Hi and thank you for this clear tutorial. I think, you can bridge all the circles in same time and without "Dissolve faces", by selecting "Loop Pairs" in "Connect Loop"
Thank you so much for this tip. I will try it out. There are still many things i don't know in Blender, but what i know so far pleases me a lot :-) Kind regards, Peter
any suggestions on making the hinge open and close, I tried by parenting one side to my 6 panel door and the other to the door frame, and there is a pin in the middle, I can open the door but the hinge doesn't stay on the pin.
I had the same problem, it's because the bevel function applies itself based on the object scale, look into 'Clear & Apply' function in Blender particularly with scale. Try to swap to object mode, select the whole object and press Ctrl + A and then swap back to edit mode and re-apply the vertex bevel and it should be uniform.
Nice tutorial, one little comment though...i don't think you needed to poke the faces when you were looking to set the cursor to the center of your object, when you select those circles Blender automatically picks the center of the face :)
Hi, There is no black or white answer to this. If the surface is flat and not to be animated then it's no problem, except it has to be exported to an application which can not deal with n-gons. It's also ok when it is exported to a game engine, because game engines convert everything to triangles. (Look at the great work of Tor Frick.) Kind regards, Peter
Well, that is a difficult one to answer because i like both. MODO surely still has some advantages, especially material and other libraries. I also miss the workplane but i am sure i will find ways around that in Blender. Some of the modifiers and tools in blender are still far away from intuitive, but with the growing interest of the CG industry i am sure there will be interesting things coming. Kind regards, Peter
Peter! Oh my god you're back! I've learned so much from your stuff! Thanks!
Hi, good to hear you find my tutorials useful. All the best, Peter
What an interesting video I learned a lot just by doing a piece
oo god thanks mr peter! i love it
I'm very grateful to you for your contribution. Eternal thanks, Peter.
contribution? What an odd thing to say.
Good to see you find my tutorials useful. Take care, Peter
it's a pleasure to see you back. thank you
Thank you for commenting. All the best, Peter
Hallo Peter, fantastisch wieder einmal erklärt. Vielen Dank dafür.
Danke für den Kommentar und gerne geschehen. Alles Gute, Peter
Hi and thank you for this clear tutorial.
I think, you can bridge all the circles in same time and without "Dissolve faces", by selecting "Loop Pairs" in "Connect Loop"
Thank you so much for this tip. I will try it out. There are still many things i don't know in Blender, but what i know so far pleases me a lot :-) Kind regards, Peter
Thank you Peter!
thank you
any suggestions on making the hinge open and close, I tried by parenting one side to my 6 panel door and the other to the door frame, and there is a pin in the middle, I can open the door but the hinge doesn't stay on the pin.
Hi Peter, my Ctrl + to add select face is zoom, how to fix it?
you are back to make tutorial peter but in Blender. Thanks.
You are very welcome. All the best, Peter
Hi Peter, how did you make the vertex to a square in a 1:1 ratio?
Hiya, it's a very simple vertex bevel. All the best, Peter
I had the same problem, it's because the bevel function applies itself based on the object scale, look into 'Clear & Apply' function in Blender particularly with scale. Try to swap to object mode, select the whole object and press Ctrl + A and then swap back to edit mode and re-apply the vertex bevel and it should be uniform.
Nice tutorial, one little comment though...i don't think you needed to poke the faces when you were looking to set the cursor to the center of your object, when you select those circles Blender automatically picks the center of the face :)
Hi Peter, great to see you back!! I have a noob question, what about of all Ngons that you left behind? Thank you!
Hi, There is no black or white answer to this. If the surface is flat and not to be animated then it's no problem, except it has to be exported to an application which can not deal with n-gons. It's also ok when it is exported to a game engine, because game engines convert everything to triangles. (Look at the great work of Tor Frick.) Kind regards, Peter
Thank you for yet another great tutorial, Peter! I have a question: which software feels more comfortable and efficient to work with, Blender or Modo?
The Bend tool in Blender is really bad
@Robert Andegaven But the experience is certainly much improved in 2.8.
Well, that is a difficult one to answer because i like both. MODO surely still has some advantages, especially material and other libraries. I also miss the workplane but i am sure i will find ways around that in Blender. Some of the modifiers and tools in blender are still far away from intuitive, but with the growing interest of the CG industry i am sure there will be interesting things coming. Kind regards, Peter