Hey, thanks for sharing your knowledge. Seems you are similar kind of modder like me :). Learning by testing stuff. I made some mods (I would call it mediocre in complexity) for Skyrim years ago, but in Starfield CK there is so much new to understand. Unfortunately official info/documentation is not yet as available as I would need. BTW COCMarker and MapMarker are for different purposes at least to my knowledge from Skyrim CK. COCMarker definies destination position of entity after it is "teleported" through doors. MapMarker is for definition of places on map where you can fast travel. That is why you can't find them in interior cells - you can't fast travel inside interiors.
This was great! I especially liked your tips on mixing capabilities for weapons, whether they are just from other weapons or nonweapon legendary traits. The trick to modify the legendary slot was genius too.
I am someone who used Console Commands to give my Cutter "Extended Mag", "Rapid", and "Titanium". The thought of simply having that be part of the base weapon, thus freeing it up for other Legendary Effects, makes me happy to no end. ...though personally, I am not a fan of Tesla. I keep worrying that my follower is going to get hit while I'm mining. It has been long enough since I've tried it that I can't remember if they DID get hit or not.
Hay one question. u Removed the Hatch animation in another video. i did it for a door, now all the doors of this type got no animation. Problem : I cant figure out how to put the animation back in. Now i got a really big issue. Maybe Someone could help me, ty
Oh no!!! Did you create a new object ID for the door before removing the animation? When I accidentally edit something globally, my method to figure out what it was before would be to just open the starfield.esm file by itself and not load up any other plugins to see what the object was originally set as and reapply it. Otherwise, I'm going back to an old backup before I made the changes.
@@JRamosWorksGaming Yeah i was dumb and did not create a new Object ID. Now im half finished with my House and yeah… Thnaks for the quick answer and keep up the good Videos :)
This is great inspiration to try to make a mod. But more than that it helps me understand the weapon and other gear stats and how the game interprets it. It’s just an object in a database with some art to give it a skin. But the stats are all just numbers attached to a variable in its ‘properties card’ for lack of a term. It seems like the dev team could easily rebalance things like laser weapons sucking so bad. Man they should really get a focus group of a few content creators with a thousand hours in the game to comb through the base weapons and balance them. I’m looking at you Orion and Equinox. Totally useless late game. Why not make their advanced versions good enough to be equal to an inflictor at level 75?! Should be a piece of cake!!
I've been trying to increase the range of the cutter but I can't seem to figure that out. I tried the way you did it but when I tried it on breaking ore it still stopped cutting at 13m. Any ideas?
Love the tutorials Bro!
Hey, thanks for sharing your knowledge. Seems you are similar kind of modder like me :). Learning by testing stuff. I made some mods (I would call it mediocre in complexity) for Skyrim years ago, but in Starfield CK there is so much new to understand. Unfortunately official info/documentation is not yet as available as I would need.
BTW COCMarker and MapMarker are for different purposes at least to my knowledge from Skyrim CK. COCMarker definies destination position of entity after it is "teleported" through doors.
MapMarker is for definition of places on map where you can fast travel. That is why you can't find them in interior cells - you can't fast travel inside interiors.
You are on fire bro. Some really good mod ideas.
Some great stuff here from both your channels. Starfield's in a very good place rn
This was great! I especially liked your tips on mixing capabilities for weapons, whether they are just from other weapons or nonweapon legendary traits. The trick to modify the legendary slot was genius too.
I am someone who used Console Commands to give my Cutter "Extended Mag", "Rapid", and "Titanium". The thought of simply having that be part of the base weapon, thus freeing it up for other Legendary Effects, makes me happy to no end. ...though personally, I am not a fan of Tesla. I keep worrying that my follower is going to get hit while I'm mining. It has been long enough since I've tried it that I can't remember if they DID get hit or not.
Great tutorials. I'm stuck on posteffectvolume creation. Do you plan to cover this in future tutorials?
Dude! You've been killing it with these tutorials!
Hi.What about custom meshes and materials? Are you planning to make tutorials on these things?
can you explain more about the asset master files?
Hay one question. u Removed the Hatch animation in another video. i did it for a door, now all the doors of this type got no animation. Problem : I cant figure out how to put the animation back in. Now i got a really big issue. Maybe Someone could help me, ty
Oh no!!! Did you create a new object ID for the door before removing the animation? When I accidentally edit something globally, my method to figure out what it was before would be to just open the starfield.esm file by itself and not load up any other plugins to see what the object was originally set as and reapply it. Otherwise, I'm going back to an old backup before I made the changes.
@@JRamosWorksGaming Yeah i was dumb and did not create a new Object ID. Now im half finished with my House and yeah…
Thnaks for the quick answer and keep up the good Videos :)
This is great inspiration to try to make a mod.
But more than that it helps me understand the weapon and other gear stats and how the game interprets it. It’s just an object in a database with some art to give it a skin. But the stats are all just numbers attached to a variable in its ‘properties card’ for lack of a term.
It seems like the dev team could easily rebalance things like laser weapons sucking so bad.
Man they should really get a focus group of a few content creators with a thousand hours in the game to comb through the base weapons and balance them.
I’m looking at you Orion and Equinox. Totally useless late game. Why not make their advanced versions good enough to be equal to an inflictor at level 75?! Should be a piece of cake!!
I've been trying to increase the range of the cutter but I can't seem to figure that out. I tried the way you did it but when I tried it on breaking ore it still stopped cutting at 13m. Any ideas?