The Rope in My Indie Game is Way Too Complicated - Nectar Devlog 15

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 159

  • @nerdchomp
    @nerdchomp  5 หลายเดือนก่อน +2

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/NerdChomp . You’ll also get 20% off an annual premium subscription.

  • @ootay4473
    @ootay4473 5 หลายเดือนก่อน +92

    Ohh boy! A rope video! **plays video**

    • @Bard_Gaming
      @Bard_Gaming 5 หลายเดือนก่อน

      Bard soulmate! Rope videos are nice as long as they are about the noun, not the verb.

    • @alex.g7317
      @alex.g7317 5 หลายเดือนก่อน

      @@Bard_Gamingwhat’s the verb mean?

    • @Bard_Gaming
      @Bard_Gaming 5 หลายเดือนก่อน +2

      @alex.g7317 well I didn't want to explicitely talk about someone roping themselves (in game ofc) under the video of a cute potted plant but here I am.
      I hope you could understand what the verb means through context on this one.

    • @alex.g7317
      @alex.g7317 5 หลายเดือนก่อน

      @@Bard_Gaming auto erotic asphyxiation? The ol choke and stroke? The funky Spider-Man? The gasp and grasp? The chokey strokey? Hang both heads? Rope and grope? One hand on Adam’s apple the other hand on Adam’s banana? I can’t go on…

    • @alex.g7317
      @alex.g7317 5 หลายเดือนก่อน +1

      @@Bard_Gaming I like your pfp

  • @qwfp
    @qwfp 5 หลายเดือนก่อน +40

    truly my favourite ropelog on youtube!

  • @ChiriVulpes
    @ChiriVulpes 5 หลายเดือนก่อน +21

    For some reason my algorithm has only suggested the rope videos on your channel lol, I straight up had no idea you were still posting devlogs. I’ve subscribed now so I don’t miss non-rope stuff!

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      More and more evidence proving my theory correct!

    • @walkieTalker
      @walkieTalker 5 หลายเดือนก่อน

      seconded, and already subbed!!

    • @ootay4473
      @ootay4473 5 หลายเดือนก่อน

      Actually same!

  • @jamesscott6146
    @jamesscott6146 5 หลายเดือนก่อน +45

    This channel becomes an all rope channel.

  • @bradbillion
    @bradbillion 5 หลายเดือนก่อน +29

    honestly my favorite ropetuber

  • @LighthoofDryden
    @LighthoofDryden 5 หลายเดือนก่อน +16

    THE ANTICIPATED ROPE VID! Very nice job on such a complicated feature, it looks great! Also compliments to the composer, love the track

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +2

      Thanks Dryden! It was quite complicated indeed. And yes the composer is great and just lovely to work with

    • @Pockeywn
      @Pockeywn 5 หลายเดือนก่อน +1

      omg! for some reason its really fun to know that youre also watching these lol

    • @LighthoofDryden
      @LighthoofDryden 5 หลายเดือนก่อน +1

      @@Pockeywn ayy it’s pockey!

  • @dyozz
    @dyozz 5 หลายเดือนก่อน +24

    I confirm, we like ropes!

  • @cameios
    @cameios 5 หลายเดือนก่อน +19

    I’m personally a fan of nylon rope. It can handle a lot of stress and has a nice texture :)

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      Solid choice

    • @Mertiven
      @Mertiven 5 หลายเดือนก่อน +1

      agreed

  • @ellabun
    @ellabun 5 หลายเดือนก่อน +3

    No joke, I recently purchased some dyneema rope (sold as fishing line) because of the mechanical properties! Doesn't stretch almost at all, incredibly strong and hard so doesn't snap or wear easily. This is my favorite rope. I have a favorite rope.

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      Sounds like a good one!

  • @blackdoc6320
    @blackdoc6320 5 หลายเดือนก่อน +3

    Another optimization you could do for the rope is completely disable tick in the blueprint, and then when you attach to the rope you can enable tick in the blueprint, and then when you jump off again you can completely disable it. Tick still has a performance hit even if it's not running any code and this could really help optimize any scene with multiple ropes.

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      Thanks I'll try this out

  • @memoryleaked
    @memoryleaked 5 หลายเดือนก่อน +5

    I'm so glad I got to see a rope video today. I don't get them often enough.

  • @James_Kosmo
    @James_Kosmo 5 หลายเดือนก่อน +2

    Watched this video on my break making a game for a gamejam, very chill video!

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      You doing the gmtk game jam?

    • @James_Kosmo
      @James_Kosmo 5 หลายเดือนก่อน +1

      @@nerdchomp I replied to you, but for me it disappeared, anyhow we are making a game about a mage that can change size, we named it Mass Manipulation Mage.

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      Sounds really cool. Someday I'll participate in the gmtk game jam

  • @TheLostWorld-i8j
    @TheLostWorld-i8j 5 หลายเดือนก่อน +2

    Not only do I like rope but I like technical devlogs!

  • @crazzeecaptian1745
    @crazzeecaptian1745 5 หลายเดือนก่อน +1

    Cant wait for more rope related videos!
    Rope is just my favourite topic!!!

  • @kairu_b
    @kairu_b 5 หลายเดือนก่อน +1

    Nice progress!!

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      Thanks!

  • @curtischapman9594
    @curtischapman9594 5 หลายเดือนก่อน

    Not sure if this was a consideration that you had already made but, if you are wanting functions to execute repeatedly but still have control of when they can/can't execute you can use 'Timers'. They are a really good alternative to the 'On Tick' Event as not only can you easily trigger them on and off but you can also choose the frequency of each individual timer which gives you a lot more control if things don't need to update every single frame but still need to loop.

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      I do use timers for some things, but for updating the position of the rope, I want it to update every frame so it doesn't look choppy. Only one rope will ever be running in tick at a time, because you have to interact with the rope to open the gate, so it doesn't hit performance too much

  • @devbotchannel
    @devbotchannel 4 หลายเดือนก่อน

    Truly inspiring NerdChomp, been watching this project from the start and I'm excited to see the end result. It's nice to see a fellow dev make indie games in UE5 😊

    • @nerdchomp
      @nerdchomp  4 หลายเดือนก่อน

      Yeah there are so many unity (and now godot) devs, it feels like UE devs are rare on TH-cam. But they do exist!

  • @vect0r804
    @vect0r804 5 หลายเดือนก่อน

    Looks really fun,
    I suggest using timers instead of ticks with gates and also you can create more graphs other then eventgraph to help organize it more

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      You know, I never actually realized you could make more graphs. Thanks for the handy tip!

  • @devChrisAP
    @devChrisAP 5 หลายเดือนก่อน +3

    I think you are onto something with this rope theory, you should test it with more videos on rope, its TOOTALLY not a personal request that i want more rope videos… pls more rope, i like rope

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +2

      I like rope too

  • @GaryDoesThings
    @GaryDoesThings 5 หลายเดือนก่อน

    Frankly, I think your rope videos do well because they describe the implementation details of a fairly uncommon mechanic. That's the best kind of candy for game developer types.

  • @CodyReader
    @CodyReader 5 หลายเดือนก่อน +5

    I hoped the "Rope" part of this was going to in a way be tied to the strand theory.
    Frayed knot.

    • @danisob3633
      @danisob3633 5 หลายเดือนก่อน

      AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA its good

  • @mathibus9212
    @mathibus9212 5 หลายเดือนก่อน

    I'm French and i love your videos, when i saw this ropes (cordes en Français) i was like "Wow incroyable, it's fantastic"

  • @DylonDylonDylon
    @DylonDylonDylon 5 หลายเดือนก่อน +2

    I like rope. I like your game. I'll be buying your game that has rope in it when it comes out.

  • @Andrew-jv9hx
    @Andrew-jv9hx 5 หลายเดือนก่อน

    Holy smokes! That original rope BP was like a snakes wedding 😂 just like mine! Haha love the technical ropelogs

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      Yep it was functional, but impossible to follow

  • @GlowingOrangeOoze
    @GlowingOrangeOoze 5 หลายเดือนก่อน +1

    The first gamedev project I got neck-deep into was ultimately shelved because I was failing to implement satisfactory ropes, so I DO actually pretty much insta-click if I see rope-related gamedev content lol. I am duty-bound to return to the trenches of rope simulation and I intend to be much better equipped this time.

  • @nathanbarraud4349
    @nathanbarraud4349 5 หลายเดือนก่อน

    Ropesare interesting, it's an original concept in video games, it might be the reason why you get more views on this topic :)
    Super nice video as usual !!

  • @Tbjbu2
    @Tbjbu2 5 หลายเดือนก่อน +4

    rope for the win

  • @deionjeans5465
    @deionjeans5465 22 วันที่ผ่านมา

    i really appreciate what u did with the free sample pack i hope to show you a project later on to say thanks

  • @Pob-Games
    @Pob-Games 5 หลายเดือนก่อน +1

    Rope are the new cat video, maybe ?
    Anyway, great video ! They always inspire to work harder after I see who of your devlog.

  • @Domex122
    @Domex122 5 หลายเดือนก่อน +2

    are you planning to add a slide function if the rope in in an angle?
    so you can slide down ropes and can even build up momentum for longer jumps maybe

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      Nothing like that planned right now. Could be interesting though. I might at least test it out

  • @SingleTrackMind207
    @SingleTrackMind207 5 หลายเดือนก่อน

    I'm in the industry (backend software, definitely not smart enough for game development!) and the ONE THING I try to impact on interns/new hires/associates is the importance of reusable, organized, code. I love refactoring code to make it better and more accessible.

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      Agreed, I'm certainly no expert in unreal or blueprints, but I'm gradually learning how to organize them better to be reusable and easier to read

  • @_Chelik_1
    @_Chelik_1 5 หลายเดือนก่อน

    It's fun that now it is possible to make games without programming and code at all. I wonder if there will be something similar to blueprints, but for other game engines and for other IT areas in general.

  • @boumguys5886
    @boumguys5886 5 หลายเดือนก่อน +1

    New rope devlog yay

  • @ezioassassin2028
    @ezioassassin2028 5 หลายเดือนก่อน

    You should look into making your rope system into an asset you can release in the Unreal Asset Store. I bet a good amount of people would find it incredibly useful. I personally use Unity but i would definitely get it to try and reverse engineer it in Unity.

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      I released a bare bones tightrope project file for free already! Check it out: nerdchomp.gumroad.com/l/gzmjr

  • @camerondegio8916
    @camerondegio8916 5 หลายเดือนก่อน

    bro if you use set timer by event it basically works same as tick but you have a lot of control over it like basically what happen in tick you update per frame and its a bit expensive in set timer by event you will update every second so its more easy to use and you have a lot more control over it and as per performance wise it works great.

    • @merccc1
      @merccc1 5 หลายเดือนก่อน

      Yea. That is also what I use instead of event tick anymore. It is like a start and stoppable event tick/delay. Use it as a one off delay instead of the actual delay node or as a repeating tick event that you can stop and continue when needed. Not good at knowing when I should or shouldn't use a normal delay node so I just defaulted to that. Also not sure if he really needs to use it if the gate function does just about the same thing. Maybe being able to control the frequency of the tick and making it .03 or something instead of the default .01 would make it 3 times as efficient or something. Hehe Idk...

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      I agree, timers are better for some things, but in my case I want to update the position of the rope every frame, or else it will look choppy

  • @jacobphoenix3194
    @jacobphoenix3194 5 หลายเดือนก่อน

    Hoooo Man I love rope so much! (Personally my favorite style of rope is the jute rope their resistant and easy to make their always a good choice to bring in vacation)

  • @VaunaKiller
    @VaunaKiller 5 หลายเดือนก่อน

    You definitely "roped me in" with this video 😂

  • @megazord5696
    @megazord5696 5 หลายเดือนก่อน

    Bro this is amazing!!

  • @Boomrainbownuke9608
    @Boomrainbownuke9608 5 หลายเดือนก่อน +2

    lamp oil? rope! bombs!

  • @Michael-oc8ly
    @Michael-oc8ly 5 หลายเดือนก่อน +1

    Not enough rope

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      Noted....need more rope

  • @spimortdev
    @spimortdev 5 หลายเดือนก่อน

    I came here for the ropes! But fo real, super interesting 🙂!

  • @shpleemcgert
    @shpleemcgert 5 หลายเดือนก่อน

    Never watched any of your videos before. This rope video was recommended to me so I clicked.

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      Nice! Hope you like it

  • @Aldueja
    @Aldueja 5 หลายเดือนก่อน +2

    This game is so cool, do you plan on releasing on steam or any other platforms?

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      I'm focusing on a steam release, but could potentially release on other platforms down the road too

  • @VoidHeat
    @VoidHeat 5 หลายเดือนก่อน

    Good job! Personally, I really like ropes, waiting for more videos about ropes ;)

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +2

      My next 20 videos will exclusively be about rope now

  • @anfraylapeyre5294
    @anfraylapeyre5294 5 หลายเดือนก่อน

    Hey ! From what I'm seeing, you would benefit a lot from commenting a lot more your code :) This helps a lot structure code but also to remind yourself what was done where

  • @artemisDev
    @artemisDev 5 หลายเดือนก่อน

    Big fan of rope here!

  • @camzen1772
    @camzen1772 5 หลายเดือนก่อน

    TH-cam must love rope as I was suggested this video

  • @Cluxiu
    @Cluxiu 5 หลายเดือนก่อน

    This is awesome

  • @a6gittiworld
    @a6gittiworld 5 หลายเดือนก่อน

    Dope game dev

  • @graham42
    @graham42 5 หลายเดือนก่อน

    this video has really roped me in for some reason but i can't place why

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      😂

  • @Acbs44
    @Acbs44 5 หลายเดือนก่อน

    Couldn't you use a set_timer_by_function_name instead of tick for the rope? I think it could be even more performant cause you can fire it only when needed (unless you need an update at each frames with the tick)

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      For certain things I use a timer, but for the updated position of the rope, if I don't do tick the movement of the rope visually looks choppy

  • @ficolas2
    @ficolas2 5 หลายเดือนก่อน +3

    If you want some advice, give up on visual scripting/blueprints. Its a mess, and it will never be easier than coding. Stuff simply takes way too much space, debugging is hard, organization is horrible.
    The only place where visual scripting is ok, is when you have some heavily abstracted layer doing the logic, and the visual scripting is just what determines de behavior. For example, agent AI. You have all the logic programmed with actual code, and then you define the behavior (If near player, then attack, if less than 50% health, heal, etc)

    • @merccc1
      @merccc1 5 หลายเดือนก่อน

      idk... I myself for one struggle with memory and remembering text code was a pain. Visual code was much easier for me to grasp and memorize. Visual/artistic type myself. Not really that messy or anything either. Just up to the person to do so properly like he did NOT initially. I was shocked seeing how sloppy and giant his rope code was. There are hotkeys to auto align the nodes after all as well very quickly. xD
      It isn't even that messy, large, or hard to organize if done properly. I just made a spacing rule of 2-3 in my head for nodes, using comments to outline different parts of code with 2 colors being light and dark. Dark is for the entirety of a system I'm trying to make with lighter comments placed inside it that handle different smaller parts of that same system. I can collapse nodes into nodes that handle things like math for organization in smaller space; Make macro's and functions that can be reused and so much more easily. It is actually really not that hard, but different people are better at different things. Have tried both before. Text was so much harder for me to retain. A single wrong letter and the code stops working, and the debugging from what I could tell is not that far off from visual codings debugging. Usually get a error message and a link that brings me straight to the issue.

    • @ficolas2
      @ficolas2 5 หลายเดือนก่อน +1

      @@merccc1 if memory is what you struggled with, the only thing you needed was time.

    • @merccc1
      @merccc1 5 หลายเดือนก่อน

      ​@@ficolas2 Nah. I did it for ages, forgot it all in a fraction of the time. I would literally be unable to take even a small break without losing what I had learned. Some people literally just aren't as good with text based compared to more visual based. Idk, but text just never sticks without major effort for me and visual stuff does and is retained. Everyone has their own strengths, weaknesses, and handicaps. It is good that we have these visual options. Should be supported to reach the same level rather than gatekeeping. Actually it is fairly good as is, except for some annoyingly missing aspects, but others have fixed that gap unfortunately for a price... Stuff that epic themselves should have already included...

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      Even if visual scripting is technically less efficient, I'm always in support of lowering the barrier to entry. Some people just can't wrap their brains around conventional code (myself included). Designing a good game isn't mutually exclusive with being a good programmer, so if there are tools to help people get their ideas out there, why not use them?

    • @ficolas2
      @ficolas2 5 หลายเดือนก่อน

      @@nerdchomp i just think people are usually smarter than they give themselves credit for.
      Smart may not be the word, but I have taught coding to people, or seen them learn, who at first didn't get it, in the end the only thing it needed was a different approach and time.
      You also have games like undertake, where the code is complete trash, but the game still runs, isn't buggy and is fun. You don't need to learn everything about good design, although it helps.

  • @jonwatte4293
    @jonwatte4293 5 หลายเดือนก่อน

    Time to rewrite the rope in C++!

  • @Definitely_a_Fox
    @Definitely_a_Fox 5 หลายเดือนก่อน

    Oh boi! I love rope!~

  • @seoulpeterson432
    @seoulpeterson432 5 หลายเดือนก่อน

    Honestly, I haven't been recommended any of your other videos since the first couple rope videos

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      😂 the algorithm knows a true fan of rope when it sees one

  • @onlysmiles4949
    @onlysmiles4949 5 หลายเดือนก่อน

    LET'S GO!!! ROPE!!!
    oh yeah and also the cool game but ROPE!!!!!!!!!!

  • @Wyrmwould-Star
    @Wyrmwould-Star 5 หลายเดือนก่อน

    I love rope. All my homies love ropes. Rope theory ftw

  • @AntonioNoack
    @AntonioNoack 5 หลายเดือนก่อน

    I think I and TH-cam like rope, because there's 100k videos about game dev, but just 20 videos about ropes in game dev 😉 (I haven't actually counted, it's a wild, speculative guess)

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      Maybe I'm onto something 😂

  • @SpoonTaco
    @SpoonTaco 5 หลายเดือนก่อน

    My favorite rope is yarn

  • @Joonas_PunnuGames
    @Joonas_PunnuGames 3 หลายเดือนก่อน

    Here to proof rope theory!

  • @artiartem
    @artiartem 5 หลายเดือนก่อน

    Motion blur kinda hides imperfections.

  • @alexandersandberg3750
    @alexandersandberg3750 5 หลายเดือนก่อน +1

    i love rope😀

  • @mmertduman
    @mmertduman 5 หลายเดือนก่อน

    String theory ❌
    Rope theory ✅

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      The superior theory

  • @TobiObito8674
    @TobiObito8674 5 หลายเดือนก่อน

    Next video has to be a knot mechanic

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      😂

  • @turquoise7817
    @turquoise7817 5 หลายเดือนก่อน

    youtube definitely likes rope, good thing your game is gonna be full of it lol

  • @lumiey
    @lumiey 5 หลายเดือนก่อน

    dope rope

  • @sushiman_
    @sushiman_ 5 หลายเดือนก่อน

    Ropes are cool, imaging a world without ropes o-o

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      A world without ropes? Scary

  • @sickleo
    @sickleo 5 หลายเดือนก่อน

    damn I love ropes

  • @KindOfWitch
    @KindOfWitch 5 หลายเดือนก่อน

    all my homies like rope, steel rope w

  • @shotoutgames8823
    @shotoutgames8823 5 หลายเดือนก่อน

    Haha. I see no code??? Great blueprint though. Looking good

  • @loganciesla4652
    @loganciesla4652 4 หลายเดือนก่อน

    I LOVE ROPES

    • @nerdchomp
      @nerdchomp  4 หลายเดือนก่อน

      You and me both!

  • @VoidTheorem
    @VoidTheorem 5 หลายเดือนก่อน

    oooooo rope!

  • @Tenchinu
    @Tenchinu 5 หลายเดือนก่อน

    ppl prob like rope vid cause, like u said, there no rope UE vid anywhere. If ur the only rope guy, to cornered the market on rope vids :)

  • @MozzzieDev
    @MozzzieDev 5 หลายเดือนก่อน

    Is the game coming this year or next :)

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      Probably not lol. I'm not quite sure how long the project will take, but I'm fairly confident it will be at least another two years. I'm in it for the long run to achieve the scope I want

  • @JBiton
    @JBiton 5 หลายเดือนก่อน +1

    I love rope more than I love my own son (I don’t have a son)

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      Me too!

  • @GilbertDevs
    @GilbertDevs 5 หลายเดือนก่อน

    Rope

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      Rope

  • @gloryoti5893
    @gloryoti5893 5 หลายเดือนก่อน

    i love rope

  • @caballeroblancohermanos
    @caballeroblancohermanos 5 หลายเดือนก่อน

    opens sample project at unreal 5 worries about hardware gpu dies regret

  • @VyvyanTheGreat
    @VyvyanTheGreat 5 หลายเดือนก่อน

    rope enthusiasts RISE UP

  • @IsaacLobaoCerejo
    @IsaacLobaoCerejo 5 หลายเดือนก่อน

    i´m a simple man, i see rope i click

  • @simulacrumgames
    @simulacrumgames 5 หลายเดือนก่อน

    Who's gonna tell him they're vines and not really ropes? 😬
    ⚠USER WAS BANNED FOR THIS POST⚠

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      You've blown a hole in my theory. Rope theory? Vine theory? It's all so confusing!

  • @Jdfskitz
    @Jdfskitz 5 หลายเดือนก่อน

    Is there any ways us as a community can assist you with the project, be-it art, sound design, asset creation, etc.?

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      I appreciate you wanting to help, but right now I want to tackle things on my own (with the exception of a concept artist and a composer that I've hired). But you're always free to make fan art if you would like to contribute to the community! I have a place to post fan art on my discord

  • @quadangries
    @quadangries 5 หลายเดือนก่อน

    rope

  • @mithos56
    @mithos56 5 หลายเดือนก่อน

    Rope is a difficult thing to wrap your head around so people want to know how you made it work.

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      Makes sense!

  • @markgomes9054
    @markgomes9054 5 หลายเดือนก่อน

    This is very much a nit-pick, but you shouldn't use the new trajectory visual. It takes the fun away from seeing the object follow the path after release, becuase it shows you exactly what it'll look like before. Expecially if it's a big object you want to leave a little unknown, so the player has to guess a little and account for possible collisons based on size.
    Very small thing thou...

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      For certain types of games I would agree with you, but this is going to be a puzzle game. I think not knowing exactly where it's going to go would just make the puzzles more frustrating

  • @a6gittiworld
    @a6gittiworld 5 หลายเดือนก่อน

    Ropetuber nr 1

  • @DanielCaaz
    @DanielCaaz 5 หลายเดือนก่อน

    Guys will see a rope video and think hell yeah

  • @noah-chase
    @noah-chase 5 หลายเดือนก่อน

    I searched rope game and you're third on my feed soooo.

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน +1

      I'm cornering the rope game market!

    • @noah-chase
      @noah-chase 5 หลายเดือนก่อน

      @@nerdchomp lasso style

  • @zahdoma
    @zahdoma 5 หลายเดือนก่อน

    i like rope

  • @nilsegger6129
    @nilsegger6129 5 หลายเดือนก่อน

    Very Cute!

  • @nocaptcha8110
    @nocaptcha8110 5 หลายเดือนก่อน

    Is this the missing scadutree lore?

  • @baldstone942
    @baldstone942 5 หลายเดือนก่อน

    Anybody like Coconut fiber rope?

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      Sounds tasty

  • @justinsemple7454
    @justinsemple7454 5 หลายเดือนก่อน

    🪢❤️

  • @dasc000
    @dasc000 5 หลายเดือนก่อน

    Your devlogs are awesome! But please don't call this "code", this is the "paint by numbers" version of code

    • @JohnnyApplePie15
      @JohnnyApplePie15 5 หลายเดือนก่อน

      Gatekeeping code is wild

  • @TheArtFlower
    @TheArtFlower 5 หลายเดือนก่อน

    Rope, my guy. It makes me all warm and fuzzy inside 🪢

    • @nerdchomp
      @nerdchomp  5 หลายเดือนก่อน

      And really, why wouldn't it?

  • @MtxLk
    @MtxLk 5 หลายเดือนก่อน

    Rope

  • @raphsurvivor
    @raphsurvivor 5 หลายเดือนก่อน

    I like rope