ABug 10: Darryl Still & Gary Partis HEROES OF AUDIOGENIC w/ Joe Myers BBC Micro/Acorn Electron games

แชร์
ฝัง
  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 5

  • @PaoloFabioZaino
    @PaoloFabioZaino 3 ปีที่แล้ว +3

    Totally agree with Darryl when he says: I rater play a game without cut scenes and that looks like an 8 bit game if it is a total fun to play! :)

  • @MrLondonGo
    @MrLondonGo 3 ปีที่แล้ว +2

    Halcyon days, yes? Respect to you OG's!
    Great questions from Colin, really well chaired. Thank you

  • @timmatthews773
    @timmatthews773 3 ปีที่แล้ว

    Thanks for this guys. Very interesting - Psycastria intro sound bugged the hell out of mum too! :-)

  • @jamescat2386
    @jamescat2386 3 ปีที่แล้ว

    I have really good memories of Positron :-)

  • @jamescat2386
    @jamescat2386 3 ปีที่แล้ว

    to be fair I work as a software engineer and we don't optimise for performance because we optimise for readability, portability and reuse.. Fair enough to optimise a platform game for one off game publisher but what about if you want the source code to last for 10 years worked on by a team of 20 developers in a continuous integration pipeline, running on a JIT compiler distributed over a client -server network (i.e. different hardware targets) , its not really the same problem. No disrespect for Gary I loved his games.