Testing the ROPE PULLEY UPDATE in Stormworks!

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  • เผยแพร่เมื่อ 5 ม.ค. 2024
  • In this video, 454ss examines the new pulley update in Stormworks and tests it out to see exactly how it works! Additionally, 454ss gives some suggestions to improve the pulley systems, and creates examples based on common configurations.
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    Steam Workshop
    steamcommunity.com/id/454ss/m...
    Discord Server
    / discord
    Brickstars TH-cam Channel
    / @brickstarsofficial
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    Video Audio: TH-cam Creator Music
    #454ssStormworks #Stormworks #stormworksdesigns #gaming
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ความคิดเห็น • 63

  • @jordandias3502
    @jordandias3502 7 หลายเดือนก่อน +77

    this guy replaced mr nj and im super happy about it

    • @The_Goldenhammer.
      @The_Goldenhammer. 7 หลายเดือนก่อน +14

      Now that you mention him. Where did he go? Did he get bored of TH-cam? Or did he say something in a video i missed? He kinda just dissapered.

    • @King.of.Battleships
      @King.of.Battleships 7 หลายเดือนก่อน +8

      Mrnj's latest video was uploaded on August 24th, 2022.

    • @The_Goldenhammer.
      @The_Goldenhammer. 7 หลายเดือนก่อน +5

      @@King.of.Battleships
      I know that. But i still dont know where he went. That is what i am more courius about.

    • @creeperslayers6
      @creeperslayers6 7 หลายเดือนก่อน +6

      @@The_Goldenhammer. I don't remember where I heard this, probably the Stormworks subreddit, but apparently he had a post somewhere explaining how his life circumstances has changed (i think it was a new job somewhere else) and he is unable to continue work on his channel.

    • @The_Goldenhammer.
      @The_Goldenhammer. 7 หลายเดือนก่อน +3

      @@creeperslayers6
      That makes alot of sense. Thanks for the information. Now my thoughts atleast wont try to burn throu my head.

  • @ktstinkramer8288
    @ktstinkramer8288 7 หลายเดือนก่อน +42

    It's amazing how fast you push these videos out after a new Update

    • @454ss_gaming
      @454ss_gaming  7 หลายเดือนก่อน +6

      Thank you! I try my best :)

    • @dude-xb3gg
      @dude-xb3gg 7 หลายเดือนก่อน

      ​@@454ss_gaminglooks like your killing it

  • @fire_phoenix8083
    @fire_phoenix8083 7 หลายเดือนก่อน +27

    This opens up possibilities to build stuff like harbour cranes to transfer containers etc.

    • @454ss_gaming
      @454ss_gaming  7 หลายเดือนก่อน +8

      Totally! Ship loaders, crane, etc! I am even excited for the possibility of smaller use applications as well, hose/cable applications, and all that! Love this update!

  • @RandomUsername2004
    @RandomUsername2004 7 หลายเดือนก่อน +4

    It’s petty cool to see stormworks getting better again

  • @KriegsverbrechenGaming
    @KriegsverbrechenGaming 7 หลายเดือนก่อน +3

    im impressed by your ability to always chuck these videos out post update with basically all relevant information for the new part. ive only started getting into stormworks shortly before mrNJ stopped making content so this helps a lot.

  • @Ender_Consolidated
    @Ender_Consolidated 7 หลายเดือนก่อน +1

    Just adding a torque input to the winches would be all we need. Likely as new blocks as how Stormworks updates. t would also give use gear ratios and speed of motors back. Especially that last one, we need. You could also have Power Take Off systems from a motor.

  • @thatlittlefox.
    @thatlittlefox. 7 หลายเดือนก่อน +4

    Of course theres a new update right after I get away from home for a week.

  • @leoboulanger9515
    @leoboulanger9515 7 หลายเดือนก่อน +1

    as always, realy nice demo.
    looking at your idea of being able to Pull on the ropes, i think, that we need to actually have a force a winch can lift as maximum.
    As the pullies look right now, it is more or less just a fancy way to redirect the ropes.

  • @crazynachos4230
    @crazynachos4230 7 หลายเดือนก่อน +1

    I think the allowing hoses and cables is basically required, imagine you build a crane that uses a magall and youre still stuck needing an electric connector going to it so that you can actually power it

  • @Duvstep910
    @Duvstep910 7 หลายเดือนก่อน +2

    Can't wait to see a dragline
    Edit: i know you didnt mean to but i want to say thank you for keeping informatiom about this game alive. Ever since a certain youtuber has stopped posting i felt like a void has been left so thanks for all your content; stormworks or otherwise

  • @Plantoffel
    @Plantoffel 7 หลายเดือนก่อน +3

    I predict that the Huge winch will get a lot more popular with this update :D
    Btw: the winches no longer have a speed setting but now, for some reason the rope anchors have! (it probably was a mistake, but it’s still pretty funny :D)

  • @jamesp1389
    @jamesp1389 6 หลายเดือนก่อน

    You have a lot of good ideas my man

  • @_Gelap
    @_Gelap 7 หลายเดือนก่อน

    This is what I've been waiting for!

  • @marshall9761
    @marshall9761 6 หลายเดือนก่อน

    thats really cool to see. Im a wind turbine technician and we use stuff like this all the time.

  • @TheBlackAnomaly
    @TheBlackAnomaly 7 หลายเดือนก่อน +2

    I want to know what the "speed" in the rope anchor block means, and why they removed the speed option from winches?

    • @ILoveFood0911
      @ILoveFood0911 7 หลายเดือนก่อน

      Losing the speed option in the winches is definitely a L

  • @jessemartin1827
    @jessemartin1827 6 หลายเดือนก่อน

    @18:40 ish looking at that I think it would be nice if the pipes could work for running ropes so you could hide the ropes in structure, so say if you had a moon pool you were wanting to raise and lower a sub in you could hide the whole system in the walls with only the final ropes being exposed

  • @BeaverZer0
    @BeaverZer0 7 หลายเดือนก่อน

    About time we get pullys

  • @HATECELL
    @HATECELL 7 หลายเดือนก่อน +1

    I really hope they'll add some rps-powered winches. It just feels wrong to use electrical winches on steam powered creations

  • @asdproducts6590
    @asdproducts6590 7 หลายเดือนก่อน +1

    why not a pully that can be powered by rps on the side so you can power it with an engine

  • @gatoman2846
    @gatoman2846 6 หลายเดือนก่อน

    They can be used to make a simple wrecker now without using the robotic parts

  • @redfox8444
    @redfox8444 7 หลายเดือนก่อน +1

    It's a nice addition for sure, but as you said. If you go ham with ropes your game will suffer, so prepare for slow mo.
    I 'd like to see straight pass through version of these too. We could avoid a lot of clipping with that.

  • @michipaschi6804
    @michipaschi6804 7 หลายเดือนก่อน

    pls update your Ships :)
    amazing Video i love your Chanel !

  • @super_loaf2
    @super_loaf2 7 หลายเดือนก่อน +1

    yay

  • @Warriorswell
    @Warriorswell 7 หลายเดือนก่อน

    now we just need ropes to stop being bungee cords. would be nice to have a stretchy rope and a steel (hard) line for lifting. If we lift any weight the winch lines still stretch and bounce around.

  • @stormwoef
    @stormwoef 7 หลายเดือนก่อน

    Could you make a tutorial on how to make an auto pressure hold for a small room? (simulate air in and out with pumps) pressure can be set with a keypad, I used a PID but it overshoots it (quite) a bit and "vibrates" in outputs.
    (Basically pressure hold for over and under pressure?

    • @Multi68stang
      @Multi68stang 6 หลายเดือนก่อน

      If I’m understanding you correctly then I did something similar for the ballast tanks on the sub I made.
      For your setup I would use the Greater-Than and Less-Than Logics. Connect the pump that you use to fill the room to the Less-Than and the pump that pumps out to the Greater-Than. Then connect a meter (Barometer for pressure in this case) to the A ports on the Greater-Than and Less-Than. After that connect you a Keypad to the B ports on the Greater-Than and Less-Than and you should be good. Also might be best to use two small Keypads or one large Keypad to send different set numbers to the Greater-Than and Less-Than (like sending 2 to the Greater-Than and a 1.7 to the Less-Than) so the pressure will fall in between the numbers and the pumps don’t constantly kick on and off.

  • @eeeeadad4012
    @eeeeadad4012 7 หลายเดือนก่อน

    they done made gearing for ropes

  • @7249xxl
    @7249xxl 6 หลายเดือนก่อน +1

    As someone who always starts building big complicated cranes and proceeds to get pissed at the janky ass nature of this game this is a nice addition. Now if only they'd add modular hydraulics that be great

  • @mathias6369
    @mathias6369 7 หลายเดือนก่อน

    there is a part to this update not mentioned in the patchnotes, the winch speed is now no longer set in the winch, but in anchor blocks, which makes no sense to me

  • @g1expert102
    @g1expert102 6 หลายเดือนก่อน

    I would like hydraulics.
    Hydraulic motors and pistons and also a winch block that uses an rps input
    With the rps input you could use the hand crank or hydraulic motors or just normal motors

  • @I-like-bigos
    @I-like-bigos 6 หลายเดือนก่อน

    Now i can make weight elevators

  • @captainvlad
    @captainvlad 7 หลายเดือนก่อน

    You used to be able to adjust the speed of the winches

  • @danielhaney9737
    @danielhaney9737 7 หลายเดือนก่อน

    in my experience ropes can give power through the electric anchor idk about the composite data tho

    • @fairlyoddme3021
      @fairlyoddme3021 7 หลายเดือนก่อน

      Are you sure you didn't have infinite elec. On? I was pretty sure you can't do that, maybe I'm wrong, but it doesn't make sense for that to work

  • @Mrwoofgaming
    @Mrwoofgaming 7 หลายเดือนก่อน

    Btw not to be that guy buy N stands for newton (sorry) ;) amazing video

    • @454ss_gaming
      @454ss_gaming  7 หลายเดือนก่อน

      Thank you for the comment! XD I went to engineering school, I know Neuton, (See 2:08) but some of the people that don't use the Si system may not understand! :)

  • @Skugganloke
    @Skugganloke 7 หลายเดือนก่อน

    Pls help I have a glitch which make my game freeze when I come close to my base in career.

  • @_Vark_
    @_Vark_ 7 หลายเดือนก่อน +7

    I am starting to think you are a Stormworks Dev or you get early access to these parts, the speed you make these are insane!
    P.S, its not "100 Unit", its "100 Newton"

    • @ShadowRaptor42
      @ShadowRaptor42 7 หลายเดือนก่อน

      2:07

    • @_Vark_
      @_Vark_ 7 หลายเดือนก่อน

      oh@@ShadowRaptor42

    • @GMDBestBoi
      @GMDBestBoi 7 หลายเดือนก่อน

      did you actually listen to the video before that

  • @masked_e46
    @masked_e46 6 หลายเดือนก่อน

    I would rather have bugs fixed than updates with new features. Its a nightmare to play multiplayer either you die of a bug you glitch in the floor or the physic shits itself when restarting the server

  • @brodygamer83
    @brodygamer83 7 หลายเดือนก่อน

    They NEED to add stormworks to xbox

    • @muvtrick
      @muvtrick 2 หลายเดือนก่อน

      They wont too much for such a studio to have to completety make this work on an xbox and also this game is wayy to performance dependant the xbox whouldt evan be able to play this without alot of limitations like max creations or amount of physics blocks or evan just blocks and there is way to many buttons for an xbox to be able to play this

  • @deltacx1059
    @deltacx1059 7 หลายเดือนก่อน

    Dang their modeler is still slacking so much.

  • @sylsawa41
    @sylsawa41 7 หลายเดือนก่อน +1

    I think that the hole on the side is for a power pipe