I played the Dawn of War game back in the mid 2000's. One of the expansions added the Imperial Guard. This was the ultimate unit for them. The commander said, "Eleven barrels of hell waiting to be unleashed." as soon it was completed.
@@CadianSergeantSteel The second expansion added Tau and Necrons. I think it was the one that had a CSM leader in a bizarre accent that sounded Scottish who said, "Sphess Mehreens in metal boxes." during a cutscene.
Building one now using newest kit box. Building 5 Variants, 2 Blades and 3 Swords, only Swords left to go. Also grabbed Christmas box for 2 Dorns to cover it's flanks. So that's 1k of 3 Big Tanks to go with 1k of 80-100 Infantry. 3 of those are Admech.
I am seriously considering adding one. I was in a local tournament and got absolutely crushed by a variant. They got first turn and i couldnt put enough fire power into even with two Leman Russ and a rogal dorn
Just ordered my 3rd Baneblade model so need to decide which model to make, I've got the Baneblade and Stormlord so decision decisions only 2 more Leman Russes to get to make the 10 I always wanted, love playing Imperial guard/Astra Militarum. 😂
Great video! The Baneblade has been my "next" buy since I started playing, but somehow I keep ending up with more boxes of infantry LOL. Excellent paintjob on it btw.
Thank you so much 😁 glad you enjoyed the video. And there is nothing wrong with more infantry. I haven't ran an all tank list in years because I can't help but put infantry into my list every time. Just love the way they look and play in a guard army.
@@damnationdan5253 Vehicles block line of sight, so if a model is completely obscured, it can't be targeted (except by Indirect weapons). However, it doesn't grant cover unless the vehicle explicitly states so.
I recently picked up one of these kits , however it only comes with one set of sponsons, so I am desperately searching to get a second pair , do you have any suggestions.
From what i can understand: D6 +2 means a potential max roll total of 38 damage (6 x 6 = 36 + 2 = 38) and just from the tank getting destroyed. Of note; this Baneblade has 13 Toughness and 24 wounds, so 38 damage would eat through that 13 Toughness and STILL inflict 25 damage, which would kill a full health Baneblade.
You don’t EVER want to put this in strategic reserve. The model is wider than 6 inches at the sponsons. That means when it comes on turn 2 it cannot fire under current rules.
@@CadianSergeantSteel You know GW Designers. They want to make such obscure rules easy to find. Page 4 of the Rules Commentary: "Deploying Units: When a unit is deployed, it is set up on the battlefield. If a rule specifies that a unit must be deployed wholly within a certain area (e.g. wholly within your deployment zone, or wholly within 6" of a battlefield edge), that unit must be set up wholly within that area (see Within and Wholly Within). If a model is so large that its base cannot physically be set up wholly within such an area, it must be set up so that it is touching your battlefield edge. During a turn in which such a large model is set up on the battlefield, that model’s unit cannot do any of the following: make a Normal, Advance or Fall Back move; Remain Stationary; make any attacks with ranged weapons; declare a charge. Some large models, typically Aircraft, have wings and other parts that extend significantly beyond their base. Such models can overhang a deployment zone if it is not possible to set them up otherwise, but when setting them up, their base must still be wholly within that deployment zone."
@@CadianSergeantSteel You're welcome. I came across the rule when I wanted to deploy a plastic Spartan Tank in reserve during that very brief period GW let Space Marines have them in 40K. The Spartan was like 6.5 inches at the sponson and even longer if you measured front to back.
I’d rather take a Shadowsword. The unit ability on the Baneblade is pointless because you put infantry in front of tanks to screen for it. Putting them behind is just dumb
Depends on the use case. For a melee focused opponent I 100% see where you're coming from but if you're fighting something like Tau, this could mean that once the baneblade is gone your opponent suddently has do deal with 30-40 infantry within close-combat / melta / flamer range. Not an insignificant problem
The key to success with the Baneblade is to bring 3 of them.
Or Shadowswords. Shadowswords are monsters against titans
I played the Dawn of War game back in the mid 2000's. One of the expansions added the Imperial Guard. This was the ultimate unit for them. The commander said, "Eleven barrels of hell waiting to be unleashed." as soon it was completed.
Oh, I loved the Winter Assault expansion 😍 it was so good! The Baneblade was the pinnacle of guard power in the game.
@@CadianSergeantSteel The second expansion added Tau and Necrons. I think it was the one that had a CSM leader in a bizarre accent that sounded Scottish who said, "Sphess Mehreens in metal boxes." during a cutscene.
Building one now using newest kit box. Building 5 Variants, 2 Blades and 3 Swords, only Swords left to go. Also grabbed Christmas box for 2 Dorns to cover it's flanks. So that's 1k of 3 Big Tanks to go with 1k of 80-100 Infantry. 3 of those are Admech.
The list of dreams! I love it!
This is my favourite guard YT channel by far , LOVE the vids
Oh wow! Thank you so much!
Happy New Year!
Sarge, thanks for the info dump on the Baneblade, thinking of getting this or a basilisk this spring.
Happy new year!
I am seriously considering adding one. I was in a local tournament and got absolutely crushed by a variant. They got first turn and i couldnt put enough fire power into even with two Leman Russ and a rogal dorn
Just ordered my 3rd Baneblade model so need to decide which model to make, I've got the Baneblade and Stormlord so decision decisions only 2 more Leman Russes to get to make the 10 I always wanted, love playing Imperial guard/Astra Militarum. 😂
Great video! The Baneblade has been my "next" buy since I started playing, but somehow I keep ending up with more boxes of infantry LOL. Excellent paintjob on it btw.
Thank you so much 😁 glad you enjoyed the video. And there is nothing wrong with more infantry. I haven't ran an all tank list in years because I can't help but put infantry into my list every time. Just love the way they look and play in a guard army.
Happy new year 2024. I own five Baneblade chasis and really love Apocalypse games. I will try a 10th ed game with your Baneblade Tips next game.
"It is the BANEBLADE!"
Hey man, fields of fire Strat only works as a benefit for squadron and regiment models. Can’t benefit from it on baneblades or tank commanders even
You are absolutely correct! Thanks for letting me know. I'll get that corrected soon so I stop spreading false information 😬 whoopsy
Maybe I need to switch from orks to guard for our crusade? My baneblade is collecting dust.
What is actually the point of its useless ability like any vehicle gives cover to units it conceals
No, only terrain grants cover. This is the only guard vehicle that grants cover.
@@CadianSergeantSteel so vehicles don't obscure minis? lame
@@damnationdan5253 Vehicles block line of sight, so if a model is completely obscured, it can't be targeted (except by Indirect weapons). However, it doesn't grant cover unless the vehicle explicitly states so.
Tank shock ftw
I recently picked up one of these kits , however it only comes with one set of sponsons, so I am desperately searching to get a second pair , do you have any suggestions.
eBay... which I'm sure is not great for the spare sponsons now that they aren't sold on their own anymore.
Do you have a yideo on how to magnetize the Baneblade?
I do not. I haven't magnetized any of them beside the antennas. Maybe I should buy another one? 🤔
@@CadianSergeantSteel seems like. Then write it off for materials for a work project. Sounds legit to me.
Spikeybits and another channnel Eons of Battle have magnetizing tutorials on the Baneblade.
@@TK-yz3wt right on, thank you!
This unit could be the worst in the codex and I'd still bring it, rule of cool conquers all
From what i can understand: D6 +2 means a potential max roll total of 38 damage (6 x 6 = 36 + 2 = 38) and just from the tank getting destroyed.
Of note; this Baneblade has 13 Toughness and 24 wounds, so 38 damage would eat through that 13 Toughness and STILL inflict 25 damage, which would kill a full health Baneblade.
Not sure I follow. What is doing D6 +2 damage? Meltas?
@@CadianSergeantSteel You mentioned the Demise skill where the Baneblade explodes upon destruction which deals D6 +2 damage.
How did you get the 6x multiplier?
@@CadianSergeantSteel Isn't that what D6 means? You roll 6 dice so could have a maximum of 6 sixes which is 36.
No. D6 means you roll a single six-sided dice. Now if it said 6D6, that would mean roll 6 six-sided dice.
You don’t EVER want to put this in strategic reserve. The model is wider than 6 inches at the sponsons. That means when it comes on turn 2 it cannot fire under current rules.
Where is that currently at in the rules? I couldn't find it in the rules commentary or core rules section.
@@CadianSergeantSteel You know GW Designers. They want to make such obscure rules easy to find. Page 4 of the Rules Commentary:
"Deploying Units: When a unit is deployed, it is set up on the
battlefield. If a rule specifies that a unit must be deployed wholly
within a certain area (e.g. wholly within your deployment zone, or
wholly within 6" of a battlefield edge), that unit must be set up wholly
within that area (see Within and Wholly Within). If a model is so large
that its base cannot physically be set up wholly within such an area,
it must be set up so that it is touching your battlefield edge. During
a turn in which such a large model is set up on the battlefield, that
model’s unit cannot do any of the following: make a Normal, Advance
or Fall Back move; Remain Stationary; make any attacks with ranged
weapons; declare a charge. Some large models, typically Aircraft,
have wings and other parts that extend significantly beyond their
base. Such models can overhang a deployment zone if it is not
possible to set them up otherwise, but when setting them up, their
base must still be wholly within that deployment zone."
@@CadianSergeantSteel And it has to be YOUR battlefield edge so you can never get the advantage of coming on a side edge.
Thank you for that!
@@CadianSergeantSteel You're welcome. I came across the rule when I wanted to deploy a plastic Spartan Tank in reserve during that very brief period GW let Space Marines have them in 40K. The Spartan was like 6.5 inches at the sponson and even longer if you measured front to back.
I’d rather take a Shadowsword. The unit ability on the Baneblade is pointless because you put infantry in front of tanks to screen for it. Putting them behind is just dumb
Depends on the use case. For a melee focused opponent I 100% see where you're coming from but if you're fighting something like Tau, this could mean that once the baneblade is gone your opponent suddently has do deal with 30-40 infantry within close-combat / melta / flamer range. Not an insignificant problem