I’m trying my hardest to make a Rake build work. Basically took your orange hulk with a few tweaks but haven’t made it to T4 comfortably yet. Rake is just so appealing, like what shred for the Druid should have been.
It hilarious because this class has what a lot of other classes should have been. Anyway, I tried rake early on, and again now. If you are going at all outside of one shot everything territory, or pushing at all and are not running gorilla spirit hall, you may have a rough time. With that said, I've had a far easier time now that I have the "good" runes. I also have tons of life now which is a major factor with this class. I of course am running the rod and ring set up, but that makes it so that with the rune that gives offering for spending 5% resource (forget the name) I get a bulwark every 2 casts. That made all the difference in the world on survivability for rake and allows me to run double jaguar spirit hall comfortably. I also saw a dip in my damage not running secondary gorilla because you lose resolve stacks, even more if you use loyalty mantle like I did. I also did not try counterattack on the bar due to conflict with blocking and crit damage, but that's on option if survivability is a factor.
This is my main build. You've got pretty much the same build I've got. Something to consider: Menacing aspect and scourge is really good with the other stinger option. Lowers damage a bit, but actually decreases clear time because you echo damage onto packs you've passed. You keep moving forward and let the poison echo kill everything behind you. I rarely have to back track, usually only for when I moved too fast and got out of range of an elite. How deep into the pit did you manage this build? I'm not sure it can clear 150, but I'm no where near done maximizing my character (partially because I keep getting distracted and creating alts and new weird builds).
@@robertruhlandjr4346 maybe so, but that's not what the build shows if you click the link. it's confusing. would be so much easier to get a number to chase.
Why the 3 points in vortex? Doesnt seem productive to increase the dmg of vortex skill since we're just using it to group enemies and make the vulnerable?
@@Leouistiti1249ah my bad. I’m guessing for the knockdown effect then? I’m not seeing it on his planner but I run the gorilla passive for extra damage to knocked down enemies. Maybe something else in paragon that I’m missing. I’m still very new to spiritborn.
Granted I'm only puttering around in Torment 2 atm, but Touch of Death allowed me to break a plateau I was having with Stinger. I think the Stinger build I had found focused on poison/thorns damage though, so a bit different. I do like how ToD basically kills things without me having to direct the swarms.
I think the problem is that it takes a second or too to actually deal decent damage, where as all the others are instant. People were playing tod because of maxroll I think, as it was only second to quill in testing. But crushing and stinger is better than tod for sure
How high have you climbed? I got up to 100 two days ago. I just got a harliquen and shroud yesterday, interested to see how high I can climb with it. I found I did more damage using the option of resourcefulness and the incense that gives max hp.
Are you able to run pits faster with this than the crushing hands? I'm assuming you can hit the mobs and just leave them to die from the poison? Or is the poison damage too low?
@@jean-loupmoncanis7514 you lose damage for barely any difference in cool down other than soar. Everything else on your bar comes up by the time you need it
Is there a role for Harlequin Crest in this build? I have one so I'd like to use it. Great video and great build! I had a lot of fun with quill volley and thought I was done with Spiritborn this season (I'm a sorcerer main) but crushing hands and now stinger look so good that I'm going to have to try them now
Your calculations for DPS compared to Crushing Hand, 3 Hits from Crushing hand at near similar DPS to Singer, still means per hit, your closer to procing Jaguar spirit hall (15 hits compared to 10) in the same period of time, totaling higher DPS?
I’m finding with this build that if i group the mobs they take longer to die. As long as they are spread out they die instantly on 110. Not sure why that is, im going to drop turbulence for apprehension or i might just run shako for extra cd reduction and faster hunter.
thanks for sharing this great build, really fun to play. i can clear pit 106 in 4mins but i keep getting one shot by the boss lilith echo animation, is there anyway to avoid this? my def is 888 and lowest resistance are cold and shadow at 12%
Made the budget build for my gfs char but the damage is not doing anything and the barrier is non existent. Double checked gear, skills, and spirts. Only thing i can think of is not having the complete board. What should be absolute top priority?
@@NemesistheBoss yes an no. You only swap gloves mainly. Needing the + to that specific skill. Pants helm boots and your legendary ring all stay the same. You might swap a temper on the ring
Does the barrier gen on the character sheet have to hit 120% or can we cap by adding poc-que and paragons -- i.e., around 55% on the sheet OOC + paragons (21% ) + bulwark (50%)?
@@RegulaDegula5 it's 0.45 (earthen bulwark) * 2.23 (the 123% from sheet) = 1.0035. You need to add 1 for multiplicative things before multiplying. For example with 50% barrier gen you multiply with 1.5, not 0.5, as the latter would make the multiplied number smaller, which does not make sense. Your way of calculating achieves the same result to be fair, it just looked a bit strange to me. You can smash a target dummy in Kyovashad's training room, then hover over your life globe to check out the barrier amount. (Though it's been somewhat inconsistent for me)
Perra gaming says barrier gen doesn't need to be 123 because we generate the barrier so often like every 1-2 seconds that it overlaps and we will have 100% barrier on us anyway.
I think its more for high pit pushing. You want 123% barrier to keep it consistently capped between packs, so there is no ramp up time to wait for it build up again if you are undercapped.
I treid your build last nigtt and its fine but when i am in pits like 110 i can clear in heart beat on my quil vollen in like 1-2 min but on this guy it takes like 10-12 min and alot of times damage is just not hitting the mobs like i can sit there and no change to their health. I am not sure what i have done wrong.
anyone got a table of the attack speed breakpoints for build and crushing hand? I see his sheet AS bonus is 79%, but I dont see where hes getting the AS cap number from
@amd3636 there is already a one shot scourge build out you are on TH-cam bro just type in the build u wana play there is video for everything with the new character.
I will clarify - pure scourge, not the copy pasta build everyone is rotating on the core skill, but leaving the rest of the gear the same. Poison build like Saryn from Warframe. Another CC has a version that can do pits in 10 minutes, I am asking if its possible to push it beyond that.
@amd3636 It's such a blast to play, and I think it's the most fun build in the game right now, especially for speed farming. Play it now because I don't think it will be viable after the upcoming nerf next season. The huge damage increase from Viscous Shield is what makes this build possible in the first place, further enhanced by Redirected Power on a 2H staff (for that juicy 140%x), Unyielding, and in my version of the build, x% crit damage from Counterattack on top. Soothsayer is the final piece of the puzzle that ties it all together. I used Donthecrowns Scourge build as a template and changed a few things. I have only played to level 100 so far and my best clear was 2:30. Since my gear is far from optimal, I suspect you could get a lot further, but even perfect gear can only do so much for Scourge. I don't really care about pushing higher levels anyway. Right now I'm optimizing for pure fun on T4, even putting in Frostburn and Frostnova, and experimenting with a version that uses Rushing Claw instead of Hunter for giga speed. I have no idea how the ToD Scourge that Don suggested for pushing works, but I think it defeats the purpose of being a Scourge build. In that case, you are much better off playing any yellow version of ToD with Kepe. The main difference from Don's version is that I don't use Jacinths Shell, so no slot is wasted on the Ravager aspect. I get my CDs low with Shako (2x CD Masterwork, ideally GA), CD roll on Amulet and the Alacrity aspect (can be switched out for Creeping Death on amulet once CD is low enough for your taste). I use Shroud and Hunter for the combined insane damage boost. The thing about Scourge is that you can't scale its base damage that much. The +ranks only exist on chest armor, and there are currently no uniques for it. So my solution is to increase the DoT of the active Toxic Skin as much as possible, since you run it in the base build anyway to pop Noxious Resonance. Right now I'm at 22 ranks with the new Toxic Skin unique ring (+7), boots (+6), and the +4 ranks from Shako. It scales pretty well and also applies its poison via a ground effect that lasts for 17 seconds (at rank 22). For Runes I always use Noc as activator and pair it with either Vortex, Frostnova or Decrepify. For the other activator I keep alternating depending on the skill, but mostly Xol, Bac or Yul.
@amd3636 It's such a blast to play, and I think it's the most fun build in the game right now, especially for speed farming. Play it now because I don't think it will be viable after the upcoming nerf next season. The huge damage increase from Viscous Shield is what makes this build possible in the first place, further enhanced by Redirected Power on a 2H staff (for that juicy 140%x), Unyielding, and in my version of the build, x% crit damage from Counterattack on top. Soothsayer is the final piece of the puzzle that ties it all together. I used Donthecrowns Scourge build as a template and changed a few things. I have only played to level 100 so far and my best clear was 2:30. Since my gear is far from optimal, I suspect you could get a lot further, but even perfect gear can only do so much for Scourge. I don't really care about pushing higher levels anyway. Right now I'm optimizing for pure fun on T4, even putting in Frostburn and Frostnova, and experimenting with a version that uses Rushing Claw instead of Hunter for giga speed. I have no idea how the ToD Scourge that Don suggested for pushing works, but I think it defeats the purpose of being a Scourge build. In that case, you are much better off playing any yellow version of ToD with Kepe. The main difference from Don's version is that I don't use Jacinths Shell, so no slot is wasted on the Ravager aspect. I get my CDs low with Shako (2x CD Masterwork, ideally GA), CD roll on Amulet and the Alacrity aspect (can be switched out for Creeping Death on amulet once CD is low enough for your taste). I use Shroud and Hunter for the combined insane damage boost. The thing about Scourge is that you can't scale its base damage that much. The +ranks only exist on chest armor, and there are currently no uniques for it. So my solution is to increase the DoT of the active Toxic Skin as much as possible, since you run it in the base build anyway to pop Noxious Resonance. Right now I'm at 22 ranks with the new Toxic Skin unique ring (+7), boots (+6), and the +4 ranks from Shako. It scales pretty well and also applies its poison via a ground effect that lasts for 17 seconds (at rank 22). For Runes I always use Noc as activator and pair it with either Vortex, Frostnova or Decrepify. For the other activator I keep alternating depending on the skill, but mostly Xol, Bac or Yul.
Yes, you can push it further, cleared Pit 100 in 2:30 recently. I tried to reply with a detailed description of the build I adapted from Donthecrowns version, but youtube decided to not let lengthy replies through. In case you are interested, I reposted that reply on a pastebin site, "justpaste it". Since I don't think posting direct links is allowed, the missing part to put in said site is /8tcv4
Yeah, totes! you can make the same hyperbolic statement for any class' skills, or any similar thing in the game. Have you noticed elemental damage types just vary in color, but they all still do damage?! Boring. Blizzard Bad. Dead game.
Well, i tried this build as an alternative to quill volley (paragon 245). It's good and fun against mobs and the main thing is that it's AoE around you. However against bosses.. I was quite disappointed compared to quill volley. I one shot any uber boss with quill volley, absolutely not with Stinger. I even leveled Bane & headhunter glyphs but didn't change much. Quite surprising.
Even after some more optimization, bane lvl 90.. in pits, the build is about 20 tiers below a SB quill volley.. especially for the final boss. I managed to do pit 105 with it, but no more.. with SB quill volley, I can do 125 and probably 130/135 by pushing. It's a shame as stinger is a really nice skill, both visually and in terms of mobility.. for 99% of content, it's fine (uber boss still last 1-2s), but for higher pits or highest damage, it's simply not
I noticed that there is a kind of bug (in the barrir regen %) when I am playing with my purple and green diamonds in my armour ..... it jumps unconsitently up and down when mixxing the colours in the pants to get to the 123%
I'm going crazy with this build, added heir of perdition ga lucky hit chance masterworked with lucky hit to restore resource on gloves im speed farming even faster
I tried this build but there’s a game breaking bug. After a handful of attacks, my vigor orb is stuck and won’t regenerate thus won’t let me overpower. Anyone know how to fix this?
I've hit all caps but my single target damage is awful... trying to do 125 pit and it takes forever to kill the boss. I don't know what I'm doing wrong...
What's sad is that it is much easier to get a unique pair of boots than the boots shown off here. Hilarious that there are no unique versions of builds out there when base ancestrals are much more rare.
This build is for speed farming 100-105 pits for Character and Glyph XP. To do 150 you need to hit for 100's of trillions. The monsters have way too much health on 150, it's insane.
D4 needs a way to fish and or maybe reroll greater affixes, at least on uniques. If every item on trade is 10 billion thanks to RMA I am never going to be buying items, so let me earn them in game.
lvl 60 paragon over 130, i can not get this build do any damage. so new to spiritborn. i am doing the rotation right. just max damage 3k and die instant
Thanks for the build, I;m messing around a little, putting shako on, Adding lucky hit vulnerable on my gloves (or ring) and changing soar to scourge working well. thanks
@@chouGnoul hiya, Yea had to change to barrier gems in armour, and change out vortex size to 1 barrier gen. I had a GA all stats shroud so the loss of dex gems was ok. Also the end tree for stinger is meh, You either do good damage to a boss, or trash damage to mobs.
@@mixmaster1079 ok thanks, I loved my max rolled vortex size but maybe its time to change, but don't know if its really worth for faster pits clears tbh 🤔
@@mixmaster1079 yeah quill volley is min-maxed too but I don't know what to choose beetween crushing hand or stinger, my goal is to grind paragon 300 as fast as possible
@@Goblin-Inc where is that math? I know that viscous shield is crazy bugged and do damage based on ur base hp with no cap, but its impossible to overcame separate 90% more dmg. That helm should give u almoust x2 hp to be better then separate 90% more dmg frome unique helmet.
What has changed? have you stopped abusing broken mechanics and just an ultimatum cap, which not only activates the amulet of the Lord of exile for free, but also guarantees a Crit with a huge damage multiplier? shame...
I play both CH and this. This build offers a little better AoE but CH shows a lot more dps. I can easily clear pit 135 with CH. However, I couldn't clear 133 with this.
I’m trying my hardest to make a Rake build work. Basically took your orange hulk with a few tweaks but haven’t made it to T4 comfortably yet. Rake is just so appealing, like what shred for the Druid should have been.
Check imortalize’s build. He’s done Pit 128. I’m comfortably in T4 with it
You can take things from orange hulk and quill builds. If you arent comfortable in T4, you might not have the items or the rolls.
Rake Kepeleke works, use Loyalty helm with Jaguar/Jaguar as spirits.
It hilarious because this class has what a lot of other classes should have been.
Anyway, I tried rake early on, and again now. If you are going at all outside of one shot everything territory, or pushing at all and are not running gorilla spirit hall, you may have a rough time. With that said, I've had a far easier time now that I have the "good" runes. I also have tons of life now which is a major factor with this class. I of course am running the rod and ring set up, but that makes it so that with the rune that gives offering for spending 5% resource (forget the name) I get a bulwark every 2 casts. That made all the difference in the world on survivability for rake and allows me to run double jaguar spirit hall comfortably. I also saw a dip in my damage not running secondary gorilla because you lose resolve stacks, even more if you use loyalty mantle like I did. I also did not try counterattack on the bar due to conflict with blocking and crit damage, but that's on option if survivability is a factor.
This is my main build. You've got pretty much the same build I've got. Something to consider: Menacing aspect and scourge is really good with the other stinger option. Lowers damage a bit, but actually decreases clear time because you echo damage onto packs you've passed. You keep moving forward and let the poison echo kill everything behind you. I rarely have to back track, usually only for when I moved too fast and got out of range of an elite.
How deep into the pit did you manage this build? I'm not sure it can clear 150, but I'm no where near done maximizing my character (partially because I keep getting distracted and creating alts and new weird builds).
Bro I love your builds do t leave the Diablo community!!!!
Great video, love your crushing hands build and it is my favorite so far. Also cleared 150 with your shatter quill build. Keep it up Ace!
@Goblin-Inc, can you post the attack speed for all breakpoints of the spiritborn skills? Can't find this information anywhere
i was going to ask the same thing. everyone says to cap attack speed but no one tells us how to make sure we have it!
docs.google.com/spreadsheets/d/1lHIRG9TiOzR15iP1wBTkNQB2Fht7GOYXLkTEyTfW6xQ/edit?gid=0#gid=0
Save this as a copy to edit your own values
@@markd3862 stinger is missing here :/
@@Gpsi861 he said u need 3 MW atk speed on ur gear total
@@robertruhlandjr4346 maybe so, but that's not what the build shows if you click the link. it's confusing. would be so much easier to get a number to chase.
Awesome man another fantastic upgrade to Crushing Hand - Wow great job.
This build is incredible especially for horde compass and helltide .
What opportunity do i choose for varyana
Why the 3 points in vortex? Doesnt seem productive to increase the dmg of vortex skill since we're just using it to group enemies and make the vulnerable?
You have to hit Replenishing Soar to keep the vulnerable cloud up for additional 4 seconds
@CreepingDeath_ that makes sense for the soar part, but not the vortex points right?
@@Leouistiti1249ah my bad. I’m guessing for the knockdown effect then? I’m not seeing it on his planner but I run the gorilla passive for extra damage to knocked down enemies. Maybe something else in paragon that I’m missing. I’m still very new to spiritborn.
sorry i don't understand how you activate resilient if you don't have gorilla skill ty
Another great build! Can I use Harlequin Crest instead?
Granted I'm only puttering around in Torment 2 atm, but Touch of Death allowed me to break a plateau I was having with Stinger. I think the Stinger build I had found focused on poison/thorns damage though, so a bit different. I do like how ToD basically kills things without me having to direct the swarms.
What is the minimum attack speed break point to target for this build is it 11 or 12 frames?
is touch of death just awful now? or maybe i haven’t got my paragon up enough yet
I think the problem is that it takes a second or too to actually deal decent damage, where as all the others are instant. People were playing tod because of maxroll I think, as it was only second to quill in testing. But crushing and stinger is better than tod for sure
There is a creator who just completed a pit 150 w/ Touch of Death. You might want to check him out @Merkadis is his name.
How high have you climbed? I got up to 100 two days ago. I just got a harliquen and shroud yesterday, interested to see how high I can climb with it. I found I did more damage using the option of resourcefulness and the incense that gives max hp.
i tried it and its awesome!! thanks bro!!
Are you able to run pits faster with this than the crushing hands? I'm assuming you can hit the mobs and just leave them to die from the poison? Or is the poison damage too low?
Ace replied to me and said it's better than crushing hands
Ace lied because CH hits way harder
@@tby89 I'm having no issue
This is better than ch by far
I love CH but Stinger is hits way harder when I switched
Why not use the Fester glyph instead of Bane and drop the convergence board for in-fighter instead?
Sounds better for speed farm
Any updates on this with the mid season patch?
Fester glyph not worth running?
Did Shako could be use on this build ?
@@jean-loupmoncanis7514 nope
Yes, you’ll lose a bit damage but gameplay will feel faster due to quicker cooldown. I’m actually running it with shako bc it plays better imo.
@@jean-loupmoncanis7514 you lose damage for barely any difference in cool down other than soar. Everything else on your bar comes up by the time you need it
@@teemarx1684 i want to play shako but can't manage to reach 123 barrier generation without a regular helm :(
ITS BETTER I TRY ITH ALREADY FAST CD
Will dmg over time on rings work for this build?
Is there a role for Harlequin Crest in this build? I have one so I'd like to use it. Great video and great build! I had a lot of fun with quill volley and thought I was done with Spiritborn this season (I'm a sorcerer main) but crushing hands and now stinger look so good that I'm going to have to try them now
Yes but you have to drop soar and pick up vortex instead. You’ll also need either exploit glyph or chance to make vulnerable on gloves
Yes you can use it. Just put make enemies vulnerable on the ring. Shanko makes it easier to get armor cap.
How would this work with Andariel's visage? Curious because i just got it and it want to make a poision spiritborn build.
Your calculations for DPS compared to Crushing Hand, 3 Hits from Crushing hand at near similar DPS to Singer, still means per hit, your closer to procing Jaguar spirit hall (15 hits compared to 10) in the same period of time, totaling higher DPS?
Did you take into account that Crushing Hands proc more Big White Damage Numbers?
I’m finding with this build that if i group the mobs they take longer to die. As long as they are spread out they die instantly on 110. Not sure why that is, im going to drop turbulence for apprehension or i might just run shako for extra cd reduction and faster hunter.
thanks for sharing this great build, really fun to play. i can clear pit 106 in 4mins but i keep getting one shot by the boss lilith echo animation, is there anyway to avoid this? my def is 888 and lowest resistance are cold and shadow at 12%
I run Starless and ebewaka with this build and jt does decently
Made the budget build for my gfs char but the damage is not doing anything and the barrier is non existent. Double checked gear, skills, and spirts. Only thing i can think of is not having the complete board. What should be absolute top priority?
every build is the same but you swap the core skill lmao
Bring that up with Blizzard
@@ccpIz I'm not mad at it, it's just funny. I like that it's so easy to swap builds tbh
This season has 2 key item and things fliying around.
@@NemesistheBoss yes an no. You only swap gloves mainly. Needing the + to that specific skill. Pants helm boots and your legendary ring all stay the same. You might swap a temper on the ring
@@zacker225 Could you not just get gloves with +core skills instead of specific skills? Im not sure the reason why its not the same.
Does the barrier gen on the character sheet have to hit 120% or can we cap by adding poc-que and paragons -- i.e., around 55% on the sheet OOC + paragons (21% ) + bulwark (50%)?
123 on sheet
I was told it’s calculated like this:
0.45 (Que) x 1.23 (barrier gen on sheet) = 0.55, and that is added back to the Que so 0.45 + 0.55 = 1.00 barrier
@@RegulaDegula5 it's 0.45 (earthen bulwark) * 2.23 (the 123% from sheet) = 1.0035.
You need to add 1 for multiplicative things before multiplying. For example with 50% barrier gen you multiply with 1.5, not 0.5, as the latter would make the multiplied number smaller, which does not make sense.
Your way of calculating achieves the same result to be fair, it just looked a bit strange to me.
You can smash a target dummy in Kyovashad's training room, then hover over your life globe to check out the barrier amount. (Though it's been somewhat inconsistent for me)
Perra gaming says barrier gen doesn't need to be 123 because we generate the barrier so often like every 1-2 seconds that it overlaps and we will have 100% barrier on us anyway.
I think its more for high pit pushing. You want 123% barrier to keep it consistently capped between packs, so there is no ramp up time to wait for it build up again if you are undercapped.
Are you going to work on druids this season 😢
Yes, waiting to see mid season update
@ I’ve been waiting. Spirit born is kinda lame for me I want my Druid back but no one is updating and playing them.
@@Goblin-Inc You still going to do poe2 right?
@@Hat.Wearer yes
Osterberg is but nothing past A tier i dont believe @bradnichols7740
I treid your build last nigtt and its fine but when i am in pits like 110 i can clear in heart beat on my quil vollen in like 1-2 min but on this guy it takes like 10-12 min and alot of times damage is just not hitting the mobs like i can sit there and no change to their health. I am not sure what i have done wrong.
Gear
Is this better than crushing hands? Also, have you tried noxious resonance with andarials?
@@na1du yes
I tried andys build was very underwhelmed
@@pastainthebay Yes, crushing hands with exploit and hubris seems better than headhunter.
did you see the guy who did 150 pit with both ToD and stinger?
Who?
Why is the paragon board for the Necromancer spirit wave build incomplete? I'd like to use it as a reference.
anyone got a table of the attack speed breakpoints for build and crushing hand? I see his sheet AS bonus is 79%, but I dont see where hes getting the AS cap number from
No way you said "it's the most underated skill in the game" when there are other classes I'm the game that haven't even been used this season 😂
Are you confusing "Underrated" with "Underused" ...?
(Yes. Yes you are.)
@ace Do you think Scourge can be pushed?
@amd3636 there is already a one shot scourge build out you are on TH-cam bro just type in the build u wana play there is video for everything with the new character.
I will clarify - pure scourge, not the copy pasta build everyone is rotating on the core skill, but leaving the rest of the gear the same. Poison build like Saryn from Warframe. Another CC has a version that can do pits in 10 minutes, I am asking if its possible to push it beyond that.
@amd3636 It's such a blast to play, and I think it's the most fun build in the game right now, especially for speed farming. Play it now because I don't think it will be viable after the upcoming nerf next season.
The huge damage increase from Viscous Shield is what makes this build possible in the first place, further enhanced by Redirected Power on a 2H staff (for that juicy 140%x), Unyielding, and in my version of the build, x% crit damage from Counterattack on top. Soothsayer is the final piece of the puzzle that ties it all together.
I used Donthecrowns Scourge build as a template and changed a few things. I have only played to level 100 so far and my best clear was 2:30. Since my gear is far from optimal, I suspect you could get a lot further, but even perfect gear can only do so much for Scourge.
I don't really care about pushing higher levels anyway. Right now I'm optimizing for pure fun on T4, even putting in Frostburn and Frostnova, and experimenting with a version that uses Rushing Claw instead of Hunter for giga speed.
I have no idea how the ToD Scourge that Don suggested for pushing works, but I think it defeats the purpose of being a Scourge build. In that case, you are much better off playing any yellow version of ToD with Kepe.
The main difference from Don's version is that I don't use Jacinths Shell, so no slot is wasted on the Ravager aspect. I get my CDs low with Shako (2x CD Masterwork, ideally GA), CD roll on Amulet and the Alacrity aspect (can be switched out for Creeping Death on amulet once CD is low enough for your taste). I use Shroud and Hunter for the combined insane damage boost.
The thing about Scourge is that you can't scale its base damage that much. The +ranks only exist on chest armor, and there are currently no uniques for it. So my solution is to increase the DoT of the active Toxic Skin as much as possible, since you run it in the base build anyway to pop Noxious Resonance.
Right now I'm at 22 ranks with the new Toxic Skin unique ring (+7), boots (+6), and the +4 ranks from Shako. It scales pretty well and also applies its poison via a ground effect that lasts for 17 seconds (at rank 22).
For Runes I always use Noc as activator and pair it with either Vortex, Frostnova or Decrepify. For the other activator I keep alternating depending on the skill, but mostly Xol, Bac or Yul.
@amd3636 It's such a blast to play, and I think it's the most fun build in the game right now, especially for speed farming. Play it now because I don't think it will be viable after the upcoming nerf next season.
The huge damage increase from Viscous Shield is what makes this build possible in the first place, further enhanced by Redirected Power on a 2H staff (for that juicy 140%x), Unyielding, and in my version of the build, x% crit damage from Counterattack on top. Soothsayer is the final piece of the puzzle that ties it all together.
I used Donthecrowns Scourge build as a template and changed a few things. I have only played to level 100 so far and my best clear was 2:30. Since my gear is far from optimal, I suspect you could get a lot further, but even perfect gear can only do so much for Scourge.
I don't really care about pushing higher levels anyway. Right now I'm optimizing for pure fun on T4, even putting in Frostburn and Frostnova, and experimenting with a version that uses Rushing Claw instead of Hunter for giga speed.
I have no idea how the ToD Scourge that Don suggested for pushing works, but I think it defeats the purpose of being a Scourge build. In that case, you are much better off playing any yellow version of ToD with Kepe.
The main difference from Don's version is that I don't use Jacinths Shell, so no slot is wasted on the Ravager aspect. I get my CDs low with Shako (2x CD Masterwork, ideally GA), CD roll on Amulet and the Alacrity aspect (can be switched out for Creeping Death on amulet once CD is low enough for your taste). I use Shroud and Hunter for the combined insane damage boost.
The thing about Scourge is that you can't scale its base damage that much. The +ranks only exist on chest armor, and there are currently no uniques for it. So my solution is to increase the DoT of the active Toxic Skin as much as possible, since you run it in the base build anyway to pop Noxious Resonance.
Right now I'm at 22 ranks with the new Toxic Skin unique ring (+7), boots (+6), and the +4 ranks from Shako. It scales pretty well and also applies its poison via a ground effect that lasts for 17 seconds (at rank 22).
For Runes I always use Noc as activator and pair it with either Vortex, Frostnova or Decrepify. For the other activator I keep alternating depending on the skill, but mostly Xol, Bac or Yul.
Yes, you can push it further, cleared Pit 100 in 2:30 recently. I tried to reply with a detailed description of the build I adapted from Donthecrowns version, but youtube decided to not let lengthy replies through.
In case you are interested, I reposted that reply on a pastebin site, "justpaste it". Since I don't think posting direct links is allowed, the missing part to put in said site is /8tcv4
This feels so much better than crushing hands. Thank you!
How? AoE is the similar. Build looks the same as gorilla, but different color :)
I have been running this with crushing hands for my vulnerable. Sometimes I just hold both down lol
Whats the Pit Speed Clear level? 100? 110? How high can it push total and how high can it push in under 2 minutes?
I switched from quills to this. 100 glyphs decent gear 8/12 at least on everything, quills is significantly better for any pit 100 and over
So its just green crushing hand. Although the character attack animation uses your weapon to hit the ground instead of punching it
Yeah, totes! you can make the same hyperbolic statement for any class' skills, or any similar thing in the game.
Have you noticed elemental damage types just vary in color, but they all still do damage?! Boring. Blizzard Bad. Dead game.
Well, i tried this build as an alternative to quill volley (paragon 245). It's good and fun against mobs and the main thing is that it's AoE around you. However against bosses.. I was quite disappointed compared to quill volley. I one shot any uber boss with quill volley, absolutely not with Stinger. I even leveled Bane & headhunter glyphs but didn't change much. Quite surprising.
Even after some more optimization, bane lvl 90.. in pits, the build is about 20 tiers below a SB quill volley.. especially for the final boss. I managed to do pit 105 with it, but no more.. with SB quill volley, I can do 125 and probably 130/135 by pushing.
It's a shame as stinger is a really nice skill, both visually and in terms of mobility.. for 99% of content, it's fine (uber boss still last 1-2s), but for higher pits or highest damage, it's simply not
@@astrodysseus Use it with mystic circles
@@astrodysseus I've seen stinger hit 131 pit, it's possible. This build is built for speed not high pit push.
I noticed that there is a kind of bug (in the barrir regen %) when I am playing with my purple and green diamonds in my armour ..... it jumps unconsitently up and down when mixxing the colours in the pants to get to the 123%
Yo have vortex in the pants tempering, is this on purpose when we dont use Vortex?
The turbulence aspect makes soar cast vortex too and the vortex is pretty important to farm quickly
I'm confused, why go with Vortex size if using Soar instead?
He's using Vortex
@@chadd.7816 He's using Turbulence :)
Could Andariel Visage be useful in this build?
No
Is this build superior to yellow touch?? I love playing venom builds so i need to know for sure which one is better XD
Yes it is
I'm going crazy with this build, added heir of perdition ga lucky hit chance masterworked with lucky hit to restore resource on gloves im speed farming even faster
How about a build that doesn't use Rod of Kek and Ring of the Midnight sun?
because math > variety. his priority is speed
don's passive scourge
wudjo's pestilent swarm build
a mix of both.
etc
Soaring feathers,
Jacinth shell poison,
Gonna make second SB for experiment
I tried this build but there’s a game breaking bug. After a handful of attacks, my vigor orb is stuck and won’t regenerate thus won’t let me overpower. Anyone know how to fix this?
is it okay to run shako instead?
shako for speeds. helm with resolve stacks and max resource for pushing
I've hit all caps but my single target damage is awful... trying to do 125 pit and it takes forever to kill the boss. I don't know what I'm doing wrong...
Same here, single target damage just doesn't compare with quill volley. I one shot bosses w/qv that take like 5 mins with this build.
What’s the % attack speed that’s needed for this build ? (In town)
100% is optimal, but not needed. Check the attack speed breakpoints and hit what you can.
What's sad is that it is much easier to get a unique pair of boots than the boots shown off here. Hilarious that there are no unique versions of builds out there when base ancestrals are much more rare.
@@legi0n47x there is.
Why do we have points in counter attack if we don't have it on our bar?
Because of the effect from Midnight Sun Ring
@@el_Evo ahhhh, I missed that, thanks. Completely forgot about it because I was pushing pits before.
AMAZING BUILD!!!! could this build get pit 150??
No shot
This build is for speed farming 100-105 pits for Character and Glyph XP. To do 150 you need to hit for 100's of trillions. The monsters have way too much health on 150, it's insane.
why no andis for a helm?
Because it's bad
is this bug fixed?
No
Does this replace curshing hand as the go-to speed/farming build?
@@Evan_Performance yes
Yupp
D4 needs a way to fish and or maybe reroll greater affixes, at least on uniques. If every item on trade is 10 billion thanks to RMA I am never going to be buying items, so let me earn them in game.
lvl 60 paragon over 130, i can not get this build do any damage. so new to spiritborn. i am doing the rotation right. just max damage 3k and die instant
Thanks, but I thought you were having a well deserved break til poe2
POE2 got delayed three weeks.
I'm assuming crushing hands is still the better aoe skill
slightly better than crushing hands
@@Goblin-Inc interesting. Thanks for the reply. Now I feel like logging on to try. I've been quite bored
This looks sick. nice hidden tech
OMG!! New build HYUUUUUUPPEEE !!! TYTYTY!! Sorry to hear PoE2 was delayed but, also, secretly hoping you can now make a D4 reappearence on Twitch :)
Why run Colossal with Stinger? Not using anything to add the Gorilla tag to Stinger. Shouldn't you use Fester instead?
Because of the 2% multiplicative per resolve stack
Thanks for the build, I;m messing around a little, putting shako on, Adding lucky hit vulnerable on my gloves (or ring) and changing soar to scourge working well. thanks
Do you reach 123 barrier generation breakpoint without a regular helm with aspects ?
@@chouGnoul hiya, Yea had to change to barrier gems in armour, and change out vortex size to 1 barrier gen. I had a GA all stats shroud so the loss of dex gems was ok. Also the end tree for stinger is meh, You either do good damage to a boss, or trash damage to mobs.
@@mixmaster1079 ok thanks, I loved my max rolled vortex size but maybe its time to change, but don't know if its really worth for faster pits clears tbh 🤔
@@chouGnoul Got 3 spiritborn chars, One i leave as quill volley, the other 2 i use to mess around with builds hehe
@@mixmaster1079 yeah quill volley is min-maxed too but I don't know what to choose beetween crushing hand or stinger, my goal is to grind paragon 300 as fast as possible
Pit 150 ?
Nope
Tried it. Felt worse then crushing hands in terms of dps
How come harmony of ebewaka doesn't get used much now at high end? Wouldn't the multiplier from 3 spirit hall tags be huge?
No way that Vortex from Soar, 30 max res, 900hp and +5 to resiliant is better then 90% more dmg frome unique helm..
it is, math works like that
@@Goblin-Inc where is that math? I know that viscous shield is crazy bugged and do damage based on ur base hp with no cap, but its impossible to overcame separate 90% more dmg. That helm should give u almoust x2 hp to be better then separate 90% more dmg frome unique helmet.
My mom can do a 100 pit…. Show us this build doing a 120 or a 130
Im lvl 270 and have all items with at least 2GA, this build takes forever to clear even pit105.
L2 play
You’re doing something wrong. I can farm pit 110 in 2-3 minutes with this build and cleared pit 134 so far.
It's cooking now
Looks a lot like Crushing hand build...
yes
Pose more Druid content, only s6 build you have for Druid was from ptr and doesn’t even work anymore
Post*
He will once the mid-season update is out. Not much point in making a guide before that when a lot could change in the update.
I thought u were a druid main lol
So... the same as all other builds... lol... waiting for a build that does NOT use Kepe and Ring :)
Shame you can't save your builds😢
Rod of kepe makes every build good lmfao. Need to start getting creative
Without watching, let me guess. Another Rod of Kepeleke build.
Welcome to the vicious shield +kepeleke + overpower build of the week lmao
God i hate blizzard so much
its only hittin 25 bill... trash
What has changed? have you stopped abusing broken mechanics and just an ultimatum cap, which not only activates the amulet of the Lord of exile for free, but also guarantees a Crit with a huge damage multiplier? shame...
Just tried this. Super fun build, but completely worthless on bosses.
How is it worthless on bosses... it does 40% more dmg to bosses - it actually kills faster than crushing hand....
@@ighicedeamondoesn’t
@@c-tothefourth4879 im running this build - you must have missed something - I insta kill duriel with it....
I play both CH and this. This build offers a little better AoE but CH shows a lot more dps.
I can easily clear pit 135 with CH. However, I couldn't clear 133 with this.
@@ighicedeamon And I insta kill Duriel with crushing hand. So how is that faster?
Do a 150 in 6 min then ill be impressed. Enough with spiritborn pay to win class. horrible season
Womp womp
Don't worry... here is the solution: Path Of Exile 2 Coming December 6th. You are all welcome.
I've stop to play spiritborn. Very boring. Swap to druid and it's more funny to play.