Yes, YES, YES!!! That's exactly what I've been dreaming about for so long: a tool that renders all Soul Reaver in-game world and allows to roam it (free-float type of roaming). Even without roaming option it still looks really good! It lets us see how fascinating the whole map is. Something to see, indeed. Cool detail: The Abyss is exactly above The Underworld. The developers easily could have said "Screw this. We'll put it wherever we see fit. A few will notice" but they didn't. Truly astounding.
As a long time legacy of kain gamer... this gave me chills... One can only match, move by move, the machinations of fate, and thus defy the tyrannous stars
I never thought I'd see all this :S Me and friends used to talk even back then of cut content, easy to see where some areas would have been even in retail...you are doing Kain's work brother, continue to screw with time.
Still waiting w/ baited breath for the alternate ending I know about but never saw. Might not even be in there, but oh to hear the pipes of Zephon ring out would be such a glorious thing...
This is downright incredible work! Would your team be so kind as to document the process of making this? Also, is there any estimated release date and will this be done for the other games based on the Gex Engine?
We'll be sharing everything for sure. Sometime in 2020, but I don't know more specifically than that yet. I don't know when I'll have time to extend it to work with the other games, but it would be neat to do that for sure.
I was expecting some POV manual zooming as well, to see how well converted a level was (e.g. the pillars or Dumah's territory outskirts). It's something, nevertheless.
That will be in the next video. I wanted to resolve some minor issues first, like making water and glass translucent the way they are in the game engine.
Very nice. I was just thinking the other day, wondering, pondering, if there was a map viewer for Soul Reaver. Just like the wonderful game of Metroid series that I grew up with, the world of Soul Reaver is one that's always on my mind for it's clever design and interconnection ( _which, always when I play Dark Souls, reminds me of Soul Reaver, and Metroid_ ). I am pleased to see this here and so recent. When is this planned to be downloadable? Soon, or late?
Muito legal, obrigado pelo excelente trabalho Ben! Uma dúvida: os artigos sobre as versões alphas de BO ainda vão continuar? Sei que você deve estar extremamente atarefado com todo esse material. Definitivamente 2019 foi pra mim o ano mais empolgante do TLW. Abraços aqui do Brasil.
@@legacyofkainthelostworlds-4916 What the fuck. Me perdoe mas, conheço e amo esse jogo há anos mas só conheci o seu canal agora e ver que tem mais fãs Brasileiros e você respondendo em Português me deixou de queixo caído!!! Ansioso pelas próximas novidades do projeto, se houver algum lugar que possamos ajudar em $ eu o faria com muito prazer... Continue firme e obrigado, esse jogo é uma obra de arte!
@@Duartyyy Há muitos entusiastas de língua brasileira e portuguesa deste jogo desde que me lembro. Adoro ver quantos países diferentes gostam desses jogos :). Não falo português, mas tento fazer o meu melhor com o Google Translate.
There is some deleted content in there, hovering around the edges of the Silenced Cathedral. It's mostly the map as it existed in the final game, though.
Now that's impressive. Will there be a Linux port of your applications? Also, did you know that the room were Raziel meets Moebius is actually above the Chronoplast Chamber?
Nearly all of the toolchain will already work on Linux. The only challenge is going to be the model conversion. I'm using a hacked-up version of AesirHod's ModelEx to do that, and while it's a .NET application, IIRC it depends on some native code for the 3D bit, so it probably wouldn't work in Mono. Once it's closer to release, I'll see if it works using WINE or similar.
God, this is awesome... Beyond awesome.............. It's been so long, however, since I booted up my SR1 (PlayStation, still have the fancy 3D planeshifting cover n__n) that I've forgotten. What music track is this? This is one of the forges, right?
If it wasn't fo the kain's throne room i wouldn't locate every location from this map, it seems that the cathedral was bigger for, i coyldn't figure out how turel's place was
Oh man, that's awesome, do you know some application to compress pill.big?, I'm trying to dub into Spanish for PSX but Blood Omnicide tool (Blood Pill 1.1) doesn't compress PSX pill.big correctly
As long as your replacement audio files are the same size or smaller than the originals, you can use the import function in Soul Spiral to replace them one by one.
@@MsULTIMATEMAX Can you send me a message on Twitter or Facebook so we can exchange email addresses? I'd like to help you with this, but I don't know how much I can do in TH-cam comments :).
It's "Pillars - Tomb Reaver", from the mp3 version of the Soul Reaver soundtrack that was unofficially released about 10-15 years ago. You can download it from www.thelostworlds.net/LoKSeries/Soundtracks.html
Is there no way to save these conversions in blender and share them rather than everyone having to convert it them selves. I presume this is an obvious question that already has an answer; please excuse my ignorance while im no stranger to technical info within PC and game development I'm a complete Noob when it comes to how Soul Reaver and Blender work on a technical level
I have a question- bit off topic, but i don`t have Facebook, or Twitter, so i thought i`d ask here: you still make those tools for "Blood Omen 2"? Controll station to be exact- funny thing EVERY functio works, but not one that makes weapon unbreakable- which is one, that interest me the most... Also: this is pretty big map... Huh, never actually knew it was this large...
I don't know why that feature wouldn't work if the others do. Are you starting a new game, or loading a saved game? I haven't used it for many years, but the options may only affect new games, not loading saved games.
@@legacyofkainthelostworlds-4916 Even if i start new game it does not work, but i don`t want you to look into this, if it was years ago- who cares anymore? I just thought i`d ask, because you may have had some ideas :)
Hi dude finally decided to try this out, i was following the tutorial for this on your site but i always get to the last step but nothing generates within the "Level_Generation_Commands" bat file, I tried this out with my Steam PC version bigfile and an NTSC Playstation version but both results are the same ??
The Blender toolchain will be freely available at www.thelostworlds.net/ when it's a little more polished. As for the other content, all will be revealed in time :).
Hi guys. Would you mind to share me some extracted models of some spescific areas, please ?🙏 You know ModelEx is not working on Windows 10. I Just want the 3D models, no textures. Please 🙏 Thanx in advance
I'm just working to recover the deleted content and show it off, but the Soul Revenant project (th-cam.com/video/cHeUvWxe0DI/w-d-xo.html) is a fan effort to remake the game.
Yes, YES, YES!!! That's exactly what I've been dreaming about for so long: a tool that renders all Soul Reaver in-game world and allows to roam it (free-float type of roaming). Even without roaming option it still looks really good! It lets us see how fascinating the whole map is. Something to see, indeed.
Cool detail: The Abyss is exactly above The Underworld. The developers easily could have said "Screw this. We'll put it wherever we see fit. A few will notice" but they didn't. Truly astounding.
You can roam around it in Blender using the "Walk Navigation" mode. I'll show that off in the next video.
@@legacyofkainthelostworlds-4916
What is the exact purpose of this tool? It helps just visualize the areas layouts, or can make them playable?
As a long time legacy of kain gamer... this gave me chills... One can only match, move by move, the machinations of fate, and thus defy the tyrannous stars
I never thought I'd see all this :S Me and friends used to talk even back then of cut content, easy to see where some areas would have been even in retail...you are doing Kain's work brother, continue to screw with time.
SOUL REAVER 2020 yes 😍😍😍❤️
Soul reaver 2020!!!😱😱😱
One of my favorite games!!
I dont believe it,god bless you for this!
Thank you!!!!
I love this. You guys are a blessing for the LOK fandom, and for the franchise as a whole too. I adore this update
Also because it makes me think you're preparing something special somehow 😆
The original "souls-like" level design at its best.
THAT IS AMAZING! Congrats for all the excellent work an passion dedicated to preserving the memories of this amazing series!
This was so satisfying to watch. I can't wait.
That looks soooo cool !!!
Still amazes me this game was on PS1.
Honestly hope the best for you guys
Great job
Still waiting w/ baited breath for the alternate ending I know about but never saw. Might not even be in there, but oh to hear the pipes of Zephon ring out would be such a glorious thing...
Level Design at it's Finest what a wonderful game
Omg! Excelent tool! Very nice!
very cool
This is downright incredible work! Would your team be so kind as to document the process of making this? Also, is there any estimated release date and will this be done for the other games based on the Gex Engine?
Other LoK games on the Gex Engine, that is. Wonderful work as always guys! Keep it up!
We'll be sharing everything for sure. Sometime in 2020, but I don't know more specifically than that yet. I don't know when I'll have time to extend it to work with the other games, but it would be neat to do that for sure.
Are you planning giving us any updates soon? We're so friggin hyped
We're working on it.
A detailed "closed up" version would be nice...
How is the flight from the smokestack to the top of the Silenced Cathedral going to work? Just a simple yet long glide? What about the draw distance?
L E V E L D E S I G N
I just realized that the Soul Reaver games are metroidvanias...
Damn to think this came out just 2019
I was expecting some POV manual zooming as well, to see how well converted a level was (e.g. the pillars or Dumah's territory outskirts).
It's something, nevertheless.
That will be in the next video. I wanted to resolve some minor issues first, like making water and glass translucent the way they are in the game engine.
Very nice. I was just thinking the other day, wondering, pondering, if there was a map viewer for Soul Reaver. Just like the wonderful game of Metroid series that I grew up with, the world of Soul Reaver is one that's always on my mind for it's clever design and interconnection ( _which, always when I play Dark Souls, reminds me of Soul Reaver, and Metroid_ ). I am pleased to see this here and so recent.
When is this planned to be downloadable?
Soon, or late?
Sometime later this year. You can view individual map areas/rooms already using AesirHod's ModelEx tool, if you're not already aware of that.
Ha, I always wondered what it looked like.
Good
oh I wish the blood omen maps would auto load like this it would make my blood omen remake so much easier :P
Keep us posted, bro!
Muito legal, obrigado pelo excelente trabalho Ben! Uma dúvida: os artigos sobre as versões alphas de BO ainda vão continuar? Sei que você deve estar extremamente atarefado com todo esse material. Definitivamente 2019 foi pra mim o ano mais empolgante do TLW. Abraços aqui do Brasil.
Haverá mais artigos sobre Blood Omen. É difícil encontrar tempo para tudo :).
@@legacyofkainthelostworlds-4916 What the fuck. Me perdoe mas, conheço e amo esse jogo há anos mas só conheci o seu canal agora e ver que tem mais fãs Brasileiros e você respondendo em Português me deixou de queixo caído!!! Ansioso pelas próximas novidades do projeto, se houver algum lugar que possamos ajudar em $ eu o faria com muito prazer... Continue firme e obrigado, esse jogo é uma obra de arte!
@@Duartyyy Há muitos entusiastas de língua brasileira e portuguesa deste jogo desde que me lembro. Adoro ver quantos países diferentes gostam desses jogos :). Não falo português, mas tento fazer o meu melhor com o Google Translate.
So is this with or without cut content? I honestly can't tell from so high up lol! Either way this is fascinating!
There is some deleted content in there, hovering around the edges of the Silenced Cathedral. It's mostly the map as it existed in the final game, though.
@@legacyofkainthelostworlds-4916 I see. Gonna have to wait til I'm off to blow it up on my TV. Been squinting at my phone trying to find my way.
@@mortvia I think you'll like the next preview.
@@legacyofkainthelostworlds-4916 "quickly phases into material realm"
Uh-Yeeeeeeeeeeeeeeus?!
Now that's impressive. Will there be a Linux port of your applications? Also, did you know that the room were Raziel meets Moebius is actually above the Chronoplast Chamber?
Nearly all of the toolchain will already work on Linux. The only challenge is going to be the model conversion. I'm using a hacked-up version of AesirHod's ModelEx to do that, and while it's a .NET application, IIRC it depends on some native code for the 3D bit, so it probably wouldn't work in Mono. Once it's closer to release, I'll see if it works using WINE or similar.
the blood omen and kain games need to re-issued on all current systems with updated graphics and sound .!!..
Don't trust modern companies. You know half the game would be hacked into bits and resold later, or other shit.
This is amazing!
Can you guys do a video with zooms and closeups?
That will be in the next video, yes.
Legacy of Kain: The Lost Worlds - Official
GREAT!
God, this is awesome... Beyond awesome..............
It's been so long, however, since I booted up my SR1 (PlayStation, still have the fancy 3D planeshifting cover n__n) that I've forgotten. What music track is this? This is one of the forges, right?
The title of the track is "Pillars - Tomb Reaver", if you have the soundtrack mp3s.
If it wasn't fo the kain's throne room i wouldn't locate every location from this map, it seems that the cathedral was bigger for, i coyldn't figure out how turel's place was
Oh man, that's awesome, do you know some application to compress pill.big?, I'm trying to dub into Spanish for PSX but Blood Omnicide tool (Blood Pill 1.1) doesn't compress PSX pill.big correctly
As long as your replacement audio files are the same size or smaller than the originals, you can use the import function in Soul Spiral to replace them one by one.
@@legacyofkainthelostworlds-4916 Thanks man, exactly today I discovered that, and now you confirmed it, time to work
@@legacyofkainthelostworlds-4916 I'm ashamed to ask you again friend, I change .tim files for translated but I get a bug, human Kain now is playable
@@MsULTIMATEMAX Can you send me a message on Twitter or Facebook so we can exchange email addresses? I'd like to help you with this, but I don't know how much I can do in TH-cam comments :).
The Song you used here Ben.
What version is it?
Beautiful memories.
It's "Pillars - Tomb Reaver", from the mp3 version of the Soul Reaver soundtrack that was unofficially released about 10-15 years ago. You can download it from www.thelostworlds.net/LoKSeries/Soundtracks.html
@@legacyofkainthelostworlds-4916 thanks Ben.
For everything.
Is there no way to save these conversions in blender and share them rather than everyone having to convert it them selves. I presume this is an obvious question that already has an answer; please excuse my ignorance while im no stranger to technical info within PC and game development I'm a complete Noob when it comes to how Soul Reaver and Blender work on a technical level
It's technically possible, but distributing the models would infringe on Square Enix's copyright, even if they were in a different format.
I have a question- bit off topic, but i don`t have Facebook, or Twitter, so i thought i`d ask here: you still make those tools for "Blood Omen 2"?
Controll station to be exact- funny thing EVERY functio works, but not one that makes weapon unbreakable- which is one, that interest me the most...
Also: this is pretty big map... Huh, never actually knew it was this large...
I don't know why that feature wouldn't work if the others do. Are you starting a new game, or loading a saved game? I haven't used it for many years, but the options may only affect new games, not loading saved games.
@@legacyofkainthelostworlds-4916 Even if i start new game it does not work, but i don`t want you to look into this, if it was years ago- who cares anymore? I just thought i`d ask, because you may have had some ideas :)
@@heretyk_1337 That's really strange. I have no idea why that one thing would stop working.
Hi dude finally decided to try this out, i was following the tutorial for this on your site but i always get to the last step but nothing generates within the "Level_Generation_Commands" bat file,
I tried this out with my Steam PC version bigfile and an NTSC Playstation version but both results are the same ??
Do any of the other txt/bat files have content in them, or are those empty too?
How are you gonna release this?
The Blender toolchain will be freely available at www.thelostworlds.net/ when it's a little more polished. As for the other content, all will be revealed in time :).
interesting
so much nistalgia, we need legacy of kain to return
Hi guys. Would you mind to share me some extracted models of some spescific areas, please ?🙏 You know ModelEx is not working on Windows 10. I Just want the 3D models, no textures. Please 🙏 Thanx in advance
guys btw don't you need any voice over to some cinematics or stuff like that?
Do I understand this right? Is this going to be a remake of SR1?
I'm just working to recover the deleted content and show it off, but the Soul Revenant project (th-cam.com/video/cHeUvWxe0DI/w-d-xo.html) is a fan effort to remake the game.
I see, nonetheless great work. m
Much appreciated!
@@legacyofkainthelostworlds-4916 Does it mean it won't be playable at all? Talking about the original version of the game, not Soul Revenant :(
Cómo van con el juego ?
Lo estamos trabajando en eso :)
I accuse you of forcing me to replay this game again )...
I hope they re release this game. Was so good.
It's H U G E