We need to get another episode where you interview Lanny! I'm sure Disney was pretty strict on who gets to talk and say what, but I want to hear from Lanny.
I wonder how much height it will need if it will become available if it requires less than a foot it would be great 5 inches would be massive for home entertainment or game centers
As a former Disney Imagineer & current archivist with the Walt Disney Archives in Anaheim, I am so happy that my former cast members gave YOU the opportunity to test these all out! I worked with Lanny for a 3 month period in mid 2018 doing some research on articulating movement for this in a strict alpha build & cannot believe the evolution of where it is now! Congrats Marques - I couldn’t think of a more deserving person to come to our lab 💜
what's weird about those little droids is they are using pretty old hardware. Its not even in the current generation of GPU's. They were these little A.I boards Nvidia made years ago and apparently they run on those. I was sad to see that they are controlled by humans but still absolutely adorable.
Marques just not even mentioning the fact that he got hands-on with one of the "real" extending lightsabers while simultaneously showing it is really, really funny.
@@tidnid1869It's disney, they definitely has multiple patents on it. The reason Lenny has over 70 patents is because disney patent anything they can get through the patent office.
People tend to forget that Disney Imagineering is actually one of the most advanced robotics companies in the world. Since their tech is often meant to be interacting with children instead of tech demos or military, they have this amazing experience overcoming the uncanny valley.
They can overcome the uncanny valley because they know character design, unlike those for example who built that creepy grey robot woman with the allegedly realistic facial expressions. People either freak out or find it ridiculous.
@@sendmorerum8241 i've demoed one of those before, they're trained to look for faces and keep eye contact, but because of the uncanny vally its super creepy
Very interesting. It’s louder than I expected. Great idea. It occurs to me that the radial velocity on the edge of the disc makes it such that there is a slipping friction thing happening. You would have to have an infinitely small tangential point touching in order to eliminate that which is not possible. Very fun to think about.
I have to imagine that at this stage they haven't really done much to control the noise. It would make sense to focus on getting the motion control right, then focus on reducing noise while maintaining the same motion control capabilities. If they spent a lot of time and money on noise now there could easily be a design change needed that would necessitate throwing all the noise reduction work out the window.
Also, the video mentioned making them small but the smaller you make it, the faster it would have to spin to achieve the same edge speed. I bet this is a lot of fun to work on
@Tiger10002 do you think mkbhd asked his parents for money to buy a professional camera? Work hard and earn it on your own kid. Otherwise you're gonna face disappointment in the future.
I wonder what the usefulness would be in something like warehousing infrastructure. Looks like a cool way for automatically bringing supplies to a manufacturing line
@@marwin4348 he has previously said he bought all his professional gear with money he made off youtube. He began youtube when he was in highschool and his parents didn't buy him any professional gear. He worked hard and levelled up on his own.
This gives me a cool sci fi idea where you are put in a prison with no walls nor ceiling, you are just stripped naked and thrown onto a huge grid of these ball bearings. When you try to run out of the grid, it pulls you back, getting stronger the farther you go out kind of like stretching a bungee cord.
that man, Lanny Smoot, is a living legend. He has done so much and is the only other Disney employee (other than Walt) to be inducted into the national inventors hall of fame. You need to do a big sit down interview with him. Plus all his time at Bell Labs. He must have so many stories to share. I'd love to hear you interview him.
These little robots have the same expressions as animated characters! Mad props to the engineers that built and programmed these. My mind is blown that this is even possible already.
The very fact that MKBHD is the only Tech channel that gets to review such products & interview the OG's of the industry, clearly shows where MKBHD stands vs other Tech channels. Nothing but respect to him.
@@jmc042 Credit where credit is due, MKBHD has always came across as honest when he likes a product or not. Unlike most other reviewers, he tries to see the philosophy that went into making a product and go beyond their marketed attributes to determine if it's worth it or not. With a channel of his size, any product he showcases is gonna be an advertisement for it, wether he has good or bad things to say about them.
I have been following Imagineering for decades and from the time that the first animatronics figures they invented came about in the mid-1960’s.. At 17 (about 1974) I was given a private tour and the tech was amazing for back then. Millions go to Disney theme parks and never realize the tech and innovation that is behind the attractions. Pirates of the Caribbean ride at Disneyland that opened in 1967 is still to this day the gold standard!
@@tatianaes3354 Funnily enough, those films are based on the attraction at Disneyland. Same thing happened with Jungle Cruise; Disneyland attraction came first, film came after.
Forget the VR...the box moving is blowing my mind... the applications for this technology is mind blowing to think about, like for one I'm imagining a warehouse with the entire floor built with holotile, and instead of needing teams of people and pallet jacks/etc. you just have someone with a special sensor-glove that points at stuff and moves it to where it needs to go. Thank you for the video, watching this sort of stuff really gets me excited for what's to come!
They pretty much have the necessary functionality for things like this in high tech warehouses and mail sorting facilities. But I'm sure this can be taken even further.
I am happy he talked about the eyes and inner ear. I've tried to explain it to people who talk about VR sickness and don't understand it. It's the same reason why you can get seasick (along with the rolling). You can earn your VR/Sea legs, by just sticking with it and your brain will build new pathways to make it okay.
Ugh, I have normal motion sickness so I knew I'd probably get it playing VR... and I did. I can only play for like 10-15min. before I get a raging headache, and I can only play certain games because others trigger my motion sickness and I feel powerfully nauseous. The worst is when I tried watching a short "made for VR video" that just immediately made me feel extremely sick (I think the video was made by Reuters, and the video itself was a short clip of a Halloween celebration in a city in Japan -- y'know, in case you also want to feel sick). I've learned that my top trigger is what I call "false movement", which is basically what Marques says in this video: that the brain "sees" movement, but doesn't "feel" movement, which causes a disconnect in the form of motion sickness. There's a certain element of "control" that's important for me in my motion sickness, too, though. If I can control the movement (e.g., when I'm driving), I either don't get sick or I get much less sick. But if I can't control the movement (e.g., I'm a passenger on a boat or a car), then I am liable to get very motion sick. Motion sickness fucking sucks. I used to throw up so much as a kid after car rides. It was brutal. I wish I could spend hours playing VR but my body just won't let me. I really hope this 360° treadmill mat actually helps with that. That would seriously be incredible!
this is so much more than something for a theme park. There are industrial, transportation, VR, and shipping used for this worth billions. Good job Lanny! Hope you are paid very well
@@EikottXD They do this sort of thing on planes as well. Some planes have massive containers for your luggage and other items on board that have to be lifted, reoriented and placed on a vehicle for transport. I've only seen this as a passenger so I'm ignorant of the full process here, but i do know that this can take a considerable amount of time for a single container. Reorienting each container has to be done with a human operated controller and takes a lot of finagling and precise inputs.
@@EikottXD Have the floor of a cargo truck covered in Holotile, as well as specific pathways through the warehouse. A worker could just "force push", or just remote control, crates and pallets around, and you'd only need to bust out the forklift to lift and stack the cargo. The less driving a piece of heavy machinery in an enclosed space where people walk, the better.
that mat is brilliant for VR. imagine playing a shooter game, or an open-world game, and not having to be tethered or physically run into things (without a tether). 360 degree flexibility, coupled with VR headset, and you're in complete immersion. that's something i've always envisioned so i'm glad someone solved it
most people, like 99% of gamers wouldn't use it. it's waaay too physical. I want to try it too but I'm sure I won't use it more than a few times. Specially true for older (not teens) gamers. We want to sit and play for a little while after work. We don't want a full work out battle every 20 minutes 😂
I saw the thumbnail and immediately thought, shout out to Lanny Smoot, inventor of the HoloTile, and 106 patents, an imagineer at Disney. Amazing video!!! 🙌🏿🙌🏿🙌🏿✨
A while back I worked on a VR project (very experimental) called Redirected Walking... The idea behind it was that if you stood in an empty field with a tree and were asked to walk towards that tree, you could do it. But if you were blindfolded, there was no way. So we would take advantage of that in VR and "redirect" in the direction that we wanted you to go (usually towards the center of the room). It was proven that in an area the size of a school gymnasium, you could "fool" someone into thinking that they were walking indefinitely in a straight line by showing them visual that they were walking straight but actually making them curve around the physical space. We did a weird application where we had enemies that would spawn in specific places to get the player to look in different directions to adjust where we wanted them to look/feel like they were. This sounds very much like something that would help this technology :)
That sounds very interesting! But I'd imagine the crux here is that you had a large enough space to where these changes to direction were gradual enough to be rendered imperceptible in combination with the adjusting visual perspective. But in a platform of this size I don't think you could easily pull off something like that.
@@roxasthegreek i think if you tiled this design out to ~4 times it's size and made software adjustments to improve alignment, or reduce the wheel size as marcus mentioned, it would be large enough for freeform movement. And no matter how small the space, you could always incorporate the design philosophy to make it a little easier to work with what you have
@@roxasthegreek We didn't really have access to large spaces so we were trying to come up with ways it could work in smaller spaces. The company I was doing the project for eventually went under, but we did do some interesting stuff that would at least make a 20' x 20' room feel about 1.5x bigger. We wanted to try some additional stuff but ran out of time. The most interesting thing that we did was our algorithm for spawning enemies. For example, if we wanted the player to be "redirected" 20 degrees to the left, we would spawn an enemy to the right when they turned right, it LOOKED like it was 45 degrees, but was actually 35, and then we'd spawn another one to the left and when the player turned left, LOOKED 45 but was actually 55. I'm just making up those numbers off the top of my head, and you'd have to fiddle with the perceptual threshold (there's a delta angle above which you can definitely notice that the angle isn't correct), but it worked pretty well. If the player didn't turn as far as you'd like, you just spawn more enemies.
A lot of the valve hardware is useful because it has drivers for a bunch of platforms and relatively simple APIs. I see the Lighthouse stuff being used all the time for things besides consumer VR.
A Steam Deck, a PS4 controller, and a Wii Nunchuk all being used to control this stuff is crazy. But at the same time this technology is so incredibly cool.
When it gets cheaper? Absolutely. Problem is this kind of technology is still expensive and we don’t know how well this scales down. Or how portable it is.
@@Nicktalsclimate and wind solutions already exist. We have fans, humidifiers, heat lamps, air conditioning, etc. obviously it would be hard to make that work at your house, but it would be very doable for like a theme park or vr experience type place.
I met an imagineer at a writers' conference once, he was the keynote speaker. Taught about nurturing creativity. He was the smartest guy in a room full of brilliant people... and he wasn't Lonny!
Lanny Smoot is one of the greatest inventors in history, and Disney Engineering is truly blessed to have him in their ranks too! Holo tiles are freaking awesome, and I hope his invention gets utilised in multiple industries (of course, depending on Disney itself)!
the thing that most excites me about this is how scalable it looks. both in the sense that the tiles could probably be made smaller, and could be made to fill up a larger space. imagine a room scale holo-tile floor with multiple players. imagine the computer sending in props like chairs and tables, navigating them around players and matching their positions with virtual ones. this concept has me very excited for the future of VR. hell, this could probably be used on surfaces outside of VR to achieve all kinds of automation tasks, and if you scale the tiles down small enough, it may seem like a normal surface.
There are so many uses for this tile outside of VR, too! As someone who adores VR, I'm obviously most excited for that, but I can also see this being extremely useful for other things. For example, give the option to cashiers to use one of these as a small mat, and they can exercise (low-impact walking) while they work, which would relieve pain from standing in the same spot for 8 hours. The same thing can be done for people who have standing desks at work. That's all I can think of right now, but surely there must be other use cases :)
mad respect to the team behind this, never in a million years would i have thought of a solution like this and ive been researching vr related things like treadmills for years now
If this was almost any other channel, I'd assume that they were given this animation by Disney. With this channel, I could absolutely believe it was done in-house.
Would love to see some chatting with Lanny. He was such a interesting person in that Disney demo video for this. That being said being able to see the Holotile with additional demos is pretty awesome!
Can you imagine an attachment like fake grass or something for a medieval type videogame? or even an updated model with support for heavy running? the amount of possibilities with the mindblowing invention is INSANE
@@casynovidsin what world would this technology benefit vr golf? Would you wanna simulate walking to the ball you shanked into the water? Lmao tf are you talking about
although the is some work needed, it would make a killer ready player one omnidirectional treadmil the only thing holding it back is the feel of moving side ways while trying to move straight ahead.
This would solve the whole "A treadmill is too big for my appartment"-thing but also in a futuristic airport move the passengers directly to their gates and/or give them live directions. The fields of usage for these HoloDecks are endless - love it.
I am so thrilled you came to visit and let us show off just SOME of the cool things in the works. Stay tuned for more. "There's a great big beautiful tomorrow~~"
no matter what kind of 360 treadmill you manage to put together, no matter how convenient or efficient it become, you'll always be left with that issue of motion sickness/ because you are in fact not moving and your vestibular system is not registering any variation of acceleration. what could produce decent results regarding motion sickness would be treadmills were you are linked at the hips and most of your weight is actually held. now it doesn't provide a life like feeling at all, it's like you're on a rope and pushing something with your feet under you. that's why your brain can expect you not to be moving, and that's why you'll get less motion sickness. of course the best option is still to move around a large empty room.
I can't be the only one that sees crazy potential for this beyond VR and theme parks. Imagine a woodworking shop where you have a bunch of machines and carts scattered around the entire shop, but instead of having to pick up all this stuff to move it, you just use the force. That's just one application, I could see this being useful in a number of other places
I can hate on Disney all I want but as an engineer, the Imagineering is legendary in our field. Boston dynamics be like: we made the most amazing walking system where it adapts to the terrain. Disney: okay, we got that but ours also prioritizes cuteness.
Implying they'd be able to make something like this that has this many moving parts on such a small scale that have to be strong enough to support an adult person. The wheels would start to jam and break within an hour.
@@RochyTw yeah this will never be a consumer product. Not just because it'd be expensive but just because at that point you're catering to a niche of a niche of a niche market. I mean Apple is learning that it is hard to sell an expensive VR headset right now as well. But for theme parks? Yeah this is dope.
This technology is needed in the office as well. Sitting is bad, standing is bad, walking is good. Being able to walk in place, as opposed to standing in place would be super beneficial.
I love how Disney can bring that wholesome and warm feeling to an otherwise boring and cold technology. Much like how Boston Dynamics gave Spot a bit of personality than just being a standard workhorse. And these floor tiles are gonna be incredible once they figure out all the specs. Practically quiet and allowing you to run is definitely the goal. Perfect for training and even physical rehabilitation.
@@rhinoman86 -Uhh... Dumbo has a song about slavery that very clearly didn't have any part in the movie for children. (Song of the Roustabouts, look up the lyrics) -It also has a crow named Jim Crow... which is about black segregation. (Look up Jim Crow Laws) -They tried to race swap the Little Mermaid instead of taking the time to design a new character in the Little Mermaid universe to focus a story around. I guess they dont think blank princesses are worth making their own story. Can you name another one? The princess and the frog? Lets talk about that next then... -In the Princess and the Frog (the only other Black princess except new "Ariel") is a frog for more of the movie than she is a human, the only princess to not be a human for most of her movie. Weird. -Strange World is about teen boys being gay. A topic that parents should get to decide to share with their children, not a movie studio designed for little children that parents have trusted with their children for too long. -Attempting to rewrite Snow White so that she didn't need a Prince Charming, enabling the woke feminists to completely gut an otherwise wonderful story. -Bob Iger openly stated during the SAG AFTRA strike that the actors were "Not realistic, and adding to existing challenge". Basically whining about being forced to pay writers and actors more. -Also during the SAG AFTRA strike, Bob Iger made it a mission to get the actors on WandaVision and future TV series to start full body scanning and taking voice samples, and then attempting to get them to sign over their rights so that they can use AI to put these actors in movies or voiceover work without paying them anything. -The Lion King was stolen from a Japanese novel called "Jungle Emperor" and it was plagiarized to be the Lion King -In Beauty and the Beast (new one) they decide to also make someone gay who wasn't previously for literally no reason. It has no impact on the plot or the story. Leave sexuality alone and let parents decide when to discuss it. Also, leave the old stories alone. Stop trying to change them. Do you want more? We can start getting into history instead of just what happened from 2017 to 2024. Do we want to talk about how Disney himself was a Nazi sympathizer?
04:08 The fact that you started with the most interesting part made me sub. I'm very tired of people dragging out empty videos, so I'm very happy that you're making an interesting video and dive right into the fun stuff. You're not wasting my time. Thank you. This was really cool.
@@lomiification might be something similar to this if a factory is fully automated, except maybe some person up in a control booth with some headset. Having no real people on the floor would let robots zoom around at dangerously high speeds while someone up top can manually move stuff safely if needed. But I think you're right that why go to all that trouble when you could just make a ceiling mounted crane do it too. I can't imagine it's less maintenance
this is so cool. The fact that you can not only move ontop of it with your feet but use another input to control things moving on it leads to so much potential. They basically made an omnidirectional conveyer belt than can also track the movement and position of items
This was the best review of that treadmill! Hearing the sound, seeing it working with a "not supposed" vr set, seeing someone training doing it. Best review.
this is some insane tech, pair the 360 treadmill with vr and some sort of enviornment temperature changes/wind and smell, that would be next level. Disney is doing good!
It's amazing how something I tried to imagine in my head for years now, can be explained and realized with such a "simple" (I almost said "stupid") but actually genious solution !
@9:15: By the way, the currently best psychological explanation why people literally get sick (and need to throw up) when getting motion sickness or seasick is really interesting. Since your mind is able to detect the difference between body movement via your sense of balance without changes in the visual field (e.g. when looking at the horizon on a moving ship), it assumes that you have been poisoned by food or something similar and makes you throw up to protect you. Since these kinds of body-hallucinations are quite common from some poisonous mushrooms etc. It's probably a mechanism that increased peoples' fitness in terms of survival, so it was beneficial from an evolutionary point of view and therefore stayed within our genes.
I would have thought that it was acceleration and deceleration rather than movement, considering how quickly we all move (planet rotation and orbit) all of the time.
Interesting...so that would suggest people who are the most sensitive to VR motion sickness might actually be (evolutionarily speaking) the most survival-fit, but with this unfortunate drawback - unforeseeable by nature - of not being able to enjoy VR.
I wonder why some people don't have it though. like I never really get motion sick not in any vehicle theme park ride or VR. I don't really like mushrooms either though so perhaps that has something to do with it. like if evolutionarily speaking my ancestors never needed this anti poison response maybe I just don't have it...
@@zwenkwiel816 same here, always wondered what motion sickness felt like. even when i got psvr2, i was worried about feeling sick but haven't had any issues so far
I can already see the advancements in a senior living home ommitting the use of wheelchairs, just a chair to sit in that can move you around the living space! Crazy!
Feel like it would be counter intuitive for elderly folks. Remote control wheel chairs already exist and it's really loud which I imagine is not ideal for the elderly. Plus I imagine it would be really expensive to line up your an entire house or retirement home with it. Even then you would still need wheelchairs as how are they gonna go outside. It's only gonna be in your house. Really counter productive of a product as brilliant as this.
And this is why engineering is a high level job. People THINK their ideas make sense but than an engineer will come in and poke holes in it until its Swiss cheese lol. Electric wheel chairs are way better than an entire floor treadmill. Which is why we don’t have flying cars.
Little droid looks more human then most of the people nowadays. Imagine them little droids wandering around the Theme park and then start to interact with some little kid. This must be so surreal and a situation they probably never forget. The movement looks so damn "natural" and "alive". Stunning.
@@jfifield20 We're not talking VR. Just a white room, 10'x10', where it is physically impossible to get more than 2 feet from any edge. I think that would pretty much constitute torture.
I can't help but envisioning some weird dystopian/scifi/horror story where a person or group of people are purposely trapped on one of these things by the "bad guy" or whatever and no matter how hard they try to get to the edge to get off, it just keeps bringing them back to the center. Horror stories aside, overall I think this is an awesome device and for 10+ years I've been hoping someone would invent an omnidirectional treadmill. I remember seeing the first video with the designer a few months back and being blown away at how unique of a concept it was.
Why isn't anyone mentioning Ready Player One movie? Thanks for sharing Marques. The fact that this is still unreleased tells you how much better it can get. Lots of potential!
Sadly, I doubt it'll be game changing. Just too much cost for home use (will probably never be below 10k for even a small area) and probably takes up a lot of space and weight, so unless you're filthy rich, or VR arcades become more popular and profitable again, it's unlikely you'll see it outside a theme park. If even that if they determine the learning curve to be too hard
@@vocassenYou’re right - technology has the unfortunate tendency to never decrease in cost. A computer with 256 bytes of RAM still costs $720,000, just as it did in 1962.
@@eugenelevin9809 It's just a complex machine, with a ton of independent articulators and motors that need to be quite strong. I'm not making uneducated guesses - wrong maybe, but not completely unreasonable. For it to actually lower in cost like with other breakthrough technologies, it needs to have incredible advantage over alternatives for people to pay a premium. And at this point I don't see how it is that much better than the friction slidemills we already have. It doesn't solve anything fundamentally different (though it does have some more flexibility) - your vestibular organs are still not stimulated after all. But it will always be a complex and costly product, much more so than slidemills, and even if VR were to blow up 100-fold I don't see the economies of scale making it that much cheaper. Maybe they can reduce the articulator count with some tricks, but I don't see it coming to home use outside of some few VR enthusiasts. That's just my opinion ofc - from someone that has waited for such a technology to come along and finally sees it happening. This is exciting from an enthusiast PoV, but I don't think it's going to be for most VR players or even most enthusiasts.
My estimate for 10k for a small area was probably overblown, less might be doable. Especially DIY, if you make it in small modules, it could be in the range of 100-300€ for a small hexagonal pad, assuming two motors (one stepper and one strong rotor). Not sure how powerful they need to be or whether you need a slip ring in for the stepper so hopefully you won't need to go into speciality motors, then it'll be quite a bit more expensive. So a small area could feasibly be made DIY in the low thousands + cost for power supply (quite a big one I imagine), structural support, and additional tracking for feet. I'd love to dive into this a bit more
1. Marques is truly at Goat level. I have seen other people visit this place and were told they had to use Disney Footage. This dude goes in and just vlogs it. Thats called VIP Access frfr 2. I love the "hidden" Mickey in the BG
Really cool tech! Something that's part of the "learning curve" is the fact that normally you would lean forward with your torso to gain momentum. On the 360 treadmill your torso has to stay perfectly upright, otherwise you would fall forward. It's really interesting to see how your brain adjusts for this as you make your first steps. A soon as the VR headset came on you had to start all over again haha.
The look on your face when you spin the chair is priceless! I see about a thousand little light bulbs come on in your head! What fun! I know that at 68 I will never see this commercially, but oh boy!
a part of me suspects that the future of Omni directional treadmill VR involves some kind of pill that suppresses motion sickness and disorientation because I don't really see a way around it sadly
If you pair a very high frame rate (over 90fps for most folks, 120fps works for 99% of the tested population) with 8K resolution per eye and HDR/maximum color gamut, you fully convince the brain that what you're seeing is "real." As long as the motion aspect is predictable, the brain will gradually develop new motor control & balance pathways to cope with the dissonance between felt vs. seen. Like "sea legs." VR gamers develop this kind of tolerance (though most of them are naturally tolerant of motion sickness or they wouldn't enjoy those games in the first place). This isn't going to be 100% effective for every person, but for the folks who need to use this sort of thing (not sure who that would be!), 1. getting the visual part of the equation convincing enough to make a screen seem like a window, and 2. getting the motion-emulation part to be just good enough so it's no longer a distraction AND 3. predictable enough that the brain can subconsciously compensate for the dissonance over time, ...it will be amazing. (And engineers have their work cut out for them! We ain't there yet...)
I know it's trivial but Bridget Carey from CNET experienced the HoloTile but wasn't able to record it. Super cool that you were able to capture everything that we wanted to see.
Innovation is what we're all about! Thanks for stopping by ✨
An MKBHD interview with Lanny Smoot please!
There are more things you guys are also known about
Many more things your known for right
Exciting stuff!
+
We need to get another episode where you interview Lanny! I'm sure Disney was pretty strict on who gets to talk and say what, but I want to hear from Lanny.
For real, dude seems awesome!
That man is a legend and not having Lanny and Marques together is a missed opportunity.
Yeah, he gives off "just a dad working on things he's passionate about" energy
Please make this happen! ❤
I agree that would be an amazing interview
the graphic explaining how the mat works was really good and informative
We're finally getting closer to ready player one's vision 😩
@@Quagmire-g9e thats bad you get that right?
@@Konarcoffee huh?
Yeah I'm glad I finally got a video that actually explained how the freaking tiles work lol
I wonder how much height it will need if it will become available
if it requires less than a foot it would be great 5 inches would be massive for home entertainment or game centers
As a former Disney Imagineer & current archivist with the Walt Disney Archives in Anaheim, I am so happy that my former cast members gave YOU the opportunity to test these all out! I worked with Lanny for a 3 month period in mid 2018 doing some research on articulating movement for this in a strict alpha build & cannot believe the evolution of where it is now! Congrats Marques - I couldn’t think of a more deserving person to come to our lab 💜
As a high school student who as interested in being a Disney Imagineer, would you mind if I ask you a couple questions about this job?
@@GE0832 sure,
Go for it!
@@GE0832 Sure
As a ordinary human being, im jelous
As the president of America I can say this is true
I love those droids in the beginning. It feels so futuristic.
Awesome! Definitely AI is on the rise. Imagine what Quantum Computing and Metaverse will look like in the 2030s or 2050s
@@juniorchavesopicassodeyahu988 I will look like nuclear fallout
@@juniorchavesopicassodeyahu988 quantum computing will never be available to the general public and that is not its goal
@@MisterPeKathat will age like fine milk
what's weird about those little droids is they are using pretty old hardware. Its not even in the current generation of GPU's. They were these little A.I boards Nvidia made years ago and apparently they run on those. I was sad to see that they are controlled by humans but still absolutely adorable.
Marques just not even mentioning the fact that he got hands-on with one of the "real" extending lightsabers while simultaneously showing it is really, really funny.
Had the same exact thought while watching. That is just too funny.
timestamp please?
nvm 4:41
They HAVE to invite him back for progress reports.
An episode for the lightsaber
Tilted rotating discs is absolutely genius for an omnidirectional treadmil.
Having this for VR would be killer
Wonder if Disney patented it, I would assume so
@@tidnid1869It's disney, they definitely has multiple patents on it. The reason Lenny has over 70 patents is because disney patent anything they can get through the patent office.
I've definitely seen someone playing VR on something very similar to this on tiktok
"Having this for VR would be killer"
@@tidnid1869 they said he has over 70 ,..... so prob so.
People tend to forget that Disney Imagineering is actually one of the most advanced robotics companies in the world.
Since their tech is often meant to be interacting with children instead of tech demos or military, they have this amazing experience overcoming the uncanny valley.
They can overcome the uncanny valley because they know character design, unlike those for example who built that creepy grey robot woman with the allegedly realistic facial expressions. People either freak out or find it ridiculous.
Crazy how cool the stuff you can make is when you’re not making it to murder people
@@sendmorerum8241 i've demoed one of those before, they're trained to look for faces and keep eye contact, but because of the uncanny vally its super creepy
How come this video floats when changing tab on phone while exiting yt?
@@whitewhite4462thats a feature called picture in picture mode, you can turn it on and off in your account settings :)
Very interesting. It’s louder than I expected. Great idea. It occurs to me that the radial velocity on the edge of the disc makes it such that there is a slipping friction thing happening. You would have to have an infinitely small tangential point touching in order to eliminate that which is not possible. Very fun to think about.
It seems like using spheres instead of discs would get around this issue? But perhaps spheres are harder to actuate at this scale.
I have to imagine that at this stage they haven't really done much to control the noise. It would make sense to focus on getting the motion control right, then focus on reducing noise while maintaining the same motion control capabilities. If they spent a lot of time and money on noise now there could easily be a design change needed that would necessitate throwing all the noise reduction work out the window.
Pretty sure the disks are some kind of very low friction material.
@@stephenzuccaro1090this might be a great idea
Also, the video mentioned making them small but the smaller you make it, the faster it would have to spin to achieve the same edge speed. I bet this is a lot of fun to work on
Very jealous. I've always wanted to visit Disney Imagineering. Such incredible stuff they're working on there. Great video.
@Tiger10002 do you think mkbhd asked his parents for money to buy a professional camera? Work hard and earn it on your own kid. Otherwise you're gonna face disappointment in the future.
@@Osaaamaaa Literally yes, MKBHD comes from a wealthy background. Obviously hard work and dedication are necesarry too, and he got that.
@@Osaaamaaa Should I use my bootstraps?
I wonder what the usefulness would be in something like warehousing infrastructure. Looks like a cool way for automatically bringing supplies to a manufacturing line
@@marwin4348 he has previously said he bought all his professional gear with money he made off youtube. He began youtube when he was in highschool and his parents didn't buy him any professional gear. He worked hard and levelled up on his own.
Imagine being queued up for a ride and when someone tries to cut, the floor just puts them back where they started.
Hahaha, that would be pretty funny!
I can imaging this being used as some sort of trap, that keeps you in place.
why wait in a line? the floor will deliver everything to you
@@peterk.5327 The entire theme park using this tile might not be as cost effective as you might think.
This gives me a cool sci fi idea where you are put in a prison with no walls nor ceiling, you are just stripped naked and thrown onto a huge grid of these ball bearings. When you try to run out of the grid, it pulls you back, getting stronger the farther you go out kind of like stretching a bungee cord.
Imagine the possibilities! ✨
Yo Disney
Yeah as you have shown countless times there are many bad possibilities
when will you make good movies
One month ago with 32 likes is crazy
@@bruhwtf2662 Inside Out 2 just earned a billion dollars globally...
that man, Lanny Smoot, is a living legend. He has done so much and is the only other Disney employee (other than Walt) to be inducted into the national inventors hall of fame. You need to do a big sit down interview with him. Plus all his time at Bell Labs. He must have so many stories to share. I'd love to hear you interview him.
So he's basically Lucius Fox?
5:24 getting stick drift on that would be something else
RUNNING IN THE 90S
is a new way to set me free
imagine moonwalking on this
We need more of this!
Disney using a steam deck as a controller is hilarious 😂
Insane
Hey if a sub can use a Logitech controller, then why not?
At 3:42 they are using a Nunchuck for the treadmill thingy
Why? It's basically a fully linux computer that has a built in controller
Why? It's a great piece of hardware and they don't have to build something from scratch.
These little robots have the same expressions as animated characters! Mad props to the engineers that built and programmed these. My mind is blown that this is even possible already.
The very fact that MKBHD is the only Tech channel that gets to review such products & interview the OG's of the industry, clearly shows where MKBHD stands vs other Tech channels. Nothing but respect to him.
I mean, yeah. He's not a reviewer, he's an advertiser. Big corporations feel safe around him. Not the complement you think it is.
So when a tech company is successful, it’s thanks to his influence. But when a company fails, it’s not his fault? 🤦♂️
Negative dudes incoming 💀👆👇
@@jmc042have you seen any of his reviews bro?
@@jmc042 Credit where credit is due, MKBHD has always came across as honest when he likes a product or not. Unlike most other reviewers, he tries to see the philosophy that went into making a product and go beyond their marketed attributes to determine if it's worth it or not. With a channel of his size, any product he showcases is gonna be an advertisement for it, wether he has good or bad things to say about them.
I have been following Imagineering for decades and from the time that the first animatronics figures they invented came about in the mid-1960’s.. At 17 (about 1974) I was given a private tour and the tech was amazing for back then. Millions go to Disney theme parks and never realize the tech and innovation that is behind the attractions. Pirates of the Caribbean ride at Disneyland that opened in 1967 is still to this day the gold standard!
Was there an original film about the pirates before Johnny Depp? How good was it?
@@tatianaes3354 Funnily enough, those films are based on the attraction at Disneyland. Same thing happened with Jungle Cruise; Disneyland attraction came first, film came after.
@@tatianaes3354 No, it was just an attraction and movie was based on it.
Wow
Forget the VR...the box moving is blowing my mind... the applications for this technology is mind blowing to think about, like for one I'm imagining a warehouse with the entire floor built with holotile, and instead of needing teams of people and pallet jacks/etc. you just have someone with a special sensor-glove that points at stuff and moves it to where it needs to go. Thank you for the video, watching this sort of stuff really gets me excited for what's to come!
Think by that point the system would be able to identify where things need to go on its own, by then would likely be entirely automated
@@extremeencounter7458 but it would be fun tho
this already exists@@extremeencounter7458
They pretty much have the necessary functionality for things like this in high tech warehouses and mail sorting facilities. But I'm sure this can be taken even further.
Wharehouse automation can be done with far more simple technology though 😅
I am happy he talked about the eyes and inner ear. I've tried to explain it to people who talk about VR sickness and don't understand it. It's the same reason why you can get seasick (along with the rolling). You can earn your VR/Sea legs, by just sticking with it and your brain will build new pathways to make it okay.
People believing they can't overcome motion sickness is one of the biggest hurdles in VR right now if you ask me.
Yeah I never knew what people meant about VR motion sickness until I actually tried a VR ride for the first time and I almost threw up everywhere
I never got past VR motion sickness for some games, it sucks. Can only play for so long.
Ugh, I have normal motion sickness so I knew I'd probably get it playing VR... and I did. I can only play for like 10-15min. before I get a raging headache, and I can only play certain games because others trigger my motion sickness and I feel powerfully nauseous.
The worst is when I tried watching a short "made for VR video" that just immediately made me feel extremely sick (I think the video was made by Reuters, and the video itself was a short clip of a Halloween celebration in a city in Japan -- y'know, in case you also want to feel sick).
I've learned that my top trigger is what I call "false movement", which is basically what Marques says in this video: that the brain "sees" movement, but doesn't "feel" movement, which causes a disconnect in the form of motion sickness. There's a certain element of "control" that's important for me in my motion sickness, too, though. If I can control the movement (e.g., when I'm driving), I either don't get sick or I get much less sick. But if I can't control the movement (e.g., I'm a passenger on a boat or a car), then I am liable to get very motion sick.
Motion sickness fucking sucks. I used to throw up so much as a kid after car rides. It was brutal. I wish I could spend hours playing VR but my body just won't let me. I really hope this 360° treadmill mat actually helps with that. That would seriously be incredible!
I actually never had any sickness and got it while playing and it never went away. So bad I can’t even play anymore….. :(
this is so much more than something for a theme park. There are industrial, transportation, VR, and shipping used for this worth billions. Good job Lanny! Hope you are paid very well
Name me one transportation or shipping use.
@@EikottXD Moving packages in a warehouse precisely
@@EikottXD They do this sort of thing on planes as well. Some planes have massive containers for your luggage and other items on board that have to be lifted, reoriented and placed on a vehicle for transport. I've only seen this as a passenger so I'm ignorant of the full process here, but i do know that this can take a considerable amount of time for a single container. Reorienting each container has to be done with a human operated controller and takes a lot of finagling and precise inputs.
@@EikottXD Have the floor of a cargo truck covered in Holotile, as well as specific pathways through the warehouse. A worker could just "force push", or just remote control, crates and pallets around, and you'd only need to bust out the forklift to lift and stack the cargo. The less driving a piece of heavy machinery in an enclosed space where people walk, the better.
@@GODOFGUITAR2112yeah not really. Imagine how much would this cost ?
A random loser operating a work lift is the way to go
that mat is brilliant for VR. imagine playing a shooter game, or an open-world game, and not having to be tethered or physically run into things (without a tether). 360 degree flexibility, coupled with VR headset, and you're in complete immersion. that's something i've always envisioned so i'm glad someone solved it
So you can exercise while playing ,nlce
not yet
not a mat, that’s definitely built into the floor
most people, like 99% of gamers wouldn't use it.
it's waaay too physical. I want to try it too but I'm sure I won't use it more than a few times.
Specially true for older (not teens) gamers. We want to sit and play for a little while after work. We don't want a full work out battle every 20 minutes 😂
@@kingfisher46 Gonna get skinny while walking across empty planets in Starfield.
I saw the thumbnail and immediately thought, shout out to Lanny Smoot, inventor of the HoloTile, and 106 patents, an imagineer at Disney. Amazing video!!! 🙌🏿🙌🏿🙌🏿✨
Yes!👏🏿👏🏿👏🏿
Genius
I immediately thought, why isn't he wearing his own shoes?
Based on the melanin rich emojis I’m seeing, we’re also proud for the obvious reason 🙌🏾🎉
Disney adults are next level
This technology looks like magic. I never expected to see anything like this. I love how smart humans can be.
A while back I worked on a VR project (very experimental) called Redirected Walking... The idea behind it was that if you stood in an empty field with a tree and were asked to walk towards that tree, you could do it. But if you were blindfolded, there was no way. So we would take advantage of that in VR and "redirect" in the direction that we wanted you to go (usually towards the center of the room).
It was proven that in an area the size of a school gymnasium, you could "fool" someone into thinking that they were walking indefinitely in a straight line by showing them visual that they were walking straight but actually making them curve around the physical space. We did a weird application where we had enemies that would spawn in specific places to get the player to look in different directions to adjust where we wanted them to look/feel like they were. This sounds very much like something that would help this technology :)
That sounds very interesting! But I'd imagine the crux here is that you had a large enough space to where these changes to direction were gradual enough to be rendered imperceptible in combination with the adjusting visual perspective. But in a platform of this size I don't think you could easily pull off something like that.
damn thats genius!!
@@roxasthegreek i think if you tiled this design out to ~4 times it's size and made software adjustments to improve alignment, or reduce the wheel size as marcus mentioned, it would be large enough for freeform movement. And no matter how small the space, you could always incorporate the design philosophy to make it a little easier to work with what you have
@@roxasthegreek We didn't really have access to large spaces so we were trying to come up with ways it could work in smaller spaces.
The company I was doing the project for eventually went under, but we did do some interesting stuff that would at least make a 20' x 20' room feel about 1.5x bigger. We wanted to try some additional stuff but ran out of time.
The most interesting thing that we did was our algorithm for spawning enemies. For example, if we wanted the player to be "redirected" 20 degrees to the left, we would spawn an enemy to the right when they turned right, it LOOKED like it was 45 degrees, but was actually 35, and then we'd spawn another one to the left and when the player turned left, LOOKED 45 but was actually 55.
I'm just making up those numbers off the top of my head, and you'd have to fiddle with the perceptual threshold (there's a delta angle above which you can definitely notice that the angle isn't correct), but it worked pretty well. If the player didn't turn as far as you'd like, you just spawn more enemies.
This reminds me of the idea that lost people in deserts or forests tend to go in circles. Maybe there's a way to use that tendency we have
It's so cool to see Valve Steam Deck being used for development work that isn't games.
That and the GPD Win 3 I saw and my first thought was "that'd be great for a ROS controller for industrial robots".
A lot of the valve hardware is useful because it has drivers for a bunch of platforms and relatively simple APIs. I see the Lighthouse stuff being used all the time for things besides consumer VR.
@@meepk633this is what happens when you don't lock down things for the consumer
3:39 Love how Marquess is using a Wii Nunchuck to control the mini Holotile floor
They're using a whole range of controllers
@@hamza-chaudhry I know just funny how Disney a billion dollar company is using a Wii Nunchuck to control the Holotiles which I love.
A Steam Deck, a PS4 controller, and a Wii Nunchuk all being used to control this stuff is crazy. But at the same time this technology is so incredibly cool.
This actually looks like a promising product that will eventually solve the VR issue of feeling like you're still stuck in your living room
When it gets cheaper? Absolutely. Problem is this kind of technology is still expensive and we don’t know how well this scales down. Or how portable it is.
Nope definitely not. You'd need convincing climate/wind simulation for that.
@@Nicktals
seriously, fixing the wind issue would be the easiest thing to solve once you have a holotile that works at home.
@@JasonMamoa-ee2fl Durability? They might also include sensing as well.
@@Nicktalsclimate and wind solutions already exist. We have fans, humidifiers, heat lamps, air conditioning, etc. obviously it would be hard to make that work at your house, but it would be very doable for like a theme park or vr experience type place.
Disney's Imagineering is so amazing. Fantastic to see this kind of real life magic being developed for entertainment. Love it.
I met an imagineer at a writers' conference once, he was the keynote speaker. Taught about nurturing creativity. He was the smartest guy in a room full of brilliant people... and he wasn't Lonny!
Lanny Smoot is one of the greatest inventors in history, and Disney Engineering is truly blessed to have him in their ranks too!
Holo tiles are freaking awesome, and I hope his invention gets utilised in multiple industries (of course, depending on Disney itself)!
the thing that most excites me about this is how scalable it looks. both in the sense that the tiles could probably be made smaller, and could be made to fill up a larger space. imagine a room scale holo-tile floor with multiple players. imagine the computer sending in props like chairs and tables, navigating them around players and matching their positions with virtual ones. this concept has me very excited for the future of VR. hell, this could probably be used on surfaces outside of VR to achieve all kinds of automation tasks, and if you scale the tiles down small enough, it may seem like a normal surface.
There are so many uses for this tile outside of VR, too! As someone who adores VR, I'm obviously most excited for that, but I can also see this being extremely useful for other things.
For example, give the option to cashiers to use one of these as a small mat, and they can exercise (low-impact walking) while they work, which would relieve pain from standing in the same spot for 8 hours. The same thing can be done for people who have standing desks at work.
That's all I can think of right now, but surely there must be other use cases :)
@@MissBlackMetal Why would a cashier or desk worker need to walk in all directions? They're only going to be facing one. Just use a treadmill
mad respect to the team behind this, never in a million years would i have thought of a solution like this and ive been researching vr related things like treadmills for years now
Just run and levitate 😅
03:27 That sweet animation explained the concept very well Marques!
If this was almost any other channel, I'd assume that they were given this animation by Disney. With this channel, I could absolutely believe it was done in-house.
0:33 Wow!!! I can't believe you actually got to record INSIDE! I can't tell you how many people with pull who haven't had that privilege.
He’s the only one
@@joshuamusser8893 except for CNET and others that went at the same time.
SUPER exciting to think about what tech like this could do for advancements in accessibility, disability aids, and physical rehab therapies!
Would love to see some chatting with Lanny. He was such a interesting person in that Disney demo video for this.
That being said being able to see the Holotile with additional demos is pretty awesome!
The HoloTile treadmill is mind-blowing, and it's intriguing to envision its potential in VR.
When this will become a standard, gamers will be like olympians 💪
Why the bot comment
@@lootownicano Olympians will become gamers
Some Ready Player One sh!t there, love it
@@O.Reagano The form of it so darn obvious AI
MKBHD x Dinsey is the collab we never knew we needed
Blah 🙂...
we didnt need it
F Disney he aold out tho
Needed.. No, it's an awful company.
@@TurdFergusen we need it hehehe 😂😂😂😂 it's colored
This reality is more mesmerizing than my imagination, and it blows my mind that this is still in its infancy state. Can't wait to purchase it!
Can you imagine an attachment like fake grass or something for a medieval type videogame? or even an updated model with support for heavy running? the amount of possibilities with the mindblowing invention is INSANE
Yep, golf ⛳ will be the first sports experience for sure
@@casynovidsin what world would this technology benefit vr golf? Would you wanna simulate walking to the ball you shanked into the water? Lmao tf are you talking about
Too bad that won't happen any time soon. It will be patented and used for some exhibits only at disney parks.
@@casynovidsgolf!? Wtf! 😂
although the is some work needed, it would make a killer ready player one omnidirectional treadmil
the only thing holding it back is the feel of moving side ways while trying to move straight ahead.
This would solve the whole "A treadmill is too big for my appartment"-thing but also in a futuristic airport move the passengers directly to their gates and/or give them live directions. The fields of usage for these HoloDecks are endless - love it.
Entire warehouses floored with this stuff, boxes just magically glide around to their destinations!
I am so thrilled you came to visit and let us show off just SOME of the cool things in the works. Stay tuned for more. "There's a great big beautiful tomorrow~~"
no matter what kind of 360 treadmill you manage to put together, no matter how convenient or efficient it become, you'll always be left with that issue of motion sickness/ because you are in fact not moving and your vestibular system is not registering any variation of acceleration.
what could produce decent results regarding motion sickness would be treadmills were you are linked at the hips and most of your weight is actually held. now it doesn't provide a life like feeling at all, it's like you're on a rope and pushing something with your feet under you. that's why your brain can expect you not to be moving, and that's why you'll get less motion sickness.
of course the best option is still to move around a large empty room.
4:44 is hilarious, Marques fully realizing his inner Jedi
It’s at 4:44 ….coz it’s the Force!! May the 4th be with you!
fr
I'm more interested in the lightsaber. It clearly didn't have a blade
@@owentharp6906To learn more about the lightsaber, search for Disney lightsaber retractable blade
@@owentharp6906its a new version, the blade comes out
I can't be the only one that sees crazy potential for this beyond VR and theme parks.
Imagine a woodworking shop where you have a bunch of machines and carts scattered around the entire shop, but instead of having to pick up all this stuff to move it, you just use the force.
That's just one application, I could see this being useful in a number of other places
Lanny Smoot is the GOAT. So much greatness from this one man. 🙇
Disney x MKBHD?? Whoa! These are worlds colliding I never thought I’d see
1st
disney is trash
My parents said if I hit 20k they would tell @Tiger10002 's parents not to buy him a camera. begging you guys literally begging!
Hi white
@Tiger10002 create content instead with what you've got now 🙄
3:07 the is very clever. I've thought quite a bit about this, but this solution is far more eloquent than anything I'd considered
Woah Woah Woah WOAH!! Holotiles AND a surprise appearance by the new Lightsaber?!?!
I can hate on Disney all I want but as an engineer, the Imagineering is legendary in our field.
Boston dynamics be like: we made the most amazing walking system where it adapts to the terrain.
Disney: okay, we got that but ours also prioritizes cuteness.
Marques: "This is the only one that exists"
Temu: "Not anymore"
Implying they'd be able to make something like this that has this many moving parts on such a small scale that have to be strong enough to support an adult person. The wheels would start to jam and break within an hour.
wait its on temu??
@@snozzmcberry2366 I mean if its 1000th of the price its probably worth it.
@@snozzmcberry2366 nobody said it would be good or even functional
@@snozzmcberry2366 why didn't they just go with spherical balls
This is the next step to creating the perfect VR setup in one’s home.
I can't even imagine how expensive a setup like this would be... It will not be affordable for 90% of gamers.
@@jazzinthevoid 90 its giga low, 99% wont be able to affford this setup, the motors alone would cost a fortune
then you need the software
And the space in the ground
@@RochyTw yeah this will never be a consumer product. Not just because it'd be expensive but just because at that point you're catering to a niche of a niche of a niche market. I mean Apple is learning that it is hard to sell an expensive VR headset right now as well.
But for theme parks? Yeah this is dope.
@@DekenFrostremember computers in 1980s? Niche of a niche, requiring 2 rooms to store, expensive as hell?
MKBHD talking about Imagineering is so cool. As a tech person the blend of engineering and art Imagineers work on is so cool.
This technology is needed in the office as well. Sitting is bad, standing is bad, walking is good. Being able to walk in place, as opposed to standing in place would be super beneficial.
Imagine the noise in the open space
A stand up desk and under desk treadmill has been the best investment I ever made
This is soooo dope
Marques Brownlee, This is amazing! I can't stop smiling!
I love how Disney can bring that wholesome and warm feeling to an otherwise boring and cold technology. Much like how Boston Dynamics gave Spot a bit of personality than just being a standard workhorse.
And these floor tiles are gonna be incredible once they figure out all the specs. Practically quiet and allowing you to run is definitely the goal. Perfect for training and even physical rehabilitation.
Disney does not give me a warm feeling, they are a horrible mega corporation and that completely overshadows everything else.
@@mattymerr701 buzzkill
Or building a theme park that automatically moves you to a gift shop every 15 minutes :D
What wholesome and warm feeling?!? Cool tech but the fact it’s in Disney’s hands leaves a sour taste in my mouth
@@rhinoman86
-Uhh... Dumbo has a song about slavery that very clearly didn't have any part in the movie for children. (Song of the Roustabouts, look up the lyrics)
-It also has a crow named Jim Crow... which is about black segregation. (Look up Jim Crow Laws)
-They tried to race swap the Little Mermaid instead of taking the time to design a new character in the Little Mermaid universe to focus a story around. I guess they dont think blank princesses are worth making their own story. Can you name another one? The princess and the frog? Lets talk about that next then...
-In the Princess and the Frog (the only other Black princess except new "Ariel") is a frog for more of the movie than she is a human, the only princess to not be a human for most of her movie. Weird.
-Strange World is about teen boys being gay. A topic that parents should get to decide to share with their children, not a movie studio designed for little children that parents have trusted with their children for too long.
-Attempting to rewrite Snow White so that she didn't need a Prince Charming, enabling the woke feminists to completely gut an otherwise wonderful story.
-Bob Iger openly stated during the SAG AFTRA strike that the actors were "Not realistic, and adding to existing challenge". Basically whining about being forced to pay writers and actors more.
-Also during the SAG AFTRA strike, Bob Iger made it a mission to get the actors on WandaVision and future TV series to start full body scanning and taking voice samples, and then attempting to get them to sign over their rights so that they can use AI to put these actors in movies or voiceover work without paying them anything.
-The Lion King was stolen from a Japanese novel called "Jungle Emperor" and it was plagiarized to be the Lion King
-In Beauty and the Beast (new one) they decide to also make someone gay who wasn't previously for literally no reason. It has no impact on the plot or the story. Leave sexuality alone and let parents decide when to discuss it. Also, leave the old stories alone. Stop trying to change them.
Do you want more? We can start getting into history instead of just what happened from 2017 to 2024. Do we want to talk about how Disney himself was a Nazi sympathizer?
04:08 The fact that you started with the most interesting part made me sub. I'm very tired of people dragging out empty videos, so I'm very happy that you're making an interesting video and dive right into the fun stuff. You're not wasting my time. Thank you. This was really cool.
That floor is remarkable!! I've been dying to understand how it works since its debut!
The industrial /commercial application of moving large objects is incredible.
But also pretty solved with cranes, gantries, and wheels. These definitely won't replace fork lifts
@@lomiification might be something similar to this if a factory is fully automated, except maybe some person up in a control booth with some headset. Having no real people on the floor would let robots zoom around at dangerously high speeds while someone up top can manually move stuff safely if needed.
But I think you're right that why go to all that trouble when you could just make a ceiling mounted crane do it too. I can't imagine it's less maintenance
Omnidirectional conveyor belts are already a thing
we making it to the OASIS with this one
Man, I hope
Man i hope not the world in that book fucking sucks,I rather we fix the real world first
@@kanjonojigoku8644capitalism
That'd be dope
@@kanjonojigoku8644 capitalism
this is so cool. The fact that you can not only move ontop of it with your feet but use another input to control things moving on it leads to so much potential. They basically made an omnidirectional conveyer belt than can also track the movement and position of items
4:42 MKBHD doing two of the coolest things anyone has ever done.
This was the best review of that treadmill! Hearing the sound, seeing it working with a "not supposed" vr set, seeing someone training doing it. Best review.
this is some insane tech, pair the 360 treadmill with vr and some sort of enviornment temperature changes/wind and smell, that would be next level. Disney is doing good!
It's amazing how something I tried to imagine in my head for years now, can be explained and realized with such a "simple" (I almost said "stupid") but actually genious solution !
I loved the ability to "move" things at 4:45! Thanks for the honest review, Marques 🙏🏾.
@9:15: By the way, the currently best psychological explanation why people literally get sick (and need to throw up) when getting motion sickness or seasick is really interesting. Since your mind is able to detect the difference between body movement via your sense of balance without changes in the visual field (e.g. when looking at the horizon on a moving ship), it assumes that you have been poisoned by food or something similar and makes you throw up to protect you. Since these kinds of body-hallucinations are quite common from some poisonous mushrooms etc. It's probably a mechanism that increased peoples' fitness in terms of survival, so it was beneficial from an evolutionary point of view and therefore stayed within our genes.
I would have thought that it was acceleration and deceleration rather than movement, considering how quickly we all move (planet rotation and orbit) all of the time.
Interesting...so that would suggest people who are the most sensitive to VR motion sickness might actually be (evolutionarily speaking) the most survival-fit, but with this unfortunate drawback - unforeseeable by nature - of not being able to enjoy VR.
I wonder why some people don't have it though. like I never really get motion sick not in any vehicle theme park ride or VR. I don't really like mushrooms either though so perhaps that has something to do with it. like if evolutionarily speaking my ancestors never needed this anti poison response maybe I just don't have it...
@@zwenkwiel816 same here, always wondered what motion sickness felt like. even when i got psvr2, i was worried about feeling sick but haven't had any issues so far
I can already see the advancements in a senior living home ommitting the use of wheelchairs, just a chair to sit in that can move you around the living space! Crazy!
Utterly useless
so remote-powered chairs? which already exists?
What's wrong with you two?? This comment is gold!
Feel like it would be counter intuitive for elderly folks. Remote control wheel chairs already exist and it's really loud which I imagine is not ideal for the elderly. Plus I imagine it would be really expensive to line up your an entire house or retirement home with it. Even then you would still need wheelchairs as how are they gonna go outside. It's only gonna be in your house. Really counter productive of a product as brilliant as this.
And this is why engineering is a high level job. People THINK their ideas make sense but than an engineer will come in and poke holes in it until its Swiss cheese lol. Electric wheel chairs are way better than an entire floor treadmill.
Which is why we don’t have flying cars.
SHEESH! WOW!!! This is insanely cool!
Wow, Lanny Smoot seems like a bonafide genius! Really excited to see where this tech can go.
Little droid looks more human then most of the people nowadays.
Imagine them little droids wandering around the Theme park and then start to interact with some little kid. This must be so surreal and a situation they probably never forget. The movement looks so damn "natural" and "alive". Stunning.
I'm 14 and it's deep
imagine a jail cell w no bars but just a 360 treadmill that never lets you escape
Actually, being able to have VR in cell may do wonders for a prisoner's mental health and rehabilitation.
You could just bunny hop your way to freedom.
@@jfifield20 We're not talking VR. Just a white room, 10'x10', where it is physically impossible to get more than 2 feet from any edge. I think that would pretty much constitute torture.
One must imagine the prisoner escaping
Black mirror could definitely include this in an episode. Vr ai trapping you to its will.
I can't help but envisioning some weird dystopian/scifi/horror story where a person or group of people are purposely trapped on one of these things by the "bad guy" or whatever and no matter how hard they try to get to the edge to get off, it just keeps bringing them back to the center. Horror stories aside, overall I think this is an awesome device and for 10+ years I've been hoping someone would invent an omnidirectional treadmill. I remember seeing the first video with the designer a few months back and being blown away at how unique of a concept it was.
I watch a lot of VR stuff and this is by far the best omni-directional treadmill i’ve seen
portable hope
There's going to be some seriously fit gamers in our future with this tech haha
your right
Pokemon didn't do it money waste .....
Ready Player Two
@@Akilla02 y'roue*
The "sitting in a chair and moving with a joystick" reminded me of Wall-E
Loved seeing someone outside of Disney try this out. Remarkable how quick it is to pick up
Why isn't anyone mentioning Ready Player One movie?
Thanks for sharing Marques. The fact that this is still unreleased tells you how much better it can get. Lots of potential!
Now THIS is a great 1st version. Excited to see more in the future!
everyday we move a step towards Ready Player One being a reality, and im here for it
I can’t wait!
famously utopian novel ready player one
That's not a good thing...
Fortnite is basically becoming oasis
6:54 it looks like you're glitching out!! omg that's so trippy!!
Even if nothing else, this gives me hope we are moving in the right direction for eventually having something useful for VR.
The day this Holotile floor becomes available, it will be sooo game changing for VR. It absolutely blows my mind how cool this is.
Sadly, I doubt it'll be game changing. Just too much cost for home use (will probably never be below 10k for even a small area) and probably takes up a lot of space and weight, so unless you're filthy rich, or VR arcades become more popular and profitable again, it's unlikely you'll see it outside a theme park. If even that if they determine the learning curve to be too hard
@@vocassenYou’re right - technology has the unfortunate tendency to never decrease in cost. A computer with 256 bytes of RAM still costs $720,000, just as it did in 1962.
@@vocassen You lack imagination and fundamental understanding of the history of technology.
@@eugenelevin9809 It's just a complex machine, with a ton of independent articulators and motors that need to be quite strong. I'm not making uneducated guesses - wrong maybe, but not completely unreasonable. For it to actually lower in cost like with other breakthrough technologies, it needs to have incredible advantage over alternatives for people to pay a premium. And at this point I don't see how it is that much better than the friction slidemills we already have. It doesn't solve anything fundamentally different (though it does have some more flexibility) - your vestibular organs are still not stimulated after all. But it will always be a complex and costly product, much more so than slidemills, and even if VR were to blow up 100-fold I don't see the economies of scale making it that much cheaper. Maybe they can reduce the articulator count with some tricks, but I don't see it coming to home use outside of some few VR enthusiasts.
That's just my opinion ofc - from someone that has waited for such a technology to come along and finally sees it happening. This is exciting from an enthusiast PoV, but I don't think it's going to be for most VR players or even most enthusiasts.
My estimate for 10k for a small area was probably overblown, less might be doable. Especially DIY, if you make it in small modules, it could be in the range of 100-300€ for a small hexagonal pad, assuming two motors (one stepper and one strong rotor). Not sure how powerful they need to be or whether you need a slip ring in for the stepper so hopefully you won't need to go into speciality motors, then it'll be quite a bit more expensive.
So a small area could feasibly be made DIY in the low thousands + cost for power supply (quite a big one I imagine), structural support, and additional tracking for feet.
I'd love to dive into this a bit more
1. Marques is truly at Goat level. I have seen other people visit this place and were told they had to use Disney Footage. This dude goes in and just vlogs it. Thats called VIP Access frfr
2. I love the "hidden" Mickey in the BG
Really cool tech!
Something that's part of the "learning curve" is the fact that normally you would lean forward with your torso to gain momentum. On the 360 treadmill your torso has to stay perfectly upright, otherwise you would fall forward.
It's really interesting to see how your brain adjusts for this as you make your first steps. A soon as the VR headset came on you had to start all over again haha.
The look on your face when you spin the chair is priceless! I see about a thousand little light bulbs come on in your head! What fun! I know that at 68 I will never see this commercially, but oh boy!
Cool stuff! Fun fact: the only two Disney workers to be inducted into the National Inventors Hall of Fame are Lanny Smoot and Walt Disney.
I appreciate whoever has been I charge of the intro songs lately, I loved that album
Thanks!!!! Finally after years of my requesting you to talk about Tech in movies especially Hollywood you made this video.
I hope more to come
a part of me suspects that the future of Omni directional treadmill VR involves some kind of pill that suppresses motion sickness and disorientation because I don't really see a way around it sadly
I already use a pill for motion sickness when traveling and trying new 3D games , so... I'm ready to go!
If you pair a very high frame rate (over 90fps for most folks, 120fps works for 99% of the tested population) with 8K resolution per eye and HDR/maximum color gamut, you fully convince the brain that what you're seeing is "real." As long as the motion aspect is predictable, the brain will gradually develop new motor control & balance pathways to cope with the dissonance between felt vs. seen. Like "sea legs." VR gamers develop this kind of tolerance (though most of them are naturally tolerant of motion sickness or they wouldn't enjoy those games in the first place).
This isn't going to be 100% effective for every person, but for the folks who need to use this sort of thing (not sure who that would be!),
1. getting the visual part of the equation convincing enough to make a screen seem like a window, and
2. getting the motion-emulation part to be just good enough so it's no longer a distraction AND
3. predictable enough that the brain can subconsciously compensate for the dissonance over time,
...it will be amazing.
(And engineers have their work cut out for them! We ain't there yet...)
4:42
Coolest thing I’ve seen all day
Master Marques 😂
This will revolutionize VR.
This treadmill is absolutely stunning! Looks like a game when Marques moves the cube with his motion
I know it's trivial but Bridget Carey from CNET experienced the HoloTile but wasn't able to record it. Super cool that you were able to capture everything that we wanted to see.
3:40 is that a wii nun chuck?? lmao thats awesome
Bro thats what i said too
MKBHD, Big love ❤️ from Nigeria 🇳🇬
This video single handedly brought back my faith in the evolution of technology.
3:40 WHY ARE THEY USING A Wii NUNCHUCK I’M DYING 😂
I love the easter eggs in the studio background at the beginning of the video