17:16 Fun plasma rifle fact, it continues to be fully automatic even while overheating, meaning if you just hold down the fire button you can get the entire next volley to fire at max speed without the fire rate build up.
33:03 Outside of maybe the end of Two Betrayals where it pays to pick off the Covenant from far away the Shotgun will _never_ leave your hands past getting it in 343 Guilty Spark and losing it in cutscenes/level transitions.
One thing good about plasma grenades you didn’t mention is sticking a carrier form and then killing it before the grenade explodes. The grenade explodes when the carrier explodes so all the infection forms die and the grenade explodes earlier. Its good because you can explode the grenade basically when you want, and there are no infection forms afterwards
Honestly, I don't think the Rocket Launcher being the tier you put at for campaign is all that puzzling. I've used it plenty and almost don't even care to use it that much. It has it's use as a super insta grenade, that's it. As for your tier list overall, yeah no disagreements for campaign. Adding this Edit addendum ex post facto: Tried something new and don't entirely agree with my answer anymore or at leas,t it's altered at the very least of 2-5%. It's very useful in Two Betrayals in some sections, you know, the ones where a whole swarm of Flood can charge you in certain parts? It's very useful as a fast precise super grenade, clearing out some trouble areas if you're carrying it with you. It's alot faster in grenades inthat sense too. Especially since waht's actually more annoying than Rocket Flood is Shotgun Flood. Having it blow up instantly especially vs Shotgun Flood swarms is invaluable. Kind of what Vadum already said in the video, but I'd add that idea more to Two Betrayals.
@@patrickashmen2098 yeah, in a vacum, a Wrath is a very hard encounter to go against without the rocket launcher. But int the Halo CE campaing, as said in the video, there is no maps where there will be wraths but you have no acess to vechicles to counter it.
I don't know how to feel about him not mentioning the fact that; when using explosives on flood carrier forms, their bodies have a habit of flying directly towards your head and exploding in you're face with the force of a small frag. Sometimes they somehow get plasma nades on them. I hate them in this game.
Honestly, outside of 5, CE, and Infinite, the Halo Sandbox just felt more of just Battle Rifle/DMR over everything rather than a dynamic sandbox with different weapons serving different roles
Great video! CE is my comfort game but even I learnt lots from this! As an aside, I think something underappreciated about CE is the Chain Reaction mechanic. It adds an extra level of engagement to firefights, especially in enclosed spaces like the tight corridors of The Autumn. You're tearing through a covenant position and then you see a grunt pull out a sticky nade, you headshot him before he throws it but now you're diving for cover because there are nades all over the floor. It goes off and BOOOOOM, everything but you is dead hahahaha. So many memories
The flamethrower also allows for area denial to prevent the enemy from directly aiming at you and gives a chance to quickly advance, get away or protect an objective. Similar to a smoke grenade or flashbang. The player at 36:24 successfully uses it to get away quickly.
This is how I gave it its own niche in my campaign mod. I found it to be too similar to the shotgun so I made it more of a defensive weapon. Flamethrower does lower damage, consumes less ammo but you can burn the flood bodies which stops infection forms and does damage over time to flood combat forms. A shame bungie didn't have the time to finish it for release.
Halo 2 tier list would be amazing next, this was an extremely well edited and put together tier list, I love how you go in depth about every weapon and mechanic and explain everything for people who aren't super knowledgeable about all the ins and outs of Halo, I've beat the campaign no less than 6 times and I never knew you could reload cancel and double melee
Hey man, I love your tier list, one of the most extensive and non boring ones I’ve seen, hoping you make ones on the other games too. Hope you find success here
its easy to tell how much knowledge you have about Halo and it was well translated in the video! 10/10 makes me want to get back into halo 1 multiplayer, such a classic
This was really enjoyable, through analysis and clear explanation on why you put everything where it is and your enjoyment of Halo was showing every minute. CE is my favorite Halo and its nice to see more content about it.
As someone whose multiplayer shooter experience mostly comes from TF2, there's some solace in knowing we're not alone in our struggle with overpowered sniper rifles.
This is one of the most based and logical tier lists I've ever seen. No bias here. I really wish you would do a list on every game, even if Halo CE is your favorite.
Lots of interesting points and info that I didn't know about the stats of the weapons and individual match ups vs certain enemies. Would you be interested in doing a tier list for Ruby's Rebalanced Halo CE? (obviously for campaign only) Would be cool seeing your thoughts on the weapon balance changes from that mod, since they really refreshed the weapon sandbox in Halo CE for me.
imo frags are really good anti jackle tools. like yes some of them dodge out the way but you can arc it so that it rolls to their feet, they dont notice, then they go flying. very good in large groups of them in tight spaces
Remember, not sure if you mentioned this, it's important to click once for each shot when firing the pistol to maintain accuracy. When you hold down the fire button, it's spread is a lot wider. Great video.
I used the wrong stats for the Campaign -> Multiplayer plasma rifle spreads. It should be 0.25 degrees min, 2.5 degrees max for campaign, and 0.5 degrees min, 5 degrees max for multiplayer. I ended up remembering the pistol’s changed stats between the two modes and used those by mistake lol I also made a mistake at 11:15 where I said the Assault Rifle had a “70% damage penalty to shields” when I should have said it only has 70% effectiveness, or a 30% damage penalty, as pointed out by Vuthakraal earlier. Also at 35:39 I should have said 40% debuff, not 60%.
Halo CE is my favorite game of all time! Every weapon is fun to use! Something that is unfortunately rare in modern games. The plasma weapons felt so good in CE. The plasma rifle is actually my favorite weapon. Can't say I knew that every weapon had their own damage values per enemy. I knew that the pistol one-shoted hunters and the sniper was useless against flood, but some of the others were kind of a "how did I not realize that" moment.
Fun Fact: The Plasma Grenade has an EMP like blast that can destroy Elite's shields easily and could use it for higher ranked Elites. I learned that one from Hokiebird's Noobs Guide to Legendary: Covenant Weapons.
Leave it to Vengeful Vadam to not only consider multiplayer but ALSO the single player campaign! As someone who cares far more about the single player, I'm really happy to see this :)
I would like to point out that the needler’s low projectile velocity is actually beneficial. For any homing weapon, a lower velocity will help the shot steer to track enemies. If you doubled the velocity, you’d see a lot more needles lose their target the second it dodged.
I learned so much about the melee abilities that I Never knew before lmfao. Great vid, and I agree with most every ranking, I'd have just put the needler lower for both campaign and mp
I had no idea there were so many weapon % adjustments per-target. This explains the confused feeling I've had for two decades that compared to the shotgun, the AR is okay at killing elites... but the AR is almost useless against flood combat forms while the shotty rips them apart.
Should also note that the AR pierces through fleshy targets. Which makes it an excellent cleanup option if grunts and jackals are cowering in fear of you.
One reason why i like the shotgun a lot is while fighting the flood, you basically have infinite ammo since the infected marines almost always have a shotgun, and once you kill them you get more ammo for the shotgun
thats what i love about CE sand box. Every weapon is viable. Even the plasma pistol normal m1 fire is viable for killing things, Ive done entire playthroughs with nothing but the plasma rifle.
while the needler operates like some sort of assault rifle I find it most useful in campaign and multiplayer when I treat it like a shotgun. The super combined explosion is small enough to feed your target half a magazine from a couple of meters away and retreat before it goes boom. this also deals with the slow projectile speed. alien shotgun...
I always liked the assault rifle and shotgun combo in the campaign. Use the rifle for infection forms and sentinels with the shotgun for everything else.
Good video, but I do kinda feel like you are being a bit hard on both the power weapons. The sniper isnt very useful like you said in the later half of the game, basically only in two betrayals, but it does pretty much trivialize the first half. Also the rocket launcher doesnt compete with grenades (yeah I know thats not technically what you said), you get to use both at the same time. Its basically a "skip this pack" button. Unlike the grenades, it travels much faster while being slow enough that you can spend most of the travel time behind cover, it detonates on impact instead of the timers on the grenades making it much easier to use, and it travels in a straight line forever so no standing out in the open taking shots to the face while trying to predict the arc the nade throw will take. And yeah you might have an elite left standing, but you now either pick a fight with an elite with low shields and 0 support, or you just throw in a grenade before the rocket and double explosion will make sure theres nothing left to mop up. Idk im not saying you are wrong, I just personally (not that it matters) would place both of these weapons 1 rank higher. Theres fairly few times the game gives you one of these where its not worth dropping another weapon over it, and while they arent THE best ALL of the time they do make some of the trickiest encounters of the game alooot easier. At least if you play normally without speedrun skips that removes entire chunks of each level.
I honestly can't disagree with the campaign tier list. I do wish the Needler was better, all it would take I think is increasing the projectile speed. Halo 1's physics and explosions are honestly the best in the series, they're just so fucking fun. Are they goofy and unrealistic? Sure, but it's fucking magical.
I had a controller with auto fire on the trigger and boy, it turned the plasma pistol into a plasma A-10. It just MELTS. See an elite? It’ll melt them before they can side step.
I know you get this alot but do you ever plan on finishing the last 2 missions for halo 2 uncut and would you ever start another uncut mod for other halos
So I have stopped playing halo by halo 4 campaign but I have to ask, and some people will throw flak at me for even suggesting this weapon, but the Plasma Carbine (which in my opinion looks more like a rifle than the rifle) has a manual cooling vent, yet the plasma rifle does not, I just thought that was weird. Though my favorite and this will be heretical for some, the spike rifle from Halo reach, I like the look and I enjoy the functionality of it. Also I think its a real damn shame the Assault rifle isn't that popular to use, but I think to give it additional merit is to give it the CE's mag.
I was GOING to call the pistol placement as low, but the issues you brought up were fair. if you aren't particularly good with precision weapons, it suffers, and the melee speed is an issue if you get in close. I like the AR in CE, though i wasn't a fan in 3. personally, i don't use the AR all that often since i typically favor the pistol in CE, but it is a very respectable weapon. damn, no wonder the sniper rifle felt god-awful in the back half of the game. it is. also weird to me that it does no vehicle damage, when starting in i think it was Reach, it became THE vehicle shredder. I feel like part of the rocket launcher's thing is it just feels great to use and see everything pop. also, i forget the video so now i gotta go find it again, but... "The rocket flood are in the walls" what's this, shotguns are good against zombies?
you forgot to mention how the halo 1 plasma rifle has a stunning mechanic. I believe it’s the only version to do it, where each shot stuns an enemy for a short time. It’s extremely useful on library because you can keep tagging flood forms with hard hitting weapons and prevent them from shooting back.
@@TheVengefulVadam nah man it works in campaign th-cam.com/video/Gl5utizeGB4/w-d-xo.htmlsi=2QLF0QKAkEufqZe1 It doesn’t stun shielded enemies tho. I think the ghost has a similar effect with its guns
@@spicey4522that’s not plasma stun. The Zealot was trying to charge at the player, but the corner it was trying to go around made its running animation get interrupted. After that, the zealot loses its shields and the “stunning” you see is just its soft-ping animation playing when it gets hit. You can see plenty of instances in my video where Elites are moving at full speed when getting hit by plasma rifle rounds.
@@spicey4522 I promise you, it's not the same as multiplayer stun, where movement and look speeds are slowed down even when the victim has shields. As I said, what you're seeing are ping animations, which pretty much every weapon in the game can achieve vs enemies, not unique to the PR.
Yup. Halo 1’s the only game to do that lol. Same with some of the Elites. Sword Zealots have 300 shield points while Plasma Rifle Zealots have 200 shield points.
Surprised at the sniper Of all weapons, i thought it would be one of the better for vehicles being ot fires huge AP rounds, and ammo is very limited, id have thought at the least, it would deal full damage across the board
31:49 It is a surprisingly _realistic_ Shotgun in a video game, it just WRECKS everything. The only Shotgun in videos games that I know of with a similarly realistic range is the EMP Shotgun from War for Cybertron, I got cross map headshots with that monster.
Ehhh I think what's missing from this conversation is that when shotguns have a more believable range they're usually still sitting next to weapons that've had _their_ ranges smushed for multiplayer maps. Proportionally I don't think the typical video game shotgun is all that silly.
If it was realistic it would barely do damage to any armored units and it still has a wild spread like any other game, the only thing that is mildly realistic is the non-instant damage falloff from distance but then real life 12g buckshot can still be somewhat effective at 100 meters while this is a 8g buck that disappears after 40 meters.
The plasma grenade has a great trick you can do with the flood. Throw it in front of your feet and run right through it. The detonation timer is just long enough that you can safely pass through it and flood chasing you from behind get cleared out. It's like a mine you leave behind that the flood run right into.
I tried this a few times in my first halo ce run just to see if it would work, i never knew for sure but running through the library first time on heroic no less was certainly an experience that made me come up with some crazy ideas that’s for sure
13:46 Finally, some recognition for the Plasma Pistol, I used to hate this thing but when I started play CE on MCC I fell in love with it. An uncapped ROF, a shield destroying Charged Shot, plentiful replacements, decent damage on practically all enemies, and pretty accurate to boot! What's not to live about this little monster?
One time I "challenged" myself by playing through H1 on Legendary with only Plasma Weapons, it was that day I learned outside of vehicle combat, and Hunters, the Plasma Pistol is easily the most effective overall weapon on the game. It's even good enough against Flood to not really require the Shotgun against them. Turned out to me one of the easiest playthroughs of my life. I also learned a few neat tricks, like that Covenant vehicles, which normally have limited health bars, take no damage when noone is occupying them. So quickly exiting and re-entering your Ghost allows you to prevent it from taking damage
Playing through CE on Heroic difficulty is teaching how wonderful the plasma pistol is. I can run through a whole mag of assault rifle before breaking shields. Charged shit plus a handful of basic shots and they are dead with the plasma.
I think the only thing you missed about the Needler is it's insane tracking range, making it's effective range around the second-third longest in the game. And it is smart enough to prioritize seeking Elites when fired across long ranges, while also ignoring most outdoor cover because you can fire over enemies's heads and it will still lock on and track down to them. In situations where you can't get a Sniper, it is extremely effective for zeroing in on, and wiping out the Elites in a squad from a safe distance, before you close in to deal with the fodder up close.
I second this. Additionally, It has the niche of a suppressive tool in multiplayer. The long range can demolish any snipers who are scoped in and aren't paying attention. You would also be surprised the amount of damage you can get on someone around a corner, due to the ricochet mechanic. The thing about the needler is, it actually allows you to manipulate the way other players have to move around the map.
It's terrible in Halo 1's multiplayer but is honestly a solid Elite killer in campaign, it actually works very similarly in most Halo games, you need to give the needles time to actually track the target, so despite being a relatively slow projectile, it's much more effective the farther you are from the target
@@dogshrapnel I'd say H1's, 3's, and Reach's both work like that for sure. Halo 2's is more of a close-mid range Brute killer than anything. Dual wielding it on Gravemind makes Legendary much easier. Halo 4's and 5's though, are absolute power weapons.
Not to overlook the fact that it's so satisfying to make the enemies explode with a delay. I know this is a tier list, but the needler holds a special place in my heart.
@ 11:15 "While there's a 70% damage penalty to their shields--" I thought this 0.7 was a multiplier of damage done to the surface type, meaning it's only 30% damage reduction? Please correct me if I'm wrong
The tier list video is S+…nicely done. Huge Halo CE fan and I’m excited to go back and play again. Side Note: I agree on needler usefulness wise but satisfaction wise it’s S+. Isn’t this the only Halo where you can multiple supercombine the same enemy? And the chain reaction plasma grenade detonations are so awesome…when they don’t kill you haha.
I think the Sniper is a tiny bit lower. Probably top of B. The Sniper's versatility issues really bite it. The ammo is just rare enough that you really don't want to kill Grunts or even Jackals with it outside of Truth and Reconciliation, and using it in closer quarters is usually going to waste shots. It's also really, really rough how poorly it does in the second half of the game. It's very similar to the Rocket Launcher to me. It's good in some specific scenarios, and unweildly anywhere else. Better than the rocket launcher, because it's slightly more versatile, and has better sections where it's good, but fundamentally similar to it.
That’s a fair assessment, although on the missions you find the weapon, I feel there’s plenty enough ammo to go around to kill most enemies, especially on Halo where all 3 life pods that you find have a lot of sniper ammo available. I like to use it vs Elites and Jackals most of the time considering how tricky it can be to kill the latter at times.
The Sniper Rifle should be kept at A because of its stealth mechanic where even if u shoot and kill an enemy, the nearby enemies won’t react to the source of the gunshot but their fallen ally instead, letting you snipe away as long as they don’t see you or survive the mag
As a og halo fan who grew up playing CE I absolutely love this video!!! Its always nice to see someone going in depth in CE as it can be slept on because its an older game but it still holds up to this day especially in quality, cant wait to see more halo vids from you man keep up the amazing work!!!
I feel like this is precisely why they made the decision to make CE:A as basically a new renderer layer laid ontop the original game; so that none of the minor little sandbox features that'd might've been lost in translation to a full-blown remake in a more updated version of the Halo engine (particularly if the engine no longer supported it outright) would've been left behind or glossed over.
@@IronBladee which I think is pretty match to this idea. I don't like to have a overpowered weapon either, so adding more choices is always better. also, I think dmr in spv3 is what sniper rifle and magnum combined, pretty fun and not easy to use
This is way more interesting than any other tier list I've seen. You actually rate the weapons' usefulness in both the campaign and multiplayer, pull up stats from mod tools, and even mention their performance in previous versions of the game. Well done. I'd love to see this detail in future Halo weapon tier lists. I discovered something about the Needler that makes it surprisingly more useful in the campaign. If you position yourself behind some short cover where the enemy can see only your head, they'll shoot at you but won't hit you because they're programmed to shoot at your chest which is behind cover. Meanwhile, you have free reign to shoot at them because your projectiles spawn from your head instead of your chest, meaning they won't be blocked by whatever cover you were using. It almost always ensures a supercombine because the enemy AI is so focused on shooting at you that they'll rarely dodge the needles.
10:20 Can I just say I miss how we could carry LUDICROUS amounts of ammo? Because I swear we've been getting less and less for maximum ammo as the games went on. 4 has arguably the lowest max capacity in the whole series.
The list for campaign was honestly pretty much objective truth. I pretty much forgo picking up the rocket launcher at all except on the library and maybe TB where it’s nice to have a third “grenade”.
Great detailed video! Halo CE's balance and sandbox was my favorite. I loved all the roles and utility every weapon had, and how you spawned with a great jack of all trades gun. At the time it was very refreshing compared to games like Unreal or Quake where you had a pea shooter and were useless on spawn. I enjoy Halo Infinite but out of all the Halos, Halo CE is the one I always jump back into from time to time, its just such satisfying gameplay. Just to gush a little more, I just love the feeling of the magnum and how you lead shots, its just a great feeling weapon. I love the power and intensity of explosions in CE, no other Halo had that down. CE explosions sounded amazing, shook the screen. Love the physics stuff you can do, it was just dialed in perfectly compared to the other Halos, the tricks with nades and getting power weapons, that was such cool tech. Rocket Launcher felt the most satisfying and powerful here with a fast projectile and great explosion. Its not just nostalgia the game still holds up, and has such a high rewarding skill ceiling. Love it!
I enjoyed this video a lot. I learned quite a bit about how damaging mechanics in halo actually work. I also never expected the difference between campaign and multiplayer to be that huge. I'd love to see breakdowns for other halo games with the same level of breakdown on damage calculations
The AR has an extra effect where it has penetration that works against unshielded covenant and flood. It actually works better over time as a corridor sweeper for crowd control, compared to the shotgun or pistol whose projectiles have the explosive effect. With it also being a hitscan weapon and good at suppressing sidestepping elites, it's probably my favorite gun in the game. Paired with the plasma pistol with my last legendary playthrough to try something besides the typical stale pistol/shotgun combo, PP excels at killing anything, especially at midrange with its perfect accuracy and rapid fire. It tends to hitsun all enemies quickly too with its moderate damage, especially blowing off flood limbs
17:16 Fun plasma rifle fact, it continues to be fully automatic even while overheating, meaning if you just hold down the fire button you can get the entire next volley to fire at max speed without the fire rate build up.
It actually fires faster in the pre overheat range
Same applies to the needler
Also stunlocks elites
33:03 Outside of maybe the end of Two Betrayals where it pays to pick off the Covenant from far away the Shotgun will _never_ leave your hands past getting it in 343 Guilty Spark and losing it in cutscenes/level transitions.
Facts
Having played Halo for the first time recently, by gods you are SO right. Just what kind of Shells did Key's packed, like jeez.
@@daddysempaichan Twelve rounds of 8-guage magnum 00 buck, baby!
@@kabob0077 No, no, 0000 buck!
One thing good about plasma grenades you didn’t mention is sticking a carrier form and then killing it before the grenade explodes. The grenade explodes when the carrier explodes so all the infection forms die and the grenade explodes earlier.
Its good because you can explode the grenade basically when you want, and there are no infection forms afterwards
I wish I thought of this
Thanks for the trick
Damn bro thx, this is some big brain moves.
I do this by mistake. I always thought of it as a glitch or something.
Honestly, I don't think the Rocket Launcher being the tier you put at for campaign is all that puzzling. I've used it plenty and almost don't even care to use it that much. It has it's use as a super insta grenade, that's it. As for your tier list overall, yeah no disagreements for campaign.
Adding this Edit addendum ex post facto: Tried something new and don't entirely agree with my answer anymore or at leas,t it's altered at the very least of 2-5%.
It's very useful in Two Betrayals in some sections, you know, the ones where a whole swarm of Flood can charge you in certain parts? It's very useful as a fast precise super grenade, clearing out some trouble areas if you're carrying it with you. It's alot faster in grenades inthat sense too. Especially since waht's actually more annoying than Rocket Flood is Shotgun Flood. Having it blow up instantly especially vs Shotgun Flood swarms is invaluable. Kind of what Vadum already said in the video, but I'd add that idea more to Two Betrayals.
It's fun to use though
Wraiths without a rocket launcher is tough
@@patrickashmen2098 yeah, in a vacum, a Wrath is a very hard encounter to go against without the rocket launcher. But int the Halo CE campaing, as said in the video, there is no maps where there will be wraths but you have no acess to vechicles to counter it.
Instant grenade super combination hallway of doom initiator (tm)
I don't know how to feel about him not mentioning the fact that; when using explosives on flood carrier forms, their bodies have a habit of flying directly towards your head and exploding in you're face with the force of a small frag. Sometimes they somehow get plasma nades on them. I hate them in this game.
I hope you do this for all the other Halo games as well, great stuff 👍
It'll definitely need to be multi-parters for the other games since there's way more weapons, but yeah, I'm down!
@@TheVengefulVadam *cue Halo 5 weapon variants in MP*
@@anaveragesynapticmain5668 That would be one long-ass video!!!
and then a tier list on which needler is best?
Honestly, outside of 5, CE, and Infinite, the Halo Sandbox just felt more of just Battle Rifle/DMR over everything rather than a dynamic sandbox with different weapons serving different roles
Great video! CE is my comfort game but even I learnt lots from this!
As an aside, I think something underappreciated about CE is the Chain Reaction mechanic. It adds an extra level of engagement to firefights, especially in enclosed spaces like the tight corridors of The Autumn.
You're tearing through a covenant position and then you see a grunt pull out a sticky nade, you headshot him before he throws it but now you're diving for cover because there are nades all over the floor.
It goes off and BOOOOOM, everything but you is dead hahahaha. So many memories
The flamethrower also allows for area denial to prevent the enemy from directly aiming at you and gives a chance to quickly advance, get away or protect an objective. Similar to a smoke grenade or flashbang.
The player at 36:24 successfully uses it to get away quickly.
This is how I gave it its own niche in my campaign mod. I found it to be too similar to the shotgun so I made it more of a defensive weapon.
Flamethrower does lower damage, consumes less ammo but you can burn the flood bodies which stops infection forms and does damage over time to flood combat forms.
A shame bungie didn't have the time to finish it for release.
Halo 2 tier list would be amazing next, this was an extremely well edited and put together tier list, I love how you go in depth about every weapon and mechanic and explain everything for people who aren't super knowledgeable about all the ins and outs of Halo, I've beat the campaign no less than 6 times and I never knew you could reload cancel and double melee
Hey man, I love your tier list, one of the most extensive and non boring ones I’ve seen, hoping you make ones on the other games too. Hope you find success here
its easy to tell how much knowledge you have about Halo and it was well translated in the video! 10/10
makes me want to get back into halo 1 multiplayer, such a classic
I wish the Needler at least did bonus melee damage in this game since you smack enemies with the needles sticking out the top, but alas.
This was really enjoyable, through analysis and clear explanation on why you put everything where it is and your enjoyment of Halo was showing every minute. CE is my favorite Halo and its nice to see more content about it.
Incredible video. You explain your rationale very well and it's hard to argue with your reasoning. Good stuff
As someone whose multiplayer shooter experience mostly comes from TF2, there's some solace in knowing we're not alone in our struggle with overpowered sniper rifles.
it's op because it wasn't designed for pc😅
Happy Thanksgiving Needler Gang! WORT WORT WORT
Dude, as much as the flamethrower is kind of a meme, it SHREDS overshield up close. Its quite insane actually.
Absolutely. They just get incinerated in about a second, sometimes less.
This is one of the most based and logical tier lists I've ever seen. No bias here. I really wish you would do a list on every game, even if Halo CE is your favorite.
Lots of interesting points and info that I didn't know about the stats of the weapons and individual match ups vs certain enemies.
Would you be interested in doing a tier list for Ruby's Rebalanced Halo CE? (obviously for campaign only) Would be cool seeing your thoughts on the weapon balance changes from that mod, since they really refreshed the weapon sandbox in Halo CE for me.
Gave me some pointers for my next Legendary run, great video dude!!
Anytime, brother ❤️
imo frags are really good anti jackle tools. like yes some of them dodge out the way but you can arc it so that it rolls to their feet, they dont notice, then they go flying. very good in large groups of them in tight spaces
Remember, not sure if you mentioned this, it's important to click once for each shot when firing the pistol to maintain accuracy. When you hold down the fire button, it's spread is a lot wider. Great video.
Thank you for the video. Perfect timing I just started playing Halo:CE for the first time never played any of the halo games.
Very good video! Loved to hear about the sandbox balancing as a regular Infinite player
I used the wrong stats for the Campaign -> Multiplayer plasma rifle spreads. It should be 0.25 degrees min, 2.5 degrees max for campaign, and 0.5 degrees min, 5 degrees max for multiplayer. I ended up remembering the pistol’s changed stats between the two modes and used those by mistake lol
I also made a mistake at 11:15 where I said the Assault Rifle had a “70% damage penalty to shields” when I should have said it only has 70% effectiveness, or a 30% damage penalty, as pointed out by Vuthakraal earlier. Also at 35:39 I should have said 40% debuff, not 60%.
should probably pin this lmao
@@flats7just did lol
21:35 They also have a very short fuse on them, fast ball one of these into an unsuspecting crowd and you have a multikill that's super satisfying.
Bro I just want you to keep pumping out interesting Halo content, tier lists would suffice.
11:08 that teabag felt personal XD
Halo CE is my favorite game of all time! Every weapon is fun to use! Something that is unfortunately rare in modern games.
The plasma weapons felt so good in CE. The plasma rifle is actually my favorite weapon.
Can't say I knew that every weapon had their own damage values per enemy. I knew that the pistol one-shoted hunters and the sniper was useless against flood, but some of the others were kind of a "how did I not realize that" moment.
Fun Fact: The Plasma Grenade has an EMP like blast that can destroy Elite's shields easily and could use it for higher ranked Elites. I learned that one from Hokiebird's Noobs Guide to Legendary: Covenant Weapons.
Leave it to Vengeful Vadam to not only consider multiplayer but ALSO the single player campaign! As someone who cares far more about the single player, I'm really happy to see this :)
I would like to point out that the needler’s low projectile velocity is actually beneficial. For any homing weapon, a lower velocity will help the shot steer to track enemies. If you doubled the velocity, you’d see a lot more needles lose their target the second it dodged.
I'm just glad the shotgun is at the top of the tier list in Campaign. I love using the shotgun so much!
I learned so much about the melee abilities that I Never knew before lmfao. Great vid, and I agree with most every ranking, I'd have just put the needler lower for both campaign and mp
"Just remember, you matter more than you think you do." Thank you, I needed that. Insta-subbed.
Well, after watching this, I need halo 2 weapon tier list more than I need breathing
Awesome video!!!
I had no idea there were so many weapon % adjustments per-target. This explains the confused feeling I've had for two decades that compared to the shotgun, the AR is okay at killing elites... but the AR is almost useless against flood combat forms while the shotty rips them apart.
Should also note that the AR pierces through fleshy targets. Which makes it an excellent cleanup option if grunts and jackals are cowering in fear of you.
One reason why i like the shotgun a lot is while fighting the flood, you basically have infinite ammo since the infected marines almost always have a shotgun, and once you kill them you get more ammo for the shotgun
thats what i love about CE sand box. Every weapon is viable. Even the plasma pistol normal m1 fire is viable for killing things, Ive done entire playthroughs with nothing but the plasma rifle.
Cool video . Also, the plasma rifle is a pretty solid choice while facing sentinels
Did the developers ever explain why the Fuel Rod cannon and Flamethrower were cut for the Campaign?
while the needler operates like some sort of assault rifle I find it most useful in campaign and multiplayer when I treat it like a shotgun.
The super combined explosion is small enough to feed your target half a magazine from a couple of meters away and retreat before it goes boom.
this also deals with the slow projectile speed.
alien shotgun...
In my opinion, the plasma pistol is really only good for killing sentinels.
I always liked the assault rifle and shotgun combo in the campaign. Use the rifle for infection forms and sentinels with the shotgun for everything else.
Is there a halo 2 one? Would love to see it. Been playing halo for 20 years and this blew my mind
This is a really useful video honestly
Wow I learned a lot about the weapons, all these small little details I never knew
Good video, but I do kinda feel like you are being a bit hard on both the power weapons. The sniper isnt very useful like you said in the later half of the game, basically only in two betrayals, but it does pretty much trivialize the first half.
Also the rocket launcher doesnt compete with grenades (yeah I know thats not technically what you said), you get to use both at the same time. Its basically a "skip this pack" button. Unlike the grenades, it travels much faster while being slow enough that you can spend most of the travel time behind cover, it detonates on impact instead of the timers on the grenades making it much easier to use, and it travels in a straight line forever so no standing out in the open taking shots to the face while trying to predict the arc the nade throw will take.
And yeah you might have an elite left standing, but you now either pick a fight with an elite with low shields and 0 support, or you just throw in a grenade before the rocket and double explosion will make sure theres nothing left to mop up. Idk im not saying you are wrong, I just personally (not that it matters) would place both of these weapons 1 rank higher. Theres fairly few times the game gives you one of these where its not worth dropping another weapon over it, and while they arent THE best ALL of the time they do make some of the trickiest encounters of the game alooot easier. At least if you play normally without speedrun skips that removes entire chunks of each level.
TIL different weapons have different melee attack strengths.
❤ That pistol though
I honestly can't disagree with the campaign tier list. I do wish the Needler was better, all it would take I think is increasing the projectile speed. Halo 1's physics and explosions are honestly the best in the series, they're just so fucking fun. Are they goofy and unrealistic? Sure, but it's fucking magical.
33:53 No disagreements from me, this list is honestly perfect.
The only Campaign placement I disagree with it the sniper being below the plasma rifle, everything else is correct imo.
finally someone is making an halo ce weapon tier list!
22:08 Did that Elite just try and Damage Boost?
Bro i want to say something you are pretty good 👍 great guide
I think this shows just how balanced ce is truly is
so insightful Definity making a ce video soon
I had a controller with auto fire on the trigger and boy, it turned the plasma pistol into a plasma A-10.
It just MELTS.
See an elite? It’ll melt them before they can side step.
Can you do an SPV3 weapons tier list?
Now this is in reach and 3 but i become a homicidal maniac when i get the shotgun
I know you get this alot but do you ever plan on finishing the last 2 missions for halo 2 uncut and would you ever start another uncut mod for other halos
I'd love to see a Halo 2 one!
Man I had no idea the sniper rifle did 0 damage to vehicles, I dont understand what the idea behind that is anyway
Plasma rifle also shreds elite shields and the flood, so A tier is still actually perfect
So I have stopped playing halo by halo 4 campaign but I have to ask, and some people will throw flak at me for even suggesting this weapon, but the Plasma Carbine (which in my opinion looks more like a rifle than the rifle) has a manual cooling vent, yet the plasma rifle does not, I just thought that was weird.
Though my favorite and this will be heretical for some, the spike rifle from Halo reach, I like the look and I enjoy the functionality of it.
Also I think its a real damn shame the Assault rifle isn't that popular to use, but I think to give it additional merit is to give it the CE's mag.
I was GOING to call the pistol placement as low, but the issues you brought up were fair. if you aren't particularly good with precision weapons, it suffers, and the melee speed is an issue if you get in close.
I like the AR in CE, though i wasn't a fan in 3. personally, i don't use the AR all that often since i typically favor the pistol in CE, but it is a very respectable weapon.
damn, no wonder the sniper rifle felt god-awful in the back half of the game. it is. also weird to me that it does no vehicle damage, when starting in i think it was Reach, it became THE vehicle shredder.
I feel like part of the rocket launcher's thing is it just feels great to use and see everything pop. also, i forget the video so now i gotta go find it again, but... "The rocket flood are in the walls"
what's this, shotguns are good against zombies?
you forgot to mention how the halo 1 plasma rifle has a stunning mechanic. I believe it’s the only version to do it, where each shot stuns an enemy for a short time. It’s extremely useful on library because you can keep tagging flood forms with hard hitting weapons and prevent them from shooting back.
No, I didn’t. The stun is multiplayer-only, though.
@@TheVengefulVadam nah man it works in campaign th-cam.com/video/Gl5utizeGB4/w-d-xo.htmlsi=2QLF0QKAkEufqZe1
It doesn’t stun shielded enemies tho. I think the ghost has a similar effect with its guns
@@spicey4522that’s not plasma stun. The Zealot was trying to charge at the player, but the corner it was trying to go around made its running animation get interrupted. After that, the zealot loses its shields and the “stunning” you see is just its soft-ping animation playing when it gets hit. You can see plenty of instances in my video where Elites are moving at full speed when getting hit by plasma rifle rounds.
@@TheVengefulVadam 1:45 th-cam.com/video/yK49riyhHe0/w-d-xo.htmlsi=F6g8FeSZrejukbGy
The stunning effect doesn’t apply to shielded enemies I’m pretty sure
@@spicey4522 I promise you, it's not the same as multiplayer stun, where movement and look speeds are slowed down even when the victim has shields. As I said, what you're seeing are ping animations, which pretty much every weapon in the game can achieve vs enemies, not unique to the PR.
This was a great video you should do a tier list for halo 2
I plan to eventually. It’ll take considerably longer, though. More weapons and I also have to factor in dual wielding
The one thing the CE needler is good at killing in MP is the opponent's ego.
will you do a halo 2 weapon tier list?
Yes, but it won’t be out for a little while. I have a few other projects I need to work on first.
Damn i really like that intro
15:12 wait what...grunts with diffrent weapons have varying health?
Yup. Halo 1’s the only game to do that lol. Same with some of the Elites. Sword Zealots have 300 shield points while Plasma Rifle Zealots have 200 shield points.
@@TheVengefulVadam do elites with needlers also have this trait?
Will you do a Halo CE chaos mod weapon tier list next? 😁
awesome video, please make other videos for the other games !!!
I approve of this list! Time to do Halo 2 please
Surprised at the sniper
Of all weapons, i thought it would be one of the better for vehicles being ot fires huge AP rounds, and ammo is very limited, id have thought at the least, it would deal full damage across the board
Haven't tuned in for a while. WHEN DID YOU GET AN ELITE VTUBER MODEL!?!?!
The plasma pistol finally gets its due, lol.
And it was all downhill after CE.
Give us information of the M700 Viper, the cut stealth tank
It's looks like a T-80 and I'm interested
This video was awesome and now i can't wait for future games
Master Chief developed crippling arthritis after Halo: Combat Evolved and struggles to load shells into the shotgun with ease.
31:49 It is a surprisingly _realistic_ Shotgun in a video game, it just WRECKS everything. The only Shotgun in videos games that I know of with a similarly realistic range is the EMP Shotgun from War for Cybertron, I got cross map headshots with that monster.
Ehhh
I think what's missing from this conversation is that when shotguns have a more believable range they're usually still sitting next to weapons that've had _their_ ranges smushed for multiplayer maps. Proportionally I don't think the typical video game shotgun is all that silly.
honestly it's still not that realistic, the spread is still massive, it just does more damage over distance
If it was realistic it would barely do damage to any armored units and it still has a wild spread like any other game, the only thing that is mildly realistic is the non-instant damage falloff from distance but then real life 12g buckshot can still be somewhat effective at 100 meters while this is a 8g buck that disappears after 40 meters.
@@Tacticaviator7 And if we were gonna go that route... MJOLNIR is pretty much bulletproof and you'd need plasma weapons to burn through it.
mannn i hope WFC comes back
"Pistol is low S tier"
*I can't believe you've done this*
The plasma grenade has a great trick you can do with the flood. Throw it in front of your feet and run right through it. The detonation timer is just long enough that you can safely pass through it and flood chasing you from behind get cleared out. It's like a mine you leave behind that the flood run right into.
ooh imma try that
My friend used to do that same trick in MP too. Always a laugh riot.
I tried this a few times in my first halo ce run just to see if it would work, i never knew for sure but running through the library first time on heroic no less was certainly an experience that made me come up with some crazy ideas that’s for sure
I do this with the frag but I throw it straight down right after I jump. Sometimes I miss the jump and get caught in the blast but I still survive lol
13:46 Finally, some recognition for the Plasma Pistol, I used to hate this thing but when I started play CE on MCC I fell in love with it. An uncapped ROF, a shield destroying Charged Shot, plentiful replacements, decent damage on practically all enemies, and pretty accurate to boot! What's not to live about this little monster?
One time I "challenged" myself by playing through H1 on Legendary with only Plasma Weapons, it was that day I learned outside of vehicle combat, and Hunters, the Plasma Pistol is easily the most effective overall weapon on the game. It's even good enough against Flood to not really require the Shotgun against them. Turned out to me one of the easiest playthroughs of my life.
I also learned a few neat tricks, like that Covenant vehicles, which normally have limited health bars, take no damage when noone is occupying them. So quickly exiting and re-entering your Ghost allows you to prevent it from taking damage
@@LordEmpyreal Wait, Covie vehicles have to be manned to take damage?
@@kabob0077 Yep, unmanned they become invulnerable objects. Though they will retain their previous health when you get back in them.
@@LordEmpyreal Huh, didn't know that.
Playing through CE on Heroic difficulty is teaching how wonderful the plasma pistol is. I can run through a whole mag of assault rifle before breaking shields. Charged shit plus a handful of basic shots and they are dead with the plasma.
I think the only thing you missed about the Needler is it's insane tracking range, making it's effective range around the second-third longest in the game. And it is smart enough to prioritize seeking Elites when fired across long ranges, while also ignoring most outdoor cover because you can fire over enemies's heads and it will still lock on and track down to them. In situations where you can't get a Sniper, it is extremely effective for zeroing in on, and wiping out the Elites in a squad from a safe distance, before you close in to deal with the fodder up close.
I second this. Additionally, It has the niche of a suppressive tool in multiplayer. The long range can demolish any snipers who are scoped in and aren't paying attention. You would also be surprised the amount of damage you can get on someone around a corner, due to the ricochet mechanic. The thing about the needler is, it actually allows you to manipulate the way other players have to move around the map.
It's terrible in Halo 1's multiplayer but is honestly a solid Elite killer in campaign, it actually works very similarly in most Halo games, you need to give the needles time to actually track the target, so despite being a relatively slow projectile, it's much more effective the farther you are from the target
@@dogshrapnel I'd say H1's, 3's, and Reach's both work like that for sure.
Halo 2's is more of a close-mid range Brute killer than anything. Dual wielding it on Gravemind makes Legendary much easier.
Halo 4's and 5's though, are absolute power weapons.
Not to overlook the fact that it's so satisfying to make the enemies explode with a delay. I know this is a tier list, but the needler holds a special place in my heart.
@ 11:15 "While there's a 70% damage penalty to their shields--"
I thought this 0.7 was a multiplier of damage done to the surface type, meaning it's only 30% damage reduction? Please correct me if I'm wrong
That’s correct, I dun goofed :(
@@TheVengefulVadam oof
Welp… he was right for .5 😊
@@danbanasik2212 hahaha
The tier list video is S+…nicely done. Huge Halo CE fan and I’m excited to go back and play again.
Side Note: I agree on needler usefulness wise but satisfaction wise it’s S+. Isn’t this the only Halo where you can multiple supercombine the same enemy? And the chain reaction plasma grenade detonations are so awesome…when they don’t kill you haha.
I think the Sniper is a tiny bit lower. Probably top of B.
The Sniper's versatility issues really bite it. The ammo is just rare enough that you really don't want to kill Grunts or even Jackals with it outside of Truth and Reconciliation, and using it in closer quarters is usually going to waste shots.
It's also really, really rough how poorly it does in the second half of the game.
It's very similar to the Rocket Launcher to me. It's good in some specific scenarios, and unweildly anywhere else. Better than the rocket launcher, because it's slightly more versatile, and has better sections where it's good, but fundamentally similar to it.
That’s a fair assessment, although on the missions you find the weapon, I feel there’s plenty enough ammo to go around to kill most enemies, especially on Halo where all 3 life pods that you find have a lot of sniper ammo available. I like to use it vs Elites and Jackals most of the time considering how tricky it can be to kill the latter at times.
The Sniper Rifle should be kept at A because of its stealth mechanic where even if u shoot and kill an enemy, the nearby enemies won’t react to the source of the gunshot but their fallen ally instead, letting you snipe away as long as they don’t see you or survive the mag
I love how analytical this is, you should do this with infinite
But that game sucks
@@Sam_Hyde_Apologist and?
@@andrewwolfe5479 bad things don't deserve good things.
@@Sam_Hyde_Apologist the guns aren't bad
@@andrewwolfe5479 Eh I like the ravager cinder shot and heatwave, mangler is alright. I don't care much for the other new weapons.
As a og halo fan who grew up playing CE I absolutely love this video!!! Its always nice to see someone going in depth in CE as it can be slept on because its an older game but it still holds up to this day especially in quality, cant wait to see more halo vids from you man keep up the amazing work!!!
I love your videos man! This one should be entertaining. I like that you have separate rankings for campaign and multiplayer
I'm afraid that one day a remake of this game will be made but all these beautiful sandbox features will be lost.
A remake should honor and expand on these features rather than just mindlessly plopping modern and expected ones on.
I feel like this is precisely why they made the decision to make CE:A as basically a new renderer layer laid ontop the original game; so that none of the minor little sandbox features that'd might've been lost in translation to a full-blown remake in a more updated version of the Halo engine (particularly if the engine no longer supported it outright) would've been left behind or glossed over.
@seanhyland2022 isn't that what spv3 does? I have played it for weeks and I'm pretty sure it has this standard
@@liaogregor4047 Weapons like the Brute Plasma pistol are easily replaceable and already have weapons that did the same or similar job in the sandbox
@@IronBladee which I think is pretty match to this idea. I don't like to have a overpowered weapon either, so adding more choices is always better. also, I think dmr in spv3 is what sniper rifle and magnum combined, pretty fun and not easy to use
This is way more interesting than any other tier list I've seen. You actually rate the weapons' usefulness in both the campaign and multiplayer, pull up stats from mod tools, and even mention their performance in previous versions of the game. Well done. I'd love to see this detail in future Halo weapon tier lists.
I discovered something about the Needler that makes it surprisingly more useful in the campaign. If you position yourself behind some short cover where the enemy can see only your head, they'll shoot at you but won't hit you because they're programmed to shoot at your chest which is behind cover. Meanwhile, you have free reign to shoot at them because your projectiles spawn from your head instead of your chest, meaning they won't be blocked by whatever cover you were using. It almost always ensures a supercombine because the enemy AI is so focused on shooting at you that they'll rarely dodge the needles.
10:20 Can I just say I miss how we could carry LUDICROUS amounts of ammo? Because I swear we've been getting less and less for maximum ammo as the games went on. 4 has arguably the lowest max capacity in the whole series.
The consequence of Chief not keeping his belt from CE
That's why I always use it, it's so fun to blast away
The list for campaign was honestly pretty much objective truth.
I pretty much forgo picking up the rocket launcher at all except on the library and maybe TB where it’s nice to have a third “grenade”.
Great detailed video! Halo CE's balance and sandbox was my favorite. I loved all the roles and utility every weapon had, and how you spawned with a great jack of all trades gun. At the time it was very refreshing compared to games like Unreal or Quake where you had a pea shooter and were useless on spawn. I enjoy Halo Infinite but out of all the Halos, Halo CE is the one I always jump back into from time to time, its just such satisfying gameplay.
Just to gush a little more, I just love the feeling of the magnum and how you lead shots, its just a great feeling weapon. I love the power and intensity of explosions in CE, no other Halo had that down. CE explosions sounded amazing, shook the screen. Love the physics stuff you can do, it was just dialed in perfectly compared to the other Halos, the tricks with nades and getting power weapons, that was such cool tech. Rocket Launcher felt the most satisfying and powerful here with a fast projectile and great explosion. Its not just nostalgia the game still holds up, and has such a high rewarding skill ceiling. Love it!
The rocket projectile in Halo 1 is really quite slow, the later games improved on that. But I agree, best game in the series as far as I'm concerned.
Ironic how future halo would take the exact opposite approach and just make you useless on spawn.
I enjoyed this video a lot. I learned quite a bit about how damaging mechanics in halo actually work. I also never expected the difference between campaign and multiplayer to be that huge. I'd love to see breakdowns for other halo games with the same level of breakdown on damage calculations
I… *still* haven’t beaten CE, but I also found all of this really interesting.
Rapid firing the energy pistol is the only way to consistently survive legendary
Why you speaking facts tho? 🔥
Especially when you're playing one of the levels that doesn't have any magnum spawns... sheesh!
@@QuintessentialWalrusI think that’s only Truth and Reconciliation. The shotgun replaces it otherwise.
The AR has an extra effect where it has penetration that works against unshielded covenant and flood. It actually works better over time as a corridor sweeper for crowd control, compared to the shotgun or pistol whose projectiles have the explosive effect. With it also being a hitscan weapon and good at suppressing sidestepping elites, it's probably my favorite gun in the game. Paired with the plasma pistol with my last legendary playthrough to try something besides the typical stale pistol/shotgun combo, PP excels at killing anything, especially at midrange with its perfect accuracy and rapid fire. It tends to hitsun all enemies quickly too with its moderate damage, especially blowing off flood limbs