I just built a pc, and tested it with dead space. Frame drops and stuttering. I'm thinking something is wrong with my RAM. How have EA still not fixed this?
it is the goddamn Denuvo man and steam has no choice but to accept it if they want the said publisher to sell the game on their Steam platform. Game companies these days have become so lazy and greedy beyond belief and they would rather spend 30% of the budget for a crappy DRM like denuvo and 40-50% for marketing and only actually spend a small amount of time working on the actual product which is the game itself. The fact that people still but up with this anti-consumer practice is beyond me...
@@gavinderulo12 people like who are not bothered are the exact reason why companies like EA can get away with the same scummy anti-consumer practices again and again The moment people will decide to stand up and refuse to take the abuse, that is the moment these companies will have to change their ways and actually do right by their customers until then we will leave the mindless sheep to keep following them.
actually, it isn't denuvo since a cracker that crack denuvo and removed it said on a tweet the game still stutters even without the DRM. the issue is the poor DX12 implementation @@mr.savage778
@@mr.savage778 yea cracked version dead space remake proabably work ok but with calsito they not cracked. even newer game residen evil 4 remake cracked.
How can you develop a peace of art - a videogame, especially a remake, with all your passion, , blood, sweat and tears and release it like that?! And how on earth can you drop it like a hot potato and never fix it? I will never understand...
The people making the art aren't the people optimizing the game, and the people optimizing the game aren't the ones to blame either if a publisher is fine with rushing out a terrible port
The game still sits at "Very Positive" and this issue is seldom mentioned. It's crazy to me how ignored this is. It totally ruins my enjoyment of the game, I refuse to beat it at this point.
Yep, this is the reason that they didn’t have any interest in fixing the game, other than being published by EA. It really is crazy how oblivious some are to the stutters and then tell people to upgrade their hardware when people are literally using the best GPU’s and CPU’s out there and they’re still getting the same stutters.
Because the game itself is actually very good, probably sits at the top of remakes the likes of RE4. It's just the technical aspect of streaming assets in and out that causes problems on most pc's, that and EA dropping support by shifting the devs resources to a new project. It's really unfortunate that EA decided to ignore this issue - either that or it's something inherent with the frostbite engine that makes it unsuitable for these kinds of games.
I recommended it at launch because I thought it was my gpu. I'm running it on a 6800xt now and not even 1080p gets rid of the stutter. Callisto Protocol runs like butter at maxed out 1440p because of post launch updates and I average over 100 fps in all the RE games with RT ON. Tellin me I can't get rid of stutter after waiting a year to replay this game and upgrading to a 16 gb gpu and it can't even play smooth at 1080p The launch of CP was really bad, I was there for it but that game runs great rn and has the best screen space reflections period. Its otherwise a mid game but at this point I'd rather play that because at least the devs listened to feedback and fixed the stutter. Now the combat actually works even though its mid. Dead Space isn't a mid game I hate to see the developers decide that a couple weeks of troubleshooting isn't worth fixing a clearly broken game.
@@Smurfman256 it was never cracked people used an exploit in its demo to remove the time limit i bought this game and it ran like utter trash on my 2060 and now im waiting for a crack
How are gamers and the media still not classing this as a faulty product. And why are companies allowing these games to launch. It's clear they're broken. Just like any other product 🙄 I read comments and so many people still play a game with stutter. And make out it's normal. And then i realised the problem of why these things never get fixed. Imagine if i could sell faulty products and the customer never returns for a refund, media outlets never highlight the faults, influencers just laugh it off, and money just keeps coming in And so it will continue with all of these games that insult PC's. I didn't even bother with Dead Space remake. I knew these problems would crop up and tarnish my own experience with the trilogy. So i wasn't even going to waste my time with it. This thing about PC games and stuttering is becoming pathetic. I experience it in so many games when it doesn't make sense. And then other games seem flawless I will always blame the devs and whoever has to test before it goes through quality control and after. It happens so much. I now wait to see if a game has issues BEFORE i spend my money. And that's on every game. It's my money that's important to them...
I will *NEVER* play a game with stutter like that. It makes me absolutely insane. I can put up with a fair amount of stuff but stutter takes me out of a game immediately every time. Resident Evil games can be bad about it too, in my experience. I have to cap the framerate and underutilize my GPU and VRAM or it’s stutter city in RE4R
Gamers have the lowest standards of any consumer group. I'd expound on why that is but we're all gamers here, and we're all active online, so let's be real... we all know why lol.
It legally falls on the retailer to enforce quality assurance for products sold. Like steam origin gog epic to pursue the publisher and take legal action if necessary. Like Sony store with delisting Cyberpunk.
Yeah i think those times where most games are finished at all (not even talking about release) are over. People still pay, most people don't even notice and start to even insult you that you should go to the doctor and the games are fine "on their pcs", while you sit infront of your 2500€ pc with the newest stuff on it and know how to run shit properly and clean. Media isn't also talking about it much. We can consider being lucky if Digital Foundry points it out in their videos AT ALL, but that happens maybe once and the games are still being recommended nontheless. I wish it would be like this "hey, before we're talking about the game itself, it runs like crap... so yeah don't even consider buying it". See what Star Wars Jedi Surivor has become.... i would love to play it, but it's unplayable. Doesn't matter if High end PC or PS5, both run horrible.
Well they lost a sale in my case. I bought it just days after it's release but the stuttering issues where so bad at the times, that I simply got a refund from Steam. It's a shame, as the short bit that I played was pretty good other than the terrible stuttering. I had all intensions to repurchase the game later on when all the issues where patched and fixed. However the game was simply never fixed, so I never repurchased it and likely never will, now. It's their loss at the end of the day. If they can't be bothered to fix their broken game, then they aren't getting any of my well earned money. My advice to anyone on PC, is if a game is broken but is otherwise good, simply get a refund straight away and then wait and see if it ever get fixed. Stop putting up with this BS. Why stick it out with a broken game if there's a very good chance that it'll never be fixed. Simply get a refund, wait it out and then see if it gets fixed. If so then rebuy it and if not, then just like me shrug it off and move on. There's plenty of other games that are worth investing in, after all. It's the only way that these 'hit n' run" companies will ever learn.
Playing on the performance mode on ps5 after playing this on the pc was fucking transformative. The graphics/resolution and performance being better then my rig aside, the lack of large stutters really improved my enjoyment of the game But i shouldn't need to go buy the game somewhere else to not have issues
Thank You DF Team for making another video to point out what a slap in the face this port was to true fans of the series! incase anyone at EA reads this, just know you've missed out on 3 full price sales of this game between me and my 2 closest friends because of the game breaking stutter and I suspect many others are holding off buying for the same reason. AND TO ANYONE ELSE DISSATISFIED AS ME. VOTE WITH YOUR WALLET. DON"T BUY THIS PEICE OF GARBABGE UNTILL EA FIXES IT!
Bought Dead Space on the current sale and was so excited to play one of my favorite horror games of all times only to realize a couple minutes in that it still stutters on a high end PC. Heartbreaking, but at least Steam refunds are easy. Man how do you drop the ball this bad?
same, exept i dont have a high end pc. Bought it, played most of the first chapter with many issues (not just stutters, even bugs, like having to restart the game because the controls stop working), and when i was about to reach the end of the chapter, i got actual heavy lag for no reason like enter a small room and get 16 fps. Like the game was warning me to refund NOW. Abandoned by EA once again, Dead space has to be one of the most abused IP of all time
@@onepunchman4444 Nope he did the right thing. Game should run FLAWLESS on top end pc and console. So much for your intelligence. Celebrate devs being lazy.
I reinstalled Dead Space last night, and yeah, stuttering mess. Turned on matrix overlay, and microstuter stayed at 12% or higher traversing. When the action heats up and you're by a corridor, it will hitch when you enter. Flat-out pause for a second or 2 walking into larger rooms and enemies spawning behind you for a jump scare. I became used to it a few months back, but coming back and playing now flat-out annoyed me. Rig, AMD 5900X. AMD RX 7900XT, 32 GBs of ram at 3600, and WD Black SN850 2 TB drive.
@mindrover777 Unfortunately, this has become the state of gaming. You buy a game like Dead Space or Cyberpunk. Due to technical issues, the game is almost unplayable. You wait six months for patches or in the case of Cyberpunk two years before it's playable. Maybe after this video, EA might commission a small team to go back and fix the microstutering. Besides the stuttering, there's still graphical issues that look low resolution, like specular highlights at extreme angles and what appears to be Z sorting issues from time to time with shadows. Anywho, uninstalled last night, I have other stuff to play, might go back to Dead Space in a few months when I'm bored.
I was surprised none of the reviews weren’t really talking about it when the game came out. The game was literally unplayable because of the stuttering.
most of the reviews are bought bias ones since not many people want to lose their sponsors and source of money. others choose to ignore it so they wont be the black sheep.
Most buyers are NPC bots that are oblivious to any stuttering in PC games, they don't know what it is and some say it doesn't happen to them and will try to gaslight other users into saying that's their computer, despite videos like this.
Most gamers are clinically dead, have the cognitive ability of bread. They don't notice stutters or think they blinked, and have the strongest opinion about how they never have issues as their system is "rock solid". IQ sub 85 for sure.
We’re basically renting $70.- beta versions at this point. And games can be removed or blocked from services on a whim. For instance, I’m not allowed to redownload my PSN-purchases of “Burnout Paradise” and “Bionic Commando Rearmed” on PS3. Arrr, shiver me timbers ;)
the game was abandoned by the first or second month, and these developers are supposed to keep doing the remakes, so I'm really sad they just don't care at all about the port
Don't blame Motive. Blame EA. EA forced Motive to abandon the game and move on. Remember, dev studios have no real power. It's the publisher calling all the shots.
I just played through this recently on PC Game Pass, enjoyed it and beat it, but the stuttering was awful. I was stunned to look on Steam and see all the positive reviews and only a few talking about it. Played on a 3070 / 5600X and no matter what I did with the settings it still had the same result. Too bad because otherwise the game is stunning to look at.
@@watterson777 yeah,it is due to the goddamn Denuvo DRM and their shit implementation of it in the game. You could try running this at 720p with a 4090 and cap the FPS while using an i9 14900k and gen 5 SSD and it will still stutter. This port has been abandoned by EA and is a lost cause at this point. No more fixes coming in the near future. You will have to wait 2-3 more years until Denuvo is removed and hopefully that will be enough to fix some of the current issues because it is sure as hell that EA will not make any special effort to fix this port. If they wanted to do so, they would have done it by now.
It really is concerning how some people are oblivious to the stuttering and tell people that their hardware just isn’t good enough. 4090/7800X3D, first playthrough had tons of stuttering but I pushed through it. Started second playthrough recently and nothing has changed. Wanted to test HDR on my new monitor which was completely washed out. Had to do HDR through Special K to get actual working HDR. The game is also prone to crashing with an undervolt/tweaks from afterburner for example which I didn’t notice on the first playthrough because I was using stock settings.
Had no idea this was on PC Game Pass. I just bought it on sale earlier on PS5. Oh well, when I saw that it made Alex's list for one of the worst PC ports of 2023 I decided to to get it on console.
The Dead Space remake was the 'burnt bridge' between myself and EA. I hadn't bought one of their games for nearly a decade. When they announced the Dead Space remake, I foolishly believed "Looks like EA might actually be trying to change their ways". So I gave them one last chance. But unfortunately, I was wrong. EA did what EA always does. Two small post-release patches that really didn't do much and then the game was abandoned entirely when it's still full of performance issues and bugs. The game itself is fantastic of course. I did my best to ignore the bugs, glitches, and constant stutters. And after a while, I adjusted to them and they weren't really distracting me anymore. I give credit to Motive for doing such a fantastic job creating the game. But EA deserves all the criticism in the world for forcing Motive to abandon the game and move on to other projects so soon after release. Anyways, I learned my lesson. No more EA games for me ever again. Good job, EA!
well you missed alot. espicaly for star wars ea games. think battlefront 2015 for example graphicly that game superior you dont need to wait unreal engine 5 nanite or ray tracing that game was next gen look. battlefeild 3 stil lbest fps ever made. the ea hate is bullshit. battlefield 1 also such historical game to experience. ea battlefront games also ton of mods battlefront 2 for example clsoe amount of mods to skyrim on pc. they even have split screen mod. dont know you play first mirror edge that was also something else. unravel game also most the most underated indie game with superior graphics.
@@MrStrangermoon I guess DeadPixel doesn't care about multiplayer games. We want great single player experiences and EA failed big in that regard and got the Top 3 worst PC ports of 2023.
played it with the 1$ gamepass and never bought it. my war with EA will never ends after what they did with visceral games, bioware and many more beloved studios.
It's not unplayable, clowns like you are just beyond help. It has some issues sure.But it's not redfall at launch by any means though. Redfall ran like horse crap when it came out. Lets not even talk about unspoken on pc and ps5. That is a real broken game.
for those who see this and want minimum stuttering it seems the only work around on PC is to use dxvk. It is alot better using this vs the standard dx 12. It sucks you have to do this but this right now seems to be the most consistent way to reduce it
I haven't experienced any stutters so far, but it could be related to my system. I disabled C-states in the BIOS, turned off the High Precision Event Timer in Windows, and performed debloating using the Bloatynosy app with checkboxes. Additionally, I utilized the Bloatpilot option inside the app, checking the "most hated" items. After implementing these changes, my Windows 11 system now runs games that would typically stutter flawlessly, and high polling rates on mice remain stable. One peculiar observation is that initially, I didn't use the Bloatpilot option in Bloatynosy, causing issues with launching MWII and III. However, once I enabled Bloatpilot, the games launched immediately. This leads me to believe that a seemingly unnecessary Windows program might be causing significant issues, but it has now been removed. @@ravisingh9953
@dmannion81 Yeah, that's a lie or denial. The stuttering isn't dependent on hardware or your OS and the tweaks you've made. The stuttering is a problem not addressed in the games code. Everyone experiences it, their set up is irrelevant.
I really thought this game was it untill I tried it, glad it was on game pass tho saved me some bucks, i couldn't ignore the frustration of playing this game like the steam views did.
2:17 I don't think it comes down to the new engine modifications, as i've played the game con Xbox SX aswell and there is no issue down there , in performance mode that is. I believe the pc version struggles because of the Denuvo AntiTamper DRM being active all the time, on top of the frostbite engine which is already quite demanding on the cpus.
It's not, they already showed most of the stuttering comes from asset loading, and what they showed aligned exactly with the same spots I noticed the stuttering issue. I'm not sure if Denuvo casues any extra one in this particular game (it's been quite some time since Denuvo caused stutters, it god bad rep but by now it's almost never the real problem) but there is no evidence supporting the Denuvo theory so far@@user-wu1dv6jk5s
Apparently using VKD3D/DXVK helps a ton for the stuttering issue. Just haven’t seen enough content on it to give it a shot cause idk how to mod the files properly.
You almost always just literally delete the d3d11/12 DLL file and replace it with the DXVK.dll in each specific games folder, did it a lot on Linux and it helps a lot with Borderlands 2, only way to get that game at a high refresh rate in my experience (on an all AMD system maybe borderlands doesn’t like that) Also- idk about VKD3D but with DXVK you get some absolutely disgusting shader compilation and hanging for the first few minutes so just hang in there. It should improve some games if you’re having a lot of issues , but yeah it’s hit or miss especially depending on your rig
@@opticalsalt2306 what if u run the game as DX12, compile the shaders (a game like dead space compiles its shaders in a seperate folder for some reason than the normal cache). Technically all shaders r compiled already then u convert to vulkan after? VKD3D as far as Ik is just DXVK for DX12 games whiles DX11 games use DXVK.
@@stealthhunter6998 Yeah, what Orion said You could make your own shader cache - I’ve done this for emulation because I really hate sitting around, but yeah I’m sure if you changed your driver version or something you’d probably have to recompile, or if you changed your gpu? I’m not a huge System operator type guy I just build pc for fun yknow
Had never played this series for whatever reason and tried the remake version, noticed the stuttering immediately and luckily this issue was well documented and was able to refund and get the original which I love and it plays amazing on Steam Deck.
I first played the DS remake with a 3950x/2080s system. I then got a 7900XTX at launch and was sure that would help with the DS stuttering. It didn’t. If anything it got worse because now it was apparent that my 3950x wasn’t fast enough to keep up with the XTX. A month later I got a 7950x3d at launch and was sure that would fix the DS stuttering, bad news again. I’m not saying the stuttering completely ruined the game as I did play through NG+ a few times, but it was the one thing keeping this game from being absolutely perfect. I loaded up DS yesterday to see if the problem was any better and I swear the stuttering was worse than ever.
I'm really enjoying the game but man every now and then a cinematic loads and it becomes chop city, I have to wait until it stabilizes again and sometimes FPS just drops completely and I have to reload the game to fix it...
..and yet Striking Distance did everything they could to improve performance on the callisto protocol while offering a solid six months worth of post launch support and content.. Dead space remake? ..crickets. But nobody seems to want to have THAT conversation
Callisto protocol was unfairly hated, just showed me how absolutely cringe and toxic the dead space fanbase is. At least callisto actually functions on my PC over crashing and stuttering simulator of a cash grab remake
What's even more interesting is that the Steam score at the moment hovers around 89%. Which is extremely high. So what's going on? Are most PC gamers blind or do they not care about the technical side of things? Is there even a problem? I'm confused. EDIT: Another conclusion could be there's a strong variation in tolerance/sensitiveness towards these kinds of issues. So people might see the problem, but they react differently. Some might perceive the issue, but their gameplay enjoyment isn't impacted enough for it to make a difference.
Many PC players will claim "The game runs perfectly fine on my PC, no stutters at all", yet they never seem to want to provide gameplay footage PROVING it. They literally NEVER prove it. Funny how that works.
@@mhjmstultiens This is right. Many people are not looking for these imperfections like you and me are. They may actually be SEEING it, but they don't register that it's actually a bad thing/something that *shouldn't* be happening. The same thing happens believe it or not even with display refresh rates. Try showing your grandparents the different between a 60Hz and 120Hz iPhone screen. Me and you can immediately tell the difference, but they might genuinely not understand the difference in what you're showing them. When people don't see it as an issue, they won't speak out about it as an issue. The truth is, I experienced stuttering in this remake and I believe its absolutely horrific that it has not been fixed and support for the game dropped immediately, but at the same time, it was one of the best games I played in 2023, and if I am being honest, the stuttering didn't really get in the way of that. As much as I hate the stuttering, I think I would have been at a bigger net negative having not played the game at all due to the stuttering rather than powering through it and experiencing the great work Motive did with this remake (so long as it didn't interfere with actually playing the game, like during combat, which 99% of the time it did not for me). If even I, someone who has an eye for these things, noticed it but still had a great experience playing the game, someone who doesn't see these things as an issue will almost certainly not throw up any red flags about their experience.
@@DeadPixel1105to be fair, whether the issue was or wasn't happening, I wouldn't take the time to record footage to prove anything to some random on the internet.
@@mhjmstultiens If they can't see an obvious freeze and hitch that happens at EVERY DOOR in the game then a LOT of people need to get to the optometrist as soon as possible.
Hi , everyone can you confirm it affect every machine? There is a petition from some communities ? 1 year later there is no patch , it's really unacceptable from devs.Fortunally i paid the game with -65% offer if not i would never buy it .Thanks GOD
No PC/AMD/Nvidia-hardware is fast enough to handle these shaders. You simply run out of ressources. PC runs faster out of ressources. But PS/Xbox cannot do magic and thus can run out of ressources in this game (which is why it can stutter there too, just much less stuttering).
Star Wars, Dead Space and Alan Wake 2, this year all of these titles disappointed me with their stutter struggles. I finished Dead Space 2 and Alan Wake 2 on Series S after trying to play them on PC, believe me 30fps but perfect frame pacing is much better than 60 fps with stutter.
Most of the problems with pc performance is related to Ea, which is greedy corporation and don't want to spend extra money after so long after release to fix it, it's not adds up for them
if you played on the 60 fps mode then you are oblivious as it also stutters a little on PS5 and Xbox too in the same spots. on the 30 fps I don't think there is any stuttering though.
@@acuteaurait's not shader compilation though that's there as well. It happens on console at 60fps. Either you're sensitive or you aren't, but they're clearly there.
I am glad that you have the same issue because I thought something wrong with my new laptop. But at the same time I am disappointed because you cant fix it , everybody struggle :D But maybe someone fixed it with nvidia desktop panel ?
The only solution to fix the problem is to unzip the game archives and recreate the same files without data compression, the game would thus come up with a hundred GB but would no longer have loading problems It's an extreme solution that has been done in the past many times and especially with Japanese titles that had obvious stuttering issues
Fwiw BFV in dx12 has horrible stutter. Have tested over 2080 Ti, 3090 and 4090 and it always persists. Dx11 is perfectly fine. Frostbite had an issue with stuttering. I wonder if dead space has regressed or used some old branch of frostbite Question: would a large enough ram-disk solve these stutters? Installed the whole game into ram? And yes I recognize that hedt might be required
DS remake is still just a port of a console game at the end of the the day. I doubt throwing the thing into a giant ram cache would help very much unfortunately. Assets would still have to be streamed into system memory. I would assume technologies like Direct storage from Microsoft/Nvidia would resolve the issue in a similar way as to that which you're proposing but it's still on the devs to implement. The state of PC gaming is terrible atm. I've been showing a lot more love to smaller/indie devs since they seem to engage with their communities more and generally support their games for much longer.
@@heksogen4788 No. They simply don´t have to handle shaders for 100 different GPUs. You only have ONE type of GPU there. Just with more/less shaders (PS4/PS4 Pro/PS5) or in case of Xbox (Xbox/Xbox Series S/X). THese "consoles" (aren´t actually consoles) work like a PC now. Without any of PC´s typical issues. You cannot use theh same asset pipeline of an Xbox/Playsation, since it wouldn´t support your GPU then. It would ONLY run on that GPU, which they use. Shaders aren´t magic. There are 2 methods to calculate shaders: One: Being calculated in game, without a shader-cache. Or being calculated in advance (Simple shaders) and stored in a cache. Then being loaded each time at start (which takes time to load and thus makes your loading-screen longer). Only simple-shader games can have shader-caches. Complex-Shaders which CHANGE each time you execute them in game, require being calculated in game-time. Not wih a shader-cache. Or in other words: For some games shader-caches are USELESS.
This game also made me unsuscribe from NX Gamer, because he kept throwing shade at "other channels" reporting wrong stuff (others being the DF Crew). It was very unprofessional.
There are so many possible PC configurations blah blah blah. Devs should optimize for the PC equivalent of console hardware plus the top 10 GPUs in the steam hardware survey as a baseline for performance. It's absurd to me PC optimizations are so hard for some ports, the consoles are essentially PCs now!
Bought during winter steam sale. 1st time I’ve defended a game because it will not run in full screen if you have multi GPU setup. Only fix was to disable the GPU not being used every time. No other game I have does this, so it’s a no.
The final cutscene for me was genuinely more stutter than not. I have a 13900k and a 6900 XT, and I did a complete shader compilation before getting to that point. It's like no one tested it before shipping.
I’m glad some big channels are finally talking about this… only way I fixed it in Cyberpunk was to just limit fps to 60 and make sure my FPS would normally be way higher. Stutter is possibly one of the worst things in a game and it’s wide spread. What’s the point of a high end PC at this point.
Cyberpunk doesn't have shader or traversal stutter. If I had to make a guess without knowing your setup/settings, I'd guess you're CPU bound and experiencing the stutter caused by that. Not even VRR can smooth out CPU bound stutters.
@@gavinderulo12 it doesnt stutter but calling it well optimised is wild. It is very badly optimised, it uses a lot of your hardware in a predictable way, its just wayy to heavy still
got the game on PC today after a year+ of release date, the intro sitting part is lagging and stuttering constantly. restarted, turn everything to low and no change. I play RE4 and DragonDogma2 just fine. Glad steam refund exist, I'll give it couple more run with tweak to see if it gets good.
It's weird, I played dead space like 2/3 times already but I've never noticed stuttering I have a 4080 and a i5 13600KF. Didn't notice anything, maybe it's completely random?
You just aren't sensitive to it. They're microstutters. They're absolutely there in every build, even the console versions. It's frame pacing level stuttering, not harder stuttering like people typically expect.
Yep i been having issues with it crashing everytime on PC. I read a reddit post where someone said any nvidia driver above 528.24 crashes for him so i downloaded the 528.24 driver and so far it works without crashing. I find it odd that EA hasn't done anything to fix these issues. I shouldn't have to go all the way down to download a driver to play a game when this game has been out over a year now.
Denuvo had to be the reason for the stuttering issues. That DRM has always been a pain when it comes to performance on PC. Here's hoping they remove it from the game after its first year of its release.
It's actually even worse. The game can run completely fine, if the shader precompile works. But the game often just doesn't detect the driver changed or that the precompile didn't get all of them, and now all (or some) your shaders are on-demand. And they don't seem to care because you can just ship baked shaders on consoles.
If AMD, Intel, Nvidia, Microsoft and game developers can't find a way to fix this then we shouldn't be allowing them to charge us so much money for grossly overpriced PC hardware and software.
@@ATLsF1N3ST91 It's a problem with the way Windows and PC hardware works, this is far from the only game on PC to have these types of problems and where consoles don't have them. Direct Storage goes some way in trying to address some of these problems, but it is imperfect and most developers seem not to use it yet anyway.
Blaming the wrong people... Plenty of other games have no problems with stutter and a lot that do at launch get patched and fixed by their respective dev teams. Don't blame the tool manufacturers because the people using the tools make broken things.
I read from a Steam post. which only works on the Steam version apparently because i tried this n the EA Play version and it crashes if you use vkd3d-proton and dxvk-async the traversal stutters are almost nonexistent after the shaders are compiled.
As a pretty technical guy, I made a wild guess that the stuttering happens when textures and geometry are transferred onto the graphics card. The higher the resolution of the textures, the more data has to be transferred. So I lowered the quality settings of the textures alone, and it made a big difference. I played the game with pretty much no stuttering at all.
There is very slight stuttering on series x, it happens often when traversing. But it's not as bad as on PC, it doesn't affect the experience too much. But it's noticeable to the point that you can't say the experience is a locked 60fps.
@@wolniacha_tv no as 60 fps on pc is still much worse than 60 fps on the Xbox. there is one spot on the mining deck area that was horrible on the Xbox and PS5 when in the 60 fps mode as the fps tanked for quite a while.
it sucks that its not been fixed and the prospect of never being completely fixed on future hardware, however, tweaking the settings i got it down to a half second stutter every now and then when entering big new area. not nearly as bad as Elden Ring which stutters for no reason periodically for me when GPU and CPU both less than half utilised. Not defending EA's failure to comprehensively address this but I still loved and enjoyed the game.
Elden Ring stutters once every 1-2 hours for me and is still the best way to experience the game (PS5 has drops below the stupid 48fps VRR limit, XSX drops below 40fps regularly, PS4on5 has much worse graphics). I've played Elden Ring on 3 different system for 10+ hours each, so I really know which version is the best - it's the high end PC.
Cannot be fixed. PC-Hardware needs to be "Fixed" lmao. Since it´s a huge pile of garbage. THis isn´t eh only game which runs like ass on PC now. THere are hundreds of games allready which run similar. For same/similar reasons.
Having played both The Callisto Protocol and Dead Space i can easily say that The Callisto Protocol is a better PC port, and that tells a lot about the state of Dead Space on PC. Dead Space is the better game but i've had to endure all the stuttering and glitches (necromorphs bodies extended to such degree that would make Luffy blush, T poses on characters, items dissapearing, once a big med pack i left turned magicly into a medium med pack)
The solution is simple: Develop asset streaming pipeline separately for pc and console product. EA is a multibillion company and can easily handle this. If they are unwilling then customers should hit their pockets by refusing to buy their garbage, or demand same product on PC for half the price.
PC cannot do same stuff which PS/Xbox does, sir. You aren´t smart enough. You don´t know how it works. No magic "develop asset streaming pipeline" will work to magically fix stutters. Your hardwre is simply insufficient. This shouldn´t be surprising as more and more PC-games today run like ass. and this is because you want to handle more than your "Superhighend-Superduper"-PCc can handle. PCs will only have the problem they rely on old, outdated components. It doens´t matter if you clock them at 5 or 10 Ghz. The issue persists. PC is simply outdated and requires supporting hundreds of GPUs. Consoles (aka PS/Xbox (or even WiiU if you haven´t heard about this yet) don´t have to support so many GPUs. Though if they use same or similar types of GPUs you will (sooner or later) run into similar issues on PS, Xbox and WiiU as well. so there is no magic.
@@user-in3br2qs8x Ah yes, a 4090 and a 13th gen i9 is "outdated." If top of the line PC hardware is insufficient for this game then maybe it shouldn't be made to begin with. Of course that's not the case, we have more demanding games like Avatar and the new Horizon that run without stutters because the proper care was taken with the quality of those ports. The fact that you're mentioning the WiiU in 2024 makes me think this is a bot comment so I don't even know why I'm replying. Honestly though you can find comments just as moronic as this on the steam forums surrounding this game.
@@ninjabeann WiiU´s processor is faster. That´s why i mentioned it. No PC can even fully emulate a WiiU until this day. And it will allways remain like this, since PC processor´s performance is insufficient to do this. Meanwhile WiiU begins emulating first PC-games (it can actually fully emulate "Steam"`s libraries itself = all Source-engine-games). lol You can fully run Half LIfe 2 and even G-Mod on a WiiU today sir. Since WiiU can emulate it in Unity. and Unity is nothing else, than a giant Virtual Machine (which most people today dont´even know). And yes, AMD/Intels ARE outdated. You can give them 5 or 10 ghz or add hundred instructions, but that won´t change their giant input- and output-latency or how outdated their design is (from early 1970s). Huge latency in a modern AMD/Intel is bad for handling AI-tasks. and even bad for physics calculating on a cpu. it´s also bad for timing-instructions (such as Java). Why do you think Java was discontinued? Which is why more games today try running physics on the GPU instead, since modern multicore-processors are bad in this. With more or less success. This is called "GPGPU" (running physics-tasks on the GPU on the shaders). Also remember. This game isn´t the first to run like ass on PC now. ALL unity-engine-games will soon run like that as well on PC. Because Unity doesn´t support running games on multiple cores. And because multiple cores dont´allow you to run AI-tasks well (because of high latency). The more cores you have, the worse your latency will be = the worse Unity will run as well. Remember "Cities Skylines 2"? It also stutters heavily on PC. And even "Kerbal Space Program 2" runs bad because of insufficient performance on PC´s processors now (because Java runs bad/slow on modern processors) and KSP requires this a lot). The games you mentioned aren´t demanding for the processor. They are simple graphics-shooter-games in Openworlds. Avatar is a graphics-shooter. And Horizon is even a graphics-shooter coming from Playstation, right? It´s quite funny, but. The more OPENWORLD your game is, the less demanding on the cpu it is. Quite interesting, isn´t it? and this is also the reason 95% of modern games are taking place in an empty Openworld. Because it saves ressources. In an Openworld you don´t need as many collission-detections (timed instructions). IN an empty Openworld, few NPCs are required. Btw. First people have started building WiiU-multi-clusters. They are smart. WiiU does true Raytracing after all. and first people have understood how to use that. Since you aren´t limited to run Raytracing on the processor. You can run all sorts of TIMED Instructions there (Python, Java, ec). Python is a language, which is also being used by AIs. WiiU´s processor is good to run endless loops (Such as required to run an AI, a sound-calculation, a weather-/climate-prediction, a space-collission-dection etc).
@@user-in3br2qs8x Does CEMU not count as a WiiU emulator? We've been able to run WiiU games at fullspeed for several years. Unless you're talking about shader compilation which is a fair point, but with native PC games they can simply be precompiled (though this requires some level of competence from the devs so that the compilation is effective). I haven't seen anything about a WiiU running Half Life 2, G-Mod, or doing "true raytracing". That seems like it would be a feat of programming so surely there's a link you can share. Would also appreciate a link about CPU designs being outdated, it's not like we keep the same socket for decades, there's a new socket every few years. If there was really a glaring issue with these CPUs and their socketed design don't you think Intel/AMD would be working to fix that? If it could fix all these issues with PC games, or provide a great performance boost there's no reason not to. I don't even agree with open world games being less CPU demanding lol. Sure there are a lot of games that have empty open worlds but there are still hotspots with lots of NPCs where the CPU gets hammered. Lots of those games are not properly optimized for multicore CPUs still, but we can see a game like Cyberpunk with how to properly do it. So it becomes clear this is just laziness/incompetence on the Devs part rather than an inherent issue with CPUs (compare CPU performance of Starfield vs Cyberpunk to see what I mean).
Even the console version has issues. I just played the entire game for the first time this week on PS5 and encountered many scenes in which the game stuttered or the framerate dipped. Especially Zero-G areas.
@@HeyKyle In that case the PC version is better. My 14900k + 4090 give me almost zero stutter or broken frame times - especially if I lock to 60fps console framerates. I'm already uploading a video and will post it later. My guess is, that this is in part an AMD problem - high end Intel is better for 0,1 lows and memory bandwidth.
All modern hardware is slow in handling super-complex shaders such as those here. No matter if you have 100, 1000 or 100000 shaders. Shaders are slow in general. they have HIGH latency.
The game itsself is very good. Everyone was bashing against naughty dog and TLOU1 Remake for PC. At least they did something to get the game runnig and it now does. For Dead Space there´s no improvement at all.
This has to be the worst performing game I've ever played in my entire life. I'd heard bout the stuttering before purchasing and thought it wouldn't be too bad, but hell was I wrong. As soon as I walked the first few steps in-game, I knew this was gonna be unplayable. I gotta say I'm pretty sensitive to stuttering in general, but I can take some loading stutters here and there, as nowadays every pc game is programmed like dogshit and one is already used to unpolished crap no highend system can handle no matter the specs but the dead space remake is the most ridiculous piece of software I've ever come across. To make matters even worse, the game itself looks and sounds stunning and I could have a blast playing it with solid performance. Maybe one day they'll fix it, but I don't have high hopes.
not only that the game is very heavy on the CPU the temps can rise so high as 75 degrees C to 80 sometimes even 85 which is really bad..its the only game that does this.
@@peterbattle5702 lmao i doubt it, the game just stutters like hell on the last few chapters and many others have said this. Maybe youre just oblivious to that
Even worse is when the game drops to like 10fps at random points! Ridiculous, happened multiple times while playing the final chapter and the final boss tonight for me. Can't believe it's not mentioned more in reviews, nor that they haven't fixed these critical issues!
I did play this game on my ROG Ally three times (to get all achievements). But while I love this game, one of my favorites, the stutter was irritating. It didn’t f-up my fights, and got worse at the end of the game. I did lower the graphic settings, but it didn’t change the stutter at all. In the end, I kept my original fine tuned settings and bit the bullet after have watched DF:s videos of the issue. But man, this game didn’t deserve this stutter. It was too good of a remake for that to “slip” through.
This is no longer "months later", this is "almost a year later"
I just built a pc, and tested it with dead space. Frame drops and stuttering. I'm thinking something is wrong with my RAM.
How have EA still not fixed this?
@@poopoppy I wonder too🤔 EA Should be cancelled!
And it's still fucking broken.
Places like steam should make it a requirement to get rid of this stutter
it is the goddamn Denuvo man and steam has no choice but to accept it if they want the said publisher to sell the game on their Steam platform.
Game companies these days have become so lazy and greedy beyond belief and they would rather spend 30% of the budget for a crappy DRM like denuvo and 40-50% for marketing and only actually spend a small amount of time working on the actual product which is the game itself. The fact that people still but up with this anti-consumer practice is beyond me...
@@mr.savage778jesus. Calm down
@@gavinderulo12 people like who are not bothered are the exact reason why companies like EA can get away with the same scummy anti-consumer practices again and again
The moment people will decide to stand up and refuse to take the abuse, that is the moment these companies will have to change their ways and actually do right by their customers until then we will leave the mindless sheep to keep following them.
actually, it isn't denuvo since a cracker that crack denuvo and removed it said on a tweet the game still stutters even without the DRM. the issue is the poor DX12 implementation @@mr.savage778
@@mr.savage778 yea cracked version dead space remake proabably work ok but with calsito they not cracked. even newer game residen evil 4 remake cracked.
How can you develop a peace of art - a videogame, especially a remake, with all your passion, , blood, sweat and tears and release it like that?! And how on earth can you drop it like a hot potato and never fix it? I will never understand...
The people making the art aren't the people optimizing the game, and the people optimizing the game aren't the ones to blame either if a publisher is fine with rushing out a terrible port
Because it didn't sell as well as EA expected... don't count on DS franchise coming back
They did just not for you 😂 pc master race 😂 get treated more like … slaves
@@commentingchannel9776 Who else is optimizing it if not the studio making the game? It wasn't outsourced afaik
its EA they dont give a damn
The game still sits at "Very Positive" and this issue is seldom mentioned. It's crazy to me how ignored this is. It totally ruins my enjoyment of the game, I refuse to beat it at this point.
Yep, this is the reason that they didn’t have any interest in fixing the game, other than being published by EA. It really is crazy how oblivious some are to the stutters and then tell people to upgrade their hardware when people are literally using the best GPU’s and CPU’s out there and they’re still getting the same stutters.
jp
Because the game itself is actually very good, probably sits at the top of remakes the likes of RE4. It's just the technical aspect of streaming assets in and out that causes problems on most pc's, that and EA dropping support by shifting the devs resources to a new project. It's really unfortunate that EA decided to ignore this issue - either that or it's something inherent with the frostbite engine that makes it unsuitable for these kinds of games.
Because most played it on console 😅
I recommended it at launch because I thought it was my gpu.
I'm running it on a 6800xt now and not even 1080p gets rid of the stutter. Callisto Protocol runs like butter at maxed out 1440p because of post launch updates and I average over 100 fps in all the RE games with RT ON. Tellin me I can't get rid of stutter after waiting a year to replay this game and upgrading to a 16 gb gpu and it can't even play smooth at 1080p
The launch of CP was really bad, I was there for it but that game runs great rn and has the best screen space reflections period. Its otherwise a mid game but at this point I'd rather play that because at least the devs listened to feedback and fixed the stutter. Now the combat actually works even though its mid.
Dead Space isn't a mid game I hate to see the developers decide that a couple weeks of troubleshooting isn't worth fixing a clearly broken game.
The fact they have no intention of fixing this is the worse part. Same with other PC ports with noticeable stutters.
I suspect that it's Denuvo, or some form of it from EA.
@@tanos857I suspect its an underlying engine issue that isn't as easy to fix by the game devs.
@@tanos857 why don't you use a cracked exe and test that yourself? It's been cracked
@@Smurfman256no it hasn’t
@@Smurfman256 it was never cracked people used an exploit in its demo to remove the time limit i bought this game and it ran like utter trash on my 2060 and now im waiting for a crack
Thank you for still talking about this!
How are gamers and the media still not classing this as a faulty product. And why are companies allowing these games to launch. It's clear they're broken. Just like any other product 🙄
I read comments and so many people still play a game with stutter. And make out it's normal. And then i realised the problem of why these things never get fixed. Imagine if i could sell faulty products and the customer never returns for a refund, media outlets never highlight the faults, influencers just laugh it off, and money just keeps coming in
And so it will continue with all of these games that insult PC's. I didn't even bother with Dead Space remake. I knew these problems would crop up and tarnish my own experience with the trilogy. So i wasn't even going to waste my time with it. This thing about PC games and stuttering is becoming pathetic. I experience it in so many games when it doesn't make sense. And then other games seem flawless
I will always blame the devs and whoever has to test before it goes through quality control and after. It happens so much. I now wait to see if a game has issues BEFORE i spend my money. And that's on every game. It's my money that's important to them...
I will *NEVER* play a game with stutter like that. It makes me absolutely insane. I can put up with a fair amount of stuff but stutter takes me out of a game immediately every time. Resident Evil games can be bad about it too, in my experience. I have to cap the framerate and underutilize my GPU and VRAM or it’s stutter city in RE4R
Gamers have the lowest standards of any consumer group. I'd expound on why that is but we're all gamers here, and we're all active online, so let's be real... we all know why lol.
It legally falls on the retailer to enforce quality assurance for products sold.
Like steam origin gog epic to pursue the publisher and take legal action if necessary.
Like Sony store with delisting Cyberpunk.
Yeah i think those times where most games are finished at all (not even talking about release) are over. People still pay, most people don't even notice and start to even insult you that you should go to the doctor and the games are fine "on their pcs", while you sit infront of your 2500€ pc with the newest stuff on it and know how to run shit properly and clean.
Media isn't also talking about it much. We can consider being lucky if Digital Foundry points it out in their videos AT ALL, but that happens maybe once and the games are still being recommended nontheless. I wish it would be like this "hey, before we're talking about the game itself, it runs like crap... so yeah don't even consider buying it". See what Star Wars Jedi Surivor has become.... i would love to play it, but it's unplayable. Doesn't matter if High end PC or PS5, both run horrible.
Well they lost a sale in my case. I bought it just days after it's release but the stuttering issues where so bad at the times, that I simply got a refund from Steam. It's a shame, as the short bit that I played was pretty good other than the terrible stuttering. I had all intensions to repurchase the game later on when all the issues where patched and fixed. However the game was simply never fixed, so I never repurchased it and likely never will, now.
It's their loss at the end of the day. If they can't be bothered to fix their broken game, then they aren't getting any of my well earned money.
My advice to anyone on PC, is if a game is broken but is otherwise good, simply get a refund straight away and then wait and see if it ever get fixed. Stop putting up with this BS. Why stick it out with a broken game if there's a very good chance that it'll never be fixed. Simply get a refund, wait it out and then see if it gets fixed. If so then rebuy it and if not, then just like me shrug it off and move on. There's plenty of other games that are worth investing in, after all. It's the only way that these 'hit n' run" companies will ever learn.
Playing on the performance mode on ps5 after playing this on the pc was fucking transformative. The graphics/resolution and performance being better then my rig aside, the lack of large stutters really improved my enjoyment of the game
But i shouldn't need to go buy the game somewhere else to not have issues
Why are PC games given such shithouse treatment these days?!
Thank You DF Team for making another video to point out what a slap in the face this port was to true fans of the series! incase anyone at EA reads this, just know you've missed out on 3 full price sales of this game between me and my 2 closest friends because of the game breaking stutter and I suspect many others are holding off buying for the same reason. AND TO ANYONE ELSE DISSATISFIED AS ME. VOTE WITH YOUR WALLET. DON"T BUY THIS PEICE OF GARBABGE UNTILL EA FIXES IT!
Oh shush. It’s still amazing and worthwhile gameplay compared to the most of mediocre video games nowadays.
Still have it on my wishlist, but I'll be removing it later this evening.
@@tavizcha But we do have the original that runs really well and has the same gameplay.
@@tavizcha You talking about the original or... because I'd agree if you were talking about the original.
Ran absolutely flawless on console...so much for a PC master race huh? 💯 Console kings
Bought Dead Space on the current sale and was so excited to play one of my favorite horror games of all times only to realize a couple minutes in that it still stutters on a high end PC. Heartbreaking, but at least Steam refunds are easy.
Man how do you drop the ball this bad?
same, exept i dont have a high end pc.
Bought it, played most of the first chapter with many issues (not just stutters, even bugs, like having to restart the game because the controls stop working), and when i was about to reach the end of the chapter, i got actual heavy lag for no reason like enter a small room and get 16 fps. Like the game was warning me to refund NOW.
Abandoned by EA once again, Dead space has to be one of the most abused IP of all time
Glad I read the comments before buying the game. Saw 60% off on steam. Guess I wait till its free lol
Should have got it on console. Ran flawless on the series x. So much for master race... 💯
@@onepunchman4444 Nah I like playing in high refresh rates at high resolution. You can enjoy what you enjoy though.
@@onepunchman4444 Nope he did the right thing. Game should run FLAWLESS on top end pc and console. So much for your intelligence. Celebrate devs being lazy.
Stutter Space
I downloaded the game yesterday, and first I thought it was my laptop (rtx 4060). Thank God I saw this video 😅. Sadly this issue still persist.
I reinstalled Dead Space last night, and yeah, stuttering mess. Turned on matrix overlay, and microstuter stayed at 12% or higher traversing. When the action heats up and you're by a corridor, it will hitch when you enter. Flat-out pause for a second or 2 walking into larger rooms and enemies spawning behind you for a jump scare. I became used to it a few months back, but coming back and playing now flat-out annoyed me.
Rig, AMD 5900X. AMD RX 7900XT, 32 GBs of ram at 3600, and WD Black SN850 2 TB drive.
Wow. Even on top of the line specs. This is ridiculous
@mindrover777 Unfortunately, this has become the state of gaming. You buy a game like Dead Space or Cyberpunk. Due to technical issues, the game is almost unplayable. You wait six months for patches or in the case of Cyberpunk two years before it's playable. Maybe after this video, EA might commission a small team to go back and fix the microstutering. Besides the stuttering, there's still graphical issues that look low resolution, like specular highlights at extreme angles and what appears to be Z sorting issues from time to time with shadows. Anywho, uninstalled last night, I have other stuff to play, might go back to Dead Space in a few months when I'm bored.
@@hababacon provided they watch this video. We could try sending an e-mail to the concerned
@@hababaconyikes guess i won't buy it even though it has a nice deal now on epic games
@@daffakhairy3346 Yeah, if you have Gamepass, it's on there as well if you want give it a spin. I did try the Gamepass version recently, same problem.
EA need to get their shit together man
I was surprised none of the reviews weren’t really talking about it when the game came out. The game was literally unplayable because of the stuttering.
most of the reviews are bought bias ones since not many people want to lose their sponsors and source of money. others choose to ignore it so they wont be the black sheep.
Probably because no one really cares about PC. Consoles is where it's at and will always be
Most buyers are NPC bots that are oblivious to any stuttering in PC games, they don't know what it is and some say it doesn't happen to them and will try to gaslight other users into saying that's their computer, despite videos like this.
I tested Dead Space with a new pc build. I thought my RAM was defective.
Most gamers are clinically dead, have the cognitive ability of bread. They don't notice stutters or think they blinked, and have the strongest opinion about how they never have issues as their system is "rock solid". IQ sub 85 for sure.
We’re basically renting $70.- beta versions at this point. And games can be removed or blocked from services on a whim. For instance, I’m not allowed to redownload my PSN-purchases of “Burnout Paradise” and “Bionic Commando Rearmed” on PS3. Arrr, shiver me timbers ;)
Yarr... I'd be sailing the high seas too.
the game was abandoned by the first or second month, and these developers are supposed to keep doing the remakes, so I'm really sad they just don't care at all about the port
Don't blame Motive. Blame EA. EA forced Motive to abandon the game and move on. Remember, dev studios have no real power. It's the publisher calling all the shots.
Resident Evil is always popular with many people, but Deadspace doesn't seem to be.. I don't think Dead Space episode 2 will come out
Do the major reviewers even mention the technical issues these days? How can a game in this pathetic state get a 10/10 score?
I just played through this recently on PC Game Pass, enjoyed it and beat it, but the stuttering was awful. I was stunned to look on Steam and see all the positive reviews and only a few talking about it. Played on a 3070 / 5600X and no matter what I did with the settings it still had the same result. Too bad because otherwise the game is stunning to look at.
When i played, also had lot stuttering, from 7900xt/5800x3d.
@@watterson777 yeah,it is due to the goddamn Denuvo DRM and their shit implementation of it in the game.
You could try running this at 720p with a 4090 and cap the FPS while using an i9 14900k and gen 5 SSD and it will still stutter.
This port has been abandoned by EA and is a lost cause at this point.
No more fixes coming in the near future.
You will have to wait 2-3 more years until Denuvo is removed and hopefully that will be enough to fix some of the current issues because it is sure as hell that EA will not make any special effort to fix this port. If they wanted to do so, they would have done it by now.
It really is concerning how some people are oblivious to the stuttering and tell people that their hardware just isn’t good enough. 4090/7800X3D, first playthrough had tons of stuttering but I pushed through it.
Started second playthrough recently and nothing has changed. Wanted to test HDR on my new monitor which was completely washed out. Had to do HDR through Special K to get actual working HDR.
The game is also prone to crashing with an undervolt/tweaks from afterburner for example which I didn’t notice on the first playthrough because I was using stock settings.
Has nothing to do with DRM@@mr.savage778
Had no idea this was on PC Game Pass. I just bought it on sale earlier on PS5. Oh well, when I saw that it made Alex's list for one of the worst PC ports of 2023 I decided to to get it on console.
Just returned it, and kinda sad I liked the game but the stuttering was just too frequent and noticeable
The Dead Space remake was the 'burnt bridge' between myself and EA. I hadn't bought one of their games for nearly a decade. When they announced the Dead Space remake, I foolishly believed "Looks like EA might actually be trying to change their ways". So I gave them one last chance. But unfortunately, I was wrong. EA did what EA always does. Two small post-release patches that really didn't do much and then the game was abandoned entirely when it's still full of performance issues and bugs.
The game itself is fantastic of course. I did my best to ignore the bugs, glitches, and constant stutters. And after a while, I adjusted to them and they weren't really distracting me anymore. I give credit to Motive for doing such a fantastic job creating the game. But EA deserves all the criticism in the world for forcing Motive to abandon the game and move on to other projects so soon after release.
Anyways, I learned my lesson. No more EA games for me ever again. Good job, EA!
well you missed alot. espicaly for star wars ea games. think battlefront 2015 for example graphicly that game superior you dont need to wait unreal engine 5 nanite or ray tracing that game was next gen look. battlefeild 3 stil lbest fps ever made. the ea hate is bullshit. battlefield 1 also such historical game to experience. ea battlefront games also ton of mods battlefront 2 for example clsoe amount of mods to skyrim on pc. they even have split screen mod. dont know you play first mirror edge that was also something else. unravel game also most the most underated indie game with superior graphics.
@@MrStrangermoon I guess DeadPixel doesn't care about multiplayer games. We want great single player experiences and EA failed big in that regard and got the Top 3 worst PC ports of 2023.
played it with the 1$ gamepass and never bought it.
my war with EA will never ends after what they did with visceral games, bioware and many more beloved studios.
jedi fallen order - 2024 - still stutters... some experiences will never be fixed...
What can be fixed, will be fixed. And what cannot be fixed, won´t be fixed. Never.
People still give it positive reviews. It's unplayable and people are too ignorant to notice or care. It's truly depressing, the state of games.
It's not unplayable, clowns like you are just beyond help. It has some issues sure.But it's not redfall at launch by any means though. Redfall ran like horse crap when it came out. Lets not even talk about unspoken on pc and ps5. That is a real broken game.
Really unfortunate cause I would buy it right now in a heartbeat but I refuse to play a game that's a stuttery mess.
U can also try play on pc game pass if u dont want pay for it.
@@watterson777 Microsoft Store, meh. Thanks for the suggestion though.
Na you just broke lol 😅
@@fabolousjada5070 hilarious 😂
for those who see this and want minimum stuttering it seems the only work around on PC is to use dxvk. It is alot better using this vs the standard dx 12. It sucks you have to do this but this right now seems to be the most consistent way to reduce it
The people who said it only stuttered once in a while and it’s unnoticeable are the ones who don’t like high quality games.
th-cam.com/video/AX7qb9AHzPY/w-d-xo.html
I got it on the Steam sale the other day and going to check it out today. Also picked up the Calistol Protocol.
how is your review with the stuttering?
I haven't experienced any stutters so far, but it could be related to my system. I disabled C-states in the BIOS, turned off the High Precision Event Timer in Windows, and performed debloating using the Bloatynosy app with checkboxes. Additionally, I utilized the Bloatpilot option inside the app, checking the "most hated" items.
After implementing these changes, my Windows 11 system now runs games that would typically stutter flawlessly, and high polling rates on mice remain stable. One peculiar observation is that initially, I didn't use the Bloatpilot option in Bloatynosy, causing issues with launching MWII and III. However, once I enabled Bloatpilot, the games launched immediately.
This leads me to believe that a seemingly unnecessary Windows program might be causing significant issues, but it has now been removed. @@ravisingh9953
You bought two games with stutter problem.
Enjoy.
@@kanedup6669 Not stuttering on my system. I am debloated and tweaked so most games people have issues with , I don't.
@dmannion81 Yeah, that's a lie or denial. The stuttering isn't dependent on hardware or your OS and the tweaks you've made. The stuttering is a problem not addressed in the games code. Everyone experiences it, their set up is irrelevant.
The same with last of us. I finished today and it plays great now on my rig. Ashame about dead space not getting fixed
Glad I saw this video as I almost pulled the trigger to purchase it as there is only a day or so left for Steam's Winter sale. Thanks for saving me
Can confirm that the game still runs like shit. Crazy that EA is able to get away with this.
I really thought this game was it untill I tried it, glad it was on game pass tho saved me some bucks, i couldn't ignore the frustration of playing this game like the steam views did.
I almost picked this up on winter steam sale. Glad I didn’t
same glad I didn't as well.
Pick up a ps5 its 450 and plays games better not just old games like cs go etc
2:17 I don't think it comes down to the new engine modifications, as i've played the game con Xbox SX aswell and there is no issue down there , in performance mode that is.
I believe the pc version struggles because of the Denuvo AntiTamper DRM being active all the time, on top of the frostbite engine which is already quite demanding on the cpus.
I don't understand why they wouldn't mention Denuvo, it's clearly the reason for the stuttering on PC
It's not, they already showed most of the stuttering comes from asset loading, and what they showed aligned exactly with the same spots I noticed the stuttering issue. I'm not sure if Denuvo casues any extra one in this particular game (it's been quite some time since Denuvo caused stutters, it god bad rep but by now it's almost never the real problem) but there is no evidence supporting the Denuvo theory so far@@user-wu1dv6jk5s
Apparently using VKD3D/DXVK helps a ton for the stuttering issue. Just haven’t seen enough content on it to give it a shot cause idk how to mod the files properly.
You almost always just literally delete the d3d11/12 DLL file and replace it with the DXVK.dll in each specific games folder, did it a lot on Linux and it helps a lot with Borderlands 2, only way to get that game at a high refresh rate in my experience (on an all AMD system maybe borderlands doesn’t like that)
Also- idk about VKD3D but with DXVK you get some absolutely disgusting shader compilation and hanging for the first few minutes so just hang in there. It should improve some games if you’re having a lot of issues , but yeah it’s hit or miss especially depending on your rig
@@opticalsalt2306 what if u run the game as DX12, compile the shaders (a game like dead space compiles its shaders in a seperate folder for some reason than the normal cache). Technically all shaders r compiled already then u convert to vulkan after? VKD3D as far as Ik is just DXVK for DX12 games whiles DX11 games use DXVK.
DirectX and Vulkan use totally different shaders, so you will have to compile new Vulkan shaders regardless if using DXVK.
@@stealthhunter6998 Yeah, what Orion said
You could make your own shader cache - I’ve done this for emulation because I really hate sitting around, but yeah I’m sure if you changed your driver version or something you’d probably have to recompile, or if you changed your gpu? I’m not a huge System operator type guy I just build pc for fun yknow
Callisto protocol work better without denuvo..
The last 70$ I ever wasted on a game.
Is EA....
91% positive ratings on Steam btw
no wonder companies release games in that state, why should they even fix it if almost no one cares?
you guys lucky it's just stuttering, mine crash every time & the dev even bother to fix it.. thanks for speak up
Thought it was my 14900k or 4090, glad its not, even 200fps I see it...
Had never played this series for whatever reason and tried the remake version, noticed the stuttering immediately and luckily this issue was well documented and was able to refund and get the original which I love and it plays amazing on Steam Deck.
It's obviously Denuvo causing the stuttering, why would you not make a main point of that!
Denuvo impacts lower end hardware but on the high end the consistent thing is the traversal stutters, there is simply nothing anyone can do for it.
6 months have passed, and the stuttering still hasn't been fixed
Never buy games with denuvo no matter how tempting it is. Believe me, you will not die if you skip denuvo titles.
I first played the DS remake with a 3950x/2080s system. I then got a 7900XTX at launch and was sure that would help with the DS stuttering. It didn’t. If anything it got worse because now it was apparent that my 3950x wasn’t fast enough to keep up with the XTX. A month later I got a 7950x3d at launch and was sure that would fix the DS stuttering, bad news again. I’m not saying the stuttering completely ruined the game as I did play through NG+ a few times, but it was the one thing keeping this game from being absolutely perfect.
I loaded up DS yesterday to see if the problem was any better and I swear the stuttering was worse than ever.
PS5 version runs like a dream 😍
Yup 🎉
and yet your a pc video bragging about your shitty box
I'm really enjoying the game but man every now and then a cinematic loads and it becomes chop city, I have to wait until it stabilizes again and sometimes FPS just drops completely and I have to reload the game to fix it...
..and yet Striking Distance did everything they could to improve performance on the callisto protocol while offering a solid six months worth of post launch support and content..
Dead space remake? ..crickets.
But nobody seems to want to have THAT conversation
Callisto protocol was unfairly hated, just showed me how absolutely cringe and toxic the dead space fanbase is. At least callisto actually functions on my PC over crashing and stuttering simulator of a cash grab remake
@@GMOTP5738 hard to disagree w that!
What's even more interesting is that the Steam score at the moment hovers around 89%. Which is extremely high. So what's going on? Are most PC gamers blind or do they not care about the technical side of things? Is there even a problem? I'm confused.
EDIT: Another conclusion could be there's a strong variation in tolerance/sensitiveness towards these kinds of issues. So people might see the problem, but they react differently. Some might perceive the issue, but their gameplay enjoyment isn't impacted enough for it to make a difference.
Many PC players will claim "The game runs perfectly fine on my PC, no stutters at all", yet they never seem to want to provide gameplay footage PROVING it. They literally NEVER prove it. Funny how that works.
@@DeadPixel1105 Well in some cases they might not be sensitive enough to these kind of stutters? Or perhaps they're just okay with it.
@@mhjmstultiens This is right. Many people are not looking for these imperfections like you and me are. They may actually be SEEING it, but they don't register that it's actually a bad thing/something that *shouldn't* be happening.
The same thing happens believe it or not even with display refresh rates. Try showing your grandparents the different between a 60Hz and 120Hz iPhone screen. Me and you can immediately tell the difference, but they might genuinely not understand the difference in what you're showing them.
When people don't see it as an issue, they won't speak out about it as an issue. The truth is, I experienced stuttering in this remake and I believe its absolutely horrific that it has not been fixed and support for the game dropped immediately, but at the same time, it was one of the best games I played in 2023, and if I am being honest, the stuttering didn't really get in the way of that. As much as I hate the stuttering, I think I would have been at a bigger net negative having not played the game at all due to the stuttering rather than powering through it and experiencing the great work Motive did with this remake (so long as it didn't interfere with actually playing the game, like during combat, which 99% of the time it did not for me). If even I, someone who has an eye for these things, noticed it but still had a great experience playing the game, someone who doesn't see these things as an issue will almost certainly not throw up any red flags about their experience.
@@DeadPixel1105to be fair, whether the issue was or wasn't happening, I wouldn't take the time to record footage to prove anything to some random on the internet.
@@mhjmstultiens If they can't see an obvious freeze and hitch that happens at EVERY DOOR in the game then a LOT of people need to get to the optometrist as soon as possible.
Hi , everyone can you confirm it affect every machine? There is a petition from some communities ? 1 year later there is no patch , it's really unacceptable from devs.Fortunally i paid the game with -65% offer if not i would never buy it .Thanks GOD
No PC/AMD/Nvidia-hardware is fast enough to handle these shaders. You simply run out of ressources.
PC runs faster out of ressources. But PS/Xbox cannot do magic and thus can run out of ressources in this game (which is why it can stutter there too, just much less stuttering).
Even if every single person on earth signed this petition, they wouldn't give a shit.
Star Wars, Dead Space and Alan Wake 2, this year all of these titles disappointed me with their stutter struggles. I finished Dead Space 2 and Alan Wake 2 on Series S after trying to play them on PC, believe me 30fps but perfect frame pacing is much better than 60 fps with stutter.
Most of the problems with pc performance is related to Ea, which is greedy corporation and don't want to spend extra money after so long after release to fix it, it's not adds up for them
I got sub 5 FPS during the first time when you first get to the tram, as well as the last boss fight. 60 FPS after. WTF
That's another major issue with the game, memory leaks causing these massive fps drops. Happened many times to me too. It's really a defective product
Didn't experience this issue at all in my Platinum playthrough on PS5. Got about 50 or 60 hours and nothing of notice.
Ez plat
The video is about the PC version
if you played on the 60 fps mode then you are oblivious as it also stutters a little on PS5 and Xbox too in the same spots. on the 30 fps I don't think there is any stuttering though.
That's because the game stutters due to shader compilation, and with the uniformity of consoles, you can just ship them with the game there.
@@acuteaurait's not shader compilation though that's there as well. It happens on console at 60fps. Either you're sensitive or you aren't, but they're clearly there.
I am glad that you have the same issue because I thought something wrong with my new laptop. But at the same time I am disappointed because you cant fix it , everybody struggle :D But maybe someone fixed it with nvidia desktop panel ?
I'm also pissed that they didn't add Dualsense haptics to PC. PC should be the future proof version.
The only solution to fix the problem is to unzip the game archives and recreate the same files without data compression, the game would thus come up with a hundred GB but would no longer have loading problems
It's an extreme solution that has been done in the past many times and especially with Japanese titles that had obvious stuttering issues
Can modders do this?
Thanks for saving me 24 bucks this holiday season Alex!
Fwiw BFV in dx12 has horrible stutter. Have tested over 2080 Ti, 3090 and 4090 and it always persists. Dx11 is perfectly fine. Frostbite had an issue with stuttering. I wonder if dead space has regressed or used some old branch of frostbite
Question: would a large enough ram-disk solve these stutters? Installed the whole game into ram? And yes I recognize that hedt might be required
DS remake is still just a port of a console game at the end of the the day. I doubt throwing the thing into a giant ram cache would help very much unfortunately. Assets would still have to be streamed into system memory. I would assume technologies like Direct storage from Microsoft/Nvidia would resolve the issue in a similar way as to that which you're proposing but it's still on the devs to implement. The state of PC gaming is terrible atm. I've been showing a lot more love to smaller/indie devs since they seem to engage with their communities more and generally support their games for much longer.
Yeah I saw a fix for a game, when forcing DX11 in Steam launch options, fixed the game stuttering. I can't recall what the game was though.
how come it works fine on consoles but not on super powerful computers?
Denuvo
Console have different asset streaming pipeline.
@@heksogen4788 No. They simply don´t have to handle shaders for 100 different GPUs. You only have ONE type of GPU there. Just with more/less shaders (PS4/PS4 Pro/PS5) or in case of Xbox (Xbox/Xbox Series S/X).
THese "consoles" (aren´t actually consoles) work like a PC now. Without any of PC´s typical issues. You cannot use theh same asset pipeline of an Xbox/Playsation, since it wouldn´t support your GPU then. It would ONLY run on that GPU, which they use.
Shaders aren´t magic.
There are 2 methods to calculate shaders: One: Being calculated in game, without a shader-cache.
Or being calculated in advance (Simple shaders) and stored in a cache. Then being loaded each time at start (which takes time to load and thus makes your loading-screen longer).
Only simple-shader games can have shader-caches. Complex-Shaders which CHANGE each time you execute them in game, require being calculated in game-time. Not wih a shader-cache.
Or in other words:
For some games shader-caches are USELESS.
This game also made me unsuscribe from NX Gamer, because he kept throwing shade at "other channels" reporting wrong stuff (others being the DF Crew). It was very unprofessional.
There are so many possible PC configurations blah blah blah. Devs should optimize for the PC equivalent of console hardware plus the top 10 GPUs in the steam hardware survey as a baseline for performance. It's absurd to me PC optimizations are so hard for some ports, the consoles are essentially PCs now!
Bought during winter steam sale. 1st time I’ve defended a game because it will not run in full screen if you have multi GPU setup. Only fix was to disable the GPU not being used every time. No other game I have does this, so it’s a no.
Kinda glad I gave up on pc gaming this gen.
Perhaps it's time to refer to EA as "Early Access"
game still buggedd its funny
The final cutscene for me was genuinely more stutter than not. I have a 13900k and a 6900 XT, and I did a complete shader compilation before getting to that point. It's like no one tested it before shipping.
I would love your opinion on iRacing technology especially with the Rain update soon which models fluid dynamics.
I’m glad some big channels are finally talking about this… only way I fixed it in Cyberpunk was to just limit fps to 60 and make sure my FPS would normally be way higher. Stutter is possibly one of the worst things in a game and it’s wide spread. What’s the point of a high end PC at this point.
Never experienced stutter in Cyberpunkt. In most of newer games, yes, but not in this one
Cyberpunk doesn't have shader or traversal stutter. If I had to make a guess without knowing your setup/settings, I'd guess you're CPU bound and experiencing the stutter caused by that. Not even VRR can smooth out CPU bound stutters.
Cyberpunk only has stutter if you are CPU limited, but no game inherent stutter
Cyberpunk doesn't have stutter. It's one of the best optimized games in recent memory. At least in it's current state on pc.
@@gavinderulo12 it doesnt stutter but calling it well optimised is wild. It is very badly optimised, it uses a lot of your hardware in a predictable way, its just wayy to heavy still
got the game on PC today after a year+ of release date, the intro sitting part is lagging and stuttering constantly. restarted, turn everything to low and no change. I play RE4 and DragonDogma2 just fine. Glad steam refund exist, I'll give it couple more run with tweak to see if it gets good.
It's weird, I played dead space like 2/3 times already but I've never noticed stuttering
I have a 4080 and a i5 13600KF. Didn't notice anything, maybe it's completely random?
same on 11900k. Looks like some kind of AMD related issue
@@IcedFREELANCER nah I have Amd 5800x with 3080ti and no issues with everything maxed out.
@@Mechanical-Animal good to know
You just aren't sensitive to it. They're microstutters. They're absolutely there in every build, even the console versions.
It's frame pacing level stuttering, not harder stuttering like people typically expect.
World streaming is new to Frostbite with Dead Space?? Need For Speed 2015 was a Frostbite open world game. Idk what that dev was going on about.
Yep i been having issues with it crashing everytime on PC. I read a reddit post where someone said any nvidia driver above 528.24 crashes for him so i downloaded the 528.24 driver and so far it works without crashing. I find it odd that EA hasn't done anything to fix these issues. I shouldn't have to go all the way down to download a driver to play a game when this game has been out over a year now.
Hogwarts Legacy PC also has this issue, got it for Christmas Sale, its a Stuttering MESS
When drm is removed it will run good
Denuvo had to be the reason for the stuttering issues. That DRM has always been a pain when it comes to performance on PC. Here's hoping they remove it from the game after its first year of its release.
It is the one reason which is keeping me from buying the game.
It's actually even worse. The game can run completely fine, if the shader precompile works. But the game often just doesn't detect the driver changed or that the precompile didn't get all of them, and now all (or some) your shaders are on-demand. And they don't seem to care because you can just ship baked shaders on consoles.
EA wont get rid of it, they still have it in older need for speed, burnout paradise remastered etc so defo dont see a new game dropping it
If AMD, Intel, Nvidia, Microsoft and game developers can't find a way to fix this then we shouldn't be allowing them to charge us so much money for grossly overpriced PC hardware and software.
😂
How would they fix something they didn't program?@@Jrfeimst2
....It's not THEIR product, why and how would they invest in a fix for this game?? Lol
@@ATLsF1N3ST91 It's a problem with the way Windows and PC hardware works, this is far from the only game on PC to have these types of problems and where consoles don't have them.
Direct Storage goes some way in trying to address some of these problems, but it is imperfect and most developers seem not to use it yet anyway.
Blaming the wrong people... Plenty of other games have no problems with stutter and a lot that do at launch get patched and fixed by their respective dev teams. Don't blame the tool manufacturers because the people using the tools make broken things.
I read from a Steam post. which only works on the Steam version apparently because i tried this n the EA Play version and it crashes if you use vkd3d-proton and dxvk-async the traversal stutters are almost nonexistent after the shaders are compiled.
The original at certain resolutions had really bad screen tearing and that was never fixed and if you put on Vsync you got horrendous mouse lag.
I have 7200 Mbps NVME but still stutters. Worse graphics but runs slower than Callisto Protocol. Crazy lame.
im surprised if EA fix their games
Is it sad to say, I got used to the stutters.. perhaps cause I still really enjoy this game..😅
The game is very much enjoyable, but damn is it a poor port
Been debating buying it on sale 3x now and didn't even know about the stutter until a negative review.
Guess I'll go back to the originals.
As a pretty technical guy, I made a wild guess that the stuttering happens when textures and geometry are transferred onto the graphics card. The higher the resolution of the textures, the more data has to be transferred. So I lowered the quality settings of the textures alone, and it made a big difference. I played the game with pretty much no stuttering at all.
Crazy. Thankfully I still haven't bought it.
I have similar issues in Hell Let Loose though.
I just wonder is the stuttering caused by accessing the hard drive/ssd ?
Didn't you watch the video? why are you even asking this question
There is very slight stuttering on series x, it happens often when traversing. But it's not as bad as on PC, it doesn't affect the experience too much. But it's noticeable to the point that you can't say the experience is a locked 60fps.
its less noticable due to the lower framerate that you have on series x
@@wolniacha_tv stutters are more noticeable at lower framerates, its that the stutters are far worse on pc
@@wolniacha_tv no as 60 fps on pc is still much worse than 60 fps on the Xbox. there is one spot on the mining deck area that was horrible on the Xbox and PS5 when in the 60 fps mode as the fps tanked for quite a while.
it sucks that its not been fixed and the prospect of never being completely fixed on future hardware, however, tweaking the settings i got it down to a half second stutter every now and then when entering big new area. not nearly as bad as Elden Ring which stutters for no reason periodically for me when GPU and CPU both less than half utilised. Not defending EA's failure to comprehensively address this but I still loved and enjoyed the game.
Elden Ring stutters once every 1-2 hours for me and is still the best way to experience the game (PS5 has drops below the stupid 48fps VRR limit, XSX drops below 40fps regularly, PS4on5 has much worse graphics). I've played Elden Ring on 3 different system for 10+ hours each, so I really know which version is the best - it's the high end PC.
Now a Dead Space 2 Remake is coming, nope, not buying that one until the first one is fixed. Go fish.
Cannot be fixed. PC-Hardware needs to be "Fixed" lmao. Since it´s a huge pile of garbage.
THis isn´t eh only game which runs like ass on PC now. THere are hundreds of games allready which run similar. For same/similar reasons.
I am glad I didn’t grab this since they didn’t fix it. I would keep looking at it too. I loved the original Dead Space as well.
Having played both The Callisto Protocol and Dead Space i can easily say that The Callisto Protocol is a better PC port, and that tells a lot about the state of Dead Space on PC.
Dead Space is the better game but i've had to endure all the stuttering and glitches (necromorphs bodies extended to such degree that would make Luffy blush, T poses on characters, items dissapearing, once a big med pack i left turned magicly into a medium med pack)
The solution is simple: Develop asset streaming pipeline separately for pc and console product. EA is a multibillion company and can easily handle this. If they are unwilling then customers should hit their pockets by refusing to buy their garbage, or demand same product on PC for half the price.
PC cannot do same stuff which PS/Xbox does, sir. You aren´t smart enough. You don´t know how it works. No magic "develop asset streaming pipeline" will work to magically fix stutters. Your hardwre is simply insufficient. This shouldn´t be surprising as more and more PC-games today run like ass. and this is because you want to handle more than your "Superhighend-Superduper"-PCc can handle.
PCs will only have the problem they rely on old, outdated components. It doens´t matter if you clock them at 5 or 10 Ghz. The issue persists.
PC is simply outdated and requires supporting hundreds of GPUs. Consoles (aka PS/Xbox (or even WiiU if you haven´t heard about this yet) don´t have to support so many GPUs.
Though if they use same or similar types of GPUs you will (sooner or later) run into similar issues on PS, Xbox and WiiU as well. so there is no magic.
@@user-in3br2qs8x Ah yes, a 4090 and a 13th gen i9 is "outdated." If top of the line PC hardware is insufficient for this game then maybe it shouldn't be made to begin with. Of course that's not the case, we have more demanding games like Avatar and the new Horizon that run without stutters because the proper care was taken with the quality of those ports. The fact that you're mentioning the WiiU in 2024 makes me think this is a bot comment so I don't even know why I'm replying. Honestly though you can find comments just as moronic as this on the steam forums surrounding this game.
@@ninjabeann WiiU´s processor is faster. That´s why i mentioned it. No PC can even fully emulate a WiiU until this day. And it will allways remain like this, since PC processor´s performance is insufficient to do this. Meanwhile WiiU begins emulating first PC-games (it can actually fully emulate "Steam"`s libraries itself = all Source-engine-games). lol
You can fully run Half LIfe 2 and even G-Mod on a WiiU today sir. Since WiiU can emulate it in Unity. and Unity is nothing else, than a giant Virtual Machine (which most people today dont´even know).
And yes, AMD/Intels ARE outdated. You can give them 5 or 10 ghz or add hundred instructions, but that won´t change their giant input- and output-latency or how outdated their design is (from early 1970s). Huge latency in a modern AMD/Intel is bad for handling AI-tasks. and even bad for physics calculating on a cpu. it´s also bad for timing-instructions (such as Java). Why do you think Java was discontinued?
Which is why more games today try running physics on the GPU instead, since modern multicore-processors are bad in this. With more or less success. This is called "GPGPU" (running physics-tasks on the GPU on the shaders).
Also remember. This game isn´t the first to run like ass on PC now. ALL unity-engine-games will soon run like that as well on PC. Because Unity doesn´t support running games on multiple cores. And because multiple cores dont´allow you to run AI-tasks well (because of high latency). The more cores you have, the worse your latency will be = the worse Unity will run as well.
Remember "Cities Skylines 2"? It also stutters heavily on PC. And even "Kerbal Space Program 2" runs bad because of insufficient performance on PC´s processors now (because Java runs bad/slow on modern processors) and KSP requires this a lot).
The games you mentioned aren´t demanding for the processor. They are simple graphics-shooter-games in Openworlds. Avatar is a graphics-shooter. And Horizon is even a graphics-shooter coming from Playstation, right?
It´s quite funny, but. The more OPENWORLD your game is, the less demanding on the cpu it is. Quite interesting, isn´t it? and this is also the reason 95% of modern games are taking place in an empty Openworld. Because it saves ressources. In an Openworld you don´t need as many collission-detections (timed instructions). IN an empty Openworld, few NPCs are required.
Btw. First people have started building WiiU-multi-clusters. They are smart. WiiU does true Raytracing after all. and first people have understood how to use that. Since you aren´t limited to run Raytracing on the processor. You can run all sorts of TIMED Instructions there (Python, Java, ec). Python is a language, which is also being used by AIs.
WiiU´s processor is good to run endless loops (Such as required to run an AI, a sound-calculation, a weather-/climate-prediction, a space-collission-dection etc).
@@user-in3br2qs8x Does CEMU not count as a WiiU emulator? We've been able to run WiiU games at fullspeed for several years. Unless you're talking about shader compilation which is a fair point, but with native PC games they can simply be precompiled (though this requires some level of competence from the devs so that the compilation is effective).
I haven't seen anything about a WiiU running Half Life 2, G-Mod, or doing "true raytracing". That seems like it would be a feat of programming so surely there's a link you can share.
Would also appreciate a link about CPU designs being outdated, it's not like we keep the same socket for decades, there's a new socket every few years. If there was really a glaring issue with these CPUs and their socketed design don't you think Intel/AMD would be working to fix that? If it could fix all these issues with PC games, or provide a great performance boost there's no reason not to.
I don't even agree with open world games being less CPU demanding lol. Sure there are a lot of games that have empty open worlds but there are still hotspots with lots of NPCs where the CPU gets hammered. Lots of those games are not properly optimized for multicore CPUs still, but we can see a game like Cyberpunk with how to properly do it. So it becomes clear this is just laziness/incompetence on the Devs part rather than an inherent issue with CPUs (compare CPU performance of Starfield vs Cyberpunk to see what I mean).
Thanks for another detailed update. Would have been nice to get a comparison to the current state of the console version with pros and cons.
Even the console version has issues. I just played the entire game for the first time this week on PS5 and encountered many scenes in which the game stuttered or the framerate dipped. Especially Zero-G areas.
@@HeyKyle In that case the PC version is better. My 14900k + 4090 give me almost zero stutter or broken frame times - especially if I lock to 60fps console framerates. I'm already uploading a video and will post it later. My guess is, that this is in part an AMD problem - high end Intel is better for 0,1 lows and memory bandwidth.
Not just me then capped mine at 100fps which my systems easy gets an still get lags an if people with a rtx 4090 get lags then god help us
All modern hardware is slow in handling super-complex shaders such as those here. No matter if you have 100, 1000 or 100000 shaders. Shaders are slow in general. they have HIGH latency.
@@user-in3br2qs8x thanks just gets annoying
The game itsself is very good. Everyone was bashing against naughty dog and TLOU1 Remake for PC.
At least they did something to get the game runnig and it now does. For Dead Space there´s no improvement at all.
This has to be the worst performing game I've ever played in my entire life. I'd heard bout the stuttering before purchasing and thought it wouldn't be too bad, but hell was I wrong. As soon as I walked the first few steps in-game, I knew this was gonna be unplayable. I gotta say I'm pretty sensitive to stuttering in general, but I can take some loading stutters here and there, as nowadays every pc game is programmed like dogshit and one is already used to unpolished crap no highend system can handle no matter the specs but the dead space remake is the most ridiculous piece of software I've ever come across. To make matters even worse, the game itself looks and sounds stunning and I could have a blast playing it with solid performance. Maybe one day they'll fix it, but I don't have high hopes.
I played it with a 6950xt and the stuttering was crazy, I thought it was my rig as it was my first build, however all my other games are fine so….
not only that the game is very heavy on the CPU the temps can rise so high as 75 degrees C to 80 sometimes even 85 which is really bad..its the only game that does this.
Butter smooth on the series x lol.
No its not, dont lie
@@adk4986 for me it is, perhaps your Xbox is broken?
@@peterbattle5702 lmao i doubt it, the game just stutters like hell on the last few chapters and many others have said this. Maybe youre just oblivious to that
@@adk4986 I guess I haven’t played it enough to be that far in the game… I have a full time job.
@@peterbattle5702 Yeah so do i
Even worse is when the game drops to like 10fps at random points! Ridiculous, happened multiple times while playing the final chapter and the final boss tonight for me. Can't believe it's not mentioned more in reviews, nor that they haven't fixed these critical issues!
I did play this game on my ROG Ally three times (to get all achievements). But while I love this game, one of my favorites, the stutter was irritating. It didn’t f-up my fights, and got worse at the end of the game.
I did lower the graphic settings, but it didn’t change the stutter at all.
In the end, I kept my original fine tuned settings and bit the bullet after have watched DF:s videos of the issue.
But man, this game didn’t deserve this stutter. It was too good of a remake for that to “slip” through.
Games with such performance issues should not be allowed to be sold. What a joke, they won't be seeing my money.