Competitive Hero Shooters (Mostly Overwatch Tbh) Were A Mistake

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
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    Chapters:
    0:00 - Introduction
    1:12 - Part 1: The Mercy Problem
    7:20 - Part 2: The Game Changes
    12:37 - Part 3: Consistent Skill Tests
    21:22 - Conclusion
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ความคิดเห็น • 93

  • @ridingred27
    @ridingred27 4 หลายเดือนก่อน +81

    Me every time I open overwatch:

  • @rosstemby1347
    @rosstemby1347 4 หลายเดือนก่อน +75

    I’m such a fuckn boomer, when you said drag race my mind immediately went to cars which has probably the dumbest competitive structure out of anything. It’s what you end up with when drunken idiots try and iterate on something they just find fun. Wasn’t until the pictures came up I had a profound moment of shame and cognitive dissonance :)

    • @ItsThatKidGreg
      @ItsThatKidGreg 3 หลายเดือนก่อน +11

      No worries boss. I also thought of V8 engines and straight-line speed. Times are a changing

    • @MoronicRoc
      @MoronicRoc 3 หลายเดือนก่อน +8

      Me too... No shame in thinking about real races.

    • @louctendo1321
      @louctendo1321 หลายเดือนก่อน +1

      Same im just way younger

    • @TrixterTheFemboy
      @TrixterTheFemboy หลายเดือนก่อน

      I ain't even the legal drinking age and I thought of the car kinda drag races too lol

  • @toastiexists1990
    @toastiexists1990 4 หลายเดือนก่อน +52

    the first section reminds me of one time i was on call with my friend who was at the time a masters mercy main (idk what she is now) and she decided that cus she was tank that game she was gonna play some of my main, ball. anyways it was really interesting to experience what a silver casual player can teach a masters tryhard about a hero by virtue of the fact i knew how to play him to a somewhat effective degree whereas she had no idea what she was doing because it was an entirely separate hero, playstyle and mindset to what she's used to.

  • @illumiriley7030
    @illumiriley7030 4 หลายเดือนก่อน +30

    Every time I open overwatch I think “huh this was a mistake” and then immediately queue ranked for 5+ hours.

    • @kimicrewe4443
      @kimicrewe4443 26 วันที่ผ่านมา

      Me literally right now (we on a 6 game win streak though so life is good)

  • @i.r.weasel7042
    @i.r.weasel7042 4 หลายเดือนก่อน +21

    Smash Bros was built as a party game, for it to be competitive the community needed to sterilize the party elements (no items, 2-stock, limited maps, winners and loser brackets, sometimes hero bans, etc).
    OW as a competitive game hasn't really been allowed the space to find its competitive ruleset, OWL was created shortly after OW1 release, and the fact that it's a live game means the game never settled long enough for the community to find the non-competitive elements and sterilize them. Brig gets added mid-OWL-season and totally changed the game. Suddenly the best DPS player on your roster is useless; imagine needing to bench Gretzky mid-season because the rules of the game changed in a way that made his skillset worth less.
    This whole time, Blizz has been the dictator of the competitive ruleset. Comp will play like this, match rules are like this, hero-bans are like this, hero balance is like this, etc.
    When Blizz takes their hands off the steering wheel, the community will have the opportunity to find a way to balance the game in a way that will be more acceptable competitively. Maybe it's only played on 1 map, with limited hero pools, or limited switching, specific hero balance or outright hero bans. Maybe there's no ults, or limited ults, maybe the objectives capture faster, etc. As long as Blizz is in charge, we'll likely never get there, because Blizz will drop a new hero, or change their rule-set, and we're all just subscribe to them for now.

    • @dylanmoss01
      @dylanmoss01 3 หลายเดือนก่อน +4

      Great points, but then I think that sounds pretty horrible lol.... a competitive OW scene that's been "sterilized" like that would be missing so much of what makes the game unique. Maybe that was a point you were trying to make, but it makes me think this is a lose-lose situation.

  • @TyBe-uo4ud
    @TyBe-uo4ud 4 หลายเดือนก่อน +30

    i was having a bummer of a day, but listening to you ramble on about the inconsistency and troubles overwatch present was kinda enjoyable.
    thanks and keep doing what ur doin!

  • @dutssz
    @dutssz 4 หลายเดือนก่อน +30

    Ok, you convinced me, I'm going to watch drag race

  • @alexbaughman9404
    @alexbaughman9404 4 หลายเดือนก่อน +32

    With everything changing so much in ow, you can only understand owl if youve (at least) played the game. Thats taking the pool of peopke who play ow and shrinking it down more to people who play ow AND are interested in competitive esports.
    Using your hockey example, ive never played hockey and to be honest I dont know all the rules. But I still enjoy watching the game! The pool of possible watchers is so much larger.
    (idk if you get to this, im like halfway through the video lmao)

    • @alexbaughman9404
      @alexbaughman9404 4 หลายเดือนก่อน

      ok now that I've finished the vid XD
      I'd be interested in hearing your thoughts on what DOES make someone good at overwatch. Or maybe there's not really a way to know. But we know that some people are better than others, so then what does it mean to be good at ow.
      Also, I think having the game be a successful esport plays into the fantasy some people have of "that could be me", and that can be motivating too. Especially when path to pro was a thing, it might have been easier for someone to brush off a bad game.
      A great video as always!

    • @JustHuman23714
      @JustHuman23714 4 หลายเดือนก่อน

      @@alexbaughman9404 👏👏

  • @brandonw6139
    @brandonw6139 4 หลายเดือนก่อน +7

    Hockey drag races and overwatch what a combo

  • @TheLK641
    @TheLK641 4 หลายเดือนก่อน +8

    "Can you imagine if there was a real-world sport where you might be randomly dropped into 5 different type of sport everytime you show up but you're only playing that one sport at a time" I would 100% watch that. Athlete who excel at baseball, soccer, rugby, basketball and handball, and who have to face each other in all five in a week ? That would be insanely fun to watch ! Also it's pretty much decathlon, but with RNG thrown into the mix.

  • @torrtoise
    @torrtoise 4 หลายเดือนก่อน +10

    babe wake up new viveros video just dropped

  • @bluemarb1e787
    @bluemarb1e787 4 หลายเดือนก่อน +9

    As someone whose interest in Overwatch is basically gone who hasn’t like launched the game in ages but who does play a lot of fighting games, this is cooooool. FG’s are very much trying to be that competitive, consistent, balanced, “you can enter a tournament and it’s got the default ruleset that you launched the game up and saw” vibe, and broadly I think that since the goal of the game is always the same (hit the other girl’s character, get the health bar down 2 out of 3 rounds and you win) it’s a better candidate for that style of competitive design

  • @SocialDesignFlaw
    @SocialDesignFlaw 3 หลายเดือนก่อน +4

    Keep meaning to come back to this given how well it lays out a very necessary point around Overwatch. This video hits on a very important concept: Consistency.
    Specifically, universal consistency/constants. Consistency is the ballpark you design inside of, where-as constants are the important landmarks of recognition (First-Third Base, Foul Lines, Home Run lines, Pitchers Mound, etc. all remain static inside the ballpark that defines baseball). Incredibly important for game design; each hero's kit counting as it's own constant to learn, express, execute, and get value out of is, as the video points out in the Mercy Problem segment, incredibly difficult for every player to grasp in total (especially across so many different variables).
    But this is also where design is meant to take over; your game should be imparting as much information to the player as possible that also acts in an immersive manner. Taking years to learn how to play a game is not only acceptable, but encouraged, if the gameplay makes that experience enjoyable and rewarding. Going from T-ball to the Pros is a lifetime dedication, after all.
    Overwatch has various Ranks for a reason and that should be reflected in the design of each hero, rather than labelling some as "Low Rank" and others as "High Skill". Those aren't good constants, if only for the reasons Viveros points out about swaps mid-match and the obscurity of what defines Skill from hero to hero/map to map/etc.
    Back-loading as much information as possible is one of the key components that made Overwatch as unique and impressive as it was, developing the consistency to help player's focus on what matters, rather than trying to remember every specific mechanic. Some of these back-loaded systems (outdated at this point):
    - Visual colours indicating specific mechanics (purple for debuffs, green for speed boost + overhealth, yellow for healing, etc.) are strong back-end info dumps that alleviate the player's memory tracking a dozen different individual effects.
    - Audio cues for Ultimates, Critical Hits, Deployables (both setting up and breaking), and healing are all important info. that happen so often they are among the first indicators many players will develop automatic recognition of, very early due to how often they will happen in a given match.
    - Coloured path-lines prior to the match start and letter symbols for Objective locations, made the baseline victory condition of the game a bit more obvious than the visual clutter would suggest.
    Improving systems like this across the board should have been an on-going focus for the game's design and development. Incorporating audio cues for health types (metal pings for armour, distorted 'woops' for shield health, etc.) gives players another avenue of recognition that doesn't demand attention from the eyes, while colour coding the UI of various kit symbols might serve as a precursor to learning about them prior to use. The Ping system itself is a fantastic addition for this specific purpose, that could be added to and compounded on to provide back-end info. that immerses the player while alleviating applied knowledge.
    To say nothing of the current constants in the game and improving their consistency for player understanding (Health types, Damage/Healing Types + Applications, etc.) or the individual back-loaded info. for various heroes (or lack thereof in a lot of cases, unfortunately).
    Overwatch's Design structures have been lacking in focus and attention for a long time, due to a lot of different factors. I think a Competitive angle (not a League, but isolated/regional tournaments) isn't entirely out of the question, but the long shot of it would depend entirely on Design Consistency becoming a recognizable priority going forward. That means, treating Overwatch as the genuinely unique experience it is, which...doesn't seem to be their philosophy these days.
    Spectacular video, mate. Great perspective on a subject that is incredibly important across many different views.

  • @Slogstin
    @Slogstin 2 หลายเดือนก่อน +2

    This is the very same thing that comes to my mind when i see Comp Splatoon players on my Twitter, complaining about things in a game that's clearly made for more light-hearted, casual fun.
    There are 23 maps, with each changing layout for each each mode, so it's basically 115 maps, since there are 5 PvP modes.
    Balancing is done for the Game's casual mode first. Balancing in ranked and especially comp is an afterthought.
    Each player has access to 12 slots for perks that can drastically change some of their stats.
    And lastly, the game's visual barf if you're not used to it. Someone new to the game and watching will have no clue what's going on. This is not even including the fact that ranked and Comp matches can be over within a minute.
    Then you see people in comment sections talk about how high the skill ceiling is and how fast and technical the movement is, basically gaslighting themselves into thinking it would be a great Esport, if only the Devs wouldn't make those dumb mistakes holding it back, even though these aren't mistakes, but (mostly) rational decisions for a casual shooter to keep their target audience (Kids and teens) playing.
    Also Team Fortress 2 is a prime example of trying and failing to push a casual game into an Esports setting. There's even a point to be made that TF2's Bot crisis might not even exist or be as bad, if Valve never added proper matchmaking and their own servers.

  • @sqpenn
    @sqpenn 2 หลายเดือนก่อน +3

    Ight… I thought we were talking abt cars for a min there

  • @aidancocking4014
    @aidancocking4014 4 หลายเดือนก่อน +6

    I agree with u on the basis that people have no clue about hero specific knowledge or how misunderstood heros gain value in alot of senarios. But i think that applies to traditional sports aswell, the only difference is the architecture of competitive gaming in general. In sport there are physical limitations that stop people from practising as much as esports. If you let football players play football games (any code) for 10 hours a day for years on end, i garrentee they would find ways to do there roles that mean there teams win more but would confuse the spectators who haven't been educated on why and how that adaptation has happened. In the sport i follow closest football (soccer), i have seen so many players in unsuccessful teams play the game in a way that gets criticism that later develops into praise based on how the team is preforming. The normal spectators will always gravitate to the players who score the goals beucase its easy to understand goal = good, but a goalkeeper who can pass the ball for a constant small marginal advantage that costs his team 0.5 goals a month doing it isnt going to get credit for the extra 4 goals his team scored that without that trait his team would not have had the potential to score. I always thought overwatch was easier to understand cos ur role is more defined by the hero limitations you are picking tbh, so its interesting to hear this perspective. If im playing centerback i can go wherever i want in any phase, and use what ever skills in any moment. In overwatch if i want to heal someone i need to be playing a hero that can heal. To me that makes the roles more defined and easier to grasp for someone new.

    • @aidancocking4014
      @aidancocking4014 4 หลายเดือนก่อน +3

      Tbh, I know that only addresses the first one, but honestly, I think in all these u seem to be downplaying how complicated traditional sport actually is, my example for ow gamers is think of any meta formed where they didn't change the game for a long time, the game was far more complicated than when there is more diversity in play styles. This happens in traditional sports for decades at a time metas are still determined for each role and on top of that teams whom the meta doesn't suit also develop really contrasting strategies that's change the roles for every single player on the pitch.

    • @aidancocking4014
      @aidancocking4014 4 หลายเดือนก่อน +3

      Also, ow isn't that complicated, noobs don't understand some heroes like tracer, sombra, most of the tanks, and the main supports (lucio, brig, ect) but u could say the same about traditional sports, spectators understand person score goal and run fast = person good.

    • @ZW8man001
      @ZW8man001 4 หลายเดือนก่อน +4

      ​@@aidancocking4014 on the complication of traditional sports, I'm an occasional sport watcher but as an Australian, if you put American football on I will mostly just be confused. If I had an interest in it, I would work towards learning it at a better level, but I am not so of course I am not going to be able to follow along properly

  • @ashqly73
    @ashqly73 4 หลายเดือนก่อน +5

    im sorry all the other comments are well constructed paragraphs but im here like imagine winton in drag lol

    • @niyo919
      @niyo919 3 หลายเดือนก่อน +3

      w comment

  • @Jelly9992
    @Jelly9992 4 หลายเดือนก่อน +8

    I died when you mentioned drag race - i love it

  • @izzyhall3499
    @izzyhall3499 4 หลายเดือนก่อน +6

    Big fan of your vids! This one raised questions for the competitive games I play, specifically Splatoon. I follow the competitive scene for that game and like Overwatch, there are multiple maps and modes that people play and being specific teams to. But there’s no swapping of weapons mid match. Neither are the weapons as unique as an Overwatch hero - with many weapons sharing kit elements (like shared specials). Still, because it’s a Nintendo game and Nintendo hates esports, it’s never had a massive company-supported esports scene. But I what I’d say if someone made this argument about Splatoon being a bad basis for a competitive game. Food for thought!

    • @andrewenderfrost8161
      @andrewenderfrost8161 4 หลายเดือนก่อน +1

      I don’t know if you follow the comp scene drama and politics but I think it’s important to point out Japan plays mostly zones and the western scene has been discussing shifting to a zones focus. Personally I think it’s fine if a competition is broad because that is just evidence of how awesome the top players are, but if you really agree with this video essay you might be on the zones only side of the debate

    • @andrewenderfrost8161
      @andrewenderfrost8161 4 หลายเดือนก่อน +1

      One advantage Splatoon has is giving you 4 different X powers for ranked. That way you can get gud at zones and completely ignore clams

    • @LazarNaskov
      @LazarNaskov 4 หลายเดือนก่อน +1

      I was thinking the same thing, and I think having changing win conditions is a problem. Going all zones is a potential solution, but even something like a triathlon format where you play one round from each mode as a set would be interesting, although in that case you have the problem of what to do if and when it goes 2-2, since a drawn match doesn't work for elim brackets.

  • @dethbedsmolzwhent.t6498
    @dethbedsmolzwhent.t6498 4 หลายเดือนก่อน +6

    Hero swapping? Yeah true though me personally individual skill counters counter swaps. As for the OWL to me that was the biggest waste of resources ever. All that time could've been spent on content for the game and new heroes being made.

  • @leaderofthepenguins
    @leaderofthepenguins 24 วันที่ผ่านมา

    Something interesting with the readability of OWL is that in an attempt to make it more digestible to a general audience, the casters started focusing more on individual perspectives, kind of pushing that "solo carry" angle where they'd stick to individual player perspectives and/or talk about one player's actions at a time. Trying to learn the game myself at the time and climb in ranked, this actually made it more difficult to understand what was going on in a match--I could see a sick headshot some widow would get, or a huge Rein shatter, but I the casting would never let me understand exactly what *conditions* and *decision* lead to those huge plays being pulled off. When I watched OWL I only watched it through commentary by professionals like Jayne (former assistant coach for the Dallas Fuel, was probably the best educational creator on OW1--if you haven't heard of him somehow). I wonder if that kind of casting actually made it more digestible for the casual viewer, or if it just made sure everyone was confused instead of only them.

  • @ElCasana
    @ElCasana 4 หลายเดือนก่อน +20

    I really disagree with almost everything you said. Just by the fact that OW is an FPS means that there are a lot of skill checks and expertise asked by the game to the player.
    Yes, OW doesn't have a good competitive format (you should check Paladins, it achieved with creating a good normalized way of determining who wins and who loses) but that does not mean that OW is not viable as a competitive experience. What you failed to state in the whole video (good video btw I really dig the topic) is that OW should not be analized as a singular match but as a set of "game states" that morphs as the match moves on.
    These game states are perfectly understandable (if you have a background in these types of games) and are perfectly capable of creating instances when players can show alot of skill.
    A DPS match up, a good tank peeling for his team, solid positioning as a support. These are all different "minigames" happening at the same time but all of them build into the concept of the win condition for the current game state.
    You are failing to understand that the problem with OW esports was not that the hero shooters are not competitibly viable, but that OW had alot of problems with readabilty (BIGGEST problem OW had and still has by FAR) and bad balance patches. OW is completly possible to be played competitibly, there are still tournaments going on even if OWL is dead and if blizzard doesn't just shut down the servers, the tournaments will continue into the future, because OW is a very engaging game that lets alot of different playstyles shine in different aspects of the game.
    So yes, you can tell if a player is good or bad. A Mercy that is 54-0-0 is good even if the player only hold M1.
    Good video anyways, I just disagree with it.

    • @analyticHeart
      @analyticHeart 4 หลายเดือนก่อน +1

      Agreed, maybe not on the specifics but on the general idea.

    • @hipunpun
      @hipunpun 4 หลายเดือนก่อน +5

      I'm in the same boat, don't agree with many of the points but find discussion on the topic valuable.

    • @rexspecificallyredrex64rem73
      @rexspecificallyredrex64rem73 4 หลายเดือนก่อน +1

      Could you elaborate on what you mean by readability?

    • @hipunpun
      @hipunpun หลายเดือนก่อน +3

      Visual overload, each character has multiple abilities and with 10 players in a teamfight flinging abilities around it can be extremely difficult to understand what is happening or where to focus as a viewer.
      (Many MOBAs have this issue too, but its severe in OW's case)
      Examples of games where this is not an issue are: Counter-Strike or Rocket League

  • @GarnetDust24
    @GarnetDust24 4 หลายเดือนก่อน

    The quality of your content is next level Vive! You keep on one upping yourself! Also learning that you used to be a hockey player! Whew lawd hockey butt

  • @ILostMyOreos
    @ILostMyOreos 4 หลายเดือนก่อน +5

    Okay but like, do any competitive games fit these criteria? Shit like DITA2 are wildly popular but still suffer from some of these issues, particularly the first one

    • @_holy__ghost
      @_holy__ghost 3 หลายเดือนก่อน

      RTS games meet them pretty well id say. theres a reason why starcraft 2 was such a phenomenon

    • @Storse
      @Storse หลายเดือนก่อน

      fighting games.

  • @user-lo3cp8py7j
    @user-lo3cp8py7j 4 หลายเดือนก่อน +3

    ok let's start off with the 'mercy problem' people will not always know what each role in sport is supposed to do or the skill it takes mainly in lower levels of competition/casual players just like overwatch the high-level players understand that mercy is just hold a button people will always think a role in a sport or a character is easier than the others even in the best of the best this applies to overwatch. the esports issues I do agree that overwatch isn't a good game to watch if you don't play the game/aren't at least decent but with the competitive aspects putting player in these random situations challenged them to the max each time you do not know what map mode or characters are going to be play the challenges you to adapt to learn and the balance changes makes you play heros you might of never played to get better to expose to weakness you might of never known. lastly how do we know if a player is good? by putting them in all kinds of maps modes and against different characters to see if they can still make game changing plays to see if they can adapt learn and beat the opposing team a bad player can't do this a good player can't do this but a great player can. I would even ague that the randomness makes overwatch better then league, valourant and other esports game maybe even sports itself as if have to adapt to new situations but in those other games it's doing the same thing never trying to see how they would do if it was different if they change up something could they adapt and still be in the pro scene this is what also makes games like overwatch more exciting for me they challenge me it makes me see if I can adapt learn so I can improve. I can see the point you are making it's just maybe for something to be competitive doesn't have to be static and ridged but more adaptive to see who can come out on top

    • @JustHuman23714
      @JustHuman23714 4 หลายเดือนก่อน

      bro im aint reading that

    • @JustHuman23714
      @JustHuman23714 4 หลายเดือนก่อน

      ok i still read it

  • @that1tuba84
    @that1tuba84 4 หลายเดือนก่อน +2

    Overwatch isn’t 3d chess, but a 3d mess.

  • @DumplingDoodle
    @DumplingDoodle 4 หลายเดือนก่อน +14

    been saying this since release lol. overwatch was not conceptualized as a competitive shooter, it's the remnants of an mmo, reformed into a tf2 clone, given steroids. and it was a damn good one! but nothing about that screams fair competitive environment. they did a complete 180 when they started developing specifically for comp, when the game fundamentally is not built for symmetry. when you cater to the few, you alienate the many. and when you alienate the many, you embolden the few. now one of the best shooters in recent history is essentially held hostage by well meaning, but very out of touch pros and streamers- because the loudest voices are the ones the devs hear.
    2016 overwatch and 2024 overwatch are such fundamentally different games with such fundamentally different design philosophies- and that dichotomy TEARS at the seams of its competitive and casual integrity. they're trying to balance on a needle, and that needle is on fire.

  • @PedroV222
    @PedroV222 4 หลายเดือนก่อน +1

    Overwatch 2 would be a good competitive game if we took the players and put them in a ring to beat each other naked.

  • @kimicrewe4443
    @kimicrewe4443 26 วันที่ผ่านมา

    4:05 oh god not hockey metaphors

  • @senormacaco2834
    @senormacaco2834 4 หลายเดือนก่อน +1

    I literally only play Overwatch for wrecking ball jaja. Ever since the 5v5 update I havent played much because its so bad for him right now.

  • @presseagainidareyou4704
    @presseagainidareyou4704 4 หลายเดือนก่อน

    For the longest time I’ve felt this was the case.
    Overwatch has always felt like a game that’s suffered from its creators making it “overly competitive”
    This game is trying to be a futuristic power fantasy team shooter game while at the same time trying to be a super serious, technical, and competitive game? That just sounds goofy to me.
    I really wish Blizzard would stop trying so hard to make their game something serious. Having a competitive scene is fine but you should leave it up to people who want to play that way to organize a dedicated competitive scene
    A game like Overwatch I feel would benefit well from being run like most soccer leagues.
    I wish Blizzard would let the community start a competitive scene for themselves from scratch and just act as an organization like FIFA while the fans start “Overwatch clubs” and compete with eachother in leagues.
    Would this work out? I have no clue. But as things are now I’d like this game to be more for the fans than us being guided along by blizzard like hogs

  • @Iris_aftercut
    @Iris_aftercut 4 หลายเดือนก่อน +2

    I agree. The skill expression coming down to general playstyles/heroes as opposed to roles/positions makes everything too focused for a sport with constantly changing parts. And it doesn't help that there's no consensus for what the basics of the game are outside of support = heal, dps = damage, tank = tank(?).
    I will say it is fun as an esport, though. It'd be great if they gave communities more support in hosting things as opposed to making a pro league (while simultaneously trying to make the official overwatch transaction simulator(during a global pandemic)).

  • @spookiboys
    @spookiboys 4 หลายเดือนก่อน

    good vid and good take

  • @Kagetheorc
    @Kagetheorc 4 หลายเดือนก่อน +3

    OW is a casual player sandbox built to support wacky nonsense for a group of friends to spend an evening with every now and then. If you disagree with this sentence, you're allowed to, but that disagreement is kind of what led us to where we are now. All the changes to try and force the core of OW (a casual wacky sandbox) into a competitive experience is where problems really began. And now it's just in an unsolvable state. People want the game to be competitive, but people also want the game to be casual; most recently the latter being shown by how many were turned off by how competitive quick play has gotten. The game is aspirational in trying to be too many things, but it's failing to succeed at the core components that make any of those individual things work.
    I feel like this video could've been seen coming. Back in your Contenders video, I recall you going through the mess of the structure of the T2 scene, and the point was that, for a viewer, it's a confusing mess to try and understand just to watch. OW is the same way in general. LoL has seen changes over the decade(s), but people who played X years ago can hop back in at any time, or begin watching again, and understand generally what's going on. That's called retention. OW? If you watched during GOATs, the game doesn't make sense any more. If you watched during double bubble, or double shield, or any specific meta, the game is going to be abrasive to you all over again. This game, for both players, and viewers alike, requires infinitely more effort to parse and understand compared to anything else in a similar market. I'm not a sports person. I never have been. Even I can tell the difference between good and bad plays in Football because it's Football. OW? I need a master's degree just to have a grasp of what went wrong. For the people at the top, I'm sure that's what makes the game exciting, but that excitement isn't self sustaining for the remaining millions of players/viewers who aren't in that upper echelon. The game is coasting through an identity crisis right now, and it feels like it's doing just enough to avoid going too deep into the red for statistics and metrics. It has to figure something out before it just goes under, and leaves no one happy.

  • @anshularyaman108
    @anshularyaman108 4 หลายเดือนก่อน +1

    But still I like playing overwatch more than valorant. But I will say I am a very casual player and for a casual player overwatch is a very friendly game and doesn't make me rage quit.

  • @pypkaproductions7666
    @pypkaproductions7666 หลายเดือนก่อน

    dota's 2 2021 TI event had 40 million prise pool? it has all of the things you talked about, none of them are much of a hinderence for an esport

    • @pypkaproductions7666
      @pypkaproductions7666 หลายเดือนก่อน

      ok the argument about different gamemodes being ass is a good one

  • @amandajas6287
    @amandajas6287 4 หลายเดือนก่อน

    Amen!

  • @ianreynolds1523
    @ianreynolds1523 4 หลายเดือนก่อน +1

    Good video. Don’t agree but good video!

  • @alligatorgang6614
    @alligatorgang6614 4 หลายเดือนก่อน +1

    This is why I think TF2 comp works so well. In highlander, the teams are both 1 of each class and most loadouts are the same on each team becaue both teams are looking to use the best weapons. Each class alos has a spesific role in highlander, so you can gauge which team members are good because you know what everyone is supposed to do.

    • @TheSpaceCowboy06
      @TheSpaceCowboy06 4 หลายเดือนก่อน

      Even highlander works well too since pretty much everyone has to deal with every other class in the game no matter which class you are using

    • @Aegisdex
      @Aegisdex 4 หลายเดือนก่อน

      There is also 6s where it’s basically still the same depending on the point. You will always see a demo and a med with 2 soliders and scouts with heavy and engie on last point. You can throw people off with something like a battle engie gunslinger but thats a huge iff trying to make him work. But in the end you have simple interactions and not a roster of characters that is in the double digits to learn the interactions.

  • @niyo919
    @niyo919 3 หลายเดือนก่อน +1

    Overwatch is a bad esport because it is impossible for the average person to figure out what's happening in tournament matches. Nobody but the top .1% ever get close to that speed of cooldown rotation, and it's so hard to parse wtf is occurring. Meanwhile I've never played a single match of Valorant and can easily tell what's going on, what the characters kits are, etc.

  • @Jermzow
    @Jermzow 3 หลายเดือนก่อน +1

    Id have to disagree that overwatch is unable to become an attractive esport for masses because it once was and still could have been with the right management. but it defitintely shouldnt be the main priority

  • @rosstemby1347
    @rosstemby1347 4 หลายเดือนก่อน

    It kinda sounds like the argument a goats fan would make if there was anybody advocating that goats. Kinda proves your point I guess.

  • @RyuNoZero
    @RyuNoZero 4 หลายเดือนก่อน

    I have a fundamental question regarding Overwatch 2..
    Why play Overwatch 2 Beyond Battle Pass Rank 200?
    No, please don't answer with 'Fun' but I wanna know your Answer. I remember in Overwatch 1 you had Account Levels and Portrait Borders and the Account Level in OW2 doesn't do Jack to motivate enough to play the Game. The Only Semblance of Progression in Overwatch 2 seems to be the Battle Pass if you don't care for Gold Weapons. Which is why I ask this genuine Question.

    • @kimicrewe4443
      @kimicrewe4443 24 วันที่ผ่านมา

      But fun is literally the answer, I don’t have the battle pass I play only comp cause I like playing the game

  • @AjentMM
    @AjentMM 4 หลายเดือนก่อน

    If I compared this to tf2, yeah, it also can't be competitive. That's why Highlander exists. Is there a custom lobby in ow2 thats just "you can only pick these 5 heroes and it's always one mode"?

    • @Aegisdex
      @Aegisdex 4 หลายเดือนก่อน +1

      Casual tf2 cant be competitive because of what it was built to be. Competitive tf2 is basically taking out most of the extra stuff, placing it in a consistent mode like 5cp, and limiting the options so both teams dont have problems of being unable to read the enemy. You still know exactly what the other team has but you dont know how they will play with them. Unlike ow2 who has the possibility to have someone just be unable to play a map, highlander or 6s has a set map pool that pretty much everyone knows if they wanna climb. Its really weird how some of the pushed “competitive shooters” dont have the dedication like the older ones.

  • @user-xk6ed4zi3t
    @user-xk6ed4zi3t 3 หลายเดือนก่อน +1

    good bideo

  • @VerrouSuo
    @VerrouSuo 4 หลายเดือนก่อน +5

    You’re taking the most fundamental strengths of Overwatch as a competitive gaming experience and claiming they’re weaknesses because they hurt readability.
    Like, seriously, it feels like your entire criterion for judging the game is based on understanding what’s going on - but honestly, you don’t need to and you shouldn’t try to.
    This is a game about thinking outside the box, adaptability, moment-to-moment decision making, and every player’s own knowledge of themselves and their own characters strengths and limitations. Maps and modes change every game because players are being asked to compete in the fields of gameplay knowledge, adaptability, and space management. The game tests players on a lot more things than just “who shoots the best”.
    “Oh no, we’re on Ilios, guess we just lose because I suck at this map.”
    Good. You SHOULD lose because you just failed one of those skill checks you thought were missing from the game. Stop pretending that’s an issue with the competition and own it.

  • @In_Purple_Clad
    @In_Purple_Clad 4 หลายเดือนก่อน +2

    Great vid, I'm so glad to hear people saying this. OW should never have been an e-sport. The core fundamental things that make OW fun are the exact same things that make it horrible to watch. Finally, someone's said it 😋.
    P.S. feels like people need to make a distinction between 'competetive game' and 'e-sport'
    Can OW be a competitive game? Well sure it can. There is a competitive mode, certain plays and combos do require greater teamwork, map knowledge and mechanical skill to pull of, and the team that does them better will win the competition.
    Is OW a good e-sport? Heck no!
    It's way too confusing to sit down and watch! 😂
    You have to 'be' a top rank competitive player to even see the plays/ understand what's going on through all the visual clutter/ for all the reasons listed in the video.

  • @CrimsonVat001
    @CrimsonVat001 3 หลายเดือนก่อน

    Do you think this argument also applies to rainbow six siege

  • @izzyjenniferariel3608
    @izzyjenniferariel3608 4 หลายเดือนก่อน

    Blizzard Employee: Please sir! Overwatch Isn't a Competitive game! Esport's isn't a good fit! Why are you doing this?!
    Bobby Kotick: Money :)

  • @benjaminglazer7217
    @benjaminglazer7217 4 หลายเดือนก่อน

    Chill on hockey. Fourth best sport out of the four most popular in the states

    • @TheViveros
      @TheViveros  4 หลายเดือนก่อน +5

      crazy story! i’m not actually american so i don’t care lmao

  • @The-pe7mq
    @The-pe7mq 15 วันที่ผ่านมา

    Good video but 3:42 wtf am I looking at

    • @TheViveros
      @TheViveros  15 วันที่ผ่านมา

      Mirage Amuro's talent show where she performs "Such a Bitch" on RuPaul's Drag Race season 16.

  • @starblaiz1986
    @starblaiz1986 4 หลายเดือนก่อน

    All this is to say: Overwatch is a flawed, broken and imperfect game, and that's EXACTLY why we LOVE it! 😊❤🎉

    • @kimicrewe4443
      @kimicrewe4443 24 วันที่ผ่านมา

      I think 9/10 players in any lobby would say they hate OW

  • @analyticHeart
    @analyticHeart 4 หลายเดือนก่อน +9

    Ok I'm gonna come back in like an hour with a giant wall of text going over every point in this video but I just wanna say first and foremost, I love your channel and the interesting way you look at things. However, this has gotta be one of your worst takes ever. So excuse me while I go write up a storm
    Edit: Ok so maybe more than an hour, but I'm really passionate about this game and it's competitive side. However sadly I don't have an attack on titan sized wall of text because at the end of the day the arguments against the points brought up are all the same. But first I want to say what I agree with
    Overwatch will NEVER be a "mainstream competitive e-sport". That will never happen. Not because overwatch can't function as a competitive game, but because you need to have deep knowledge of the game to actually understand what is happening from a moment to moment bases. Even the best caster in the world won't be able to tell a new overwatch player what is happening on Lijiang Tower Night Market when two sym walls, one weaver tree, ram ult, trans, grav, and beat are all active at the same time on point during overtime. Overwatch e-sports will forever be a niche thing for nerds to watch other nerds nerd out about a game they like. Ok with that out of the way, onto the actual main point
    That being, overwatch as a competitive game is based around player and team adaptation to the game mode, map, character choices and playstyles differences during the match and over many matches. Because despite what you say throughout the video, consistency is NOT required for a competitive game. If that competitive game is centered around player skill tests of one specific thing, then yes consistency is very important for that game to be competitive as it needs to isolate as many variables as possible so the people involved can focus on the one skill aspect. Overwatch is not like that. You can tell a good overwatch player from based on how they react to hero swaps, enemy and team, and how their playstyles change due to those swaps, and how they play differently depending on offense vs defense and the game mode and the map and the balance patch and so on. All that to say, overwatch as a competitive game is, as I would describe it, fluidity incarnate and is based on how the player reacts and adapts to the rotating and changing stimuli around you. And to argue that overwatch is not competitive based on the idea that a competitive game must be consistent in its systems I think is misguided at best, and conservatism/traditionalism at worst.

    • @GalaxyRexBoi
      @GalaxyRexBoi 4 หลายเดือนก่อน +1

      Ping me when your done plz

    • @analyticHeart
      @analyticHeart 4 หลายเดือนก่อน +1

      @@GalaxyRexBoiFinished lol

    • @GalaxyRexBoi
      @GalaxyRexBoi 4 หลายเดือนก่อน +1

      Hood take

    • @GalaxyRexBoi
      @GalaxyRexBoi 4 หลายเดือนก่อน +2

      Meant good take lol

    • @jonathanrice4584
      @jonathanrice4584 4 หลายเดือนก่อน +2

      Really good take bro. Didn’t like how the video never explain WHY consistency is required, and only based that on other sports/games being consistent. Calling it a conservative/traditional take is such a good way to put it. If Blizzard realized that their game could not be looked at in a traditional way, i honestly believe the esport could have excelled.

  • @neondead2.0.15
    @neondead2.0.15 4 หลายเดือนก่อน

    Mercy as well as Moira is more about movement than aim, so it need mechanical skill, just a different one.

  • @molestingmoss5883
    @molestingmoss5883 หลายเดือนก่อน +1

    16:09 Scoped in to the next map!