Awesome! Thank you for this exploration of the procedural mesh tool techniques used in the maps! I would absolutely love to see a dive into how to edit some of the gameplay elements of Lyra such as weapon behavior, player locomotion, and AI behavior~
I think those would all make good videos. I'll see what I can put together on them. Now that you mention it, I haven't looked at their bot AI implementation at all yet.
how to increase the width of 'advanced window' tool from just one side in unreal engine 5, whenever i increase the width of wall or opening in the details panel, then width starts increasing from both ends but many times i dont want. Pls guide.
Yeah, I hear what you mean. The outro narration is a bit quieter relative to the rest of the video. I pushed the audio down because it was originally super hot. I always try to mix the audio so it's to the level I want at 50% OS volume and 50% TH-cam volume. That leaves margin on both sides to accommodate everyone.
@@johnnytriesvr7433 No, I want to place the meshes inside my map. BUT after pressing "Platforms>Windows>PackageProject" the shapes are gone in the game ready game. I don't know the correct word in English. I think it's called "packaging". I simply want to play my little game. But outside UE5 the Tool-shapes are gone. I am aware that I am doing something wrong.
@@techno2776 If you see them actually swap with a static mesh in the outline after clicking "Swap to static mesh", I don't know what else your issue could be. If you don't see it swap then it could be an issue with your cold storage.
That's definitely a broad topic to discuss in a comment section. I don't mind helping you if you have specific things that you have issues with, I do have a discord where you can discuss game development in the game development channel: discord.gg/BnBemB3rVT
Awesome! Thank you for this exploration of the procedural mesh tool techniques used in the maps!
I would absolutely love to see a dive into how to edit some of the gameplay elements of Lyra such as weapon behavior, player locomotion, and AI behavior~
I think those would all make good videos. I'll see what I can put together on them. Now that you mention it, I haven't looked at their bot AI implementation at all yet.
Yes please dive further into Lyra!! Thank you!
It's Johnny! Very informative, welcome to my List ;)
Johnny, I hope you changed the battery on that smoke alarm. I heard it chirping in another video you made too. Stay safe!
This is my favorite comment!
how to increase the width of 'advanced window' tool from just one side in unreal engine 5, whenever i increase the width of wall or opening in the details panel, then width starts increasing from both ends but many times i dont want. Pls guide.
great video, your mic volume could use some tweaking tho, you got really quite at thwe end of the video.
Yeah, I hear what you mean. The outro narration is a bit quieter relative to the rest of the video. I pushed the audio down because it was originally super hot. I always try to mix the audio so it's to the level I want at 50% OS volume and 50% TH-cam volume. That leaves margin on both sides to accommodate everyone.
how can you edit the tools , I have the assets already baked into static meshs, is this another version of lyra ?
You just right click on the mesh in the level, go down to scripted actor actions, and swap it out there.
Great content ! do you think it's possible to create a larger map using these meshes ?
Thanks. You shouldn't have any issue since you'll convert them to static meshes like you would normally use.
Hello, what do I have to do if the Tools are not visible after packaging the game?
Do you mean you want to edit the meshes while playing or in editor?
@@johnnytriesvr7433 No, I want to place the meshes inside my map. BUT after pressing "Platforms>Windows>PackageProject" the shapes are gone in the game ready game. I don't know the correct word in English. I think it's called "packaging". I simply want to play my little game. But outside UE5 the Tool-shapes are gone. I am aware that I am doing something wrong.
@@techno2776 Ah, I see. Did you convert them to static meshes?
@@johnnytriesvr7433 YES, I pressed "swap to static mesh" but i t makes no difference.
@@techno2776 If you see them actually swap with a static mesh in the outline after clicking "Swap to static mesh", I don't know what else your issue could be. If you don't see it swap then it could be an issue with your cold storage.
hello, I'm from Brazil and I would like some help in building a multiplayer game, can you help me?! thank you!
That's definitely a broad topic to discuss in a comment section. I don't mind helping you if you have specific things that you have issues with, I do have a discord where you can discuss game development in the game development channel: discord.gg/BnBemB3rVT