Next generation Pancake Lenses by Hypervision (180° hFOV x 130° vFOV) with Arthur Rabner

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  • เผยแพร่เมื่อ 3 ม.ค. 2025

ความคิดเห็น • 30

  • @Behindthescene-z6b
    @Behindthescene-z6b 3 หลายเดือนก่อน +2

    This lens can absolutely revolutionize VR for companies that adopt it early. giving users a much more immersive experience. People want to see everything within their natural sight range, and this lens provides that, allowing for a true sense of freedom. Companies using this will give users the ability to fully dive into VR, unlike past headsets with problems like image distortion or blur. It’s a game-changer for sure!

  • @isamuu99
    @isamuu99 8 หลายเดือนก่อน +7

    Artur I can honestly say I enjoyed this video much more than the Pimax Frontier showcase. I honestly wish I could give it 10 likes instead of just one. To say that hearing you guys discuss the Hypervision lenses was fascinating, is an understatement. Keep up the great content and please bring us more conversations regarding the latest Hypervision prototypes.

  • @Boomshockalockah
    @Boomshockalockah 8 หลายเดือนก่อน +4

    Great Video 🎉🎉🎉 can’t wait for VR2.

  • @jensschmidt3687
    @jensschmidt3687 5 หลายเดือนก่อน

    Awesome video 🌟🌟🌟🌟

  • @ntsarb
    @ntsarb 8 หลายเดือนก่อน +3

    Interesting interview.

  • @Alexcolin12-kw5gn
    @Alexcolin12-kw5gn 8 หลายเดือนก่อน +5

    What i think is many Chinese VR manufacturing like pimax love to use it in they products , that's great and most clever move to go to china

    • @arthur999r
      @arthur999r 7 หลายเดือนก่อน

      Sadly but yes, in US there are Meta and Apple having own optical capabilities, Valve - mysterious company and only BigScreens as potential user (welcome to add names if I missed ), while in China there are more than 10 potential Companies to use the technology.

    • @jensschmidt3687
      @jensschmidt3687 5 หลายเดือนก่อน

      @@arthur999r A bigscreen version with these lenses 🤤

  • @timeTegus
    @timeTegus 8 หลายเดือนก่อน +3

    this video was very nice!

  • @Alexcolin12-kw5gn
    @Alexcolin12-kw5gn 8 หลายเดือนก่อน +2

    Great video , I can't wait to buy the first headset with this lenses. I'm pretty sure everybody who like VR are waiting for this happen , btw if was CEO of apple right away use this technology to win the VR race .

    • @Wooskii1
      @Wooskii1 5 หลายเดือนก่อน

      I would definitely be all over that.
      I almost bought a Beyond but forgot about it when I tried a Quest 3 and thought "This FoV doesn't seem like the big upgrade everyone claims". So I think the Beyond is off the table for me.

    • @aj2228
      @aj2228 หลายเดือนก่อน

      foveated rendering means that using these big lenses does not increase GPU requirement.

  • @Cofaciano
    @Cofaciano 8 หลายเดือนก่อน +2

    Hello Artur. Thank you for the video. Great information. One question I wished you asked him( you probably did it already) : Him being a lens expertise, what lens technology is better/has the most potential/greatest scalability ( Aspheric vs Pancake ) regardless of cost and R&D time? And does that answer coincide with what is the best/ideal for the future of VR? Thank you. Looking forward to see other youtubers( beside Steve ) review your headset soon. I'm rooting for your success.😉

    • @arthur999r
      @arthur999r 8 หลายเดือนก่อน +2

      Aspheric lenses cost and R&D time are x10 less than of pancake. Still next 10 years, the visual engines for VR/MR will be based on pancake. The R&D investment has final time and efforts, so no matter that it is 10 times longer and costs will be several times reduced (and considering that most expensive component of visual engine is display and not lenses), so we assume that the pancake will push out aspheric totally in several years.

  • @Emir_de_Passy
    @Emir_de_Passy 8 หลายเดือนก่อน +7

    Hype level:1000

  • @alessandroconte9646
    @alessandroconte9646 8 หลายเดือนก่อน +1

    I have three questions:
    I noticed that your pancake lenses are concave, while those of the quest 3 are convex. Why? Why Meta chose to have lenses that are convex towards the eye (and therefore, I imagine, make it more difficult to enjoy the full fov, since my eyelashes touch the glass first). Are there any advantages to this design choice?
    Second question: what do you think of metalenses? could they have an application in vr in the future?
    And a third question: is it possible to adjust the distance between the eyes and the lenses on the Somnium VR 1 (like on the Index)? On my quest 3 I have to remove the face cover to see 110° of fov, otherwise, at most I see 75°-80°it's a shame!

    • @arthur999r
      @arthur999r 7 หลายเดือนก่อน +1

      Answer 1: To get more FoV you need either: (a) optimise lens with smaller Eye relief, but you can't allow less than 10mm; (b) for flat lens surface near eye - make diameter bigger, but you will reach eyebrow. For concave surface - make it even bigger and for concave surface it could have minimal diameter to support the same FoV (school geometry). Answer 2: Metalenses like diffraction lenses working well with narrow bandwidth light sources. Once the displays will be based on R/G/B lasers - metalenses will be relevant. Answer 3 - leaving to second Artur :)

  • @jackblack7354
    @jackblack7354 หลายเดือนก่อน

    So 120 for Voodoo and Moortu. Jk obviously. Bright Future ahead

  • @SpringChickensOnlyMan
    @SpringChickensOnlyMan 8 หลายเดือนก่อน

    Those lenses look huge. Aren’t those gonna be hard to fit in vr headsets without making the devices bigger?

    • @granthartley
      @granthartley 8 หลายเดือนก่อน

      Welcome to the reality of physics haha.

    • @arthur999r
      @arthur999r 7 หลายเดือนก่อน +2

      To get more FoV lenses have to be bigger. Considering the concave shape of the surface near eye this is the smallest size of lenses for huge FoV they provide. For really compact device with huge FoV - contact lens based optics is the solution after several next decades ...

  • @denntian
    @denntian 8 หลายเดือนก่อน

    Hello Artur, will the SVR1 be available in Australia on your official launch date? FOV is all I want now after owning many HMDs. Also will you have afterpay options like Zip? Will make it much easier to purchase for alot of us!

  • @x32i77
    @x32i77 8 หลายเดือนก่อน +2

    Palmer Luckey would be proud

  • @vintelion
    @vintelion 8 หลายเดือนก่อน +1

    Эти размытия вокруг вас выглядят как примерно в 2010-х годах женщины размывали своё лицо на фото, чтобы не видно было прыщей и т.д. Неразмытми оствавлись губы и глаза. Выглядело ужасно. Непонятно зачем и вы размываете комнату.

  • @alpaykasal2902
    @alpaykasal2902 8 หลายเดือนก่อน +1

    Fisheye optics, a pancake lens is not… Easy to get big fov from a hemispherical chunk of acrylic, then undistort it, but it lacks the very point of a pancake, the thin form factor. That’s why this is a sham. Zero innovation. Sorry guys.

    • @Patatapon
      @Patatapon 8 หลายเดือนก่อน +4

      What do you mean? The shown prototypes look thin dont they?

    • @alpaykasal2902
      @alpaykasal2902 8 หลายเดือนก่อน

      @@Patatapon Looking at 5:37-6:00, no, definitely not thin. It looks quite bulky, thicker than a v1 Vive or Oculus rift DK1 (from 2013). The Lynx R1 was interesting in this context because it innovated on the classic hemispherical "fish eye" optic by sort-of using multiple curved prisms. A bit thinner, even though it was more complicated to un-distort. Seriously, glass and plastic hemispheres are-off-the-shelf items, sometimes sold as children's toys to teach science. I am wondering what is special in this prototype? I don't think you can sacrifice size/weight for an obvious path to big fov in today's world - while calling it a pancake.

    • @arthur999r
      @arthur999r 8 หลายเดือนก่อน +4

      ​@alpaykasal2902 this is fragment with Somnium VR1 based on aspherical lenses, not pancake. We discussing both technologies here, showing different HMDs.

    • @alpaykasal2902
      @alpaykasal2902 8 หลายเดือนก่อน

      @@arthur999r ah, ok. Thanks for clarifying. I suppose i combined the concepts while watching. Thanks.