Finished labbing her yesterday and I went from pissed to laughter and ended disappointed😅 She breaks some of Tekken's unwritten rules: -Against strings, you sidewalk (since sidestepping doesn't evade the followups)...2nd hit of many of her strings end up tracking.(You should sidestep block most of her stuff...only sidewalk her in stance or when she's crouching) -Some of her stance transitions create some crazy mix-ups even before the stance comes out, if it comes out at all(ff2; b2 and f3...they can even use sidestep to mix you up since they actually get good frames sidestepping after these moves). Ex: You can deal with her 1,2 mixups by ducking the expected 2 into IZU) and still be able to Sidewalk her Sidestep mix-ups...but you need to ignore the 1,2,4(otherwise Stand blocking forces you to react to her SS or IZU transitions and quickly SW(the SS options or SSR block the IZU options...good luck with that) and be aware of the side you have to Sidewalk, since you're crouching... -d3+4(you can't even low parry it😅) and other launchers(like f2) being safe or not as punishable as they should(-12 hopkick). -Nerfing tracking on the follow-ups(she has a bunch of homings to begin with) -Reducing the frame advantage of the u2 move would help dealing with most of her stuff -Make her generic tools(like d3+4 and hopkick) be as punishable as the other moves(I don't mind her 1+2 follow-ups after moves like f2, making them safe). These would make her fine
Jailing means that you cannot duck or move. So there are moves that "jail" your character in blockstun. The term jail was used to mean "stuck blocking". Highs that jail prevent a defending player from ducking further hits.
This game is unplayable without learning all the moves of other characters... and they keep adding brand new characters. Playing this game feels like doing a homework. Hopefully, they will only add characters from T7 in future and not from previous games.
This character is nuts lol
Fucking imba
Christ she's safe as hell. Anything you'd think about duck launching she appears to have a mid to cover. Ouch
this sums up every character in the game. Every character is a 50/50 character now lol
This is my main here, glad this is up to keep me in check. It helps anti the anti
Love this character
Very Useful!! Thanks a lot Mr Pencil!!
You're very welcome Marco, have an amazing day/evening!
great content. please keep them coming
Welcome back brother really miss you
That was fast. Thank you very much.
and feng is my main till armor king so thank you
this is the vid i need ...thks alot
Brother I'm back. Requesting that anti-king guide. I ran into 3 of them today and it was a nightmare.
I've got the King guide up now, Thank you for your patience and I hope it helps you
Mashers dream character
you're a blessing my guy!
She is bs literally a cover for every string
Everyone except my main is bs amirite
Can you do Reina next. I am having a hard time because that character has so many options lol.
Reina is up now, I appreciate your patience and I wish you good fortune in your fights against her. Cheers!
Finished labbing her yesterday and I went from pissed to laughter and ended disappointed😅
She breaks some of Tekken's unwritten rules:
-Against strings, you sidewalk (since sidestepping doesn't evade the followups)...2nd hit of many of her strings end up tracking.(You should sidestep block most of her stuff...only sidewalk her in stance or when she's crouching)
-Some of her stance transitions create some crazy mix-ups even before the stance comes out, if it comes out at all(ff2; b2 and f3...they can even use sidestep to mix you up since they actually get good frames sidestepping after these moves).
Ex: You can deal with her 1,2 mixups by ducking the expected 2 into IZU) and still be able to Sidewalk her Sidestep mix-ups...but you need to ignore the 1,2,4(otherwise Stand blocking forces you to react to her SS or IZU transitions and quickly SW(the SS options or SSR block the IZU options...good luck with that) and be aware of the side you have to Sidewalk, since you're crouching...
-d3+4(you can't even low parry it😅) and other launchers(like f2) being safe or not as punishable as they should(-12 hopkick).
-Nerfing tracking on the follow-ups(she has a bunch of homings to begin with)
-Reducing the frame advantage of the u2 move would help dealing with most of her stuff
-Make her generic tools(like d3+4 and hopkick) be as punishable as the other moves(I don't mind her 1+2 follow-ups after moves like f2, making them safe).
These would make her fine
Just how many strings does she have LMAO
thank you
Kazuya: I could take her.
Everyone: oh yah, you think you could take her in a fight?
Kazuya:....
Everyone: In A Fight, Right?
Kazuya: *Smiles*
Next Reina plzzzzzzz❤
The amount of variations to cover holes is just stupid. This type of character design is just lazy.
Nice effort.pakistan here
i love you
What jails mean?
Jailing means that you cannot duck or move. So there are moves that "jail" your character in blockstun. The term jail was used to mean "stuck blocking". Highs that jail prevent a defending player from ducking further hits.
no one plays oscar no more bc they play jun now
I think that's a pretty accurate statement
This game is unplayable without learning all the moves of other characters... and they keep adding brand new characters. Playing this game feels like doing a homework. Hopefully, they will only add characters from T7 in future and not from previous games.
Most broken gucking character ever
She really is obnoxious I agree
@@PencilTekkenevery character that y’all don’t play is obnoxious love seeing people cry about my main tho 😂
@@benthegreat2801delusional alert
@@goatharvester2670 garbage player alert
thank you