Whether I choose Replication or RepInform, the server and client are always independent judgments, this problem has been around for more than a year, I have not solved it, I can already open and close the door, and pick up items, switch character control, just can't synchronize this variable, I really didn't do any wrong steps.
if player 1 fired a long range sniper, and traveling towards to the location of player 2 and player 3 , how does the player 3 client knows that he is being hit and also player 2 being hit , both player 2 and player 3 are moving when receiving the bullet.
Hey guys,
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can I like this more than once? This series has so much value that its insane! Thank you so much and keep up the great work!
My man said "that's cap" like we wouldn't notice xD
Great tutorials my man
This explains why I had a bug in a game i played with a friend where it didn't send the update to my play session. This is great! Thanks!
Very helpful and well explained, thank you!
thank youuu :D used some of these in my project working after a totorial good to know how they actualy work
So good man!
Thanks!
Very thanks ~ useful~
Whether I choose Replication or RepInform, the server and client are always independent judgments, this problem has been around for more than a year, I have not solved it, I can already open and close the door, and pick up items, switch character control, just can't synchronize this variable, I really didn't do any wrong steps.
Can you make a video about ownership? From what I've seen, no one makes fully explanatory videos like you.
if player 1 fired a long range sniper, and traveling towards to the location of player 2 and player 3 , how does the player 3 client knows that he is being hit and also player 2 being hit , both player 2 and player 3 are moving when receiving the bullet.
The server should update them.
Server does all calculations and updates players.
That’s my understanding anyway.
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