@@grit1 And how would a cop have prevented that? Someone who, notably, must by definition always arrive on the scene of a crime after the crime has already started? No cop has ever prevented a crime. Not once. Intervened in one happening, sure, but it's literally impossible for them to stop one before it happens, because they can only ever be called after the fact. Furthermore, cops directly cause crime by shattering families, helping to ghettoize people of color, being the cause of almost all homelessness by being the people doing evictions, and overwhelmingly by being criminals themselves. Google "40% of cops." And while we're relaying personal stories, I've got one for you. When I was 31 (note: this is also my current age), I noticed an old white man in a stopped car at an intersection two blocks from my home, unconscious, slumped over his steering wheel. I pulled over to see if there was anything I could do, and found a younger black woman had done so first and called 911. Her car was parked directly in front of mine. Medics arrive, break a window, and rapidly determine the guy was ODing. This is when the first cop arrives. Literally the first thing he does as he gets out of his car - the actual first thing he does - is loudly accuse the woman who called 911 of having been in the car with the ODing guy. She denies this, obviously. The second thing this bastard (read: cop, as all cops are bastards) does is turn to me, the white guy on the scene, and ask me if she had been in that car. I point out her car to him, which I will repeat is parked feet from where the cop and I parked. Four non-medics are on that scene at this point, and four vehicles. There was no physical way for that to be the case if the cop had bothered to not be racist for half a second. At no point does he ever ask whether I had been in that car. Because he is a fucking racist, and his literal first thought upon seeing a black woman is "Criminal." Eventually a second cop arrives, this one a black guy. He asks THE SAME FUCKING QUESTIONS. IN THE SAME ORDER. At no point does he ask the same about me. Because ALL cops are BASTARDS, including that black cop, and my own black half-uncle. Who is, unrelatedly, also a cop. I'm a white guy. I don't interact with cops often, because I'll never get pulled over for driving while black. This event is 100% of the instances where I have interacted with my local police in circumstances where they could have displayed a staggering degree of racism. And both of them, including the black cop, instantly did. I wound up staying there, watching those cops, until the woman who likely saved the ODing guy's life by calling 911 drove away safely, because it's entirely possible she would have been arrested for no fucking reason by those racist fucks otherwise. Yes, all cops. No, no exceptions. There can't ever be any so long as fuckers like that are on the force. Until 100% of the open racists are drummed out of every force in the country, every cop is harboring them. Until 100% of wife (or husband) beating cops are fired, 100% of cops are complicit in their abuses. They are all guilty, and will remain so until they have purged their institutions of guilt. And they can never do that.
So, I'm sorry, the premise of the game is that the father, a physically abusive man who keeps guns everywhere, having been shot by his daughter a week before and made a full recovery, but not managed to contact her about it, so she just assumes his death is an unsolved mystery... this man is doing a hypnotherapy session with his son, who is in love with his daughter, even though they've never met(???), and is going to move hundreds of miles away in the hopes of courting her... they're doing this hypnotherapy session on New Year's Eve, and the father is trying to convince him not to pursue his daughter... And his approach to that is to make the guy vividly hallucinate that he's in a timeloop eight years in the future, having forgotten that the woman he's pursuing is his half-sister... and where aside from having to murder the father (as if that were inevitable??) and then forgetting that TOO, everything has gone basically perfectly up until this moment... ...up until the moment when a cop (who doesn't exist??) will show up to murder them both, and the problem with that is, in what's supposed to be a realistic scenario, the guy will end up in a timeloop, eventually remembering the incest and the murder thanks to clues ascertained from multiple iterations of the timeloop, and that will cause him mental anguish?? So this guy summons his son to his office and is like, "Listen to me, Son. If you want to pursue your half-sister romantically, you have to realize that you're going to kill me, then manage to forget that and that she's your half-sister, but then find her again anyway, after which you'll court her successfully, but then hypothetically I could have a dear friend who finds you and kills you, but you'll be in a timeloop, and when you use the timeloop to remember that you murdered me and impregnated your half-sister, you're gonna feel soooooo bad about it". Do I have that right? Because I feel like if you're trying to use visualization to convince someone that murder and incest are a bad idea, you could find a simpler setup than that.
Did I miss something, or was there a reason the dad didn't just tell his daughter that the guy who was interested in her was her half-brother? Either before Christmas or at least before New Year's? I feel like that's a way simpler way to prevent tragedy than trying to put a "monster" who's cool with incest through hypnotherapy.
It’s almost like the writer / designer had a concept and their fetishes they wanted to insert, and then spent the rest of the time bending over backwards trying to make those two things connect rather than having an actual story they wanted to tell…
The first third is genuinely hysterical. "I'm stuck in a timeloop" "How can you prove it?" *goes to the fridge, looks inside* "I know you made my favorite dessert"
The lack of reaction to him hiding in the closet from his wife broke me. He's just hiding in there and she opens the door and is like 'I didn't hear you come in' as if he isn't acting like an actual child
The lack of reaction implies this is a pretty common thing. She's totally unsurprised. Same with flicking the light enough, she doesn't shout at him, she just gets up and walks into the other room like "Oh, he's having one of THESE days. Ok."
he's half right. Though a couple doesn't have a timeloop phrase. An individual person has a timeloop phrase that you never ever say until they're caught in a timeloop. So when someone approaches you with a phrase you have only ever thought and never spoke or wrote down, you know they're telling the truth.
@@KarazolaX ...if you're in a timeloop how is someone going to approach _you_ with your phrase that you hadn't told them before, unless they're in the timeloop with you??? You gotta set this up ahead of time or the logistics don't work out and you've effed yourself. Afterall, any reasonable loved one will understand your concerns and you aren't going to say the phrase until you're sure you're in a timeloop.
@@PointsofDatait’s more like “hello i’m in a time loop!” “i don’t believe you. i made the phase “cheese cracker”. if this is real, in the next loop tell me the phrase” *loop restarts, friends memory is erased but yours isn’t.* “hello again im in a time loop. the phrase is cheese cracker.” “omg wow u rlly are in a time loop :0”
Imagine you're the bad guy at 8:13. You walk into the bedroom after restraining the woman, and the man is just staring out the window chanting "Heavy Rain" to himself
I was thinking ‘as bad as Gollum? It didn’t seem nearly that bad’ but then I remembered this is a cut and probably way more streamlined than the real game
@@ObsessedwithZelda2 1 - he figured out closet time skip way too late 2 - wasted many runs on genuinely funny 'time for a desert' bits 3 - the interrogation sequence (wife and cop) was a lot easier if you just concentrate on solving it, and not searching other solutions (candles, pocket clock, plant, etc.)
@janAkaliKilo I was about to say, brother was not using his problem solving skills and complained it was too hard, not to mention just drastically misunderstanding crucial pieces of the story, I think he was playing up the goober-ness for chat because it's a slow serious game.
yeah, but she's got at least THREE reasons not to stay : it's because he's the father of her child AND her brother, and that the child is a product of incest, AND she's been married to her brother for YEARS!!!
@CuratorKay oh yeah, that's super annoying. To be honest from the way you said it I was afraid it was something worse like bots or trolls, but that's no joke either. Thank you for your service
@@greenberry6019 its worth it i get to say dumb shit without getting timed out. Jokes aside yeah the chat was VERY funny cos the official twitch account for the AHA is so damn random, that I'd be hard pressed to make that up
This video is really interesting from a certain standpoint because in a sense, he kinda perfectly embodied the mind of a person who was going through a timeloop at certain points. When Joe learns about the watch, then finds it, his first thought it that its the cause of the timeloop. This is the mind of a desperate person trying to end the loop so they can return to their normal life. He's wrong of course, but he thought about it exactly like someone in this scenario was. Later on he begins to break down and rants about how he doesn't know what the goal of the game is, but... Thats exactly what a person in this scenario would do, they would break down and scream about what the fuck is happening and how they don't know how to fix it.
Honestly, marketing and presentation is everything. If the game wasn't being shown at any game expos, and didn't act as though it were a masterpiece, people wouldn't be so harsh on it. To quote family guy, "It insists upon itself."
Actually, if it hadn't presented and marketed itself in the way that it did, I think it would have flopped. As it stands, it was reviewed pretty highly, and I think most of those came from people who were influenced by the fact that it was being presented as a thoughtful art piece and that there were big name celebrities voicing characters. Had neither of those been the case, it would've been treated like the trash it is.
The fact that you need to hand the photo to your wife in order for your wife to show the man the evidence, rather than just being able to show the man the evidence directly, is emblematic of the lack of polish this gameplay has. Quality of life. It's important, people. This game desperately needs a speed-up button or a skip-to-chapter button or a "fix everything and leave" button, along with many other quality of life fixes. It still wouldn't be *good*, its writing would still be silly and dumb, but at least it wouldn't be Gollum-Bad.
I think about what Joe said in his review of The Witness a lot; about how stories can be placed on a grid, based on whether the story is complicated or simple, and whether it's told in a complicated or simple way. This game definitely falls in the "simple story told in a complicated way" corner. This is what people mean when they describe things as "pretentious".
@@se7enhaender I'd argue the lore is a pretty big part of the story. It is after all the entire reason why you are doing what you're doing. Without the lore, there wouldn't be a story. What you're doing wouldn't make any sense.
@@GigiBranconi I guess you could argue I was talking about the plot and together with the lore you get a complete story. I was looking at it more like the story of DS is the plot, and the lore are little stories within that story, same as I wouldn't count the books you can read in Skyrim as part of the story of Skyrim.
i actually really like a lot of the puzzles and progression but god the game needs some sorta "node" system so you can jump to important events to change your choice, this is like a choose your own adventure book where each time you change your mind you need to go back and read everything starting from page 1
@@GigiBranconi A reference to Deadly Premonition, which is a completely wild game. Mr Stewart is a guy in a wheelchair who wears a gas mask, and the guy who wheels him around listens to him, then interprets what he said as a cryptic rhyme which he tells you, and ends it with "So says Mr Stewart." Joseph has played it before and there's a supercut of that around somewhere on youtube. Highly recommended.
Has Hitman ever actually done anything like that? I know 47 went against other hitmen a few times, but has there ever been an actual nemesis to him? That could be interesting.
@@LckD008 Kinda. In Codename 47, it's Dr. Ort-Meyer, 47's creator and one of the 5 biological fathers. In the new games, Lucas Grey. Also one of Ort-Meyer's subjects who bullied 47 as a child.
1:26:10 the game should've ended here. No incest. No freaky artistic-twist to give the game some deeper meaning. It should've just had a happy, fulfilling ending. Absolutely no part after this makes the story any better. And the whole "it was all a dream" plot completely invalidates everything. Smh. Worst sister-wife love story ever
I maintain that Silent Hill 2 ruined entire genres of video games forever by being too good. It set a false standard that every vaguely psychological video game plot must have a dark twist right at the end, no matter how unnecessary.
@@akuq2469 The thing about Silent Hill 2 was that the entire game was built around the reveal. The game is ABOUT Jame's extremely complex feelings about what he did to his wife, every detail gives you new insight about it. 12 minutes and almost all psychological horror games since SH2 are lazy. Literally daytime television level writing and theme park horror until the very last minute where they lob a trauma grenade into the mix to get fucking youtubers talking about it.
after thinking about this for a while and rewriting my comment a few times, i'd really like to see a spoof of this game where it makes the player think it's going to be equally stupid, but actually it is literally just a magic watch that keeps you in a time loop. Get the player to go "haha let's just destroy the watch, not like it matters anyway" and slap them in the face with the reveal that whatever they did during that last run is the reality the characters have to live in now. Not only would it be a bit actually fun, it would also be commentary on stuff like "games can just have neat mechanics without some grand pretentious backstory" and "sometimes things just happen and we don't need to invent deeper meaning that doesn't exist", and of course "don't have it be a dream, that's makes the entire thing a waste of time and is kind of just disrespecting the player"
@@akuq2469I think I agree a little. I wouldn't say ruined, but it definitely set the bar high for any game attempting something similar. Suprisingly, Shattered Memories has an even better twist than SH2's, although I assume I'll get hate for saying that lol
there’re so many vine boom-worthy plot twists in this story it’s hilarious there’s a guy but he’s in a time loop _VINE BOOM_ his wife killed her own father _VINE BOOM_ actually she didn’t _VINE BOOM_ he kills the hitman sent to kill her but he has a daughter _VINE BOOM_ his daughter has cancer _VINE BOOM_ he wasn’t sent by anyone he wants to kill the guy’s wife because he knew her father _VINE BOOM_ btw the guy and his wife are half-siblings _VINE BOOM_ and it was him who killed their father _VINE BOOM_ oh never mind none of these things actually happened, the guy is hallucinating his own future _BIGGEST VINE BOOM OF THEM ALL_
There is another ending, which gives some sort of an explanation for the game. By keeping it in mind you can understand that the loops and the killing never happened, the guy is just sitting in his father's office, caught in the loop inside his head, trying to come up with the scenario in which he can live with his sister and be happy. And where the father-cop shows up and tries to ruin their happy life. In the best ending he drops the illusion inside his head and moves on, agreeing to stop obsessively imagining impossible scenarios and "let his sister go". Imo only after that ending things stop being so strange and confusing, and of course Joseph didn't want to grind the game again and get that ending, he was already a bit too much irritated from the repetition. Understand him and his frustrations.
Even tho that ending explains the "time loop" I find it infuriating and the nail on the coffin of this game's ass story as it ends up with the hated classic "it was all a dream" twist, meaning everything you did apart from learning the truth was insignificant and the worst thing for me is that the cop , the only charcter with some depth and actual motivations and drama along with bumblebee was also part of the protagonist's imagination. I get that in his head he probably symbolizes the father, with the same voice and everything, like a force trying to ruin the life he wants to build with his fucking sister, but still I find the actual charcter of the cop by far the most interesting one and the best part of the story for me was finding about his backround and motives and trying to use bumblebee to stop him
@@webmolgamb The cop is easily the best character. The Bumblebee part I once read a theory by someone that it's supposed to symbolize the father trying to save her with any means necessary. This game should've been a movie.
@@xaf15001 The game has six characters in total, two of which you just have brief conversations over the phone, and another two have the most bland marriage of all time. It’s not exactly a very competitive industry.
It may be too harsh an opinion, but it really felt like the worst aspects of a pretentious arthouse flick. A single idea that gets a ton of dressing and fancy execution with little concern as to whether it all comes together coherently, so long as the one vision and idea that the creator had gets done. Sometimes the idea is so incredibly compelling that it works, or sometimes the creator manages to harness so much sheer style and panache that it turns out well. This is not one of those times. There's nothing wrong with the core idea, but they never moved past it and instead tried to force it to work through 'artsy' decisions and genuinely good voice acting that was in service to bugger all. Watching this was fun, but it was not the game that made it so, the game made me feel like a fool jumping through meaningless loops to end up right where I'd started, acutely aware of time having gone by.
This comment made me consider if Portal is like the exact inverse of 12 Minutes. Portal also one has one idea, but its played with in such a compelling manner that you end up having fun.
@@UnBR0k3enAngel Portal developed that idea is the key difference, I think. They built an entire world around it, created... realistically just one character in Portal 1, but it was a well-thought out and rounded out one. They didn't do what this game seemed to do, which is stand there proudly and go 'Look at my IDEA! Respect that I had this IDEA! Think about this IDEA.' Ignoring the fact that it's not enough to have the idea, you also have to sell it, you have to make people want to engage with it. Like I said, the code idea behind this game is neat, the story could have been engaging and even thought-provoking, but the game never made me feel like I would be rewarded for devoting more than three braincells to it.
The madness of the inescapable loop was an interesting topic. Forcing more dialogue changes due to the character's memory could offer a much more dynamic story. Then, using the 'forgetting' concept as a gameplay mechanic could be the analogue to LiS's time rewinds: if the plot kept going toward the direction of the terror of immortality rather than where it did after Act II, I think there would have been plenty of memorable moments. You could still do the whole 'forget, continue' trope.
@@avarisi I agree. Honestly, that's one of the main phrases that kept cropping into my head as I was watching, 'could have been.' They even made a few steps in that direction with having the time loop be very quickly apparent and moving in the direction of 'why' and 'what now' instead of 'how'. But a few steps were nowhere near enough, sadly. Frankly if there was some kind of concerted movement in VG's to take certain games that are looked down upon, or considered promising failures, and rework them with a team that bases a lot of their work on feedback to the initial game? This would be a game that I'd really like to see redone with more cohesion and respect for the player.
Nicely worded. If you want a good example of that "pull it through with sheer panache", I would point and Fujimoto's stuff like Fire Punch, where there is an idea of post-apocalypse and superpowers and it's stupid and weird, but it really tries to figure out how people do act and what they might end up doing in that world. Is there a bigger point to it? Maybe, maybe not. It doesn't need one either. Is it overly weird and artsy at times? Yeah, but it's also done with such confidence that it just works.
I disagree with Joe on the "indie game" thing. It is still an indie game, as indie just means it was made by an independent studio not supported by a major publisher. The VAs likely didn't cost that much, and regardless the budget is likely still miles less than that of a AAA title.
Honestly, that word lost any meaning these days. Now everyone throws that word at anything. Now everything that looks cheap or simple is considered indie
@@YEs69th420 For the same reason you insist on being an asshole. If I'm incorrect, perhaps you could explain why, instead of being a condescending jerk?
I guess you're right? I *definitely* agree on the price being significantly less than a AAA title. But it doesn't really feel like an indie game either. Maybe we should use A and AA as terms to describe the size of a game again.
i watched someone show off every ending and i remember that WAS NOT one of them, i thought i was ready and knew everything about this game and then when they left the room and it was just over it hit me like a brick! i had no idea that was a thing, joe found the non existant nothing ending instantly!
Awesome edit! Adding the steam reviews, marble plot summary and comment history from the American Heart Association really made rewatching the stream more enjoyable
That review "12 minutes was one of the most interactive and enjoyable games I've played in a long while!" I can't think of many games that are LESS interactive than this. What the hell was that reviewer playing before this, rail shooters?
If I had a nickel for every time I've heard the username "DaddiesJizzies" said out loud by a streamer, first time being by Vinny Vinesauce years ago, I'd have two nickels, which isn't a lot but it's weird that it happened twice.
This game was all over the media when it came out as a kind of way to get movie nerds into games. You can tell that anyone who reviewed it was either paid or didn't get to the incest.
I think a lot of people get so distracted by the presentation, the music and the voice cast that all it took was the game acting like it was deep and had something to say in order to think it actually was. I swear if you ask all the reviewers that gave it a high score what the game was rally about they couldn't give a straight answer, just taking in the fake deep ass plot twist like it was good or ment anything
I think I know the exact book Lily was ready with the jumpscare incest, it might have been "Into the Forest", a genuinely amazing book that for some reason, out of nowhere has 1 scene of lesbian incest that's never foreshadowed or brought up after the fact. So fucking weird
I remember watching a play through of this game years ago and thinking “man what a great game!” but after rewatching Joe’s play through I somehow completely forgot about the god awful plot garbage incest part 😩 Game would’ve been much better off without that, no wonder I forgot the twist
I don't understand why people don't like the incest twist, it's very clearly foreshadowed, it's treated as a very serious terrible thing, it's definitely shocking to put the pieces together and figure out that you are married to your sister, like in all aspects of what a twist should be, it works. So how come people hate the twist so much?
@@Cobalt360 it's probably becuase it feels as though it doesn't add anything interesting. It's like the author just kept adding things for bigger shock value. "My wife didn't kill her dad, it was actually ME!!! but I didn't remember until now. Oh wait I'm also her half brother and romantically attracted to her and that's why i killed our father but i forgot that too until now. Oh but it was actually all a dream because the dad-i thought i killed didn't want me to marry my half sister who didn't know i was her half brother that was romantically interested in her-used hypnosis to make me dream of a timeloop where some guy kills us over and over until i remember i killed our father to marry my half sister except that didn't actually happen." It doesn't help that the dialogue in the game sounds like it was written by Xalrosog from the 78th dimension.
@completelynormalperson7077 eh debatable. A lot of little stuff is convenient and lazy and the overarching themes just don't say anything for how convoluted the story is. Bad way of telling the story with the switching and execution, mediocre story, good animations and fine gameplay.
I remember being very excited for this since the first ever trailer. So of course I bought it on release and was thoroughly disappointed. But what confused me more than anything was the substantial amount of people saying it was like a milestone for gaming.
there’s something so poetic about there being one last loop of faux normalcy where they dance in the candlelight and do the Caging before the game descends into the point of no return
I was BAFFLED that this game got as good reviews as it did initially. Trite premise, shitty puzzles, and a twist ending that had 0 real foreshadowing and felt extremely unsatisfying.
American Heart Association visiting the stream for what felt like an hour or so was wild Edit: NO WAY CANADIAN HEART ASSOCIATION JOINED CHAT TOO??? ILL SHOOT MYSEL
kinda funny how the first loop "trust me ok" "of course, I trust you more then anyone" and "would you want to know if I cheated on you?" and he says no id rather not throw a grenade, then timeloops later and hes like "yeah actually fuck old me, throwing a grenade is a great idea rn"
As a recreational hypnotist, that “true” ending where the dad hypnotizes your character to forget his sister is so UNBELIEVABLY STUPID, not to mention the SURPRISE INCEST THAT HAPPENED ANYWAYS SO WHAT WAS THE POINT??? Why?!?!
I was honestly thinking to myself that the game looked alright, maybe a little cryptic sometimes but I was really wondering why it was considered bad. Then the incest twist happened and a passable simple story folded like a house of cards. Yeah, that's pretty bad.
I agree with some comments that the game would have been better without the weird tacked-on incest part, but I don't think that's what ruins the game. It's ok as a plot twist if done properly, even if you think it's weird and gross. Games can play on themes that are weird and gross without being bad. What ruins the game is that the flashback sequence doesn't even make any sense. Wife fled after shooting her father on Christmas, and he was shot again on NYE at the same time she arrived in [City where the game takes place]. Nothing in the game indicates that Wife and Husband knew each other prior to her arrival in the city, and any person playing this game would be justified in assuming they met in the city where they both live now because the alternative (that she fled to a different city and Husband followed her) doesn't make sense given how little he knows about her past. But in the flashback sequence they clearly know each other well and are apparently so in love that Husband is willing to ignore the fact that they're half-siblings. That also implies the father watched the relationship go on without saying anything for some time. None of it makes any sense at all. It's also made all the more confusing by the fact that they apparently couldn't get another voice actor to play the dad. Maybe they were going for something intentionally ambiguous but the alternative outcome doesn't make sense so they failed if that was the goal. It just comes off as cheap instead.
There was some sort of an explanation that the loops and the killing never happened, the guy is just sitting in father's office, caught in the loop inside his head, trying to come up with the scenario in which he can live with his sister and be happy. And where the father-cop shows up and tries to ruin their happy life. In the best ending he drops the illusion inside his head and moves on, agreeing to forget about his sister and refusing to ever get close to her.
@@Sarydormi I honestly think that's just players retconning the game to make it work because they liked it. While I haven't played the game myself or dived deep on the lore/story I've seen many complete playthroughs and as far as I remember there's nothing to indicate that's the "true" story. It works better but it feels like a stretch without any meaningful support for it. People are entitled to like the game and I think it's a very interesting concept with solid acting throughout (a handful of lines notwithstanding) I just think the story is at best poorly communicated and at worst poorly written. Maybe those are the same thing, I'm not really sure.
@@CSpottsGaming the one where the character looks at the clock on the wall of the father's office, and then clock stops and father's voice says "You do have a remarkable imagination. The stories you've created. But believing them so strongly, so deeply is unhealthy. You have to let her go. You can't keep obsessing over her. Sometimes things are what they are. It's time for you to wake up." Then the credits roll and the play/continue button disappear forever.
Has joe ever played that game where the protag is deaf? I feel like he'd tear it apart. Also, they really went all in on the overhead view when it served almost no purpose.
it needed quicksaves to save some time, slay the princess had loops and interwoven questions that lock you out of other choices but that has saves and quicksaves you can spam before every question
"I think some people just like the idea" that's the thing- the idea of something always wins. I remember Ross Scot saying about Life is Strange, that most people probably weren't interested in the human drama, but were willing to put up with it because they liked the idea of the time-traveling mystery. The idea of twelve minutes is awesome, the way it dips into immersive sim territory, but when you pull out the rug from underneath at the last minute and tell the audience this was actually a completely different story from what the opening promised, it always comes across as pretentious; operating under the pretense of a layered and intrigue-riddled plot that the devs had no intention of delivering on. But then, games like this is why I say we should embrace the concept of reboots and alternate tellings of stories. In the days of cartoons, it was considered poor form for a studio to make their own version of a popular animated film, but I feel like adaptation has become so complex a field that- short of ripping directly from the source- people should be more comfortable with directly inspired works. But idk.
Star Wars: Luke kisses his sister -> Series that is a cinematic masterpiece without a single bad piece of media 12 Minutes: This guy kisses his sister -> Basically GOTY, best game Joe has ever played Game of Thrones: I hear it's basically all incest -> Famously very good, ESPECIALLY the ending Coincidence? Clearly if they want to revive some of these recently dying franchises, they need to start keeping it in the family. I suggest to revive Halo that we make it so Cortana is actually Master Chiefs sister.
really weird seeing folks here say joe's complaints about repetitive trial-and-error design are invalid because he threw the occasional run for comedy. heaven forbid he play while playing the game lmao 2:21:52 what is this "yoshi dying in super smash bros"-ass noise lmao
The wife stopping him from committing suicide by giving him a kiss was wild
1:42:20 btw
😢 That was truly art. What an amazing moment.
@@justatesco2877I THOUGHT THE SAME
Need a wife like that
*sister
"why do you think our child will be a she?" Asks the wife, who bought the clothes and already named the child Dahlia
Dahlia... Boat?
Joe couldn't talk with the "cop" because he's Willem Dafoe, not Willem Dafriend
This comment made me laugh harder than it should have 1:47
Also because all cops are da foe.
@@grit1 how dare you, dont you know ACAB!?!? btw police pls arrest dis man, he said mean things on the interwebz kthx
@@grit1 And how would a cop have prevented that? Someone who, notably, must by definition always arrive on the scene of a crime after the crime has already started?
No cop has ever prevented a crime. Not once. Intervened in one happening, sure, but it's literally impossible for them to stop one before it happens, because they can only ever be called after the fact. Furthermore, cops directly cause crime by shattering families, helping to ghettoize people of color, being the cause of almost all homelessness by being the people doing evictions, and overwhelmingly by being criminals themselves. Google "40% of cops."
And while we're relaying personal stories, I've got one for you. When I was 31 (note: this is also my current age), I noticed an old white man in a stopped car at an intersection two blocks from my home, unconscious, slumped over his steering wheel. I pulled over to see if there was anything I could do, and found a younger black woman had done so first and called 911. Her car was parked directly in front of mine. Medics arrive, break a window, and rapidly determine the guy was ODing.
This is when the first cop arrives. Literally the first thing he does as he gets out of his car - the actual first thing he does - is loudly accuse the woman who called 911 of having been in the car with the ODing guy. She denies this, obviously. The second thing this bastard (read: cop, as all cops are bastards) does is turn to me, the white guy on the scene, and ask me if she had been in that car. I point out her car to him, which I will repeat is parked feet from where the cop and I parked. Four non-medics are on that scene at this point, and four vehicles. There was no physical way for that to be the case if the cop had bothered to not be racist for half a second. At no point does he ever ask whether I had been in that car. Because he is a fucking racist, and his literal first thought upon seeing a black woman is "Criminal."
Eventually a second cop arrives, this one a black guy. He asks THE SAME FUCKING QUESTIONS. IN THE SAME ORDER. At no point does he ask the same about me. Because ALL cops are BASTARDS, including that black cop, and my own black half-uncle. Who is, unrelatedly, also a cop.
I'm a white guy. I don't interact with cops often, because I'll never get pulled over for driving while black. This event is 100% of the instances where I have interacted with my local police in circumstances where they could have displayed a staggering degree of racism. And both of them, including the black cop, instantly did. I wound up staying there, watching those cops, until the woman who likely saved the ODing guy's life by calling 911 drove away safely, because it's entirely possible she would have been arrested for no fucking reason by those racist fucks otherwise.
Yes, all cops. No, no exceptions. There can't ever be any so long as fuckers like that are on the force. Until 100% of the open racists are drummed out of every force in the country, every cop is harboring them. Until 100% of wife (or husband) beating cops are fired, 100% of cops are complicit in their abuses. They are all guilty, and will remain so until they have purged their institutions of guilt.
And they can never do that.
@@grit1b-b-but the cops on the news are all evil!! (Don't ask why it's called "news")
So, I'm sorry, the premise of the game is that the father, a physically abusive man who keeps guns everywhere, having been shot by his daughter a week before and made a full recovery, but not managed to contact her about it, so she just assumes his death is an unsolved mystery... this man is doing a hypnotherapy session with his son, who is in love with his daughter, even though they've never met(???), and is going to move hundreds of miles away in the hopes of courting her... they're doing this hypnotherapy session on New Year's Eve, and the father is trying to convince him not to pursue his daughter...
And his approach to that is to make the guy vividly hallucinate that he's in a timeloop eight years in the future, having forgotten that the woman he's pursuing is his half-sister... and where aside from having to murder the father (as if that were inevitable??) and then forgetting that TOO, everything has gone basically perfectly up until this moment...
...up until the moment when a cop (who doesn't exist??) will show up to murder them both, and the problem with that is, in what's supposed to be a realistic scenario, the guy will end up in a timeloop, eventually remembering the incest and the murder thanks to clues ascertained from multiple iterations of the timeloop, and that will cause him mental anguish??
So this guy summons his son to his office and is like, "Listen to me, Son. If you want to pursue your half-sister romantically, you have to realize that you're going to kill me, then manage to forget that and that she's your half-sister, but then find her again anyway, after which you'll court her successfully, but then hypothetically I could have a dear friend who finds you and kills you, but you'll be in a timeloop, and when you use the timeloop to remember that you murdered me and impregnated your half-sister, you're gonna feel soooooo bad about it".
Do I have that right? Because I feel like if you're trying to use visualization to convince someone that murder and incest are a bad idea, you could find a simpler setup than that.
Did I miss something, or was there a reason the dad didn't just tell his daughter that the guy who was interested in her was her half-brother? Either before Christmas or at least before New Year's? I feel like that's a way simpler way to prevent tragedy than trying to put a "monster" who's cool with incest through hypnotherapy.
It’s almost like the writer / designer had a concept and their fetishes they wanted to insert, and then spent the rest of the time bending over backwards trying to make those two things connect rather than having an actual story they wanted to tell…
@@temtempo13 thats really true lmao this story is so bad
Reading this gave me a headache lol
I like how "Gollum bad" is just a term people can use
Here's to hope it becomes a staple :D
It's certainly apt
Well I think it's unhealthy and stigmatising. We should be using Gollum Good instead!
The subtext can stay the same.
"I forgot... I killed your father. I'll never forget his office."
This is how people speak, are you bothered by people as well?
@@aturchomicz821 Of course.
@@Ultracity6060Same
@@aturchomicz821Extremely so.
@@aturchomicz821 why yes i am
The first third is genuinely hysterical.
"I'm stuck in a timeloop"
"How can you prove it?"
*goes to the fridge, looks inside*
"I know you made my favorite dessert"
The lack of reaction to him hiding in the closet from his wife broke me. He's just hiding in there and she opens the door and is like 'I didn't hear you come in' as if he isn't acting like an actual child
The lack of reaction implies this is a pretty common thing. She's totally unsurprised. Same with flicking the light enough, she doesn't shout at him, she just gets up and walks into the other room like "Oh, he's having one of THESE days. Ok."
@@Winasaurus its where he watches from
"i'm not thirsty anymore, but thanks."
"*sigh.*" *walks towards kitchen knife*
Shame.
Upside of the time loop is getting to eat the best dessert time and time again
mmm so good
mmmbabyiluvyou
Joe saying "what couple doesnt have the timeloop phrase? The timeloop phrase prepared ahead of time" just makes Steins;gate even more ironic
he's half right. Though a couple doesn't have a timeloop phrase. An individual person has a timeloop phrase that you never ever say until they're caught in a timeloop. So when someone approaches you with a phrase you have only ever thought and never spoke or wrote down, you know they're telling the truth.
EL PSY CONGROO
@@KarazolaX
...if you're in a timeloop how is someone going to approach _you_ with your phrase that you hadn't told them before, unless they're in the timeloop with you??? You gotta set this up ahead of time or the logistics don't work out and you've effed yourself. Afterall, any reasonable loved one will understand your concerns and you aren't going to say the phrase until you're sure you're in a timeloop.
My teamloop phrase is "I'M IN A TIMELOOP" there's really no need to complicate it
@@PointsofDatait’s more like
“hello i’m in a time loop!”
“i don’t believe you. i made the phase “cheese cracker”. if this is real, in the next loop tell me the phrase”
*loop restarts, friends memory is erased but yours isn’t.*
“hello again im in a time loop. the phrase is cheese cracker.”
“omg wow u rlly are in a time loop :0”
The father taught the cop everything he knows. It's only natural that that also includes how to sound like Willem Dafoe.
This is canon
That’s intentional to add on to the psychological layer underneath the game
Imagine you're the bad guy at 8:13. You walk into the bedroom after restraining the woman, and the man is just staring out the window chanting "Heavy Rain" to himself
I was thinking ‘as bad as Gollum? It didn’t seem nearly that bad’ but then I remembered this is a cut and probably way more streamlined than the real game
I got through the game in ~3 hours, without guides or anything. 5 hours in one sitting seems like torture, no wonder he didn't like it.
@@dolorsitametblue Oh...... what did he do to add so much time?
@@ObsessedwithZelda2 1 - he figured out closet time skip way too late
2 - wasted many runs on genuinely funny 'time for a desert' bits
3 - the interrogation sequence (wife and cop) was a lot easier if you just concentrate on solving it, and not searching other solutions (candles, pocket clock, plant, etc.)
@@dolorsitametblue Thanks for the breakdown! At least the dessert bit was worth it
@janAkaliKilo I was about to say, brother was not using his problem solving skills and complained it was too hard, not to mention just drastically misunderstanding crucial pieces of the story, I think he was playing up the goober-ness for chat because it's a slow serious game.
Wow, Jacob Geller was right, this game really is more entertaining to talk about than actually play.
Why is she leaving? He's the father of her child AND her brother. She has at least two reasons to stay!
yeah, but she's got at least THREE reasons not to stay : it's because he's the father of her child AND her brother, and that the child is a product of incest, AND she's been married to her brother for YEARS!!!
@@PEARLSTOTHEPLAYERS AND this man, her brother, is the one who killed her father!
Birth defects ❤❤❤❤
49:41 chatter says 'Willem dafloor' 😂😂 im fucking dying
For some utterly disturbing reason, this was a hellish stream to moderate
Really? In what way was the chat unhinged?
@@greenberry6019 For some reason it was full of new chatters who loved to backseat and answer every rhetorical question
@CuratorKay oh yeah, that's super annoying. To be honest from the way you said it I was afraid it was something worse like bots or trolls, but that's no joke either. Thank you for your service
@@greenberry6019 its worth it i get to say dumb shit without getting timed out.
Jokes aside yeah the chat was VERY funny cos the official twitch account for the AHA is so damn random, that I'd be hard pressed to make that up
@@CuratorKayDid Joe ever talk about the AHA showing up?
I still can't believe everything in this game lead to the big final mystery of incest
god I HATE this game. Expected a Sam & Max type item puzzle type thing, got an incest visual novel disguised as a point and click
This video is really interesting from a certain standpoint because in a sense, he kinda perfectly embodied the mind of a person who was going through a timeloop at certain points.
When Joe learns about the watch, then finds it, his first thought it that its the cause of the timeloop. This is the mind of a desperate person trying to end the loop so they can return to their normal life. He's wrong of course, but he thought about it exactly like someone in this scenario was.
Later on he begins to break down and rants about how he doesn't know what the goal of the game is, but... Thats exactly what a person in this scenario would do, they would break down and scream about what the fuck is happening and how they don't know how to fix it.
A true piece of tragic art.
What?? What??? People who make money by playing videogames are babies who throw tantrums over the smallest things?? What????
What are you on about? What tantrums are being made here?@@mattgroening8872
@@mattgroening8872 when did he threw a tantrum? wtf
@@skong-o3x rants count as tantrums
Honestly, marketing and presentation is everything. If the game wasn't being shown at any game expos, and didn't act as though it were a masterpiece, people wouldn't be so harsh on it. To quote family guy, "It insists upon itself."
Nevermind the plot of this game is incest
@@KarazolaX lmao
Actually, if it hadn't presented and marketed itself in the way that it did, I think it would have flopped. As it stands, it was reviewed pretty highly, and I think most of those came from people who were influenced by the fact that it was being presented as a thoughtful art piece and that there were big name celebrities voicing characters. Had neither of those been the case, it would've been treated like the trash it is.
@@74oshuayeah this is more accurate. The entire reason why this got traction was because of how good the marketing was.
@@KarazolaXayo what have you got against incest? Ants are really cool. So are mantises ❤
The fact that you need to hand the photo to your wife in order for your wife to show the man the evidence, rather than just being able to show the man the evidence directly, is emblematic of the lack of polish this gameplay has.
Quality of life. It's important, people. This game desperately needs a speed-up button or a skip-to-chapter button or a "fix everything and leave" button, along with many other quality of life fixes. It still wouldn't be *good*, its writing would still be silly and dumb, but at least it wouldn't be Gollum-Bad.
I think about what Joe said in his review of The Witness a lot; about how stories can be placed on a grid, based on whether the story is complicated or simple, and whether it's told in a complicated or simple way. This game definitely falls in the "simple story told in a complicated way" corner. This is what people mean when they describe things as "pretentious".
All Dark Souls games are also simple stories told complicated tho
That, by itself, doesn't make something pretentious
@@GigiBranconiMaybe because Dark Souls doesn’t put the story at the forefront and brag about how complicated it is?
@@GigiBranconi That's the lore. The story is go there, ring bell, kill guy, light fire... and it's told pretty straightforward.
@@se7enhaender I'd argue the lore is a pretty big part of the story. It is after all the entire reason why you are doing what you're doing. Without the lore, there wouldn't be a story. What you're doing wouldn't make any sense.
@@GigiBranconi I guess you could argue I was talking about the plot and together with the lore you get a complete story.
I was looking at it more like the story of DS is the plot, and the lore are little stories within that story, same as I wouldn't count the books you can read in Skyrim as part of the story of Skyrim.
i actually really like a lot of the puzzles and progression but god the game needs some sorta "node" system so you can jump to important events to change your choice, this is like a choose your own adventure book where each time you change your mind you need to go back and read everything starting from page 1
oh ok nvm it kept going after the happy ending at like 1:26:00 im not invested anymore
1:00:54 it was at this moment that AmericanHeartAssociation began hatewatching.
Heartwatching...
Someone in chat adding "So says Mr Stewart" after a dumb quote will always get me.
A reference to something?
@@GigiBranconi A reference to Deadly Premonition, which is a completely wild game. Mr Stewart is a guy in a wheelchair who wears a gas mask, and the guy who wheels him around listens to him, then interprets what he said as a cryptic rhyme which he tells you, and ends it with "So says Mr Stewart."
Joseph has played it before and there's a supercut of that around somewhere on youtube. Highly recommended.
@@Winasaurus OH I LOVE THAT GAME
Should have remembered that xD Thanks!
This truly is like Facade, but not good or fun.
Although now I do kinda want Willem Dafoe to voice an evil clone of Agent 47 in the next Hitman game.
At least Facade had charm 😒
Like when I play Facade, I feel like I'm having fun but when I finished this stream, I was so disappointed.
@@starsndips Couldnt be me lol
Has Hitman ever actually done anything like that? I know 47 went against other hitmen a few times, but has there ever been an actual nemesis to him? That could be interesting.
@@LckD008 Kinda.
In Codename 47, it's Dr. Ort-Meyer, 47's creator and one of the 5 biological fathers.
In the new games, Lucas Grey. Also one of Ort-Meyer's subjects who bullied 47 as a child.
@@jesustyronechrist2330 ...i don't think we played the same hitman games if that's how you're describing Lucas Grey.
1:26:10 the game should've ended here. No incest. No freaky artistic-twist to give the game some deeper meaning. It should've just had a happy, fulfilling ending. Absolutely no part after this makes the story any better. And the whole "it was all a dream" plot completely invalidates everything. Smh. Worst sister-wife love story ever
I maintain that Silent Hill 2 ruined entire genres of video games forever by being too good. It set a false standard that every vaguely psychological video game plot must have a dark twist right at the end, no matter how unnecessary.
@@akuq2469
The thing about Silent Hill 2 was that the entire game was built around the reveal. The game is ABOUT Jame's extremely complex feelings about what he did to his wife, every detail gives you new insight about it.
12 minutes and almost all psychological horror games since SH2 are lazy. Literally daytime television level writing and theme park horror until the very last minute where they lob a trauma grenade into the mix to get fucking youtubers talking about it.
after thinking about this for a while and rewriting my comment a few times, i'd really like to see a spoof of this game where it makes the player think it's going to be equally stupid, but actually it is literally just a magic watch that keeps you in a time loop. Get the player to go "haha let's just destroy the watch, not like it matters anyway" and slap them in the face with the reveal that whatever they did during that last run is the reality the characters have to live in now.
Not only would it be a bit actually fun, it would also be commentary on stuff like "games can just have neat mechanics without some grand pretentious backstory" and "sometimes things just happen and we don't need to invent deeper meaning that doesn't exist", and of course "don't have it be a dream, that's makes the entire thing a waste of time and is kind of just disrespecting the player"
@@akuq2469I think I agree a little. I wouldn't say ruined, but it definitely set the bar high for any game attempting something similar. Suprisingly, Shattered Memories has an even better twist than SH2's, although I assume I'll get hate for saying that lol
I hate how it uses the shining carpet to draw on the player's feelings from a better piece of entertainment.
21:40 Husband makes epic prank to his wife!!!!! but it goes too far???!!!?!!!
there’re so many vine boom-worthy plot twists in this story it’s hilarious
there’s a guy but he’s in a time loop _VINE BOOM_ his wife killed her own father _VINE BOOM_ actually she didn’t _VINE BOOM_ he kills the hitman sent to kill her but he has a daughter _VINE BOOM_ his daughter has cancer _VINE BOOM_ he wasn’t sent by anyone he wants to kill the guy’s wife because he knew her father _VINE BOOM_ btw the guy and his wife are half-siblings _VINE BOOM_ and it was him who killed their father _VINE BOOM_ oh never mind none of these things actually happened, the guy is hallucinating his own future _BIGGEST VINE BOOM OF THEM ALL_
This is exactly the kind of plot I can imagine being recapped by an AI voice plainly laying out the plot points just like that over stock music
There is another ending, which gives some sort of an explanation for the game. By keeping it in mind you can understand that the loops and the killing never happened, the guy is just sitting in his father's office, caught in the loop inside his head, trying to come up with the scenario in which he can live with his sister and be happy. And where the father-cop shows up and tries to ruin their happy life. In the best ending he drops the illusion inside his head and moves on, agreeing to stop obsessively imagining impossible scenarios and "let his sister go".
Imo only after that ending things stop being so strange and confusing, and of course Joseph didn't want to grind the game again and get that ending, he was already a bit too much irritated from the repetition. Understand him and his frustrations.
Even tho that ending explains the "time loop" I find it infuriating and the nail on the coffin of this game's ass story as it ends up with the hated classic "it was all a dream" twist, meaning everything you did apart from learning the truth was insignificant and the worst thing for me is that the cop , the only charcter with some depth and actual motivations and drama along with bumblebee was also part of the protagonist's imagination. I get that in his head he probably symbolizes the father, with the same voice and everything, like a force trying to ruin the life he wants to build with his fucking sister, but still I find the actual charcter of the cop by far the most interesting one and the best part of the story for me was finding about his backround and motives and trying to use bumblebee to stop him
@@webmolgamb The cop is easily the best character. The Bumblebee part I once read a theory by someone that it's supposed to symbolize the father trying to save her with any means necessary. This game should've been a movie.
@@xaf15001
The game has six characters in total, two of which you just have brief conversations over the phone, and another two have the most bland marriage of all time. It’s not exactly a very competitive industry.
My favourite part was when they go back in time to the book room and the dad says “ARE YOU IN OR ARE YOU OUT, SPIDER-MAN?!”
"quote a book twice? that's not very nice
*Slap slap*"
best chat comment
quote a book once? you're drowning in c***s
- third rule of the salvager's code
😐"Heavy rain. Heavy rain. Heavy rain. Heavy rain.Heavy rain. Heavy rain. Heavy rain. Heavy rain." *gets arrested*
The american heart association showing up was quite the twist. Can't think of any other twists this game had. No siree, none at all.
12 minutes may not be "gollum bad" but it certainly is what happens when an indie dev has an inversely proportionate amount of money and creativity.
It may be too harsh an opinion, but it really felt like the worst aspects of a pretentious arthouse flick. A single idea that gets a ton of dressing and fancy execution with little concern as to whether it all comes together coherently, so long as the one vision and idea that the creator had gets done. Sometimes the idea is so incredibly compelling that it works, or sometimes the creator manages to harness so much sheer style and panache that it turns out well. This is not one of those times. There's nothing wrong with the core idea, but they never moved past it and instead tried to force it to work through 'artsy' decisions and genuinely good voice acting that was in service to bugger all. Watching this was fun, but it was not the game that made it so, the game made me feel like a fool jumping through meaningless loops to end up right where I'd started, acutely aware of time having gone by.
This comment made me consider if Portal is like the exact inverse of 12 Minutes. Portal also one has one idea, but its played with in such a compelling manner that you end up having fun.
@@UnBR0k3enAngel Portal developed that idea is the key difference, I think. They built an entire world around it, created... realistically just one character in Portal 1, but it was a well-thought out and rounded out one. They didn't do what this game seemed to do, which is stand there proudly and go 'Look at my IDEA! Respect that I had this IDEA! Think about this IDEA.' Ignoring the fact that it's not enough to have the idea, you also have to sell it, you have to make people want to engage with it. Like I said, the code idea behind this game is neat, the story could have been engaging and even thought-provoking, but the game never made me feel like I would be rewarded for devoting more than three braincells to it.
The madness of the inescapable loop was an interesting topic. Forcing more dialogue changes due to the character's memory could offer a much more dynamic story. Then, using the 'forgetting' concept as a gameplay mechanic could be the analogue to LiS's time rewinds: if the plot kept going toward the direction of the terror of immortality rather than where it did after Act II, I think there would have been plenty of memorable moments. You could still do the whole 'forget, continue' trope.
@@avarisi I agree. Honestly, that's one of the main phrases that kept cropping into my head as I was watching, 'could have been.' They even made a few steps in that direction with having the time loop be very quickly apparent and moving in the direction of 'why' and 'what now' instead of 'how'. But a few steps were nowhere near enough, sadly.
Frankly if there was some kind of concerted movement in VG's to take certain games that are looked down upon, or considered promising failures, and rework them with a team that bases a lot of their work on feedback to the initial game? This would be a game that I'd really like to see redone with more cohesion and respect for the player.
Nicely worded. If you want a good example of that "pull it through with sheer panache", I would point and Fujimoto's stuff like Fire Punch, where there is an idea of post-apocalypse and superpowers and it's stupid and weird, but it really tries to figure out how people do act and what they might end up doing in that world. Is there a bigger point to it? Maybe, maybe not. It doesn't need one either. Is it overly weird and artsy at times? Yeah, but it's also done with such confidence that it just works.
I still don't believe the wife is voiced by Daisy Ridley. I'm convinced they used a ghost VA under an NDA. It sounds nothing like Daisy Ridley at all.
At 1:45:44, "my husband just confessed", her American accent slips and you can tell it's Daisy Ridley.
i love the part where he kills his wife just to get both of the deserts XD
I disagree with Joe on the "indie game" thing. It is still an indie game, as indie just means it was made by an independent studio not supported by a major publisher. The VAs likely didn't cost that much, and regardless the budget is likely still miles less than that of a AAA title.
Honestly, that word lost any meaning these days. Now everyone throws that word at anything. Now everything that looks cheap or simple is considered indie
@@raven75257Why do you insist on being incorrect
@@YEs69th420 For the same reason you insist on being an asshole. If I'm incorrect, perhaps you could explain why, instead of being a condescending jerk?
i always love this definition of indie because it's 100% correct but it means that alot of valve games were technically indie games
I guess you're right?
I *definitely* agree on the price being significantly less than a AAA title. But it doesn't really feel like an indie game either.
Maybe we should use A and AA as terms to describe the size of a game again.
The Forgotten City came out within the same month as this and is executing a similar idea sooooo much better...
**points at toilet** "WTF IS THAT????"
I still have no idea what he was so confused about here
I think it was a stain on the toilet bowl? But I'm not sure 😅
No way in god's name is that first ending actually real...
like wtf it's so damn random I don't even think it happened for me once
i watched someone show off every ending and i remember that WAS NOT one of them, i thought i was ready and knew everything about this game and then when they left the room and it was just over it hit me like a brick! i had no idea that was a thing, joe found the non existant nothing ending instantly!
Awesome edit! Adding the steam reviews, marble plot summary and comment history from the American Heart Association really made rewatching the stream more enjoyable
Funny how this game went from "heavy rain" to "yawn wtf" "omg this is so stupid, wtf"
Why did you say "heavy rain" 3 times in a row.
That review "12 minutes was one of the most interactive and enjoyable games I've played in a long while!" I can't think of many games that are LESS interactive than this. What the hell was that reviewer playing before this, rail shooters?
No, rail shooters have more going on. It'd be more accurate to say idle games, but at least those games are *trying* to do that.
cookie clicker is more interactive than this
If I had a nickel for every time I've heard the
username "DaddiesJizzies" said out loud by a streamer, first time being by Vinny Vinesauce years ago, I'd have two nickels, which isn't a lot but it's weird that it happened twice.
When they said "The real wife was the sisters we made along the way" I felt that in my funny bone.😂
This game was all over the media when it came out as a kind of way to get movie nerds into games.
You can tell that anyone who reviewed it was either paid or didn't get to the incest.
Or, alternatively, they got REALLY into the incest.
I think a lot of people get so distracted by the presentation, the music and the voice cast that all it took was the game acting like it was deep and had something to say in order to think it actually was. I swear if you ask all the reviewers that gave it a high score what the game was rally about they couldn't give a straight answer, just taking in the fake deep ass plot twist like it was good or ment anything
I think I know the exact book Lily was ready with the jumpscare incest, it might have been "Into the Forest", a genuinely amazing book that for some reason, out of nowhere has 1 scene of lesbian incest that's never foreshadowed or brought up after the fact. So fucking weird
Purity culture gtfo🙄🙄
Lesbian incest? An odd combo.
I remember watching a play through of this game years ago and thinking “man what a great game!” but after rewatching Joe’s play through I somehow completely forgot about the god awful plot garbage incest part 😩 Game would’ve been much better off without that, no wonder I forgot the twist
It's only by forgetting that we ever really drop the thread of time and approach the experience of living in the present moment.
@@avarisi +2
I choked on my food when I read this @@avarisi
I don't understand why people don't like the incest twist, it's very clearly foreshadowed, it's treated as a very serious terrible thing, it's definitely shocking to put the pieces together and figure out that you are married to your sister, like in all aspects of what a twist should be, it works. So how come people hate the twist so much?
@@Cobalt360 it's probably becuase it feels as though it doesn't add anything interesting. It's like the author just kept adding things for bigger shock value.
"My wife didn't kill her dad, it was actually ME!!! but I didn't remember until now. Oh wait I'm also her half brother and romantically attracted to her and that's why i killed our father but i forgot that too until now. Oh but it was actually all a dream because the dad-i thought i killed didn't want me to marry my half sister who didn't know i was her half brother that was romantically interested in her-used hypnosis to make me dream of a timeloop where some guy kills us over and over until i remember i killed our father to marry my half sister except that didn't actually happen."
It doesn't help that the dialogue in the game sounds like it was written by Xalrosog from the 78th dimension.
This game got nominated for best narrative at the game awards… how.
I refuse to believe anyone that nominated it for that award has actually played it
Last of us 2
that’s all that needs to be said
@@kelby1810bro last of us 2 is actually a good story tho lol
@completelynormalperson7077 eh debatable. A lot of little stuff is convenient and lazy and the overarching themes just don't say anything for how convoluted the story is.
Bad way of telling the story with the switching and execution, mediocre story, good animations and fine gameplay.
Literally anytime a Timeloop is in a narrative, judges automatically rate it higher for some reason. Look at student films, games, etc. >:(((((((
Part of why I like these streams is that Joe’s mannerisms are very similar to Sips if he was a little higher energy
first time i saw one of joes supercuts i instantly thought of sips lol love em both
So upset that they roped my bbgrl Willem Dafoe into this.
This whole thing was simultaneously hilarious and infuriating
Like I know the game isn't great Joe but COME ON
Yeah. I agree with many of his individual criticisms of the game, but comparing it to Gollum is simply absurd.
@@None-lx8kj hey at least gollum isn’t piping his sister
This game would’ve actually been so much better if it ended way sooner and just focused on streamlining that first part of the experience
I would have acctualy died trying to edit all that. Thank you for your work!
1:08:53
THAT'S the reason the game has you sleep in your shoes???
I remember being very excited for this since the first ever trailer. So of course I bought it on release and was thoroughly disappointed. But what confused me more than anything was the substantial amount of people saying it was like a milestone for gaming.
there’s something so poetic about there being one last loop of faux normalcy where they dance in the candlelight and do the Caging before the game descends into the point of no return
this is my first vod of yours i watched
god i know how to pick em eh?
glad i subbed last week this is prime content
2:21:52 some of joe's best VA work
1:45:22 This game is comedy gold I swear
People are afraid to factor in unintentional comedy fr...
Perhaps this wouldn't have taken 7 hours if Joe didn't waste so much time eating dessert
“Man, this is yummy”
The thumbnail is just art.
I was BAFFLED that this game got as good reviews as it did initially. Trite premise, shitty puzzles, and a twist ending that had 0 real foreshadowing and felt extremely unsatisfying.
The carpet at the beginning is the same as in Kubrik's The Shining. This comes across as very pretentious.
Your edits keep me going, on god
He didn’t get the true ending in the end, he had to look at the clock after clicking the book
Thanks for the inclusion of the following fanart at the end :3
My god, I've never seen a game get so progressively worse over time, it takes a certain talent to make something this absolutely terrible
Amazing edit, thanks! :D
the contrast between this and piratesoftware's playthrough is very funny, especially since i started at the calmer of the two!
Really good video edit this, well done and thanks
joe was right, this was fantastic as a highlight. ty avarisi
15 minutes in and ive already laughed more than i have in the past two months
14:46 There is no way this was an accident LMAO
1:18:09 it's insane that he made the connection, given the same guy who made this worked on Max Payne
22:20 the light switch part absolutely killed me! xD so funny 🤣
American Heart Association visiting the stream for what felt like an hour or so was wild
Edit: NO WAY CANADIAN HEART ASSOCIATION JOINED CHAT TOO??? ILL SHOOT MYSEL
I can't believe that he missed the dessert ending.
kinda funny how the first loop "trust me ok" "of course, I trust you more then anyone" and "would you want to know if I cheated on you?" and he says no id rather not throw a grenade, then timeloops later and hes like "yeah actually fuck old me, throwing a grenade is a great idea rn"
Really could use a flow explorer that lets you skip to a combination of choices instead of waiting ten minutes every attempt.
As a recreational hypnotist, that “true” ending where the dad hypnotizes your character to forget his sister is so UNBELIEVABLY STUPID, not to mention the SURPRISE INCEST THAT HAPPENED ANYWAYS SO WHAT WAS THE POINT??? Why?!?!
Yeah, the game's twist just had me gaping on how insanely dumb it was when I first saw it. It's the epitome of great concept and terrible execution.
Honestly having the husband be the killer would’ve sufficed as a twist. The incest thing was just unnecessary
I was honestly thinking to myself that the game looked alright, maybe a little cryptic sometimes but I was really wondering why it was considered bad.
Then the incest twist happened and a passable simple story folded like a house of cards. Yeah, that's pretty bad.
I agree with some comments that the game would have been better without the weird tacked-on incest part, but I don't think that's what ruins the game. It's ok as a plot twist if done properly, even if you think it's weird and gross. Games can play on themes that are weird and gross without being bad.
What ruins the game is that the flashback sequence doesn't even make any sense.
Wife fled after shooting her father on Christmas, and he was shot again on NYE at the same time she arrived in [City where the game takes place]. Nothing in the game indicates that Wife and Husband knew each other prior to her arrival in the city, and any person playing this game would be justified in assuming they met in the city where they both live now because the alternative (that she fled to a different city and Husband followed her) doesn't make sense given how little he knows about her past.
But in the flashback sequence they clearly know each other well and are apparently so in love that Husband is willing to ignore the fact that they're half-siblings. That also implies the father watched the relationship go on without saying anything for some time. None of it makes any sense at all. It's also made all the more confusing by the fact that they apparently couldn't get another voice actor to play the dad. Maybe they were going for something intentionally ambiguous but the alternative outcome doesn't make sense so they failed if that was the goal. It just comes off as cheap instead.
There was some sort of an explanation that the loops and the killing never happened, the guy is just sitting in father's office, caught in the loop inside his head, trying to come up with the scenario in which he can live with his sister and be happy. And where the father-cop shows up and tries to ruin their happy life. In the best ending he drops the illusion inside his head and moves on, agreeing to forget about his sister and refusing to ever get close to her.
@@Sarydormi I honestly think that's just players retconning the game to make it work because they liked it.
While I haven't played the game myself or dived deep on the lore/story I've seen many complete playthroughs and as far as I remember there's nothing to indicate that's the "true" story. It works better but it feels like a stretch without any meaningful support for it.
People are entitled to like the game and I think it's a very interesting concept with solid acting throughout (a handful of lines notwithstanding) I just think the story is at best poorly communicated and at worst poorly written. Maybe those are the same thing, I'm not really sure.
@@CSpottsGaming "Mindfulness" ending exists, so there's not that much of headcanoning from the player's part in that regard.
@@Sarydormi Sorry, which is the mindfulness ending?
@@CSpottsGaming the one where the character looks at the clock on the wall of the father's office, and then clock stops and father's voice says "You do have a remarkable imagination. The stories you've created. But believing them so strongly, so deeply is unhealthy. You have to let her go. You can't keep obsessing over her. Sometimes things are what they are. It's time for you to wake up."
Then the credits roll and the play/continue button disappear forever.
"is this why it's called twelve minutes" fucking killed me
Has joe ever played that game where the protag is deaf? I feel like he'd tear it apart. Also, they really went all in on the overhead view when it served almost no purpose.
Dang it. I was searching for something like this a couple days ago since I knew he played this. Ended up watching the vod.
This channel is a Godsend!
Ngl after that "leave the house to talk and go back to title screen" ending (or whatever it was) I would've refunded the game right then
this is now the second incest-themed time loop game i'm aware of. if i had a nickel, blah blah blah
What’s the first one lmao?
@@liam2745 Loop8
lmao my dumbass thought this was a gollum supercut for some reason
it needed quicksaves to save some time, slay the princess had loops and interwoven questions that lock you out of other choices but that has saves and quicksaves you can spam before every question
"I think some people just like the idea" that's the thing- the idea of something always wins. I remember Ross Scot saying about Life is Strange, that most people probably weren't interested in the human drama, but were willing to put up with it because they liked the idea of the time-traveling mystery. The idea of twelve minutes is awesome, the way it dips into immersive sim territory, but when you pull out the rug from underneath at the last minute and tell the audience this was actually a completely different story from what the opening promised, it always comes across as pretentious; operating under the pretense of a layered and intrigue-riddled plot that the devs had no intention of delivering on.
But then, games like this is why I say we should embrace the concept of reboots and alternate tellings of stories. In the days of cartoons, it was considered poor form for a studio to make their own version of a popular animated film, but I feel like adaptation has become so complex a field that- short of ripping directly from the source- people should be more comfortable with directly inspired works. But idk.
Personally I think more games should have incest plot twists to keep people on their toes
Star Wars: Luke kisses his sister -> Series that is a cinematic masterpiece without a single bad piece of media
12 Minutes: This guy kisses his sister -> Basically GOTY, best game Joe has ever played
Game of Thrones: I hear it's basically all incest -> Famously very good, ESPECIALLY the ending
Coincidence?
Clearly if they want to revive some of these recently dying franchises, they need to start keeping it in the family. I suggest to revive Halo that we make it so Cortana is actually Master Chiefs sister.
really weird seeing folks here say joe's complaints about repetitive trial-and-error design are invalid because he threw the occasional run for comedy. heaven forbid he play while playing the game lmao
2:21:52 what is this "yoshi dying in super smash bros"-ass noise lmao