I Once Again Turned Skyrim into a Roguelike

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 ม.ค. 2025

ความคิดเห็น • 11

  • @spiderturtle5292
    @spiderturtle5292 หลายเดือนก่อน +10

    Great to see that even permadeath cannot kick the ol' Skyrim quicksave habit.

    • @JasonVeil
      @JasonVeil หลายเดือนก่อน

      Crashing in modded is the bane of my existence

  • @zeldaworld7
    @zeldaworld7 หลายเดือนก่อน +6

    This is super enjoyable and fun, hope to see more of these with all the races and builds.

  • @MarekVonKrew
    @MarekVonKrew หลายเดือนก่อน

    How do you only have 200 subs? Extremely underrated channel.

  • @MusicForHourss
    @MusicForHourss หลายเดือนก่อน

    Love the concept!
    I missed the points on the screen describing the mod and thenI saw the sub count.
    What would make this really easy to follow and boost your sub count and such would be to have some of the "rules of the run" on the screen ❤
    Love what you are doing man!

  • @dingoatemybaby6
    @dingoatemybaby6 หลายเดือนก่อน +1

    this is a great vid! keep it up!

  • @staren1991
    @staren1991 หลายเดือนก่อน +1

    here's a challenge... complete the main questline with randomized doors ;P

  • @Silent.Endless.Nothing
    @Silent.Endless.Nothing หลายเดือนก่อน

    200 subs is criminal

  • @vinoirma8225
    @vinoirma8225 11 วันที่ผ่านมา

    Hi there, some critic, i wish i knew about mod games but you are the chief here, please consider the feedback: Game is too random, too far from being a rogue like.
    For me, rogue like comes to be like this:
    >First the idea (lore) a castle, cave or portal that teleports you to some unkown place with the promess of ancient power, treasure or knowledge.
    >no the open worlds, only rooms conected each other with a similar style and depending of the route you will find in forest dungeons, towers at the sky, only big scenarios for dragons and giant monsters, you can change doors for portals you can get new crazy scenarios but following an order. But every run puts you in a different type of scenario start. Or wellp.
    >scenarios "design", enemies location, enemies level, objects, armour type and the level of the objects should be randomly "limited" from level 1 - 5 for the next 5 rooms till 10 - 15 for the next 5 rooms, (returning to other rooms doesnt count) and 1 enemy with 2 rare special skills for every 5 rooms with a good loot, also increase traps damage and amount with every room.
    >Level up more quickly, so the run its more fluid. No health regeneration other than temporary potions or magic
    >Overpowered enemies can only be found if you ran from room to room. So escaping can be a disadvantage.
    >real time lockpicking, and menu, so players must quick-selected the items they will need. If possible, add the 1-9 hotkeys for many objects, weapons, even armour pieces.
    >reduce the lockpicking difficulty, make it faster but the breaking lockpick sound alarms the enemies in the same room (like a sound) reduce some casting hold, just shoot fireballs instantly without holding or any wait, except for the most powerfull spells.
    >Some temporary powerups, armours with skills and curses.
    >Races and classes should enhance damage, magic or speed attack, some critic would be nice but im asking too much lol.
    >Not only normal common enemies, add some deer on fire, 1 single bunny that kills you with 1 hit and decapitates you, teehee. Etc.
    >Some weapons and armour pieces, spells and some objects should have, very rare times, some comedy skill or useless but funny statistic, like change ur vision, makes you incredible fast gotta go, clowny enemies etc.
    >random merchants with very random object prices.
    Im asking a lot, yes, words are easy ,':^) but maybe u find something usefull there.

  • @Bad_Grandpa92
    @Bad_Grandpa92 หลายเดือนก่อน

    * you're doing God's work *

  • @CrazyhorseDK
    @CrazyhorseDK หลายเดือนก่อน +1

    this is why i love skyrim n souls games countless hours of fun 😁what inventory mod is that