Wow, there were a lot more steps to this than I predicted. It makes me wonder how to recreate Blender's cloth sim if you wanted to say put a shirt on a person walking. Would the movement of the person between frames confuse geometry nodes ability to calculate the collisions?
Amazing!!!!! I was waiting for old core cloth then....Baaaam, i am looking at GN cloth sim right now? That is crazy! Would it be possible to support tearing cloth parts in futur?
The old simulation tools in Blender are end of life, there won’t be any further updates. New high level simulation nodes are on their way once all of the low level functions, loops, lists, performance improvements etc are in place.
I am amazed at that knowledge you have
Thumbs up before watching
So much impressive. Cannot believe that blender has infinite possibilities. You are magician 🎉❤
We don't deserve someone as skilled as you🙏🙏🙏🙏
Wow, there were a lot more steps to this than I predicted. It makes me wonder how to recreate Blender's cloth sim if you wanted to say put a shirt on a person walking. Would the movement of the person between frames confuse geometry nodes ability to calculate the collisions?
first time ive watched at 0.75x and still pause and rewind
I got the auto translation at it shocked me.
Amazing!!!!! I was waiting for old core cloth then....Baaaam, i am looking at GN cloth sim right now? That is crazy! Would it be possible to support tearing cloth parts in futur?
The old simulation tools in Blender are end of life, there won’t be any further updates. New high level simulation nodes are on their way once all of the low level functions, loops, lists, performance improvements etc are in place.