Level Up your particle system with visual shader | Godot 4.1

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 28

  • @renatorossarola
    @renatorossarola ปีที่แล้ว +2

    I'm starting to study visual shader at Godot and this video was very enlightening! Can't wait for more videos or some visual shader course (udemy maybe?) Thanks for the class!

  • @kusog3
    @kusog3 ปีที่แล้ว

    Looks awesome, can't find the time to watch it yet, I'll add to my watchlist for now!

  • @SnapTrashMusic
    @SnapTrashMusic ปีที่แล้ว +2

    I believe.. recursive on make unique means that everything that might be stored in whatever you're trying to make unique, will also be made unique.

  • @vdrnm
    @vdrnm ปีที่แล้ว +2

    Looks amazing, thanks for the tutorial!
    Would be great if you could share the flame texture

  • @guardian596
    @guardian596 ปีที่แล้ว +1

    Hii, pretty nice video! and I loved the Simon Trumpler recommendation, I would just like to say that would be nice if you share the assets that you used in your video to people that would like to practice, or some recommendation of where to find

  • @GaryParkin
    @GaryParkin ปีที่แล้ว

    Thank you. It looks pretty easy except where did you get the fire textures? And I like your music. :)

    • @LittleStrykerID
      @LittleStrykerID  ปีที่แล้ว

      Thabks, glad you liked it!
      The fire came from simon schreibt's blog, I downloaded it long ago

    • @GaryParkin
      @GaryParkin ปีที่แล้ว +1

      @@LittleStrykerID Thanks, I'll go check his stuff out. :)

  • @gonderage
    @gonderage 5 หลายเดือนก่อน

    the two video links in the description take me to my likes playlist lol

  • @artfreak2074
    @artfreak2074 ปีที่แล้ว

    Nice tutorial. I tried doing this, but the UV Panning Function only started working after I decomposed the noise_scroll parameter, multiplied each component with time, re-composed and connected it to the offset in UVFunc. Did they change the UVFunc node or why did I need time?

    • @LittleStrykerID
      @LittleStrykerID  ปีที่แล้ว

      I'm not sure if something's changed but did you assign a value to the scale? If you leave it at zero it won't scroll because it multiply the offset to that scale value

    • @artfreak2074
      @artfreak2074 ปีที่แล้ว +1

      @@LittleStrykerID Thanks for answering, the scale is 1,1 by default. I did not change it and changing it has no effect at all when the node is set to Panning.

    • @LittleStrykerID
      @LittleStrykerID  ปีที่แล้ว

      Hmm, that's interesting I don't know why it worked like that for you

  • @KaranMeena-s5z
    @KaranMeena-s5z 10 หลายเดือนก่อน

    Make this fire to Sword fire

  • @Rogueixpresents
    @Rogueixpresents ปีที่แล้ว

    hows the gpu utilization? vram, gpu cores %, temp?

    • @LittleStrykerID
      @LittleStrykerID  ปีที่แล้ว

      Oh I didn't check the exact impact on the performance, but in my experience it doesn't affect the performance that much

  • @saveborg1091
    @saveborg1091 ปีที่แล้ว

    what does "make unique" do? why are you saving both the scene and the particle vfx?

    • @LittleStrykerID
      @LittleStrykerID  ปีที่แล้ว

      to my understanding, "make unique" is just make copy of it. So let's say you have a ShaderMaterial named "fire_material" with "uv_scroll" as the shader, and then you want to make another ShaderMaterial named "smoke_material" with the same "uv_scroll" shader, you can just assign the fire_material then hit "make unique" and save it as "smoke_material" so it will become a new material with the same shader,
      the result will be the same if you click create new shader material assign the "uv_scroll" in the shader slot
      basically, in the context of the tutorial, it saves me some clicks
      idk if that's explain anything or just confuses you even more LOL
      I save the scene to make it easier to instance the scene to another scene (think of it as a prefab in unity), it is espcially helpfull when you have more than one particle system node like the main fire and the spark.
      as for the particle vfx, I assume you are referring to the process material, it only contains physics information (the properties that control the motion), while the texture and the material, and other properties are stored or set in the GPUParticles3D node and this is also why I save both the scene and particle's process material.

    • @saveborg1091
      @saveborg1091 ปีที่แล้ว

      @@LittleStrykerID pretty good explaination. i tought the copies where for an instantiation thing but godot it's a new thing for me. thanks

  • @nick-db1tv
    @nick-db1tv ปีที่แล้ว +1

    I get the idea of music but damn its a little distracting XD feel like I'm in a bar not a tutorial

    • @LittleStrykerID
      @LittleStrykerID  ปีที่แล้ว +2

      Thanks for the feedback!
      will make an improvement on that department :D

    • @renatorossarola
      @renatorossarola ปีที่แล้ว +1

      @@LittleStrykerID (personal preference) I like the tutorial without music so I can choose a song that inspires me at the moment or a song that walks with my mood xD Anyway, the video looks great and works well! Thanks for sharing o/

  • @ejafadil
    @ejafadil ปีที่แล้ว

    bang aku ngefans sama abang ☝️

  • @marekkozumplik2467
    @marekkozumplik2467 ปีที่แล้ว

    hi

  • @Boildroid
    @Boildroid ปีที่แล้ว +1

    Wow. thanks you.