If it's implemented well, people will either notice and love it, or people will love the game but not think about why. Even if someone didn't care much about technical mumbo jumbo back in 2004, I'm sure they still loved the physics that was so involved in the game.
ah man I was searching for a gmod addon that simulated wind drag and lift forces to build real planes, I never quite found one that worked very well. now I'm really looking forward to playing with this. (I think I said this on the last video too lol oh well)
Nothing these guys are making will be open-source, and they are using unreal engine 4, not Source engine. These guys have nothing to do with Valve, just amateur devs building a fan-made game.
@@sqlevolicious Project Borealis"We've open sourced the game's Half-Life 2 style movement code and a number of tool repositories at github.com/projectborealis :) "
Honestly , just looking at the production quality of update videos , websites , soundtrack makes me feel like i'm following an AAA development team , yet it's somewhat 20-30 half-life fans across the globe working together towards common goal of making their dream-game of beloved series.
Conspiracy theory: Valve knows that they can't release Half-Life 3 without people complaining. They have Laidlaw release the story and many fan projects are born because of it. They either pick up the best looking one or already have a fake indie team working it, with the published material only serving as plausible deniability in the case someone suspects Valve is behind it all. In any case, they secretly pump money there while the developers at the main company concentrate their efforts on a lower stakes killer app like Alyx, that sparks back interest into the Half-Life series. When Borealis is finished they pick it up a la Black Mesa and publish it with their blessing. People won't complain about an indie game, especially one as well done as this. Interest in Half-Life: Renewed, Half-Life 3: released, series: saved, VR market: revolutionized.
This is a really good unique selling point just as half life 2 had the gravity gun, this could be used for a couple of puzzles between combat to break up the pacing a bit. Now I want a wind zone weapon that spawns a temporary gust to blow enemies and items too heavy for the gravity gun or with with large wind resistance like a sail and to help the players jump long distances.
for those worried that this project got abandoned, it didn't, Tyler McVicker (Valve News Network) said in a stream they're currently working on a Ravenholm demo/level
The project is still alive, they're still working on it, there are no new updates because they have nothing to show yet. Stop saying the project is dead! You know, these things.. they take time!
I mean, if they haven't got anything done in an entire year, they are either really lazy or the project is abandoned. The least they could do is tell people that they are still alive.
Game developers usually need a strong background in math and since math is the language of physics, generally developers who work on physics engines are pretty good at approximating physics phenomena with computers. The complexity with fluid dynamics isn't that its hard to understand, its just really hard to accurately model and compute without finite modelling techniques. The cool this that developers do is simulate physics like air drag, etc. is they make it accurate enough to seem believable and then optimize it in clever ways so that the simulation does not utilize a lot of computer resources, some of these algorithms and methods are truly marvelous.
rather have this for a physics class, then a Zoom call. Just have a gmod server, where a prof can use it to display basic physic ideas (e.g. kinetics, projectile motion)
Yeah it appears they are dumping a ton of time and effort into silly stuff like this. It's cool, but all that time and effort could be spent writing or making a better in game world.
@@Youuuuuu This is arguably worse. Now when you try to shoot objects at enemies with the gravity gun, it will wildly fly around and miss your target. It's not predictable making something that was already perfect worse. Whereas the time spent on shit like this could have spent on more important things.
If this is the last we hear of Project Borealis it's a fitting thing to go out on. I revisit this video every once in a while just to marvel at how good their work on this system was. Its simultaneous capability to be awe inspiring, push game technology forward, and lend itself to interesting gameplay effects is so so quintessentially half life.
@@someguywithahat5690 Still the thing is that if it goes too slow then the base they started on gets outdated before it finishes, which makes them redo stuff they already done and eventually end up in an infinite loop unless technology stops for long enough for them to finish, which is unlikelly at the moment, and capitalism and investments bla bla bla you know the drill.
@Johnny Cage It won't be a good game if it's made in a week. Stop asking for half-assed alpha garbage every week and actually be patient for good quality.
As a student in theoretical physics, it is really cool to see how you are able to compute such complex (not imaginary) mechanics in real-time. I'm as much hyped for Project Borealis as for HL Alyx. Keep up the good work.
for those wondering yes they are still active and this project is still a thing. my guess is covid obviously messed with things. well probably get an update soon enough considering they just started becoming active on socials again
@@JackRabbittm since june they have started becoming active on socials again, and more recently last month they made a post to hire people. its on their twitter if youre interested in seeing for yourself
If they polish perfectly this feature there's gonna be no problem, since an object with such density and speed and also thrown at such short range from the objective (about 30 to 45 meters roughly) isn't gonna be strongly affected by the wind, this resulting in the trajectory of the object not being strongly modified by the air
@@pablomejia953 especially, if they mean the circular saw blades, being thrown parallel to the wind direction it would cut straight through the wind, and if the drag is realistic the teeth being angled the way they are there should be a slight rotation, making it even easier to move through the air
No bro, the saw blade has a centrifugal force and cuts through the wind due to its geometry. It will not be affected by wind as long as you throw it correctly.
am i the only one who want to see ads in their vids for those who dont know the more views they get on their ads the more money they get i will watch all of them
I’ve never seen this in any game before. This is so damn good I’m so happy to be a fan of Half Life. The creators of Borealis are amazing, and I hope Valve notices y’all because I believe you deserve it and more. Keep up the amazing work.
They literally released their own engine when they were using it and many games were created from mods to the games with that engine. That's what I like about Valve. They give freedom to the community and are more then happy that people are enjoying that freedom.
My mouth is watering when I see such a beautiful work of art in short I hope valve can let the game be on steam and I also hope I can buy it you deserve it
@@santy7u7uwu It was a joke, mate. I know that you are very excited to get your hands on this game, which I respect. I didn't mean to offend you in any way.
@@dirk1998 they gave up the episodic thing a long time ago and HL3 was going to be released in like 2010 but they weren't happy with it maybe alyx was meant to slow the hype so people would know what to expect and not get angry when Half-Life 3 isn't the best keyboard and mouse game ever made to be honest, I dont think half life 2 is all that awesome, I'm pretty sure I have more playtime in FEAR, so I'll be glad that they're just finishing the story, and HL3 is NOT going to be the best game ever made, it's just the most anticipated game of all time
@@Fel1xF7W I liked hl2 to me it's just a well made classic, I loved the story, atmosphere, music and gameplay, can't say I've ever played fear, and I've had doubts about hl3 being good since every time an update was asked about Gaben kept pushing it off, to me the longer they wait the more they'd drastically change about what was loved about the game, and I think they didn't have an end story made for the franchise either, either way I don't think I'd mind a fan made idea of what hl3 could be, that's why I enjoyed the news about this project when it started.
at this point i am just convinced that there is something cursed about the third part of half life that makes any development efforts just fail or grind to a halt
es una maldición o podría ser lo mas lógico que cualquier persona pensaría , seria que la empresa Valve los haya demandado por querer influir en el desarrollo de half life 3 o intentar cambiar la historia original que se tenia
i really hope theyre still continuing development on this game, It looks and sounds like it has potential, even if i had to pay 10-20$ for this game, i would still play it
Looks incredible! Do not forget that when explosions occur in buildings, a lot of dust rises. Everything is literally in the dust, it rises high and nothing is visible.
I dont think they've been demotivated, I think they've just hit a point in development where you can't show off something flashy. I imagine they're doing a lot of back end logic, optimisations, lighting, shaders, etc that probably arent all video worthy. I also imagine covid may have slowed them down a little.
Hey, how about uploading a 10 second video to say "hello, we are still alive, we are still working on the project, COVID really affected our lives, see you all soon" ?
Nope, cause on the epistle 3 it explains much that alyx goes with gman leaving gordon alone at the borealis. Half life alyx happens after that moment and before half life 2. What im thinking is what is gonna happen after alyx's death.
The project is dead. They decided to start a huge undertaking, completely understaffed, completely underfunded, what in the world did they think was gonna happen? Unicorns weren't going to come out of the sky and go poof you have a game now. And with the release of Half Life Alyx, it changes the canon, therefor making Project Borealis's game, absolutely irrelevant.
@@stellarproductions8888 to be fair, the work that they've accomplished is very impressive for a small team. Who knows maybe they'll turn this into something else
They will still continue with the Epistle 3 story. That's what Project Borealis is about. The fact that HL Alyx exists won't stop them from making this.
I think that Alyx infact made a favor for PB. If Valve continued with Epistle 3 PB wouldn’t stand a chance against Valve. Still will play both if they are going to release and get a VR headset
With all the work these guys put in I would be more than happy to pay for something like this. I really think they should pitch this tech demo to Valve and get it acquired for full production. Great work guys!
@@siphobrisloks8133 Actually, a member of the team was asked in october 2020 if they had stopped working on project borealis, and he confirmed its still being developed. They just don't post updates as often because they don't have a community manager anymore, and the development of the game itself has slowed down because of corona, and the fact that they're waiting for an upcoming update to the engine.
@@tanybrachid so an already slow process is now even slower? I don't think the game will come out this decade, we will have Half life 3 long before this is done and it will be way better, HL Alyx came out like 1 and a half years ago...
@@Danuxsy yeah, maybe you're right. I hope you're not tho, and even if this releases after hl3 im still gonna play the shit out of this. Assuming hl3 releases, that is
This is actually amazing! I've not seen a physics system with drag like this personally. This is really cool! I find this stuff to make a game more immersive than good graphics as it changes the experience.
that propeller was so cool! i love that you guys put in so much effort for a mod! i mean, no one would have blamed you if you just used the defaults in Unreal
It is genuinely insane that a fan project made up completely of part-time volunteers is pushing the boundaries in this way, it shows you what happens when professional game devs take up a purely passion fuelled project
I’m kinda curious how this will affect gameplay. After going backs and replaying HL2 one of the best part was knowing that while the physics were great they were still simple enough that anything you grabbed with the gravity gun could pretty much be used just as effectively as a weapon
yeah, i can imagine shooting a barrel and it curveballing away from my target. maybe i could adjust, but it would be very annoying systems should enhance your intent, not fight with it.
@@theoutergod8666 No one gives a shit if it's "realistic" or not. This is half life, Not red dead 2. If it is a detriment to gameplay than it isn't "realism", it's bad game design. The gravity gun is meant to be used strategically by being able to make pretty much anything it grabs a weapon. So when this "wind" system is implemented that skill is pretty much gone since 90% of the time the item would probably just curvball in the opposite direction, rendering the gravity gun almost useless.
I for one love grav-punting radiators at people and things too but unless they over exaggerate the forces beyond belief I don’t see much concern to come from aero effects since I wasn’t attacking people with them from far away to begin with. Unless you were trying to trick shot hitting someone with a barrel along the coast from a tower I don’t think you’ll be having many issues. A lot of the up close and personal gameplay will be the same when it comes to bashing crabs with crates and sawing things in half.
@@bioswalesbioswales3004 that being said though, air drag will make trickshotting someone along the coast with a barrel from a tower all the more impressive
Please keep making these update videos! I found out about Project Borealis through this video, and they're incredibly interesting. Cant wait to see more of this!
Absolutely phenomenal. Seriously. I hope you guys see this project to completion. Seriously why hasn't Valve pick up you guys yet to make this thing official? Probably still licking their wounds from Artifact or scared that they wouldn't be able to stuff in loot boxes, skins or hats.
Because they are amateur devs that are not even remotely within the pedigree of professional game developers? Also the fact that this game has nothing to do with Half Life, it's a fan made project based-on a conceptual HL3 story that all the writers decided against. It's a fan-made project and I'm sure Valve sees it as pretty cool, like they see Black Mesa. FYI, Artificial was a huge success in terms of play-ability and concurrent players, but it had a very rocky start. Valve is more concerned and focused on, oh IDONTKNOW, facilitating a multi-billion dollar industry of consumer modern VR that they invented themselves a decade ago. Along with leading the entire industry with open-source software for VR hardware and software development (OpenXR), engineering the best VR hardware on the market (Index), developing a game engine (source 2) that has more scaleability than anything we have ever seen, helping developers around the world with VR, while also developing the next Half Life in what will be the best VR game since and have two more flagship VR games in development as well. I'd say you definitely have no clue what you are talking about, kid.
@@sqlevolicious The average gamer could care less about any of that because they just want videogames waved in their faces. They also don't have vr, and don't want to spend money on it, whether out of doubt, refusal to budget, or because dad said no. Ironic considering they need/have a decent pc to even play this fan game. People have too much faith in this project because they're desperate to convince Valve not to make them spend money. As for why Valve doesn't pick them up, it's obvious. No name devs, and a story that isn't Half Life. Mark Laidlaw might have wrote it after he left Valve, but he also returned to work on Alyx's story. Epistle 3 is about as canon as the HL2 beta story isn't. Speaking of Alyx, Valve doesn't need or want competition, especially from another original fan game after Hunt Down the Freeman. Not to mention the fact that these guys are using UE4, the engine owned by Valve's biggest competitor right now. Valve has zero reason to back a UE4 game when they have Source 2.
I think they meant that every model has different air resistences values for every part of the model,the table maybe didn't flew that high because the air blocked it on the plain surface
If this project is dead at least don’t pull a Valve and actually have the courtesy to tell us. And if it is being worked on, again, don’t pull a Valve and actually give us an update it’s really not that hard. The whole point of why this project was to be not-valve, it was to conclude the Laidlaw storyline. Yet you guys keep making the same mistakes they do, a simple Twitter, TH-cam or discord announcement would be more than enough just making sure we all know you guys are still going for it.
must have been a misunderstanding or lack of will from the developers, I had no expectations of this project, I just wanted to see how far they would go haha
This is looking absolutely sick. And even with recent suggestions that HL3 might finally be on its way, and even if it comes out before you guys are done, I'll still be playing this. It deserves the respect of the fans :D
Guys, I understand everything. Pandemic, Half-Life: Alyx, etc.. maybe work became bit harder. But I'm sure you still doing what you like. Crowbar Collective shows us that great idea can live for a years, yet giving amazing result. Hope you will soon shows something. Maybe not much, maybe only some technical improve in engine.. but at least, something. Here is a lot of people, wishing you luck and calmly awaiting for just something new. Even if you don't have something to show for now - just hope you realize that behind your ambitious idea there is a lot of moral support from those who can't do that you dare to make real.
They don't even have to show anything, just acknowledge that they are still alive and working on the project. A year of silence to a fanbase is unacceptable with a project as important as this...a lot of people are counting on this experience to come to fruition.
@@РостикГончар-и5ж bruh, valve designed steam, they own it. It is currently 1st game store in the world with alot of AAA games and indie games on there, world is going digital only, in less than 10 years cd releases will die out in favor of digital releases
Never give up hope, these guys are like us, they are also half life fans and they have the skillset and determination to do the whole community of half life fans a great service. When they can, they'll continue working on this amazing game. dont think these guys will give up. We've come too far to go back now.
all devs: im gonna make these physics more realistic and very complex
me while playing: haha i shoot zombie
LMAO
*map editor*
*sets map to have mach 69 windspeed*
*puts headcrab corpses everywhere*
Plot twist: wind speed affect bullet projectiles
If it's implemented well, people will either notice and love it, or people will love the game but not think about why.
Even if someone didn't care much about technical mumbo jumbo back in 2004, I'm sure they still loved the physics that was so involved in the game.
haha funny ragdoll
ah man I was searching for a gmod addon that simulated wind drag and lift forces to build real planes, I never quite found one that worked very well. now I'm really looking forward to playing with this. (I think I said this on the last video too lol oh well)
Nothing these guys are making will be open-source, and they are using unreal engine 4, not Source engine. These guys have nothing to do with Valve, just amateur devs building a fan-made game.
We've open sourced the game's Half-Life 2 style movement code and a number of tool repositories at github.com/projectborealis :)
@@sqlevolicious "Amateur Devs" They're redefnining wind physics for their own video game.
@@sqlevolicious Project Borealis"We've open sourced the game's Half-Life 2 style movement code and a number of tool repositories at github.com/projectborealis :)
"
> Playing this.
You'll probably break this in every way, shape or form.
2:00 if that white board doesn’t appear in the game as an Easter egg, it’ll be a travesty!
I second this!
YES
yeah lol
that would be interesting
This is perfect, I really hope they decide to do that
Yoo this feels exactly like what Half-Life 3 would have been. Even the waiting time is so spot on.
The demo is out soon! Cant wait to try this mechanic soon!"
Man, this game just feels so insanely high-production, and tight with presentation to be indie...maybe they have a secret big-budget sponsor?
Honestly , just looking at the production quality of update videos , websites , soundtrack makes me feel like i'm following an AAA development team , yet it's somewhat 20-30 half-life fans across the globe working together towards common goal of making their dream-game of beloved series.
No, it's actually more like 80-100, which probably explains why it is so high-budget looking. Even so, this is crazy good!
Valve
I'm pretty sure valve supports the development
Conspiracy theory: Valve knows that they can't release Half-Life 3 without people complaining.
They have Laidlaw release the story and many fan projects are born because of it. They either pick up the best looking one or already have a fake indie team working it, with the published material only serving as plausible deniability in the case someone suspects Valve is behind it all. In any case, they secretly pump money there while the developers at the main company concentrate their efforts on a lower stakes killer app like Alyx, that sparks back interest into the Half-Life series. When Borealis is finished they pick it up a la Black Mesa and publish it with their blessing.
People won't complain about an indie game, especially one as well done as this. Interest in Half-Life: Renewed, Half-Life 3: released, series: saved, VR market: revolutionized.
This is a really good unique selling point just as half life 2 had the gravity gun, this could be used for a couple of puzzles between combat to break up the pacing a bit.
Now I want a wind zone weapon that spawns a temporary gust to blow enemies and items too heavy for the gravity gun or with with large wind resistance like a sail and to help the players jump long distances.
Super charged hair dryer?
Bass system. There is a prototype for flame extinguising
Maybe a puzzle that utilizes the magnus effect!
Just make it a giant palm leaf
yes! an Airblast would be a great idea for a new weapon
for those worried that this project got abandoned, it didn't, Tyler McVicker (Valve News Network) said in a stream they're currently working on a Ravenholm demo/level
If Tyler McVicker said it, it's definitely true.
/s
I might be wrong, but didn't he say that 18 months ago? I could've sworn I remember asking him something like that in one of his streams
Now I know it’s officially dead cuz Tyler
Huh
@@youdonegoofed it is, but man's a constant jinx machine, he had to give up on Half Life to Valve release HLA
The project is still alive, they're still working on it, there are no new updates because they have nothing to show yet. Stop saying the project is dead! You know, these things.. they take time!
I love you god noclick almighty
I mean, if they haven't got anything done in an entire year, they are either really lazy or the project is abandoned. The least they could do is tell people that they are still alive.
Unfortunately alive
@@JediEdi прошло два года...
It's been 4 years by now
It keeps slowly updating, and everytime there's an update it gets better and better
When your physics professor is also a game developer.
Game developers usually need a strong background in math and since math is the language of physics, generally developers who work on physics engines are pretty good at approximating physics phenomena with computers. The complexity with fluid dynamics isn't that its hard to understand, its just really hard to accurately model and compute without finite modelling techniques. The cool this that developers do is simulate physics like air drag, etc. is they make it accurate enough to seem believable and then optimize it in clever ways so that the simulation does not utilize a lot of computer resources, some of these algorithms and methods are truly marvelous.
rather have this for a physics class, then a Zoom call. Just have a gmod server, where a prof can use it to display basic physic ideas (e.g. kinetics, projectile motion)
@Tazer-Studios that's why i said developers who work on physics engines
When you are real life Gordon Freeman developing a game about yourself.
@@РоманСимонов-з2у nah, if it was Gordon, he'd say "..."
Project borealis is giving themselves such a high standart that i'm scared the game will be stuck in developpment hell
Do not worry. Valve have not joined the server :0 IF they do be very scared maggot ;)
Yeah it appears they are dumping a ton of time and effort into silly stuff like this. It's cool, but all that time and effort could be spent writing or making a better in game world.
@@rubiconnn Physics was one of the main Half Life2's selling points, it worked very well and people loved it. This is the same, but more.
@@Youuuuuu This is arguably worse. Now when you try to shoot objects at enemies with the gravity gun, it will wildly fly around and miss your target. It's not predictable making something that was already perfect worse. Whereas the time spent on shit like this could have spent on more important things.
Feature creep. Give it 4 years and the updates will stop. Valve dropping more VR shovelware is gonna put projects like these in a coffin.
If this is the last we hear of Project Borealis it's a fitting thing to go out on. I revisit this video every once in a while just to marvel at how good their work on this system was. Its simultaneous capability to be awe inspiring, push game technology forward, and lend itself to interesting gameplay effects is so so quintessentially half life.
with you on that one
They are working on it
@@fireflythe7 Source? I really wanna know
@@tanybrachid they made some kind of teaser post on their twitter, so we may finally get an update soon
@@someguywithahat5690 Still the thing is that if it goes too slow then the base they started on gets outdated before it finishes, which makes them redo stuff they already done and eventually end up in an infinite loop unless technology stops for long enough for them to finish, which is unlikelly at the moment, and capitalism and investments bla bla bla you know the drill.
So glad you guys are innovating Half-Life to truly make this sequel your own. Take as long as it takes!
@Johnny Cage I mean Black Mesa takes like 15 years to develop until the final release.
@Johnny Cage It won't be a good game if it's made in a week. Stop asking for half-assed alpha garbage every week and actually be patient for good quality.
@@sqlevolicious nice strawman. Less than 10 years and a week are nowhere near the same
Valve innovated Half life with Half Life Alyx by going VR.
@@Danuxsy I wasn't talking about Valve, I was talking about these guys.
As a student in theoretical physics, it is really cool to see how you are able to compute such complex (not imaginary) mechanics in real-time. I'm as much hyped for Project Borealis as for HL Alyx. Keep up the good work.
I have a theoretical degree in physics
dr. gordon freeman ph.d theoretical physics
@@Dorf274, ok, Fantastic from Helios One
I have a feeling that this is gonna be the greatest fan game ever created...
Legitimately might be.
It's going to be a real Half-Life game! Not some VR bullshit that costs 500 dollars.
If they ever release it, it will be legendary
@@kamez1049 VR doesn't cost $500. It's also a medium that is lightyears better than a dumb flat square you sit in front of and push buttons.
It’ll be a real challenge to dethrone Black Mesa.
Me trying to understand:
*ah yes wind very strong*
Me:
Wind OP pls nerf
Stronk
So?
Ah yes box go roll. Thin box go fly.
MAGNUSS EFFECT HOLY SHIT
I can't wait to hear the obvious "Magnusson Effect" joke someone's going to make at some point.
@@kroneyt1493 About that microwave cassolrole I owned ya
i never thought i would ever see it simulated let alone in a game
DR. KLEIN BOTTLE
Wow, I'm really glad that you guys didn't decide to give up on this ambitious project now that Valve is back on the Half-Life series.
Thank you :)
Wind effects: this blows!
Air resistance: What a drag!
good
good
Good
*_C-C-C-COMBO BREAKER!!!_*
@@jocosesonata damn you!
for those wondering yes they are still active and this project is still a thing.
my guess is covid obviously messed with things. well probably get an update soon enough considering they just started becoming active on socials again
👍
How do you know this?
@@JackRabbittm since june they have started becoming active on socials again, and more recently last month they made a post to hire people.
its on their twitter if youre interested in seeing for yourself
Oh dude! Glad to hear that!)
glad to hear this wasn't abandoned
The math and physics described here is my jam, I freaking love it!
these guys getting hired at valve for sure this is some AAA shit
Me grabbing saw and lunching it on a zombie
Wind: Uno reverse
oh god pls dont exist
If they polish perfectly this feature there's gonna be no problem, since an object with such density and speed and also thrown at such short range from the objective (about 30 to 45 meters roughly) isn't gonna be strongly affected by the wind, this resulting in the trajectory of the object not being strongly modified by the air
Yes, I love lunching saws
the saw will be aerodynamic
@@pablomejia953 especially, if they mean the circular saw blades, being thrown parallel to the wind direction it would cut straight through the wind, and if the drag is realistic the teeth being angled the way they are there should be a slight rotation, making it even easier to move through the air
Gordon: *launches a saw blade with gravity gun*
Wind: "So you have chosen... death."
No bro, the saw blade has a centrifugal force and cuts through the wind due to its geometry. It will not be affected by wind as long as you throw it correctly.
@Guilherme Santos he is right though
@Guilherme Santos Nah
@Guilherme Santos he is right though
@Guilherme Santos You didn't need to say those mean words
I randomly remembered this project today
This game is gonna be pretty damn realistic in terms of mechanics I see.
This Game is going to take eons to finish.
but when it does.. oh man it'll be amazing
That’s how game development works though, takes time to make something good.
it’ll still be out faster than yandere simulator
probably gonna get finished faster then yandare simulator
am i the only one who want to see ads in their vids for those who dont know the more views they get on their ads the more money they get i will watch all of them
Magnus effect... dr.magnus is going to love it
Мы всё ещё ждём и наедимся, удачи в разработке!
Уже год прошло от твоего комментария и никаких обновлении...
I’ve never seen this in any game before. This is so damn good I’m so happy to be a fan of Half Life. The creators of Borealis are amazing, and I hope Valve notices y’all because I believe you deserve it and more. Keep up the amazing work.
I hope if they get noticed, they don't get attacked for copyright infringement or something.
@@scr4932 thankfully Valve isn't like Nintendo, they know what their community do to their games and embrace it.
Andrew Blaha half of their stuff came from mods, so I’m sure they’ll support this.
They literally released their own engine when they were using it and many games were created from mods to the games with that engine. That's what I like about Valve. They give freedom to the community and are more then happy that people are enjoying that freedom.
M3RS at least it ain’t Nintendo’s strict policy.
8:43 holy shit this absolutely blew my mind
I don't think a smol grenade can explode and bring down a whole building :/
@@joemama-bu5ue if you fire it into the support it will :)
@Mr. Retard well a frag wouldn't do much damage but a HE one could so you have mini rocket launchers on a mp7... Interesting
@@joemama-bu5ue you're underestimating grenade
I meant like the crumbling building physics are beautiful
My mouth is watering when I see such a beautiful work of art in short I hope valve can let the game be on steam and I also hope I can buy it you deserve it
What, you wanna give the artwork a BJ or something?
It's a joke, I have not meant any harm or offence to any gender or race.
@@stnorocwzo Miles Fanboy113 I said my mouth is watering figuratively and i can't wait to play dah game
@@santy7u7uwu It was a joke, mate. I know that you are very excited to get your hands on this game, which I respect. I didn't mean to offend you in any way.
Hoping to hear more from these very talented devs soon, keep it up!
Me a year ago: Is someone making Half-Life EP 3?
Me a year later: Must have been the wind
it was, episode 3 is never coming
Just how Gaben prefers it, to be honest I don't even think they gave up, I heard Gaben showed up at their hq and john wick'd em all.
@@dirk1998 they gave up the episodic thing a long time ago and HL3 was going to be released in like 2010 but they weren't happy with it
maybe alyx was meant to slow the hype so people would know what to expect and not get angry when Half-Life 3 isn't the best keyboard and mouse game ever made
to be honest, I dont think half life 2 is all that awesome, I'm pretty sure I have more playtime in FEAR, so I'll be glad that they're just finishing the story, and HL3 is NOT going to be the best game ever made, it's just the most anticipated game of all time
@@Fel1xF7W I liked hl2 to me it's just a well made classic, I loved the story, atmosphere, music and gameplay, can't say I've ever played fear, and I've had doubts about hl3 being good since every time an update was asked about Gaben kept pushing it off, to me the longer they wait the more they'd drastically change about what was loved about the game, and I think they didn't have an end story made for the franchise either, either way I don't think I'd mind a fan made idea of what hl3 could be, that's why I enjoyed the news about this project when it started.
@@Fel1xF7W man i also love FEAR. One of , if not the best shooter ever made.
at this point i am just convinced that there is something cursed about the third part of half life that makes any development efforts just fail or grind to a halt
Its an SCP
es una maldición o podría ser lo mas lógico que cualquier persona pensaría , seria que la empresa Valve los haya demandado por querer influir en el desarrollo de half life 3 o intentar cambiar la historia original que se tenia
i really hope theyre still continuing development on this game, It looks and sounds like it has potential, even if i had to pay 10-20$ for this game, i would still play it
Still alive
@@georgedotexe i hope so
Only ten or twenty? I'd pay a heck of a lot more than that and would be happy to donate to the development :$
only $10-20? lol
@@jynxx8954 That's like 100 bucks in my country. That's the most I could ever pay for a fangame
Looks incredible! Do not forget that when explosions occur in buildings, a lot of dust rises. Everything is literally in the dust, it rises high and nothing is visible.
This seams like something Valve themselves would have been working on when making Ep. 3. Keep it up, guys, you've done some amazing things so far!
I feel like my PC’s cooling will provide drag for the entire room after i turn this on
He literally said it wouldn’t kill your computer, unless you are on a super potato
i think you mean itll provide an accuracy test of gpu particles when you start the game
@@10player
I literally am on a super potato...
_it's very squishy_
Neo2266 any spud specifications?
@@10player potato
Combines: Freeman can't hit us in here, it has a roof
Wind: hello gentlemen-
I see that the briefcase is safe.
felobatir moheb safe and sound
@@beegdawg no? then we still have a problem. *dramatic sting*
@@indecisivecountdooku1340 Oh big problem
mentelgen
I am afraid if the HL: Alyx and and HL 3 rumors demotivated the team. There have been no updates for 5 months.
Nah, they once get asked about the ending of hlalyx and they said it will not effect the project at all
Oh, and they are making the video about the next update on Twitter
I have high hopes for this. I hope this doesn't get cancelled, it might be the only way to end the Half-Life series
I dont think they've been demotivated, I think they've just hit a point in development where you can't show off something flashy. I imagine they're doing a lot of back end logic, optimisations, lighting, shaders, etc that probably arent all video worthy. I also imagine covid may have slowed them down a little.
@Eli Nelson aaaand this could be the first "triple A" like game made by the community, if they keep this quality to the end
Hey, how about uploading a 10 second video to say "hello, we are still alive, we are still working on the project, COVID really affected our lives, see you all soon" ?
That's not how things work..
@@repellentment y not?
The reason they don't do that maybe is about they just stopped working on the project. Sadness..
@@ravenlord- they are active on Twitter tho
@@ravenlord- Nope, on their reddit they have explained this. They are still alive.
Bro I was so hyped for this 😢
The ending of Half-Life: Alyx pretty much gives relevance to this project. It's going to take place in an alternate Parallel Universe/Timeline.
This is now the "prime" timeline
Nope, cause on the epistle 3 it explains much that alyx goes with gman leaving gordon alone at the borealis. Half life alyx happens after that moment and before half life 2. What im thinking is what is gonna happen after alyx's death.
@@explosivecommando9100 Alyx isn't dead though, she is just put into stasis by the G-Man in order to save Eli.
No it isn't
@@doughy_ ...So you've seen the ending and post-credits scene in Half-Life Alyx or no?
I hope you guys didn’t stop making stuff after HL: alyx
Emmm alyx sheet
@Николай Должанский У меня просто нет стима
The project is dead. They decided to start a huge undertaking, completely understaffed, completely underfunded, what in the world did they think was gonna happen? Unicorns weren't going to come out of the sky and go poof you have a game now. And with the release of Half Life Alyx, it changes the canon, therefor making Project Borealis's game, absolutely irrelevant.
@@stellarproductions8888 WOOOHHHHHOOOOOOOOOO YES
Developer stupids cool mods dead
HL 2 better alyx, alyx sheat
@@stellarproductions8888 to be fair, the work that they've accomplished is very impressive for a small team. Who knows maybe they'll turn this into something else
This guys will end up designing the godamn Matrix
*"Ah, You're finally awake!"*
You were trying to cross the border right?
Skyrim? OK cool
walked right into that imperial ambush.
And that.. thief over there
"Why are we stopping?"
"Let us know if you want to see more updates like this'
Yes please. I'd love more updates on specific systems you're working on.
Esto es lo verdaderamente canon señores, si sois pacientes y fans de esta saga, esperad a que este proyecto salga a la luz.
Him: we simulated realistic wind and drag resistance
Me: ah yes enslaved air
I SMELL MEME-MAN!
They will still continue with the Epistle 3 story. That's what Project Borealis is about. The fact that HL Alyx exists won't stop them from making this.
I think that Alyx infact made a favor for PB. If Valve continued with Epistle 3 PB wouldn’t stand a chance against Valve. Still will play both if they are going to release and get a VR headset
The ending of HL:A is the ending of Epistle 3...so that story draft is kinda pointless
2008: Nothing.
2009: Nothing.
2010: Nothing.
2011: Nothing.
2012: Nothing.
2013: Nothing.
2014: Nothing.
2015: Nothing.
2016: Nothing.
2017: Nothing.
2018: Nothing.
2019: Nothing.
2020: Half-Life: Alyx, Black Mesa, Project Borelias............
classic valve
2011 had portal 2
Black mesa is a LOT older than a 2020 game, I remember playing it in like 2014?
@@diegoverarosales yeah but it's only recently being finished and finalized
Portal 2 is still has the most positive reviews on Steam what are you talking about
PB team posted a tweet from 15th october, where they look for people to hire. According to this, I think, the project is not dead!
The propeller is amazing, can't believe we don't see more stuff like it.
1:54 I tried reading some of that. That was a mistake, there's smoke coming out of my ears now.
I think that means your brain is overheating.
Most of these calculations (I assume) are just relativistic predictions of forces on objects and the resulting forces being displayed.
@@MatthewCobalt U big brain.
With all the work these guys put in I would be more than happy to pay for something like this. I really think they should pitch this tech demo to Valve and get it acquired for full production. Great work guys!
Hope you`ve give us something soon. Good luck, guys
When you said "Arctic Environment" if the player (i don't know how the maps will look like) go in a cave how the ice will reflect the light?
They might have RTX support, but they've got other things on their priority list at the moment.
Sonac takes development time
You dont need to argue that, engine already has ray tracer with nvidia support
SpinazFou >implying you still don’t have to bake in speculars, normalmaps and bumpmaps to get it to work
"EAirDragSimulationMode::SIM_Minecraft" 10/10 for surprisingly clear naming 👌
Plot twist:
This *IS* Half-Life 3, but its disguised as a fan made game...
All makes sense now
Your brain so big
shh don't blow their cover
valve would make no devlogs if they would have made it
It's a fan-made Half Life 3
my man we realy need your project more then ever i hope your still working at it i dont say you should release it or hurry but give us a sign of life
Wake up, Project Borealis
Wake up and smell the ashes.
It died very badly because of half life alyx
@@siphobrisloks8133 Actually, a member of the team was asked in october 2020 if they had stopped working on project borealis, and he confirmed its still being developed.
They just don't post updates as often because they don't have a community manager anymore, and the development of the game itself has slowed down because of corona, and the fact that they're waiting for an upcoming update to the engine.
@@tanybrachid they should make it in SaUsE 2 but it's too late to use it now
@@tanybrachid so an already slow process is now even slower? I don't think the game will come out this decade, we will have Half life 3 long before this is done and it will be way better, HL Alyx came out like 1 and a half years ago...
@@Danuxsy yeah, maybe you're right. I hope you're not tho, and even if this releases after hl3 im still gonna play the shit out of this.
Assuming hl3 releases, that is
This is actually amazing! I've not seen a physics system with drag like this personally. This is really cool! I find this stuff to make a game more immersive than good graphics as it changes the experience.
R.I.P. Borealis, you were our last hope.
truly the greatest mind of our generation
Hey! Don't give up, please!
Just complete the project!
Please, please, please!
This look so good, really makes a game feel like a real place, although the barell throw looks kinda wierd. Really love this project.
The barrel is intentionally spun up to crazy RPM to demonstrate the Magnus effect. Otherwise flies normally as you would expect :)
Seems weird, but that really does happen in real life. Search up the Magnus Effect
I am now curious how this will work out as valve is seemingly making half life 3 for real.....can be an alternative time line still cool.
@@isaacgejames Keeping the minimum spoilers, at the end of HL:A, HL3 is confirmed
Not to mention the ending of Half-Life: Alyx is essentially the ending of Epistle 3.
@@isaacgejames As of HL:A's release, HL3 is more likely than Project Borealis being released.
@@thewarpedproductions7760 maybe in another decade or so. Meanwhile, this.
Well, we’re going to have 3 timelines, which is awesome. We can chose what we consider true: Project Borealis, Boreal Alyph, and maybe, Half Life 3
Project Borealis upload something???? Finally!
that propeller was so cool! i love that you guys put in so much effort for a mod! i mean, no one would have blamed you if you just used the defaults in Unreal
Anymore updates? Been a year. Excited to see this completed
No more updates they want to work and not send videos anymore so they do it faster wich is better
@@lukavicen that's great to hear!
@@jackrutledgegoembel5896 yeah cause im really sad about half life 3 being cancelled so its cool them making a fangame with a lot of effort
@@lukavicen source?
@@matthewmatthew2946 source is in spanish
9:32
Why does it say SIM_Minecarft, is that the optimized 'cube' calculation?
If so, that's hilarious.
Yes, we call it the Minecraft mode internally!
@@ProjectBorealis you are singlehandedly the best devs i know
2022.Hope still lives...
It is genuinely insane that a fan project made up completely of part-time volunteers is pushing the boundaries in this way, it shows you what happens when professional game devs take up a purely passion fuelled project
7:53 This is asking for the game to realistically throw tons of confetti at some point.
With real confetti this time!
The good stuff.
-GLaDOS
I mean, the Borealis _was_ made by Apeture
I’m kinda curious how this will affect gameplay. After going backs and replaying HL2 one of the best part was knowing that while the physics were great they were still simple enough that anything you grabbed with the gravity gun could pretty much be used just as effectively as a weapon
yeah, i can imagine shooting a barrel and it curveballing away from my target. maybe i could adjust, but it would be very annoying
systems should enhance your intent, not fight with it.
@@Coldsteak Not really how reality works though.
@@theoutergod8666 No one gives a shit if it's "realistic" or not. This is half life, Not red dead 2. If it is a detriment to gameplay than it isn't "realism", it's bad game design. The gravity gun is meant to be used strategically by being able to make pretty much anything it grabs a weapon. So when this "wind" system is implemented that skill is pretty much gone since 90% of the time the item would probably just curvball in the opposite direction, rendering the gravity gun almost useless.
I for one love grav-punting radiators at people and things too but unless they over exaggerate the forces beyond belief I don’t see much concern to come from aero effects since I wasn’t attacking people with them from far away to begin with. Unless you were trying to trick shot hitting someone with a barrel along the coast from a tower I don’t think you’ll be having many issues. A lot of the up close and personal gameplay will be the same when it comes to bashing crabs with crates and sawing things in half.
@@bioswalesbioswales3004 that being said though, air drag will make trickshotting someone along the coast with a barrel from a tower all the more impressive
Happy 2 year anniversary everyone
Please keep making these update videos! I found out about Project Borealis through this video, and they're incredibly interesting. Cant wait to see more of this!
4:07 "I must go, my people need me"
Keep up the amazing work.
Absolutely phenomenal. Seriously. I hope you guys see this project to completion. Seriously why hasn't Valve pick up you guys yet to make this thing official? Probably still licking their wounds from Artifact or scared that they wouldn't be able to stuff in loot boxes, skins or hats.
Because they are amateur devs that are not even remotely within the pedigree of professional game developers? Also the fact that this game has nothing to do with Half Life, it's a fan made project based-on a conceptual HL3 story that all the writers decided against. It's a fan-made project and I'm sure Valve sees it as pretty cool, like they see Black Mesa.
FYI, Artificial was a huge success in terms of play-ability and concurrent players, but it had a very rocky start.
Valve is more concerned and focused on, oh IDONTKNOW, facilitating a multi-billion dollar industry of consumer modern VR that they invented themselves a decade ago. Along with leading the entire industry with open-source software for VR hardware and software development (OpenXR), engineering the best VR hardware on the market (Index), developing a game engine (source 2) that has more scaleability than anything we have ever seen, helping developers around the world with VR, while also developing the next Half Life in what will be the best VR game since and have two more flagship VR games in development as well.
I'd say you definitely have no clue what you are talking about, kid.
@@sqlevolicious The average gamer could care less about any of that because they just want videogames waved in their faces. They also don't have vr, and don't want to spend money on it, whether out of doubt, refusal to budget, or because dad said no. Ironic considering they need/have a decent pc to even play this fan game. People have too much faith in this project because they're desperate to convince Valve not to make them spend money.
As for why Valve doesn't pick them up, it's obvious. No name devs, and a story that isn't Half Life. Mark Laidlaw might have wrote it after he left Valve, but he also returned to work on Alyx's story. Epistle 3 is about as canon as the HL2 beta story isn't. Speaking of Alyx, Valve doesn't need or want competition, especially from another original fan game after Hunt Down the Freeman.
Not to mention the fact that these guys are using UE4, the engine owned by Valve's biggest competitor right now. Valve has zero reason to back a UE4 game when they have Source 2.
We believe in you, Project Borealis Team!
"i want to make video games"
> 1:53
"nvm"
That's pretty much what programming new complex mechanics is. Shit tons of math and equations
"Background knowledge"
@@ZvedeENG Some times Game Designers also have to join in on the Math part by the way.
@@3333218 Not true. In AAA development, you have a specific person for a specific job.
@@catzor4795 In my job I'm both Game Designer and Programmer. Not everyone works at AAA.
1:15
Your gravity gun is acting like the super gravity gun? Does your objects have individual mass values?
I think they meant that every model has different air resistences values for every part of the model,the table maybe didn't flew that high because the air blocked it on the plain surface
@@siuuuu2080 He probably meant that they could grab seemingly heavy objects from afar, and some bot.
If this project is dead at least don’t pull a Valve and actually have the courtesy to tell us. And if it is being worked on, again, don’t pull a Valve and actually give us an update it’s really not that hard. The whole point of why this project was to be not-valve, it was to conclude the Laidlaw storyline. Yet you guys keep making the same mistakes they do, a simple Twitter, TH-cam or discord announcement would be more than enough just making sure we all know you guys are still going for it.
EXACTLY
Is the project still alive
must have been a misunderstanding or lack of will from the developers, I had no expectations of this project, I just wanted to see how far they would go haha
Probably doesn't help that they were being pretty exclusive as to who could actually help with development...
This is looking absolutely sick. And even with recent suggestions that HL3 might finally be on its way, and even if it comes out before you guys are done, I'll still be playing this. It deserves the respect of the fans :D
Game isnt dead yet, the devs are only just busy and silent about the project
check their twitter for proof
This would have been such a cool game
I was never this fast in my life
I want say to these people that they are actually pushing the industry forward with this technology and that this is the right direction to go!
RIP Project Borealis.
that collapsing house looked awesome, could we get a video looking at the environmental destruction engine?
i asked, they use a third party solution
Estamos realmente muy atentos al avance de Borealis, tanto que ya nos dio miedo de que se cancele!
X2
20 meses sin indicios de vida...
I love how realistic the dev textures look
I really hope this isn’t dead but it seems like it
Same
inb4 valve hires these guys, then promptly shelves this game.
And adds wind to dota as a drop from box
hahaha
Guys, I understand everything. Pandemic, Half-Life: Alyx, etc.. maybe work became bit harder.
But I'm sure you still doing what you like. Crowbar Collective shows us that great idea can live for a years, yet giving amazing result.
Hope you will soon shows something. Maybe not much, maybe only some technical improve in engine.. but at least, something. Here is a lot of people, wishing you luck and calmly awaiting for just something new.
Even if you don't have something to show for now - just hope you realize that behind your ambitious idea there is a lot of moral support from those who can't do that you dare to make real.
They don't even have to show anything, just acknowledge that they are still alive and working on the project. A year of silence to a fanbase is unacceptable with a project as important as this...a lot of people are counting on this experience to come to fruition.
alyx sheet worst HL in history
NO DIVD NO HL FUCK STEAM SHEET NOBODY USED STEAM
@@РостикГончар-и5ж "nobody used steam" exept almost every game since 2010ish also releases on steam. Lol
@@JukoYT Ahhh PR reales on steam and what?
THATS INDIE NOT aLYX
@@РостикГончар-и5ж bruh, valve designed steam, they own it. It is currently 1st game store in the world with alot of AAA games and indie games on there, world is going digital only, in less than 10 years cd releases will die out in favor of digital releases
The Project is alive according to its activity on Twitter, they are looking for people for their team.
I can see my computer crashing now, and nothing makes me more nostalgic for Valve games than that!
I am still here, waiting...
i waiting from 2011
Never give up hope, these guys are like us, they are also half life fans and they have the skillset and determination to do the whole community of half life fans a great service. When they can, they'll continue working on this amazing game. dont think these guys will give up. We've come too far to go back now.
Yep
Unfortunately its dead
It's been dead for 3 years
Man I love the way you walking us through the development! cant wait to see it finished :)