Unreal Engine 5 Tutorial - Lyra Level Breakdown - Advanced/Interesting Use Of Procedural Mesh Tools
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- เผยแพร่เมื่อ 1 ต.ค. 2024
- In this Unreal Engine 5 Tutorial, I wanted to dig into the provided Lyra levels and breakdown the creative ways the designers used the procedural mesh tools.
It's Johnny! Very informative, welcome to my List ;)
how to increase the width of 'advanced window' tool from just one side in unreal engine 5, whenever i increase the width of wall or opening in the details panel, then width starts increasing from both ends but many times i dont want. Pls guide.
great video, your mic volume could use some tweaking tho, you got really quite at thwe end of the video.
Yeah, I hear what you mean. The outro narration is a bit quieter relative to the rest of the video. I pushed the audio down because it was originally super hot. I always try to mix the audio so it's to the level I want at 50% OS volume and 50% TH-cam volume. That leaves margin on both sides to accommodate everyone.
Awesome! Thank you for this exploration of the procedural mesh tool techniques used in the maps!
I would absolutely love to see a dive into how to edit some of the gameplay elements of Lyra such as weapon behavior, player locomotion, and AI behavior~
I think those would all make good videos. I'll see what I can put together on them. Now that you mention it, I haven't looked at their bot AI implementation at all yet.
Yes please dive further into Lyra!! Thank you!
hello, I'm from Brazil and I would like some help in building a multiplayer game, can you help me?! thank you!
That's definitely a broad topic to discuss in a comment section. I don't mind helping you if you have specific things that you have issues with, I do have a discord where you can discuss game development in the game development channel: discord.gg/BnBemB3rVT
Johnny, I hope you changed the battery on that smoke alarm. I heard it chirping in another video you made too. Stay safe!
This is my favorite comment!
how can you edit the tools , I have the assets already baked into static meshs, is this another version of lyra ?
You just right click on the mesh in the level, go down to scripted actor actions, and swap it out there.
Hello, what do I have to do if the Tools are not visible after packaging the game?
Do you mean you want to edit the meshes while playing or in editor?
@@johnnytriesvr7433 No, I want to place the meshes inside my map. BUT after pressing "Platforms>Windows>PackageProject" the shapes are gone in the game ready game. I don't know the correct word in English. I think it's called "packaging". I simply want to play my little game. But outside UE5 the Tool-shapes are gone. I am aware that I am doing something wrong.
@@techno2776 Ah, I see. Did you convert them to static meshes?
@@johnnytriesvr7433 YES, I pressed "swap to static mesh" but i t makes no difference.
@@techno2776 If you see them actually swap with a static mesh in the outline after clicking "Swap to static mesh", I don't know what else your issue could be. If you don't see it swap then it could be an issue with your cold storage.
Great content ! do you think it's possible to create a larger map using these meshes ?
Thanks. You shouldn't have any issue since you'll convert them to static meshes like you would normally use.
I never would have figured this out.