That opening cinematic is incredible! Technically it does explain why they're all fighting, I think they're employees of the mining company and the public deathmatches became more profitable than the mining itself. They don't really explain why there's a castle level or towers on an asteroid, but I love the ambiguity. "Shut up and shoot some rockets at people" is all the worldbuilding I need.
Just as an example I can think of atm, I found it a bit annoying when the Halo community began criticising maps that "didn't fit into lore." I like MP maps being in the setting ofc but I don't need them to have a precise reason for existing and reasons my multiplayer character is there. I was thinking this was a recent trend resulting from the popularity of 'fandom culture,' but these comments changed my view. It's pretty cool seeing a MP focused game having a reason for your being there. Cheers😊
I think the UT2004's level editor and Heroes of Might&Magic III's (may I suggest a video on it btw) level editor are what got me into programming. It felt so simple, instead of getting everything compiled from scratch, UT just shows you how to make a game in the fastest way possible, just arrange boxes and lights and you can already play there.
Man, the memories.. As someone who grew up mapping in Unreal Engine 1-2, Quake (Half Life), and later went on to work professionally 3D modelling in game dev, Unreal always has a soft spot in my heart. I got out of game dev years ago and work in a different industry nowadays but if you ever have questions on the crazy times of mapping in Unreal or older games, I’m always happy to talk about it. The science, planning and process of making BSP game levels back then was an absolute art, same goes with 3D modelling for characters and other props. Highly recommend you play and check out Half Life 1 and Deus Ex 1. Deus Ex 1 for back then was revolutionary and one of the few games given a 10/10 rating by many game reviewers for its story, atmosphere and fantastic music. It’s still well known and remembered today. It also tackled real world political issues and even predicted issues that we see in our world today, which is always fascinating. Half life is definitely another good one, it revolutionized the FPS genre moving forward from the typical death match shooters to a fully functioning game telling a story with a purpose, to what we have today.
Janelle's description of unreal tournament is so0 fun. "Unreal Tournament was very real but not real and it always felt like I was at odds with other you people, so you might say that it was the true Unreal Tournament"
New viewer here. I loved the Quest 64 video as I had only heard it mentioned a few times, and I appreciated your not just making fun of stuff the entire time. I'm something of a cynic and usually sarcastic towards things so when I look at videos, I find it stimulating to see more open minded takes. I haven't played Unreal either but I'm much, much more familiar with it than Q64. As such, I'm looking forward to seeing your perspective on something I already have opinions about. Thanks
I learned to build 3D maps on UEd. We're a long way beyond subtract brushes, but UEd was where many of us realised grown ups were wrong, and making games could be a real job. UT was where I was first owned as a noob. I'm now proudly owned as a frosted has been. (It's an O btw, not a P; always has been.)
As a hardcore UT player who does slick his hair back and owns a leather jacket I'm tempted to send you guys a picture.😂 Appreciate the video. Also enjoyed the Quest64 vid!
The tutorial was a zip download because back then many of us didn't get to be online 24/7! You only had a couple hours of internet a day - it was expensive, blocked the phone line, etc So everyone would have downloaded the tutorial website anyway, worked in the level editor offline, and then used the online hours to actually play the game
Wow, can’t believe I forgot about this! You’re absolutely right, I remember downloading whole pages to use later when the phone line was tied up. Thanks for pointing this out! Did you ever release any of the maps you made?
There are definitely times where I realize I can't really play UT99 like I used to and then I get a hankering to play Fortnite. Not the same but it scratches the itch a little!
When you load up the game to play, I recall them having a story line as to how there is an deathmatch like tournament called Unreal Tournament 😳
That opening cinematic is incredible! Technically it does explain why they're all fighting, I think they're employees of the mining company and the public deathmatches became more profitable than the mining itself. They don't really explain why there's a castle level or towers on an asteroid, but I love the ambiguity. "Shut up and shoot some rockets at people" is all the worldbuilding I need.
@@ComputerLabHighjinks not to mention the more surreal maps with the epic soundtrack.... the game is about the vibes not the logic lol
Just as an example I can think of atm, I found it a bit annoying when the Halo community began criticising maps that "didn't fit into lore."
I like MP maps being in the setting ofc but I don't need them to have a precise reason for existing and reasons my multiplayer character is there.
I was thinking this was a recent trend resulting from the popularity of 'fandom culture,' but these comments changed my view.
It's pretty cool seeing a MP focused game having a reason for your being there. Cheers😊
I think the UT2004's level editor and Heroes of Might&Magic III's (may I suggest a video on it btw) level editor are what got me into programming. It felt so simple, instead of getting everything compiled from scratch, UT just shows you how to make a game in the fastest way possible, just arrange boxes and lights and you can already play there.
Man, the memories.. As someone who grew up mapping in Unreal Engine 1-2, Quake (Half Life), and later went on to work professionally 3D modelling in game dev, Unreal always has a soft spot in my heart.
I got out of game dev years ago and work in a different industry nowadays but if you ever have questions on the crazy times of mapping in Unreal or older games, I’m always happy to talk about it.
The science, planning and process of making BSP game levels back then was an absolute art, same goes with 3D modelling for characters and other props.
Highly recommend you play and check out Half Life 1 and Deus Ex 1. Deus Ex 1 for back then was revolutionary and one of the few games given a 10/10 rating by many game reviewers for its story, atmosphere and fantastic music. It’s still well known and remembered today. It also tackled real world political issues and even predicted issues that we see in our world today, which is always fascinating.
Half life is definitely another good one, it revolutionized the FPS genre moving forward from the typical death match shooters to a fully functioning game telling a story with a purpose, to what we have today.
Whats up guys i just got back from anthrocon so happy to put this on while i settle in for the evening love what you do keep up the good goddamn work
Janelle's description of unreal tournament is so0 fun. "Unreal Tournament was very real but not real and it always felt like I was at odds with other you people, so you might say that it was the true Unreal Tournament"
New viewer here. I loved the Quest 64 video as I had only heard it mentioned a few times, and I appreciated your not just making fun of stuff the entire time.
I'm something of a cynic and usually sarcastic towards things so when I look at videos, I find it stimulating to see more open minded takes.
I haven't played Unreal either but I'm much, much more familiar with it than Q64. As such, I'm looking forward to seeing your perspective on something I already have opinions about. Thanks
I learned to build 3D maps on UEd. We're a long way beyond subtract brushes, but UEd was where many of us realised grown ups were wrong, and making games could be a real job. UT was where I was first owned as a noob. I'm now proudly owned as a frosted has been. (It's an O btw, not a P; always has been.)
As a hardcore UT player who does slick his hair back and owns a leather jacket I'm tempted to send you guys a picture.😂 Appreciate the video. Also enjoyed the Quest64 vid!
The tutorial was a zip download because back then many of us didn't get to be online 24/7! You only had a couple hours of internet a day - it was expensive, blocked the phone line, etc
So everyone would have downloaded the tutorial website anyway, worked in the level editor offline, and then used the online hours to actually play the game
Wow, can’t believe I forgot about this! You’re absolutely right, I remember downloading whole pages to use later when the phone line was tied up. Thanks for pointing this out! Did you ever release any of the maps you made?
@@ComputerLabHighjinks I never did back in the day for UT99. I did release some Warcraft 3 maps like Tech Wars a few years later I suppose ^^;
There are definitely times where I realize I can't really play UT99 like I used to and then I get a hankering to play Fortnite. Not the same but it scratches the itch a little!
Facing Ass 🙌🏽
badass
I was this video's 69th view!
nice