@@cake_111 yes
@@FloxyTekTV Hating someone over something they can’t control is unacceptable and the fact that you’re okay with that shows you’re a terrible person. It’s similar to racism.
Or maybe you’re racist too? I don’t know, I don’t think you’d appreciate if I said all Austrians are idiotic, which is not something I believe, but it is the same sort of thing.
Maybe quilt and neoforge will collaborate each other (still working on 2 sides) but helping each other to be more lightweight, powerful and most compatible with every mods, like integrating a mod converter for neoforge and quilt and maybe they will be more popular... Now I think I'm gonna switch to neoforge and quilt... Personally... My own mod called TP Compass on Modrinth is on NeoForge. Because even the mcreator team is switching to neoforge, (neoforge on 2024.3= 1.21.1, forge on 2024.3= 1.20.1) even bedrock add-ons is 1.21.x
Fabric and Neo are working closely. Not quilt.
what do you mean "even" bedrock addons? like, they are always up to date, unless they use experimental features which they shouldn't use
@@angel23444 i say this like even bedrock addons are up to date on Minecraft versions on mcreator but for forge they has stopped developing it because the actual version is 1.20.1
@6Thegamingcraft_Officielle oh okay I get it now
Fabric 💞
I would ask where the connection software is to use quilt exclusive mods on Fabric, but that would require them to exist. Like seriously, I have only seen like 1 or 2 on Modrinth and I can genuinely not find them anymore, I really tried but the plattform's tag exclusion-feature is nigh worthless for that search.(Also, it just showed me that there is a singular mod that is tagged as both 1.21 compatible AND belonging to the dead original Modloader program. What in the world?)
On another note, Forge compatibility seems doomed because both Sinytra and Kilt* swapped to handling Neo rather than it for 1.21. Admittedly, the amount of Forge-exclusive mods that actually updated to/were created in 1.21+ versions is fairly small.
* = Kilt does not have its 1.21 and beyond-port done yet, but official statements have definitly said that they are only temporarily on Forge and that that coming port is when they are swapping.
i use fabric for latest bc of optimization and forge for old version cuz thatsthe only option lol
As always, good video.
Glad you enjoyed it ❤️
true
I miss LiteLoader... but it basically was a loader on top of a loader, so eh.
what loader do i use? Well for jest playing on multi player servers and doing vinilla stuff with out custom blocks and items jest ui and other tweeks i use fabric but when i want a custom modded minecraft play though i use forge or neo forge depends on the mod pack
Hey, what do you think about sinytra connector
Absolutely love it! I made a video about it a while back and it's honestly great!
I use fabric cos my pc runs terrible with forge
W Vid Kasai
Thank you so much mate! ❤
@@KasaiSora U welcome bro, high-quality vids 🔥
I think that eventually, quilt and neoforge will take over. However, it will probably take a very long time for those to become more popular.
Why Quilt? It looks very dead currently.
I agree with you@@lpfan4491
That's assuming Minecraft even exists by that time. I think Minecraft's dead might be near.
Nobody cares about politics, nobody cares about world views, we play games to escape this stupid world not to drown in it. As such I think most of us can agree that all political idiocy, no matter which side you're on, left, right, up, down, inverse - should be gone. Take it and go away, go find an appropriate audience and let us have good old fashioned fun and joy of playing videogames.
Lmao, Minecraft is not dying
Still remember using liteloader (cause i was thinking that the only way to use worldedit xD)
The macro / keybind mod for liteloader was incredible. It was so damn customizable, custom scripting and guis. Newer mods are just plain and boring.
Hi Kasai!
kunnen we ook nederlandse video's krijgen?, of klink je alleen maar zo?
It just works better
I lowkey just dont get the point if quilt. Its just Fabric but late
I use it, I will always use it, no matter the circumstance, but I will use fabric.
6:57 same scenario with Godot and Redot engine 😐
@@oliverdive9759 transforners causing problems nothing new
*that's* why quilt was forked from fabric? can't anyone just be normal about us? ffs
bruh, who cares about pixelmon when you got a more modern version called "cobblemon"? Just gotta wait till they add all of the other pokemons that are still missing
genesect my favorite!
I prefer the plugin reviews
Do you know what also is massive?
fabric is the best no questions asked
Fabric all the way
can anyone tell me if there is no free mobs available now for mythic mobs ??
Hypixel players rn : Forge on top, all pvp mods and skyblock mods are best on it.
Turn the background music down please
Only statistics will tell.
Ya baby
NeoForge must be raised
aint no way people actually use quilt💀
No one is talking abou how new updates affect mod development and instead keep saying "No its drops drops" I dont care its bad without a official non oppresive mod api
How about datapacks?
@@Cygnus_MC What about them? They cannot do most things that mods can. They cannot even be used to create new blocks without some serious hackjobbing.
@lpfan4491 not yet no, tho they are getting very powerfull. Take Reign of nether for instance, that uses a datapack in combination with its mod in order to function
@@Cygnus_MC "Never by a product based on hope and dreams"
@JuneMikaels im not buying anything, its a fact that these datapacks are getting more and more powerful. Forge didnt start with all of its features right out the gate either
Forge is basically dead, THE ENTIRE development team has moved to neoforge.
Unless forge can do a miracle, neoforge is the successor.
Basically console wars but with mods
Forge is the best, change my mind
ok here u go *changes your mind*
Bedrock palyers: 🗿
Y'all need to pay 😭
Am I early KasaiSora?
HAHHAHHAHAHA "stable" and "forge" do not go in the same sentence!
whenever i try to make modpacks on forge, something i hate btw cause forge sucks! When i try to run it, it will most of the time crash, and i don't have the time to go through logs, so you know what i do, i just spend my time toggling all of the mods one by one to figure out what's wrong... CAUSE FORGE DOESN'T TELL YOU THAT
now, on fabric, it's a whole different story, when two or more mods are incompatible, it will actually OPEN A NEW WINDOW TELLING YOU EXACTLY WHICH MODS ARE INCOMPATIBLE WITH WHICH MODS, it even gives you a recommendation on what mods to remove or replace!
Fabric is so much easier to work with when developing modpacks, that i just stopped using forge completely for my modpacks!
I can't help but feel anger whenever i see a cool mod that only works on forge, and doesn't have a decent fabric alternative, like the epic fights mod, which looks pretty cool, but the alternatives for fabric are.... lacking...
Txt link?
Forge or fabric.
Neoforge and quilt might be just one modloader in the future. Basically lightweight but powerful
I use Forge, because it has the most mods on 1.20.1, which is a common version.
yea lmao, f9rge is goated for old mods, neoforge, fabfab are good for newer mods and uh... Quilt has nothing special.
Forge is pretty outdated in most-aspects, I don't see a point in still using it today apart from legacy API stuff, old Minecraft versions, and familiarity.
Fabric is just a whole lot better in every way, especially for new mod developers, but it does suffer from being new of course. Doesn't officially support older versions, has less public discussion/documentation, and it has less mods in general. Missing really good mods like Tinkers' Construct (Although there are ports like Hephaestus, they simply just suck).
Quilt has absolutely no reason to exist in my opinion, and seems to be common consensus. Quilt is for people who can't separate art from the artist, which is a horrible thing to do when it comes to an open-source project, worked on by many. Quilt doesn't stand out from Fabric in anyway apart from "We're not transphobic!" and its overall just stupid considering it's still built off of Fabric which is "transphobic" so you may aswell still be using Fabric.
NeoForge is cool and from what I know, does a lot of things better than Forge, not just in terms of management like Quilt. A lot of people are switching from Forge to NeoForge and there's legitimate reason for it. Although it still suffers from the same issues as Fabric currently in terms of being new.
And NeoForge is genuinely getting new features with a good team, while Forges development is starting to stagnate
@@fgvcosmic6752 and Quilt development hasn't even started yet so far
🔥🔥
Please find minecraft premium account buy website 😢
Just buy it from the official website?
Uhm, minecraft.net?
fabric, bcz of optimizer mods
What modloader are you using? I personally am using fabric for my optimisation mc instance
(Pin this comment or just create a community post about it!)
Same
yoo he made a post
if i were a mod developer and could only make my mod for two mod loaders, i would choose fabric and quilt. the reason for fabric is cuz i just like using it. and the reason for quilt is because it seems like in the future it could become a more frequently updated and better version of fabric.
4th commenter and thanks for the video
First like and comment
Can't we have a compiler that with one single codebase you can compile mods for all of those loaders (kinda like ArchitecturyAPI) and ALSO for multiple Minecraft versions? Because you can definitely port mods from Forge to Fabric and vice versa (I grabbed Forge and Fabric as an example) but you must have 2 codebases or more wich is hard to maintain... So why not having a compiler that compiles the code from 1 single codebase to multiple loaders and also multiple versions? I think people are willing to code like this:
if (mc.version == game.version.1_16) {
// Do this
} else if (mc.version == game.version.1_21) {
// Do that
}
or
if (mc.modloader == game.modloader.FORGE) {
// Do this with some forge APIs
} else if (mc.modloader == game.modloader.FABRIC) {
// Do this with some fabric APIs
}
in a single codebase instead of having 2 or multiple codebases for supporting multiple modloaders and multiple Minecraft versions with theese modloaders, wich results in developers constantly switching workspaces for fixing 1 tiny bug and remember that developers cannot sell mods, so they can't put a lot of time and efforts just for a Minecraft mod to be supported everywhere. And if this with the if statements is bad then maybe do it with something else but I belive a compiler for this is possible even tho people already said that "it's not feasible"... I still do belive in something like this. What do you think? I hope you're having a nice day :D
3 views, 1 minute…
❤❤❤❤❤
Basically, there are two mod loaders and a fork of each of them due to drama, lol.
Being a mod dev, I won’t use Forge as I’ve had too many bad experiences with some of the people leading it - not just Lex - and I am currently banned, as discussed in the video. NeoForge I may be a bit more open to, but I’m hesitant. Fabric is my choice for releasing mods. Quilt, though they may have a point, I feel were a bit over dramatic and read too much into things on Discord and their split doesn’t particularly add anything of value? My personal opinion… so my mods are released on Fabric and, if there’s a good reason considering the extra work of maintaining, sometimes NeoForge.
Good points.
actually 1st!
First!
9th comment
Im sorry but have transphobia i mean look what happened to chris tyson from mrbeast's gang
that’s only one person
@@cake_111 that's fair