Let's build the most over-powered civs possible! [AoE2]

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  • เผยแพร่เมื่อ 9 มี.ค. 2021
  • How ridiculously strong and broken can we make an AoE2 civ by combining only existing bonuses and techs?
    The most powerful Archer civilization 1:20
    The most powerful Cavalry civilization 6:40
    The most powerful Infantry civilization 11:34
    _________________________________________________________________________________
    Patreon: / spiritofthelaw
    Full intro song: • Spirit of the Law Chan...
    Background music from Epidemic Sound: www.epidemicsound.com
    Game: Age of Empires II Definitive Edition
  • เกม

ความคิดเห็น • 2.4K

  • @lekhakaananta5864
    @lekhakaananta5864 3 ปีที่แล้ว +1664

    So SOTL's fantasy civs are: "Silvan Elves", "Rohirrum", and the most fantastic of all, the legendary "Goths".

    • @tiestofalljays
      @tiestofalljays 3 ปีที่แล้ว +115

      This makes me want a Battle For Middle Earth 3.
      The first two were some of my favorite RTS games of all time.
      Up there with AoE (still my #1) & Company of Heroes tbh.

    • @dj_koen1265
      @dj_koen1265 3 ปีที่แล้ว +19

      Was introduced to bfme2 last year and it was surprisingly fun
      Though im not a fan of the way units are prepackaged in groups

    • @thertsfan
      @thertsfan 3 ปีที่แล้ว +6

      C&C 3 did a similar thing, but there was no replenishment for infantry

    • @Piornikov
      @Piornikov 3 ปีที่แล้ว +9

      @@thertsfan there was, GDI could put infantry in the armory to replenish it

    • @hamdepaf6686
      @hamdepaf6686 3 ปีที่แล้ว +12

      @@tiestofalljays There is a BFME mod in the works that basically is a BMFE 3, it is called BMFE Reforged. I am pretty exited to see the progress it is making

  • @agreeable_frog
    @agreeable_frog 3 ปีที่แล้ว +364

    How to make an op civ :
    Step 1 : Give them free wheelbarrow and Handcart
    Step 2 : Don’t be Vikings

    • @Madi_Ernar
      @Madi_Ernar 3 ปีที่แล้ว +4

      :D

    • @JoelDiez
      @JoelDiez 3 ปีที่แล้ว

      Hey there, nice amiya king

    • @ateium2409
      @ateium2409 3 ปีที่แล้ว

      Why tho ?

    • @Madi_Ernar
      @Madi_Ernar 3 ปีที่แล้ว

      @@ateium2409 Cuz they suck

    • @poyloos4834
      @poyloos4834 3 ปีที่แล้ว +1

      @Berserking Bishop why do you think they’re good? That bonus really does carry them on land. Without it, they’re easily a d-tier civ at best on land. Their infantry is good, but there are civs that have better infantry. Their archers are pretty generic, so are their seige, but their cav is ABYSMAL. I’d argue that vikings have the absolute worst stable in the game. They are one of two civs to not have husbandry (not counting cumans), and they don’t have hussar, paladin, bloodlines, or even the last cav armor tech. Their post-imp cavaliers are most civs castle age knights, but with 4 more attack.

  • @rodrigorizq2948
    @rodrigorizq2948 3 ปีที่แล้ว +374

    everyone's gangsta until 30 only wood costing archers take down your csatle from outside range

  • @HighFrictionZone
    @HighFrictionZone 3 ปีที่แล้ว +1159

    Nobody's asking the important question: how do these overpowered civs stack up against each other?

    • @natedowner8453
      @natedowner8453 3 ปีที่แล้ว +91

      Came here to say this! LET THEM FIGHT!

    • @chingamfong
      @chingamfong 3 ปีที่แล้ว +148

      My money is on that infantry civ. They have Huskarl with even more pierce armor than normal, and super cheap Halberdier with extra melee. If they get to late game there's nothing can stop that flood
      Edit: and I am proven right!

    • @vasiapapatidi9287
      @vasiapapatidi9287 3 ปีที่แล้ว +28

      i think the wood archers will smash the paladins but the infantry civ will dominate all.

    • @jonaszwojnar2483
      @jonaszwojnar2483 3 ปีที่แล้ว +156

      I would love to see pros play against each other with those civs. Maybe even a small tournament: "The Broken Cup"

    • @vasiapapatidi9287
      @vasiapapatidi9287 3 ปีที่แล้ว +57

      @@chingamfong 15 pierce armour huskarl. that negates a fucking heavy scorpion.

  • @d0gg029
    @d0gg029 3 ปีที่แล้ว +610

    Let’s be real here, the real op tech would be to remove the food cost of siege towers.

  • @thetruekhanofkhans
    @thetruekhanofkhans 3 ปีที่แล้ว +515

    Saracens having their team bonus chosen: shooketh

    • @StarryxNight5
      @StarryxNight5 3 ปีที่แล้ว +3

      Turns out it's actually good if someone focuses on archers

  • @Blackread
    @Blackread 3 ปีที่แล้ว +185

    This should be a new game mode: randomize civs and their bonuses, unique techs etc. Throw a few extras in, and then everyone takes turns picking from the pool, building a civ for themselves.

    • @davidawesome4569
      @davidawesome4569 3 ปีที่แล้ว +29

      Like Dota 2's Ability Draft, but this time Aoe 2: Tech draft.
      Would be cool, do you pick your unique unit first or risk someone picking your favorite unit and pick better economy upgrades instead..
      Ofc there would be some ridiculously broken strategies, like getting the Sicilians 5-town center unit tech combined with War Elephants.

    • @octaviosanchez6923
      @octaviosanchez6923 2 ปีที่แล้ว

      Looks like the Fisher Random version of chess

    • @themightypotato83
      @themightypotato83 ปีที่แล้ว +5

      Or you could do the opposite, pick your enemies' bonuses, technologies, etc

    • @bl-rp
      @bl-rp 4 หลายเดือนก่อน

      It's frankendraft!

    • @Octi-ku4yf
      @Octi-ku4yf หลายเดือนก่อน

      You get cav bonuses but you're meso american

  • @ihatepplwhohatedm
    @ihatepplwhohatedm 3 ปีที่แล้ว +348

    Replace Leitis with Cataphracts.
    Imagine this:
    195 HP
    21 Attack, +12 against infantry (no logistica)
    4 melee, 5 pierce armor
    Takes ZERO bonus damage
    Hard to convert (Spanish have heresy too, so they suicide instead of conversion)
    I mean Leitis might be stronger against archers or something, but hot damn every weakness of the Cataphracts is covered by the combination in the video. Frank paladin tier tankiness and the damage to demolish anything they fight in melee. If you can squeeze in logistica, even their smaller pierce armor vs arbalest can be covered because of the splash damage melting the arbalest blob.

    • @shawnlee6775
      @shawnlee6775 3 ปีที่แล้ว +15

      Yeah that's exactly what I thought. Cataphracts are my favourite unit by far.

    • @dervakommtvonhinten517
      @dervakommtvonhinten517 3 ปีที่แล้ว +9

      i dont think that would work. he confuses stable units with cavalry units in this video, doesnt he?

    • @saguntum-iberian-greekkons7014
      @saguntum-iberian-greekkons7014 3 ปีที่แล้ว +12

      Thats what i thought replacing the leitis with the Cataphract, what a missed opportunity

    • @saguntum-iberian-greekkons7014
      @saguntum-iberian-greekkons7014 3 ปีที่แล้ว +5

      @@shawnlee6775 indeed, they are almost OP by their own, imagine on the army of a OP Cavalry, they gonna be the Kings of Mounted units

    • @luisfelipeperdigao9713
      @luisfelipeperdigao9713 3 ปีที่แล้ว

      dope

  • @TheLeosMind
    @TheLeosMind 3 ปีที่แล้ว +727

    **Forgotten Empires taking notes in the background**

    • @msonisama8656
      @msonisama8656 3 ปีที่แล้ว +19

      *me taking notes as well for my cheat civs*

    • @benstephens4488
      @benstephens4488 3 ปีที่แล้ว +5

      Would farimba be better than stirrups?

    • @elodin857
      @elodin857 3 ปีที่แล้ว +4

      I forgot those civs existed lol

    • @sansculottist
      @sansculottist 3 ปีที่แล้ว +18

      wait for the Californians with unique unit Cobra Car

    • @mohdridhuanmdkamal8582
      @mohdridhuanmdkamal8582 3 ปีที่แล้ว +4

      @Marxus III As I still play AOE 1, I would love more civs. The problem with AOE 1 is that the tech tree is disjointed. I really hope they can add more units and techs with the tech tree first along with adding in civs. Also for Forgotten Empires to fix the pathfinding. Units still get stuck with each other and vils sometimes flat out refuses to circle around to collect resources.

  • @MikeEmpires
    @MikeEmpires 3 ปีที่แล้ว +716

    I want an official Spirit of the Law Mod.

    • @SkeletonAngel_
      @SkeletonAngel_ 3 ปีที่แล้ว +7

      Up

    • @samstark568
      @samstark568 3 ปีที่แล้ว +16

      I sign this petition.

    • @DutchAver
      @DutchAver 3 ปีที่แล้ว +3

      Same!

    • @kenasuma61
      @kenasuma61 3 ปีที่แล้ว +1

      This

    • @bitemyassets7432
      @bitemyassets7432 3 ปีที่แล้ว +5

      Yes please! I could see this being really fun with friends. We could have a 2 vs 1 or maybe even a 3 vs 1 against the person with the OP civ!!

  • @michaelwiesinger2643
    @michaelwiesinger2643 3 ปีที่แล้ว +101

    Ultimate WOLOLO Civ:
    Tech tree: Spanish
    Civ bonuses:
    - Monks healing range 2x
    - Monastary technologies cost -50%
    - +5 Monk HP for each Monastary technology
    - Gold miners work 20% faster
    - Gold units cost 20% less
    Unique unit:
    Missionary (duh)
    Unique techs:
    1. Inquisition (faster conversion)
    2. Orthodoxy (+3/+3 armor)
    Team bonus:
    Monasteries work 20% faster
    Once you savely reach Castle Age your endless wave of ultra-fast & hard-to kill monks will convert the world! ;)
    [I'd love to see a video of that, really] [Maybe there is even a better build?]

    • @BrunoWargaret
      @BrunoWargaret 3 ปีที่แล้ว +14

      Nobody expects the Spanish Inquisition

    • @SatyaVenugopal
      @SatyaVenugopal 3 ปีที่แล้ว +3

      Oh wow... this would be insane for a T-West pacifist run!

    • @mishkae
      @mishkae 2 ปีที่แล้ว +5

      Me, watching this now that bohemians are out: .- _ .-

    • @michaelwiesinger2643
      @michaelwiesinger2643 2 ปีที่แล้ว +2

      @@mishkae my comment didn't age well... ^^"

    • @enderf4515
      @enderf4515 2 ปีที่แล้ว +5

      heresy: im gonna ruin this mans entire career

  • @Viscidsquare040
    @Viscidsquare040 3 ปีที่แล้ว +59

    8:37 “that’s basically 4 eco bonuses”
    +20% hp: Guess I’m an eco bonus

    • @longbow857
      @longbow857 3 ปีที่แล้ว +15

      More HP = paying less for each hitpoint = profit! Okay I might be stretching it here..

    • @Viscidsquare040
      @Viscidsquare040 3 ปีที่แล้ว +5

      @@longbow857 but then technically the bonus damage resistance bonus he added after saying that is also an eco bonus

    • @erenekiz4407
      @erenekiz4407 3 ปีที่แล้ว +17

      @@Viscidsquare040 wait... its all eco bonuses????

    • @Viscidsquare040
      @Viscidsquare040 3 ปีที่แล้ว +17

      @@erenekiz4407 always has been

    • @stylesrj
      @stylesrj 3 ปีที่แล้ว +5

      @@Viscidsquare040
      👨‍🚀🔫👨‍🚀

  • @elferchucapo
    @elferchucapo 3 ปีที่แล้ว +276

    Vill civ: With Inca blacksmith bonus, berber speed, spanish construction, inca cheaper stone buildings and free korean tower upgrades. For castle age tech, I woud give them Yasama. On top of that, give them spanish supremacy or flemish revolution. For civ bonus, Bulgarian faster working blacksmith.

    • @dwell7315
      @dwell7315 3 ปีที่แล้ว +34

      That's......actually incredible. Wow that's horrifying. I love it

    • @roguebanshee
      @roguebanshee 3 ปีที่แล้ว +23

      The only thing holding them back would be the non-combat ai of vils.

    • @johnmeo1532
      @johnmeo1532 3 ปีที่แล้ว +7

      What about Indian cheaper villagers? I'm not sure what it would replace though since those are all amazing...

    • @AlphaSquadZero
      @AlphaSquadZero 3 ปีที่แล้ว +6

      @@johnmeo1532 I'd also add Persian faster working TC

    • @jaishkhan7442
      @jaishkhan7442 3 ปีที่แล้ว +4

      Oh God the Ultimate Tower Rush civ

  • @hardikpande6970
    @hardikpande6970 3 ปีที่แล้ว +166

    The most overpowered civ is always one my enemy is playing

    • @ashmonkey2572
      @ashmonkey2572 3 ปีที่แล้ว +3

      so true. i don't know how they always happen to pick it.

    • @Usuario459
      @Usuario459 3 ปีที่แล้ว

      @@ashmonkey2572 i am noob too in aoe, i don't like multiplayer i always lose

    • @srbishkrst
      @srbishkrst 3 ปีที่แล้ว

      @@Usuario459 why you dont try be good in multiplayer and start practicing?

    • @nemes1s_aoe
      @nemes1s_aoe 3 ปีที่แล้ว

      @@ashmonkey2572 keep playing till your elo adjusts and then hfhf

  • @runescapefan0001
    @runescapefan0001 3 ปีที่แล้ว +42

    This is actually a decent idea for a new game type - ability draft. Players take turns picking bonuses and technologies in a drafting phase before the game starts.

    • @vorpalthefox
      @vorpalthefox 11 หลายเดือนก่อน +1

      god what i would do for just this thing
      if it was possible to enable in skirmish and randomize the draft pics among AI players and instruct them to play based off their techs and bonuses, would be amazing to play

    • @SirAdityaSingh
      @SirAdityaSingh 10 หลายเดือนก่อน +1

      Isn't that basically AoE3? You have to select the card shipments you want and you can use them to provide you bonuses/units.

    • @VeryPeeved
      @VeryPeeved หลายเดือนก่อน +1

      @@SirAdityaSingh Yes, but in a good game.

  • @christiangreff5764
    @christiangreff5764 3 ปีที่แล้ว +191

    For all those people saying they would like to test these civilisations in a mod: I made one called "SotL_OP_custom_civs" that should substitute the Mayans (Archers), Spanish (Cavalery) and Incas (Infantery) civilisations with those discussed in this video.
    Edit: If something doesn't work, feel free to comment here and I will do my best to remedy the problem.
    Also, if you want to discuss design decisions (including Slingers and Missionaries in the tech trees, keeping the UTs at the age they have in the original game, etc.), this comment might also be the correct place.

    • @silverwoodlawn4913
      @silverwoodlawn4913 3 ปีที่แล้ว +1

      Have you already uploaded the mod or is it in the post-production?

    • @christiangreff5764
      @christiangreff5764 3 ปีที่แล้ว +5

      @@silverwoodlawn4913 Should be uploaded and available.

    • @feuerderveranderung6056
      @feuerderveranderung6056 3 ปีที่แล้ว +1

      I have downloaded the mod via the modmanager ingame, but can't activate it. There is a gear in front of the mod, no indicator if the mod is activated and if I start a match against the ai as incas I have the normal inca civ bonus.

    • @rytsty4302
      @rytsty4302 3 ปีที่แล้ว +6

      @@feuerderveranderung6056 its because its a data mod. when starting the game, you should see a "Data Mod" configuration. change that setting to the mod

    • @feuerderveranderung6056
      @feuerderveranderung6056 3 ปีที่แล้ว +1

      @@rytsty4302
      Thanks, but I have never seen this configuration coming up Oo .

  • @BlueMK12
    @BlueMK12 3 ปีที่แล้ว +315

    "Let's build the WORST civ possible" next Almighty Spirit of the Law!

    • @hebl47
      @hebl47 3 ปีที่แล้ว +69

      Pick the best cavalry bonuses and then combine them with one of the Mesoamerican tech trees (aka - no cavalry available)?

    • @MsXmaster666
      @MsXmaster666 3 ปีที่แล้ว +26

      @@hebl47 bonus points if redemption isnt in that tech tree

    • @jonaszwojnar2483
      @jonaszwojnar2483 3 ปีที่แล้ว +10

      Incas team bonus, atheism or cavalry oriented stuff with meso civs. Or spanish and archer bonuses

    • @Sids1192
      @Sids1192 3 ปีที่แล้ว +16

      Simple. If I'm in charge, they are all the worst civ.

    • @LuLu-ip4zb
      @LuLu-ip4zb 3 ปีที่แล้ว +3

      Sarazen Team Bonus with spanisch Archer Tech tree

  • @lightingman117
    @lightingman117 3 ปีที่แล้ว +240

    Need Siege, Monk, Gunpowder, Naval OP Civs. Then a mod so we can play all of them :P
    You missed the chance to use your triggers to have all 3 fight at the end!

    • @Bordey
      @Bordey 3 ปีที่แล้ว +23

      An ultra-turtling based civ could also be neat to see, perhaps with some economy related bonuses to make the defensive passives & techs more worthwhile in very long games!

    • @rafaelcontreras5370
      @rafaelcontreras5370 3 ปีที่แล้ว +3

      Siege's Celts, Monk's Aztecs and Gunpowder's Turks. There is a little to improve on them... I was thinking the same about cav archers but Tatars are quite good. maybe adding the recurve bows or sipahi tech?

    • @qsywastooshort7451
      @qsywastooshort7451 3 ปีที่แล้ว +2

      this needs an ultimate showdown !

    • @Reluxthelegend
      @Reluxthelegend 3 ปีที่แล้ว +15

      Also vil civ, combine inca, berbers, indian bonus alongside with supremacy from spanish

    • @connorhopkins2709
      @connorhopkins2709 3 ปีที่แล้ว +6

      @@Reluxthelegend Incan supremacy would be hilarious.

  • @tomc.5704
    @tomc.5704 3 ปีที่แล้ว +147

    If this doesn't become a four part series, I'm going to riot
    I personally would like to see a Civ that specializes in preventing the enemy from ever reaching Castle Age -- whether by ruining their life in Feudal (someone posted a truly nasty Persian-Couman Douche, but I'm sure you could also just have early game eco bonuses and pressure them) or by racing to Castle Age several minutes before them and descending upon them with the fury of hell as they click up

    • @gunnarsgarageband6384
      @gunnarsgarageband6384 3 ปีที่แล้ว +7

      How about this for a douche troll civ:
      Civ bonuses:
      1. Town centers double hp, faster work rate (persians)
      2. Can build extra TC in feudal (cumans)
      3. Lumberjacks 15% faster (celts)
      4. Town centers, castles build 100% faster (sicilians)
      5. Villagers get cheaper as you age up (Indians)
      UU: Woad/Shotel/Plume (good for raiding)
      Unique techs:
      Tigui (Malians)
      Hill Forts (Lithuanians)
      Team Bonus:
      Scout cav +2 LOS

    • @leer.4747
      @leer.4747 3 ปีที่แล้ว +4

      @@gunnarsgarageband6384
      Should probably substitute the Indian bonus for the Berber speed bonus since you're planning on sending villagers across the map for a tc drop and might need an edge in villager fights.

    • @BayWa4eva
      @BayWa4eva 2 ปีที่แล้ว +3

      @@gunnarsgarageband6384 well maybe a perfect douche is fast feudal second tc.
      so...
      lithuanian +150 food
      cuman second tc in feudal
      chinese +3 vils, -200 food -50 wood
      aztec +1 vil -50 food
      huns no houses, -100 wood
      team bonus: faster blacksmith
      unique techs and units don't matter because you are forever feudal but i have to choose, so:
      tigui
      crenellations
      as both support the idea of dropping buildings that shoot stuff
      and as uu idk, some anti-cav like kamayuk or genbows to stop raids
      you start with 7 vils, 100 food but only 50 wood, so you can immediately produce more vils but need to collect wood before building a lumber camp. that eco should be very nice and wood isn't bad since you only ever need 1 lumber camp, 1 mill, 1 tc and 1 blacksmith and later farms.
      you don't need gold at all and stone only for more tc drops.
      you got some time to scout the enemy because of feudal cost, so vietnamese reveal isn't that strong and clicking up faster isn't necessary with your eco headstart, instead i thought it would be nice not to be pop capped at game start.
      with normal advancement berber speed isn't that big of a deal.
      the team bonuses are mostly useless but a fast fletching might just be enough to compensate for missing bonus hp. the idea about that build is that you have a huge eco lead and you can keep producing working vils while shooting their tc. it's a full boom with an obstruction right in their base.
      you might even go fast castle and tc drop with tigui while they are feudal or even dark age.

    • @dukeluke3700
      @dukeluke3700 ปีที่แล้ว

      bro you can just pick mongols

  • @withinfinite5104
    @withinfinite5104 3 ปีที่แล้ว +40

    Most Op: Atheism + Theocracy = Religious Confusion Intensifying

    • @candrarazaka1055
      @candrarazaka1055 3 ปีที่แล้ว +1

      CA tech: Orthodoxy/Inquisition

    • @grimreaper492
      @grimreaper492 3 ปีที่แล้ว

      What in science's name is that! THE UNITED ATHEIST ALLIANCE! OH SCIENCE HELP US!

    • @AtticusKarpenter
      @AtticusKarpenter หลายเดือนก่อน

      ​@@grimreaper492more like united state of reddit

  • @oom-3262
    @oom-3262 3 ปีที่แล้ว +517

    "That civ already exists"
    I mean you are not wrong there.

  • @MikeEmpires
    @MikeEmpires 3 ปีที่แล้ว +254

    Mounted Teutonic Huskarl would be a dream come true.

    • @funny_liquid7111
      @funny_liquid7111 3 ปีที่แล้ว +18

      The fact that its mounted just gives the unit more counters, make it fast and with alot of hp instead.

    • @predwin1998
      @predwin1998 3 ปีที่แล้ว +42

      @@funny_liquid7111 If you give it 50% bonus damage reduction and 16 cavalry armour (Cataphract) there's no longer any penalty to being mounted.

    • @encoreperformance1081
      @encoreperformance1081 3 ปีที่แล้ว +2

      Bahhahahahah

    • @sauravtripathi4128
      @sauravtripathi4128 3 ปีที่แล้ว +19

      Woad Teutonic Condoskarl for the win

    • @gilb_4
      @gilb_4 3 ปีที่แล้ว +11

      @@sauravtripathi4128 Jaguar Woad Teutonic Condoskarl :P

  • @CptManboobs
    @CptManboobs 3 ปีที่แล้ว +199

    Absolutely nobody, not a soul:
    Spirit of the Law: "How do we make Goth's better."

    • @candrarazaka4351
      @candrarazaka4351 3 ปีที่แล้ว +6

      Also: how to buff up Frankish cavalry armies.
      Those cavalry bonuses are insane for me, although for me, probably the lithuanian food bonus can be replaced with the relic attack bonus or burgundian cheaper stable techs.

  • @EagleTopGaming
    @EagleTopGaming 3 ปีที่แล้ว +24

    Ideas to try to optimize: (Some of these people have posted some of these already)
    -The craziest farmer civ.
    -The best turtle, boom, and sling civ.
    -The best battle elephant civ setup.
    -Craziest monk civ.
    -Best defensive building civ.
    -Best water civ.
    -Best siege civ.
    -Most powerful feudal age civ.
    -Best castle drop civ.
    -Best cav archer civ.
    -Best tower rush civ.
    -Fastest imp time civ.
    -Best trash unit civ.
    -Best scout line civ.
    -The most unit choices possible civ.
    -Optimizing one unique unit civ.

    • @rupert7565
      @rupert7565 3 ปีที่แล้ว +3

      -best Villagers civ

    • @rupert7565
      @rupert7565 3 ปีที่แล้ว

      @@adriaan4808 civ best suited to not having farms
      That would probably involve:
      -Mongol: Hunters work +40% faster.
      -Japanse: Fishingships work faster and have more defences.
      -Maley: Fish Traps provide unlimited food.
      And some wood, archer, or ship bonuses.
      Alternatively:
      -Tartar: Herdables contain +50% food
      -Tartar: Two Sheep spawn near newly-constructed Town Centers after advancing to the Castle Age.
      -Briton: Shepherds work 25% faster.
      -Incas: Start with a free Llama.
      -Lithuanian: Start the game with +150 food.

    • @rupert7565
      @rupert7565 3 ปีที่แล้ว +1

      @@adriaan4808 Insane start:
      -Chinese: Start game with three extra Villagers, but with -200 food and -50 wood.
      -Maley: Start the game with +1 Villager, but with -50 food.
      -Huns: Do not need Houses, but start game with -100 wood.
      -Lithuanians: Start the game with +150 food.
      -Incas: Start with a free Llama./Japanse: Mills, Lumber Camps, and Mining Camps are 50% cheaper.
      Team bonus: Mayans: Walls are 50% cheaper.

  • @Binarokaro
    @Binarokaro 3 ปีที่แล้ว +90

    Damn, this makes me wish there's like a draft game mode, where each player drafts together a unique civ from a limited selection of bonuses and tech tree stuff to work with

    • @nuggs4snuggs516
      @nuggs4snuggs516 3 ปีที่แล้ว +12

      Reminds me of Dota2's ability draft, where a random pool of Heros are selected, each player is given one which defines their attributes, and then you draft abilities from the Hero pool. Could do something of each player is given a random tech tree and drafts team bonuses, civ bonuses, and unique units and techs from the pool.

    • @robertl.1429
      @robertl.1429 3 ปีที่แล้ว +2

      back in Empire Earth you could realy do that 😉🙃

    • @lucamarino1226
      @lucamarino1226 3 ปีที่แล้ว

      Yeah cool but would take too long to draft tech tree and bonuses and everything is like a 20 min draft phase

    • @Handepsilon
      @Handepsilon 3 ปีที่แล้ว

      Unless you can save drafts, in which case you can build it before joining

  • @therealsosi8204
    @therealsosi8204 3 ปีที่แล้ว +323

    everybody gangsta till they see arbalest hit you from ten tiles away with obsidian arrows and the saracen bonus

    • @someonesch4361
      @someonesch4361 3 ปีที่แล้ว +9

      Those arbs gansta till they see the huskarls

    • @sr71silver
      @sr71silver 3 ปีที่แล้ว +1

      Bombard Arbs!

    • @someonesch4361
      @someonesch4361 3 ปีที่แล้ว

      @@sr71silver the bonus is against buildings, not units

    • @sr71silver
      @sr71silver 3 ปีที่แล้ว

      @@someonesch4361 and Bombard Cannons are siege units primarily designed to be used against buildings. So what exactly is your issue?

    • @seidmadr2024
      @seidmadr2024 3 ปีที่แล้ว

      Counterpoint: Huskarls. Just spam Huskarls.

  • @gunnarsgarageband6384
    @gunnarsgarageband6384 3 ปีที่แล้ว +28

    An idea for most broken siege civ:
    Tech tree: Ethiopians
    Civ bonuses:
    1. Lumberjacks work 15% faster (Celts)
    2. All units cost 20% less gold (Portuguese)
    3. Siege weapons fire 25% faster (Celts)
    4. All techs 15/20% cheaper (Chinese)
    5. Siege units 15% cheaper (Slavs)
    Unique unit:
    Mangudai (Mongols, can protect your siege and kill enemy siege)
    Unique techs:
    1. Drill (Mongols)
    2. Torsion Engines (Ethiopians)
    Team bonus:
    Siege workshops work 20% faster (Celts).

    • @josephszakovits7330
      @josephszakovits7330 3 ปีที่แล้ว +4

      I’d swap Torsion engines with Furor Celtica. That extra HP is huge in onager vs onager fights. It’s cheaper too. Also is cheaper techs better than 50 percent less food on Siege upgrades from Bulgarians?

    • @gunnarsgarageband6384
      @gunnarsgarageband6384 3 ปีที่แล้ว

      @@josephszakovits7330 I was thinking about Furor Celtica too, guess I'm just a sucker for the sheer amount of destruction and mayhem you can cause with Torsion. But I guess you're right, that would be more OP.
      As for the Bulgarian bonus, I thought about that too, but siege in general only uses food for upgrading units, and the Chinese bonus helps with that (though not as much), and also lowers the gold costs, plus it lowers the cost of unique techs, siege engineers, and also all other non siege techs ;)

    • @fernandoortiz7082
      @fernandoortiz7082 3 ปีที่แล้ว

      How about shichikon?

  • @baohon8939
    @baohon8939 3 ปีที่แล้ว +11

    Therapist: hyper paladin flood doesnt exist, it cannot hurt you.
    Spirit: hold my beer.

  • @ovrava
    @ovrava 3 ปีที่แล้ว +136

    I would watch a tournament where each player must play with the civ. he created.

    • @Strait_Raider
      @Strait_Raider 3 ปีที่แล้ว +5

      Seconded. It would be really interesting to see how these play out with high-tier players. It seems like the Cav civ should dominate with its obscenely powerful un-counterable cavalry backed up by a plethora of eco bonuses. The archer civ looks to be a bit boned by the high pierce armor of both opponents and a slower-burn on its eco techs.

  • @TheNightHawk91
    @TheNightHawk91 3 ปีที่แล้ว +60

    We need a game mode where you build your Civ out of a pool of random bonuses. Then Players pick one bonus one after another, maybe even with a banning phase.

    • @Zurie
      @Zurie 3 ปีที่แล้ว +4

      Sorta like Dota 2's Ability Draft

    • @JainZar1
      @JainZar1 3 ปีที่แล้ว

      Yeah a 4v4 Ability Draft would be awesome.

    • @TheNightHawk91
      @TheNightHawk91 3 ปีที่แล้ว

      @@Zurie Thats what I was thinking about.
      And the last pick would be the unique unit.

    • @wrachilles8482
      @wrachilles8482 3 ปีที่แล้ว +2

      Something something, Empire Earth.

    • @TheNightHawk91
      @TheNightHawk91 3 ปีที่แล้ว

      @@wrachilles8482 kinda, yes

  • @zitaowang6540
    @zitaowang6540 3 ปีที่แล้ว +14

    elephant: khamer civ, malay discount, franks +20% hp, Scilian resistance, viking free handcart, berber cheaper stable unit. OP

    • @MadMalMan
      @MadMalMan 3 ปีที่แล้ว

      I'd swap out Viking handcart for Slav farming or even Mayan resources last longer for the gold.

  • @pierre-mariecaulliez6285
    @pierre-mariecaulliez6285 3 ปีที่แล้ว +33

    Imagine : You're being overwhelmed by longswordsmen, running out of ideas, maybe just maybe you can turn this around... Then they all turn into champions, bypassing the 2-handed entirely ;7

  • @-Raylight
    @-Raylight 3 ปีที่แล้ว +148

    Imagine if there's a mod where you can make your own civilization like _Empire Earth_
    That might be really a broken mode, but fun mode to try out things. Not everything has to be balanced afterall

    • @henningthorsenmusic
      @henningthorsenmusic 3 ปีที่แล้ว +32

      What about a multiplayer mode with civilization draft where everyone gets to choose in order from a shared pool of bonuses, units and techs? i think that could be rad

    • @xeendarvarol
      @xeendarvarol 3 ปีที่แล้ว +4

      I think might be good thing make mode/mod like Empire Earth might help make new Civs down the line where Devs can get data from what the player base pick.

    • @widowpeak6142
      @widowpeak6142 3 ปีที่แล้ว +1

      Oh boy, Empire Earth! I can understand why it never had a chance to last as long as Age of Empires, but I still wish it did.

    • @beganfish
      @beganfish 3 ปีที่แล้ว

      Things like that end up being really boring because it isn't long before people find the best combinations and then you just end up fighting the same thing over and over.

    • @HermesGO3
      @HermesGO3 3 ปีที่แล้ว

      I think a game mode where you can combine two civilisations like in an alliance would make more sense since it would favorise creativity while still putting some limits to what you can do.

  • @user-oc4bp9uu6o
    @user-oc4bp9uu6o 3 ปีที่แล้ว +218

    cataphracts instead of letis tho, those guys will be immune to spear and cammels entirely

    • @adnansakib821
      @adnansakib821 3 ปีที่แล้ว +31

      And also crush Teutonic knights, the reason spirit selected Leitis!

    • @ShinkaTHPC
      @ShinkaTHPC 3 ปีที่แล้ว +54

      Sadly, Cataphracts need Logistica to truly shine, not to mention that they are expensive in terms of gold which is stretched out by Paladin production. Leitises on the other hand provide a cheaper anti-melee armour which can be easily mixed in the main Paladin army.

    • @harishsundar3409
      @harishsundar3409 3 ปีที่แล้ว +20

      @@ShinkaTHPC Perfect answer

    • @adnansakib821
      @adnansakib821 3 ปีที่แล้ว +1

      @@ShinkaTHPC that's also a thing! leitis are very cheap. All the new unique units are too cheap!

    • @sebazpereyra9431
      @sebazpereyra9431 3 ปีที่แล้ว +53

      I came to comment this. Cathapracts with 200hp, that take no bonus damage at all, and that while lacking Logistica, they compensate the lack of trample damage by having 7 more attack against every type of unit thanks to farimba and blast furnace. That's an insane unit.

  • @ethanwhite4612
    @ethanwhite4612 3 ปีที่แล้ว +53

    The archer civ sounds still hard countered by siege rams just like Britons. How about UU be Chukonu instead?

    • @jaishkhan7442
      @jaishkhan7442 3 ปีที่แล้ว +1

      Just what I thought

    • @RheaMainz
      @RheaMainz 3 ปีที่แล้ว +3

      maybe the archers would destroy siege workshops before they make enough rams!

  • @fabian2045
    @fabian2045 3 ปีที่แล้ว +35

    Infantry civilization
    Civilization: Incas
    Civilization bonus:
    - Goths discount bonus
    - Japanese attack speed bonus
    - Celts movement speed bonus
    - Malians pierce armor bonus
    - Vikings HP bonus
    Unique unit: Teutonic Knight
    Unique techs:
    - Anarchy (I know it says "Huskarls" as the unit that let you create in the barracks, but It's good to dream)
    - Perfusion
    Teams bonus: Barracks work 20% faster
    Those would be Teutonic Knights turbo-created in the Barracks with this stats:
    - 3.2 seconds of training time
    - 55 food/26 gold cost
    - 120 HP
    - 21 melee damage
    - 1.34 attack rate
    - 13 melee armor/9 pierce armor
    - 1 movement speed
    EDIT: The units in the barracks would have this stats:
    Champion:
    - 5.6 seconds of training time
    - 29 food/13 gold cost
    - 84 HP
    - 17 melee damage
    - 1.34 attack rate
    - 4 melee armor/8 pierce armor
    - 1.125 movement speed
    Halbedier:
    - 5.86 seconds of training time
    - 23 food/16 wood cost
    - 72 HP
    - 10 melee damage
    - 2.0435 attack rate
    - 3 melee armor/7 pierce armor
    - 1.25 movement speed
    Eagle Warrior:
    - 5.33 seconds of training time
    - 13 food/33 gold cost
    - 72 HP
    - 13 melee damage
    - 1.34 attack rate
    - 3 melee armor/11 pierce armor
    - 1.625 movement speed (A Cuman paladín have 1.5525 movement speed)

    • @jaishkhan7442
      @jaishkhan7442 3 ปีที่แล้ว +1

      Oh God what have you done

    • @212mochaman
      @212mochaman 3 ปีที่แล้ว

      Teutonic knights? Come on dude, they're the worst UU's for 1 reason. Tankiness aint it

    • @jaishkhan7442
      @jaishkhan7442 3 ปีที่แล้ว +3

      @@212mochaman tho Celt movement speed does have an effect on that

    • @212mochaman
      @212mochaman 3 ปีที่แล้ว

      @@jaishkhan7442 it does. It'd still make them as slow as a siege unit though

    • @212mochaman
      @212mochaman 3 ปีที่แล้ว +1

      @@jaishkhan7442 besides. With access to eagle warriors with TK stats nobody's touching the castle for anything but upgrades and trebs for the turtlers

  • @ashrayviswanath7857
    @ashrayviswanath7857 3 ปีที่แล้ว +122

    You should do siege and monk as well. Also a defensive civ, a civ that can't be breached at all

    • @Handygamer
      @Handygamer 3 ปีที่แล้ว +10

      Might also wanna add a cav archer civ, even though Mongols already exist. Maybe create a civ with CAs stronger than Mangudai?

    • @Lucas-vv7lw
      @Lucas-vv7lw 3 ปีที่แล้ว +12

      Or an trash civ, but I like the idea of an defensive civ :D

    • @punbug4721
      @punbug4721 3 ปีที่แล้ว +13

      *The Citadel:* Defensive/Tower/Bombard civ
      Civ: Any with Fortified Wall, Architecture, Bombard Cannon, and Bombard Tower, and preferably Treadmill Crane as well. Cannon Galleon (for theming bonus) and Guilds (for late game stone trading) are nice additions too.
      Extra building HP (Byzantines)
      Free Murder Holes (Teutons)
      Free tower upgrades (Koreans)
      Free Chemistry (Turks)
      Stone mining bonus (Koreans)
      Yasama (Japanese) and Artillery (Turks)
      Team Bonus: Cheaper walls and gates (Mayans)
      Playstyle: Turtle and boom while sniping enemy trebs with your bombard cannons, or alternatively end the game at any stage with a powerful and decisive tower rush.

    • @claudetheclaudeqc6600
      @claudetheclaudeqc6600 3 ปีที่แล้ว +4

      op water civ?

    • @galliman123
      @galliman123 3 ปีที่แล้ว +2

      @@claudetheclaudeqc6600 vikings + celts wood bonus and saracens faster galley fire

  • @karlhungus4523
    @karlhungus4523 3 ปีที่แล้ว +94

    OP cav archer civ:
    - Mongols faster firing
    - Cumans faster moving cavalry per age
    - Huns cav archer discount
    - Franks +20% hp
    - Tatars Thumbring + Parthian Tactics for free
    Unique Techs:
    - Tatars +1/+1 armor
    - Magyars +1 range & +1 damage
    Team bonus:
    - Britons faster working archery ranges

    • @MyHunta
      @MyHunta 3 ปีที่แล้ว +3

      which tech tree and unique unit would you go for? I reckon Kipchaks with +25% speed, bracer and recurve bow would be quite the unit, but I don't know what the most complete tech tree would be.

    • @martytu20
      @martytu20 3 ปีที่แล้ว +17

      Still need an eco bonus to get to castle age.

    • @TheGloriousLobsterEmperor
      @TheGloriousLobsterEmperor 3 ปีที่แล้ว +13

      I would probably swap out the Tartars +1/+1 armour for the Turks 20+ HP tbh.

    • @furkansaryerli
      @furkansaryerli 3 ปีที่แล้ว +7

      Turks Sipahi would benefit them more than the Franks +%20 HP

    • @TheGloriousLobsterEmperor
      @TheGloriousLobsterEmperor 3 ปีที่แล้ว +2

      @@furkansaryerli Do Cavalry Archers benefit from the Frank 20% HP bonus?

  • @maxmichalik4938
    @maxmichalik4938 3 ปีที่แล้ว +11

    Villager Civilization:
    Ethiopian Tech Tree. Reasons: Has all the necessary stuff, full repairable siege, Halbs and Arbs..
    - Villagers move 10% faster.
    - Villagers benefit from Blacksmith infantry upgrades.
    - Villagers are 10%/15%/20%/25% cheaper in the Dark/Feudal/Castle/Imperial Age.
    - Town Centers and Docks have double HP and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age.
    - Wheelbarrow and Hand Cart are free.
    Unique Unit:
    Unique Tech 1: First Crusade (to defend your boom) or Yasama (tower support during vill domination)
    Unique Tech 2: Supremacy
    Team Bonus: Farms provide +45 food.
    Final villager stats: 80 HP, 3+10 Attack (+15 vs Buildings), +6/+8 Armor, +30% movement speed. Builds in 20 seconds for 37.5 food.
    Boom like a madman. Use Towers liberally. Create fully upgraded Arbs, Halbs and Siege with a great economy behind them. Finish them off with Supremacy plus!
    Things I couldn't fit: Spanish free melee upgrades or faster building. Tower or Castle bonuses. Bombard Tower and Crop Rotation.

    • @UmTalDeMariochi
      @UmTalDeMariochi 3 ปีที่แล้ว

      I would swap the Wheelbarrow and Handcart bonus for the Farmers portal gun

    • @maxmichalik4938
      @maxmichalik4938 3 ปีที่แล้ว

      @@UmTalDeMariochi The what?

    • @TheVasek25
      @TheVasek25 3 ปีที่แล้ว

      @@maxmichalik4938 I belive he means Khmer - villagers dont need to frop off food from farms

  • @TheNewBerser
    @TheNewBerser 3 ปีที่แล้ว +7

    0:08
    Angmar in BFME2: "Don't listen to that."

  • @erikhanseisenheber
    @erikhanseisenheber 3 ปีที่แล้ว +345

    There’s lots of sequel potential here. I want to see what OP combos you could cook up for siege, gunpowder, and naval

    • @AlejandroLopez-fc1dg
      @AlejandroLopez-fc1dg 3 ปีที่แล้ว +18

      Chavalry archers too!!! C'mon SOTL!!

    • @Strait_Raider
      @Strait_Raider 3 ปีที่แล้ว +16

      Ultimate Drush Civ. Ultimate Tower Rush Civ. Ultimate Fatslob Civ. Someone mentioned below an Ultimate Persian Douche civ.

    • @CaiRobinson
      @CaiRobinson 3 ปีที่แล้ว +4

      OP monks!

    • @Angrymonkey2489
      @Angrymonkey2489 3 ปีที่แล้ว +1

      @@CaiRobinson But... Aztecs have OP monks...

    • @qrw460bhv6
      @qrw460bhv6 3 ปีที่แล้ว +3

      @@Angrymonkey2489 Make them more OP

  • @smcasas9367
    @smcasas9367 3 ปีที่แล้ว +81

    I think it would be a fun tournament with people setting up their own civilizations.

    • @lemmonsinmyeyes
      @lemmonsinmyeyes 3 ปีที่แล้ว +8

      this is a good idea! You build your civ before the tour, then can only use that civ.

    • @Dr.-Dank
      @Dr.-Dank 3 ปีที่แล้ว +2

      Right? This'd be fun as hell.

    • @michaelstekelenburg3689
      @michaelstekelenburg3689 3 ปีที่แล้ว +2

      I’d built my own civ with the lowest cost, full upgrades and attack bonuses and all available units. Lol

    • @alfredbanuelos7312
      @alfredbanuelos7312 3 ปีที่แล้ว +4

      I'm sure a civ that can advance faster through age would probably be better than a late game one. So civs that offer faster builds and more resources would he op in my opinion.

  • @Mder1
    @Mder1 3 ปีที่แล้ว +18

    New game mode: Ability draft.

    • @candrarazaka1055
      @candrarazaka1055 3 ปีที่แล้ว

      Yeah I was thinking about this Dota gamemode would be happen in AoE2

  • @nejinoniwa4804
    @nejinoniwa4804 3 ปีที่แล้ว +13

    We need a mod or gamemode where people get to draft civ bonuses to build a civ, instead of full civs.

  • @albertoagnello1113
    @albertoagnello1113 3 ปีที่แล้ว +112

    How about a "op tower rush civ" "op siege civ" and "op bunker civ" (bunker civ is for turtle player: big wall, big difense, let's see who afk first)

    • @shannonmikko9865
      @shannonmikko9865 3 ปีที่แล้ว +12

      And an op eco civ

    • @kouron
      @kouron 3 ปีที่แล้ว +16

      @@shannonmikko9865 while at it, he should create the worst civ, choosing bad and unsynergetic boni + atheism

    • @Runenschuppe
      @Runenschuppe 3 ปีที่แล้ว +16

      Why go for afk? Just castledrop until the enemy leaves crying.
      Base: Burgundians
      Berbers: Villagers move 10% faster
      Spanish: Builder work 30% faster
      Byzantines: Buildings +10% HPs Dark, +20% Feudal, +30% Castle, 40% Imperial
      Incas: Villagers affected by Blacksmith upgrades
      Franks: Castles cost -25%
      Unique Unit: Berserk or Huscarl?
      Unique Techs:
      Celts: Stronghold (Castles and towers fire 25% faster)
      Teutons: Crenellations (+3 range Castles, garrisoned infantry fire arrows)
      Team Bonus:
      Malians: Universities work 80% faster

    • @matthewbadley5063
      @matthewbadley5063 3 ปีที่แล้ว +2

      @@Runenschuppe This is really strong

    • @zachariastsampasidis8880
      @zachariastsampasidis8880 3 ปีที่แล้ว

      @@shannonmikko9865 Op eco civ is Lithuanians plus Chinese

  • @EaglebeakGaming
    @EaglebeakGaming 3 ปีที่แล้ว +56

    I’d love to see a tournament where everyone designs their own civ like this. Kinda reminds me of empire earths custom civ

    • @ignitris
      @ignitris 3 ปีที่แล้ว +13

      That would be wild af

  • @0skaremil
    @0skaremil 3 ปีที่แล้ว +28

    I was a little sad you didn't even consider the Cumans faster cavalry.

  • @Jompa10
    @Jompa10 ปีที่แล้ว

    I love your videos so much that the start song is so satisfying to hear it even lowers my anxiety 🙌🏻

  • @verishen6175
    @verishen6175 3 ปีที่แล้ว +95

    This would make for an April Fools Patch to the game the Devs should add these Civs for 1 week.

    • @fernandopires135
      @fernandopires135 3 ปีที่แล้ว +9

      They could make a game mode of "Op civ vs op civ"

    • @SleepyFen
      @SleepyFen 3 ปีที่แล้ว +13

      I would absolutely love to be able to make custom civs, even if they kept it limited to playing versus the computer and custom games.

    • @christiangreff5764
      @christiangreff5764 3 ปีที่แล้ว

      @@SleepyFen If you want the civs just for yourself, you can take a look at the Genie Editor. (Quite good tutorial: th-cam.com/video/hReieSjZB5w/w-d-xo.html)
      Once you get the hang of it, you can rewrite a civilization to suit your prefferences with a reasonable amount of effort.

  • @anjaekiunkorean
    @anjaekiunkorean 3 ปีที่แล้ว +69

    This was a fun idea. I hope you will do one for the worst civ possible!

  • @Sourcy
    @Sourcy 2 ปีที่แล้ว +3

    Imagine a mode where you create your own civs based on the stats of others and then going against others builds to see which one works the best, that'd be surprisingly entertaining.

  • @AlphaSquadZero
    @AlphaSquadZero 3 ปีที่แล้ว +19

    Ultimate castle drop civ:
    Tech Tree: Khmer
    Sicilians: Castles and Town Centers built 100% faster
    Frank: Castles cost -25%
    Korean: Stone miners work 20% faster
    Viking: Wheelbarrow, Hand Cart free
    Malay: Advancing to the next age 66% faster
    Unique Unit: Coustillier
    Unique Techs:
    Celt: Stronghold (Castles and towers fire 25% faster)
    Teuton: Crenellations (+3 castle range)
    Team Bonus: Relics generate 33% more gold

    • @sirjmo
      @sirjmo 3 ปีที่แล้ว +1

      Team bonus show starting positions or +2 scout LOS would be better, as you need to know where to drop that castle.

    • @AlphaSquadZero
      @AlphaSquadZero 3 ปีที่แล้ว +1

      @@sirjmo or vill LOS +2; you have a good point.

  • @nobodyspecial2053
    @nobodyspecial2053 3 ปีที่แล้ว +70

    On the archer civ, I think that you should have given them the Chu-ko-nu instead, to help deal with siege.

    • @ashmonkey2572
      @ashmonkey2572 3 ปีที่แล้ว +19

      agreed. chuks with extra range would be op.

    • @rodrigomachado8208
      @rodrigomachado8208 3 ปีที่แล้ว

      Hell yeah

    • @rudolfsidhu
      @rudolfsidhu 3 ปีที่แล้ว +2

      The random spread of Chuks is actually an advantage when mass firing

    • @Hennu_TRM
      @Hennu_TRM 3 ปีที่แล้ว +3

      That's what I'm saying. Right now they just die to siege ram.

    • @varunkaushik2732
      @varunkaushik2732 3 ปีที่แล้ว

      They have poor accuracy

  • @an_MGQ_fan
    @an_MGQ_fan 3 ปีที่แล้ว +52

    big disagree with Lethis as cav unique units cause Cataphacts with 50% less bonus dmg would be unbeatable and counter pickes that counter paladin. A mass/mix paladin/cataph would be unbeatable.

    • @qsywastooshort7451
      @qsywastooshort7451 3 ปีที่แล้ว

      wouldn't the Sicilian bonus be mostly wasted on them though ?

    • @Bzhydack
      @Bzhydack 3 ปีที่แล้ว +2

      @@qsywastooshort7451 No. Sicilian bonus is calculated first, co this mean Cata would have first bonus damage reduction (from 32 to 16 in case of Halb) and next armor, so this mean Cata would take literaly 0 damage from Halb.

    • @Bzhydack
      @Bzhydack 3 ปีที่แล้ว

      @denny saputro Leitis has the same Pierce armor as Cata.

    • @unimportantcommenter4356
      @unimportantcommenter4356 3 ปีที่แล้ว +1

      @@qsywastooshort7451 Quite the contrary! They will mold Halbs like no tomorrow, also, they will out dps the Palas thanks to the faster attaxk speed. Id say replace the 150 food bonus with the Indian pierce armor for stable units, so they will survive better vs archer fire.

    • @sebazpereyra9431
      @sebazpereyra9431 3 ปีที่แล้ว +2

      200HP and 21 damage
      Cathapract is the way!!

  • @JulianGesenhoff
    @JulianGesenhoff 3 ปีที่แล้ว

    Still stoked by the intro 🙏 great video as always!

  • @doltonnoak2656
    @doltonnoak2656 3 ปีที่แล้ว

    Gratz on 300k man, good shit.

  • @XxzXFearXzxX
    @XxzXFearXzxX 3 ปีที่แล้ว +68

    I'm glad this video had the opening, it's not a propper sotl video without the song

    • @TheSGguitarFTW
      @TheSGguitarFTW 3 ปีที่แล้ว +2

      I literally smile every time the intro song comes on.

    • @chtyldubreux5950
      @chtyldubreux5950 3 ปีที่แล้ว +2

      I always skip it

    • @dogevevo3510
      @dogevevo3510 3 ปีที่แล้ว +2

      @@chtyldubreux5950 shame on you!

    • @chtyldubreux5950
      @chtyldubreux5950 3 ปีที่แล้ว

      @@dogevevo3510 for being honest? I come for the content, not for some jingle

    • @dogevevo3510
      @dogevevo3510 3 ปีที่แล้ว

      @@chtyldubreux5950 :(

  • @Memelord-md5hs
    @Memelord-md5hs 3 ปีที่แล้ว +12

    The OP archer civ should've gotten the chu ko nu because with Briton range they become insane building destroy machine gunners alongside an army of cheap archers to protect them

    • @MadMalMan
      @MadMalMan 3 ปีที่แล้ว +1

      Oh my God combined with Saracen bonus......

    • @mohdridhuanmdkamal8582
      @mohdridhuanmdkamal8582 3 ปีที่แล้ว +1

      Yeah, I was wondering about that. Maybe because the bonus would only apply to the first arrow since the other arrows deal only 1 damage in vanilla.

    • @rudolfsidhu
      @rudolfsidhu 3 ปีที่แล้ว +1

      Tried Chu Ko Nus using Briton Tech in Scenario Editor, can confirm

  • @AnthonyNewen
    @AnthonyNewen 3 ปีที่แล้ว

    wow that was a great video, hope you had a good time making this one

  • @hammerz332
    @hammerz332 3 ปีที่แล้ว +1

    Still thinking about how you have nailed your intro SOOO hard!

  • @souheilallegue2342
    @souheilallegue2342 3 ปีที่แล้ว +19

    - Town Centers 2x hit points
    - Town Centers built 100% faster
    - Additional Town Center can be built in feudal age
    - Buildings cost -15% wood
    - Villagers move 10% faster
    Team bonus : Scouts +2 LOS

    • @SM-bb4hx
      @SM-bb4hx 3 ปีที่แล้ว +3

      - TC cost 50% less wood
      - TC cost 50% less stone

    • @ashmonkey2572
      @ashmonkey2572 3 ปีที่แล้ว +3

      unique tech of lithuanians: tcs have higher range

    • @belisarian6429
      @belisarian6429 3 ปีที่แล้ว +4

      Damn that would be douche of douches. It is true that magnifying some strategies like Persian douche is probably way to go, but it would maybe encounter some problems on maps like arena rendering it ineffective.

    • @gunnarsgarageband6384
      @gunnarsgarageband6384 3 ปีที่แล้ว +1

      Just for fun, this civ should have the unique techs Tigui and Hill Forts. That way you can TC drop the enemy into oblivion :p

    • @yoursodumn
      @yoursodumn 3 ปีที่แล้ว +2

      @@gunnarsgarageband6384 those techs would be pretty irrelevant for that strat, though. If you douche, game will be over in feudal, one way or another.

  • @Porglit
    @Porglit 3 ปีที่แล้ว +33

    I would pay real money for a mod that lets each person create their civ in the lobby (or prepare it beforehand and import it). No joke.

    • @rudolfsidhu
      @rudolfsidhu 3 ปีที่แล้ว +3

      Seriously Forgotten Empires should make that a DLC or something

    • @johnmeo1532
      @johnmeo1532 3 ปีที่แล้ว +3

      www.ageofempires.com/mods/details/15775
      I looked around and found this mod already available, couldn't seem to get it to work though. Can you try it out? Maybe we can try and get in contact with the creater, too.

  • @SocksyyAU
    @SocksyyAU 3 ปีที่แล้ว

    Congrats on 300k subs! huge milestone :D

  • @Bonsaipiromano
    @Bonsaipiromano 3 ปีที่แล้ว

    Love this new idea. I wish you could make a 2nd part with best civs for cavalry archers, navy and siege. Would be amazing!
    As always, great job! 💪

  • @dragovern
    @dragovern 3 ปีที่แล้ว +32

    cataphract as a unique unit for the cav civ would be amazing

    • @felixrr7381
      @felixrr7381 3 ปีที่แล้ว +11

      just no bonus damage received whatsoever lol, plus it would actually get all techs

    • @sebazpereyra9431
      @sebazpereyra9431 3 ปีที่แล้ว +8

      Yeah, it wouldn't get logistica, but it would have 200HP and do 7 more damage against any type of unit.

    • @scespinosab
      @scespinosab 3 ปีที่แล้ว +2

      Wow, catapharcts that completely negate the attack bonus from halberdiers and also have 7 more damage and 50 more hp than regular cataphracts it's insane. But they would not have their trample damage.

    • @dragovern
      @dragovern 3 ปีที่แล้ว

      In another comentary I gave a proposal for the siege civ, either no one saw it or no one liked it 11. I think it is a good challenger.

  • @NewandForgiven
    @NewandForgiven 3 ปีที่แล้ว +17

    Random stats for those that like them:
    The most mentioned civs were the Mayans (6), the Goths (5) and the Vikings (4). The Vikings were the only civ to have an item mentioned in two different lists (their eco bonus).
    The most picked civs (ignoring honourable mentions) were Goths and Mayans (4), then the Bulgarians, Lithuanians, Malians and Vikings (2).
    And most importantly, the five Civs who were ignored completely where the Byzantines, Chinese, Cumans, Indians and Slavs.

    • @ivanomarrojasmonteza7130
      @ivanomarrojasmonteza7130 3 ปีที่แล้ว

      In particular, Slavs Imperial UT is insane on infantry. And doesn't only affects militia-line like the Bulgarian UT

  • @kosai1627
    @kosai1627 3 ปีที่แล้ว

    This is your best video yet!

  • @colinc7842
    @colinc7842 3 ปีที่แล้ว

    A really cool idea! Please continue this series with OP camels, siege and gunpowder civs :D

  • @lytethekyte
    @lytethekyte 3 ปีที่แล้ว +10

    This made me wonder how fun an AoE2 ranomizer would be. you get a civ with random tech tree/bonuses, random unique unit, random unique techs, random team bonus, and random voices when clicking on the various units. you could get very OP luck or absolute trash. and for all I know this already exists xD

    • @Guilherme-J
      @Guilherme-J 3 ปีที่แล้ว

      This a very nice idea for a mod.

  • @Angrymonkey2489
    @Angrymonkey2489 3 ปีที่แล้ว +48

    Now we need the underpowered Civilization.

    • @Padsoldier
      @Padsoldier 3 ปีที่แล้ว +23

      I don't think that would be particularly interesting. A Mesoamerican civ's tech tree that can't build a stable combined with 5 cavalry/stable bonuses, 2 cavalry unique techs, a cavalry unique unit and a cavalry team bonus. The endresult is a civ with 0 bonuses and a unique unit that's missing at least 2/2 armor (even 3/4 if its original civ had all cav armor blacksmith upgrades), and probably also Bloodlines and Husbandry (and maybe even a unique tech that's important for the unit to be good).

    • @TheCowai
      @TheCowai 3 ปีที่แล้ว +1

      @@Padsoldier Unique Unit: War Elephant. Or for maximum weakness, Magyar Huszar.

    • @perrytran9504
      @perrytran9504 3 ปีที่แล้ว +1

      @@Padsoldier I was gonna yell at you for ruining the fun but now that you mention it... you're not wrong at all lol

    • @perrytran9504
      @perrytran9504 3 ปีที่แล้ว +1

      @@TheCowai Emphasis on Huszar without Corvinian Army, it's a unit with stats balanced towards the possibility of being in trash wars. Alternatively the Indians' Elephant Archer has long been considered genuinely useless even if you can afford them so just give them to a civ with awful archer upgrades.

    • @TheCowai
      @TheCowai 3 ปีที่แล้ว

      @@Padsoldier Gunpowder boni would work, too

  • @chunckstrankuz6849
    @chunckstrankuz6849 3 ปีที่แล้ว +11

    OP siege civ: "Am i a joke to you?"

  • @ShaggyLunchCake
    @ShaggyLunchCake 3 ปีที่แล้ว +2

    Hi Spirit!
    I like the video idea, would also love to see a video where you make up your own "balanced" civ with existing / made up bonuses!
    cheers

  • @AntZen85
    @AntZen85 3 ปีที่แล้ว +49

    Spoiler for the video: It was the Japanese the whole time.

    • @gilb_4
      @gilb_4 3 ปีที่แล้ว +3

      You are a man of culture as well

    • @kanalkucker14
      @kanalkucker14 3 ปีที่แล้ว

      😂😂

  • @arforafro5523
    @arforafro5523 3 ปีที่แล้ว +6

    Rather than give them Huskarl considering the militia line and eagle warriors looked pretty beefy, I think Shotel Warriors would fit much better on the "super infantry" civ as a good option for raiding along with eagles, plus their damage is already sky high it would be a nightmare to deal with if they had the japanese bonus attack rate.

    • @hajanejdjsms
      @hajanejdjsms 3 ปีที่แล้ว

      Imo Gbetos for ranged infantry would be undisputable the best.

    • @ashmonkey2572
      @ashmonkey2572 3 ปีที่แล้ว

      @Bryce Pruitt good idea.

  • @ruihankenguan5209
    @ruihankenguan5209 3 ปีที่แล้ว +1

    I like how sotl adjusted the Karambitcoin graph in the opening based on actual prices

  • @Jonouchi5
    @Jonouchi5 3 ปีที่แล้ว +1

    Loved it! Thanks for that great work!
    Will you do, more specific units please? Focus on cav archer, camels, battle elephants? 🤗

  • @duschidee702
    @duschidee702 3 ปีที่แล้ว +61

    Isn't it wierd that Portugese, known as traders, have the gold bonus while the Spanish, known for their gold from their colonies in peru and mexico have the trade bonus? Idk always bothered me.

    • @danielbrenner7922
      @danielbrenner7922 3 ปีที่แล้ว +20

      that´s due to the portuguese beeing release later on

    • @sauromatae9728
      @sauromatae9728 3 ปีที่แล้ว +13

      I mean steppe lancers are weak on open landscape, saracens are not good on arabia, indians don't have battle elephants.

    • @EugeneOneguine
      @EugeneOneguine 3 ปีที่แล้ว +3

      The Spanish are also known as traders, and Portuguese also got a lot of gold from the colonies. And the trade bonus is basically a gold transporting bonus, which makes sense to the Spanish having gold in their colonies.

    • @daisychain5125
      @daisychain5125 3 ปีที่แล้ว

      As others have pointed out, the game is not meant to be historical. But overall this actually pretty accurate. The myth of Portugal = peaceful traders has been severely debunked by historians. Portugal was punching way above its weight militarily in 15th-early 16th century. A gold discount is a good way to replicate a small country having a strong military, even historically. And as others said, a "trade bonus" is pretty close from "you get the most gold from your colonies".

  • @MikeEmpires
    @MikeEmpires 3 ปีที่แล้ว +14

    Lithuanians with +4 relics, Teutons for more armor, Franks for +20% HP, Spanish free upgrades and Cumans +15% movement speed for the ultimate paladin.

    • @unimportantcommenter4356
      @unimportantcommenter4356 3 ปีที่แล้ว +6

      Maybe swap the free blacksmith techs with the Indian pierce armor on Stable units, BAM, Paladins on steroids!

    • @MikeEmpires
      @MikeEmpires 3 ปีที่แล้ว +1

      @@unimportantcommenter4356 Yeah! Indians pierce armor. Forgot about that.

    • @felixrr7381
      @felixrr7381 3 ปีที่แล้ว +1

      plus stirrups and farimba

    • @sotakoira1390
      @sotakoira1390 3 ปีที่แล้ว +1

      @@felixrr7381 And let's just go ahead and have those cavaliers at castle age

  • @sebastianfalcon4400
    @sebastianfalcon4400 3 ปีที่แล้ว

    300,000 followers. Nice.
    Congrats my dude

  • @ElKartoffelbreii
    @ElKartoffelbreii 3 ปีที่แล้ว +1

    What a cool idea, I had a lot of fun tinkering my own civs together. Here two I think are interesting:
    A siege+monk civ
    Tech Tree: Teutons
    [The only civ with Halbs, SO, BBC and all Monastery techs available]
    Civ Bonuses:
    -Siege weapons fire 25% faster (Celts)
    -Siege Workshop units 15% cheaper (Slavs)
    -All units cost -20% gold (Portuguese)
    -+5 Monk hit points for each Monastery technology (Aztecs)
    -Monastery technologies cost -50% (Burmese)
    [all of these pretty self-explanatory]
    Unique Unit: Teutonic Knights
    [I was worried that there would be no answer to fast infantry units (shotels, eagles...) running in and sniping expensive gold units, moreover they are cool]
    Unique Techs:
    -Inqusition (Monks convert faster) (Spanish, Castle Age)
    -Shinkichon (Mangonel-line +1 range) (Koreans, Imperial Age)
    Team bonus:
    -Mangonel-line minimum range reduced (Koreans)
    [hopefully self-explanatory as well]
    "Incas on steroids" (just stupid early Feudal aggression)
    Tech Tree: Mayans
    [I wanted an eagle to start with and I think Mayans are the meso civ with the best tech tree]
    Civ Bonuses:
    -Villagers affected by Blacksmith upgrades (Incas)
    [duh]
    -Stone miners work 20% faster (Koreans)
    [to support the trush]
    -Start with +150 food (Lithuanians)
    -Advancing to the next age 66% faster (Malay)
    [these two should allow a crazy fast Feudal time to hit the opponent as fast as possible]
    -Forging, Iron Casting, Blast Furnace free (Magyars)
    [that way we have the upper hand in vill fights without needing to put recources+time into Blacksmith+Forging]
    Unique Unit: Gbeto
    [if the game reaches Castle Age it should be in a very messy state, so Gbetos would be great to run around and snipe vills]
    Unique Techs:
    -Yasama (Towers shoot extra arrows) (Japanese, Castle Age)
    -Supremacy (Villagers stronger in combat) (Spanish, Imperial Age)
    Team bonus:
    -Towers and Outposts +3 LOS (Ethiopians)
    [hopefully self-explanatory]

  • @Hendas113
    @Hendas113 3 ปีที่แล้ว +15

    One of the civ names is not like the others: First Silvan Elves (4:55), then Rohirrum (10:24) and suddenly just Goths (14:10).

    • @RheaMainz
      @RheaMainz 3 ปีที่แล้ว +1

      the real Goths inspired the two others :D

  • @hansoskar1911
    @hansoskar1911 3 ปีที่แล้ว +125

    Why the Viking eco is on a tech tree that kinda sucks. Exibit A.

    • @opsimathics
      @opsimathics 3 ปีที่แล้ว +5

      Raider culture. They have to steal and pillage to live. Ergo no true economy to call their own.

    • @Just_a-guy
      @Just_a-guy 3 ปีที่แล้ว +18

      @@opsimathics No no no and no. That is wrong... They grow their own food

    • @Just_a-guy
      @Just_a-guy 3 ปีที่แล้ว +10

      @@opsimathics I could write whole articlewhy thats not true, but i can prove thats not the case with logic. Look at the drakkar (longship) and ask yourself how many of them u need to supply whole nation. They would go stealing and pillageing once a week like going to the shop? No

    • @SleepyFen
      @SleepyFen 3 ปีที่แล้ว +26

      @@opsimathics the vikings had extensive farming and fishing cultures. They weren't just a bunch of loosely organized raiding warbands.

    • @antthegord9411
      @antthegord9411 3 ปีที่แล้ว +4

      are you trying to say the viking tech tree kinda sucks? I mean you're not wrong, but they were also one of the first civs to receive multiple unique units and they're also beastly on the water so they can't be expected to dominate land as well.
      strengths and weaknesses as always in AoE, that hasn't changed since the game came out decades ago. lol

  • @daviosantos
    @daviosantos 3 ปีที่แล้ว

    Yay! Intro is back!

  • @raidarthegunwizard4520
    @raidarthegunwizard4520 2 ปีที่แล้ว +1

    0:23 that elephant on the left doing gamer move

  • @ethribin4188
    @ethribin4188 3 ปีที่แล้ว +5

    I would have given the cav civ the cataphract.
    Strongest unique unit in the entire game.
    Held back only by byzantens not getting bloodlines and blast furnace.

    • @talmagejones
      @talmagejones 3 ปีที่แล้ว +1

      Yeah, I felt like Letis wasn't the best pick. I also felt like giving them a stable that only had knight and scout lines was less great.

    • @justicemullen1899
      @justicemullen1899 3 ปีที่แล้ว +1

      I agree that PLUS Sicilians bonus would be CRAZY. You wouldn't have Logistica though is probably why he didn't pick.

  • @obsidian5475
    @obsidian5475 3 ปีที่แล้ว +7

    I'd switch out the Malian pierce armour bonus for the Tueton's melee armour. This is because you will already have Huskarls with 12 pierce armour and so your Champions have 11 melee armour. Also you can have halberdiers with 5 melee armour with +33% attack rate.

    • @212mochaman
      @212mochaman 3 ปีที่แล้ว +1

      Barracks weakness is archers. Cant do anything if they're all dead with a good wall and crossbows firing all day

    • @letdomf
      @letdomf 3 ปีที่แล้ว +1

      @@212mochaman Eagles... eagles

    • @212mochaman
      @212mochaman 3 ปีที่แล้ว

      @@letdomf thats only brilliant in post imp, before that its manageable. Cant really say that its top tier if your strength only starts 25 mins into the game

  • @emilyding2496
    @emilyding2496 3 ปีที่แล้ว

    Congrats SOTL! For hitting 300k subs!!!

  • @sammarsh6516
    @sammarsh6516 3 ปีที่แล้ว +4

    You have to make a battle with these three fighting each other now!

  • @forestclanelite2781
    @forestclanelite2781 3 ปีที่แล้ว +11

    I've been thinking about something like this as a mod similar to Ability Draft mods in DotA but I think it makes more sense if the civ bonuses are not a flat 5 but weighted according to how many bonuses the civ gets. IE, no stacking the Persians' bonus with four others.

  • @theAllshar
    @theAllshar 3 ปีที่แล้ว +11

    There is a mod called "Shared Civ Bonuses" or similar that stacks all the bonuses from your team.

    • @pattonramming1988
      @pattonramming1988 3 ปีที่แล้ว +1

      Really? 🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩

    • @mdilligaf
      @mdilligaf 3 ปีที่แล้ว +5

      What if you have a team with 7 Japanese, do your champions all turn into Captain Grievous?

    • @Usuario459
      @Usuario459 3 ปีที่แล้ว +1

      @@mdilligaf xD

    • @claudetheclaudeqc6600
      @claudetheclaudeqc6600 3 ปีที่แล้ว

      @@mdilligaf or 4 britain that will shot from a very long range, even out-range the castles.

  • @saguntum-iberian-greekkons7014
    @saguntum-iberian-greekkons7014 3 ปีที่แล้ว +7

    For countering pikemen as cavalry i expected the unique units would be the Cataphract

    • @candrarazaka4351
      @candrarazaka4351 2 ปีที่แล้ว

      I think most of Paladin weaknesses are already addressed by Farimba, Bloodlines+Frank HP bonus, and also the reduced damage.

  • @Mittsies
    @Mittsies 3 ปีที่แล้ว

    Now I want a "build your own civ" gamemode, where you draft civ bonuses against other players before the game starts.

  • @pseudonymsam
    @pseudonymsam 3 ปีที่แล้ว +6

    I like how you gave your test OP civs unique names in the scenario editor.
    The OP archer civ is the "Silvan Elves."
    The OP cavalry civ is the "Rohirrim."
    And the OP infantry civ is... Goths.

  • @AlejandroLopez-fc1dg
    @AlejandroLopez-fc1dg 3 ปีที่แล้ว +8

    We need a second part Pleaaaaseeee. Full camel, full siege and full cavalry-archer civs

    • @Yumao420
      @Yumao420 3 ปีที่แล้ว +1

      Three parts: count monks gunpowder and naval

  • @triarii9257
    @triarii9257 3 ปีที่แล้ว

    Fantastic video! Like others have said, would love to see the most:
    Underpowered and useless/ no synergy bonuses civ
    Best rushing civ (your enemy won't make it past feudal)
    Best economy civ (richest civ in all staged of the game)
    Most defensive civ

  • @hengehogs
    @hengehogs 3 ปีที่แล้ว

    And now I want to see you cast a game with these civs!

  • @Gingerbreadley
    @Gingerbreadley 3 ปีที่แล้ว +7

    This would be a fun game mode where you pick your bonuses at the beginning. I’m imagining just picking a civ that only has eco bonuses

    • @rudolfsidhu
      @rudolfsidhu 3 ปีที่แล้ว +1

      Reminds me of Civ Builder in Empire Earth lmao

  • @fightingpeacock1244
    @fightingpeacock1244 3 ปีที่แล้ว +9

    The Devs should add a civ building workshop so that we can create these hybrid civs and try it out against the AI.

    • @ethanbrown4167
      @ethanbrown4167 3 ปีที่แล้ว +2

      better yet try it vs other players

    • @Usuario459
      @Usuario459 3 ปีที่แล้ว +1

      @@ethanbrown4167 true

  • @christos49
    @christos49 3 ปีที่แล้ว +2

    All we want are Teutonic knights who have +33% attack speed, 20% hp, +3 vs buildings, backed by a 15% farming bonus who also get +4 attack and attack adjacent units but most importantly have +15% movment speed.
    While we're there chuck in 16x the detail.

  • @QuestionableObject
    @QuestionableObject 3 ปีที่แล้ว

    Yay the intro's back! I missed that