Hi~ Thanks for the tips! After edit the face, is there a way to match the values of Jnt Translation Outputs and Jnt Rotation Outputs of rl4Embedded_####_rl node to the edited face?
for small changes it's fine. clearly, the areas mentioned (eyes, mouth) are a little more delicate :) You can always reposition the joints but it becomes a tedious procedure.
Hi! Thx for the tips! I have still 1 problem, when i save my maya file and reopen it, my blend shape controllers does nothing at all! Do you have an idea of why? Thx
Select your mesh, blendshape meshes and all the face and body joints and then export selected with blendshapes and skin enabled in fbx settings. ( from what I remember - not able to test right now :P )
meta human thinggy look so lit
BUT.... How? where is the tutorial for transfering all metahuman propperties from UE4 to Maya?
Hi~ Thanks for the tips!
After edit the face, is there a way to match the values of Jnt Translation Outputs and Jnt Rotation Outputs of rl4Embedded_####_rl node to the edited face?
can i move eyes with other settings
Cool! Will it be an issue if I change eyes and mouth position, or does it only work for smaller modifications?
for small changes it's fine. clearly, the areas mentioned (eyes, mouth) are a little more delicate :)
You can always reposition the joints but it becomes a tedious procedure.
@@granvalenti2207 Got it :) Thank you!
Hi! Thx for the tips! I have still 1 problem, when i save my maya file and reopen it, my blend shape controllers does nothing at all! Do you have an idea of why? Thx
What version of Maya do you use?
with 2020 it works well
Is there a way to add custom rig
I have a problem when I exported to unreal
See if my answer to Morten Lu helps :)
How do you export the mesh back into unreal. I have only exported animation curves from the Control rig before.
Select your mesh, blendshape meshes and all the face and body joints and then export selected with blendshapes and skin enabled in fbx settings. ( from what I remember - not able to test right now :P )
@@DrHippo This works for me only for LOD 0, and when I export all LOD's, they import in UE as one. Any ideas why?
what song is this?
The Goldend - I