Just a suggestion, you could add a fire watchtower in one of the lower areas of the vineyard and treat it like a tourist attraction. In the history of vineyards, watchtowers were very important so that farmers could keep an eye on their fields for reasons like this. If there were a bit of a history museum type of service provided, an actual watchtower that people could go up in and look over the vineyard would be quite the attraction!
@@BardPaladin yes I love this. But, to be realistic, most farmers would’ve put the tower where they could see all of their vineyard, so most likely higher up on top of a hill. Realistically speaking.
@@BardPaladin yes, i was speaking realistically. but the fire tower could be foreshadowed by some tall trees. i know of an old fire tower, that had the top part locked, and you couldn’t see over the tree tops, even down the side of the hill.
And even when he kept trying to ignore it and talking about building a basic grid... you could still hear the panic tension in his voice... he tried to ignore it but he just couldn't. Poor guy
Looks like the vineyards could use a firewatch tower. Fortunately, recently released packs have a few new options for that, which is technically vanilla!
@CityPlannerPlays that is a good idea, but I would suggest having a a system of fire stations or all hazard facilities strategically located through the map, as safety and security are likely to be considered when it comes to land development. Should also lower insurance premiums and improve the iso rating as well
Hey CPP I work at a vineyard, which cultivates ungrafted ancient vines. Our lines aren‘t perfect either, because we use an old tradional technique, where the vineyards dont get replanted, they get buried (new plants then sprout) so that the genetics of these plants is preserved. So don‘t worty about the lines! They are just using our tradional method to do an even more special vine! 11:45
First of all, great video, as always. Second of all, I think it would be really cool if in the future, when the downtown is being densified, it will be illegal to obstruct the hotel’s ocean view, since it’s kind of a “historical landmark” (similarly to London, for example)
Im soo glad Myrtle and her fires are back. Seeing you slowly lose your mind after The Great Segunda Vineyard Blaze of 2025 makes me think you need to invest in fire services to keep Myrtle at bay.
A vineyard (especially of that INSANE size) would def intent require several out buildings related to the actual wine production (farmhouse, barn, warehouse, etc). They also often have water sources like small ponds and maybe even a windmill to help with irrigation.
Hey Phil! I work for an estate winery in Washington and I’m stoked to see this build! I love that you used different planting orientations for the “vines” and added trees and other pollinators to help support a healthy ecosystem! Two suggestions to make this a little more realistic. First, you’d likely want to incorporate 1-2 ponds around the property for fire suppression and/or irrigation. An estate of this size would definitely need that. Second, while you added the manor, residence, and tasting room, an estate of this size would also have a larger production facility somewhere on the property (although this could be placed off site). There would also be a vineyard facilities building to house all of the tractors and farming supplies. I’m being a little nit picky but hey, no one ever said “Perfect is the Enemy of Good”
The way my jaw dropped once I saw the fire. After all that hard work, it starts as soon as you're ready to move on 2 hours later. It's like the game KNOWS.
@11:40 -- if having neat and straight rows is a must, got can lay down a pedestrian path, plant along it, and then delete it when you finish. Closest to a line tool you can get in vanilla. @14:50 -- if you want your vineyard to generate revenue and to create some variation in the colors of the fields, you can drop a forestry industry building or two in different spots. @16:20 -- you could delete lines of bushes around the fire to prevent continued spreading.
11:35 i love how we can see the gaps between the rows start to widen as you begin to realize the true scale of this undertaking and what its gonna cost your mouse hand
Myrtle's Revenge playing as the fires start, perfect! ❤ Idea for a little addition, a vineyard of this scale will have lots of machines and tools and needs storage, now theres just the 3 fancy buildings. Perhaps some building can be zoned on a path there to make it look like a machine shed/warehouse? That would also bring the occasional truck to the area, making it look like the grapes get picked up. P.s., if you need help with that carpal tunnel after all that planting, i know a guy 😅
The creativity on this man to have not only such a beautiful vineyard, but to build a city so organically yet beautiful, just wow! Love this episode so much. Sorry for the double whammy of disaster scares 😬
The narrative theme was that this city would offer people priced out of Verde beach a place to call their home, then built a vineyard. There will be riots at the city hall for this, surely. The vineyard is stunning, however. Jaw-droppingly beautiful.
One of the worst feelings in the world is the feeling you get when you miss an opportunity. I am feeling that right this second as I swipe away the notification that graced it's way onto my screen, shining bright in this time of darkness, that CPP has an update to the Segunda Beach Playlist knowing full well that I cannot, in good graces, watch that video as I try to work. The temptation is looming heavily over my head and the anticipation for this afternoons bubble bath and build video sit thick in my mind.
I have to say, this was unfortunate but TOTALLY expected. At least Raul and Isabella weren't surprised by the fire; they were just used to quicker response times. Maybe they will fund an expansion to the Segunda Beach Fire Department with the speculation of having their own private station for the vineyard. I mean, the hotel and pub are already raking in the money. Also, I bet a vineyard building will be added with an Italy Region Pack.
That townie walking the path through the fire-blasted devastation of the vineyard like it's an everyday thing. XD The vineyard's name and wine labels should incorporate the fire somehow. "Wildfire merlot." Or something like that. Maybe one section of the vineyard that smoldered but didn't burn out completely led to some grape bushes that produce a very unique, smokey-flavored wine that becomes the vineyard's signature creation and helps bring in tourism. Maybe they even start fertilizing part of the vineyard with different charcoals just to keep that same taste going year to year? And it can be a kind of pick your self up by your boostraps inspirational kind of story. "We spent all our savings on this vineyard, every last penny. And when the wildfire threatened it all, we didn't give up." That sort of thing.
The vineyard actually ended up looking amazing but it's missing Silos for wine storage and a werehouse were the storage, processing and botling processes would happen. Since the property is fairly large It's unlikely anything would be done inside those buildings, besides turism and office related task, especially since nowadays with all the regulations to ensure food safety. Besides good wine makers tend to have a lot of pride in the quality of their products and so they themselves tend to be very strict with that stuff, after all their profitability depends on quality. I would liek to add that this would not need to be in the vineyard itself and could be in the industrial area.
Good hillside vineyard land is _very_ expensive. I'd suggest a few changes to make the vineyard more realistic. 1) The road snaking along the side of the hill just to hook up isn't quite realistic, they'd get off the hill and snake through flatter land to get better yields of higher quality grapes. 2) The trees at the top eat a lot to protect a view. Alternatively, the owners would place the actual winemaking facilities on that side of the building, keeping all customer facing components not looking at the view. Removing the trees gives more usable hillside land, and more good grapes. 3) An individual wine plat (a "clos" in French parlance) will be either parallel or perpendicular to the sun's path through the sky. The vines would be planted to maximize density while maintaining that to improve quality of grapes while maintaining yields.
I'd also add the bushes used are too green, wine bushes are much more sticky and leafy. Also, the vineyard doesn't need to be on such steep hills...a lot of the vineyards around St Emillion are kinda hilly, but not super hilly...
This intro especially shows all the creativity you put into your videos. Thank you! It rubs off and I start giving my npcs background stories too. It makes skylines even better
Fantastic build! I absolutely adore the look of the hillside with the vineyard in them. It makes the surroundings feel much more alive from street level of the city as well as the vineyard itself
Your vineyard looks awesome! And now that you've done all that hard work, here's what I would do in place of a line tool - use a surface or a road (although a road will deform your terrain) to get a perfectly straight line, then place along the edge. Then you can delete your straight edge after you've placed everything. I think getting a perfect curve would be possible with a road that way as well.
Before I even watched the video and I saw the title with the words 'vineyard' and 'vanilla' I immediately grew quite concerned that Phil was about to give himself carpal tunnel syndrome from all the clicking 😂
I love that you’re doing a vanilla build! I like what you’re making, looks great and functions within the expectations and mechanics of the intended game!
It's kind of a shame that there isn't a Vineyards, Breweries, and Micro-Breweries pack available for the Cities Skylines franchise. I mean, it would make sense considering there's been "night life" related DLCs and zoning. I guess implying that people drink alcohol would get the ESRB upset and they would change the rating to T instead of E. It's just kind of weird to not have Vineyards be an option for farms in the game, especially when wine sometimes isn't even the main draw when it comes to vineyards- I grew up in Wine Country and our local vineyards would always be hosting community events (artist get-togethers, VFW brunches, local band concerts, movie nights etc) my high school prom was even hosted at a community hall on a vineyard. I'm not a big fan of alcohol, but there's no doubt that this industry does have an impact on building communities especially when it comes to building the character and identity of those communities- here in the Pacific Northwest, vineyards and local micro breweries are a big stable of cities and counties alike it's hard to ignore their impact. If alcohol is a taboo subject to put in the game It seems hypocritical that Cities Skylines can have casinos in the game and keep its E rating.
Everyone's talking about Myrtle's Revenge but I'm just here in awe when I was interrupted from watching this video by a tornado coming through my neighbourhood (we're all ok! it was only a little one) returned to this video from clearing some debris that landed in my front yard, and there suddenly was a tornado in the video. Talk about timing! 🌪
"Mayor, our subsidization of the new vineyard has emptied the treasury, should we stop funding them?" "Absolutely not, just take out some small loans and raise taxes, they need more vines!" Great episode as always SB, the great fire of '25 is a real tragedy, but imagine the tour opportunities and brandings it created!
A few vineyard tips, most vines thrive on stoney soils, yours are on grass, you might want to paint in dirt instead? Pay close attention to the orientation of the vines too. The vines would usually be orientated along the slopes to make the most of the sunshine with a gap between rows for harvesting and to reduce vine competition. (Avid viewer, and wine educator here)
You know you have built a nice area when my thoughts are "man I would love to visit the vineyard and do a walking tour, sip wine, and then walk into the city and visit local shops and restaurants." Great job on the vineyard and the addiction to the city.
Ohh my Buddha! As I see Segunda Beach grow I can imagine myself moving into town and working at the Wineyard Hotel as it’s 2nd culinary chef cooking and preparing the fresh meals and purchasing all its ingredients from the local farms below. In the future I wanna own my own Restaurant in Segunda Beach near the Harbor and working on my cooking skills to earn my 1st Michelin Star at my own Restaurant near the new Harbor. But for now working and cooking wineyard resort is fun and sometimes them owners have a wine testing session and evaluate which of the wines taste best to which food. My first menu Item I created for the resort restaurant was Chateubriand steak with cerrylemon glazed seasoned Vegetables and Baroness Potatoes served optional with a light black pepper sauce. The 2 owners of the wineyard and my head chef loved it and it goes well with their white wine straight from their wineyard. That’s my character moving in To Segunda Beach!
Looks great! Althout the hotel and mansion assets have their gardens facing away from the ocean! Wouldn't people relaxing in the gardens want the ocean view more than the car parks?
I can see it has been mentioned already, but there is not much in the way of buildings to actually make and store the wine. You have a hotel, a residence, and a tasting venue which are all very important but not if no wine is available 😂. Theoretically you could argue storage in a cellar/cellars and production attached to one of the buildings, but it would be cool to see you make a production/storage section. Sadly probably not easy in vanilla, but would be awesome if you could make wine caves for the storage like they do in the Napa Valley for example.
A suggestion: If you're checking out European wine regions, like Alsace in France or the Palatine area in Germany, you'd see that even collector roads leading through vineyards would likely be much more narrow than the ones you used. If Raul and Isabella were aiming for a similar look and feel of their property, I think going for single lane roads without much more width than for a single car and walkway (if at all) on each side would be more appropriate in that area.
Well, sanity yes, but much more tempting fate to manifest as carpal tunnel problems in his clicking hand! 3 hours of clicking is unbearable even for a beautiful end result!!
Would be cool to see some of the UK mixed-use, main street-esque assets in a little shopping town near the vineyard in a few years. I’m thinking artisan shops and boutiques for tourists, maybe another restaurant/pub. Awesome video!
Hello, and thank you for the amazing video! As a huge fan, I recently placed an order from your shop and wanted to share some feedback. The product quality is excellent, which I really appreciate! However, I feel like a little personal touch could make the experience even better-perhaps including a small card or note. Since most customers are likely your TH-cam viewers, adding something personal could create a stronger connection and bring a lot of added value. Plus, it’s a simple and cost-effective way to enhance the customer experience. Thanks for all that you do, and keep up the great work!
A thought I had, was with the hotel and home. I would have had the back of the house and hotel face the beach. So you can relax in a deck chair and watch the sea. But always fun watching your videos! 😀
I´d find the idea of that bridge over the alley in the vineyard pretty cool. Imagine it like some kind of a sky/scenery walk to watch over the lower vine yard and the city. @9:25
I was a bit sceptical when I started watching you build the vineyard but it turned out better than expected! I don't say that to sound mean but I live in a wine region and see these beauties daily. Generally, steep hills have the lines going from top to bottom or bottom to top, less steep hills tend to have them parallel to elevation. But I have never seen as much curvature in a vineyard as you have put in them. It would make it very hard for the machines to properly harvest. And one last thing "They're planning to have the vineyard up and running within a year" is very unrealistic. Grapevines usually need three years to be ready for the first harvest.
Hey Phil, I’ve worked picking grapes for a while and it looks great, one thing though. The lines have to be as straight as possible for the wagons that we put the grapes in to not get stuck. We already have to deal with the wagons getting stuck in mud, and having the vineyard not be in straight lines makes the work harder. We already have to deal with getting paid $5 per box, we don’t wanna deal with worse picking conditions. Hope this helps.
I am loving your videos, and I have learned a lot from them. May I suggest that on the waterfront parks you built, put sand on the water side of the walkways for public beaches.
@CityPlannerPlays if you planted small trees instead of bushes you could place several timber harvesting specialized industrial zones where the vines are. This would give you income, activity in the vineyards, and a texture under the vines. It would mess with the realism a bit, but this would help the new tiles to pay for themselves. Alternatively, you could plant some apple orchards interspersed with the vineyards and "log" them for income. It would achieve some of the same goals. If you left strategic gaps in the roads and vines, you could maximize the timber harvesting areas and still have smallish vineyards and orchards. Also, some farms dedicate a section of their land to growing trees to sell for firewood (I have a cousin who did that.)
Phil, I know we talked about this but as a resident of California, I think it would actually be reminiscent of Morro Bay, and Cali road official's thinking to keep a lot of sharp exposed terrain. We have lots and lots of retaining walls and roads that just carve into a hill and you can see the sharpness of the cut as one side of the road is smooth hill while the other is a towering terrain that looks like a mudslide could take it and the entire road and the entire population with it, it is bitter sweet but I think adding a few would be nice, and maybe being intentionally careless about it too, so your citizens know they are being treated to the full extent of a west coast government
I think a fire watch tower could be useful to help with fires and also might be a nice decorative item in the hills. Also some fire helicopters would be a help!
One thing I'd love for this game is more options for road textures, especially paths and smaller roads, here's hoping some parks or recreation dlc is coming down the line soon
Huge thanks to Disney Dreamlight Valley for sponsoring the video!
To check it out for yourself, use my link: gmlft.co/CityPlannerPlays_YT
Where can I find your graphic settings for the game?
Hello, your channel is amazing to watch and I was happy to watch your city for 2 years, keep the city going❤
🍷
what are your pc specs? your game looks smooth at high quality
love the idea of a vinyard in cs2 very cool haven't seen many on other creators channels very cool keep making amazing content 100
Just a suggestion, you could add a fire watchtower in one of the lower areas of the vineyard and treat it like a tourist attraction. In the history of vineyards, watchtowers were very important so that farmers could keep an eye on their fields for reasons like this. If there were a bit of a history museum type of service provided, an actual watchtower that people could go up in and look over the vineyard would be quite the attraction!
My thoughts exactly. Tourism in the story plus functionality for the win.
I really like this idea
@@BardPaladin yes I love this. But, to be realistic, most farmers would’ve put the tower where they could see all of their vineyard, so most likely higher up on top of a hill. Realistically speaking.
@@lucasharden4595 For realism, sure, but the point of the valley is to keep the industrial area out of view.
@@BardPaladin yes, i was speaking realistically. but the fire tower could be foreshadowed by some tall trees. i know of an old fire tower, that had the top part locked, and you couldn’t see over the tree tops, even down the side of the hill.
Fast forward 3 years and the release their first wine, named Fireball Myrlot
Aged in barrels made from the remains of the original trees from the property!
They'll also sell t-shirts: "I survived the Grape Fire of 2025".
or "Myrtle Surprise" 😂
Myself and Biffa Junior could hear the pain in your voice when the fire broke out 😅
Hi Biffa!
And even when he kept trying to ignore it and talking about building a basic grid... you could still hear the panic tension in his voice... he tried to ignore it but he just couldn't. Poor guy
hi biffa love your content legend
My fiancée blurted out “Myrtle!!” before Phil even said it. 😂
Yup, this is definitely in the Verde Beach universe. 🔥🔥🔥🔥
Yooooooo
Looks like the vineyards could use a firewatch tower. Fortunately, recently released packs have a few new options for that, which is technically vanilla!
Indeed! We're getting a disaster response building next by replacing our fire department!
@@CityPlannerPlays you like to live dangerously don't you lol
@CityPlannerPlays that is a good idea, but I would suggest having a a system of fire stations or all hazard facilities strategically located through the map, as safety and security are likely to be considered when it comes to land development. Should also lower insurance premiums and improve the iso rating as well
There's a GOOD REASON large Vineyards have their own fire fighting equipment.
Hey CPP
I work at a vineyard, which cultivates ungrafted ancient vines. Our lines aren‘t perfect either, because we use an old tradional technique, where the vineyards dont get replanted, they get buried (new plants then sprout) so that the genetics of these plants is preserved. So don‘t worty about the lines! They are just using our tradional method to do an even more special vine!
11:45
The vineyard immediately burning as soon as you look away is peak cities skylines.
Clearly the french were upset with you using UK assets for the vineyard so they torched the place.
Hahaha I was thinking the same thing
First of all, great video, as always. Second of all, I think it would be really cool if in the future, when the downtown is being densified, it will be illegal to obstruct the hotel’s ocean view, since it’s kind of a “historical landmark” (similarly to London, for example)
Im soo glad Myrtle and her fires are back. Seeing you slowly lose your mind after The Great Segunda Vineyard Blaze of 2025 makes me think you need to invest in fire services to keep Myrtle at bay.
Like a fire watch tower
Those rolling hills of vineyard look incredible
Rolling hills or rolling fires?
CPP: Gosh, a line tool sure would be nice! *Spends hours detailing a vineyard.*
CO releases line tool.
CPP: 😲
A vineyard (especially of that INSANE size) would def intent require several out buildings related to the actual wine production (farmhouse, barn, warehouse, etc). They also often have water sources like small ponds and maybe even a windmill to help with irrigation.
Hey Phil!
I work for an estate winery in Washington and I’m stoked to see this build!
I love that you used different planting orientations for the “vines” and added trees and other pollinators to help support a healthy ecosystem!
Two suggestions to make this a little more realistic.
First, you’d likely want to incorporate 1-2 ponds around the property for fire suppression and/or irrigation. An estate of this size would definitely need that.
Second, while you added the manor, residence, and tasting room, an estate of this size would also have a larger production facility somewhere on the property (although this could be placed off site). There would also be a vineyard facilities building to house all of the tractors and farming supplies.
I’m being a little nit picky but hey, no one ever said “Perfect is the Enemy of Good”
The way my jaw dropped once I saw the fire.
After all that hard work, it starts as soon as you're ready to move on 2 hours later. It's like the game KNOWS.
@11:40 -- if having neat and straight rows is a must, got can lay down a pedestrian path, plant along it, and then delete it when you finish. Closest to a line tool you can get in vanilla.
@14:50 -- if you want your vineyard to generate revenue and to create some variation in the colors of the fields, you can drop a forestry industry building or two in different spots.
@16:20 -- you could delete lines of bushes around the fire to prevent continued spreading.
11:35 i love how we can see the gaps between the rows start to widen as you begin to realize the true scale of this undertaking and what its gonna cost your mouse hand
Myrtle's Revenge playing as the fires start, perfect! ❤
Idea for a little addition, a vineyard of this scale will have lots of machines and tools and needs storage, now theres just the 3 fancy buildings. Perhaps some building can be zoned on a path there to make it look like a machine shed/warehouse? That would also bring the occasional truck to the area, making it look like the grapes get picked up.
P.s., if you need help with that carpal tunnel after all that planting, i know a guy 😅
The creativity on this man to have not only such a beautiful vineyard, but to build a city so organically yet beautiful, just wow! Love this episode so much. Sorry for the double whammy of disaster scares 😬
The narrative theme was that this city would offer people priced out of Verde beach a place to call their home, then built a vineyard. There will be riots at the city hall for this, surely. The vineyard is stunning, however. Jaw-droppingly beautiful.
We appreciate your commitment to developing arthritis in the name of keeping it Vanilla and not using a line tool o7
11:28: "Someday we'll have a vanilla line tool. That someday is not today." Future Phil, should we tell Past Phil?
This vintage is known for its smoky hints on the palate!
Smoke taint is very real, definitely won't be making a sparkling wine out of those grapes! 😬
One of the worst feelings in the world is the feeling you get when you miss an opportunity. I am feeling that right this second as I swipe away the notification that graced it's way onto my screen, shining bright in this time of darkness, that CPP has an update to the Segunda Beach Playlist knowing full well that I cannot, in good graces, watch that video as I try to work. The temptation is looming heavily over my head and the anticipation for this afternoons bubble bath and build video sit thick in my mind.
I have to say, this was unfortunate but TOTALLY expected. At least Raul and Isabella weren't surprised by the fire; they were just used to quicker response times. Maybe they will fund an expansion to the Segunda Beach Fire Department with the speculation of having their own private station for the vineyard. I mean, the hotel and pub are already raking in the money. Also, I bet a vineyard building will be added with an Italy Region Pack.
That townie walking the path through the fire-blasted devastation of the vineyard like it's an everyday thing. XD The vineyard's name and wine labels should incorporate the fire somehow. "Wildfire merlot." Or something like that. Maybe one section of the vineyard that smoldered but didn't burn out completely led to some grape bushes that produce a very unique, smokey-flavored wine that becomes the vineyard's signature creation and helps bring in tourism. Maybe they even start fertilizing part of the vineyard with different charcoals just to keep that same taste going year to year? And it can be a kind of pick your self up by your boostraps inspirational kind of story. "We spent all our savings on this vineyard, every last penny. And when the wildfire threatened it all, we didn't give up." That sort of thing.
The vineyard actually ended up looking amazing but it's missing Silos for wine storage and a werehouse were the storage, processing and botling processes would happen. Since the property is fairly large It's unlikely anything would be done inside those buildings, besides turism and office related task, especially since nowadays with all the regulations to ensure food safety. Besides good wine makers tend to have a lot of pride in the quality of their products and so they themselves tend to be very strict with that stuff, after all their profitability depends on quality.
I would liek to add that this would not need to be in the vineyard itself and could be in the industrial area.
Good hillside vineyard land is _very_ expensive. I'd suggest a few changes to make the vineyard more realistic.
1) The road snaking along the side of the hill just to hook up isn't quite realistic, they'd get off the hill and snake through flatter land to get better yields of higher quality grapes.
2) The trees at the top eat a lot to protect a view. Alternatively, the owners would place the actual winemaking facilities on that side of the building, keeping all customer facing components not looking at the view. Removing the trees gives more usable hillside land, and more good grapes.
3) An individual wine plat (a "clos" in French parlance) will be either parallel or perpendicular to the sun's path through the sky. The vines would be planted to maximize density while maintaining that to improve quality of grapes while maintaining yields.
Yes @CityPlannerPlays should manually re-plant all those bushes and watch em all burn again.🔥😅
I'd also add the bushes used are too green, wine bushes are much more sticky and leafy. Also, the vineyard doesn't need to be on such steep hills...a lot of the vineyards around St Emillion are kinda hilly, but not super hilly...
That is indeed an outstanding use of the signature buildings. That looks so amazing! Heartwrenching to see it go ut in flames immediately too! T.T
Add a fire watch tower to the vineyard. The Myrtles know their history with fires.
Cracker episode! The therapeutic nature of your videos and painstaking realism is so refreshing and appreciated 🤩
This intro especially shows all the creativity you put into your videos. Thank you! It rubs off and I start giving my npcs background stories too. It makes skylines even better
Fantastic build! I absolutely adore the look of the hillside with the vineyard in them. It makes the surroundings feel much more alive from street level of the city as well as the vineyard itself
Oh man, the burning part was hilarious, because of your reaction. Memories from previous videos.
Your vineyard looks awesome! And now that you've done all that hard work, here's what I would do in place of a line tool - use a surface or a road (although a road will deform your terrain) to get a perfectly straight line, then place along the edge. Then you can delete your straight edge after you've placed everything. I think getting a perfect curve would be possible with a road that way as well.
Before I even watched the video and I saw the title with the words 'vineyard' and 'vanilla' I immediately grew quite concerned that Phil was about to give himself carpal tunnel syndrome from all the clicking 😂
Of course, if Vineyard was an option for the types of farms, Phil wouldn't need to be working this hard on this.
There should have been a vineyard in the French pack!
I love that you’re doing a vanilla build! I like what you’re making, looks great and functions within the expectations and mechanics of the intended game!
Got to watch this one live! Awesome seeing you work IRL, vs the edit. Great work as always, CPP!
It's kind of a shame that there isn't a Vineyards, Breweries, and Micro-Breweries pack available for the Cities Skylines franchise. I mean, it would make sense considering there's been "night life" related DLCs and zoning. I guess implying that people drink alcohol would get the ESRB upset and they would change the rating to T instead of E.
It's just kind of weird to not have Vineyards be an option for farms in the game, especially when wine sometimes isn't even the main draw when it comes to vineyards- I grew up in Wine Country and our local vineyards would always be hosting community events (artist get-togethers, VFW brunches, local band concerts, movie nights etc) my high school prom was even hosted at a community hall on a vineyard. I'm not a big fan of alcohol, but there's no doubt that this industry does have an impact on building communities especially when it comes to building the character and identity of those communities- here in the Pacific Northwest, vineyards and local micro breweries are a big stable of cities and counties alike it's hard to ignore their impact.
If alcohol is a taboo subject to put in the game It seems hypocritical that Cities Skylines can have casinos in the game and keep its E rating.
Incredible build! Loving this content! Feeling nostalgic in the best way for the old days of Verde Beach!
The lines of plants on vineyards always point uphill, at least over here in Germany. That way the plants get the maximum amount of sunlight
Don't say that... now he's going to have to clear out all his trees, and spend a few more hours replanting them... 😂
I audibly gasped 😂 You sir always go above and beyond. Such a great build 🙌
Everyone's talking about Myrtle's Revenge but I'm just here in awe when I was interrupted from watching this video by a tornado coming through my neighbourhood (we're all ok! it was only a little one) returned to this video from clearing some debris that landed in my front yard, and there suddenly was a tornado in the video. Talk about timing! 🌪
This episode is just iconic.
Would love to see you add a park to the elementary school
"Mayor, our subsidization of the new vineyard has emptied the treasury, should we stop funding them?" "Absolutely not, just take out some small loans and raise taxes, they need more vines!" Great episode as always SB, the great fire of '25 is a real tragedy, but imagine the tour opportunities and brandings it created!
A few vineyard tips, most vines thrive on stoney soils, yours are on grass, you might want to paint in dirt instead? Pay close attention to the orientation of the vines too. The vines would usually be orientated along the slopes to make the most of the sunshine with a gap between rows for harvesting and to reduce vine competition. (Avid viewer, and wine educator here)
You know you have built a nice area when my thoughts are "man I would love to visit the vineyard and do a walking tour, sip wine, and then walk into the city and visit local shops and restaurants."
Great job on the vineyard and the addiction to the city.
Ohh my Buddha! As I see Segunda Beach grow I can imagine myself moving into town and working at the Wineyard Hotel as it’s 2nd culinary chef cooking and preparing the fresh meals and purchasing all its ingredients from the local farms below. In the future I wanna own my own Restaurant in Segunda Beach near the Harbor and working on my cooking skills to earn my 1st Michelin Star at my own Restaurant near the new Harbor. But for now working and cooking wineyard resort is fun and sometimes them owners have a wine testing session and evaluate which of the wines taste best to which food. My first menu Item I created for the resort restaurant was Chateubriand steak with cerrylemon glazed seasoned Vegetables and Baroness Potatoes served optional with a light black pepper sauce. The 2 owners of the wineyard and my head chef loved it and it goes well with their white wine straight from their wineyard. That’s my character moving in To Segunda Beach!
I see the Myrtle Fire festival is back in action. Get your tickets now and experience the Myrtle Fire festival now in Segunda Beach.
All that treeing without line tool and it instantly burns😂
Man spent almost a quarter mil on bushes. The dedication is real😂😂
When I'm in the U.K here is vineyard with tours and tasting. Having a hotel and pub near not a bad idea.
I am loving this vanilla series and I am so here for it!
Looks great! Althout the hotel and mansion assets have their gardens facing away from the ocean! Wouldn't people relaxing in the gardens want the ocean view more than the car parks?
Such a pleasure to listen native "portuguese" words from my favorite content creator! Keep with the amazing videos aka job!
I can see it has been mentioned already, but there is not much in the way of buildings to actually make and store the wine. You have a hotel, a residence, and a tasting venue which are all very important but not if no wine is available 😂. Theoretically you could argue storage in a cellar/cellars and production attached to one of the buildings, but it would be cool to see you make a production/storage section. Sadly probably not easy in vanilla, but would be awesome if you could make wine caves for the storage like they do in the Napa Valley for example.
A suggestion: If you're checking out European wine regions, like Alsace in France or the Palatine area in Germany, you'd see that even collector roads leading through vineyards would likely be much more narrow than the ones you used. If Raul and Isabella were aiming for a similar look and feel of their property, I think going for single lane roads without much more width than for a single car and walkway (if at all) on each side would be more appropriate in that area.
I know I was raised not to laugh at the misfortune of others but the timing of you placing the last bush and Myrtle striking was hilarious to me
Grapevines are wonderful & really relaxin' in Cities Skylines, tbqh.
that is absolutely gorgeous!
my condolences on the fire losses.
thanks for sharing!!
9:57 those bougie people wouldn’t want public access across the highway 😂
You're testing your own sanity by taking this on without a line tool 😂Looks pretty good though!
Well, sanity yes, but much more tempting fate to manifest as carpal tunnel problems in his clicking hand! 3 hours of clicking is unbearable even for a beautiful end result!!
Great build today! Fire + tornado in the same episode, tough luck. 😅
Wow. I am honored my recommendation was taken into account. Even if I wasn’t the only one, it really means a lot!
I suspect many have mentioned this already, but a fire watch tower is a great idea for the vinyard. Functional and also good for tourists.
Very cool you got the dreamlight spot. That's a great ticket!
I miss Verde Beach so much, lol. Something about that build just clicked hard for me.
Nice, I always liked the movie "A Walk in the Clouds". Thanks for the reenactment.
Would be cool to see some of the UK mixed-use, main street-esque assets in a little shopping town near the vineyard in a few years. I’m thinking artisan shops and boutiques for tourists, maybe another restaurant/pub. Awesome video!
It's crazy to see the level of production from Clearwater County to now at Segunda Beach. Also incredible that the disasters followed you to CSL2🤣
Hello, and thank you for the amazing video! As a huge fan, I recently placed an order from your shop and wanted to share some feedback. The product quality is excellent, which I really appreciate! However, I feel like a little personal touch could make the experience even better-perhaps including a small card or note. Since most customers are likely your TH-cam viewers, adding something personal could create a stronger connection and bring a lot of added value. Plus, it’s a simple and cost-effective way to enhance the customer experience.
Thanks for all that you do, and keep up the great work!
I can't believe you planted all those bushes individually! :O :D
A thought I had, was with the hotel and home. I would have had the back of the house and hotel face the beach. So you can relax in a deck chair and watch the sea. But always fun watching your videos! 😀
Oh nice, just finished watching the previous episode. Great timing.
I´d find the idea of that bridge over the alley in the vineyard pretty cool. Imagine it like some kind of a sky/scenery walk to watch over the lower vine yard and the city. @9:25
I was a bit sceptical when I started watching you build the vineyard but it turned out better than expected! I don't say that to sound mean but I live in a wine region and see these beauties daily. Generally, steep hills have the lines going from top to bottom or bottom to top, less steep hills tend to have them parallel to elevation. But I have never seen as much curvature in a vineyard as you have put in them. It would make it very hard for the machines to properly harvest.
And one last thing "They're planning to have the vineyard up and running within a year" is very unrealistic. Grapevines usually need three years to be ready for the first harvest.
Hey Phil,
I’ve worked picking grapes for a while and it looks great, one thing though. The lines have to be as straight as possible for the wagons that we put the grapes in to not get stuck. We already have to deal with the wagons getting stuck in mud, and having the vineyard not be in straight lines makes the work harder. We already have to deal with getting paid $5 per box, we don’t wanna deal with worse picking conditions.
Hope this helps.
I am loving your videos, and I have learned a lot from them. May I suggest that on the waterfront parks you built, put sand on the water side of the walkways for public beaches.
Love the vineyard. Great work as always :)
@CityPlannerPlays if you planted small trees instead of bushes you could place several timber harvesting specialized industrial zones where the vines are. This would give you income, activity in the vineyards, and a texture under the vines. It would mess with the realism a bit, but this would help the new tiles to pay for themselves.
Alternatively, you could plant some apple orchards interspersed with the vineyards and "log" them for income. It would achieve some of the same goals. If you left strategic gaps in the roads and vines, you could maximize the timber harvesting areas and still have smallish vineyards and orchards. Also, some farms dedicate a section of their land to growing trees to sell for firewood (I have a cousin who did that.)
Great video as always! I do miss the custom road naming you did with all your other series though, it would be nice to have that back
Segunda Vines is world renowned for their smokey red wines 😂
Phil, I know we talked about this but as a resident of California, I think it would actually be reminiscent of Morro Bay, and Cali road official's thinking to keep a lot of sharp exposed terrain. We have lots and lots of retaining walls and roads that just carve into a hill and you can see the sharpness of the cut as one side of the road is smooth hill while the other is a towering terrain that looks like a mudslide could take it and the entire road and the entire population with it, it is bitter sweet but I think adding a few would be nice, and maybe being intentionally careless about it too, so your citizens know they are being treated to the full extent of a west coast government
Stellar addition to the build phil!
Thank you!!
My hand hurts just watching this. Well done sir.
Everyone who had to sit through the vineyard planting on the livestream are the real MVPs 😂
Yes thx, Phil, I`d love a burnt Merlot, love the new burb.
The vineyard looks very nice, pretty realistic also tganks to the terrain
I think a fire watch tower could be useful to help with fires and also might be a nice decorative item in the hills. Also some fire helicopters would be a help!
The song at 7:40 is so nice I love it
Would love to see a Hearst Castle recreation in the future. It is a staple of the Central Coast! 🍷
"Everything is on fire!". So yeah, just another episode of City Planner Plays... ;)
14:07 BLESS YOUR FINGERS but it came out fantastic!!!
You could add a tiny produce farm to the vineyard for a farm-to-table restaurant feel!
Good to see some things don't change. At this point it's a tradition 😂
Great job with this video. I really enjoyed watching it.
One thing I'd love for this game is more options for road textures, especially paths and smaller roads, here's hoping some parks or recreation dlc is coming down the line soon