very usefull video, i wonder if there is a way to manually set what meshes to include in the generation, that would be good for people with weaker computer to build the proxys on demand not needing to build everything at once, cause building everything at once could be very taxing on weaker computers
Thank you for the video. I would be interested to know where you can activate the "hlod system" afterwards if it is not activated in order to be able to work with it.
so if you check in the world settings and its grayed out chances are that the level is using world partition which has no way back, if not then you can turn it on in world settings
I clicked in because of the thumbnail. It looks like the City Sample project. Did you use the method you said in this video to create HLOD for City Sample in a non-world partition level? How did it work out?
oh no city sample project uses world partition and its specific HLOD, I would suggest use world partition for city sample. if you want to only use HLODs you will probably have to use level streaming and HLODs together to stream everything in and out. it will be a really hard procedure in my opinion
Very helpful!
very usefull video, i wonder if there is a way to manually set what meshes to include in the generation, that would be good for people with weaker computer to build the proxys on demand not needing to build everything at once, cause building everything at once could be very taxing on weaker computers
This is not working in 5.3. HLOD don't work
Thank you for the video. I would be interested to know where you can activate the "hlod system" afterwards if it is not activated in order to be able to work with it.
so if you check in the world settings and its grayed out chances are that the level is using world partition which has no way back, if not then you can turn it on in world settings
@@surinStudio why? can't you use Build > build Hlod? thanks
how can i save my settings for hlods so i can reuse them in multiple levels.
how do you make level stream using city fbx?
can u make ein tut for worldpartion
I am now mostly focused on mobile development with Unreal engine and world partition cant be used in mobile development as of now. maybe in the future
@@surinStudio thx u
I clicked in because of the thumbnail. It looks like the City Sample project. Did you use the method you said in this video to create HLOD for City Sample in a non-world partition level? How did it work out?
oh no city sample project uses world partition and its specific HLOD, I would suggest use world partition for city sample. if you want to only use HLODs you will probably have to use level streaming and HLODs together to stream everything in and out. it will be a really hard procedure in my opinion
Need to actually provide a video along with the thumbnail of choice. But you know what ever the info is here right
Theres a reason people wont click on your video if the thumbnail is just this room :P