How are the airliner landings and turning while taxiing though? Something that content creators have failed to ask about is the CONTACT POINTS. If Microsoft and Asobo have not sorted out the contact points for multi-wheeled main landing gears, I will not buy. I want a proper A330/A340 landing gear physics. When a 747, 757, 767, 777, 787 touches down, I want to feel and see the aft rear wheels on the bogeys (fwd pair on the 767) touch down first, before the other pair touches down. We have every single content creator talking about the same stuff on the same days like clockwork yet no info yet on whether the airliners will co.timue to slide sideways while turning on the taxiway due to incorrect contact points.
Quick question is ray tracing limited to only RT shadows in the cockpit? So no RT reflections or GI global illumination? And no path tracing or ray reconstruction? I mean it’s a great idea to have only RT shadows and only in the cockpit this makes it so the performance impact on the GPU is extremely minimal so great but would be nice to have more options for future capable hardware. Or maybe just the option to have RT reflections on the instruments in the cockpit as-well .
The first question Sergio asks doesn't make sense, because even if you have an aircraft installed from the Marketplace, you install a custom livery inside it's own standalone folder to the community folder. And same for core content aircraft also. So it would presumably be exactly the same for 2024 with cloud aircraft. Any addons you dump in the community folder are loaded into the sim.
Would direct storage from the rolling cache not improve the sim? Or is that already part of the sim. If I understand correctly direct storage skips the CPU part and goes directly from the NVME drive to the GPU via the PCIE bus and decompresses there. So was wondering if this could not decrease the insane amount of RAM 2024 is asking for and decrease needing to have fast MT/s RAM speeds.
Or maybe this would have no impact or is not possible to use direct storage API due to the new streaming/thin client system thing. Idk am not a developer.
it was confirmed in one of these interview videos with Jörg Neumann but can’t recall who’s channel. He himself brought it up as a question nobody had asked him yet!
A wasted opportunity to have answered real tech questions-it should have been titled "Helicopters in MSFS2024." The stuttering seen during gameplay makes technical questions (e.g., frame generation, main thread dependency, etc.) even more relevant and interesting.
The Helicopter guy is so annoying, not able to open his mind in such a interview situation to ask interesting quaestions for all kind of simmers. Behavoiur like a helicopter-kid.
Fatalna grafika. Nienaturalne kolory. Cienie z dupy. Te samoloty nadal latają jak zabawki. Tragedia! Dużo gadania o grafice (która jest tragiczna) a mało o samej symulacji. Czyli kolejna porażka ASOBO, którą możemy kupić za pierdyliard euro. Francuzi i tak nie zrozumieją języka, wktórym napisałem ten tekst. Walić ich. Jest XPLANE który wygląda lepiej i lepiej symuluje zachowanie samolotów.
Im so excited for all these videos that are coming out right now. literally going through and watching all of them
Me too 😅
@@kenhoward9447 lol there are so many more lol I'm still watching a bunch of them
+1
Same
Wondering if wiper will clean windshield from rain and snow?
Thanks for these interviews, they give a great insight
How are the airliner landings and turning while taxiing though?
Something that content creators have failed to ask about is the CONTACT POINTS. If Microsoft and Asobo have not sorted out the contact points for multi-wheeled main landing gears, I will not buy. I want a proper A330/A340 landing gear physics. When a 747, 757, 767, 777, 787 touches down, I want to feel and see the aft rear wheels on the bogeys (fwd pair on the 767) touch down first, before the other pair touches down.
We have every single content creator talking about the same stuff on the same days like clockwork yet no info yet on whether the airliners will co.timue to slide sideways while turning on the taxiway due to incorrect contact points.
They need to match the autogen buildings with Bing Streetside images. Photogrammetry coverage will never be enough.
Quick question is ray tracing limited to only RT shadows in the cockpit? So no RT reflections or GI global illumination? And no path tracing or ray reconstruction?
I mean it’s a great idea to have only RT shadows and only in the cockpit this makes it so the performance impact on the GPU is extremely minimal so great but would be nice to have more options for future capable hardware. Or maybe just the option to have RT reflections on the instruments in the cockpit as-well .
The first question Sergio asks doesn't make sense, because even if you have an aircraft installed from the Marketplace, you install a custom livery inside it's own standalone folder to the community folder. And same for core content aircraft also. So it would presumably be exactly the same for 2024 with cloud aircraft. Any addons you dump in the community folder are loaded into the sim.
Would direct storage from the rolling cache not improve the sim? Or is that already part of the sim. If I understand correctly direct storage skips the CPU part and goes directly from the NVME drive to the GPU via the PCIE bus and decompresses there. So was wondering if this could not decrease the insane amount of RAM 2024 is asking for and decrease needing to have fast MT/s RAM speeds.
Or maybe this would have no impact or is not possible to use direct storage API due to the new streaming/thin client system thing. Idk am not a developer.
Do the windshield wipers actually wipe the water now?
@@danielpena-un8vl for 2020 no and don’t know yet for 2024. I hope so.
it was confirmed in one of these interview videos with Jörg Neumann but can’t recall who’s channel. He himself brought it up as a question nobody had asked him yet!
A wasted opportunity to have answered real tech questions-it should have been titled "Helicopters in MSFS2024." The stuttering seen during gameplay makes technical questions (e.g., frame generation, main thread dependency, etc.) even more relevant and interesting.
you realize its not a final version
The Helicopter guy is so annoying, not able to open his mind in such a interview situation to ask interesting quaestions for all kind of simmers. Behavoiur like a helicopter-kid.
He is the helicopter expert after all 🙄
Fatalna grafika. Nienaturalne kolory. Cienie z dupy. Te samoloty nadal latają jak zabawki. Tragedia! Dużo gadania o grafice (która jest tragiczna) a mało o samej symulacji. Czyli kolejna porażka ASOBO, którą możemy kupić za pierdyliard euro. Francuzi i tak nie zrozumieją języka, wktórym napisałem ten tekst. Walić ich. Jest XPLANE który wygląda lepiej i lepiej symuluje zachowanie samolotów.
Someones mad... you are talking absolute bollocks
Sanest xplane fan
@@mateuszwojtyna2183 fr
Average x-plane autist.
Ich nowy slogan to "sky is open to everyone"(czy coś podobnego i równie niedorzecznego), więc robią pod gust przeciętnego Enrique i Jamala.
Scripted questions.... unfortunately