Unreal Engine - Replication Basics (3/3)

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 42

  • @er0s14
    @er0s14 11 หลายเดือนก่อน +3

    Thank you soooo much for helping me understand replication! Love that you provide ample of examples to go along with the explanations, they really help.

  • @DevGods
    @DevGods 3 ปีที่แล้ว +8

    Definitely want more of these videos. Maybe add some gameplay examples like the ones you explained. I feel like those would help connect the plug to the socket.

  • @the_mrkaryo
    @the_mrkaryo 3 ปีที่แล้ว +12

    Definitely do more of these!! They have been very helpful!

  • @thoeme
    @thoeme 3 ปีที่แล้ว +6

    Really good stuff. Not as cluttered as others and easy to follow. So as everybody else is saying: Please continue!

  • @LoneWolf6063
    @LoneWolf6063 3 ปีที่แล้ว +1

    these type of videos are actually informative and make u learn stufff better rather than just copy and vomit

  • @ox-mox
    @ox-mox 8 หลายเดือนก่อน

    Awesome series! thank you so much for that great explanation. This really helped me to understand replication basics, so theres nothing more to say then....please continue! :)

  • @JVStorck
    @JVStorck ปีที่แล้ว

    this series of replication tutorials is amazing. i was having trouble making a bomb progress variable so one player can defuse some percentace of the bomb and other can keep defusing from that point, also, the stage of the defusal changes the sprite of the bomb, this video is perfect for this application.

  • @fencingprincess6537
    @fencingprincess6537 10 หลายเดือนก่อน

    Thank you so much for making this series! I’ve been having a difficult time understanding replication in Unreal and this really helped.

  • @Kobraisten
    @Kobraisten ปีที่แล้ว +1

    Amazing, man, this 3rd one was essential for me. Was looking at the owner-replication relationship details till 6 in the morning in the official docs, it was great to see a practical example! Thanks, beers on me : )

  • @hbirtt
    @hbirtt 3 ปีที่แล้ว

    Everyone wants to see more of these. UE MP is one of those topics that we all think we understand once we get the basics, and then a lot of us spend a lot of time realizing that we really don't have the basics as well as we thought. I've tripped up on trying to set events to run on server in the gamemode. I also made the mistake of trying to do nearly everything on the server, thinking that was the "secure" way to do it. So, I had very secure code to display map markers for example, but even on a pretty small project the performance was impacted.

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 ปีที่แล้ว +1

    one of the best explanations about multiplayer system!

  • @XPol555
    @XPol555 ปีที่แล้ว

    i'd really like that the "play as multiple clients" is covered here

  • @yungsennin
    @yungsennin ปีที่แล้ว +1

    Awesome video man. Keep please making videos on Multiplayer!

  • @DaniilBubnov
    @DaniilBubnov ปีที่แล้ว +1

    quite complex concept but explained simply 👍

  • @antiprime4665
    @antiprime4665 2 ปีที่แล้ว

    this series solved all my problems

  • @danharris4549
    @danharris4549 2 ปีที่แล้ว +1

    Hey thanks so much for making some very clear videos explaining replication! Very helpful when you break it down into simple examples like this.

  • @TheJeffries7
    @TheJeffries7 3 ปีที่แล้ว

    Run on Server would be used for events such as spawning a grenade. The player presses the "G" button, which then calls a Run on Server event, this event then checks things like does the player have a grenade etc and spawns the grenade, then finally calls a multicast event for spawning things like muzzle flash or any other local visual effects.
    This is normally a one-time event that doesn't require a Rep Notify to keep in sync based on network relevancy.

  • @VConquest
    @VConquest 2 ปีที่แล้ว

    These multiplayer tutorials are a huge help, thank you and great explanation. Would love to see some on character select and character animation replication.

  • @mhze
    @mhze 3 หลายเดือนก่อน

    Please continue the videos :)

  • @AugustoDamasceno
    @AugustoDamasceno 3 ปีที่แล้ว

    Great content Dude!
    I Wanted to know more about animation replication also.

  • @Tiogar60
    @Tiogar60 ปีที่แล้ว

    great stuff

  • @rolferikson
    @rolferikson 2 ปีที่แล้ว

    Very helpful, please do more. One interesting thing is how all of this is done in C++ instead of blueprints and of course why use C++

  • @B4NTO
    @B4NTO 7 หลายเดือนก่อน

    What's a good solution to the input pressing. lets say I interact with a button with either character by pressing E to Interact with an Interface of Interact?

  • @randomdamian
    @randomdamian 2 ปีที่แล้ว

    Thanks for the small series, it actually helped a lot. Could you also make something where you create some logic? Like for example if you have two players and both of them have health, stamina, damage. I don't know where to put the health, like Pawn/Character or player controller or somewhere on the server like a struct or something?

  • @RomanTimm
    @RomanTimm ปีที่แล้ว

    please more more!

  • @DevGods
    @DevGods 3 ปีที่แล้ว +1

    Server owns a copy of every replicated actor if I’m not mistaken.

    • @ReidsChannel
      @ReidsChannel  3 ปีที่แล้ว +1

      Something like that. The server has to know about the actor in order for it to be replicated

  • @WOLFNightwolf
    @WOLFNightwolf 5 หลายเดือนก่อน

    Fantastic job on these videos easily digestible, im not sure if im confused or you do it a different way if you have the time to make a video or a comment i'd love to know how to replicate something like a flashlight on a player character

  • @laurensdesmet70
    @laurensdesmet70 2 ปีที่แล้ว +2

    Right before looking up an explanation on replication, I was hoping to find exactly this. Something accessible for beginners, yet not too specific like a straight up tutorial. Thanks a lot!

  • @peterhall4216
    @peterhall4216 ปีที่แล้ว

    Very well explained! Subscribed

  • @nairolfri
    @nairolfri ปีที่แล้ว +1

    One of the clearest serie for Replication, Good job hope you'll continue as you said :p

  • @varunverma95
    @varunverma95 3 ปีที่แล้ว +1

    Dude u r amazing !!

  • @udonengineering
    @udonengineering 2 หลายเดือนก่อน

    Still the only good video for UE replication! Curious what other things you were mentioning sharing about it, nobody else explains stuff this well!

    • @ReidsChannel
      @ReidsChannel  2 หลายเดือนก่อน

      Thanks. Never got around to it unfortunately though. I'm not sure what else I'd cover, there are lots of little things about replication that you could talk on for hours, but a lot of it is very niche

    • @udonengineering
      @udonengineering 2 หลายเดือนก่อน

      @@ReidsChannel totally understandable. I think there's enough here for me to experiment with solutions, but if there are any videos or creators you'd recommend, I always like getting more perspectives

    • @ReidsChannel
      @ReidsChannel  2 หลายเดือนก่อน

      @@udonengineering I dont watch many youtube tutorials these days for unreal. Best way to learn is just through doing. Generally speaking the best tutorials are the ones with the most views haha

  • @ggbg6789
    @ggbg6789 3 ปีที่แล้ว +1

    Thank you so much ! That was very interesting and you should definitely continue this series.
    Btw, do you think UE5 is already good to start developing on it ? Or is it lacking some features ?

    • @ReidsChannel
      @ReidsChannel  3 ปีที่แล้ว +1

      I would probably wait until its out of preview. Its pretty solid but I still seem to get some weird bugs with it.

  • @MBAalrightgames
    @MBAalrightgames ปีที่แล้ว

    Clarity is A1, still appreciating you. Thanks again!

  • @threedai
    @threedai 3 ปีที่แล้ว

    would be great to watch the all process, since coding to release on steam, to understand how the advanced session work or how steam work exactly

  • @justinpedersen9174
    @justinpedersen9174 3 ปีที่แล้ว

    Really loved this, please please put out some more!
    Would love to see topics on how to reduce the feeling of latency on clients with a poor connection to the server

  • @n8n8n8
    @n8n8n8 3 ปีที่แล้ว

    great series