Hello, Mr. Zerobio, all your videos always help me, even the older ones, and I learn a lot from them. I hope to be able to binge-watch all of them and catch up to the current ones in a few months. Thank you very much for your willingness to help us. Have a great weekend!
Not concerned with that at this point. My goal is to model for fun and improve topology as I go along. I don't particularly care about ngons, tris, or anything else if the final model looks nice. I don't model for animations right now or for games. Thanks for visiting my channel.
@@zerobio hello from russia Your tutorials awesome Very helpful for understanding 3d volume,3d modeling,for noobs!!! Maybe 3D maya for wide audition!!!
Hello, Mr. Zerobio, all your videos always help me, even the older ones, and I learn a lot from them. I hope to be able to binge-watch all of them and catch up to the current ones in a few months. Thank you very much for your willingness to help us. Have a great weekend!
So glad to hear that. Thanks and good luck.
if i 3d print this will the middle part fall out?
@@andrewphoto4750 couldn't tell you. Good chance though
Did you test this??
@Derny_Boy i don't print so wasn't able to
Thanks allot.
Sure thing. you're welcome
What version of Blender is this? Great video by the way :)
It's so long ago I'm not sure. Maybe 2.76, not sure although it might be visible in the top part of the window. Thanks for the kind comment.
Topology??
Not concerned with that at this point. My goal is to model for fun and improve topology as I go along. I don't particularly care about ngons, tris, or anything else if the final model looks nice. I don't model for animations right now or for games. Thanks for visiting my channel.
@@zerobio hello from russia
Your tutorials awesome
Very helpful for understanding 3d volume,3d modeling,for noobs!!!
Maybe 3D maya for wide audition!!!
@@zerobio lol
aint no way i just learned ctrl e and bridge edge loops in a 7yr old video
@@andrewphoto4750 lol, that's OK 👍
@@zerobio thx I was doing that shit manually before