Short and sweet! Thanks for taking the time to make this video. There was a little sadness in your voice in the beginning of this video and I hope things have turned around since. I know its like a year after you posted this but just wanted to send my words of encouragement. Seems like all game devs just want to do what they love most, but life always wants to get in the way. Hope everything is good with you. Seems like you have quite the supportive following ,which is good to see. Keep up the good work fellow dev! Also had a little question that I was hoping might get an answer. How do you know when something needs to be reliable or not? I understand the logic of what reliable means, but I see devs use it as a catch all when something isn't working on client or server. Wasn't sure if there was a better way to view reliable functions.
This is the UE5 series I've always wanted but never known how to ask. Very well presented, and motivating, thank you 😊
Im glad to have you back 👍
Me too
Samesies
yasssss welcome back, we really appreciate the effort :)
Missed you! I have to say I think your way of showing people things is a great way. You have helped me immensely on my journey with Unreal.
Welcome back
Brilliant Tutorial, makes the complicated simple. Helped me solve an issue I've been struggling with for weeks. Liked and now following, keep it up.
Short and sweet! Thanks for taking the time to make this video. There was a little sadness in your voice in the beginning of this video and I hope things have turned around since. I know its like a year after you posted this but just wanted to send my words of encouragement. Seems like all game devs just want to do what they love most, but life always wants to get in the way. Hope everything is good with you. Seems like you have quite the supportive following ,which is good to see. Keep up the good work fellow dev!
Also had a little question that I was hoping might get an answer. How do you know when something needs to be reliable or not? I understand the logic of what reliable means, but I see devs use it as a catch all when something isn't working on client or server. Wasn't sure if there was a better way to view reliable functions.
You’re the best! We haven’t forgotten about you!
PLEASE, continue this series! Xoxo
This is the best explanation that i have seen on how Replication work😂
Thanks for this video we all really appreciate it
Yeeees we need more
what a legend! been struggling with getting help with replication on my ship sailing system. and sorted it by just watching this! awesome and thank u!
Can you please make a tutorial on multiple servers and a ui to select a server
Can you do a tcg tutorial
How do you replicate world items moving around
Plz plz one day make 3D sidescroler game too for Android.