Masterking Locking Anyone Who Dares to Play Yugioh
ฝัง
- เผยแพร่เมื่อ 1 ส.ค. 2024
- Masterking Archfiend locking Master Duel players out of the game by milling Vice King Requiem into the GY and then reviving it with Give and Take to prevent them from summoning anything other than D/D/D monsters. Masterking Locking Anyone Who Dares to Play Yugioh
#yugioh #yugiohmasterduel #yugiohcardgame
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00:00 Vice King Lock
03:38 Archfiends vs Dark Magician?
05:00 Archfiends vs Gem Knight Supreme
06:56 Archfiends vs Despia
09:38 Archfiends vs Dragonmaids
12:22 Archfiends vs Fluffal
15:00 Archfiends vs Neos Kaiju?
18:06 Archfiends vs Chronomoly
19:27 Archfiends vs Shaddoll
20:56 Archfiends vs Odd Eyes
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These games were saved on my Master Duel so I just commentated on them blind, and some were err, questionable :D
anyway, enjoy!
I feel like Masterking or Archfiend Emperor need a summoning animation.
100% on board for Masterking animation!
That'd be pretty cool! Curse Necrofear has one for whatever reason, so maybe for a random Halloween event
We'll also need that D/D/D animation first
Awesome, glad to see some archfiends in masterduel!
Love the master duel content :)
Where’s the profile for this deck? :O
This is the content I subscribed for!
I'm planning to play more Master Duel now that I've updated it
wow this is an impressive deck, to use Edge Imp Sabers outside of Frightfur is something i'd never expect^^ awesome job^^
I like using it to stack my deck for Archfiend's Oath, same with Plaguespreader Zombie. It's a little slow but fun to do
This is dope
Been thinking of using Dark World Puppetry to help summon Curse Necrofear, as well as disrupt their GY plays. Also helps with Psychic Mind
Yep, excellent card, even as a one of tech
@@TheArchfiendGuy I meant to say mental tuner, not psychic mind
@thecopperowl8386 that's a pretty decent tuner
Wait Farfa banish until end phase and allowing you to attack directly before locking them again is a really funny interaction.
Slow and controlled destruction
so many cool ideas. I am especially surprised that berserk dragon looks kinda playable as a finisher
It helps massively that Deal with Dark Ruler is a quick play. It's also an extender for rank 8 plays!
i never knew masterking had such great synergy with unending nightmare, thats amazing
Yeah it really does but it's just unfortunate that you can't reliably search it. It's definitely one of the best cards for Masterking to trigger though
@@TheArchfiendGuy mask of brutality exists( albeit it's a little slow).
You're absolutely right! Being a standby phase payment, at least it isn't reliant on being destroyed. It's actually a pretty cool tech now that I think about it. Cosmic Cyclone is much better because I at least remove their cards as well, but it gives me something to think about
Love the master duel content (minus the first few games, they had no idea what they were doing lol)
Quick question, what would you say is a good ratio for Pandemonium for a build that focuses heavily on destroying to search off it? With General and Terraforming we can get up to 7 copies. I have to pretty much guarantee I will open that field spell, so yeah :P
Yeah those games were definitely something! I just wanted to blind play through my saved games so that I had enough room to save more. I didn't realise some were that wild, but at least I showcased the Vice King lock in them.
As for Pandemonium, do you mean in Master Duel or in general? Berserk Archfiend makes Pandemonium more viable, but right now Pandemonium is really meh. Palabyrinth is much stronger to be honest. However, Pandemonium can search Bone Archfiend, which searches Fiendish Golem for a quick banish. If you run Crimson Gaia then that's a recurring banish.
I'd recommend some Unchained cards to help trigger Pandemonium, but it doesn't really shine until Berserk Archfiend comes out (then it helps set up rank 6 plays)
@@TheArchfiendGuy I like experimenting with Pandemonium and Royal Archfiends in EdoPro :) I've been running 5 copies and it's decent (when going second of course). Build completely relies on opening a 2 card combo to be able to play, but it's fine. It's nothing too crazy, definitely not competitive like your builds. Having fun with it though :p
@elite_m97 yeah getting those ratios right can be tough, because there's nothing worse than opening multiple copies and no real way to start your turn. I've found 3 General + 2 Pandemonium to be decent, which is 5 copies as you say. In a 40 card deck that gives you a roughly 50% chance to open one. That and Heiress can search General, but you don't want to waste your search in that way.
These days I like searching Bone Archfiend off Pandemonium for the banish via Fiendish Golem, and either Glitch for a pop or Simul for a soft lock via Heiress.
okay, will stay at 5 then. There's more than enough draw power in there to help out as well (Allure, Reasoning, you name it...). And yes, searching General with Heiress is far from ideal. Anyway, thanks for the replies!
May I suggest taking Archfiends to ranked in master duel (again), but with a few rules? You start in Rookie II and are only allowed to play chess archfiends (or anything else really, as long as it's entirely pure). Every time you win, you get to pick one new archfiend card (or archfiend related support card lol) to add to the deck. Point of the challenge is to go from a build as pure as possible to the best version currently playable while winning through the ranks (and letting opponents that play starter decks/are new have a bit of a chance :)
I think you should lean more into the stun archfiend version. The unending nightmare, give an take shit. Continually sending heiress and farfa.
Perfect Timing to get back into the game ... today we got a lot of free stuff ( Gems , Egyptian God cards , secret packs )...etc
That's good to hear! I need to update my deck with all the new stuff
Huh i didn't know that farfa effect works like that. Would traptrix pudica work the same way
What does it do again?
@@TheArchfiendGuy Unaffected by the effects of "Hole" Normal Traps. You can only use each of the following effects of "Traptrix Pudica" once per turn. When this card is Normal Summoned: You can add 1 "Traptrip Garden" from your Deck to your hand. If this card is Special Summoned: You can target 1 Special Summoned monster your opponent controls; banish it, also during the next Standby Phase, your opponent can Special Summon 1 of their banished monsters.
@DarkSymphony777 ah I see! Well, it'd go into your banish zone of you're banishing Vice King, so they wouldn't summon it back to their field unfortunately
@@TheArchfiendGuy ok it was something me and my friend wondered. guess he's right on that end then
Maybe unless there's something we're missing
one harpie feather duster from the opponent and it's over
It do be like that sometimes
The set 4 pass into Harpies was very painful. Harpies is always painful
Played someone today who was using this deck at locals he conceded the game because I dshifter and ghost belle him
XD that sounds brutal. Shifter is definitely the autowin of all time
#SummonedSkullBestSkull
With all the nostalgia bait going on recently, here's hoping Summoned Skull gets more support.
Louder in the back so that Konami hears you!
We can only hope!