Creating Complex Cylindrical Shapes in Maya using Duplicate Special| 3D Modeling TutorialCenterPivot

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 10

  • @daxi-fu8uu
    @daxi-fu8uu ปีที่แล้ว +1

    its really helpfull thanks broooo

  • @strangel007
    @strangel007 ปีที่แล้ว

    WOW GG TOPOLOGY BRO

  • @senatuspopulusqueromanus2082
    @senatuspopulusqueromanus2082 ปีที่แล้ว +1

    11:12 how did you do that? how do you move vertexes along the shape?

    • @amirfayez2008
      @amirfayez2008 ปีที่แล้ว +1

      He first selected the option "edge" in the transform constrain menu on the modelling toolkit (on the right side).
      In that menu you can select "edge" to "force your verts to move along the edges, as well as you can select "surface" to force them to move along the surface in general wothout following the edges directions.
      When he no more need the constrain, you can clearly see him at 11:47 deactivating the constrain and setting it on "off" (so you can move things around as you prefer).
      Sorry for my english. Hope I helped you. :)

    • @centerpivot3d
      @centerpivot3d  11 หลายเดือนก่อน +1

      Slide vertices option

  • @shift4cube
    @shift4cube ปีที่แล้ว

    Good tutorial 👌

  • @DevasistheContentCreator
    @DevasistheContentCreator ปีที่แล้ว

    Awesome thank you for sharing very helpfull for beginners.
    I miss your voice 😢 bro make tutorials in your voice