The Spiker ABSOLUTELY NEEDS to be added I love the design,and there needs to be some kind of SMG or SMG ish weapon in the game… …I also have no idea why it wasn’t already,it’s a brute weapon.
Same thing with the bruteshot, it's such a fun weapon and it literally ricochets explosive rounds which the cindershot does, but needs a ballistic counterpart. Both the Spiker and the Bruteshot are MUST NEED weapons. As I think the double barreled shotgun is honestly pointless.
@@enclavesoldierusa and it’s a brute weapon,there could’ve also been the brute plasma rifle in the game too;it would just make sense with the enemies being the Banished.
A lot of these look like halo 5 leftovers, Tartarus's Gavel and the two no damage hammers are probably the REQ variants of the grav hammer, same with the light rifle and the shot guns. THe shotgun that makes you run fast is just Oathsworn from Halo 5. Jorge's chaingun also seems to be a H5 leftover, it uses the exact same model. The Prophet's Bane was also from H5. The CLuster Rocket also bears resemblance to a H5 REQ variant. That Hardlight bayonet thing is also from H5, the base weapons(AR BR DMR SMG etc) had attachments that could go on the gun, there were different scopes as well as suppressors and 2 bayonets, energy bayonet and hardlight bayonet, the hardlight Bayonet did extra damage to vehicles and the energy bayonet was a 1 shot melee. That extra scope on the BR also seems to be one of those scope variants from H5, I think it's the DMR scope
A bunch of these are req variants of weapons from halo 5, particularly the shotguns, rocket launcher, and light rifles. I believe the explosive light rifle was called the dying star or something, and it shot literal black holes. Hardlight bayonets were in halo 5 and were REALLY weird and pointless, they made the gun do more damage against vehicles. The scoped BR was called the sentinal rifle for some reason, no connection to actual forerunner sentinals, it was just an upgraded scope for the BR and DMR. 12:57 that is a biofoam injector used to stop bleeding and close wounds. Why do I know this? Because I'm a halo nerd.
the fuel rod, spiker, double barrel, and the shock machinegun look to be the most "complete" out of the leftovers. Otherwise, a lot these weapons are leftovers from Halo 5. One of the community managers DID say more equipment and weapons were being worked on, but obviously we can't really know what that is. We have a distinct lack of explosive weapons beyond the rocket and cindershot, so rounding it out with a fuel rod cannon would be really nice. A machinegun variant of the shock weapons would be so cool too. And the double barrel adds a really nice close range niche that the bulldog doesnt do. Making it a power weapon would be perfect.
I love how you're showcasing in forge world. This gives me some major Reach nostalgia. Also the cluster rocket launcher gives me some major Incineration Cannon vibes. More specifically the version in Halo 4.
I'm basically 100% certain that all of the Halo 4/5 weapons here were simply used as test beds for ideas for the actual weapons to go into the game. For example the light rifle was probably just a test for shock damage weapons.
I remember seeing come concept art awhile back with the Spiker that given a rifle butt stick at the end it. Thought it was a really cool design, something the Banished would definitely do
If I remember correctly, the human sentry turret seen on a Campaign mission in H5 is in the files as well, would make a nice counterpart to the banished one if we could use it in Forge. In regards to the props, would be fun if the gas can and scanner had animations even if it’s pointless.
honestly the halo 5 warzone weapons were all really fun, I just hated how they were stuck in the loot boxes for cosmetics, and it takes so long to get anything interesting during a warzone match. My favorite weapons were the bayonet guns, and the silenced pistols.
The light rifle with a “classic” artstyle like the Heateave would be nice. Out of all the weapons in halo 4 and 5 the only one I used and liked was the light rifle.
It could look so sleek. Imagine. When scoped in the projectiles look like individual bolts from heatwave but larger, that signature scope now a purple-yellow down sights
Ehh, minimally invasive surgery you're trying to not harm the human but to affect the target whether that be remove a cancer or correct some disease process. Surgical strikes are some military term as well
As other have said, the BRs, shotguns, rocket launders, and the bayonets are leftovers from halo 5 variants. But is interesting is we having seen a brute Spiker since halo reach, but there’s a modeled and firing version in Infinite. That seems to have the highest probability of being a future season release
You have to remember that a lot of what you see isn't cut content, it's content that wasn't completely removed from the previous game engine. As it is known in each of the games you can find files from the previous Halo, just as in Halo 4 there was a lot of Halo Reach content and assets , since H4 was built on what already existed from the previous one (HR), and so it has been with all the Halo games. So if you're wondering why a lot of these things weren't added in the final game, it's because they were never meant to be there. Developers just left the files from the previous Halo inside the game engine where Halo Infinite is running.
That firebat plasma pistol kinda reminds me of the sticky detonator, perhaps it could give the currently underwhelming infinite plasma pistol some life
I would love to see the halo 4-5 shotgun return as an extremely close range blunderbuss type weapon. It would co exist with the other shotgun as a slower, point blank one tap weapon where the other one could be the way it is.
I agree it doesn't feel right. A shotgun with a slower rate would definitely be preferable but it looks like they are making the zombies stronger by giving the alpha invisible (when standing still). It's fun the way they have It but there's something about the classic feeling that I miss.
Love that you’re doing the Halo 3 machinima animation style of vocalizing your Spartan. Like bro, you’re talking in a helmet but you use full body motion 😂
Would be cool to have weapon variants. It'll also be cool to have more weapons in the game, always wondered why they didn't bring back the CE plasma rifle or brute shot.
I have not played H5. The skits will return in the next one. There were so many weapons I just couldn't find a way to fit everything into a skit. I didn't want to leave anything out. I have a skit I'm working on. I'll have that out soon.
Would love if they added in the spiker and the brute shot two weapons that were mainly used by brutes it blows my mind how those weapons aren't in the game.
At this point, I assume anything in the game's code that hasn't been announced as part of an update is just cut content. This includes the Skiff and that UNSC truck with the grenade launcher.
No they aren't. Surasias ultimate markup tool (if it's still updated) let you use them if the PC player that was hosting the match had them selected in customs
Seeing the halo 5 shotgun makes me mad. Honestly hate the bulldog, everyone knows, shotguns oneshot in like literally every game, except halo infinite.
That’s how people call him. Especially since the name is SPANISH? I know he’s Hungarian but you have to realize that people call him that based on their native languages and ethnicity. I personally always call him “horhay” because I was born into a Mexican home 💀
@@wut-se8hz bulldog feels like a pump action wet noodle dispenser with next to no spread and like the noodles are of various levels from cooked to hard uncooked
@@wut-se8hz it's a video game shotgun it should have a wider cone of fire I feel, it feels like it's completely unforgiving and even the AR out damages it in close range
@@BOTSamJ well I mean COMPARED to other shotguns it's quite a large spread at a distance, it just has a really small one up close, and the AR is not faster as long as you actually use it like a automatic and hold the button, then actually hit your shots.
My favorite weapon is the one that spawns Spartans.
Ah yes, the literal man cannon.
Not a weapon made by 343, sickjen made it
@@hydb801 I know, I was just joking :)
birth gun
@@hydb801 r/woosh
Crazy that they had the Banished as the main enemy faction and didn't put in the spiker or the brute shot.
YA HEAR THAT 343!?
TAKE SOME DANG NOTES.
Or the mauler...
These types of mistakes are haunting
We kinda have the mauler but point still stands. They should of at least added all the halo 3 brute weapons@@NEWGHOST9
"Huh, players really like the brute shot. Let's never put it in another Halo game ever again"
The Spiker ABSOLUTELY NEEDS to be added I love the design,and there needs to be some kind of SMG or SMG ish weapon in the game…
…I also have no idea why it wasn’t already,it’s a brute weapon.
Same thing with the bruteshot, it's such a fun weapon and it literally ricochets explosive rounds which the cindershot does, but needs a ballistic counterpart. Both the Spiker and the Bruteshot are MUST NEED weapons. As I think the double barreled shotgun is honestly pointless.
@@enclavesoldierusa and it’s a brute weapon,there could’ve also been the brute plasma rifle in the game too;it would just make sense with the enemies being the Banished.
@@enclavesoldierusa the Dubble bawwel is so the void of a one shot shotgun at point blank is filled and balanced
A lot of these look like halo 5 leftovers, Tartarus's Gavel and the two no damage hammers are probably the REQ variants of the grav hammer, same with the light rifle and the shot guns. THe shotgun that makes you run fast is just Oathsworn from Halo 5. Jorge's chaingun also seems to be a H5 leftover, it uses the exact same model. The Prophet's Bane was also from H5. The CLuster Rocket also bears resemblance to a H5 REQ variant. That Hardlight bayonet thing is also from H5, the base weapons(AR BR DMR SMG etc) had attachments that could go on the gun, there were different scopes as well as suppressors and 2 bayonets, energy bayonet and hardlight bayonet, the hardlight Bayonet did extra damage to vehicles and the energy bayonet was a 1 shot melee. That extra scope on the BR also seems to be one of those scope variants from H5, I think it's the DMR scope
I’m glad someone noticed that. These are most definitely leftovers from H5. I do hope they bring some more weapons back but who knows
Although it is interesting they have a modeled and firing Spiker though.
The double zoom scope on the BR is called the sentinel and was not featured on the DMR by default
@@armstronggaming8566 Yeah I noticed that after commenting
@@forsakenace9577 The spiker is interesting, I hop it makes it into the game eventually but I doubt it
"a rapid fire plasma pistol"
HMMMM, LIKE SAY, A PLASMA RIFLE??? OF SORTS?
A bunch of these are req variants of weapons from halo 5, particularly the shotguns, rocket launcher, and light rifles. I believe the explosive light rifle was called the dying star or something, and it shot literal black holes.
Hardlight bayonets were in halo 5 and were REALLY weird and pointless, they made the gun do more damage against vehicles. The scoped BR was called the sentinal rifle for some reason, no connection to actual forerunner sentinals, it was just an upgraded scope for the BR and DMR.
12:57 that is a biofoam injector used to stop bleeding and close wounds. Why do I know this? Because I'm a halo nerd.
Book lore elitists rise up
Okay.. book lore yes... but guys Bio-foam was easily & loosely used in ODST. Not that deep of a cut. >.>
I wonder if the bio foam being in this is a possible hinting at a self heal?
Sentinel doesn’t just refer to the halo enemy
@@OrangeJambo weirdly its the exact same design from halo 3 odst just updated model and textures
the fuel rod, spiker, double barrel, and the shock machinegun look to be the most "complete" out of the leftovers. Otherwise, a lot these weapons are leftovers from Halo 5. One of the community managers DID say more equipment and weapons were being worked on, but obviously we can't really know what that is. We have a distinct lack of explosive weapons beyond the rocket and cindershot, so rounding it out with a fuel rod cannon would be really nice.
A machinegun variant of the shock weapons would be so cool too. And the double barrel adds a really nice close range niche that the bulldog doesnt do. Making it a power weapon would be perfect.
I think the double barrel is being added, and it also is a gravity hammer underneath
Too bad they didn't follow up on that promise
I love how you're showcasing in forge world. This gives me some major Reach nostalgia.
Also the cluster rocket launcher gives me some major Incineration Cannon vibes. More specifically the version in Halo 4.
Game has been out for almost 2 YEARS and it still DESPERATELY needs all of this
I'm basically 100% certain that all of the Halo 4/5 weapons here were simply used as test beds for ideas for the actual weapons to go into the game. For example the light rifle was probably just a test for shock damage weapons.
Yup they are prototypes
I remember seeing come concept art awhile back with the Spiker that given a rifle butt stick at the end it. Thought it was a really cool design, something the Banished would definitely do
we need the spiker back in game. we need some sort of smg facsimile and the spiker works perfectly for that role.
I think 343 should add all the h5 weapons and vehicles to infinite forge.
Retweet ❤
The spiker is the number 1 gun i want in the gale alongside the brute shot. We need cool meaty banish weapons.
If I remember correctly, the human sentry turret seen on a Campaign mission in H5 is in the files as well, would make a nice counterpart to the banished one if we could use it in Forge.
In regards to the props, would be fun if the gas can and scanner had animations even if it’s pointless.
How dare you accuse me of not caring about the spiker
honestly the halo 5 warzone weapons were all really fun, I just hated how they were stuck in the loot boxes for cosmetics, and it takes so long to get anything interesting during a warzone match. My favorite weapons were the bayonet guns, and the silenced pistols.
The light rifle with a “classic” artstyle like the Heateave would be nice. Out of all the weapons in halo 4 and 5 the only one I used and liked was the light rifle.
It could look so sleek. Imagine. When scoped in the projectiles look like individual bolts from heatwave but larger, that signature scope now a purple-yellow down sights
the "surgical" strike hydra doing no damage is actually kinda funny because surgery ideally does the minimal amount of harm.
Ehh, minimally invasive surgery you're trying to not harm the human but to affect the target whether that be remove a cancer or correct some disease process. Surgical strikes are some military term as well
In armament terms its the max amount of lethality with minimal environmental destruction. So it should be super deadly
The Halo 5 shotguns are different req variants. The one that makes you run fast is Kelly's, forgot the name of the other one.
That's exactly what it's called In the files Kelly's Shotgun!
Took me an annoying amount of time to remember, but the other shotgun was the blaze of glory.
Kelly's is the Oathsworn and the other is the Blaze of glory
@@Sickjen oath sworn
All these weapons need to be added to the sandbox..what in the world is 343 doing not releasing these!
Whether or not these are H5 leftovers, since we've seen plenty of them since the betas, I still want to see this content make it at least into Forge.
Watching this video post Season 4, it’s clear that the pickup items at 12:27 were for the new stances
The br with the bigger scope would have been nice for a lot of the campaign.
Most are H5 leftovers but I would love to see attachments come back in that BR that CA is making.
As other have said, the BRs, shotguns, rocket launders, and the bayonets are leftovers from halo 5 variants.
But is interesting is we having seen a brute Spiker since halo reach, but there’s a modeled and firing version in Infinite. That seems to have the highest probability of being a future season release
You have to remember that a lot of what you see isn't cut content, it's content that wasn't completely removed from the previous game engine. As it is known in each of the games you can find files from the previous Halo, just as in Halo 4 there was a lot of Halo Reach content and assets , since H4 was built on what already existed from the previous one (HR), and so it has been with all the Halo games.
So if you're wondering why a lot of these things weren't added in the final game, it's because they were never meant to be there. Developers just left the files from the previous Halo inside the game engine where Halo Infinite is running.
The three shotguns in order are the Lawgiver, Blaze of Glory, and lastly Oathsworn.
im surprised the fuel rod wasnt a day 1 gun like in other halo games
8:20 “alright they don’t ex- 💀”
That firebat plasma pistol kinda reminds me of the sticky detonator, perhaps it could give the currently underwhelming infinite plasma pistol some life
H5 still the most modern feeling halo MP.
Facts
Fun fact, most of the variant guns are leftover from Halo 5
12:22 all of those items that you can pickup and slide around are used for stances
I would love to see the halo 4-5 shotgun return as an extremely close range blunderbuss type weapon. It would co exist with the other shotgun as a slower, point blank one tap weapon where the other one could be the way it is.
I just hope they use the classic design. I think they should replace the bulldog atleast partially with something similar to the halo 2 shotgun
Yeah halo 5 shotgun is ugly asf and doesn’t match the design of infinite though 🤢
damn only half way through but the double barrel and the fuel rod look ready, i really hope we see those in the game soon
Double barrel im confident is s4
When bro hit the bots with tartarus's gavel the sound cut and a panera bread ad came on
firebat is a great alternative if removing the emp effect
Any thoughts on the double barrel being focused for Infection at some point? Bulldog doesn't feel right, this looks MUCH better.
I agree it doesn't feel right. A shotgun with a slower rate would definitely be preferable but it looks like they are making the zombies stronger by giving the alpha invisible (when standing still). It's fun the way they have It but there's something about the classic feeling that I miss.
It strikes me as odd they didn't include a beam rifle, there's only the UNSC sniper
Stalker rifle?
I wish they import halo 5 guns to infinite
Halo 5 had some crazy variety
Love that you’re doing the Halo 3 machinima animation style of vocalizing your Spartan. Like bro, you’re talking in a helmet but you use full body motion 😂
Punch with the double barrel. It’s gravity powered
That little hip dance tho. XD
I still to this day think the prophets bane was one of the coolest sword designs
Would be cool to have weapon variants. It'll also be cool to have more weapons in the game, always wondered why they didn't bring back the CE plasma rifle or brute shot.
Does the BR with the hard light bayonet, you know… maybe stab people? You didn’t check to see if it gives a melee boost!
I just hope they bring the MA5B back someday.
Really hope they don't add anymore boring single shot rifles. I like the bandit but I'm ready for more interesting weapons
That's alot damage from that one hammer
I have a feeling someone hasn't played halo 5
thanks for the vid
why did the humor go away?
I have not played H5. The skits will return in the next one. There were so many weapons I just couldn't find a way to fit everything into a skit. I didn't want to leave anything out.
I have a skit I'm working on. I'll have that out soon.
bro, the variants of the light rifle, i miss those things
I think they based the stalker rifle mechanics off that first light rifle
Its George.
I don’t think he’s played Reach or 5
Yeah I don't get where people get "horhe".
@@Banana-Boi SPANish
plus its funny
It's good the light rifle isnt the best in infinite if it were added, because that was a 4 shot kill beast in halo 4
That handheld chain gun is gorge (or George's) chain-gun.
"Horhey" in game they say it's Jorge, he's also Hungarian not hispanic.
Someone didn't play Halo 5
man your video made me miss halo five warzone
4 months late but tha smg looks meta
Did Jorge's name dirty in this video.
Looks like warzone variations are the primary thought for 343, im with it
Don't know why 343 shuns the brute shot.
Someone didn't play ODST.... 😞😮💨
12:57 that is a canister of biofoam
That Hydra looks op it might come in the future
Would love if they added in the spiker and the brute shot two weapons that were mainly used by brutes it blows my mind how those weapons aren't in the game.
At this point, I assume anything in the game's code that hasn't been announced as part of an update is just cut content. This includes the Skiff and that UNSC truck with the grenade launcher.
If they just went and had a Season of Arms, where they drop like 5 new weapons, that would be amazing.
The double barrel shotgun being fully animated makes me think it was cut just before it was finished which sucks
Cut content?? Mf we NEED content💀💀
They should bring back the cluster rocket but use the Halo 5 rocket launcher model
The headlight bayonet is meant for vehicles damage.
Are these items available in a forge map as modded items? Was wondering since I seen a map I downloaded with some modded stuff
No they aren't. Surasias ultimate markup tool (if it's still updated) let you use them if the PC player that was hosting the match had them selected in customs
I miss the Fuel Rod Gun and Sticky Detonator
Seeing the halo 5 shotgun makes me mad. Honestly hate the bulldog, everyone knows, shotguns oneshot in like literally every game, except halo infinite.
It’s a automatic shotgun my guy, and even then a two shot kill is pretty great for an automatic
I was so dissapointed Infinite didn't have the Spiker or Brute shot, literally the most two Brute weapons there were up until infinite
They could’ve put the spiker and brute shot in the game but they didn’t.
i really want them to bring back glaze shotgun, nornbin sniper and delta beam rifle
Halo: We Didn't Have Enough Time.
I don't call it cut content i like to call it potential DLC
I want all the H5 req weapons back if not only for the insane custom potential when combining guns
This game needs more weapons/vehicles
Begging one season they just release like 4 new weapons
Could you please make these into prefabs we can use in forge?
Blud thinks he is GeneralHeed lmao
Dad broke the game again
Always breaking shtuff.
These weapons are hostages.
some of these would be great for fiesta modes
343 gatekeeping all the coolest variants and guns🙄
great video, love your energy
Thank you so much!!❤
This dude didn't play H5 or Som? most of the weapons are just ports from H5 To Infinite, pretty sure they did it to test things out.
'Jorgé'.
I was wondering why the spiker wasn't in infinite
Well looks like we won’t see the brute shot ever
Yet
Hope they bring back the Saw
Jordge❌ Horhay✅
That’s how people call him. Especially since the name is SPANISH? I know he’s Hungarian but you have to realize that people call him that based on their native languages and ethnicity. I personally always call him “horhay” because I was born into a Mexican home 💀
The default gravity hammer in Infinite sucks.
It’s great if you combine it with a thruster
It's pronounced Gorge.
the double barrel is exactly how a shotgun is supposed to do damage, not the sad excuse for a shotgun that is the bulldog
Bulldog can kill in two shots though
@@wut-se8hz bulldog feels like a pump action wet noodle dispenser with next to no spread and like the noodles are of various levels from cooked to hard uncooked
@@BOTSamJ isn’t it a good thing to have no spread.
@@wut-se8hz it's a video game shotgun it should have a wider cone of fire I feel, it feels like it's completely unforgiving and even the AR out damages it in close range
@@BOTSamJ well I mean COMPARED to other shotguns it's quite a large spread at a distance, it just has a really small one up close, and the AR is not faster as long as you actually use it like a automatic and hold the button, then actually hit your shots.