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Pencil
United States
เข้าร่วมเมื่อ 20 ก.ค. 2013
I am a Feng Veteran from the US. I try to grow myself and others at every opportunity. Please join my community as we venture forth to a brighter and stronger future.
Tekken 8 Anti-Heihachi Defense/Punishment Guide
I am so exhausted from working on this one all day. I really hope this helps everyone. Thank you for watching.
Heihachi has 1+2 breaks in addition to generics and untechable throws from his stances. Heihachi is weaker to SSL, but has good coverage with his moveset.
I apologize if there are any errors in the tooltips. I type them all by hand, and there's over 200 clips used in these videos most the time, so human error happens. Thanks for understanding.
Please ask if you have any questions, comments, or concerns. Thank you
Feng is my main, so all the guides are done as him, however the frame data/knowing highs to duck can be applied to any character.
PencilTekken
Songs:
Asphodelos - Yakuza Like A Dragon OST
Battle-Beelzebub - SMTV Vengeance OST
Sacred Ground V2 - Dynasty Warriors 3 OST
Heihachi - Tekken Tag OST
Heihachi has 1+2 breaks in addition to generics and untechable throws from his stances. Heihachi is weaker to SSL, but has good coverage with his moveset.
I apologize if there are any errors in the tooltips. I type them all by hand, and there's over 200 clips used in these videos most the time, so human error happens. Thanks for understanding.
Please ask if you have any questions, comments, or concerns. Thank you
Feng is my main, so all the guides are done as him, however the frame data/knowing highs to duck can be applied to any character.
PencilTekken
Songs:
Asphodelos - Yakuza Like A Dragon OST
Battle-Beelzebub - SMTV Vengeance OST
Sacred Ground V2 - Dynasty Warriors 3 OST
Heihachi - Tekken Tag OST
มุมมอง: 4 428
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PLEASE READ PINNED COMMENT, THANK YOU!! I put a lot of effort into getting this done as soon and as thorough as possible once I had access to Lidia. Did not stop working until it was done. I hope it helps everyone! Lidia has 1 2 breaks in addition to generics. Lidia is weaker to SSR, but has some moves that need to be stepped left such as ff3, which tracks her weak side. I apologize if there ar...
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Chainthrows/Chaingrabs can be very frustrating for new, intermediate, and even experienced players. Surprisingly, while there are videos on this subject, they are not brief. I wanted to provide a quick prep video for the community. Please ask if you have any questions, comments, or concerns. Thank you PencilTekken Songs: Jouin High School - SMTV OST
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With this, until DLC, the project is finished. Thanks to everyone for joining me so far. Zafina has 1 2 breaks and regular throws, she is weaker to SSL in general, but has moves to cover her weak side as well as homing moves. I apologize if there are any errors in the tooltips. I type them all by hand, and there's over 200 clips used in these videos most the time, so human error happens. Thanks...
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Hope everyone is doing well. Leroy has 1 2 breaks in addition to generic throws. He is weak to SSR, and in Hermit weaker to SSL. He has great homing options though, so keep that in mind when choosing to step. I apologize if there are any errors in the tooltips. I type them all by hand, and there's over 200 clips used in these videos most the time, so human error happens. Thanks for understandin...
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Hi all, nearing the end of this series now. Xiaoyu is a tricky character. While she cannot block in Backturn, AoP, or Hypnotist, she has access to evasive options as well as a 1f parry from backturn. Xiaoyu has 1, 2, and 1 2 breaks in addition to regular throws and is overall weaker to SSR. I apologize if there are any errors in the tooltips. I type them all by hand, and there's over 200 clips ...
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Hey everyone, hope all is well with you. Lee has 1 2 breaks in addition to regular throws and is overall weaker to SSR. I apologize if there are any errors in the tooltips. I type them all by hand, and there's over 200 clips used in these videos most the time, so human error happens. Thanks for understanding. Please ask if you have any questions, comments, or concerns. Thank you Feng is my main...
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Hi all, hope everyone is well. Shaheen is really strong in this game. Really think he is going under the radar alot. Shaheen's fastest move out of SNK stance is a 12f high or 15f mid Shaheen has 1 2 breaks in addition to regular and is overall weaker to SSR. I apologize if there are any errors in the tooltips. I type them all by hand, and there's over 200 clips used in these videos most the tim...
Tekken 8 Anti Yoshimitsu Defense/Punishment Guide
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Hope everyone is doing well, I definitely put a lot of time and work into this one. The cyber ninja has an extensive movelist and a lot to look for. Flash coming out as fast as it does requires some changes in pressure/playstyle. Yoshimitsu has 1 2 breaks in addition to an unbreakable throw out of Manji Dragonfly (DGF) I apologize if there are any errors in the tooltips. I type them all by hand...
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มุมมอง 4K6 หลายเดือนก่อน
Welcome everyone, Bears have some terrible numbers on paper, but certainly have some strengths and tools that can catch one off-guard. Functionally the Bears are the same other than Heat. I go over the differences at the end of the video. Kuma/Panda or Bears have 1 2 breaks in addition to an unbreakable throw out of Hunting Bear Stance (HBS). I apologize if there are any errors in the tooltips....
Tekken 8 Anti Steve Defense/Punishment Guide
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Hey all, I'm slowing down a bit, but still getting these out. Thanks for all the support as always This video goes over all of Steve's moves and should assist viewers in proper punishment on Steve's attacks or when to take their turn when appropriate. Steve has 1 2 and 2 breaks, his unique clinch grab from Heat is always a 1 or a 2 break. Steve is weaker to SSL but has moves that track his weak...
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Welcome everyone, Not too many characters left to go now. Nina has 1,2, and 1 2 breaks, as well as chain grabs. Some of her grabs delete white health as well. She shares white health deletion effects with Shaheen and Dragunov. She is weaker to SSR though has good homing moves and options that cover her weak side. I apologize if there are any errors in the tooltips. I type them all by hand, and ...
Tekken 8 Anti Eddy Defense/Punishment Guide
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Put a lot of effort into getting this done as soon as I had access to Eddy. Did not stop working until it was done. Enjoy everyone! Eddy has 1 2 breaks in addition to generics. He has an unbreakable throw from Handstand, and a 1 2 from Relaxed. When ducking the handstand unbreakable throw, remember to float punish for a full combo I apologize if there are any errors in the tooltips. I type them...
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Hey everybody, I don't know how to stop working sometimes, especially when I can't sleep. I still put about a 14 hour block into this bad boy, so hopefully there's no/few errors. Bryan has 1 2 breaks in addition to generics. Bryan's moveset is weaker to SSR in general though as always, has moves that track his weak side. I apologize if there are any errors in the tooltips. I type them all by ha...
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Welcome, hope everyone's having a Good friday, Raven has 1 and 1 2 breaks in addition to generics. I apologize if there are any errors in the tooltips. I type them all by hand, and there's over 200 clips used in these videos most the time, so human error happens. Thanks for understanding. Please ask if you have any questions, comments, or concerns. Thank you Feng is my main, so all the guides a...
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Tekken 8 Anti King Defense/Punishment Guide
What is the counter play to WS2??? I put Hei in crouch and apparently its his turn whether I'm plus or not. That move tracking both ways and being unpunishable, on top of being a heat engager on CH is really stupid
5:23 ws2,2. 2nd hit delayable
7:46 So, Jaguar sprint 4 is now(22 October 2024) can't low parry? King's DropKick still low parried. Df4,3,d4. And, about Jaguar sprint 2+4(RKO). After HeatSmash King and he try use RKO, You can punish his RKO. Even though he gets +12 after HitSmash, RKO is apparently a long grab that your 10 frame panish manages to hit. It's safer to guess though. Jaguar sprint 1/3 will hit faster than your 10 frame panish. King stops doing Jaguar sprint 4 if you punish him well for it. Alisa can Punish jaguar sprint for 58 damage without wall. Wall 70-71.
(22.10.2024) A lot of movement has changed the pluse on the block. And some movements have minuses on the block. Hazukoshi: wr 1+2 is now +11. F1+3,4 is no longer -18. People mostly watch your guide, and are too lazy to check things themselves. I, for example, guessed the mixup after f1+3, tried to send Asuka to the "Launcher", however she blocked. And I noticed that the frame data is not so big anymore.
Need remake Asuka anti-guide.
You probably deserve more credit. For the depth that you go into on each char. But also, i need to do.. what ur doing. And.. tekkens hard. Smh
This transgender PoS will knowledge check u to hell
4:55 What kind of attacks do you punish deathfist with? Will it work for demoman? Write the inputs
it really depends on your character. Every character has different options for pushback punishes. Feng for instance often uses db1,4 or 3,1+2 to punish pushback. if the move is -18 with pushback he can also f4. If the move is -21 with pushback like Lili's matterhorn (d3+4) he gets f3,4. It's really dependent on the spacing and at tip range, alot of pushback moves such as Heihachi's ff2 or Paul's deathfist can become safe against certain characters. You'll want to go through your character's furthest reaching options that are also fast enough to punish. Since your profile pic is Alisa, I'm going to assume you play her. Your pushback punish for Alisa is oftentimes going to be uf3,2. This should work on Demoman, even with 3rd hit pushback.
@@PencilTekken ya. I know how i punish Paul Deathfist. Long range Alisa's u2 against Deathfist. Demomen 3rd hit Alisa's uf32 45 damage. My friend playing Feng, he doesn't know how punish demoman and Deathfist. He think he can punish Feng's Shoulder against Deathfist.
@@KoreaHangugo Feng unfortunately does not get a punish on the 3rd hit of Demoman on block. But for deathfist, as long as it is not tip range, Feng should get 3,1+2 or db1,4
Fuck steve and all his mains
Thanks for the guide! btw nice outfit and music selection
Thanks for watching and your kind comment. Have a wonderful day/evening Savurian
Yo super helpful! thank you Pencil
Thanks a lot, super helpful! I just got into red ranks and not knowing matchups has been my downfall lately 😅
This is my main here, glad this is up to keep me in check. It helps anti the anti Love this character
I appreciate this as a Hwo player, helps me re-engineer him better
New updated: Lee low HeatSmash no more lauch Punish. -14
Is it me or this character is TOO vulnerable to just ducking?
Overloaded kit, overtuned DLC. No surprises here, I guess.
Tyy this is gonna help a lot gonna save in my notes to come back to
It's really helpful good work. But please try also with other characters like leeroy dragunov law
Old, angry, burnt, and now you are showing everyone his secrets. Been a rough year for Heihachi.
From the looks of things, his legacy moves have retained their properties from the previous game but with some input changes. Either way, well done and many thanks.
Instant like, always a fan of your punishmen guides
What is the notation for the move at 1:58? It is shown as df1,4, but the move is a m,m move which is -12. Edit: df+1, 4~4
it's df1,4~4 yeah. Sorry the tooltip didn't have the notation right
🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
the only thing worse at killing Mishima's other than another Mishima's are natural land formations.
Nice
1:31 3,2d mm to Fujin (1st hit -4, Heibachi has access to an armor move that will beat 10f or slower punish attempts, low or throw can work, or block punish the armor, the next clip is important) 1:35 3,2d m,m to Fujin (1st hit -4, if Heihachi thinks you will try to low or throw to beat armor, he can utilize this airborne move to crush-2 those options and be +4 when complete, this option can be jab floated)... King's Air Throws to help😁😁😁
This why we sub'd and have notifications on. This would take me 2hrs in practice mode
Nice
Wow is that Sin sankokumusou bgm in part 2? God❤
ty this shoulda never happen and im gonna make sure every player regrets it
Lol I'll be one of the Heihachi players out there (on the side), he's super fun to play
Untapped but large market of teaching how to deal with new dlc bs, for every 30 combo videos there is one teaching counter play. Much appreciated
Dlc bias lmao look at bas game:feng, drag, alisa
You are amazing. Thanks!!
You know I know in my brain that a fully-committed Flash Punch Combo on block is -17 but I can never tell myself "EWGF NOW" when someone does that to me, I just respond with my own 1,1,2. I really need to correlate those two actions so I can actually get optimized damage from it.
It's good that you recognize the situation. I like to set up a drill with 8 moves, one of which is the flash punch combination, confirm what I saw I blocked, and then launch accordingly. Making the right muscle memory is as important as knowing what you have to do. Thanks for your comment, and I wish you the best on your tekken journey! :)
Omg... I cannot describe your efficiency. "Fast" is too slow for you.
The king! Great music choices too!
Thank you Guil! I appreciate you stopping by. The cat looks majestic btw! Much love to both of you.
Thank you for this as always!
Of course TKShazam. Your support will always mean the world to me. STRONGEST IN THE UNIVERSE!
Nice work bro ❤
The Fucking Pencil is back with Yakuzer ost baybeee
It felt right for Heihachi and in retrospect I should have used more of the Yakuza OST for Kazuya
The timing is Good as soon early
❤ thanks
You are the goat! Quick feedback tho. Its sometimes hard to read your notes in combination with the coloring and the already existing frame display in the background. It would be nice if you coud place the notes at the top of the screen below the HP bars. That way it wouldnt interfere with existing frame display and it wouldnt be covered by the youtube progress bar when you are pausing the video :)
Just pause it.
I appreciate the feedback! I put the tooltips at the bottom as to not cover the character's upper bodies or heads, as the animations are important to recognize. At the bottom of the screen, usually their feet are all that ends up obscured. I didn't used to have the opponent frame data display on in the past, but put it there more as a redundancy. Hopefully my explanation sheds some light on why the formatting is the way it is. Thanks for your comment, truly.
Damn that was fast!
9:47 i can just hear him laughing his ass off as he runs 2 countries away from your pressure
blessing
Thanks bro😊🎉
Bro 😭😭😭😭 on demon time thanks !
1st
4:10 it's second attack can't leg parry? My second main Nina
For some reason generic punch/kick parries do not work. Not for Paul, Feng, Nina, etc. Omni parries such as Jin/Leroy's do work. But this is why I recommended to SSR the 2nd hit, though not always possible in certain positions.
2:41 Un Deux Trois (Strategic Space)
Yup, it says "Un Deux Trois" in the "more info" tab if you click the description of the video, and states that it's from the Tekken Tag 2 OST :)
@@PencilTekken check my second commentary about 4:10